Log in

View Full Version : [REL] SH4 Scene 8k & 16k plus Atmosphere for SH3.


Reece
03-12-08, 12:40 AM
http://i66.photobucket.com/albums/h244/Reecehk/16kScene1.jpg

Hi, well as you all know both OLC & I have been hard at it producing varying atmosphere mods for SHIII, After a lot of research & testing am now able to produce a SH4 Scene 16k atmosphere!:yep: Also inbuilt is a smaller moon by AIL, I have PM'd him over a week ago with no response so I hope He doesn't mind, He is included in credits.
The following pics have been done from the same location, you can see the destroyer in the background:

http://i66.photobucket.com/albums/h244/Reecehk/16kScene4.jpg

http://i66.photobucket.com/albums/h244/Reecehk/16kScene5.jpg

http://i66.photobucket.com/albums/h244/Reecehk/16kScene3.jpg

There are 2 downloads for the 16k version alone, and for both GWX & Other:
http://files.filefront.com/SH4+16k+Scene+for+SH3+v1rar/;9802311;/fileinfo.html
as well as a new updated combined mod:
http://files.filefront.com/SH3+Combined+Scene+Atmos2rar/;9802480;/fileinfo.html
Documentation is supplied, this is version 1.0 of the mod so please let me know of bugs & I will try to fix & release in a later version.:D
Also many thanks to Manuel Ortega the original creator of the 16k mod, the readme contains a complete credit list & if I missed anyone please let me know.:oops:
Cheers.
EDIT: New version:
http://files.filefront.com/SH4+16k+Scene+for+SH3+v1+1arar/;9884599;/fileinfo.html
See post #58 (page 3) for info!

dcb
03-12-08, 12:52 AM
Thanks Reece:up: Downloading now.

P_Funk
03-12-08, 01:24 AM
You say you and OLC have been working together...

Interesting then that he's also got his own atmosphere mod nearly finished.

With you guys both associated with this one and his in the other thread looking so very promising I'll find it hard to choose.

Btw could you post some night time pics so that we can get a feel for that? It seems to be the number one thing everyone worries with new atmosphere mods. :up:

Great work once again mate.

Wolfehunter
03-12-08, 02:20 AM
I'm confused Reece..:hmm: Didn't you already release a Atmosphere mod? Or this is for Stock and the other was for GWX 2.0? Does this one have your green waters.

http://www.subsim.com/radioroom/showthread.php?t=131035

Or is the new post an update from your previous release? Or are they completely different?

help me man i can't choose... there all too good.:damn:

Reece
03-12-08, 02:30 AM
You say you and OLC have been working together... No!! It's just that we both have been on this around the same time, OLC has been working on the SH3 Scene file & I have been working on the SH4 Scene file.:yep: What this does is gives the players a large range of atmosphere mods to choose from!:up:
I had to release mine as the 16k side of the SH4 Scene was non existant, this is a first!:D
Btw could you post some night time pics so that we can get a feel for that? It seems to be the number one thing everyone worries with new atmosphere mods. This area is totally in the sky Env files, & haven't touched them, it would be the same as GWX and previous 16k mods, however I will look into this further.:yep:
I'm confused Reece..:hmm: Didn't you already release a Atmosphere mod? Or this is for Stock and the other was for GWX 2.0? Does this one have your green waters.
As above, this is the first release of a 16k atmosphere for SH4 Scene.dat, a few other improvements included.:)

Wolfehunter
03-12-08, 02:38 AM
So what your saying is this is the newer better superduper improved TNT version?:doh:
With a few tweeks here and there.;)

I scratch the old one.:smug:

Thanks Reece

3Jane
03-12-08, 02:39 AM
Does this need to be enabled whilst in port, or could you get away with enabling it whilst at sea.

P_Funk
03-12-08, 02:48 AM
[No!! It's just that we both have been on this around the same time, OLC has been working on the SH3 Scene file & I have been working on the SH4 Scene file.:yep: What this does is gives the players a large range of atmosphere mods to choose from!:up:
I had to release mine as the 16k side of the SH4 Scene was non existant, this is a first!:D
Ah bollix! I skimmed right past 'varying'.

