View Full Version : SHIII Mods Workshop
- SH3Gen & SH3 Commander (5 replies)
- Recognition manual height (7 replies)
- N.Y.G.M and SHIII Generator Question. (7 replies)
- Number of repairing crews (0 replies)
- Weapons Management Screen (5 replies)
- SHIII Commander (6 replies)
- Radar warning (12 replies)
- conning tower antenas (2 replies)
- Sub interiors (1 replies)
- Will NYGM 2.2 work with TGW 1.1a ? (2 replies)
- Multipul SHIII Installs (10 replies)
- GWX is starting to remind me of Forgotten Hope (42 replies)
- NEW Rules for File .dat of Airplane (2 replies)
- The "Clean Sweep" Uninstall (8 replies)
- Looking For Unified Campaign... (11 replies)
- No medals or qualification for crew problem (7 replies)
- Textures for port buildings? (11 replies)
- TGW and Black Sky (6 replies)
- SH3 Commander & Medals (18 replies)
- renown (6 replies)
- NYGM 2.3 Patch/Update (33 replies)
- SH-3 Commander Question (12 replies)
- GWX on cd? (4 replies)
- Radar ajustment?? (3 replies)
- Ok... Ok.. I admit..IM HOOKED on TGW 1.1a (my first convoy story) (14 replies)
- Where is the snorkel size? (15 replies)
- Survivors Mod (27 replies)
- Tools for fools (18 replies)
- NYGM question (5 replies)
- Tell me about GWX... (81 replies)
- KDB Sonar Rotation. Download. (12 replies)
- Existing skins and mods (pre-GWX) (4 replies)
- Official GWX Video Trailer Here :O) (72 replies)
- SH3 Commander gone AWOL?? (7 replies)
- Path-finding (11 replies)
- torpedo intercept wheel (7 replies)
- NorOps News Update for December (24 replies)
- ID Guide to Sub Skinning (8 replies)
- Questions about importing new aircraft...help needed! (7 replies)
- Ole´s Loading Screens - have a look (28 replies)
- Sub Pens coordinates ....? (34 replies)
- Grey Wolves 1.1a ships don't sink (17 replies)
- Just what *is* permissible to modify? (11 replies)
- What's the first thing you'll do when you get your hands on GWX? (67 replies)
- Looking For The Old "No Contact Direction" Mod (0 replies)
- A new game in 2007... (5 replies)
- running decks awash with bridge crew? (17 replies)
- Campaign Question (3 replies)
- Maybe a GW bug? (1 replies)
- TGW Thanks and a new question (9 replies)
- V- MOD Ultimate with SS uniforms (2 replies)
- GW Questions (11 replies)
- Modding bomb detonation depth ? (0 replies)
- GWX request, if not too late (12 replies)
- KDB Sonar Rotation. (22 replies)
- Seafloor mod (revisted) (36 replies)
- GW - I want ships weak spots back (9 replies)
- REF_small in ship's eqp file. Is this radar? (20 replies)
- CTD and memory dump with GW1.1a + SH3 com and jgsme (1 replies)
- Can I remove Starforce the following way? (10 replies)
- harbour traffic 1.47 - extraction? (7 replies)
- Need some advice regarding PaintSP. (2 replies)
- Why no big mods? (6 replies)
- How do you change patrol time (9 replies)
- Partly OT: Stupid question (4 replies)
- SH3 has come finally come full circle for me (23 replies)
- ahead of its time? (0 replies)
- SH3Cmdr problem (5 replies)
- Dustyboats (18 replies)
- 3d modling is Hard but fun work (19 replies)
- From pg187 to 255 empity treads (4 replies)
- Here the link for Airplane Multiskin MOD (2 replies)
- Mini Tweaker (9 replies)
- Trying to tweak sub speed in cfg files (6 replies)
- insignia on XXI conning tower (8 replies)
- SH3 Commander and port 'stop-overs' (14 replies)
- Mediterranean forever [GW 1,1a]! (12 replies)
- GW vs NYGM mods (28 replies)
- Fatigue in GW (0 replies)
- SH3 Commander sabotage (6 replies)
- Additional Merchants mod, part 2 (38 replies)
- Reduced game loading times? (2 replies)
- Ok, help me out here: Conning question (2 replies)
- Having a Small Problem (15 replies)
- The Tug and the Armed Tug (0 replies)
- Why do I keep dying in Grey Wolves??? (20 replies)
- my next ignorant question (6 replies)
- Allied late war acoustic decoys (3 replies)
- SH3 Cmndr pics (4 replies)
- Small Flags for all Nations (35 replies)
- 3D Modelling Tutorial (13 replies)
- Fido torpedoes in US Navy (4 replies)
- Can I make destroyers & planes more smart in Harbour Traffic Mod v1.7 (4 replies)
- Help with SH3 Commander & NYGM mod (7 replies)
- Is this fatigue model capable of being modded and incorporated? (6 replies)
- In GW Where are the enemy aircraft (10 replies)
- External Skin - cfg#TXR_.._.. (1 replies)
- New Viic/42 Skin: "Trusty Rusty" (25 replies)
- Help!! I've lost my bases!! (7 replies)
- U-Boat-behaviour in GWX? (23 replies)
- Deck Gun /Flack Gun Ammo (17 replies)
- NYGM 2.2 Battery Q (2 replies)
- OT My website is back up (6 replies)
- Anyone still play stock? (40 replies)
- accurate electric engine sound? (7 replies)
- Fatigue modes (1 replies)
- NYGM difficulty display (6 replies)
- Suggestion for the convoy map pulldown (4 replies)
- VIIC Skin: "Das Animal" + (WIP)Norwgian fishing cutter (Dial-up warning! Pic heavy!) (27 replies)
- The GWX Campaign... Best Available in SH3 (98 replies)
- Missioneditor arrage and group to 10 meters (3 replies)
- Grey wolves 1.1a no ship names? (7 replies)
- My Sub Skin is up for grabs (47 replies)
- SH3 phone home? (3 replies)
- Very important modding issue (14 replies)
- sick of pissy 15m/s waves TRY THIS (25 replies)
- camoflauge mod for SHIII (1 replies)
- This may well be the stupidest question ever... (18 replies)
- 3rd Patrol using TGW1.1a - NOTHING (42 replies)
- List off all User made aircraft for SH3 (8 replies)
- Dönitz picture (3 replies)
- Trying to solve the no-spawn aircraft bug... (26 replies)
- Sailling ships? (14 replies)
- Where are the Clemson class 4 " gun .Dat file stored?? (2 replies)
- Mod to open hatch door? (10 replies)
- Grey Wolves Mod 1.1a (3 replies)
- P.O.V. Correction (5 replies)
- Crash dive sounds in GW (5 replies)
- Random versus scripted patrols (2 replies)
- Now I remember why I gave up on SHIII after it first came out (33 replies)
- I hate it when my crew turns yellow! (8 replies)
- TGW 2.2 Peri clicking sound help! (5 replies)
- Snorkel visibility fix (1 replies)
- A Grey Wolves Question: (21 replies)
- Gameshadow has Sea Wolves for sale, so I contacted the CEO and told the about SW's (39 replies)
- WAC new user (9 replies)
- Merchant Descriptions (5 replies)
- NYGM submerged prob (3 replies)
- How to install new aircraft? (1 replies)
- Yet another new plane for SH3 (21 replies)
- This May Sound Stupid (8 replies)
- Paused Game and TDC (7 replies)
- looking for Mod (3 replies)
- Shadow Divers (1 replies)
- been a long time...forgotten a lot... (1 replies)
- NYGM Crew managment (3 replies)
- More crew in engine compartments... (7 replies)
- Look at this VIIC!!! (43 replies)
- MissionEditor - Altering the minimum distance in "Convoy" (14 replies)
- Cloning the torpedo-infos, show them in peri-screen .... HELP !! (4 replies)
- New Sound Mod and its not "The Boat" (5 replies)
- [new unit] - plane Do-22 (denis_469) (43 replies)
- Cameramod 2.0 really working? (1 replies)
- NYGM 2.2 missing conning tower HELP! (0 replies)
- Strange problem reloading saved games (5 replies)
- What file controls the O2/CO2 and is it editable? (1 replies)
- Explosions and gunfire minimod (2 replies)
- NYGM 2.2 and the Crew Screen (3 replies)
- increase renown? (10 replies)
- Icebergs (22 replies)
- How to detonate the torps? Please! (5 replies)
- Air-attacks mod (145 replies)
- Iced U-Boat A Mod Dream (104 replies)
- Mines & Nets Maps (2 replies)
- How to turn on higher resolution (31 replies)
- Fatigue in GW (2 replies)
- Seabed Textures in GW (2 replies)
- laoding stops after boat changed (NYGM 2.0) (3 replies)
- deiete side and bottom task bars (1 replies)
- JSGME lightship (13 replies)
- Resolution problem (20 replies)
- Need HELP with TGW!!! (12 replies)
- I would like to prove the GWX 2.0 Beta (24 replies)
- NYGM 2.2 Problems with TDC (1 replies)
- Gwx Newsflash... Type Ix U-boats!!! (99 replies)
- Regional weather conditions help requested (1 replies)
- How to widen deck gun flash point? (0 replies)
- Need help to create a little mod (0 replies)
- Need Help with Cameras.dat (3 replies)
- A Couple of simple question for Sub Skinners (1 replies)
- Watch crew senses radar waves BWR? (3 replies)
- Almost 1 hr to sink a ship (42 replies)
- Renown (1 replies)
- Best Smoke Available?? (9 replies)
- Could someone please point me to the modified Menu .tga files? (0 replies)
- NYGM TW2.2 Hull Integrity Q (4 replies)
- Grey Wolves Knot Meter (3 replies)
- [Mod Release] - New Ship - LightShip (Lighted by Anvart) (18 replies)
- nygm 2.2 wolfacks (0 replies)
- New opaning movie (3 replies)
- OK, so just because I feel nice, I'm going to do one person here a favor. (19 replies)
- Doesnt it seem like the gw 1.1a/nygm damage model,under keel shots are less effective (8 replies)
- Additional Ships etc. with GW mod (11 replies)
- Problems modding non-gramaphone music (4 replies)
- Can Anyone get my Radios Working? (4 replies)
- RuB v1.45 (8 replies)
- GWX Status Report (984 replies)
- Dumb Qn re Grey Wolves (16 replies)
- Crew voices not there (2 replies)
- TGW and the Sky Darkens (3 replies)
- Sub Skin Help Needed (6 replies)
- Event Camera Modders Help!! (3 replies)
- soundmod (3 replies)
- Drifting away (4 replies)
- Problem Renaming Propeller Node (6 replies)
- Problem Renaming Propeller Node (0 replies)
- Few thoughts about flotillas. (4 replies)
- [Mod Release] New Ship - Proteus Class Collier (12 replies)
- Mission U-505 - CTD (6 replies)
- Newbie Mods Questions (7 replies)
- Using SH3 Gen with SH3 Commander (10 replies)
- Lightship locations (7 replies)
- TGW sound (5 replies)
- Awards and promotions (0 replies)
- NYGM's question (1 replies)
- Sank a C2 with ONE ! eel. (0 replies)
- Downloading Grey Wolves Supermod (3 replies)
- NYGM fatigue modeling compromise (13 replies)
- NorOps News Update for November (33 replies)
- Playing around with the loading screen (0 replies)
- ship skins (6 replies)
- New WIP Ship - Proteus Class Collier (11 replies)
- Grey Wolves - night-time darkness (21 replies)
- Observation periscope (6 replies)
- is there any mods that help look and read (1 replies)
- Dolphin (7 replies)
- Help!!! mines in NYGM mod v2.2 (1 replies)
- Crashing (2 replies)
- GW issue? (9 replies)
- WIP-IX Weathered - Your Opinion Please (73 replies)
- Dials incorrect (2 replies)
- HELP!!! Can I remove the mines in NYGM mods ver 2.2??? (0 replies)
- Torpedo Ranges in GW11.a (4 replies)
- NYGM v.2.2 problem, please help! (4 replies)
- Nav Map Modding Problem (4 replies)
- Making Emblems (3 replies)
- need some help wtih .dat files (1 replies)
- guns.dat with 16/18Inch guns? (12 replies)
- TGW Problem (12 replies)
- Fubar crew skins (4 replies)
- Venatore's Misson Screen Mod (13 replies)
- Uniform bug? (Grey Wolves) (8 replies)
- looking for uniform mod.. (3 replies)
- Is this possible to mod? smoke idea (4 replies)
- New version of Microsoft .NET Framework Version 1.1 Redistributable Package (5 replies)
- How To Use/Read Charts (3 replies)
- GW mod generic contacts? (18 replies)
- IXC Winter Camo - Release (30 replies)
- Few messages in NYGM 2.2 (1 replies)
- Periscope in TGW1.1a (13 replies)
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