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View Full Version : Flags & Antenna mods


Bakkels
04-23-11, 05:59 PM
Now I've tried a number of mods (GWXFlags&Pennants, and two other ones I forgot the names of). They make you able to raise your flag and antenna and pennants.
Now raising the flag and antenna always works, but they never automatically lower, although the description of some of these mods do claim that whenever you dive, the flag and antenna will automatically lower. My question is; is there actually a mod out there that works? Or do I need to change something in the command_en file?

Because when I activate the mod, Jsgme says GWX Integrated Orders already changed the commands_en file. However I have used Winmerge to change this file many times, but still no automatic lowering of flags or antenna...

Sailor Steve
04-23-11, 07:48 PM
I use the DFA Flags & Pennants 2010 mod, and whenever I hit the P key I see the loop antenna go down and the flag disappear, so I know that one works.

Fish In The Water
04-23-11, 07:58 PM
...although the description of some of these mods do claim that whenever you dive, the flag and antenna will automatically lower.

The DFa mod does it for me, (auto lower during dive that is)... :yep:

Bakkels
04-23-11, 08:09 PM
Thanks, but that was the one I already use :cry: Whenever I have my flags and antenna up, and I dive and go to the surface again, the antenna and flag are both still up but not moving. They're frozen.
Are you guys using GWX Integrated orders too?
Because IIRC that's the only mod that Jsgme warns me about that could conflict with this one...

Fish In The Water
04-23-11, 08:38 PM
Are you guys using GWX Integrated orders too?


Nope...

The only conflict I get is with FM Interiors, but it's fairly easy to iron out by editing the 'Commands_en.cfg' file.

frau kaleun
04-23-11, 08:49 PM
I wouldn't recommend letting any mod overwrite another mod's version of the Commands cfg files, unless you know for certain that the new version is compatible with both mods. If not, you're going to lose entries in those files that are required for the proper working of one mod or the other.

Many mods that use those files include instructions for manually editing your existing ones to include what they need without overwriting what you already have.


Once you get the hang of it, it's not that difficult to compare different versions of those files, and do the manual editing that will include everything each mod needs. (Unless they use commands that conflict with each other, which is something I haven't encountered so far *knock wood*).

Bakkels
04-23-11, 09:10 PM
Yeah well, that's the thing; I used Winmerge to compare both the command_en from the DfaFlag_Pennant mod, and the command_en as it is before installing that mod. Because JSGME pointed out command_en as a possible mod conflict with GWX Integrated Orders.

So I took the additions that Dfa_Flag_Pennant makes (it only adds lines, it doesn't really conflict with anything) and copied them over with WinMerge. But still, my flag and antenna don't automatically lower..

frau kaleun
04-23-11, 09:27 PM
Yeah well, that's the thing; I used Winmerge to compare both the command_en from the DfaFlag_Pennant mod, and the command_en as it is before installing that mod. Because JSGME pointed out command_en as a possible mod conflict with GWX Integrated Orders.

So I took the additions that Dfa_Flag_Pennant makes (it only adds lines, it doesn't really conflict with anything) and copied them over with WinMerge. But still, my flag and antenna don't automatically lower..

Ah, I'm in the process of doing the same thing with several versions of those files... including some of Anvart's flags and whatnot.

I haven't played with any of the mods yet, but if you've successfully merged the files there should be no issues stemming from missing or overwritten commands. :hmmm:

Salvadoreno
04-23-11, 11:12 PM
I was told spefically not to merge gwx intergrated orders and df flags and antenna mod. Causes the exact problems you listed

Anvart
04-24-11, 08:03 AM
As SailorSteve said, the current version is GWX_DFa-Flag&Pens_2010 ...
http://www.subsim.com/radioroom/showthread.php?t=165617&highlight=DFA_Flags%26amp%3BPennants_2010
...
http://www.mediafire.com/file/45hd8r9hl6g1spt/GWX_DFa-Flag%26Pens_2010.7z
...
If you have correctly installed mod and (if necessary) if you have correctly adapted mod, problems are absent...
It can be done by anyone, who understands the role of the mod files...

frau kaleun
04-24-11, 09:40 AM
The updated mod Anvart refers to has a patch for Integrated Orders compatibility. :yep:

Bakkels
04-24-11, 10:06 AM
I never really read the entire post of the Dfa_Flags mod, so never saw the patch for integrated orders.... :nope: Shame on me!
Thanks once again Frau Kaleun, I'll try it right away :up:

Bakkels
04-24-11, 11:06 AM
It still doesn't work. Installed everything following the instrucitons Dfa_Flags&Pens first, then Integrated Orders, than the patch, but I still get the 'frozen flag' syndrome. Well I guess I'll have to manually lower the flag before diving then...

frau kaleun
04-24-11, 11:16 AM
The Integrated Orders Patch is for GWX_DFa-Flag&Pens_2010. If you are using some earlier or different version of a flags and pennants mod, that patch is not designed for it.

Anvart
04-24-11, 12:33 PM
Show list (and order) of attached mods.

Bakkels
04-24-11, 09:27 PM
The Integrated Orders Patch is for GWX_DFa-Flag&Pens_2010. If you are using some earlier or different version of a flags and pennants mod, that patch is not designed for it.

Thanks, but I know that; I have that exact version running. :03:

Show list (and order) of attached mods.

I might be playing a U-boat captain, that doesn't mean I like to take orders in real life. :hmmm:
Nevertheless I'll list my mods here.
Some mods are greyed out, but for example 'Life boats and debris' and 'Rbs Sh4 effects' are grey, because they're both patched by the 'rbs3 with lifeboat' mod. Same goes for most of the rest. (And yes Frau, one mod is named after you :03:) At the bottom you find the three mods that my problem seems to be about (again, two of them are greyed out because they are patched by the 'patch integrated orders' mod):

http://img856.imageshack.us/img856/3051/modsw.jpg

frau kaleun
04-24-11, 10:17 PM
Completely unrelated, but I don't know if you saw the other thread where this was mentioned... that Mutant Environment mod is 20km, and the Sensors.dat in No Continuous Ship Spotted is not set up for a 20km environment unless you've manually edited the values for Visual sensors.

Which means that altho the horizon may be 20km away, your WO is essentially blind for the last 4-5 km of that, since IIRC the No Cont Ship Spotted Sensors.dat is set up for a 16km environment and the maximum visual range is set in accordance with that.

Fish In The Water
04-25-11, 02:31 AM
Just looking at your mod list, I'm wondering if GWX used DD's Open Hatch version 3.09? If so, there's a compatibility patch for DFa Flags for it as well...

Not sure if that's your problem, but I'd check that first.

File located here:

ftp://Maik@hartmuthaas.no-ip.org/Volume_1/Sharing/SH3COMMUNITYMODS/ANVART/Patch_compat_2_DD_OH_V3.09.7z

Username: Maik
Password: Woelfe

Bakkels
04-25-11, 09:34 AM
Which means that altho the horizon may be 20km away, your WO is essentially blind for the last 4-5 km of that, since IIRC the No Cont Ship Spotted Sensors.dat is set up for a 16km environment and the maximum visual range is set in accordance with that.

I know, I manually changed the ai_sensors and sensors files :up:


Just looking at your mod list, I'm wondering if GWX used DD's Open Hatch version 3.09? If so, there's a compatibility patch for DFa Flags for it as well...


Hm, that could be a problem. I'll disable the GWX open hatch mod and try with DD's and the patch. Thanks.

frau kaleun
04-25-11, 10:13 AM
I know, I manually changed the ai_sensors and sensors files :up:

:salute:

Hm, that could be a problem. I'll disable the GWX open hatch mod and try with DD's and the patch. Thanks.

Just be aware that DD's Open Hatch only works for certain boats, I think only the VIIs and IXs. :DL

Bakkels
04-25-11, 11:39 AM
Woohoo! It finally works. Seems like in some weird way, the GWX Open Hatch was the problem. I installed DD's Open Hatch, and with the right patches installed it now works. Thanks for the help!

Fish In The Water
04-25-11, 03:24 PM
Woohoo! It finally works. Seems like in some weird way, the GWX Open Hatch was the problem. I installed DD's Open Hatch, and with the right patches installed it now works. Thanks for the help!

You're welcome...

Great to hear you got it running! :woot: