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Brophmeister
03-19-08, 03:21 AM
Hi y'all

What are the files I need to extract to modify the subs 3d models? I found a .dae file in nss_uboat21.dat but can't find a program to edit it with.

:huh:

Actually, a better question: can anyone reccomend a program to edit .dae files?:doh:

Thanks!

danlisa
03-19-08, 04:02 AM
What program are you using to extract these files? You're the second person to ask about these file extensions.

Everytime I've extracted the models, they've come out as *.obj files.

Or, have you extracted a SH4 model?:hmm:

Either way, all mainstream 3D studios will import .dae files, however they cost alot. The freeware studios may be able to work with them by means of an addtional plugin.

Until someone with a better answer comes along, I would do this:

Download the evaluation copy of Deep Exploration, import the .dae file, save as a .obj file and then use Wings3D or gMax to edit the model. Then import the .obj file into DeepX and save as a .dae file. That's the only 'free' way I can think of doing it.

Brophmeister
03-19-08, 04:09 AM
No, definitely not an SH4 model!
I'm using Silent 3ditor beta 0.6 to extract.
I have acopy of AutoCad 2007 which should be able to handle .obj files, but I need to get the dae's into a useable format first....:hmm:

I'll give this Deep Exploration thing a try.

danlisa
03-19-08, 04:14 AM
I'm using Silent 3ditor beta 0.6 to extract.

LOL, that's your problem. This program was built for SH4 and as such does not support SH3's models.

Use Pack3d and all the files will be *.obj, much easier.

Yes, AutoCad will do the job nicely.:up:

Brophmeister
03-19-08, 04:25 AM
DOH!:damn:


Thanks heaps for your help!:up:

Letum
03-19-08, 04:27 AM
I'm using Silent 3ditor beta 0.6 to extract.
LOL, that's your problem. This program was built for SH4 and as such does not support SH3's models.

Use Pack3d and all the files will be *.obj, much easier.

Yes, AutoCad will do the job nicely.:up:


Yes it does!
I am using Silent 3ditor with SH3's modles with no problems.

danlisa
03-19-08, 04:46 AM
Yes it does!
I am using Silent 3ditor with SH3's modles with no problems.

So, Silent 3ditor exports the model files as *.obj does it?

Why then are people exporting and getting *.dae files?

I'll concede that you can edit/change DAT references from SH3 but so far I've only heard of the actual model parts exporting as .dae.

Letum
03-19-08, 05:41 AM
Yes it does!
I am using Silent 3ditor with SH3's modles with no problems.
So, Silent 3ditor exports the model files as *.obj does it?

Why then are people exporting and getting *.dae files?

I'll concede that you can edit/change DAT references from SH3 but so far I've only heard of the actual model parts exporting as .dae.

SH3 uses the *.DAE Collada format in game. many, many games do.
Pack3d exports the *.dae files and converts them to *.obj files. This is easy as the
two formats have a lot in common. However, this can sometimes lead to flipped normals.

Silent3ditor just exports the pure *.dae files.

*.DAE files can be opened by a variety of 3d programs. For 3dsmax and maya you can get a plugin at:
http://www.feelingsoftware.com/content/view/65/79
It is totaly free, but you must register to download.

Be sure not to confuse *.DAE Collada files with *.DAE Autodesk files. They are different.

Using *.DAE Collada files with SH3 is a little more stable than using *.obj files.

skwasjer
03-19-08, 06:56 AM
Almost right Letum. It's certainly true that DAE is quickly becoming the mainstream format, and more and more game companies are using it.

However, SH3/SH4 does not use DAE as a native format in the dat files, it stores models in a custom format. Pack3D converts that format to OBJ (not via DAE), but I chose DAE as a 3D format over OBJ because of the need for multiple UV-channels, more so for SH4 where all units have more than one texture channel. Interiors in SH3 also have multiple channels. Therefor, Pack3D is unusable with such models as you will lose the extra data. S3D's DAE exporter works for both SH3/SH4. Keep in mind that conversion from DAE to OBJ is possible as long as the model consists of only one texture channel.

Regardless, since S3D does not import DAE's yet, you still have to use OBJ's icw. Pack3D to put the model back in the game. Coming soon.... :ping:

PS: and Letum is right about the plugins. Max's built-in importer/exporter doesn't work correctly, FeelingSoftware's plugins are the ones to use.

Letum
03-19-08, 07:25 AM
PS: and Letum is right about the plugins. Max's built-in importer/exporter doesn't work correctly, FeelingSoftware's plugins are the ones to use.

Max's inbuilt plugin is for a totaly diffrent type of *.DAE file, it does work correctly with them.


Thanks for clearing the rest up!

Wolfehunter
03-19-08, 01:29 PM
Almost right Letum. It's certainly true that DAE is quickly becoming the mainstream format, and more and more game companies are using it.

However, SH3/SH4 does not use DAE as a native format in the dat files, it stores models in a custom format. Pack3D converts that format to OBJ (not via DAE), but I chose DAE as a 3D format over OBJ because of the need for multiple UV-channels, more so for SH4 where all units have more than one texture channel. Interiors in SH3 also have multiple channels. Therefor, Pack3D is unusable with such models as you will lose the extra data. S3D's DAE exporter works for both SH3/SH4. Keep in mind that conversion from DAE to OBJ is possible as long as the model consists of only one texture channel.

Regardless, since S3D does not import DAE's yet, you still have to use OBJ's icw. Pack3D to put the model back in the game. Coming soon.... :ping:

PS: and Letum is right about the plugins. Max's built-in importer/exporter doesn't work correctly, FeelingSoftware's plugins are the ones to use.I can't wait till this program is finished.:up: Thanks skwasjer