Log in

View Full Version : 16km - Quick explanation ?


Adriatico
03-29-08, 06:30 AM
Since I never paid attention to 16km mod, I am compleate rookie in that combat environment... :cry:
Could some good soul presnt it briefly, in a few lines:

What it is all about?

What is order of mode installations ?

Advantages and disadvantages ?

GWX 2.0 and 16km combat ?

I guess that OLCE 16km is just a final cosmetics to some more complex mode...

Thanks in advance,

8km-Dumb

:ping:

Contact
03-29-08, 07:54 AM
You should goto: http://gwx.mysite.orange.co.uk/ in download section get a manual, u'll find any info u need about everything, thanks for respecting ppl time :)

Kpt, Otto
03-29-08, 08:53 AM
Ive just switched over to 16km atmosphere myself.

With SH3 (stock) and also GWX the standard 8km atmoshpere is installed. The problem I found with it was that I could not overhall a convoy and get to attack it from a more advantageous position, much like the way real Ubaot captains did.

What would happen is that my crew wouldnt spot a ship until is was only around 5000m away and the ship would spot me at at around 4000m in some conditions. This meant that if it was being escorted I would have to deal with the escort first rather than creep up and sink the merchantman under the very nose of the escort. Which is often what happened early in the war.

Now with the 16km atmosphere installed I can shadow a convey/ship, overhall it and then attack it.

At the moment I do not use OLC's environment mod because it affects my frame rates too much. I am not sure what his GUI mod is equiped with but im sure his release notes will tell you.

All I use is GXW 2.0 and SHcommander 3.0.

GWX 2.0 comes with an additional option to install the 16km atmosphere all you would need to do is enable it with JSGME. The GWX manual explains how to do this rather well.

Good hunting her Kaleun :up:

Pablo
03-29-08, 09:17 AM
Since I never paid attention to 16km mod, I am compleate rookie in that combat environment... :cry:
Could some good soul presnt it briefly, in a few lines:

What it is all about? Hi!

Stock Silent Hunter III models in 3D only those objects that are within 8 km of your U-boat. The "16-km Atmosphere" mod extends the 3D-modeling distance to 16km, which affects not only the distance at which ships can be seen but the range and altitude at which aircraft can be seen.

What is order of mode installations ? AFAIK there are no restrictions within GWX. If you find one, please let us know and we'll either fix it or put in an advisory about it in the manual.

Advantages and disadvantages ?

GWX 2.0 and 16km combat ? I think the main advantage of the 16km Atmosphere mod is that you can now see objects up to 16 km away, whereas before they were invisible, even though they were still there. This can be a great help when you are in a battle that covers a large area (as some of the GWX missions do), or if you're using your binoculars to spot and/or identify an aircraft. I also think it better represents your ability to see other large objects at a distance.

The main disadvantage is that the number of 3D objects inside an 16km circle can be a lot larger than the number inside an 8km circle, so your framerates may suffer in ports or really large convoys. It also means that ships at very long range can shoot at you if they spot you and if they have very big guns.

FWIW, SH4 now has a "20km atmosphere" by default.

Hope this helps!

Pablo

3Jane
03-29-08, 09:26 AM
Ive just switched over to 16km atmosphere myself.

With SH3 (stock) and also GWX the standard 8km atmoshpere is installed. The problem I found with it was that I could not overhall a convoy and get to attack it from a more advantageous position, much like the way real Ubaot captains did.

What would happen is that my crew wouldnt spot a ship until is was only around 5000m away and the ship would spot me at at around 4000m in some conditions. This meant that if it was being escorted I would have to deal with the escort first rather than creep up and sink the merchantman under the very nose of the escort. Which is often what happened early in the war.

Now with the 16km atmosphere installed I can shadow a convey/ship, overhall it and then attack it.

At the moment I do not use OLC's environment mod because it affects my frame rates too much. I am not sure what his GUI mod is equiped with but im sure his release notes will tell you.

