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  1. SH3Gen & SH3 Commander (5 replies)
  2. Recognition manual height (7 replies)
  3. N.Y.G.M and SHIII Generator Question. (7 replies)
  4. Number of repairing crews (0 replies)
  5. Weapons Management Screen (5 replies)
  6. SHIII Commander (6 replies)
  7. Radar warning (12 replies)
  8. conning tower antenas (2 replies)
  9. Sub interiors (1 replies)
  10. Will NYGM 2.2 work with TGW 1.1a ? (2 replies)
  11. Multipul SHIII Installs (10 replies)
  12. GWX is starting to remind me of Forgotten Hope (42 replies)
  13. NEW Rules for File .dat of Airplane (2 replies)
  14. The "Clean Sweep" Uninstall (8 replies)
  15. Looking For Unified Campaign... (11 replies)
  16. No medals or qualification for crew problem (7 replies)
  17. Textures for port buildings? (11 replies)
  18. TGW and Black Sky (6 replies)
  19. SH3 Commander & Medals (18 replies)
  20. renown (6 replies)
  21. NYGM 2.3 Patch/Update (33 replies)
  22. SH-3 Commander Question (12 replies)
  23. GWX on cd? (4 replies)
  24. Radar ajustment?? (3 replies)
  25. Ok... Ok.. I admit..IM HOOKED on TGW 1.1a (my first convoy story) (14 replies)
  26. Where is the snorkel size? (15 replies)
  27. Survivors Mod (27 replies)
  28. Tools for fools (18 replies)
  29. NYGM question (5 replies)
  30. Tell me about GWX... (81 replies)
  31. KDB Sonar Rotation. Download. (12 replies)
  32. Existing skins and mods (pre-GWX) (4 replies)
  33. Official GWX Video Trailer Here :O) (72 replies)
  34. SH3 Commander gone AWOL?? (7 replies)
  35. Path-finding (11 replies)
  36. torpedo intercept wheel (7 replies)
  37. NorOps News Update for December (24 replies)
  38. ID Guide to Sub Skinning (8 replies)
  39. Questions about importing new aircraft...help needed! (7 replies)
  40. Ole´s Loading Screens - have a look (28 replies)
  41. Sub Pens coordinates ....? (34 replies)
  42. Grey Wolves 1.1a ships don't sink (17 replies)
  43. Just what *is* permissible to modify? (11 replies)
  44. What's the first thing you'll do when you get your hands on GWX? (67 replies)
  45. Looking For The Old "No Contact Direction" Mod (0 replies)
  46. A new game in 2007... (5 replies)
  47. running decks awash with bridge crew? (17 replies)
  48. Campaign Question (3 replies)
  49. Maybe a GW bug? (1 replies)
  50. TGW Thanks and a new question (9 replies)
  51. V- MOD Ultimate with SS uniforms (2 replies)
  52. GW Questions (11 replies)
  53. Modding bomb detonation depth ? (0 replies)
  54. GWX request, if not too late (12 replies)
  55. KDB Sonar Rotation. (22 replies)
  56. Seafloor mod (revisted) (36 replies)
  57. GW - I want ships weak spots back (9 replies)
  58. REF_small in ship's eqp file. Is this radar? (20 replies)
  59. CTD and memory dump with GW1.1a + SH3 com and jgsme (1 replies)
  60. Can I remove Starforce the following way? (10 replies)
  61. harbour traffic 1.47 - extraction? (7 replies)
  62. Need some advice regarding PaintSP. (2 replies)
  63. Why no big mods? (6 replies)
  64. How do you change patrol time (9 replies)
  65. Partly OT: Stupid question (4 replies)
  66. SH3 has come finally come full circle for me (23 replies)
  67. ahead of its time? (0 replies)
  68. SH3Cmdr problem (5 replies)
  69. Dustyboats (18 replies)
  70. 3d modling is Hard but fun work (19 replies)
  71. From pg187 to 255 empity treads (4 replies)
  72. Here the link for Airplane Multiskin MOD (2 replies)
  73. Mini Tweaker (9 replies)
  74. Trying to tweak sub speed in cfg files (6 replies)
  75. insignia on XXI conning tower (8 replies)
  76. SH3 Commander and port 'stop-overs' (14 replies)
  77. Mediterranean forever [GW 1,1a]! (12 replies)
  78. GW vs NYGM mods (28 replies)
  79. Fatigue in GW (0 replies)
  80. SH3 Commander sabotage (6 replies)
  81. Additional Merchants mod, part 2 (38 replies)
  82. Reduced game loading times? (2 replies)
  83. Ok, help me out here: Conning question (2 replies)
  84. Having a Small Problem (15 replies)
  85. The Tug and the Armed Tug (0 replies)
  86. Why do I keep dying in Grey Wolves??? (20 replies)
  87. my next ignorant question (6 replies)
  88. Allied late war acoustic decoys (3 replies)
  89. SH3 Cmndr pics (4 replies)
  90. Small Flags for all Nations (35 replies)
  91. 3D Modelling Tutorial (13 replies)
  92. Fido torpedoes in US Navy (4 replies)
  93. Can I make destroyers & planes more smart in Harbour Traffic Mod v1.7 (4 replies)
  94. Help with SH3 Commander & NYGM mod (7 replies)
  95. Is this fatigue model capable of being modded and incorporated? (6 replies)
  96. In GW Where are the enemy aircraft (10 replies)
  97. External Skin - cfg#TXR_.._.. (1 replies)
  98. New Viic/42 Skin: "Trusty Rusty" (25 replies)
  99. Help!! I've lost my bases!! (7 replies)
  100. U-Boat-behaviour in GWX? (23 replies)
  101. Deck Gun /Flack Gun Ammo (17 replies)
  102. NYGM 2.2 Battery Q (2 replies)
  103. OT My website is back up (6 replies)
  104. Anyone still play stock? (40 replies)
  105. accurate electric engine sound? (7 replies)
  106. Fatigue modes (1 replies)
  107. NYGM difficulty display (6 replies)
  108. Suggestion for the convoy map pulldown (4 replies)
  109. VIIC Skin: "Das Animal" + (WIP)Norwgian fishing cutter (Dial-up warning! Pic heavy!) (27 replies)
  110. The GWX Campaign... Best Available in SH3 (98 replies)
  111. Missioneditor arrage and group to 10 meters (3 replies)
  112. Grey wolves 1.1a no ship names? (7 replies)
  113. My Sub Skin is up for grabs (47 replies)
  114. SH3 phone home? (3 replies)
  115. Very important modding issue (14 replies)
  116. sick of pissy 15m/s waves TRY THIS (25 replies)
  117. camoflauge mod for SHIII (1 replies)
  118. This may well be the stupidest question ever... (18 replies)
  119. 3rd Patrol using TGW1.1a - NOTHING (42 replies)
  120. List off all User made aircraft for SH3 (8 replies)
  121. Dönitz picture (3 replies)
  122. Trying to solve the no-spawn aircraft bug... (26 replies)
  123. Sailling ships? (14 replies)
  124. Where are the Clemson class 4 " gun .Dat file stored?? (2 replies)
  125. Mod to open hatch door? (10 replies)
  126. Grey Wolves Mod 1.1a (3 replies)
  127. P.O.V. Correction (5 replies)
  128. Crash dive sounds in GW (5 replies)
  129. Random versus scripted patrols (2 replies)
  130. Now I remember why I gave up on SHIII after it first came out (33 replies)
  131. I hate it when my crew turns yellow! (8 replies)
  132. TGW 2.2 Peri clicking sound help! (5 replies)
  133. Snorkel visibility fix (1 replies)
  134. A Grey Wolves Question: (21 replies)
  135. Gameshadow has Sea Wolves for sale, so I contacted the CEO and told the about SW's (39 replies)
  136. WAC new user (9 replies)
  137. Merchant Descriptions (5 replies)
  138. NYGM submerged prob (3 replies)
  139. How to install new aircraft? (1 replies)
  140. Yet another new plane for SH3 (21 replies)
  141. This May Sound Stupid (8 replies)
  142. Paused Game and TDC (7 replies)
  143. looking for Mod (3 replies)
  144. Shadow Divers (1 replies)
  145. been a long time...forgotten a lot... (1 replies)
  146. NYGM Crew managment (3 replies)
  147. More crew in engine compartments... (7 replies)
  148. Look at this VIIC!!! (43 replies)
  149. MissionEditor - Altering the minimum distance in "Convoy" (14 replies)
  150. Cloning the torpedo-infos, show them in peri-screen .... HELP !! (4 replies)
  151. New Sound Mod and its not "The Boat" (5 replies)
  152. [new unit] - plane Do-22 (denis_469) (43 replies)
  153. Cameramod 2.0 really working? (1 replies)
  154. NYGM 2.2 missing conning tower HELP! (0 replies)
  155. Strange problem reloading saved games (5 replies)
  156. What file controls the O2/CO2 and is it editable? (1 replies)
  157. Explosions and gunfire minimod (2 replies)
  158. NYGM 2.2 and the Crew Screen (3 replies)
  159. increase renown? (10 replies)
  160. Icebergs (22 replies)
  161. How to detonate the torps? Please! (5 replies)
  162. Air-attacks mod (145 replies)
  163. Iced U-Boat A Mod Dream (104 replies)
  164. Mines & Nets Maps (2 replies)
  165. How to turn on higher resolution (31 replies)
  166. Fatigue in GW (2 replies)
  167. Seabed Textures in GW (2 replies)
  168. laoding stops after boat changed (NYGM 2.0) (3 replies)
  169. deiete side and bottom task bars (1 replies)
  170. JSGME lightship (13 replies)
  171. Resolution problem (20 replies)
  172. Need HELP with TGW!!! (12 replies)
  173. I would like to prove the GWX 2.0 Beta (24 replies)
  174. NYGM 2.2 Problems with TDC (1 replies)
  175. Gwx Newsflash... Type Ix U-boats!!! (99 replies)
  176. Regional weather conditions help requested (1 replies)
  177. How to widen deck gun flash point? (0 replies)
  178. Need help to create a little mod (0 replies)
  179. Need Help with Cameras.dat (3 replies)
  180. A Couple of simple question for Sub Skinners (1 replies)
  181. Watch crew senses radar waves BWR? (3 replies)
  182. Almost 1 hr to sink a ship (42 replies)
  183. Renown (1 replies)
  184. Best Smoke Available?? (9 replies)
  185. Could someone please point me to the modified Menu .tga files? (0 replies)
  186. NYGM TW2.2 Hull Integrity Q (4 replies)
  187. Grey Wolves Knot Meter (3 replies)
  188. [Mod Release] - New Ship - LightShip (Lighted by Anvart) (18 replies)
  189. nygm 2.2 wolfacks (0 replies)
  190. New opaning movie (3 replies)
  191. OK, so just because I feel nice, I'm going to do one person here a favor. (19 replies)
  192. Doesnt it seem like the gw 1.1a/nygm damage model,under keel shots are less effective (8 replies)
  193. Additional Ships etc. with GW mod (11 replies)
  194. Problems modding non-gramaphone music (4 replies)
  195. Can Anyone get my Radios Working? (4 replies)
  196. RuB v1.45 (8 replies)
  197. GWX Status Report (984 replies)
  198. Dumb Qn re Grey Wolves (16 replies)
  199. Crew voices not there (2 replies)
  200. TGW and the Sky Darkens (3 replies)
  201. Sub Skin Help Needed (6 replies)
  202. Event Camera Modders Help!! (3 replies)
  203. soundmod (3 replies)
  204. Drifting away (4 replies)
  205. Problem Renaming Propeller Node (6 replies)
  206. Problem Renaming Propeller Node (0 replies)
  207. Few thoughts about flotillas. (4 replies)
  208. [Mod Release] New Ship - Proteus Class Collier (12 replies)
  209. Mission U-505 - CTD (6 replies)
  210. Newbie Mods Questions (7 replies)
  211. Using SH3 Gen with SH3 Commander (10 replies)
  212. Lightship locations (7 replies)
  213. TGW sound (5 replies)
  214. Awards and promotions (0 replies)
  215. NYGM's question (1 replies)
  216. Sank a C2 with ONE ! eel. (0 replies)
  217. Downloading Grey Wolves Supermod (3 replies)
  218. NYGM fatigue modeling compromise (13 replies)
  219. NorOps News Update for November (33 replies)
  220. Playing around with the loading screen (0 replies)
  221. ship skins (6 replies)
  222. New WIP Ship - Proteus Class Collier (11 replies)
  223. Grey Wolves - night-time darkness (21 replies)
  224. Observation periscope (6 replies)
  225. is there any mods that help look and read (1 replies)
  226. Dolphin (7 replies)
  227. Help!!! mines in NYGM mod v2.2 (1 replies)
  228. Crashing (2 replies)
  229. GW issue? (9 replies)
  230. WIP-IX Weathered - Your Opinion Please (73 replies)
  231. Dials incorrect (2 replies)
  232. HELP!!! Can I remove the mines in NYGM mods ver 2.2??? (0 replies)
  233. Torpedo Ranges in GW11.a (4 replies)
  234. NYGM v.2.2 problem, please help! (4 replies)
  235. Nav Map Modding Problem (4 replies)
  236. Making Emblems (3 replies)
  237. need some help wtih .dat files (1 replies)
  238. guns.dat with 16/18Inch guns? (12 replies)
  239. TGW Problem (12 replies)
  240. Fubar crew skins (4 replies)
  241. Venatore's Misson Screen Mod (13 replies)
  242. Uniform bug? (Grey Wolves) (8 replies)
  243. looking for uniform mod.. (3 replies)
  244. Is this possible to mod? smoke idea (4 replies)
  245. New version of Microsoft .NET Framework Version 1.1 Redistributable Package (5 replies)
  246. How To Use/Read Charts (3 replies)
  247. GW mod generic contacts? (18 replies)
  248. IXC Winter Camo - Release (30 replies)
  249. Few messages in NYGM 2.2 (1 replies)
  250. Periscope in TGW1.1a (13 replies)