rudewarrior
04-26-11, 10:43 PM
Hi Everyone,
I am having a mod conflict somewhere. When ships explode, sometimes some of the debris flying off has a weird problem. I can't reproduce it every time. The best way I can describe it is that the debris flies up in the air leaving a trail of reddish-brown squares that are at various angles. I suspect they are supposed to be simulating a trail of smoke or fire puffs left by burning debris flying through the air. It looks really odd. Right now the best I can do is to post my mod list below, and I am hoping that a modding expert is able to recognize where the conflict is occurring.
Just an FYI this mod list is heavily based on fitzcarraldo's mod list posted here (http://www.subsim.com/radioroom/showpost.php?p=1519688&postcount=265).
This problem looks like the debris is ripping holes in the space-time continuum. It's really stressing my crew out.:doh: Is there any suggestion that you guys could offer?
If you need screen shots, I'll work on getting some in the meantime.
Thanx in advance for the help.
00_GWX - 16km Atmosphere
00_GWX - Enhanced Damage Effects
00_GWX - Main movie - 'Das Boot'
00_GWX - Open Hatch Mod
01_Rbs1_SH4_Effects_GWX_30_71
02_LifeBoats&Debris_v4
03_Rbs3withlifeboat
04_Rbs2withbuoyance
05_Wooden_Lifeboats_Mod_1.1
06_Wilhemshafen,St Naz,Schluese and xtra ships V6
07_GWX_DFa-Flag&Pens_2010
08_FM30_UpDown_final
09_FM_NewInterior_V1.0
10_Conning Tower open Hatch TestFMfood
11_Thomsen's Sound Pack V3.2cg
12_BritishAsdicMkIFinal
13 LRT v2.01 Final
14_Urfischs_ModStrike_Beta1
15_Waterstream+Exhaust Combi V2.3 for GWX3
16_New Uboat Guns 1.2
17_WAC4.1 SubPen_animated_18.02.2010
18_Unofficial_rockets_fix_GWX3.0
19_No continuous 'Ship spotted' V1.2 for GWX3+Rubinis RocketFix
20_Aces' Multimod compatability fix release v1.0
21_MaGui F
22_CT_FM_NI_Fix_for_MaGui F
23_Merchant_Fleet_Mod_3.2
MaG_blue recmanual for MaGui F
MaG_German Images for MaGui F
MaG_optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui F
MaG_pascal_damage_screen
MaG_RED Filters on Scopes+Binoculars for MaGui F
MaG_TorpedoSolutionButton for MaGui F (NYGM-GWX-WAC)
MaG1_h.sie's Colored Hull Integrity Indicator
UNI_Aces Hi Res Uniforms and Medals Mk 2
UNI1_Evan82's Uniforms II
AUD_Das Boot Sound Mod + No Ring Ring
AUD_Diesel Startup Sequence for FM Engine Room
AUD_Real Depth Charge
LSH3_V5.1_ENV_MEP2a-Dark-Nights
LSH3_V5.1_ENV_MEP2b-FSF-for-Dark-Nights
END_4GB Patch
END_b25_SF_Grass_Full_V2
END_Combat Radio Frequency
END_Commands
END_Conus' Historically Accurate U-boat Emblems 1.0
END_Elite U-boat Binoculars
END_Flags_enlighten
END_Gramophone
END_Ice Age
END_New_clearsky_clouds
END_OLC's Modified Searchlight Beams for GWX3
END_Pascal_Port_People
END_Q Ship mod GWX3.0
END_Radio Log
END_Rapt0r's Das Boot Interior
END_Rapt0r's Instruments V3.5+Dönitz Fly
END_Res Fix
END_Subphones
END_Torpedo damage Final ver2.0
END_WB's Deck Gun Range
END_WB's Decks Awash + Fuel Economy
SH3 Cmdr_Compulsory U-boat Headdress
SH3 Cmdr_GWX Files
SH3 Cmdr_MFM Skins
SH3 Cmdr_Radio Room Photo Randomizer
SH3 Cmdr_Random Intro Screen
SH3 Cmdr_Ship Names 0411+Q Ships
SH3 Cmdr1_WBNN Warning Orders
S&O_Type VIIb
I am having a mod conflict somewhere. When ships explode, sometimes some of the debris flying off has a weird problem. I can't reproduce it every time. The best way I can describe it is that the debris flies up in the air leaving a trail of reddish-brown squares that are at various angles. I suspect they are supposed to be simulating a trail of smoke or fire puffs left by burning debris flying through the air. It looks really odd. Right now the best I can do is to post my mod list below, and I am hoping that a modding expert is able to recognize where the conflict is occurring.
