View Full Version : Aces' New Stuff Movie Preview
http://img651.imageshack.us/img651/3231/newsfromthemoddingfront.jpg
Hi Chaps,
To keep you amused till they are released, no BAFTA for this but it does what it says on the tin :)
http://img690.imageshack.us/img690/7782/file6010.mp4
Kind regards
Aces
Hans Witteman
04-16-11, 01:24 PM
Hi Aces,
Beautiful work mate we can see that a lot of work went into that mod keep them coming:salute:
Best regards Hans
Magic1111
04-16-11, 02:23 PM
Hi Aces !
Really awesome work mate !!! :rock::rock::rock:
Best regards,
Magic:salute:
Fish In The Water
04-16-11, 03:41 PM
Great idea, thanks for the preview! :sunny:
brett25
04-16-11, 06:41 PM
nice, looks great, real immersive:salute:
Jimbuna
04-16-11, 06:45 PM
Nice one.
http://img17.imageshack.us/img17/2088/moviepreviewyoutube.jpg
Thanks chaps,
Super Pens v5, final testing tonight, Super Turms v5, I expect to finish by mid-week hopefully.
New link to movie on Youtube:
http://www.youtube.com/watch?v=r5-FGsMxznQ
As you can see I've mixed four different uniform variations into the crew on deck model, some men wear a grey uniform, some wear grey leather jackets, some wear blue uniform and one wears black leather jacket. I'm also (again) releasing all u-boat textures, emblem textures, uniform textures and pennant textures used in the Pens mod so that users can change these if they wish.
I'm also releasing the crew on deck uniform textures as part of the Super Turms mod with different names so that they can be changed independantly of the Super Pens mod if wished.
Kind regards to all.
Aces
Edit: Actually it takes a long time to work on these mods as, on the average weekday evening after work, food etc. I only get one, maybe an absolute maximum of two careers starts/loads to test as it takes about 30 minutes all being well to load a career game and that doesn't leave much time for actually working on the mods :). Unfortunately I have to have the campaign layer to test both mods so I cannot take any shortcuts using MBFL mod in testing the Super Turms mod this time. My best time to work are the weekends as I have more time than in the week. I'd love a campaign layer that just features St. Nazaire if that was possible eg. no ship movements only the ports, that would probably help a lot in speeding loading.
Fish In The Water
04-18-11, 03:31 AM
As you can see I've mixed four different uniform variations into the crew on deck... I'm also (again) releasing... uniform textures... so that users can change these if they wish.
Nice to have flexibility in this regard...
Thanks for going the extra mile! :up:
Jimbuna
04-18-11, 08:28 AM
That looks real cool....if only the buggas wouldn't use they're binoculars until they cleared the inner harbour (wishful thinking).
I'd like to stop the seagulls flying into the sub pens.
Jimbuna
04-18-11, 09:04 AM
Yeah I remember we looked at that but didn't meet with any success.
Not saying it isn't doable mind but we simply couldn't hold up all the development for what was downgraded to a minor nuisance.
Not really a problem, might install an automatic scatter gun or two in the pens entrances :)
irish1958
04-18-11, 06:27 PM
Really great work.
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