Good point though. Choice is wonderful, especially if its not just which multi-gigabyte super mod you want to install.;)

Reece
03-12-08, 04:37 AM
Does this need to be enabled whilst in port, or could you get away with enabling it whilst at sea. If you were changing from a 16k to 16k or 8k to 8k I would say ok but if your changing to a different atmosphere size I would wait until the current patrol is finished, due to changing Env files.:yep:
So what your saying is this is the newer better superduper improved TNT version?:doh:
With a few tweeks here and there.;) The main reason for this release is that this is the first 16k version ever done for the SH4 Scene, a breakthrough after many failed attempts!;)
If anyone just wants to stay with 8k then there is not much in it (only a few goodies)!:lol:

onelifecrisis
03-12-08, 04:41 AM
Nice work mate! Congrats on cracking the 16km problem :D

You say you and OLC have been working together... No!! It's just that we both have been on this around the same time, OLC has been working on the SH3 Scene file & I have been working on the SH4 Scene file.:yep:

Reece and I did try a little technical collaboration on some scene-related stuff but what with me being in the UK and Reece being in Oz, and with us only having PM as a means of communication, it proved too difficult. :(

What this does is gives the players a large range of atmosphere mods to choose from!:up:

:yep: :up:

3Jane
03-12-08, 04:54 AM
Just to get this right, before enabling the GWX v1.0 though JSGME, I select which version I want by selecting one of the 'scene DAT' files from the folders in 'documentation', or are those files just for the non-GWX SHIII. Also, do I deactivate the GWX 16Km Atmosphere before enabling this.

Carotio
03-12-08, 07:02 AM
Sounds good :yep:

But curious: did you use the stock SH4 scene file for this new 16km version, or a modified SH4 ROW mod file?
The ROW guys have messed with the SH4 scene file for SH4 as well, and one of these mods makes the player capable to see about 16 to 20 km away.

Reece
03-12-08, 07:07 AM
Hi Jane, yes there are so many options it's a little confusing, first you will have to choose the version you want, 8k or 16k, then make sure the appropriate mod is selected, for example in GWX it is an option to use the 16k version, install this first before installing the SH4 16k Scene mod, or make a combined mod of the 2 overwriting the GWX files.:yep: It was easier to do this way rather that a separate install for each option, the uploaded file would have been huge!:lol:
Once this has been beta tested and errors fixed I will do a better install version, I already found a problem, the moon that was great in 8k is way too small in 16k version, so I will have to adjust this!:oops:
Thanks for the kind words OLC, I probably rushed mine out a bit too quick, I was just excited about getting the 16k version out!:lol:
But curious: did you use the stock SH4 scene file for this new 16km version, or a modified SH4 ROW mod file?
The ROW guys have messed with the SH4 scene file for SH4 as well, and one of these mods makes the player capable to see about 16 to 20 km away.
This was done way back with the original 1.4 file, I didn't know that ROW did any mods that altered the Scene.dat file, I thought he just adjusted the visual sensors to see further, could you tell me the name of the mod, I have about a dozen but none of these alter that particular file.:yep:

3Jane
03-12-08, 07:21 AM
So, do I install the 16Km GWX v1.0 then install a selected option from one of the scene Dat files in 'documentation', and enable that through JSGME as a seperate mod. And do I just ignore the message in JSGME that files have already been altered by the GWX 16Km atmosphere. Sorry about any confusion on my part.

Reece
03-12-08, 07:45 AM
Sorry about any confusion on my part. Not at all, I'm confused!:doh:
To make it a little easy here is instructions for the 16k option for GWX:
1) Install the GWX 16k atmosphere option.
2) Unpack the contents of the SH4_16k_Scene_for_SH3_v1.rar file to a temp folder.
3) Copy the SH4 16k Atmosphere for GWX v1.1 folder to the Mods folder & enable, JSGME will report a clash just go ahead and install.
4) Now if you want a less reflective version then disable the mod, go to the documentation\Less Reflective folder and copy the Scene.dat file to the mods data folder overwriting the existing Standard version, then re-enable mod.:yep:
Hope this helps.:D

Uber Gruber
03-12-08, 08:03 AM
At last the elusive 16K problem has been cracked, well done Reece mate :yep:.

Reece
03-12-08, 08:50 AM
At last the elusive 16K problem has been cracked, well done Reece mate :yep:.
Aw shucks, it was nothing!:oops:
I have fixed the moon size for the next release & working on 2 things that may have OLC stumped as well:
1) The line on the horizon, especially in the evening.
2) Working on, hopefully, a lighter night, so far all 16k versions can be almost black!
Well time for a good nights sleep, lots of work tomorrow!:yep:

onelifecrisis
03-12-08, 08:53 AM
2 things that may have OLC stumped as well:
1) The line on the horizon, especially in the evening.

I guess you don't read my thread mate. :roll:
I fixed the 16km horizon already. It's released in my beta. :p
I can tell you how to do it if you like. :up:
Pre-beta screeny taken from the thread:
http://www.subsim.com/radioroom/showpost.php?p=797955&postcount=153

3Jane
03-12-08, 09:21 AM
Sorry about any confusion on my part. Not at all, I'm confused!:doh:
To make it a little easy here is instructions for the 16k option for GWX:
1) Install the GWX 16k atmosphere option.
2) Unpack the contents of the SH4_16k_Scene_for_SH3_v1.rar file to a temp folder.
3) Copy the SH4 16k Atmosphere for GWX v1.1 folder to the Mods folder & enable, JSGME will report a clash just go ahead and install.
4) Now if you want a less reflective version then disable the mod, go to the documentation\Less Reflective folder and copy the Scene.dat file to the mods data folder overwriting the existing Standard version, then re-enable mod.:yep:
Hope this helps.:D


Excellent thank you.

3Jane
03-12-08, 09:44 AM
Sorry about any confusion on my part. Not at all, I'm confused!:doh:
To make it a little easy here is instructions for the 16k option for GWX:
1) Install the GWX 16k atmosphere option.
2) Unpack the contents of the SH4_16k_Scene_for_SH3_v1.rar file to a temp folder.
3) Copy the SH4 16k Atmosphere for GWX v1.1 folder to the Mods folder & enable, JSGME will report a clash just go ahead and install.
4) Now if you want a less reflective version then disable the mod, go to the documentation\Less Reflective folder and copy the Scene.dat file to the mods data folder overwriting the existing Standard version, then re-enable mod.:yep:
Hope this helps.:D

Excellent thank you.
Works fine :p

http://img170.imageshack.us/img170/7161/4germanbightyd3.jpg

Carotio
03-12-08, 09:54 AM
But curious: did you use the stock SH4 scene file for this new 16km version, or a modified SH4 ROW mod file?
The ROW guys have messed with the SH4 scene file for SH4 as well, and one of these mods makes the player capable to see about 16 to 20 km away.
This was done way back with the original 1.4 file, I didn't know that ROW did any mods that altered the Scene.dat file, I thought he just adjusted the visual sensors to see further, could you tell me the name of the mod, I have about a dozen but none of these alter that particular file.:yep:

I'm pretty sure that this is the one:
ROW ADDON - FOR REFLECTIONS ON THE WATER
look for #10 in the ROW thread

It has scene.dat plus Env dat files

It's the work of leovampire, later reworked by Kriller2

Hitman
03-12-08, 12:05 PM
Great job again Reece :rock: :rock:

Going through your changes I would say that most are compatible with OLC's own tweaks, as he went mainly about fixing glitters and issues. I hope both mods good points can be combined later :D

Also, have you tried modifying the values used by Leovampire for his "Living breathing ocean" to see how that improves your scene.dat? In the Sh4 scene.dat that was a major breaktrough that gave new life to the ocean :rock:

thesarunat
03-12-08, 02:22 PM
You guys both really rock! :rock:
It's a pity my pc is still in for maintenance,
really can't wait to try your mods! :nope:
Keep up the great work, I cannot say thanks
enough to all of you modders! :up:

