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  1. S-Boots and PTs very nice (3 replies)
  2. All weather guns question (2 replies)
  3. Smoke on the horizon? (18 replies)
  4. Jimbuna's Gramaphone Compilation (7 replies)
  5. Bearing overlay? (6 replies)
  6. New environment mod? (13 replies)
  7. Your favorite mods silent hunter 3 ? (11 replies)
  8. The Grand Recommend a Mod - Challenge 2000! (0 replies)
  9. merchant fleet mod help (7 replies)
  10. Illuminated ships (16 replies)
  11. Auxiliary cruiser (5 replies)
  12. What mods? (13 replies)
  13. Stiebler "Surrender Mod" patch. (26 replies)
  14. Help, GWX3-GOLD-vs- Windows Vista. (17 replies)
  15. Convoy Lag (4 replies)
  16. So I'm planning a new mod... (47 replies)
  17. Thomsen's sound mod questions... (2 replies)
  18. Skin for XXI (3 replies)
  19. [REL] ShiftTexture. A small addition to S3D. (8 replies)
  20. Anyway to get around the daily download limit? (3 replies)
  21. Any way to change where sounds are heard from? (0 replies)
  22. Captain's Cabin (6 replies)
  23. Manual Hydrophone problem (11 replies)
  24. Longer Repair Times won't work (3 replies)
  25. [TEC] AI actions and variables (32 replies)
  26. GUNS no Shoot plx help (20 replies)
  27. [REL] AnimatedTexture. A small addition to S3D. (49 replies)
  28. OT : New Keyboard (12 replies)
  29. missing files (1 replies)
  30. How to change clothes: OFF_Body01.tga? (3 replies)
  31. Looking for reference material... (8 replies)
  32. Flag Mod (9 replies)
  33. Problem with GWX - periscope won't stay Locked on Enemy (7 replies)
  34. Just a lil mod help please (2 replies)
  35. Does anyone have Time traveller's SH3 Un-packer? (5 replies)
  36. OLC- A little confused. (7 replies)
  37. abandoned radio mod (2 replies)
  38. GWX Enhanced damage effects (20 replies)
  39. Mod conflict help (26 replies)
  40. "Abandon Uboat" Mod? (4 replies)
  41. New Ports (6 replies)
  42. Reloading saved games =CTD (Sometimes) (20 replies)
  43. Thomsens Dials (3 replies)
  44. SH3 U.S. Pacific Sub or Surface Campaign ??? (33 replies)
  45. A quick JSGME question (10 replies)
  46. What mod is this? (5 replies)
  47. Looking for mods (again!) (11 replies)
  48. Question regarding turms (6 replies)
  49. ACE's super turms help, please (7 replies)
  50. Mods-load order (22 replies)
  51. Yamato9 V11c skin? (1 replies)
  52. Best map mod (8 replies)
  53. WB's SH3 Commander Mod (1 replies)
  54. MEP V3 + GWX GOLD? (15 replies)
  55. DC shake? (14 replies)
  56. scope question (3 replies)
  57. [REL] Aces' Super, Dupah, Woopah Turms (inc. Super Turms v6) for GWX (254 replies)
  58. Help with installation please! (5 replies)
  59. V112C skin? (5 replies)
  60. Blur effect on bridge when hit by a wave (22 replies)
  61. Small fix for S3D (13 replies)
  62. Suggested mods (19 replies)
  63. [Rel] AmphibiousOperationShips (14 replies)
  64. [REL] face-lifted 1930-build US destroyers (15 replies)
  65. [REQ] Draggable Chrono (JonZ|JCWolf|Friedl?) (3 replies)
  66. Need some help (3 replies)
  67. Statemachine conditions (29 replies)
  68. Playing with no hud? (7 replies)
  69. Working on periscopes... help please? (8 replies)
  70. conning tower missing in gwx (13 replies)
  71. Escort List (5 replies)
  72. Sometimes Less is More :) (39 replies)
  73. [REQ] Variable names ?? (0 replies)
  74. A quick question (6 replies)
  75. I Love it when a plan comes together :) (7 replies)
  76. GWX Aircraft Question when doing their work in LSH (0 replies)
  77. Alternate History? (4 replies)
  78. Assisted Plotting Mod + Contacts.cfg (3 replies)
  79. An important bug found in GWX? (39 replies)
  80. campaign loading issue TMO - ? and help required (2 replies)
  81. Help with menu ini (?) (7 replies)
  82. Merchant Fleed Mod 3.2 and SH3 Commander 3.2 (3 replies)
  83. LSH3 v5.1 (4 replies)
  84. [REL] Aces' Type 9c-1 Super Trums v3.0 for GWX. (22 replies)
  85. What does this mod do? (9 replies)
  86. Spot the Difference (15 replies)
  87. Quick win 7 question?? (7 replies)
  88. Changing conning deck positions (19 replies)
  89. [REL] Aces' Re-scaled Type 9c1 Super Turm - Old Emblems Compat version. (51 replies)
  90. Radio Interaction (10 replies)
  91. some mods help please (2 replies)
  92. What is the matter? (21 replies)
  93. help with old missions & stuff (6 replies)
  94. [REL] Type 9c-1 re-scaled Super Turm (2 versions) for GWX. (33 replies)
  95. MAP CONTACS (3 replies)
  96. Need a small favour please (8 replies)
  97. [WIP] Type IX re-scaling (27 replies)
  98. trying to find Pack3D...HELP (1 replies)
  99. LSH5 perpetual training? (3 replies)
  100. Type 7 Turms your way help?? (12 replies)
  101. Turms Your Way - The 9 series (12 replies)
  102. Hans Witteman's U-BOOT_HAHD & h.sie Realism and Gameplay-related hardcode fixes merge (4 replies)
  103. Realistic patrols (20 replies)
  104. [REL] Two small mods : Radio Room Postcards and New Headphones. (8 replies)
  105. [REL] SH3 Cleaner 3.0 for EMEA DVD on WinXP (12 replies)
  106. A little something (16 replies)
  107. [REL] Aces' MaGUI v3.4 add-on for Super Turms 5+ & Multimod compatability Fix v1.3 (11 replies)
  108. JSGME Mod Installer? (7 replies)
  109. Radio Messages (3 replies)
  110. 8.8cm Flak 41 munition (2 replies)
  111. Let's play "Guess the mod conflict!" (17 replies)
  112. Question about skins etc. (10 replies)
  113. [REL] Ace's Crew on Deck Stand-alone version mod. (45 replies)
  114. [REL] Aces' Super Turms v5.1 and Super Pens v5.1 mods. (129 replies)
  115. [REL] A bit of fun: Aces' Intro Movie Clip -" Homecoming". (5 replies)
  116. GWX 3.0 Patrol 6 Problem (7 replies)
  117. [REQ] Help with SH3C and Radio files (6 replies)
  118. Possibility of this mod?? (0 replies)
  119. Flags & Antenna mods (21 replies)
  120. [REQ] 3d sphere in .obj (6 replies)
  121. [REL] Type IXc skin - The Wolf (13 replies)
  122. Quick question (4 replies)
  123. Modding Beauty... (12 replies)
  124. [TEC] mouse over text (2 replies)
  125. German flag in the Zentrale (10 replies)
  126. Python (1 replies)
  127. Fully Operational Boat (60 replies)
  128. [REL] Aces' St.Nazaire Super Pens v5 and Super Turms v5 mods. (70 replies)
  129. [REQ] Fogged periscopes (4 replies)
  130. A request for ships (1 replies)
  131. An appeal for a mod (14 replies)
  132. A quick Super Turms Poll (26 replies)
  133. [REL] Leander Class light cruisers (16 replies)
  134. [REQ] Need help to create DC secondary effect (14 replies)
  135. Aces' New Stuff Movie Preview (12 replies)
  136. Linear Dial Help (17 replies)
  137. Question on textureAnimationData (16 replies)
  138. Need advice for testing flooding? (33 replies)
  139. texture problem with navigation lights (25 replies)
  140. Does anyone use VOIP programs. (2 replies)
  141. FPS GW3 Willesmhafen in St Nazaire, Schluese, etc. .." (8 replies)
  142. haveing a problem installing gwx3.0 gold on to shIII (17 replies)
  143. Graphical Flooding? (61 replies)
  144. Fatal Fatal modding errors... (2 replies)
  145. I would like to know which one is the most up to date complete Recon-Manual (3 replies)
  146. Specular mask (12 replies)
  147. NYGM saved game crash (5 replies)
  148. A small question : How to change sea to land? (42 replies)
  149. Super Turms & Super Pens W.I.P (Big images) (58 replies)
  150. Ship Names April 2011 (36 replies)
  151. ResFix F9 F10 F11 disabled (5 replies)
  152. Survey "SH3 - MOD & TOOL" April 2011 (5 replies)
  153. Is the hatch open now (5 replies)
  154. [REL] Pilots ejecting from destroyed airplanes (117 replies)
  155. [TEC]Fire&Moon light... (11 replies)
  156. [REL] Karle's Crash Dive Mod (8 replies)
  157. OMG - When will I actuallt get time to play... (16 replies)
  158. A question regarding VisibleUnderwater controller (52 replies)
  159. [REL] Aces' Type 7c1 Turm plus MG34s - addon on for Super Turms 4 (7 replies)
  160. I have a question for experienced tweakers (10 replies)
  161. Hitman Optics (3 replies)
  162. Ship wreck disappear time (8 replies)
  163. [REL] New unit: Regia Marina CONDOTTIERI \ DA GIUSSANO class italian light cruiser (4 replies)
  164. Help please (10 replies)
  165. [REL] New unit: Regia Marina CONDOTTIERI \ MONTECUCCOLI class italian light cruiser (6 replies)
  166. Looking for Gerome_73 (2 replies)
  167. [REL] New unit: Regia Marina TRENTO class italian heavy cruiser (9 replies)
  168. Modding the Mod (9 replies)
  169. Setting Pistols (4 replies)
  170. {REL} Watch Crew Ambient (25 replies)
  171. [REQ] Thermal Layer (6 replies)
  172. Mod Issues (1 replies)
  173. Nav Maps with more info? (8 replies)
  174. SH4 ATO request. (0 replies)
  175. [REL] Depth charge water disturbances (173 replies)
  176. operation monsun....what.... (8 replies)
  177. SH3Voice 1.01 GUI Problem (4 replies)
  178. Rapt0rs leather mod not working? (2 replies)
  179. Hard question for SH3 mod community (73 replies)
  180. [Beta] 3 Italian Cruisers (Trento, da Giussano, Montecuccoli) (4 replies)
  181. Question about the officer images in the Crew Management screen (3 replies)
  182. A Few Questions... (6 replies)
  183. Where is the Trigger of flickering lights ? (3 replies)
  184. [REQ] Ship name list (4 replies)
  185. Continuation of H.sie's patches by Stiebler. (87 replies)
  186. Question about Seeadler's d3d9 widescreen fix (0 replies)
  187. GWX-D/F-single contact?!?! (2 replies)
  188. Some twitting... (4 replies)
  189. SH3 Commander and WAC help and questions? (4 replies)
  190. [WIP] Italian CL Montecuccoli (Condottieri\Montecuccoli class) and Help Request (11 replies)
  191. SH3 wave fix (8 replies)
  192. Is there a difference between GWX 3.0 Gold and GWX 3.0 for donation? (4 replies)
  193. QUESTION ABOUT THE AIRCRAFT'S .CFG FILE (2 replies)
  194. [REQ] Conversion (3 replies)
  195. [WIP] Italian Trento class heavy cruiser (15 replies)
  196. {REL} Interior Tweaks (27 replies)
  197. Sh3 Gen Problem (3 replies)
  198. Milch Cow: Does it wipe out renown? (5 replies)
  199. Makmans advice? (4 replies)
  200. Help with 'Commands_en.cfg' (4 replies)
  201. [REL] drakkhens U-307 skin (7 replies)
  202. Trying to map hotkeys UI actions. (3 replies)
  203. Alberich-Probs (3 replies)
  204. concern to save game crashs (3 replies)
  205. I know it's a long shot but.... (8 replies)
  206. The foam mod? (8 replies)
  207. Conflict with mods via JSGME in GWX3 (15 replies)
  208. [REL] Unit damage from smoke and/or fires (210 replies)
  209. Titan (4 replies)
  210. Type 9d2 skin (5 replies)
  211. Screen Problem (5 replies)
  212. An unsolved mystery... (10 replies)
  213. Skin under development...U-307 (16 replies)
  214. Best Footage from U-571 (9 replies)
  215. Animations and how to improve some of them (3 replies)
  216. Do game mechanics allow me to simulate a real transfer? (5 replies)
  217. [REL]MG34 for SH3 (35 replies)
  218. MEP v3.1 sensor fix anyone? (2 replies)
  219. [REL]Drakkhen20 TypeVIIB skin (21 replies)
  220. Yamoto9 VII Skin (0 replies)
  221. How to change Flak guns? (2 replies)
  222. How to preview my skins in 3d (4 replies)
  223. GWX3 DEV REVIVAL (4 replies)
  224. Twisty periscope & deck gun wires..etc (7 replies)
  225. GWX 3 Night (5 replies)
  226. Help...long shot but worth a try (4 replies)
  227. HELP! Torpedos won't load!! (5 replies)
  228. some questions about enviroments.... (14 replies)
  229. Error/Problems w/ Ma GUI Widescreen. (5 replies)
  230. Wonderful Mau GUI WideScreen + FM Interiors? (1 replies)
  231. FIDO homing torpedo on enemy aircraft [MOD] ? (1 replies)
  232. SH3 Mini Tweaker and GWX? (7 replies)
  233. Convert Single Missions from SH IV into Sh III? (2 replies)
  234. Missing Name's Mod of Assorted Things (7 replies)
  235. Widescreen Mod Help/Advice Needed (3 replies)
  236. Playable U-Flak? (4 replies)
  237. Flakmonkey's Interior with crew (263 replies)
  238. Converted SH5 ships (77 replies)
  239. Underwater green? (10 replies)
  240. Subpens for GWX????? (1 replies)
  241. Mod Spanish Civil War GWX 3.0 (30 replies)
  242. SH3 COLOR INSPECTOR!!! NEED FILE!! (23 replies)
  243. A question Makmann (2 replies)
  244. [REQ] Contacts on NavMap disappear at TC 512 and higher (8 replies)
  245. Flying swastika from Conning Tower (8 replies)
  246. Help with finding download links (12 replies)
  247. Sh3 engine versus Sh4 need your light? (28 replies)
  248. Conversion of a Torpedo Into a Stationary Mine? (5 replies)
  249. Sub Flags for SH3 (13 replies)
  250. 16 to 9 resolution fix? (1 replies)