![]() |
Let's play "Guess the mod conflict!"
Hi Everyone,
I am having a mod conflict somewhere. When ships explode, sometimes some of the debris flying off has a weird problem. I can't reproduce it every time. The best way I can describe it is that the debris flies up in the air leaving a trail of reddish-brown squares that are at various angles. I suspect they are supposed to be simulating a trail of smoke or fire puffs left by burning debris flying through the air. It looks really odd. Right now the best I can do is to post my mod list below, and I am hoping that a modding expert is able to recognize where the conflict is occurring. Just an FYI this mod list is heavily based on fitzcarraldo's mod list posted here. This problem looks like the debris is ripping holes in the space-time continuum. It's really stressing my crew out.:doh: Is there any suggestion that you guys could offer? If you need screen shots, I'll work on getting some in the meantime. Thanx in advance for the help. 00_GWX - 16km Atmosphere 00_GWX - Enhanced Damage Effects 00_GWX - Main movie - 'Das Boot' 00_GWX - Open Hatch Mod 01_Rbs1_SH4_Effects_GWX_30_71 02_LifeBoats&Debris_v4 03_Rbs3withlifeboat 04_Rbs2withbuoyance 05_Wooden_Lifeboats_Mod_1.1 06_Wilhemshafen,St Naz,Schluese and xtra ships V6 07_GWX_DFa-Flag&Pens_2010 08_FM30_UpDown_final 09_FM_NewInterior_V1.0 10_Conning Tower open Hatch TestFMfood 11_Thomsen's Sound Pack V3.2cg 12_BritishAsdicMkIFinal 13 LRT v2.01 Final 14_Urfischs_ModStrike_Beta1 15_Waterstream+Exhaust Combi V2.3 for GWX3 16_New Uboat Guns 1.2 17_WAC4.1 SubPen_animated_18.02.2010 18_Unofficial_rockets_fix_GWX3.0 19_No continuous 'Ship spotted' V1.2 for GWX3+Rubinis RocketFix 20_Aces' Multimod compatability fix release v1.0 21_MaGui F 22_CT_FM_NI_Fix_for_MaGui F 23_Merchant_Fleet_Mod_3.2 MaG_blue recmanual for MaGui F MaG_German Images for MaGui F MaG_optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui F MaG_pascal_damage_screen MaG_RED Filters on Scopes+Binoculars for MaGui F MaG_TorpedoSolutionButton for MaGui F (NYGM-GWX-WAC) MaG1_h.sie's Colored Hull Integrity Indicator UNI_Aces Hi Res Uniforms and Medals Mk 2 UNI1_Evan82's Uniforms II AUD_Das Boot Sound Mod + No Ring Ring AUD_Diesel Startup Sequence for FM Engine Room AUD_Real Depth Charge LSH3_V5.1_ENV_MEP2a-Dark-Nights LSH3_V5.1_ENV_MEP2b-FSF-for-Dark-Nights END_4GB Patch END_b25_SF_Grass_Full_V2 END_Combat Radio Frequency END_Commands END_Conus' Historically Accurate U-boat Emblems 1.0 END_Elite U-boat Binoculars END_Flags_enlighten END_Gramophone END_Ice Age END_New_clearsky_clouds END_OLC's Modified Searchlight Beams for GWX3 END_Pascal_Port_People END_Q Ship mod GWX3.0 END_Radio Log END_Rapt0r's Das Boot Interior END_Rapt0r's Instruments V3.5+Dönitz Fly END_Res Fix END_Subphones END_Torpedo damage Final ver2.0 END_WB's Deck Gun Range END_WB's Decks Awash + Fuel Economy SH3 Cmdr_Compulsory U-boat Headdress SH3 Cmdr_GWX Files SH3 Cmdr_MFM Skins SH3 Cmdr_Radio Room Photo Randomizer SH3 Cmdr_Random Intro Screen SH3 Cmdr_Ship Names 0411+Q Ships SH3 Cmdr1_WBNN Warning Orders S&O_Type VIIb |
Sorry this is off topic. But how exactlly did u install wbwarningorders in sh3 commander. It says install via jsgme in sh3 commander but that didn't sound right
|
Quote:
|
Quote:
00_GWX - Enhanced Damage Effects and 01_Rbs1_SH4_Effects_GWX_30_71 As the first two suspects. Try disabling one and then see if you can replicate the issue. If it still happens, I'd look for any other mod that place a .dat file(s) in the Library folder. Good luck! :sunny: |
Good heavens !!!, I forgot about this mod "Aces Hi Res Uniforms and Medals Mk 2" I made this years ago :).
Best regards Aces |
Quote:
Try disabling this one and see if the problem goes away. |
Well I'm running that 'rbs1_sh4' mod too without any problems (accept a small lag in fps) and my graphics card is 5 years old (ATI X1600 Pro).
But like Fish in the water said; it might very well be conflicting with the 'GWX enhanced damage' mod. |
Quote:
|
Quote:
Quote:
|
Quote:
Or you can just install JSGME in your Commander folder if you already have it installed somewhere else on your hard drive. |
Wait wait wait.....
This is the SH3 mod forum right? I didn't click on the SH5 mod forum by accident did i? :O: |
Quote:
|
Quote:
|
Quote:
|
Looks like I found the problem. Urfisch's mod overwrites the particles.dat and Materials.dat files in the Library folder. In each case the files were slightly smaller in size than the Racerboy mod. So I put the Racerboy versions back in, and I get nice firey explosions with no rends in the space-time continuum. Flat earthers be damned! It looks like the laws of Physics will live to see another day!:know:
|
All times are GMT -5. The time now is 02:50 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.