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Aces
04-18-11, 04:57 AM
Hi folks,

I don't know if this is possible but I need a mod that would help me speed up testing my mods.

I love the MBFL mod that substitutes empty campaign layers but cannot use it in testing my latest mods. What I require, if it is possible, is a mod that lets me start in St.Nazaire but contains no ship traffic, harbour traffic or anything else in the campaign world or the most minimal campaign required. I'm hoping that such a mod would drastically shorten loading game times as the MBFL mod does.

Forgive my ignorance but I have little knowledge of the campaign structure. Sure hope it might be possible it could, quite literally, save me hours in the long run.

Thanks and best regards

Aces

DivingDuck
04-18-11, 05:05 AM
Moin Aces,

have you tried to create a single mission placing your sub right in the harbor of St.Nazaire (with MBFL enabled)?

Regards,
DD

Aces
04-18-11, 05:07 AM
Good morning my friend, good to see you back.

I haven't tried that idea, would the port still appear without the campaign.

I can't believe that I have been stupid enough not to think of this idea. If it works it'll save me many hours/

Thanks mate.

Cheers

Aces

DivingDuck
04-18-11, 05:14 AM
IIRC you even hear the music play in SHIV when you go to the locations of the SHIII u-boat bases, although no harbor installations will show up. Lazy devs. :woot: So, I can not imagine any reason for it to hide (in SHIII). ;)


Just give it a try!

Thanks for the welcome,
DD

Aces
04-18-11, 05:21 AM
Excellent, many thanks.

All the best mate.

Aces

Wreford-Brown
04-18-11, 05:21 AM
I'm not sure if you use GWX but if you enable the Black Sea campaign it will drastically reduce load times (mine went down from 9 mins to 3). IIRC it leaves the Land layer alone so St Naz should appear as it usually does but without ships and aircraft.

If you let us know what you're testing (St Naz land units? Ships? terrain? U-boat changes?) there may be other ways to skin the cat...

Aces
04-18-11, 06:07 AM
Thanks very much mate,

All I need is the port of St.Naziare so that I can test my new St.Nazaire Super Pens v5 mod. So the land layer and only St.Naziare if this is possible. I can then setout from there and test the new pens version as well and my new Super Turms version.

Oh and I'm using GWX3.

Cheers and thanks mate

Aces

Wreford-Brown
04-18-11, 06:56 AM
In which case:
Use the _SCR from GWX Black Sea campaign.
Use the _LND from GWX regular campaign.
Delete the content of GWX Black Sea Campaign_RND (Backup Campaign_RND, Open Mission Editor, open campaign_RND, highlight all, 'Del', 'Save As...', Campaign_RND).

Enable via JSGME.

It'll take about five minutes to put this together when I get back from work so if you can wait until this evening I can knock it together for you.

Aces
04-18-11, 07:00 AM
Thanks mate, that's very kind of you.

Yes please, that'll be a great help.

Cheers and regards

Aces

sharkbit
04-18-11, 07:11 AM
I know there is a mod out there that has blank campaign layers for testing mods and the like. I have it on my computer at home though and I'm at work now.
I searched around a bit and can't seem to find it. I'll look this afternoon if Wreford hasn't hooked you up.

:)

Aces
04-18-11, 07:13 AM
Hi mate,

Thanks, that's the MBFL mod, I have it but cannot use it to test my latest mods.

Kind regards

Aces

Wreford-Brown
04-18-11, 07:27 AM
Thanks mate, that's very kind of you.

Yes please, that'll be a great help.

Cheers and regards

Aces

Are you using GWX Gold on it's own or with bbw's St Naz + Schleuse?

Aces
04-18-11, 07:32 AM
I'm using GWX3 Gold plus GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5 then my super Pens mod (which changes St.Nazaire.dat, Harbor_Kit.dat and Harbor_Kit.dsd).

Cheers

Aces

sharkbit
04-18-11, 09:56 AM
Aces:
Will this work?
http://www.subsim.com/radioroom/downloads.php?do=file&id=1082

:)

Aces
04-18-11, 09:59 AM
I don't think so mate but I have downloaded it just in case.

Thank you for looking for me.

Kind regards

Aces