Madox58
02-28-11, 05:13 PM
This information only applies to users of 3D Max.
Blender and Wings uses will need to see if something matching the scripts is available.
I have a few scripts I use with 3D Max to do mass imports and mass exports of obj files.
I edited the mass exporter to name files so S3D will import the animations with no problems.
Now how do we make the stock animations look better useing the scripts?
First we export the animation in question.
You will end up with a group of files.
Useing the Mass importer, import them all.
(You'll need to delete the mtl files or they get imported as an obj file!)
Now that all the files are in Max?
You can tesselate the group for a better model.
(I suggest you not select the feet to keep file sizes lower.)
Then do a mass export and use S3D to import.
This is not a faint of heart fix for lower spec systems!
But if you have a killer system running?
It does wonders for those Lego Men you see!
(Scripts and instructions available if wanted)
Blender and Wings uses will need to see if something matching the scripts is available.
I have a few scripts I use with 3D Max to do mass imports and mass exports of obj files.
I edited the mass exporter to name files so S3D will import the animations with no problems.
Now how do we make the stock animations look better useing the scripts?
First we export the animation in question.
You will end up with a group of files.
Useing the Mass importer, import them all.
(You'll need to delete the mtl files or they get imported as an obj file!)
Now that all the files are in Max?
You can tesselate the group for a better model.
(I suggest you not select the feet to keep file sizes lower.)
Then do a mass export and use S3D to import.
This is not a faint of heart fix for lower spec systems!
But if you have a killer system running?
It does wonders for those Lego Men you see!
(Scripts and instructions available if wanted)