Reece
03-12-08, 07:30 PM
I will search for the reflections on the water, all the ones I have do not touch the scene file, other water mods won't work in SHIII, totally different textures.:-?
Also finding a tweak file for the new version would be a must!:yep:

Carotio
03-12-08, 09:07 PM
I will search for the reflections on the water, all the ones I have do not touch the scene file, other water mods won't work in SHIII, totally different textures.:-?
Also finding a tweak file for the new version would be a must!:yep:

Well, you would have to ask Kriller2, if it's possible to get his assistance, since he reworked leovampires work.
Just ask him and finish by: "hvis du vil være så venlig" ;)
(I found out a while ago he's a fellow country man :lol: )

Edward
03-12-08, 10:44 PM
I guess you don't read my thread mate. :roll:
I fixed the 16km horizon already. It's released in my beta. :p
I can tell you how to do it if you like. :up:


onelifecrisis

Out of curiosity, how do you fix the 16km horizon line?

Thanks,
Edward

Reece
03-12-08, 11:37 PM
"hvis du vil være så venlig" ;) I hope that is clean!:lol: I will investigate once all this has been sorted out, thanks.

onelifecrisis

Out of curiosity, how do you fix the 16km horizon line?

Thanks,
Edward That's a combo of three settings, now fixed for this mod, but still tweaking and editing with much help from OLC, new version should be released soon.!:up:

Edward
03-13-08, 12:06 AM
onelifecrisis

Out of curiosity, how do you fix the 16km horizon line?

Thanks,
Edward That's a combo of three settings, now fixed for this mod, but still tweaking and editing with much help from OLC, new version should be released soon.!:up:

Reece

Which three variables?

Thanks
Edward

onelifecrisis
03-13-08, 08:20 AM
3 variables for the sea, plus, a 3D object and one more variable for the fog if you want the horizon haze. That fog 3D object is already there but in the 16km mod it is the same size as it is in 8km, it hasn't been scaled up to double its original size, which is what needs to happen for it to be visible in zero fog.

The sea variables are [Zero Fog]SeaRelativeZMax, DynamicOceanGridSize (called "patches" in Silent 3ditor) and EarthRadius.

The fog object needs to be offset about 10 or 20 metres vertically (down) in order to compensate for the increase in SeaRelativeZMax (depending on how much you increase the ZMax... up to a maximum of 1).

Also, to prevent the ocean near the horizon looking flat you can increase LOD to something like 64, but that will hurt the framerate.

Edward
03-13-08, 09:44 AM
onelifecrisis

Thanks very much for the info :) Your OLC 16km Environment mod is just fantastic.

Edward

Carotio
03-13-08, 09:50 AM
"hvis du vil være så venlig" ;) I hope that is clean!:lol: I will investigate once all this has been sorted out, thanks.

Of course it's clean! It means "if you will be so kind" or just "please" ;)

onelifecrisis
03-13-08, 10:09 AM
*cough*
Edward... wrong thread. :oops:

Reece, I've got 3Jane in my thread telling me she likes the "less reflective" version of my mod. :rotfl:

No offense 3Jane. :up:

OK this ditch I'm digging is getting too deep...

3Jane
03-13-08, 10:41 AM
*cough*
Edward... wrong thread. :oops:

Reece, I've got 3Jane in my thread telling me she likes the "less reflective" version of my mod. :rotfl:

No offense 3Jane. :up:

OK this ditch I'm digging is getting too deep...

Sorry, wasn't reading closely enough

Reece
03-13-08, 08:24 PM
OK this ditch I'm digging is getting too deep...
Yeh! ... only I fell in first!:lol:
OLC has been helping me big time, so it won't be long for an update.:up:

ReallyDedPoet
03-13-08, 08:49 PM
Poll : If RDP merges Reece's and OLC's threads, do you think it would be :
A) more confusing for the user
B) less confusing for the user

:p
You rang :D

C) Leave em' separate for now.

