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View Full Version : Iced U-Boat A Mod Dream


mr chris
11-12-06, 01:56 PM
I was reading a book the other day that was talking about U-Boats being covered in ice when they were patroling of the coast of Canada in the winter months. The were some really cool pics as well. This got me think would'nt this be a great idea for a mod for SH3. Though im sure this impossible to do. But alas one can dream.
Sorry if this has been posted about before.

bigboywooly
11-12-06, 01:59 PM
Yes would be cool - brrrrrrrrrr - to see :rotfl:
Not sure if is possible though chris
If it is hopefully your thread will kickstart it :up:

Dimitrius07
11-12-06, 02:06 PM
mr chris i really liked your idea :up:. Is thise possibole for you to make some images and post them here? If yes it will be wonderfule ;)

mr chris
11-12-06, 02:33 PM
Well have found a couple of pictures that were in VON CAPO's u-boat pictures thread. I hope he does not mind me posting them here.
I hope these pictures give you an idea what what iam thinking about. I hope this helps anyone who thinks this might be possible.
http://img112.imageshack.us/img112/3918/icedupxl7.jpg

http://img53.imageshack.us/img53/7563/icedup1qn0.jpg

Dowly
11-12-06, 02:56 PM
You could always make an icy looking skin and use the SH3Cmdr to use it in the winter months. :up:

Theta Sigma
11-12-06, 06:02 PM
Damn. I'd love to have this too.

Dimitrius07
11-12-06, 08:14 PM
You could always make an icy looking skin and use the SH3Cmdr to use it in the winter months. :up:

I totally agree with Dowly, and with some fotoshop skill its pretty much possibole to create that mod ;).

Dowly
11-12-06, 10:22 PM
The only hard part is to make the snow/ice look 3d. It might work with the SHIII´s own snow texture and some tweaking.

FIREWALL
11-13-06, 12:29 AM
After seeing that PINK sub skin D\L anything is possible....:yep:

Venatore
11-13-06, 02:14 AM
How bloody cold would that toliet seat be ? :doh:

P_Funk
11-13-06, 06:05 AM
I'd think that with so many men using one toilet (the other's for rations, duh) the seat would be VERY warm.:rotfl::rotfl::rotfl:

A level of intimacy not even war makes right.

Dimitrius07
11-13-06, 10:04 AM
The only hard part is to make the snow/ice look 3d. It might work with the SHIII´s own snow texture and some tweaking.

Well yes you right!!! But to make it happen takes time :dead: , Anyway i can try modding the tga files and see what ressults is going to be, i will try to post some screenshot later ;)

The Noob
11-13-06, 10:20 AM
Th4t would totally pwn! :)

HunterICX
11-13-06, 11:30 AM
How bloody cold would that toliet seat be ? :doh:

Ask that to the sailor whois on the toillet for ages because his butt stucked onto the ring :smug:

mr chris
11-13-06, 12:07 PM
The only hard part is to make the snow/ice look 3d. It might work with the SHIII´s own snow texture and some tweaking.

Well yes you right!!! But to make it happen takes time :dead: , Anyway i can try modding the tga files and see what ressults is going to be, i will try to post some screenshot later ;)

HEY Dimitrius07
If you could manage to do this i will be so so happy:D . The best of luck with your work:yep: :up:

Rotor
11-14-06, 04:29 AM
More cold stuff!

http://img170.imageshack.us/img170/7981/496cb1.th.jpg (http://img170.imageshack.us/my.php?image=496cb1.jpg)

Click on me for better view....

Dimitrius07
11-14-06, 08:22 AM
The only hard part is to make the snow/ice look 3d. It might work with the SHIII´s own snow texture and some tweaking.

Well yes you right!!! But to make it happen takes time :dead: , Anyway i can try modding the tga files and see what ressults is going to be, i will try to post some screenshot later ;)

HEY Dimitrius07
If you could manage to do this i will be so so happy:D . The best of luck with your work:yep: :up:

Thanks!! I am now working on VIIB uboat type, the screenshots will come soon ;)

Razman23
11-14-06, 09:00 AM
More cold stuff!

http://img170.imageshack.us/img170/7981/496cb1.th.jpg (http://img170.imageshack.us/my.php?image=496cb1.jpg)

Click on me for better view....

Notice how the ice has broken the cable stays and bent over the railings on each side?

That sub has so much ice on it, that it is leaning over.

It looks like the crewmen are using an airpowered drill to break off the ice. All though its a good idea to remove all that deck ice, the harbor is so frozen over that the sub is not going to go anywhere anyway.

mr chris
11-24-06, 04:53 PM
Well just thought i would bump this thread to see if any progress had been made?;)

stabiz
11-24-06, 07:23 PM
Yeah! Show us the popsickles!

Teho
11-25-06, 12:28 AM
the harbor is so frozen over that the sub is not going to go anywhere anyway.

That is not frozen over. That what it looks like after an ice breaker(or other ships)

Jimbuna
11-25-06, 05:46 AM
Must be waitin on winter to come! :yep:

Hey! Does it ever snow in Israel? :hmm:

Dimitrius07
11-25-06, 07:53 AM
Dowly was right about the 3d stuff - with out it the boat looks like it was painted, maybe i should try to do a mask to the uboat tga skins files :damn: . The main problem is a ice look, without a proper fotoshop skills and 3d modeling is not going to work as i planed :cry: , anyway in the mean wile i can post the screen from fotoshop,

http://img146.imageshack.us/img146/309/iceskinfotoshopyj8.th.jpg (http://img146.imageshack.us/my.php?image=iceskinfotoshopyj8.jpg)

Sorry for the waiting, i will post a screenshots from the game as soon as i can ;)

mr chris
11-25-06, 06:32 PM
Hey Dimitrius you are doing well there mate very hard thing to do. When i get a bit of free time i might be able to help you out. I think it is time i tryed my hand at modding and tryed to give something back to this commuinty.:yep: Though i have not got a clue as to where to start.:o Good luck in the mean time, keep on keeping on mate:up:

danlisa
11-25-06, 06:38 PM
I might have a play with this aswell. If you don't mind Dimitrius07.

I know for sure that the hull & conning towers can be achieved with a workaround approach.

However, it will not be possible to have ice hanging from things like the deck gun or cables. Although, it might be possible to mod the objects governing these items.:hmm:

Safe-Keeper
11-25-06, 07:48 PM
I think the only way to do this is to change the model itself, as was said.

Having said that, it'd be very, very awesome if such a moel could be implemented. Save from, of course, the fact that it'd always look snowed-down, even while in port and submerged. Oh well.

Notice how the ice has broken the cable stays and bent over the railings on each side?

That sub has so much ice on it, that it is leaning over.

It looks like the crewmen are using an airpowered drill to break off the ice. All though its a good idea to remove all that deck ice, the harbor is so frozen over that the sub is not going to go anywhere anyway.Ice is tough stuff. In fact, as probably most or all residents of cold areas know, it's used for demolition purposes, namely when chunks of rocks need to be blasted apart. You drill a hole, fill it with water, the water freezes and expands, and the rock is cracked from the pressure. Who needs dynamite;)?

As a side note, snow and icicles accumulating on your boat come winter-time is one of the many, many features I've suggested to Ubisoft for Silent Hunter 4. Let's see what they make of it.

Dimitrius07
11-26-06, 08:18 AM
2 danlisa and mr chris

Of course ;), i will be defenatly need your help mates.

Well i will have to find some one who have a 3d moddeling experience, maybe my friend will be able to help, i will talk to him as soon as i see him.

The most important thing is made it no only as a eye candy mod, for example:

While you travel in very cold areas you boat can take damage from the ice, your crew aspeccialy watch crew will get tired more quickly and even get sick :D, the torpido hatch-way can stuck and you will be forced to return to base :doh: :stare: .

Well a have many ideas in my head right now but im not sure how i will put them all in the game:huh: .

mr chris
11-26-06, 08:40 AM
You have come up loads of good ideas there mate. It would be neat if we could work as many of them into the game as is possible.:yep: :up:

Shaffer4
11-29-06, 11:56 PM
Kind of a different take on the Icing up. albeit alittle too blue. Sort of a WIP, as I have no experiance W/ SH3 skinning.

http://i8.photobucket.com/albums/a28/Shaffer4/Icee.jpg

Shaffer4
11-30-06, 12:12 AM
P.S: Thats working over top of Fubar's excellent Das Boot skin.

Pants
11-30-06, 01:06 AM
Looking good mate...looking good :up:

mr chris
11-30-06, 05:50 AM
Shaffer4 As Pants said looking good we are heading in the right direction:up: :rock:

Shaffer4
11-30-06, 07:46 AM
So, I started over on the concept and am liking these results better :)

Still figuring out how the Texture is layed out. Got lucky with the Conning Tower and how the frost stippling wound up on the upper "wave Guard" ( I assume that is its design.) and just figured out that the Direction of the Center section is reversed, so I still need to line those up.

http://i8.photobucket.com/albums/a28/Shaffer4/Weathered1.jpg

http://i8.photobucket.com/albums/a28/Shaffer4/Weathered2.jpg

http://i8.photobucket.com/albums/a28/Shaffer4/Weathered3.jpg

Thank you for the kind words of encouragement. :)

mr chris
11-30-06, 08:03 AM
Very nice pics this is looking very tasty and better by the minute top work Shaffer4:up:

Dimitrius07
11-30-06, 08:47 AM
Damn!!! the last screenshot look good Shaffer4, im still paiting the tga file,and im still cant find a proper brush in fotoshop :damn: .

Shaffer4
11-30-06, 09:06 AM
I am using Paint Shop Pro 8. I am using what it calls the Dry Brush for the slash like strokes, its an textured eliptical brush at a 45 degree angle ( the Rotation is adjustable).

Still haven't figured out the Layering system in PSP8. it is not nearly as Intuitive as Photoshops (Ironic that the Thing I like about one I hate on the other.. )

Basically, I'm just bubbling around until I figure it out... :damn: :arrgh!:

Keep up the good work though, It never hurts to have Variety!

Jimbuna
11-30-06, 01:18 PM
Yes siree......very promising :rock:

Martin1813
11-30-06, 02:19 PM
IMHO, the final result may be a kind of mixture of the both skins.

I mean, the first one is a bit blue, that's right. But I think the white is the good one.
it looks better than the second.

Maybe getting the second one's grey whiter would a good deal...:-?

I dunno, it's just a suggestion :)

Shaffer4
11-30-06, 10:13 PM
The above pics were after the sun went down, these ones I waited till the sun came up to show how it looks under more light ;)

http://i8.photobucket.com/albums/a28/Shaffer4/Icee1.jpg

http://i8.photobucket.com/albums/a28/Shaffer4/Icee2.jpg

http://i8.photobucket.com/albums/a28/Shaffer4/Icee3.jpg

Still working out lining up the sections, need to find out where the very tip of the Stern is hidden as well.

Then onto the decks :doh:

TarJak
11-30-06, 11:36 PM
V cool looking (bad pun intended):up:

_Seth_
12-01-06, 06:58 AM
Ok, guys, dont stick your tounge against that uboat! (something Bernard is capable of doing.....)

Excellent skin, mate! Im starting to freeze already!! :up::up:

Shaffer4
12-01-06, 07:46 AM
I'm trying to keep the "Freezing" effect from just below the waterline and up, but it looks like the Lower hull also repeats textures like the conning tower. (going on the stern portion in the submerged photo above.) So I am at abit of a loss as to what to do there; continue the icing theme across the entire lower hull.

Also there is an interesting missing section on the deck (having masked the Image W/ the overlay mask there is a section of the deck near the Deck Cannon that isn't effected by my overlays :hmm: ) which is visible in the pics below.

:damn:

http://i8.photobucket.com/albums/a28/Shaffer4/Iced2.jpg

http://i8.photobucket.com/albums/a28/Shaffer4/Iced1.jpg

Does anyone know of a resourse that shows a breakdown of the textures in relation to the sub model?

Also, the Download included more than one type of deck. do these work with different Varients, or are they optional. or both?

danlisa
12-01-06, 07:51 AM
Also there is an interesting missing section on the deck (having masked the Image W/ the overlay mask there is a section of the deck near the Deck Cannon that isn't effected by my overlays :hmm: ) which is visible in the pics below.

There is a file called Type7mask.tga (or something similar). IIRC it's in the textures folder and is used to cover the snorkel when it is not installed.

That's what's missing but I'm not sure of it's location as I'm at work at the mo.

Shaffer4
12-01-06, 07:53 AM
Ah ha, thanks! :sunny:

Shaffer4
12-01-06, 08:29 AM
Found it and applied a Ice Sheet technique to the texture as a test.. (as I am not looking forward to icing each individual hole in the deck texture :huh::88)
http://i8.photobucket.com/albums/a28/Shaffer4/Iceedeck.jpg

mr chris
12-01-06, 09:13 AM
This looking most promising :D :rock:

Shaffer4
12-01-06, 12:14 PM
Incase you were wondering.... I have no life!

Getting closer to the desired effect :arrgh!:


http://i8.phot%5Bobucket.com/albums/a28/Shaffer4/Beautyshot.jpghttp://i8.photobucket.com/albums/a28/Shaffer4/Beautyshot.jpg

http://i8.photobucket.com/albums/a28/Shaffer4/TowerandStern.jpg

mr chris
12-01-06, 12:24 PM
This truely great work mate you are a star this is going on my boat in the winter months as soon as GWX arrives:up:

Jimbuna
12-01-06, 12:50 PM
You can just feel that ice cold breeze rolling across the sea :o This is looking truly exceptional :rock:

Dimitrius07
12-01-06, 06:50 PM
God damn it!!!!!! :damn: :damn: :damn: :damn:

Well i will keep trying, i think i should learn some lesons about fotoshop :cry:

http://img472.imageshack.us/img472/1759/sh3img212200623234463wk0.png (http://imageshack.us)

http://img472.imageshack.us/img472/2383/sh3img212200623259239qn3.jpg (http://imageshack.us)

http://img171.imageshack.us/img171/5981/sh3img212200623355270bv1.jpg (http://imageshack.us)

Shaffer4
12-02-06, 01:27 AM
Need an opinion on where to go with the lower hull (below the waterline) as my initial waterline Freeze type was thwarted by texture repeating. These are the two concepts I have so far, Opinions please?

Whiter Lower hull
http://i8.photobucket.com/albums/a28/Shaffer4/Whiterhull2.jpg

http://i8.photobucket.com/albums/a28/Shaffer4/Whiterhull1.jpg


Greyer Lower Hull
http://i8.photobucket.com/albums/a28/Shaffer4/Grayerhull2.jpg

http://i8.photobucket.com/albums/a28/Shaffer4/Grayerhull1.jpg


Dimitrius don't give up!

I find that the TGA file doesn't save the layering options, so I save the modded version in the Paint Program's Native file type that allows you to save the layer settings. Then when you want to test it save a second version as a TGA and load it up.

when you make new layers there is a setting tab for the type of layer to make (there are a bunch of settings) I use the Normal setting and the Overlay setting.

The normal setting actually Masks the detail of the layer below, which i use for plugging the vents, etc.

The Overlay layer alters the coloring of the layer(s) below which is how I
got the white ( which is actually two layers, a Grey layer over a blue layer.)

The paint file I am working with has so many layers it is mind boggling at times.. lol :88)

Not sure if you knew this about layers, I just thought I'd throw it out there :)

Shaffer4
12-02-06, 01:33 AM
Another option that can be tried is to make the transition from Iced (upper) to frosted (lower) at the Dark stripe that runs the length of the model just above the waterline.

mr chris
12-02-06, 02:25 AM
I think the slightly darker lower half would be best but to be honest they both are looking very good great work mate:up: Dimitrius don't give up you were the first to try this out which i thank you for:up: im sure you will get there in the end :yep:

Pants
12-02-06, 03:46 AM
Another option that can be tried is to make the transition from Iced (upper) to frosted (lower) at the Dark stripe that runs the length of the model just above the waterline.
Personally i would only have the "upper" half iced/frosted due to it being exposed to the air.

Shaffer4
12-02-06, 04:41 AM
Like so? :)

Went back down to the Skin's stock hull with some minor brushing.

Can someone explain the Various deck files, as in why there are so many?

http://i8.photobucket.com/albums/a28/Shaffer4/Sweet.jpg

Jimbuna
12-02-06, 04:57 AM
Like so? :)

Went back down to the Skin's stock hull with some minor brushing.

Can someone explain the Various deck files, as in why there are so many?

http://i8.photobucket.com/albums/a28/Shaffer4/Sweet.jpg

OMG!!>>>WOW :o ...def like so...she's looking beautiful :up:

mr chris
12-02-06, 12:01 PM
Just keeps getting better:up:

stabiz
12-02-06, 01:19 PM
I am subscribing to this thread! :up:

Shaffer4
12-02-06, 02:17 PM
Well, aside from a few minor fixes (texture lineups, etc.) I really don't know if there is much more needed on her.

Its kinda like after sex... (or so I've heard... ) One of those :|\\ moments... :arrgh!:

http://i8.photobucket.com/albums/a28/Shaffer4/LeavingBergen.jpg

http://i8.photobucket.com/albums/a28/Shaffer4/Beautyshot2.jpg

http://i8.photobucket.com/albums/a28/Shaffer4/Deckcannon.jpg

http://i8.photobucket.com/albums/a28/Shaffer4/BridgeandFlaks.jpg

mr chris
12-02-06, 02:24 PM
Truely great work mate i cant wait for the DL link:up:

Jimbuna
12-02-06, 02:37 PM
This is def better than sex :yep:
A U-boat can't complain after :lol:
BTW...your work is excellent :rock:

_Seth_
12-02-06, 06:10 PM
This is def better than sex :yep:
A U-boat can't complain after :lol:
BTW...your work is excellent :rock::rotfl::rotfl:

Marhkimov
12-03-06, 12:48 AM
I just had to post here:


Holy cow!! :huh: :up:

Shaffer4
12-03-06, 02:04 AM
Just having a brainstorm. Being that this is only really a Environmental effect overlayed over one of Fubar's skin. It is concieveable that only the Overlays could be released to allow the user the ability to apply this over the VII skin of thier choice ( provided that they have the proper Paint application to do so. )

Gonna experiment on this abit. :sunny:

Jimbuna
12-03-06, 04:57 AM
She's looking just like her pack mate...excellent :up:
http://img99.imageshack.us/img99/6690/arcticwolfcanadaxe5.th.jpg (http://img99.imageshack.us/my.php?image=arcticwolfcanadaxe5.jpg)

mr chris
12-21-06, 10:31 AM
Just wanted to Bump this thread to see whats going on?

AVGWarhawk
12-21-06, 10:36 AM
She is looking good. can you get the icicle effect on the wire and cannon?

fubar
12-21-06, 05:52 PM
I also have a iced VII skin comeing soon;)

mr chris
12-21-06, 05:55 PM
I also have a iced VII skin comeing soon;)

I look forward to this im sure it will as great as the rest of your great work:up:

Letum
12-21-06, 06:29 PM
I hate to spoil the party.....but U-boats only fully iced over when in the docks.

At sea the listening dives every 6 hours kept most of the ice at bay. When Ice did build up a long dive of a few hours almost always cleared it off the decks.

Sea water in the far north/south is always well above its freezing point 100m down. especially because of the lack of windchill.
Unless you are in the ice sheets, windchill is by far the main cause of deck ice, a few hours in the relativly warm, salty water below the wind and the ice is all gone.
With Ice removal so easy out at sea; no good klauen would let it build up for more than one or two days.


*edit* if you do want to make a iced skin, put more ice on one side to show the wind direction (if possible)

Dimitrius07
12-21-06, 07:47 PM
I will start to work again on my ice skin :yep: now i got a better fotoshop skils :arrgh!:

Shaffer4
12-22-06, 05:01 PM
I hate to spoil the party.....but U-boats only fully iced over when in the docks.

At sea the listening dives every 6 hours kept most of the ice at bay. When Ice did build up a long dive of a few hours almost always cleared it off the decks.

Sea water in the far north/south is always well above its freezing point 100m down. especially because of the lack of windchill.
Unless you are in the ice sheets, windchill is by far the main cause of deck ice, a few hours in the relativly warm, salty water below the wind and the ice is all gone.
With Ice removal so easy out at sea; no good klauen would let it build up for more than one or two days.


*edit* if you do want to make a iced skin, put more ice on one side to show the wind direction (if possible)

Its more for fun than anything else, also the texture is mirrored side to side, so it'd be nigh on impossible to add more to one side.

