Log in

View Full Version : [wip] Interior lighting type II


Kpt, Otto
03-25-08, 05:00 PM
I am having a go at changing the interioir lighting for the type II using DivingDucks brilliant mini tweeker file and also rumaging around in the dat file and changing some parameters.

I am trying to make it look a bit like the lighting in Das Boot.

http://img291.imageshack.us/img291/6053/typeiiint1ri6.th.jpg (http://img291.imageshack.us/my.php?image=typeiiint1ri6.jpg)

http://img291.imageshack.us/img291/7744/typeiiint2ad5.th.jpg (http://img291.imageshack.us/my.php?image=typeiiint2ad5.jpg)

Im sure this has been done before? :hmm:

Anyhow my question is does this seem too dark or too light to you? ...Ive been staring at it for too long I think and my eyes have gone all square!!

Also I dont know what it looks like on other monitors - I have a CRT screen myself.

Either way I think this maybe the closest I can get to Das Boot, given my limited modding skills that is? :hmm:

Also I am thinking of releasing it if anyone wants it? (Again I dont know if its been done before.) :hmm:

Your thoughts are much appreciated. :yep: :up:

bert8for3
03-25-08, 06:51 PM
I think it looks fine ... looking at them on lcd btw.

Barbac
03-26-08, 04:08 AM
Morning Kpt, Otto

I second your idea in that lighting mod. I have always thought Diving Duck's one was not compatible with GWX2.0 so I have never DL it. Btw, in case you make one JSGME ready and compatible with GWX2.0, I will quickly use it as it gives another better look to sub interior.

Keep on the good work m8 :up:

Barbac

Venatore
03-26-08, 04:29 AM
Looks just fine to me matey. :up:

Adriatico
03-26-08, 04:43 AM
Go for it, Otto :up:
:ping:

Letum
03-26-08, 05:30 AM
Are you able to add lights?

Kpt, Otto
03-26-08, 01:31 PM
Morning Kpt, Otto

I second your idea in that lighting mod. I have always thought Diving Duck's one was not compatible with GWX2.0 so I have never DL it. Btw, in case you make one JSGME ready and compatible with GWX2.0, I will quickly use it as it gives another better look to sub interior.

Keep on the good work m8 :up:

Barbac

Thank you Barbac for your thoughts, I will make it JSGME ready all I need to do is some further testing when it comes to the night filter.

One important point though. This has been done with DivingDucks mini teeker file. Without his work I could not have done it, specially as my modding skills/knowledge are/is limited. My thanks really go out to him.

His tweek file is compatable with GWX 2.0 however it only changes the ambient lighting and each bulb colour/ambiance. I also had to change a few other perameters. :up:

DivingDucks webpage is here (http://www.divingduck.de/).


Are you able to add lights?

Unfortunately no I cant, my modding abilities are very much at a begginers level.

There is in the type II two bulbs that dont seem to work from stock. These being the second one in the radioroom and one which is the desk lamp on the nav table. Im not sure if I can get these to work but I will try. If I do manage it I will release it in a version 2 of the mod.

Letum
03-26-08, 02:30 PM
Are you able to add lights?
Unfortunately no I cant, my modding abilities are very much at a begginers level.

There is in the type II two bulbs that dont seem to work from stock. These being the second one in the radioroom and one which is the desk lamp on the nav table. Im not sure if I can get these to work but I will try. If I do manage it I will release it in a version 2 of the mod.

Ahh, never mind.

Modders have tried (and failed) to do this before.

Tuddley3
03-26-08, 10:29 PM
I like your bulbs. I still need to work on mine for night lighting. I guess I could change them to a lighter color of blue.
http://i101.photobucket.com/albums/m65/tuddley3/Helpful%20Screens/Face.jpg

Kpt, Otto
03-27-08, 04:04 PM
I like your bulbs. I still need to work on mine for night lighting. I guess I could change them to a lighter color of blue.


I found that changing the night lighting can be difficult because sh3 when switching over to night conditions it simply apply's a differant global filter.

This means any changes to the individual bulb colour makes little differance to the overal effect at night.


So what I have tried to do is make it so that it mimicks the eery martian like feel you get when in a room bathed in red light.

No I dont frequent those kind of establishments!! :rotfl:


But I do remember that I used to play this game over at a freinds house and he rigged his game room with a red light and of course we would have to "rig for red" when needed. Oh my ...how we laughed :roll: :lol:

Anyhow the room would have this eery martion look about it. In some places it would be very dark and in others a completely alien red glow with odd shadows everywhere.

Ive managed to recreate this eery feel of dark areas and the bulb intensity helps to make the bright areas glow and cast shadows. As you walk through the Uboat it is rather strange.

http://img138.imageshack.us/img138/3532/typeiiint2nightbv6.th.jpg (http://img138.imageshack.us/my.php?image=typeiiint2nightbv6.jpg) http://img138.imageshack.us/img138/7489/typeiiint3nightye5.th.jpg (http://img138.imageshack.us/my.php?image=typeiiint3nightye5.jpg) http://img138.imageshack.us/img138/9814/typeiiint1nightsu4.th.jpg (http://img138.imageshack.us/my.php?image=typeiiint1nightsu4.jpg)


I would have liked to of had a better chance to alter the night filter more but any changes made also affect the daytime lights as well.

May I make a suggestion:

first make a back up of your files so you can restore them if needed later.

Then open the dat file and look at the fog value as this value removes some of the command room haze, because with it it seemed the compartment was smoke filed.

Its in the Command room node: Fog parameters - properties - near distance / far diastance. The higher the value the less haze you get.