But....
maybe as both of these progress they could be made into a new mod in the future, combining the best of both and starting off fresh. Just my .02 :yep:

But that is up to Reece and OLC.

As it stands now, both are nice by themselves. What impresses me with these and other mods for SH3, is that the bar continues to be raised three years after the games release. Say's a lot about the quality of the SH Series.


RDP

rod_oil
03-14-08, 04:07 AM
Reece, I must thank you for 16k:rock: Its incredible, sir! I think we need create special site where users will erect virtual monuments in honour of modders.:D Great job, sir!!!:up:

Uber Gruber
03-14-08, 06:25 AM
I finally got to try your 16K mod last night reece and I have to say it does look very very scrumptious. Leaving Brest at 5:40am with a dazzling dawn sun was just beautiful.

I have to agree with RDP here that the quality of Mods for SH3 continues to amaze me. The release of the SH3 SDK would put the cherry on the cake for me because then many of the most annoying aspects of the game could be fixed. In fact I've no idea why UBI continues to sit on this, it is of no economical benefit to themselves but would greatly benefit the community, which are, at the end of the day, their customer base in this series.

Oh well....just sewing seeds.:yep:

Wilcke
03-14-08, 11:18 AM
I finally got to try your 16K mod last night reece and I have to say it does look very very scrumptious. Leaving Brest at 5:40am with a dazzling dawn sun was just beautiful.

I have to agree with RDP here that the quality of Mods for SH3 continues to amaze me. The release of the SH3 SDK would put the cherry on the cake for me because then many of the most annoying aspects of the game could be fixed. In fact I've no idea why UBI continues to sit on this, it is of no economical benefit to themselves but would greatly benefit the community, which are, at the end of the day, their customer base in this series.

Oh well....just sewing seeds.:yep:

....could it be that genitically SH3 and SH4 just have to much in common so that an SH3 SDK could easily be "enhanced" to work on SH4? Just a thought....I could be wrong....

onelifecrisis
03-14-08, 03:22 PM
maybe as both of these progress they could be made into a new mod in the future, combining the best of both and starting off fresh. Just my .02 :yep:

But that is up to Reece and OLC.

The two mods are very different, and that's a good thing cos people have more choice. Merging isn't a good idea IMO; the middle-ground of life isn't all that it's cracked up to be. Better to have one mod that some people love, and another mod that some other people love, than one combined mod that they all think is "just okay".

Reece and I are swapping technical knowledge which can only make both mods better. What more could people want?

Collaboration is good, but compromise is bad. :know:

Sorry for the slightly-OT, Reece.

Reece
03-14-08, 07:23 PM
Sorry for the slightly-OT, Reece. Not at all!:up:
You are pretty much on the mark, if you had both versions released at the same time and people asked you wich is best how would you answer, because if one was better then why would you release the other!!:lol:
So: Collaboration is good, but compromise is bad. :know:

Edit: Due to circumstances beyond my control I may be off air for a couple of weeks!:cry:

3Jane
03-15-08, 07:50 PM
Love the mod, works just fine. Just an observation, is there a technical reason why the sun and the moon can't be the same size. This is of cours how it should be seen from trhe earth. The smaller moon looks a lot better though, much more realistic.
Overall I love what it all does, especially the clouds. I look forward to seeing the different weather conditions as they develop. Such a nice improvement.

Reece
03-21-08, 08:47 PM
Hi, back again, sooner than I thought!:D
Well after a lot of modding/editing/tweaking with plenty of help from OLC I can release the next version with substantial improvements to the following areas:
Horizon line & Fog!
Sun & moon.
Download here:
http://files.filefront.com/SH4+16k+Scene+for+SH3+v1+1rar/;9864300;/fileinfo.html (http://hosted.filefront.com/Reecek/2043134)
Instructions included.
Cheers.