Just an FYI this mod list is heavily based on fitzcarraldo's mod list posted here (http://www.subsim.com/radioroom/showpost.php?p=1519688&postcount=265).
This problem looks like the debris is ripping holes in the space-time continuum. It's really stressing my crew out.:doh: Is there any suggestion that you guys could offer?
If you need screen shots, I'll work on getting some in the meantime.
Thanx in advance for the help.
00_GWX - 16km Atmosphere
00_GWX - Enhanced Damage Effects
00_GWX - Main movie - 'Das Boot'
00_GWX - Open Hatch Mod
01_Rbs1_SH4_Effects_GWX_30_71
02_LifeBoats&Debris_v4
03_Rbs3withlifeboat
04_Rbs2withbuoyance
05_Wooden_Lifeboats_Mod_1.1
06_Wilhemshafen,St Naz,Schluese and xtra ships V6
07_GWX_DFa-Flag&Pens_2010
08_FM30_UpDown_final
09_FM_NewInterior_V1.0
10_Conning Tower open Hatch TestFMfood
11_Thomsen's Sound Pack V3.2cg
12_BritishAsdicMkIFinal
13 LRT v2.01 Final
14_Urfischs_ModStrike_Beta1
15_Waterstream+Exhaust Combi V2.3 for GWX3
16_New Uboat Guns 1.2
17_WAC4.1 SubPen_animated_18.02.2010
18_Unofficial_rockets_fix_GWX3.0
19_No continuous 'Ship spotted' V1.2 for GWX3+Rubinis RocketFix
20_Aces' Multimod compatability fix release v1.0
21_MaGui F
22_CT_FM_NI_Fix_for_MaGui F
23_Merchant_Fleet_Mod_3.2
MaG_blue recmanual for MaGui F
MaG_German Images for MaGui F
MaG_optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui F
MaG_pascal_damage_screen
MaG_RED Filters on Scopes+Binoculars for MaGui F
MaG_TorpedoSolutionButton for MaGui F (NYGM-GWX-WAC)
MaG1_h.sie's Colored Hull Integrity Indicator
UNI_Aces Hi Res Uniforms and Medals Mk 2
UNI1_Evan82's Uniforms II
AUD_Das Boot Sound Mod + No Ring Ring
AUD_Diesel Startup Sequence for FM Engine Room
AUD_Real Depth Charge
LSH3_V5.1_ENV_MEP2a-Dark-Nights
LSH3_V5.1_ENV_MEP2b-FSF-for-Dark-Nights
END_4GB Patch
END_b25_SF_Grass_Full_V2
END_Combat Radio Frequency
END_Commands
END_Conus' Historically Accurate U-boat Emblems 1.0
END_Elite U-boat Binoculars
END_Flags_enlighten
END_Gramophone
END_Ice Age
END_New_clearsky_clouds
END_OLC's Modified Searchlight Beams for GWX3
END_Pascal_Port_People
END_Q Ship mod GWX3.0
END_Radio Log
END_Rapt0r's Das Boot Interior
END_Rapt0r's Instruments V3.5+Dönitz Fly
END_Res Fix
END_Subphones
END_Torpedo damage Final ver2.0
END_WB's Deck Gun Range
END_WB's Decks Awash + Fuel Economy
SH3 Cmdr_Compulsory U-boat Headdress
SH3 Cmdr_GWX Files
SH3 Cmdr_MFM Skins
SH3 Cmdr_Radio Room Photo Randomizer
SH3 Cmdr_Random Intro Screen
SH3 Cmdr_Ship Names 0411+Q Ships
SH3 Cmdr1_WBNN Warning Orders
S&O_Type VIIb