The blue looks very still, much like what you would want for silent running? Its definately getting there! Altering the fog value helped me a great deal.

:up:

Tuddley3
03-28-08, 02:01 AM
Thanks for your suggestion.

I use SH3 Mini Tweaker for changing the colors, I'm not sure if you are.

1) Where do I find the Fog values ? Are you talking about the combination of adjusting the intesity and color of the Inner, outer, and center rim ?
2) I notice there are 3 files associated with each boat type, I am assuming they represent different compartments in the boat ?

I also have a red lamp in the room. It's an old kerosine lantern converted to electric with the glass stained red, and a 75 watt bulb. When I turn it on, the room looks very similar to what your screens look like. You've captured what it looks like almost dead on.

Kpt, Otto
03-28-08, 06:47 PM
Thanks for your suggestion.

I use SH3 Mini Tweaker for changing the colors, I'm not sure if you are.

1) Where do I find the Fog values ? Are you talking about the combination of adjusting the intesity and color of the Inner, outer, and center rim ?
2) I notice there are 3 files associated with each boat type, I am assuming they represent different compartments in the boat ?

I also have a red lamp in the room. It's an old kerosine lantern converted to electric with the glass stained red, and a 75 watt bulb. When I turn it on, the room looks very similar to what your screens look like. You've captured what it looks like almost dead on.

I began by using DivingDucks mini tweaker file found on his website. SH3 Mini tweaker by Timetraveller is the software tool I used to open it and enable the new values for each individual bulb and also the intensity of the glow and the abiance mask for daytime and nightime.

As for the fog values you need a differant tool to open the dat files specific to each uboat that you want to change. At the moment my boat is U-23, a type II but the process is similar for all the other type boats.

1) Where do I find the Fog values ? Are you talking about the combination of adjusting the intesity and color of the Inner, outer, and center rim ?

In short the answer is no. DivingDucks file does not contain the parameter to do this. This needs to be done by opening the relevant dat file for your uboats interior. The software I used is the S3D Silent Editor by Skywas. Its free to download and use and you can get it from here. (Thanks to skwasjer:rock: )

Skywas website (http://sh4.skwas.net/)

This briliant program enables you to adjust almost any of the values in a dat file and so I strongly recommend you first back up any files you alter before you open them and change any values.

Once you have opened the relevenat dat file the fog values that make the overall differance that I mentioned are here: (.. :Node - COMMAND ROOM)

http://img409.imageshack.us/img409/2323/fogco0.jpg


Near distance and far distance are the values that should be changed. The higher the values the lower the amount of haze you get. You can even change the colour of the haze (fog) by changing the RGB value. (Red, Green, Blue)

Also another thing I noticed. :hmm: As the control rooms lighting is made darker, a higher setting for bulb intensity needs to be included. This can be done through the Mini tweaker file as it is easier that way.

2) I notice there are 3 files associated with each boat type, I am assuming they represent different compartments in the boat ?

Yes you are correct. The Type 7 for example:

NSS_Uboat7_CR.dat = Control room
NSS_Uboat7_CT.dat = Control tower
NSS_Uboat7_RR.dat = Radio room


I also have a red lamp in the room. It's an old kerosine lantern converted to electric with the glass stained red, and a 75 watt bulb. When I turn it on, the room looks very similar to what your screens look like. You've captured what it looks like almost dead on.

Sounds great and thank you for your thoughts :up: ...I always remember it used to add a real sence of of imersion when having to "rig for red".

I would have liked to have added more bulbs because each installation would of had two. One red and one clear and rigging for red would switch to the relevant bulb.

I think this is why Letum asked if it was possible.

Sadly not with my limited skills !

Tuddley3
03-28-08, 09:27 PM
I appreciate the help Otto, many thanks. This will give me a project to work on this weekend.:up:

Uber Gruber
04-01-08, 05:45 PM
Weekend's over....where is it Mod Boy ? :p

Kpt, Otto
04-01-08, 06:09 PM
Weekend's over....where is it Mod Boy ? :p


:rotfl:

It will be ready when its ready!!! :rotfl:

Seriously im just doing some final bits to it and some final testing. Hope to have it out soon.

:D

Uber Gruber
04-01-08, 07:06 PM
Cool.....:rock:

DivingDuck
04-02-08, 10:46 AM
Moin,

@Letum:
itīs possible to add a new bulb and light.

@Kpt Otto and Tuddley3
Iīve made a blue lit OH version for type VII already. It was planned to be released after GWX2.1. But unfortunately this work got lost during a HDD crash a few weeks ago.

Regards,
DD

Tuddley3
04-04-08, 10:34 PM
Such is life DD. Anyhow, I am happy enough with your DD_Interior_Lights_V2 package, with Timetravelers Mod Tools, which looks like the one you just mentioned(Because it mentions VII in the pdf). Although you have included tweekfiles for all other boats as well. I just need to study your pdf some more.

As they say, "When all else fails, try reading directions" :damn::rotfl:

Kpt, Otto
04-09-08, 06:28 PM
Hi Otto, any news on that lighting ? :)
I've tried different settings (a lot actually) for my type II conversion for SH4 and I couldn't get a good looking light bulb yet, I'm looking forward to yours :p
By the way, I added 3 new light bulbs for the radio room light and the 2 table lights in the RR and on the map table. They use the exact same system as in SH3, if you wish I can upload a .dat file with just a light bulb to import with S3D + the coordinates for the 3 lights.

Cheers :up:

Hope to release this soon. Have sent you a PM. :up: