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View Full Version : Gwx Newsflash... Type Ix U-boats!!!


Kpt. Lehmann
11-11-06, 01:28 AM
THREE CHEERS FOR REF !!!

Thanks to our star 3D modeller Ref...

The GWX Dev Team is proud to announce:

Type IX Cable Attachment points FIXED!

Floating 105 mm deck gun on all player U-boats FIXED!!!

HOT DAMN!!! :up: :up: :up: :rock: :rock: :rock:

This should make Type IX drivers happy wherever you find them.:smug:

Way to go Ref!

(This guy never stops!)

http://i46.photobucket.com/albums/f117/KptLehmann/cable1.jpg
http://i46.photobucket.com/albums/f117/KptLehmann/cable2.jpg
http://i46.photobucket.com/albums/f117/KptLehmann/cable3.jpg
http://i46.photobucket.com/albums/f117/KptLehmann/105mmfix.jpg

kylania
11-11-06, 01:45 AM
Grr!! Those floating guns were early attempts at antigravity control and now you go and turn the clock back on all that technology!!:shifty:

Kpt. Lehmann
11-11-06, 01:56 AM
Will post pictures on 1st post when I get a few minutes...

Ducimus
11-11-06, 02:07 AM
Yeeeeee Haawwwww!

Kpt. Lehmann
11-11-06, 02:21 AM
First post updated with pics. :arrgh!:

danlisa
11-11-06, 03:17 AM
That man, is da man:rock::rock:

Respenus
11-11-06, 03:23 AM
I personally don't live the type IX, but I must say, it looks splendit!

Great work GWX team!

Ducimus
11-11-06, 03:36 AM
Hmmmmm, i noticed someting else that looks new in those pic's too. Anyone else notice?

Kpt. Lehmann
11-11-06, 03:43 AM
:p LOL, its hard these days to post a screenshot without several new things showing.

kylania
11-11-06, 04:04 AM
Lighted ships and crew uniforms?

Respenus
11-11-06, 04:06 AM
UNIFORMS!!! :rock:

Kpt. Lehmann
11-11-06, 04:07 AM
:p I don't know what you are talking about.:huh:

WilhelmSchulz.
11-11-06, 04:12 AM
:rock: :rock: :rock: :rock:

mr chris
11-11-06, 04:19 AM
Ahhh me likes what i see. Great work ref:up: :rock:

THE_MASK
11-11-06, 04:24 AM
Cargo ship thats docked looks nice.

U-snafu
11-11-06, 04:49 AM
:p LOL, its hard these days to post a screenshot without several new things showing.

I think the pic links are bad--can't see them--can you repost them and for better clarity--trying zooming and panning out a little:lol:



Ps: links are fine-just trying to weasel another screenshot before it's time:roll:

Respenus
11-11-06, 05:00 AM
Good one Kpt.! :p

What docked merchant?

HunterICX
11-11-06, 05:13 AM
:up: Great work,

however...never noticed the floating deck gun actually:doh:
(After all that time I spend on SH3, I still need to learn)

but the cables look nice now:rock:

Now...when GWX is finally out....
when comes GWXX?:lol:

Kpt. Lehmann
11-11-06, 05:14 AM
:p LOL, its hard these days to post a screenshot without several new things showing.

I think the pic links are bad--can't see them--can you repost them and for better clarity--trying zooming and panning out a little:lol:



Ps: links are fine-just trying to weasel another screenshot before it's time:roll:

NO SOUP FOR YOU!!! ;)

Dowly
11-11-06, 05:49 AM
:rotfl:

d@rk51d3
11-11-06, 08:06 AM
I think I see Sgt. Schultz standing on the wharf.:huh:

But where's Col. Klink?

Dimitrius07
11-11-06, 10:30 AM
Nice job :rock: :rock: :rock: :rock:

Ark
11-11-06, 10:37 AM
Nice work!!! :up:

Any chance you guys could fix the gaps in the VIIB torpedo doors?

Kpt. Lehmann
11-11-06, 11:32 AM
Nice work!!! :up:

Any chance you guys could fix the gaps in the VIIB torpedo doors?

Maybe in future updates to GWX... The Type IX cablefixes and deck gun fix only made into with about 10 minutes to spare.

There are only a couple of things under construction ATM that are not in the beta... that we may include in the final release.

Our focus is shifting nearly completely to a final shakedown cruise of the stuff we have already been built and have tested over the last few months.

Our guys are worn out and tired LOL. I would say this... that all of our guys are only inches from the total distance that a person can go... and before something blows up... They are going to get a nice LONNNG shore-leave. Its been a real stress factory... in part because each of the team have very high standards for their own works and involvements.

GWX will keep you busy for awhile... just wait til you see all the things that we haven't talked about yet.

ref
11-11-06, 12:47 PM
Nice work!!! :up:

Any chance you guys could fix the gaps in the VIIB torpedo doors?

Just for you to have an idea, between VonHelshing and I we have started/exited SH3 about 200 times in the last 5 days :doh:
Anyway as they are animated objects, I see that dificult for the moment, as far as I know no one has managed to understand how they are stored in the dat, once GWX is released I'll resume studying the files structure...

Ref

Safe-Keeper
11-11-06, 01:28 PM
Talking about sub design, is there a chance you guys might make a cloned version of the submarines with their lanterns turned on for harbour use?

Jimbuna
11-11-06, 01:33 PM
Never mind the 'puny' type VII's...keep concentrating on the 'real workhorses'
(type IX's) lol :rotfl:

Yet another stupendous piece of work by the GWX crew :up: :rock:

Ark
11-11-06, 02:01 PM
Nice work!!! :up:

Any chance you guys could fix the gaps in the VIIB torpedo doors?

Maybe in future updates to GWX... The Type IX cablefixes and deck gun fix only made into with about 10 minutes to spare.

There are only a couple of things under construction ATM that are not in the beta... that we may include in the final release.

Our focus is shifting nearly completely to a final shakedown cruise of the stuff we have already been built and have tested over the last few months.

Our guys are worn out and tired LOL. I would say this... that all of our guys are only inches from the total distance that a person can go... and before something blows up... They are going to get a nice LONNNG shore-leave. Its been a real stress factory... in part because each of the team have very high standards for their own works and involvements.

GWX will keep you busy for awhile... just wait til you see all the things that we haven't talked about yet.

Sounds good.

With as much work as you guys are putting into this project, a well-needed rest is definatley understood.

Keep up the great work, guys.

Ark
11-11-06, 02:04 PM
Nice work!!! :up:

Any chance you guys could fix the gaps in the VIIB torpedo doors?

Just for you to have an idea, between VonHelshing and I we have started/exited SH3 about 200 times in the last 5 days :doh:
Anyway as they are animated objects, I see that dificult for the moment, as far as I know no one has managed to understand how they are stored in the dat, once GWX is released I'll resume studying the files structure...

Ref

No worries, Ref.

You guys have been doing really nice work. :up:

Anvart
11-11-06, 02:31 PM
Cables fixes are good.
But I do not see a floating gun.
I see copil_105mm_UDeck_Gun_High under 105mm_UDeck_Gun_High_Base!
:o

ref
11-11-06, 09:15 PM
Cables fixes are good.
But I do not see a floating gun.
I see copil_105mm_UDeck_Gun_High under 105mm_UDeck_Gun_High_Base!
:o


It's displaced in the original file by .05 so it is hiden by the sub deck.

Ref

SubConscious
11-11-06, 09:30 PM
Very nice work, Ref! As a dedicated IX driver, I appreciate your efforts! :up:

GT182
11-11-06, 10:58 PM
And a big thankyou from me too Ref... from another dedicated Type IX driver. ~S!~ Cables where they belong looks great. :up:

And the flag pole on the stern looks great. :hmm: Where's the flag?

Mast
11-12-06, 08:14 AM
Thanks to the GWX team! This is great!!:up: :rock: Outstanding work Ref!

Mast

jaxa
11-12-06, 12:05 PM
Another piece of good work from GWX Dev Team :up:

DanCanovas
11-12-06, 12:46 PM
keep up the great work

Sniper_1
11-12-06, 02:59 PM
She's looking good...hope to be driving this baby soon!!!

Capt.Crackerjack
11-13-06, 01:07 PM
Thanks be for this fix! Thanks be!!!:yep:

Kpt. Lehmann
11-21-06, 12:09 PM
Further update:

Just yesterday, Ref has also fixed the position of the Type IX RWR on the conning tower... It resides to the port side in it's slot as it should.

danlisa
11-21-06, 12:28 PM
This is an excellent fix.:up:

However, I assume that all previous skins for the Type IX's will have to be repacked into the new DAT's in GWX, otherwise the cable fix will not be used.

Can you confirm?
(Just want to know if I have a little work ahead of me;))

Kpt. Lehmann
11-21-06, 12:46 PM
This is an excellent fix.:up:

However, I assume that all previous skins for the Type IX's will have to be repacked into the new DAT's in GWX, otherwise the cable fix will not be used.

Can you confirm?
(Just want to know if I have a little work ahead of me;))

Correct... though for the GWX default sub skins this has already been done.

danlisa
11-21-06, 12:49 PM
Ta Kpt, now I'll get back to work:D

Ducimus
11-21-06, 04:33 PM
Further update:

Just yesterday, Ref has also fixed the position of the Type IX RWR on the conning tower... It resides to the port side in it's slot as it should.

Hold da bus!

Are we talking about the Radar Warning Reciever or the Radar Antenna? Now i could be wrong, but i think theres only two port side slots. One's for the radio antenna (permanently retracted) and the other is for the Radar Antenna. The Acutal warning reciever is on the starboard side.

So do i have it backwards or did you fix the radar antenna?!

ref
11-22-06, 11:45 AM
Further update:

Just yesterday, Ref has also fixed the position of the Type IX RWR on the conning tower... It resides to the port side in it's slot as it should.

Hold da bus!

Are we talking about the Radar Warning Reciever or the Radar Antenna? Now i could be wrong, but i think theres only two port side slots. One's for the radio antenna (permanently retracted) and the other is for the Radar Antenna. The Acutal warning reciever is on the starboard side.

So do i have it backwards or did you fix the radar antenna?!
Here's a picture of the naxos on the port side
http://www.paolopizzi.com/paolopizzi/reviews/typeix/naxos.jpg

In this picture you can see the clean starboard side and the base of the antennas on the port side
http://www.paolopizzi.com/paolopizzi/reviews/typeix/42.jpg

Ref

Txema
11-22-06, 12:40 PM
Hey Ref !!!

And what about the radar antenna?? Is it possible to place it in its proper location (one of the side slots)?? Take into account that it is currently placed at the front of the conning tower...
That fix would be great !!!

Txema

ref
11-22-06, 02:19 PM
Can you post a picture of where it's now and where is it suposed to be?, I'm currently working on three mods at the same time :D , don't have much time for research now...

Ref

jaxa
11-22-06, 03:22 PM
As Txema said FuMO 30/61/64 is placed at the front of conning towers (what idiot did it?), but properly should be mounted at left side of conning tower - there is empty slot for it.
Look at this:
http://www.uboot995.homepage.t-online.de/index.htm/U995/Aussenansichten_U995/aussenansichten_u995.html

Txema
11-23-06, 06:29 AM
Ref,

Here you have a picture of the FuMO-29 radar antenna. It consists of two rows of eight dipoles fixed permanently to the curved fore end of the conning tower.This antenna is properly placed in SH3 at the front of the conning tower. No problem with it.
http://www.paolopizzi.com/paolopizzi/reviews/typeix/fumo29.jpg

Here you have a picture of the FuMo-30 radar antenna. It consists of two rows of four dipoles strewn across a wire mattress frame of 1 by 1.5 meters, that could be rotated. It was mounted on the port side of the conning tower and it retracted into a slot when not in use.
http://www.paolopizzi.com/paolopizzi/reviews/typeix/fumo30.jpg

Here you have a picture of the FuMo-61 radar antenna. The antenna was very similar to that of the FuMo-30 but differed in having four rows of six dipoles instead of two rows of four
http://www.paolopizzi.com/paolopizzi/reviews/typeix/fumo61.jpg


The FuMo-30 and FuMo-61 and FuMo-64 radar antennas are NOT properly placed in SH3. They are mistakenly placed at the front of the conning tower (like the FuMo-29), but they should be placed on the port side of the conning tower, and they should be retracted into a slot when not in use.

This problem is present in the Type VII and Type IX U-boats, but NOT in the Type XXI.

It would be great if you could fix it !!!

What do you think? Is it possible to fix it??

Thank you very much for all your excellent work !!!


Txema

ref
11-23-06, 07:18 AM
The radar nodes are placed correctly on the turms, the problem apparently is in the cfg files, they keep using R01 instead of switching to R02, I don't know enough of the configuration files, but it may be a bug (another?) in SH3, when testing the cable in some cases, for example having an IXD2 and switching to an IXC on the upgrades screen, the watch towers retain the position of the IXD2, much forward than the IXC, and this behaviour remains, even if you save, exit and reload, perhaps this is the same case, when you switch radars the new one mantains the position of it's predecesor instead of going to the R02 node position.

Ref

Txema
11-23-06, 08:14 AM
Ref,

rowi58 released recently a mod-fix to have 2 radars (FuMo-64 and FuMo-391) active at the same time on a Type XXI U-boat, using R01 node for the FuMo-64, and R02 node for FuMo-391.
http://www.subsim.com/radioroom/showthread.php?t=100129 (http://www.subsim.com/radioroom/showthread.php?t=100129&highlight=FuMO)

He explains the necessary steps very well in the readme of his mod-fix:


Problem:

After choosing FuMO-391 Radar for type XXI submarine you always got the messages "Radar Destroyed" and "Radar Antenna Destroyed". Looking at the radar-screen, it seems as if the FuMO 391 is active - but contacts were neither displayed nor announced by the RO.
The location of the FuMO 391 is still the left side of the conning tower, although the configuration menu says that it is placed up on the snorkel (and moves up and down with the snorkel).
There are two nodes for radar-equipment in the NSS_UBoat21.dat file - R01 and R02. R01 is the standard node - and in use . You can activate different radar types on this node via Basic.cfg.
The second radar node (R02) is "out of order". It alocates the radar equipment on the snorkel.
This node can be activated via NSS_UBoat21.sns - the sensors file.
Changing the nodes causes the same problems as before - "Radar Antenna Destroyed" and "Radar Destroyed".
Only the FuMO-64 "Hohentwiel" is working correct with this solution - but the object is "hanging arround" in the snorkel. Working correct means: it moves up and down with the snorkel, when on snorkel depth, it shows contacts on the maps and the RO announces contacts.
Moving the object "FUMO64Hohentwiel.obj" with Wings3D to an other position causes more problems than before - plus "Hydrophone Destroyed".

Solution:

The FuMO-64 "Hohentwiel" will be the standard radar for type XXI subs - still fixed with the node R01. You don't have to chosse it - it is included when changing to the type XXI. From September, 1st 1944, the FuMO-391 will appear as a second radar on the node R02 (on the snorkel). This will be done by the settings in the NSS_UBoat21.sns (no extra ordering, no extra price).
Function: When you are surfaced, nothing changed. You will see the FuMO-64 on the left side of the conning tower and - from September 1st 1944, the FuMO-391 on the snorkel. The FuMO-64 can be switched on and off as usual, the FuMO-391 will always be "on", when it is outside the water.
So you will always have radar activated - you can not forget to switch it "on" when you are surfaced again.
When the FuMO-64 is "on", the radar screen is "on" too. When FuMO-64 is "off" the screen is "off" too, but contacts will be shown on the maps and anounced by the RO (because FuMO-391 is active).
When you are diving and the snorkel is "down" all radars are "off". When you are on snorkel depth and the snorkel is "up", FuMO-391 will be activated and contacts are shown and anounced. But the screen is still "off" - FuMO-64 is "off" too when submerged. So you can see ships and airplains (on the maps) although you are submerged.
With other words: your type XXI sub will have a standard radar that must be "managed" by yourself and an "AI-Radar" that is managed by the programm(settings).
Or: Radarscreen is fixed with the R01-node and its equipment, radar contacts on map and announcements are fixed with both R01- AND R02-nodes and their equipments.


Perhaps this information could be used to fix all the radar problems...

Ref, what do you think about it?


Txema

ref
11-23-06, 10:49 AM
There are two problems, first that basic.cfg overrules any eqp/sns file, no matter what you put in the files, when you play a campaign basic.cfg is the file that determines the equipment, and is tough to change anything, I'll consult with Von about that.
BTW, there was never a radar mounted on a snorkel in any sub, what they have on the snorkel of some subs at the end of the war was a RWR dipole.
:hmm: I can't recall now if we have done anything about that.

Ref

Txema
11-23-06, 01:19 PM
BTW, there was never a radar mounted on a snorkel in any sub, what they have on the snorkel of some subs at the end of the war was a RWR dipole.


Well, according to my references, the FuMO-391 radar was designed to be used while the U-boat was submerged, at snorkel depth:

See this web page:
http://www.uboataces.com/radar.shtml

And the following references:

Extract from "U-boats, History, Development and Equipment" by David Miller:
(Provided by JScones)

FuMO-391 Lessing
The air warning set, FuM0-391 Lessing, was developed for use in the Type XXI, where it used the "runddipol" antenna atop the schnorchel. Lessing indicated the presence of an aircraft but not its height or bearing. Range on a surfaced U-boat was given as approximately 10,900yd (10,000m) against low-flying aircraft and approximately 18 miles (30km) against aircraft flying at 6,560ft (2,000m). It could also be used when the U-boat was schnorchelling, but the range was much less: approximately 13,200yd (12,070m) for an aircraft at 3,300ft (1,000m).

Picture of the "runddipol" antenna used by the FuM0-391 Lessing
http://www.uboataces.com/uboat-photo.shtml?uniqky=2005914216133225



Additional details on the FuMO-391 radar on the book "The U-boat. The evolution and technical history of German submarines" by Eberhard Rossler:

"At the end of the war, two items of active detection equipment that could be used at periscope depth were still in the test stage. These were the German 9cm FuMO84 "Berlin II", which had a stern emitter in a presure-tight casing on an extensible mast, and the active surveillance apparatus for use against the aircraft, FuMO391 "Lessing" (2.4m wavelength) with an extensible vertical aerial. These were intended for new U-boats from the summer of 1945"


This last reference confirms that the FuMO-391 was developed to be used also while at periscope depth (and therefore the top of the Schnorchel seems a feasible and good place to install it). However this last reference states also that the FuMO-391 was still in the test stage at the end of the war.

Seria magnifico si pudieras corregir estos problemas con los radares en SH3.
Saludos y mucho animo con tu excelente trabajo !!!


Txema

sh3rules
11-23-06, 03:17 PM
Is the deck gun fix available separately? It looks really nice! Or maybe someone could point me to the files that I need to change. Again, amazing! You guys should work on the next SH to make sure they don’t leave it half-assed. Or better yet, make your own sub game! :up:

danlisa
11-23-06, 03:33 PM
We expect so much from these guys & we get so much.:yep:

I don't think many (if any) of the GWX Dev's have had much time to actually play their own creation yet.:doh:

I'm sure that they're already thinking about what can be updated in GWX, before the base is even released.

As for SH4, if sure someone will step up, if needed, but I'm 90% sure that the GWX Team have modded SH3 because of their interest in WWII & U-Boats.

Making your own Sub Sim - Now there's an idea. You're more than capable:hmm: Give up you're day jobs and get started.:rotfl:

ref
11-23-06, 04:24 PM
I don't think many (if any) of the GWX Dev's have had much time to actually play their own creation yet.:doh:

http://www.thegifcollector.com.ar/images/Emoticons0912/TgC_emoticon216.gif

Ref

danlisa
11-23-06, 04:29 PM
LOL - You'll get your chance mate. Just leave it up to us for now:rotfl:

It must really be killing you.

bigboywooly
11-23-06, 05:12 PM
No not had too much time for playing
Fired up the game hundreds of times though and loaded countless single missions to check stuff out
Thats about it and still not finished

Poor Ref and Vons comp must be wearing out

P_Funk
11-23-06, 05:18 PM
This is an excellent fix.:up:

However, I assume that all previous skins for the Type IX's will have to be repacked into the new DAT's in GWX, otherwise the cable fix will not be used.

Can you confirm?
(Just want to know if I have a little work ahead of me;))
Correct... though for the GWX default sub skins this has already been done.
I'll go get Fubar, someone brew up some coffee and buy a triple pack of caffeine pills.

We're gonna have to work overtime to get back all them wicked skins.:rock:

danlisa
11-23-06, 05:32 PM
@ Ref

I've just opened the OBJ files, for the VIIC Conn Tower, in 3dmax and I have a question.

Why are they the opposite way around than what you see in game?

3D Render....
http://img147.imageshack.us/img147/5980/viicconntowerht3.th.jpg (http://img147.imageshack.us/my.php?image=viicconntowerht3.jpg)
In Game....
http://img147.imageshack.us/img147/2060/viicconntowergamelh3.th.jpg (http://img147.imageshack.us/my.php?image=viicconntowergamelh3.jpg)

danlisa
11-23-06, 05:39 PM
I'll go get Fubar, someone brew up some coffee and buy a triple pack of caffeine pills.

We're gonna have to work overtime to get back all them wicked skins.:rock:

One bucket mug of expresso + one pack of ProPlus.....then you'll see how quickly I can redo those....:rotfl:

Besides, Fubar might already be on the case:shifty:

sh3rules
11-23-06, 05:48 PM
Cables fixes are good.
But I do not see a floating gun.
I see copil_105mm_UDeck_Gun_High under 105mm_UDeck_Gun_High_Base!
:o

It's displaced in the original file by .05 so it is hiden by the sub deck.

Ref


Where is this file? Is it a .dat file? I would like to give it a try. I just downloaded Pack3D, and I have no idea about modding.

P_Funk
11-23-06, 05:51 PM
I'll go get Fubar, someone brew up some coffee and buy a triple pack of caffeine pills.

We're gonna have to work overtime to get back all them wicked skins.:rock:
One bucket mug of expresso + one pack of ProPlus.....then you'll see how quickly I can redo those....:rotfl:

Besides, Fubar might already be on the case:shifty:
Yeah he's like a workhorse. He disappears for months and suddenly BAM you got 10 new skins and you don't know what to pick.

ref
11-23-06, 06:28 PM
@ Ref

I've just opened the OBJ files, for the VIIC Conn Tower, in 3dmax and I have a question.

Why are they the opposite way around than what you see in game?


There should be an option in 3ds max to reverse the z axis direction.
In Maya is the x axis reversed.

Ref

Kpt. Lehmann
11-23-06, 07:51 PM
I don't think many (if any) of the GWX Dev's have had much time to actually play their own creation yet.:doh:

http://www.thegifcollector.com.ar/images/Emoticons0912/TgC_emoticon216.gif

Ref

Exactly as Ref stated above. We've tested stuff until the cows came home... but that is not the same as playing... the experience ends as soon as an answer is found to the reason you inititated the test.

Its soon going to be time to play.

VonHelsching
11-24-06, 06:58 AM
There are two problems, first that basic.cfg overrules any eqp/sns file, no matter what you put in the files, when you play a campaign basic.cfg is the file that determines the equipment, and is tough to change anything, I'll consult with Von about that.
BTW, there was never a radar mounted on a snorkel in any sub, what they have on the snorkel of some subs at the end of the war was a RWR dipole.
:hmm: I can't recall now if we have done anything about that.

Ref

Yeah, pretty much hopeless. But not impossible to overrule. Needs an indirect approach.

:sunny:

ref
11-24-06, 05:18 PM
Needs an indirect approach.
:sunny:

Talking about indirect approaches :D

http://img127.imageshack.us/img127/6559/r01eh0.jpg
http://img127.imageshack.us/img127/2876/r02qn4.jpg

Ref

Pants
11-24-06, 06:17 PM
:rock: nice one ref

bigboywooly
11-24-06, 06:23 PM
Aye
Non stop dynamo strikes again
Great stuff mate :rock:

mkubani
11-24-06, 07:43 PM
A nice one! Thanks.

Jimbuna
11-24-06, 07:44 PM
very very nice sir...like eye candy/music to my eyes/ears :rock:

Txema
11-24-06, 08:53 PM
Wow !!!!

Excellent !!!! :rotfl:

I have been wating for this fix since the day SH3 was released.

Have you fixed also the position of the radar antennas in the Type VII U-boats??

And what about the Direction Finding loop antenna? Have you been able to raise it?? (in the original game it is permanently retracted in its slot). I think that even if we are not able to lower it, it is better to have the Direction Finding loop antenna permanently raised. That is the proper position of the antenna when the U-boat is surfaced, and that's the situation when we can have a realistic view of our U-boat. Let's face it: the only way to see our U-boat submerged (and therefore with the antennas lowered) is by using the external view and therefore by cheating !!! Consequently it is not so important to have a proper representation of the antennas while submerged (i.e. lowered). What is really important is to have a proper representation of the antennas while surfaced (i.e. raised).

Txema

mr chris
11-24-06, 08:56 PM
Great work REF:up:

VON_CAPO
11-24-06, 09:23 PM
http://img127.imageshack.us/img127/2876/r02qn4.jpg

Ref:o:o:o:o:o

WOW!!!! :rock::rock::rock::rock::rock:

U-snafu
11-25-06, 12:22 AM
:o :up: Do you ever sleep ref?

I have a feeling there's gonna be a hundred things in the final release that the beta testers havn't even seen. we get to be blown away twice:sunny:

Kpt. Lehmann
11-25-06, 12:26 AM
:o :up: Do you ever sleep ref?

I have a feeling there's gonna be a hundred things in the final release that the beta testers havn't even seen. we get to be blown away twice:sunny:
I can tell you this... there are certainly SCORES of little fixes and modlets... that have no deep impact on the game... that we haven't even had time to speak of.

Mast
11-25-06, 12:30 AM
Now that is awesome!! :rock: :up: Thanks ref for your hard work! Now I really can't wait for GWX. ;)

Mast

Ducimus
11-25-06, 03:13 AM
http://img127.imageshack.us/img127/2876/r02qn4.jpg

Ref:o:o:o:o:o

WOW!!!! :rock::rock::rock::rock::rock:


I don't.... believe it.. It's impossible. It's late and im dreaming this.

Kpt. Lehmann
11-25-06, 08:03 AM
Forward bridge compass dial ring misalignment on VIIC conning towers is now also corrected in GWX thanks again to Ref. :up: :up: :up:

fredbass
11-25-06, 10:41 AM
:o :up: Do you ever sleep ref?

I have a feeling there's gonna be a hundred things in the final release that the beta testers havn't even seen. we get to be blown away twice:sunny:

Well I'm sure the documentation for GWX is going to include many more pages than we first told you about. You'll definitely have to print it out and put in on a binder because of its size. :know: :up: I wouldn't be surprised to see it break the 150 page mark. :huh:

Kpt. Lehmann
11-25-06, 10:49 AM
LOL,

AND.... thanks to Ref again... we have removed the extraneous flagpole from the bow of the Type IID U-boat.

jaxa
11-26-06, 10:25 AM
Ref, you are magician, simply magician :up:
I was waiting for this moment for very long time :D
What about DF loop? Having correct position of FuMO 30/61/64 antenna and raised DF loop antenna is my dream.
I hope this fix will be included in GWX final?

Txema
11-26-06, 06:32 PM
Ref, you are magician, simply magician :up:
I was waiting for this moment for very long time :D
What about DF loop? Having correct position of FuMO 30/61/64 antenna and raised DF loop antenna is my dream.
I hope this fix will be included in GWX final?


Ditto !!!!

jaxa
11-27-06, 11:16 AM
Hi Txema!
Do you remember our discusion here about proper position of FuMO antennas long time ago? Dreams coming to reality :)

Txema
11-27-06, 06:39 PM
Hi Jaxa !!!

Yes, these fixes are really a dream come true.

I can't wait to enjoy them in my computer !!!


Txema

P.S. GWX beta tester !!! Wow, you are really a lucky man !!!

1mPHUNit0
11-27-06, 07:06 PM
Gora euskadi askatuta
Presoak kalerà
Euskal presoak Euskal herirà
Euskadi ta Askatuta gora gora gora

jaxa
11-28-06, 10:19 AM
Hi Jaxa !!!

Yes, these fixes are really a dream come true.

I can't wait to enjoy them in my computer !!!


Txema

P.S. GWX beta tester !!! Wow, you are really a lucky man !!!


GWX has many expected and unexpected fixes, believe me.
But this fix is one of the most wanted and I'd like to have it in GWX - you too, I suppose. :up:

Txema
12-07-06, 04:52 PM
Anvart,

Excellent achievement !!!

Is it possible to raise and lower the Direction Finding loop antenna together with the radar antenna?? Currently the Direction Finding loop antenna is permanently retracted in its slot... It would be great if it were possible to raise it also !!!


Txema

danlisa
12-07-06, 04:56 PM
OMFG - is there nothing this man can't do?
:rock: :rock: :rock:

melnibonian
12-07-06, 06:01 PM
This is BRILLIANT :up: :up: :up: :up:

I'm really impressed:yep: :yep: :yep: :yep: :yep:

Jimbuna
12-07-06, 07:40 PM
Anvart....YOUR DEF THE MAN !! :up: :rock:

GT182
12-07-06, 08:27 PM
Outstanding Anvart! :up: ~S!~

I wonder if the Devs are knocking their heads against the wall and saying....
:hmm: "Why didn't we do all this that the SubsSim modders are doing?"

TarJak
12-07-06, 08:37 PM
Way to go Anvart. You've done a brilliant job.:up:

_Seth_
12-08-06, 05:23 AM
@ Anvart: ....I think you might be working for Ubisoft.....This is just too good to be true.....:rotfl::up::up::up::up::up::up:

Txema
12-08-06, 10:16 AM
Anvart,

Excellent achievement !!!

Is it possible to raise and lower the Direction Finding loop antenna together with the radar antenna?? Currently the Direction Finding loop antenna is permanently retracted in its slot... It would be great if it were possible to raise it also !!!


Txema
Essentially yes, it is possible.
It is necessary to join the certain event only:
for example to turn on/off of a radar.



Excellent !!!

And would it be possible to raise the Direction Finding loop antenna when the U-boat reaches the surface, and to lower it when the U-boat submerges? Is it possible to use that events to raise and lower the antenna??


Txema

peterloo
12-08-06, 10:26 AM
:D I REALLY love you guys since you are smart

Although I don't use type IX often, but I still love it ...

Hope that I can use it to sink Australian merchants in GWX mod --- not always stick to the Battle of Atlantic :rock:

Jimbuna
12-08-06, 11:21 AM
:D I REALLY love you guys since you are smart

Although I don't use type IX often, but I still love it ...

Hope that I can use it to sink Australian merchants in GWX mod --- not always stick to the Battle of Atlantic :rock:

You might just be in for a pleasant suprise there ;)

Txema
12-08-06, 01:22 PM
Error...

Txema
12-08-06, 01:26 PM
Anvart,

Excellent achievement !!!

Is it possible to raise and lower the Direction Finding loop antenna together with the radar antenna?? Currently the Direction Finding loop antenna is permanently retracted in its slot... It would be great if it were possible to raise it also !!!


Txema
Essentially yes, it is possible.
It is necessary to join the certain event only:
for example to turn on/off of a radar.



Excellent !!!

And would it be possible to raise the Direction Finding loop antenna when the U-boat reaches the surface, and to lower it when the U-boat submerges? Is it possible to use that events to raise and lower the antenna??


Txema
Directly to use these events I can't, if only through other events.
I can to use VisibleUnderWater controller.
Under water you can't to see Antenna.
Surfaced you can to see antenna.



Excellent !!!

Could you please implement this mod for the Direction Finding loop antenna ?? (always raised, but non-visible when under water). It would be great to have it in SH3 !!!


Txema

ref
12-08-06, 03:03 PM
Just to clarify some things, GWX already has rotating radars, I was working on that parallel and unrelated to Anvart's work, I've also made the DF antenna rotate, but for some reason the VisibleUnderWater controller didn't work with it, perhaps I've made something wrong, but most likelly it's a problem with it beeing a child of a watch tower, and the VisibleUnderWater don't like that, as a result the DF antenna was visible all the time, and rotates all the time, even underwater, so for the moment I've decided to leave that off GWX, untill we can find a better and more realistic way to do it, so radars in antennas out.

Ref

Myxale
12-13-06, 06:16 AM
I feel like a crybaby! I've been away from home and mz beloved sub, for some time now, and i just visited an net/cafe and took the time to browse sub sim and i feel like i've been away my whole life. The things you guys've done...amazing.:rock::yep:

you so rock! And thanx!