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View Full Version : Animations and how to improve some of them


Madox58
02-28-11, 05:13 PM
This information only applies to users of 3D Max.
Blender and Wings uses will need to see if something matching the scripts is available.

I have a few scripts I use with 3D Max to do mass imports and mass exports of obj files.
I edited the mass exporter to name files so S3D will import the animations with no problems.

Now how do we make the stock animations look better useing the scripts?
First we export the animation in question.
You will end up with a group of files.
Useing the Mass importer, import them all.
(You'll need to delete the mtl files or they get imported as an obj file!)
Now that all the files are in Max?
You can tesselate the group for a better model.
(I suggest you not select the feet to keep file sizes lower.)
Then do a mass export and use S3D to import.

This is not a faint of heart fix for lower spec systems!
But if you have a killer system running?
It does wonders for those Lego Men you see!

(Scripts and instructions available if wanted)

Hans Witteman
02-28-11, 07:16 PM
This information only applies to users of 3D Max.
Blender and Wings uses will need to see if something matching the scripts is available.

I have a few scripts I use with 3D Max to do mass imports and mass exports of obj files.
I edited the mass exporter to name files so S3D will import the animations with no problems.

Now how do we make the stock animations look better useing the scripts?
First we export the animation in question.
You will end up with a group of files.
Useing the Mass importer, import them all.
(You'll need to delete the mtl files or they get imported as an obj file!)
Now that all the files are in Max?
You can tesselate the group for a better model.
(I suggest you not select the feet to keep file sizes lower.)
Then do a mass export and use S3D to import.

This is not a faint of heart fix for lower spec systems!
But if you have a killer system running?
It does wonders for those Lego Men you see!

(Scripts and instructions available if wanted)

Hi mate,

Put me on the list i am too busy to test it this week but rest assure that i will extensively test it soon:yeah:

Best regards Hans

Madox58
02-28-11, 07:40 PM
Hi Hans,

It does help the over all look of things.
Most systems running today can handle this adjustment.
IF done spareingly.
Not all animations need adjusted as we don't see them all.
(Unless your one of those damned flyers that look at everything!)
:haha:
Mostly what we see dock side is good enuff to improve.
Frame by frame? they don't look much different.
But when animated in Game they look much better.
Not bad for a 5 minute job.
:up:

Hans Witteman
02-28-11, 08:12 PM
Hi Hans,

It does help the over all look of things.
Most systems running today can handle this adjustment.
IF done spareingly.
Not all animations need adjusted as we don't see them all.
(Unless your one of those damned flyers that look at everything!)
:haha:
Mostly what we see dock side is good enuff to improve.
Frame by frame? they don't look much different.
But when animated in Game they look much better.
Not bad for a 5 minute job.
:up:

Hi mate,

I just wish i could clone myself now so many thing to do so little time:wah:

But remember when you start that ultimate animation of crew thread?

At that time i did some test on body animation with lattice deformation cage for sure it is less flexible and more time consuming animaton method than bones rig but it could achieve nice result and be import as mesh animation.

When i will have some free time i will test it further and show you how it look.

Best regards Hans