Still have mine, just haven't had time to mess with it.

panthercules
12-23-06, 10:37 AM
I hate to spoil the party.....but U-boats only fully iced over when in the docks.

At sea the listening dives every 6 hours kept most of the ice at bay. When Ice did build up a long dive of a few hours almost always cleared it off the decks.

Sea water in the far north/south is always well above its freezing point 100m down. especially because of the lack of windchill.
Unless you are in the ice sheets, windchill is by far the main cause of deck ice, a few hours in the relativly warm, salty water below the wind and the ice is all gone.
With Ice removal so easy out at sea; no good klauen would let it build up for more than one or two days.

Since I only see the outside of my boat when I'm on the surface, it wouldn't matter to me if the ice were still there underwater even if it would have melted off there IRL. I would love to have an icy skin to use for my Murmansk patrols and late-war forays out of Bergen, so I hope somebody gets a cool one ready for D/L real soon. I assume this will be something that could be changed out mid-patrol, so I could use JSGME to load it in when I get into the right lattitudes and dates/parts of my patrols, and unload it when not needed?

BTW - Is anybody working on iced-up foul weather gear for the topside watch crew?

I'm so looking forward to this :yep:

kapitan_zur_see
12-26-06, 06:24 AM
there might have a solution to add a slight 3D effect to your skin. I'm suprised nobody ever thinked of that for any skins, by the way... If you already rummaged through SH3 textures, you might have see that crews models does use 2 sets of textures, one being the "diffuse" map (the regular one) and another one wich is a NORMAL map (i suggest you look on google if you don't know what it is). That mean SH3 is capable of handling normal maps wich are very tied to high levels of details in nowaday nextgen games. Those maps are strangely used only on crew but i don't see why it couldn't be used on any other objects (although they are in a distinct shade of yellow instead of the usual blue color)... All we have to do is find (if it has to) what triggers the use of normal maps in SH3 and design one.

Shaffer4
01-23-07, 05:24 AM
Is anyone still interested in this version of the Ice Themed U-boat?

I'll need to get Permission to post it, and learn to do the .Dat file thing.. though it seems to work well by just being in the Textures folder in GWX.

Also need to finish texturing the Snorkel mask to match the rest of the deck and she should be all done. :arrgh!:

( main difference from previous version is the addition of the Speckle effect to the majority of the surfaces. )

http://i8.photobucket.com/albums/a28/Shaffer4/BeautyShot.jpg

http://i8.photobucket.com/albums/a28/Shaffer4/Bridge.jpg

http://i8.photobucket.com/albums/a28/Shaffer4/ConningTower1.jpg

http://i8.photobucket.com/albums/a28/Shaffer4/Deckgun2.jpg

http://i8.photobucket.com/albums/a28/Shaffer4/Deckgun.jpg

http://i8.photobucket.com/albums/a28/Shaffer4/Flak.jpg

http://i8.photobucket.com/albums/a28/Shaffer4/Flak2.jpg

http://i8.photobucket.com/albums/a28/Shaffer4/Submerged.jpg

Alex
01-23-07, 05:54 AM
Is anyone still interested in this version of the Ice Themed U-boat?

SURE WE ARE !!!!!!!!!!!!!!!!!!! :arrgh!::sunny:

mr chris
01-23-07, 07:02 AM
Im still very intrested in this matey:up:
What you have done is amazing mate.
Yep you are right it should be in tga files for GWX:up:
Cant wait to have this in my GWX setup:up:
Barvo :rock:

Woof1701
01-23-07, 07:28 AM
You might also want to have a look at the following link. Fubar's made a very nice Typ VII skin

http://www.subsim.com/radioroom/showthread.php?t=88849&page=6
Post #235

Here's his pic.
http://img464.imageshack.us/img464/2107/icenb3.png

Alex
01-23-07, 07:48 AM
Fubar's work is as always a must have....But I want to say the iced effect on the flak and deck gun of Shaffer4 skin looks especially awesome. :huh::cool:

FIREWALL
01-23-07, 10:04 AM
Hi fubar

love your iced VII. Is there any way to have crew wearing fowl weather gear in a winter look.? Keep up the good work.:)

melnibonian
01-23-07, 10:14 AM
Does anyone have the d/l link for Fubar's ice U-Boat? I can't seem able to find it :oops:

Steppenwolf
01-23-07, 10:27 AM
Does anyone have the d/l link for Fubar's ice U-Boat? I can't seem able to find it :oops:

Link is:
http://hosted.filefront.com/fubar45/1896483
The VIIC_Winter file.

melnibonian
01-23-07, 10:29 AM
Does anyone have the d/l link for Fubar's ice U-Boat? I can't seem able to find it :oops:

Link is:
http://hosted.filefront.com/fubar45/1896483
The VIIC_Winter file.
Thanks a lot for that:up:

mr chris
01-23-07, 12:07 PM
Does anyone have the d/l link for Fubar's ice U-Boat? I can't seem able to find it :oops:

What Mel you dont a every Fubar skin?:nope::nope::nope::nope:
Your absence is no excuse...:rotfl::rotfl:

melnibonian
01-23-07, 01:29 PM
Does anyone have the d/l link for Fubar's ice U-Boat? I can't seem able to find it :oops:

What Mel you dont a every Fubar skin?:nope::nope::nope::nope:
Your absence is no excuse...:rotfl::rotfl:
Actually I already had it but I've realised that after I d/l it again:o :oops: :oops:

Sorry for not being around on TS latelly but with the term starting I'm really busy with my students. I have quite a few hours of teaching this term so I spend hours preparing it at home, on top of my other duties (research, admin, grand proposals etc). Not that the students learn anything in the end but that's another story

mr chris
01-23-07, 01:30 PM
Does anyone have the d/l link for Fubar's ice U-Boat? I can't seem able to find it :oops:
What Mel you dont a every Fubar skin?:nope::nope::nope::nope:
Your absence is no excuse...:rotfl::rotfl: Actually I already had it but I've realised that after I d/l it again:o :oops: :oops:

LMAO:rotfl::rotfl:

Jimbuna
01-23-07, 02:19 PM
Does anyone have the d/l link for Fubar's ice U-Boat? I can't seem able to find it :oops:

Did you mension the word 'research'? :hmm:
:rotfl: :rotfl:

melnibonian
01-23-07, 02:45 PM
Does anyone have the d/l link for Fubar's ice U-Boat? I can't seem able to find it :oops:

Did you mension the word 'research'? :hmm:
:rotfl: :rotfl:
Yeah yeah pick on poor Mel now;) :p :p :D :rotfl:

Jimbuna
01-23-07, 03:53 PM
Does anyone have the d/l link for Fubar's ice U-Boat? I can't seem able to find it :oops:

Did you mension the word 'research'? :hmm:
:rotfl: :rotfl:
Yeah yeah pick on poor Mel now;) :p :p :D :rotfl:

Well you've just left TS and we've no one else to talk about now :o
:rotfl: :up:

Shaffer4
01-23-07, 07:28 PM
I got permission to release, so. now all I need to do is tidy up and release it.

Should I pack it into a .DAT, or release it as .TGAs only?

Also pondering doing up some Icy Slickers as well (thats slang for rain gear, if you didn't know :88) ). though, I need to study the texture placement before I get started.

panthercules
01-23-07, 07:55 PM
I got permission to release, so. now all I need to do is tidy up and release it.

Should I pack it into a .DAT, or release it as .TGAs only?

Also pondering doing up some Icy Slickers as well (thats slang for rain gear, if you didn't know :88) ). though, I need to study the texture placement before I get started.

Not sure if it makes a difference, but if .TGAs mean you could install this mid-patrol and .DATs mean you'd have to be in port to install this, please choose the way that let's you do this in mid-patrol - I'd love to use JSGME to load this up once I get up into the proper latitudes, and then remove it when I get back down further south.

If there's any way to do it, iced-up rain gear would be a very cool addition - sort of the "icing" on the cake, so to speak :D (again, as long as it could be installed/removed via JSGME along with the u-boat skin as needed)

Great work :up:

melnibonian
01-23-07, 08:02 PM
I think the difference between DAT and TGA files is GWX. If you use one type file and not the other you lose the cable fix that GWX introduces to the U-Boats.

Shaffer4
01-23-07, 08:35 PM
I could see no difference in the cables between running a .dat skin and the .tga version of the iced boat.

Shaffer4
01-23-07, 08:51 PM
I would think that since the cable changes should be on the model and that the textures placed in the Textures folder override those in the dat file that the cables shouldn't be effected by this. but, I'm no pro.

Jimbuna
01-24-07, 03:26 AM
Tga is normally the preference for GWX :up:

Shaffer4
01-24-07, 03:43 AM
I know how to pack it... however, outside of Images I have never posted a File to the web.. what do I need to do there? lol :doh:

danlisa
01-24-07, 03:57 AM
I could see no difference in the cables between running a .dat skin and the .tga version of the iced boat.
The cable fix contained in GWX is for the IX boats.
The compass fix contained in GWX is for the VII boats.

The compass fix is obvious however the cable fix is a little more subtle. The issue was that the cable would run from the conning tower to the bow & stern and just stop. The fix has included a 'bracket' for the cable to attach to.

I would think that since the cable changes should be on the model and that the textures placed in the Textures folder override those in the dat file that the cables shouldn't be effected by this. but, I'm no pro. This is correct the texture folder is the last thing to be read when starting SH3.

Release this as TGA textures only, that way they are 99% compatible with all supermods etc.

Arrange your file structure as follows:
Iced Uboat > data > Textures > TNormal > tex - (then place your TGA's here)

Then zip or rar the folder and upload to filefront. To do this, goto filefront and open an account. Once you have an account, make sure you are logged in and choose from the left Add File. Then use the page to browse to your zipped file and begin the upload. Once the u/l is complete FF will give you a URL link for posting.

Shaffer4
01-24-07, 05:51 AM
http://i8.photobucket.com/albums/a28/Shaffer4/Shaffer4sIcedTypeVII.jpg

Availible here:
http://hosted.filefront.com/Paladin824/

mr chris
01-24-07, 07:05 AM
Wow totaly fantastic thanks very much for this:up::rock::rock::rock:

panthercules
01-24-07, 01:08 PM
Awesome looking! - just D/L'ed and can't wait to see how this looks on my boat, currently on patrol near Iceland in Feb 1944.

Great work! :up:

Jimbuna
01-24-07, 01:43 PM
Danke :up:

Dimitrius07
01-24-07, 09:13 PM
Well at least some one made a good job on thise.

thanks Shaffer4 you Rock :rock: :rock:

Tikigod
01-27-07, 12:23 AM
Can you make one without the wavey waterline? like a straight waterline transition instead? its very good looking! I just got assigned to the 11th Flotilla in Bergen over at Wolves at War. So, I need something like this right away. Good work!

Shaffer4
01-27-07, 01:18 AM
I can give her a shot. :)

rascal101
01-27-07, 04:53 AM
Hi Danilisa,

I have had a yarn to you previously about your uboat skin which is excellent and thout to ask a question.

Is there any way more fruit boxes, netted food, bananas, hams and salamis can be stuffed into the interior of the our boats. Say throughout the controll room, captains cabin radio and sound rooms.
Looking at Das Boot recently I noticed how full of preserved meats, boxes and tins of food they packed into the uboat. Obviously this was set dressing for the film but when you read first hand acounts of how these boats put to see you soon realise they started out stuffed to the gills with food for the crew, is it possible to stuff or hang more meat and fruit and stuff into our boats, I guess a little more eye candy

I could see no difference in the cables between running a .dat skin and the .tga version of the iced boat.
The cable fix contained in GWX is for the IX boats.
The compass fix contained in GWX is for the VII boats.

The compass fix is obvious however the cable fix is a little more subtle. The issue was that the cable would run from the conning tower to the bow & stern and just stop. The fix has included a 'bracket' for the cable to attach to.

I would think that since the cable changes should be on the model and that the textures placed in the Textures folder override those in the dat file that the cables shouldn't be effected by this. but, I'm no pro. This is correct the texture folder is the last thing to be read when starting SH3.

Release this as TGA textures only, that way they are 99% compatible with all supermods etc.

Arrange your file structure as follows:
Iced Uboat > data > Textures > TNormal > tex - (then place your TGA's here)

Then zip or rar the folder and upload to filefront. To do this, goto filefront and open an account. Once you have an account, make sure you are logged in and choose from the left Add File. Then use the page to browse to your zipped file and begin the upload. Once the u/l is complete FF will give you a URL link for posting.