All I use is GXW 2.0 and SHcommander 3.0.

GWX 2.0 comes with an additional option to install the 16km atmosphere all you would need to do is enable it with JSGME. The GWX manual explains how to do this rather well.

Good hunting her Kaleun :up:

Have you tried this mod, there is a slight frame rate drag in stormy weather but not much I find.
http://www.subsim.com/radioroom/showthread.php?t=132866

Kpt, Otto
03-29-08, 09:39 AM
Ive just switched over to 16km atmosphere myself.

With SH3 (stock) and also GWX the standard 8km atmoshpere is installed. The problem I found with it was that I could not overhall a convoy and get to attack it from a more advantageous position, much like the way real Ubaot captains did.

What would happen is that my crew wouldnt spot a ship until is was only around 5000m away and the ship would spot me at at around 4000m in some conditions. This meant that if it was being escorted I would have to deal with the escort first rather than creep up and sink the merchantman under the very nose of the escort. Which is often what happened early in the war.

Now with the 16km atmosphere installed I can shadow a convey/ship, overhall it and then attack it.

At the moment I do not use OLC's environment mod because it affects my frame rates too much. I am not sure what his GUI mod is equiped with but im sure his release notes will tell you.

All I use is GXW 2.0 and SHcommander 3.0.

GWX 2.0 comes with an additional option to install the 16km atmosphere all you would need to do is enable it with JSGME. The GWX manual explains how to do this rather well.

Good hunting her Kaleun :up:

Have you tried this mod, there is a slight frame rate drag in stormy weather but not much I find.
http://www.subsim.com/radioroom/showthread.php?t=132866

No I dont think I have tried that one... I will d/l and give it a go! Thanks for the link :up:

Adriatico
03-29-08, 12:17 PM
Thanks Ladies and Gentleman,

But I was mostly interested in "sensors" file within 16km environment... i.e. modified "crew eyesight" and enemy escorts as well... ( deeper story than player's view itself )

Did some search and it seems that Rubini was tweaking those things... AlertCrew or something....

Can somebody comment on that experience and point to file downloads ?

:ping:

Sailor Steve
03-29-08, 02:44 PM
I don't know if Rubini is done with that yet or if it is available. I've used 16km since the first one was released two years ago. It's nice to have your watch crew call "Ship sighted!" and go to the bridge, only to see smoke columns off on the horizon, too far away to lock on to or identify. You actually have to observe the target for awhile just to determine which way it's moving. It's also nice to come home and see lighthouse lights long before you can see the actual buildings.

The easiest way to use it is with GWX and JSGME. The 'extra' GWX files all slip into the MODS folder and you can activate them at will. If you use OLC Environment it installs the same way, but has it's own 16km so don't use GWX's. OLC-GUI affects targetting views and nothing else, so it doesn't apply here. As Kpt, Otto said, with 8km the enemy can spot you as soon as, or even before you spot him. With 16km this is almost never so.

Graf Paper
03-29-08, 03:14 PM
Believe me when I say this, Adriatico. SH3/GWX with the 16 km view is like an entirely new sim. Being able to spot ships when they're just smoke columns on the horizon opens up a great deal more opportunities for hunting and attacking targets. :D

After using the 16 km distance, it seems as if I were half blind with the stock 8 km view. :o

I recommend everyone use the 16 km view if their system can handle it. My old box works just fine using 16 km, so you ought to have very little trouble. :yep:

ichso
03-29-08, 04:42 PM
I think the problem won't be any convoy encounter.
Because you would have the same problem a little later then, when the whole convoy is 8km or less to you.
So either your machine can handle the convoys with 16km atmosphere or not at all.

The problem are more the crouded places like your home port. If leaving Kiel for example, there should be a difference whether to see all vessels in 8km range or 19km range.

Adriatico
03-29-08, 04:50 PM
I'll wait till Rubini "surfaces" from that hard tweaking and testing these days...

He probabely knows what happened with those "sensor" detection tweaks and files...

:ping: