View Full Version : Mods-load order
BossMark
06-03-11, 08:07 AM
Going start a fresh game with these mods so I was just wondering if these are all OK to use together when I activated them via JSGE they was no conflicts
GWX - Axis Mediterranean Aircraft Skins
GWX - Alternative Flotillas
GWX - Enhanced Damage Effects
GWX - Late War Sensors Snorkel Antennas
GWX - Main movie - 'Das Boot'
GWX - No Medals on Crew
GWX - Merged Campaign
Ail Das Boot Officers Mod
Colored_Map
Das Boot Clothes
Captains Log V0.3
data
ManosEvironmentPro v3 (M.E.P v3)
OLC's Modified Searchlight Beams for GWX3
StockStyle_Flag
Ultimate Aircraft Soundmod
No Jawhol
SH-5 Water for GWX 3.0 V0.9 20 Km Atlantic campaign (default)
Merchant_Fleet_Mod_3.2
MFM_v3_Skin_Packs-1
MFM_v3_Skin_Packs-2
Wolfehunters_IXB_U160_V1.1
I am also using SH3 commander
Thanks in advance for any advice :salute:
Bakkels
06-03-11, 09:08 AM
No problems there as far as I can tell. But why would you want to have merged campaign in there? You only need that when you transfer to the Indian Ocean or the Black Sea and really want to travel there for realism. The merged campaign adds a lot of useless loading time otherwise.
Fish In The Water
06-03-11, 11:47 AM
Looks pretty good...
The only ones that look like a potential conflict might be:
ManosEvironmentPro v3 (M.E.P v3) and SH-5 Water for GWX 3.0 V0.9 20 Km Atlantic campaign (default).
That being said, as JSGME didn't flag them, I'd say go ahead and take 'em for a spin! :rock:
frau kaleun
06-03-11, 11:58 AM
MEP and SH5 Water are both environment mods, altho they can be merged to good effect (IMO) you may want to try each one individually first to see exactly what changes each ones makes and what you like or don't like about them before slapping them both onto your game at the same time.
Not sure what exactly you've enabled from the MFM Skin Packs but keep in mind that those mods with extra skins for the MFM are designed to be enabled/disabled for particular date ranges... not enabled all at once for the duration of the war. If you do that you will no doubt end up with one set of skins only for some of his ships as the files in the last pack you enabled will just overwrite everything else.
And ditto what was said above re Merged Campaign, unless you are going to be moving back and forth through different operational areas in the course of a one patrol (or career), you're just adding extra load time and strain on your system for nothing.
Also if you are not playing in the Med, you prolly don't need the Med aircraft skins.
BossMark
06-03-11, 12:07 PM
OK thank you all very much Removed the merge campaign and the MFN skin packs. :salute:
Oh just one more thing is there a mod that gets rid of this very annoying "ship spotted"
frau kaleun
06-03-11, 12:24 PM
Oh just one more thing is there a mod that gets rid of this very annoying "ship spotted"
http://www.subsim.com/radioroom/downloads.php?do=file&id=1654
BossMark
06-03-11, 12:29 PM
Cheers frau kaleun :yeah:
frau kaleun
06-03-11, 12:30 PM
De nada. :)
De nada. :) Hello, There ... talk understandable :O:
frau kaleun
06-03-11, 12:41 PM
Hello, There ... talk understandable :O:
BORK BORK BORK!
Better?
BORK BORK BORK!
Better?:haha:
frau kaleun
06-03-11, 12:44 PM
:haha:
:D :03:
BossMark
06-03-11, 12:50 PM
De nada. :)
My Spanish is a bit rusty it means "you're welcome" ?
Jimbuna
06-03-11, 05:17 PM
You've a fair selection there...I'd only echo the earlier comments regarding the Merged Campaign.
Bakkels
06-03-11, 05:38 PM
I would also recommend:
High-resolution fix:
http://www.subsim.com/radioroom/downloads.php?do=file&id=1092
Waterstreams&Exhaust mod:
http://www.subsim.com/radioroom/downloads.php?do=file&id=1538
and last but not least for pretty explosions and all that, Sh4 effects for sh3:
http://www.subsim.com/radioroom/downloads.php?do=file&id=455
Among some of the ones you already got installed, I always have these three on my mods list. :salute:
Sailor Steve
06-03-11, 05:40 PM
My Spanish is a bit rusty it means "you're welcome" ?
Well, literally it means "it's nothing", but the intent is the same. :sunny:
Bakkels
06-03-11, 05:44 PM
To my knowledge, that was Italian, not Spanish :03:
frau kaleun
06-03-11, 07:04 PM
Possibly, but "BORK BORK BORK!" is definitely Swedish.
http://www.youtube.com/watch?v=sY_Yf4zz-yo
:O:
Bakkels
06-03-11, 07:18 PM
Waaaah! I love that guy! "Chicky in the basky bork bork" :har:
Almost as good as Waldorf & Statler.
"Statler: This is a very moving moment.
Waldorf: Yeah; I wish they'd move it to Pittsburgh!"
Sailor Steve
06-03-11, 09:18 PM
To my knowledge, that was Italian, not Spanish :03:
"De nada" is definitely Spanish. The Italian equivalent would be "di niente".
BossMark
06-04-11, 12:24 AM
I would also recommend:
High-resolution fix:
http://www.subsim.com/radioroom/downloads.php?do=file&id=1092
Waterstreams&Exhaust mod:
http://www.subsim.com/radioroom/downloads.php?do=file&id=1538
and last but not least for pretty explosions and all that, Sh4 effects for sh3:
http://www.subsim.com/radioroom/downloads.php?do=file&id=455
Among some of the ones you already got installed, I always have these three on my mods list. :salute:
Thanks Bakkels I will take a look at these. And De nada is Spanish :DL
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