3Jane
03-21-08, 08:59 PM
Have been enjoying the mod so far.
In the new version you say the atlantic will be greener. I will see what it looks like, but if I decide I prefer the earlier sea colour, will the original EnvColors_Atl work o.k with the new mod version without changing anything except the sea colour.

Reece
03-21-08, 09:21 PM
If your referring to the descriptions given at FileFront it is just an overall description, the green atlantic is the same.:yep:

Wolfehunter
03-21-08, 09:27 PM
Reece what is the difference between your Enviromental mod verses OLC enviromental mod? I find your water far better but his clouds nicer? Is it possible for you two gods to get together and rebuild our world to a perfect vision?:up:

By the way can you increase the moon size slightly? Its quite small.;)

Thanks

WH

Reece
03-21-08, 09:43 PM
By the way can you increase the moon size slightly? Its quite small.;) That has been done, check it out & let me know what you think.:yep:
Reece what is the difference between your Enviromental mod verses OLC enviromental mod? :eek: Cripes a lot in almost every aspect, if they were both the same what would be the point of the 2 versions!:D The mediterranean is a shocker to see, some love it some don't but it's part of the code, changing Env files makes little difference:
http://i66.photobucket.com/albums/h244/Reecehk/med.jpg
Check it out.:up:

Wolfehunter
03-21-08, 09:54 PM
DUH:o lol thanks for that slap.:damn: I see your file,

Newone is SH4 16k scene for SH3 v1.1.rar which replaces the SH3 Combined scenen atmos2.rar right? Newone is smaller? Never mind this line I know now.

I guess theres no way to get you and Onelifecrisis to work out some magic huh?:hmm:

Thanks Reece

One more thing I replaced the envcolors_atl.dat with the less murky greeny one is that ok?

Reece
03-21-08, 09:59 PM
The Navigation Accademy displays the scene that you are currently playing in your campaign, at the moment I am stationed at La Spezia in the Meditteranean and it shows, note horizon::yep:
http://i66.photobucket.com/albums/h244/Reecehk/med3.jpg
http://i66.photobucket.com/albums/h244/Reecehk/med2.jpg

Wolfehunter
03-21-08, 10:09 PM
Ya you can see some pics I've posted here,
http://www.subsim.com/radioroom/showthread.php?t=133337&page=2

I'm using your graphic mods. I changed the water to green less murky and more reflective.

Very nice work.

Game rez is 1680x1050

Nvidia's Program settings are

AF 8x
AA 2x no black horizen glitches at 4x I get some but with OLC's Env mod I have uber glitches... Sorry OLC.
AA Trans Multisampling
So-on.

I love the scenery thanks.

Can you make the sun reflec off the water similar to the moon?

Thanks

WH.

Reece
03-21-08, 11:22 PM
Can you make the sun reflec off the water similar to the moon? For the amount of work involved, I'll rather not, not in the near future anyway!:oops:
If anyone is still not happy with the Sun & moon sizes please let me know & I will make a special mod.:D

Wolfehunter
03-22-08, 01:01 AM
Can you make the sun reflec off the water similar to the moon? For the amount of work involved, I'll rather not, not in the near future anyway!:oops:
If anyone is still not happy with the Sun & moon sizes please let me know & I will make a special mod.:D

Reece my man what happened...
check below.;)
http://i240.photobucket.com/albums/ff110/WolfeXhunter/Error2.jpg
This is your new mod with + Reflections your Scene file is bugged.

http://i240.photobucket.com/albums/ff110/WolfeXhunter/Error1.jpg
I restored it to Standard Scene and it works fine.

I'm using 2x AA and 8x AF ok.

Let me know what happened.:up:

Reece
03-22-08, 02:07 AM
Thats bad, I'm using that version & it doesn't do that on my machine, I will look into it, I use AA as well with Hi-Res mod, if others have this problem please let me know, are you handy with minitweaker Wolfehunter?:oops:

Edit: I double checked & all goes in my machine, I have uploaded 2 files to test if you don't mind, please check your PM's.

Wolfehunter
03-22-08, 10:14 AM
Thats bad, I'm using that version & it doesn't do that on my machine, I will look into it, I use AA as well with Hi-Res mod, if others have this problem please let me know, are you handy with minitweaker Wolfehunter?:oops:

Edit: I double checked & all goes in my machine, I have uploaded 2 files to test if you don't mind, please check your PM's.Yes I have minitweaker and know something about it.:up:

I've tested your new scene files check you PM you will be please to see your amazing results.

Reece
03-22-08, 07:55 PM
If anyone else has problems please let me know.:yep:

3Jane
03-22-08, 09:02 PM
Having tried the second version of the mod, the moon is definitely too large. The size of the moon in the 1.0 version looked much better, except it was a little too small but not by much. Is it possible to make both the sun and moon the same size.
Certainly an interesting side effect of this mod is to improve the water plumes and explosions effects in the SmokeFire TGA mixtures I threw together. Generally everything else with the mod looks great.

Reece
03-23-08, 07:26 AM
I will have a look at producing a 16k version with various options of Sun, Moon, reflection & decreased LOD for those having trouble, will review and hopefully produce a final release soon.:yep:

Reece
03-24-08, 10:52 PM
Final version (I hope), with various options to choose from:
Sun size.
Moon size.
Reflection.
Lower LOD for people having texture problems.
Download:
http://files.filefront.com/SH4+16k+Scene+for+SH3+v1+1arar/;9884599;/fileinfo.html
Here's another shot in the Med - I liked it::smug:
http://i66.photobucket.com/albums/h244/Reecehk/Medshot.jpg

3Jane
03-24-08, 11:43 PM
Hi,

Just downloaded the latest version. It seems that the 'smaller moon' folder has the same sub folders and files as the ' reflection options' folder. Are these suposed to be this way.

Reece
03-25-08, 01:09 AM
Yes follow the readme instructions, the moon tga is embedded in the scene.dat file but the sun is an external tga, that is why there is a different set of reflection files for the moon size.:yep:

Barbac
03-25-08, 05:13 AM
Hi Reece,

In case previous moon and sky sizes and reflection suit me, do I have to update anyway ?

Thx
Barbac

Reece
03-25-08, 06:05 AM
No, this update is really just for the moon & sun size, if you like em as is then leave.:up:

Barbac
03-25-08, 06:08 AM
Oky doky :up:

3Jane
03-25-08, 06:13 AM
Yes follow the readme instructions, the moon tga is embedded in the scene.dat file but the sun is an external tga, that is why there is a different set of reflection files for the moon size.:yep:

Geat, thanks

SteveR
07-08-11, 08:34 PM
Hi, I am using SHIV Scene for SH3 16k v3b

The mod is beautiful and the best environmental mod I can find for stock SH3. Two questions, is it possible to darken the night a little.. and get rid of the blobs in the night sky?

Pics below (midnight)

http://i55.tinypic.com/34oq5ar.jpg

http://i53.tinypic.com/25k7fch.jpg

Myxale
07-09-11, 02:25 AM
It's been a to long time since I tested this particular mod, but I'm afraid that the blobs or splotches are part of the game's night sky.

It's the way the engine renders the night, and it's most obvious for people witch LCD Screens.

No remedies for that AFAIK...

Reece
07-09-11, 04:08 AM
You're not wrong Myxale, this mod died years ago!!:o
As Myxale explained it Steve that is a SHIII "bug", though not really, at the time of release it was a huge step ahead for the SH series but believe me, we all tried to fix this, similar problem underwater!:hmmm: Now if you could take the graphics of SHV and put in SHIII it would be almost perfect!!:03: Though for some reason I'm not going down that road!!:doh:;)
If you can find some earlier versions of the mod it included various versions of the ENV\Skycolors for differing levels of night brightness.:hmmm:

rik007
07-13-11, 12:38 PM
... Now if you could take the graphics of SHV and put in SHIII it would be almost perfect!!:03: Though for some reason I'm not going down that road!!:doh:;)


I know exactly what you mean...