View Full Version : Setting Pistols
ryanwigginton
03-20-11, 11:57 PM
Somebody made a suggestion about the process of changing pistols being modelled. They were going to post it in Stieblers most recent thread but it never materialised. Now I can't find the post but... whilst we're having this new wave of realism related mods and have the talented Stiebler and TDW hard at work, a few questions:
1) What was the process for changing pistols, magnetic to impact and vice versa?
2) How long did this take?
3) Could it be done after flooding the tubes?
In the game we simply flick a switch at any stage of the attack, and it's done instantly. Is this right?
Also, can some kind soul answer my question posted in the NYGM main sticky thread? It's been sat there for days without notice. :wah:
sharkbit
03-21-11, 07:45 AM
From what I understand, changing pistols was more than a simple flick of the switch. The pistol had to be changed with the eel out of the tube which would take some time.
A "personal"realism setting of mine is to set them when the eels are loaded and leave them set that way.
:)
Sailor Steve
03-21-11, 10:18 AM
U-Boat Aces http://www.uboataces.com/weapon-torpedo.shtml asserts that the captain could make the selection just before firing. Unfortunately they give no actual reference and this is the only place I've ever seen this. It has been my understanding that both mechanisms were always on, so 'Magnetic' is the option to use at all times. When they were ordered to disable the magnetic pistols an actual disassembly of the torpedo head was required, and this took an hour or more for each torpedo. This was certainly the American practice.
Someone once posted a picture of this procedure, but it was a long time ago and I was not in a position to download things at the time, so I don't have a copy.
Gargamel
03-21-11, 10:37 AM
SUBSIM Archives FTW:
Apparently Doenitz himself mentioned it in his memoirs that switching the pistosl was a major undertaking, and led to preloading the tubes with a mix of mag and impacts.
http://www.subsim.com/radioroom//archive/index.php/t-82800.html
You can find the direct link here: Page 88 for the quote.
http://books.google.com/books?id=PlvqaxYnBOkC&printsec=frontcover&dq=doenitz+memoirs&hl=en&ei=fHCHTaOjEcO_tgfXsoWxBA&sa=X&oi=book_result&ct=result&resnum=1&ved=0CCkQ6AEwAA#v=onepage&q&f=false
reaper7
03-21-11, 02:27 PM
Somebody made a suggestion about the process of changing pistols being modelled. They were going to post it in Stieblers most recent thread but it never materialised. Now I can't find the post but... whilst we're having this new wave of realism related mods and have the talented Stiebler and TDW hard at work, a few questions:
Here it is, was by drakkhen in the U-Boot_hahd thread.
Say hans,
I was laid up thinking last night about an idea. Now I dont know exactly how adjusting or changing the pistol type was done on a torpedoe(some of the brains I do have is telling me manually). Being that if these things where done before they where loaded and placed in the tubes is a reality most overlooked, but if they could be changed while in the tube then I guess im wrong. But I have a habit of changing the pistol after I have opened the tube. Is there a way to change this to add to your mod. Something like after you opened the tube those button dont work or the weapons officer tells you "the torpedoe is already loaded" when you try to change the pistol or make torpedoe related adjustments?
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