![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
|
![]()
Hi Everyone,
I am having a mod conflict somewhere. When ships explode, sometimes some of the debris flying off has a weird problem. I can't reproduce it every time. The best way I can describe it is that the debris flies up in the air leaving a trail of reddish-brown squares that are at various angles. I suspect they are supposed to be simulating a trail of smoke or fire puffs left by burning debris flying through the air. It looks really odd. Right now the best I can do is to post my mod list below, and I am hoping that a modding expert is able to recognize where the conflict is occurring. Just an FYI this mod list is heavily based on fitzcarraldo's mod list posted here. This problem looks like the debris is ripping holes in the space-time continuum. It's really stressing my crew out. ![]() If you need screen shots, I'll work on getting some in the meantime. Thanx in advance for the help. 00_GWX - 16km Atmosphere 00_GWX - Enhanced Damage Effects 00_GWX - Main movie - 'Das Boot' 00_GWX - Open Hatch Mod 01_Rbs1_SH4_Effects_GWX_30_71 02_LifeBoats&Debris_v4 03_Rbs3withlifeboat 04_Rbs2withbuoyance 05_Wooden_Lifeboats_Mod_1.1 06_Wilhemshafen,St Naz,Schluese and xtra ships V6 07_GWX_DFa-Flag&Pens_2010 08_FM30_UpDown_final 09_FM_NewInterior_V1.0 10_Conning Tower open Hatch TestFMfood 11_Thomsen's Sound Pack V3.2cg 12_BritishAsdicMkIFinal 13 LRT v2.01 Final 14_Urfischs_ModStrike_Beta1 15_Waterstream+Exhaust Combi V2.3 for GWX3 16_New Uboat Guns 1.2 17_WAC4.1 SubPen_animated_18.02.2010 18_Unofficial_rockets_fix_GWX3.0 19_No continuous 'Ship spotted' V1.2 for GWX3+Rubinis RocketFix 20_Aces' Multimod compatability fix release v1.0 21_MaGui F 22_CT_FM_NI_Fix_for_MaGui F 23_Merchant_Fleet_Mod_3.2 MaG_blue recmanual for MaGui F MaG_German Images for MaGui F MaG_optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui F MaG_pascal_damage_screen MaG_RED Filters on Scopes+Binoculars for MaGui F MaG_TorpedoSolutionButton for MaGui F (NYGM-GWX-WAC) MaG1_h.sie's Colored Hull Integrity Indicator UNI_Aces Hi Res Uniforms and Medals Mk 2 UNI1_Evan82's Uniforms II AUD_Das Boot Sound Mod + No Ring Ring AUD_Diesel Startup Sequence for FM Engine Room AUD_Real Depth Charge LSH3_V5.1_ENV_MEP2a-Dark-Nights LSH3_V5.1_ENV_MEP2b-FSF-for-Dark-Nights END_4GB Patch END_b25_SF_Grass_Full_V2 END_Combat Radio Frequency END_Commands END_Conus' Historically Accurate U-boat Emblems 1.0 END_Elite U-boat Binoculars END_Flags_enlighten END_Gramophone END_Ice Age END_New_clearsky_clouds END_OLC's Modified Searchlight Beams for GWX3 END_Pascal_Port_People END_Q Ship mod GWX3.0 END_Radio Log END_Rapt0r's Das Boot Interior END_Rapt0r's Instruments V3.5+Dönitz Fly END_Res Fix END_Subphones END_Torpedo damage Final ver2.0 END_WB's Deck Gun Range END_WB's Decks Awash + Fuel Economy SH3 Cmdr_Compulsory U-boat Headdress SH3 Cmdr_GWX Files SH3 Cmdr_MFM Skins SH3 Cmdr_Radio Room Photo Randomizer SH3 Cmdr_Random Intro Screen SH3 Cmdr_Ship Names 0411+Q Ships SH3 Cmdr1_WBNN Warning Orders S&O_Type VIIb |
![]() |
![]() |
![]() |
#2 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
|
![]()
Sorry this is off topic. But how exactlly did u install wbwarningorders in sh3 commander. It says install via jsgme in sh3 commander but that didn't sound right
|
![]() |
![]() |
![]() |
#3 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
|
![]() |
![]() |
![]() |
![]() |
#4 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
|
![]()
I'd start with:
00_GWX - Enhanced Damage Effects and 01_Rbs1_SH4_Effects_GWX_30_71 As the first two suspects. Try disabling one and then see if you can replicate the issue. If it still happens, I'd look for any other mod that place a .dat file(s) in the Library folder. Good luck! ![]() |
![]() |
![]() |
![]() |
#5 |
Ace of the Deep
![]() |
![]()
Good heavens !!!, I forgot about this mod "Aces Hi Res Uniforms and Medals Mk 2" I made this years ago
![]() Best regards Aces
__________________
Gamefront: http://tinyurl.com/bpbaeyl Mediafire: http://tinyurl.com/bn2aoqt YouTube: http://tinyurl.com/clvy94f RSS Feed: http://tinyurl.com/cpbbqv9 Blog: http://tinyurl.com/cv44x82 ![]() |
![]() |
![]() |
![]() |
#6 | |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
|
![]() Quote:
Try disabling this one and see if the problem goes away.
__________________
![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
|
![]() |
![]() |
![]() |
#7 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
|
![]()
Well I'm running that 'rbs1_sh4' mod too without any problems (accept a small lag in fps) and my graphics card is 5 years old (ATI X1600 Pro).
But like Fish in the water said; it might very well be conflicting with the 'GWX enhanced damage' mod.
__________________
My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
![]() |
![]() |
![]() |
#8 |
Black Magic
![]() |
![]()
I can almost guarantee it is because my mod and the GWX use their own Zones.cfg files. They are not the same.
|
![]() |
![]() |
![]() |
#9 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
|
![]() Quote:
I put SH3 Commander in my GWX folder (alongside the data folder). This way I can enable Cmdr mods along with my other mods. If I ever have to completely reinstall, it helps me remember what I have done with SH3 Commander to make it work. So it is in the cfg file such that when enabled with JSGME, it goes into SH3 Commander in the proper place. |
|
![]() |
![]() |
![]() |
#10 | |
Rear Admiral
![]() |
![]() Quote:
Or you can just install JSGME in your Commander folder if you already have it installed somewhere else on your hard drive. |
|
![]() |
![]() |
![]() |
#11 |
Rear Admiral
![]() |
![]()
Wait wait wait.....
This is the SH3 mod forum right? I didn't click on the SH5 mod forum by accident did i? ![]() |
![]() |
![]() |
![]() |
#12 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
|
![]() Quote:
I find it streamlines the enabling process and as you said it makes it easier to pinpoint where everything goes. ![]() |
|
![]() |
![]() |
![]() |
#13 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
|
![]()
Hey guys,
Just want to say thanks for all the help and reaffirm how truly badass all the modders on this forum are. I didn't realize how much I had been missing, and all I can say is wow! ![]() All of the work you guys have put in has really made this game go from awesome to awesomest! I have one final issue that I noticed. It seems that when I fire the deck gun and a hit scores, a square area appears like it is masked over the target. It covers the ship completely, and is slightly lighter in brightness than everything it overlays. It looks like it may have to appear in order to conduct the animation. It doesn't look bad per se, it is just noticeable. I don't even know if it can be fixed, and, quite frankly, if it can't be I'm not going to cry about it. It really is a minor inconvenience, but if anyone has any suggestions or ideas, please let me know. My hat's off to you guys!!! ![]() |
![]() |
![]() |
![]() |
|
|