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Kip336
05-28-11, 01:48 AM
After playing stock SH3 for years, and adding GWX into the mix a few months back, I'm starting to get more and more interested in throwing in more mods to make SH3 even more immersible, realistic and enjoyable

So far I'm running
GWX 3.0
Magui F (Final version)
TMT v2

And I'm about to test out the FM/DD New Interior mod My computer doesn't like that mod.

Any tips on mods I should try out? I'm going for realism here. I've already spent countless of boring shifts at work with reading up on manual plotting and targetting!

fitzcarraldo
05-28-11, 04:01 PM
After playing stock SH3 for years, and adding GWX into the mix a few months back, I'm starting to get more and more interested in throwing in more mods to make SH3 even more immersible, realistic and enjoyable

So far I'm running
GWX 3.0
Magui F (Final version)
TMT v2

And I'm about to test out the FM/DD New Interior mod My computer doesn't like that mod.

Any tips on mods I should try out? I'm going for realism here. I've already spent countless of boring shifts at work with reading up on manual plotting and targetting!

Only for your information, my actual JSGME list:

Generic Mod Enabler - v2.6.0.157
[C:\SH3\MODS]

GWX - Late War Sensors Snorkel Antennas
GWX - VIIC41 Player Sub
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
LifeBoats&Debris_v4
Wooden_Lifeboats_Mod_1.1
New Uboat Guns 1.2
Waterstream+Exhaust Combi V2.3 for GWX3
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
WAC4.1 SubPen_animated_18.02.2010
Aces' Multimod compatability fix release v1.3 public beta
Aces' St.Nazaire Super Pens v5.1 GWX Version
Aces' Super Turms v5.1 GWX Version
Aces'_Super_Turms_v5.1_GWX_Bearded_Crew_on_Deck_Ad d_On
Aces' Type 9 c-1 Super Turm v2.0 2x MG-34 version for GWX
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5
GWX_SH4StyleFlag_fullModel
Pascal_Port_People
OLC's Modified Searchlight Beams for GWX3
BMW-R75 v.1 by TP
Torpedo damage Final ver2.0
Dönitz Aces - Custom Emblems
Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun
Merchant_Fleet_Mod_3.2
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
MaGui 3.4
Widescreen MaGui v3.4
TorpedoSolutionButton for WideScreen MaGui v3.4
Type VII salvo selector
optional-blue recmanual for Widescreen MaGui v3.4
optional-stopwatch with speed lines for Widescreen MaGui v3.4
FM NI Fix for WideScreen MaGui v3.4
Q Ship mod GWX3.0
Carotio_SH3_Seafloormod - 256mb
Sub Image mod
Flakmonkey's Interior with crew
Combat Radio Frequency
DBSM Base
DBSM_Menu_Sound
DBSM_SH3_Speech_Fix
Rapt0r's DBSM Addon
Rapt0r's DBSM Addon [FIX 1.4]
Rapt0r's DBSM Addon Yes Sir Patch
B25_Deck_Crew_Ambient
BritishAsdicMkIFinal
GWX - Merged Campaign Wilhelmshaven v6
Haunting Atlantic Wind
Karle's_Crash_Dive_Mod
Real Depth Charge
Rapt0r's Uniforms V2.0 [Black]
Aces' Modified Headphones
Wolfehunters_VIIC_U408_2048
No Medals On Crew [Patch]
Compulsory U-boat Headdress - GWX 2.0
optional-Intro Screen for Widescreen MaGui v3.4
Damo's Lighting & Ambiance for FM Interiors v1.0 & Open Conning Tower Hatch TestFM Food (beta)
_LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal
_LSH3_V5.1_SLS_Spezialeffekte-Mittel
Supplement to V15F3 (JSGME)
O2-Gauges
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Torpedo_HAHD_1024_GWX
Ice Age
WAC 4.1 Environment

Best regards.

Fitzcarraldo :salute:

frau kaleun
05-28-11, 05:54 PM
My current list:

General:
SH3_XPSP2_Res_Fix_for_1.4b (1400x1050)
MultiSH3

Enabled directly into game folder:
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Extras for the Wilhelmshaven campaign v2.4c [Modified]
TMT v2 + ThomsensShips V4.2
Add TMT ThomsonsShips fix
LB&Dv4 Standing Man In Boat
Wac Animated Sub Pens interior start for GWX
Merchant_Fleet_Mod_3.2 [Modified]
External Cargo from SH5 + CargoDef.cfg
GWX - Captain America's Officer Icons
GWX 3 Grey Tails
Mutant 20km Env Mod For GWX3
FK's Sound Mod
Flags_enlighten
Pascal_Port_People
Scirè-Tikigod- repeated order
SH5-Ships_V2_w_merged WB .mis file
OLC's Modified Searchlight Beams for GWX3 [Modified]
EnglishNames.cfg
Rapt0r's Unis V2.0 Grey [All Leather No Medals Modified]
FK's Valkyrie Cap Emblem
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Torpedo damage Final
Torpedo_HAHD_1024_GWX
Aces' Radio Room Postcards Frau Kaleun Version
Aces' Modified Headphones
B25_Deck_Crew_Ambient [Modified]
b25_SF_Grass_1024_V2
Bino Bearings
DD_VisibleMines_V1.0
New Uboat Guns 1.2
SurfaceEngineStartUp
Waterstream+Exhaust Combi V2.3 for GWX3
Waterstream+Exhaust Combi - Single Exhaust for TypeII
GWX - Integrated Orders
U-jagd1.3_GWX_DIY
Depthcharge Shake v2.01 (no .sdl)
Urfischs_ModStrike_Beta1 (no .sdl)
Modified Load Screen For Mod Strike Beta
Grey Brown Cloth Map (modified navmap bckgrd)
GWX_DFa-Flag&Pens_2010
Aces' Type XXI Flag Pennants DF + Waterstreams Fix
FM30_UpDown_final (w Sensors.dat fix)
FM_NewInterior_V1.0 (no .sdl)
Conning Tower open Hatch TestFMfood
Aces' Multimod compatability fix v1.3 (modified sh3.sdl & sensors.dat)
Aces'_Multimod_Fix_v1.3_Johann_add-on
Materials file for Aces' multi-mod v1.3|
Aces' Super Turms v5.1 GWX Version (modified)
Cumulative Commands_xx.cfg
GWX - Open Hatch Mod
GWX - Open_Hatch_XXI_FM30_UpDown_final_Fix
DD_OpenHatch_v3.09 [Type IX only]
DD_OH_V3.09_IX_Fix_for_Anvart_FM30_UpDown
Type IIA TYW for GWX_DFa-Flag&Pens
TYW 2A_1F_Valkyrie Emblem
TYW 7B Pre-War Emblems
TYW 7B_2F_BB_Valkyrie Emblem
No continuous 'Ship spotted' V1.2 for GWX3 (modified)
DB Blue Interior + b25 Fog Tweak
Stiebler fix for H.sie's V15 of SH3.exe*
Cumulative xx.menu.txt
Thomsen's No Instant DeathScreen Mod V1.3
TheDarkWraith_Ejecting_Pilot(s)_v2_0_SH3
Cumulative Zones.cfg
Aces' Type 9 c-1 Super Turm (TEYW Compat v3.1) 2x MG-34 [w_DD_OH]

[I](optional - date or situation dependent)
Aces' Super Turms 5.1 FM's Turm 7c2 Lightmaps add on
Aces' Super Turms 5.1 FM's Turm 7c4 Lightmaps add on
Aces' Super Turms 5.1 War Badge Add-on
Aces' Super_Turms_v5.1_Bearded_Crew_on_Deck_Add_On
Aces' Super_Turms_v5.1_Bearded_Crew_w_War_Badge
GWX - Atlantic and US East only
GWX - Axis Mediterranean Aircraft Skins
GWX - Black Sea Campaign Files Only
GWX - Indian Ocean Campaign Files Only
GWX - Late War Sensors Snorkel Antennas
GWX - Lite Atlantic,NorthSea and US East only
GWX - Lite Harbor Traffic
GWX - Mediterranean Campaign
GWX - Merged Campaign
*Selected options in Stiebler fix for H.sie's V15 of SH3.exe:
-4GB patch
-Realistic Repair Times
-CO2-production
-Snorkelling Fix
-Periscopes Fix
-Hydrophones Fix
-Fog Warning
-CrashDive Blues Bugfix
-Move 1WO to bridge
-Silent-Running Fix
-War News Fix

Enabled in or via SH3 Commander:
~Nightclub
~MFM_v3_Skinpacks
~WB's Warning Orders (SH3 Cmdr) v1.3
~Mutant 20km Env Mod for Med & Arctic Flotillas
~GWX - Combined Skin Pack
~Aces' St.Nazaire Super Pens v5.1 GWX Version [Modified & No Sh3.sdl]
~9B_Fubars _IXB_Schlickgrau_58
~9C_Fubars_IXC_U805
~9D_Fubars_IXD2
~21_Fubars_XXI
~7_Skin_Black_Boat
~2A Dark Skin
~Random Dockside Music
~My StaticSettings**
~Ship Names [1939]

(optional - date or situation dependent)
~Mutant 20km Env Mod [7-13 Flot Aug 1944]
~Ship Names [1942]
**My StaticSettings adds the following into the game:
-WB's Renown Replacement mod
-WB's Decks Awash + Fuel Economy mod
-GWX Additional Ammo mod
-1 round AP ammo in loadout for deck guns (allows for immediate crew auto-load)
-Renown value for destroying NEUTRAL unit changed to 1
-Renown value for destroying AXIS unit changed to -1
-For Type II boats, StormConditions=9,0.4 (allows for extended use of deck gun)
-For all other boats, StormConditions=11,0.4 (allows for extended use of deck gun)
-Date-based changes to requirements for promotion and awarding of medals and badges
-Changes to GameplaySettings.cfg for Realism option percentages: game shows Realism level of 99% for all combinations where LimitedFuel is selected and NoExternalView is not selected. Selecting NoExternalView raises level to 100%.

fitzcarraldo
05-28-11, 09:25 PM
My current list:

General:
SH3_XPSP2_Res_Fix_for_1.4b (1400x1050)
MultiSH3

Enabled directly into game folder:
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Extras for the Wilhelmshaven campaign v2.4c [Modified]
TMT v2 + ThomsensShips V4.2
Add TMT ThomsonsShips fix
LB&Dv4 Standing Man In Boat
Wac Animated Sub Pens interior start for GWX
Merchant_Fleet_Mod_3.2 [Modified]
External Cargo from SH5 + CargoDef.cfg
GWX - Captain America's Officer Icons
GWX 3 Grey Tails
Mutant 20km Env Mod For GWX3
FK's Sound Mod
Flags_enlighten
Pascal_Port_People
Scirè-Tikigod- repeated order
SH5-Ships_V2_w_merged WB .mis file
OLC's Modified Searchlight Beams for GWX3 [Modified]
EnglishNames.cfg
Rapt0r's Unis V2.0 Grey [All Leather No Medals Modified]
FK's Valkyrie Cap Emblem
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Torpedo damage Final
Torpedo_HAHD_1024_GWX
Aces' Radio Room Postcards Frau Kaleun Version
Aces' Modified Headphones
B25_Deck_Crew_Ambient [Modified]
b25_SF_Grass_1024_V2
Bino Bearings
DD_VisibleMines_V1.0
New Uboat Guns 1.2
SurfaceEngineStartUp
Waterstream+Exhaust Combi V2.3 for GWX3
Waterstream+Exhaust Combi - Single Exhaust for TypeII
GWX - Integrated Orders
U-jagd1.3_GWX_DIY
Depthcharge Shake v2.01 (no .sdl)
Urfischs_ModStrike_Beta1 (no .sdl)
Modified Load Screen For Mod Strike Beta
Grey Brown Cloth Map (modified navmap bckgrd)
GWX_DFa-Flag&Pens_2010
Aces' Type XXI Flag Pennants DF + Waterstreams Fix
FM30_UpDown_final (w Sensors.dat fix)
FM_NewInterior_V1.0 (no .sdl)
Conning Tower open Hatch TestFMfood
Aces' Multimod compatability fix v1.3 (modified sh3.sdl & sensors.dat)
Aces'_Multimod_Fix_v1.3_Johann_add-on
Materials file for Aces' multi-mod v1.3|
Aces' Super Turms v5.1 GWX Version (modified)
Cumulative Commands_xx.cfg
GWX - Open Hatch Mod
GWX - Open_Hatch_XXI_FM30_UpDown_final_Fix
DD_OpenHatch_v3.09 [Type IX only]
DD_OH_V3.09_IX_Fix_for_Anvart_FM30_UpDown
Type IIA TYW for GWX_DFa-Flag&Pens
TYW 2A_1F_Valkyrie Emblem
TYW 7B Pre-War Emblems
TYW 7B_2F_BB_Valkyrie Emblem
No continuous 'Ship spotted' V1.2 for GWX3 (modified)
DB Blue Interior + b25 Fog Tweak
Stiebler fix for H.sie's V15 of SH3.exe*
Cumulative xx.menu.txt
Thomsen's No Instant DeathScreen Mod V1.3
TheDarkWraith_Ejecting_Pilot(s)_v2_0_SH3
Cumulative Zones.cfg
Aces' Type 9 c-1 Super Turm (TEYW Compat v3.1) 2x MG-34 [w_DD_OH]

[I](optional - date or situation dependent)
Aces' Super Turms 5.1 FM's Turm 7c2 Lightmaps add on
Aces' Super Turms 5.1 FM's Turm 7c4 Lightmaps add on
Aces' Super Turms 5.1 War Badge Add-on
Aces' Super_Turms_v5.1_Bearded_Crew_on_Deck_Add_On
Aces' Super_Turms_v5.1_Bearded_Crew_w_War_Badge
GWX - Atlantic and US East only
GWX - Axis Mediterranean Aircraft Skins
GWX - Black Sea Campaign Files Only
GWX - Indian Ocean Campaign Files Only
GWX - Late War Sensors Snorkel Antennas
GWX - Lite Atlantic,NorthSea and US East only
GWX - Lite Harbor Traffic
GWX - Mediterranean Campaign
GWX - Merged Campaign
*Selected options in Stiebler fix for H.sie's V15 of SH3.exe:
-4GB patch
-Realistic Repair Times
-CO2-production
-Snorkelling Fix
-Periscopes Fix
-Hydrophones Fix
-Fog Warning
-CrashDive Blues Bugfix
-Move 1WO to bridge
-Silent-Running Fix
-War News Fix

Enabled in or via SH3 Commander:
~Nightclub
~MFM_v3_Skinpacks
~WB's Warning Orders (SH3 Cmdr) v1.3
~Mutant 20km Env Mod for Med & Arctic Flotillas
~GWX - Combined Skin Pack
~Aces' St.Nazaire Super Pens v5.1 GWX Version [Modified & No Sh3.sdl]
~9B_Fubars _IXB_Schlickgrau_58
~9C_Fubars_IXC_U805
~9D_Fubars_IXD2
~21_Fubars_XXI
~7_Skin_Black_Boat
~2A Dark Skin
~Random Dockside Music
~My StaticSettings**
~Ship Names [1939]

(optional - date or situation dependent)
~Mutant 20km Env Mod [7-13 Flot Aug 1944]
~Ship Names [1942]
**My StaticSettings adds the following into the game:
-WB's Renown Replacement mod
-WB's Decks Awash + Fuel Economy mod
-GWX Additional Ammo mod
-1 round AP ammo in loadout for deck guns (allows for immediate crew auto-load)
-Renown value for destroying NEUTRAL unit changed to 1
-Renown value for destroying AXIS unit changed to -1
-For Type II boats, StormConditions=9,0.4 (allows for extended use of deck gun)
-For all other boats, StormConditions=11,0.4 (allows for extended use of deck gun)
-Date-based changes to requirements for promotion and awarding of medals and badges
-Changes to GameplaySettings.cfg for Realism option percentages: game shows Realism level of 99% for all combinations where LimitedFuel is selected and NoExternalView is not selected. Selecting NoExternalView raises level to 100%.

Dear Frau Kaleun: I would try your FK mods. Where can I download they?

Is the Thomsen No Instant Death Screen Mod really effective?

Greetings.

Fitzcarraldo :salute:

frau kaleun
05-28-11, 10:10 PM
Dear Frau Kaleun: I would try your FK mods. Where can I download they?

Is the Thomsen No Instant Death Screen Mod really effective?

Greetings.

Fitzcarraldo :salute:

The "FK" mods aren't downloadable, since I've never uploaded them anywhere. :O:

I guess I could upload them, but the sound mod is just files I liked from other sources all put together so I could enable them all at once, plus alternate game music from the Das Boot soundtrack. At one point I had a list of which sounds came from which mods, but I can't find it. :hmmm:

It has alternate versions of the following files:

Depth charges exploding from submarine.wav

which I know is from Torpedo explosion.7z (probably from Jimbuna's Filefront page)

and

amb_SubmarineInterior.wav
Dive sequence.wav
P05_@Depthcharge_explosion.wav (P05_@Depthcharge_explosion.wav)

all of which I'm pretty sure came from the DBSM (Das Boot Sound Mod). But I converted the first of those down to a smaller file, about 30Mb compared to the original which I think was around 50Mb. :hmmm:

It also has alternate versions of all the Ono_Cheers01.ogg and Ono_Cheers02.ogg files in the Speech subfolders, as well as all the xxxxx_New_message_received.ogg and at least some of the xxxxx_Depth_charges_in_the_water_sir.ogg files that are in there. The "new message" files are shorter than the GWX versions, I think I used the stock versions there to get rid of the long drawn out 'dit dit dit' business at the beginning. The other two files I think I may have taken from DBSM or one of its add-ons. At any rate the "cheers" files are empty, no sound at all, so it just eliminates that sound effect from the game completely.

The cap emblem mod goes with Rapt0r's Uniforms, he has a cap emblem texture that puts a "laughing swordfish" emblem on some of the crew's caps. I made an alternate version that puts my own boat's emblem (the valkyrie helmet) there instead.

As for the No Instant Death Mod, I haven't died since I installed it, so I can't answer that question. :D

fitzcarraldo
05-29-11, 08:29 AM
The "FK" mods aren't downloadable, since I've never uploaded them anywhere. :O:

I guess I could upload them, but the sound mod is just files I liked from other sources all put together so I could enable them all at once, plus alternate game music from the Das Boot soundtrack. At one point I had a list of which sounds came from which mods, but I can't find it. :hmmm:

It has alternate versions of the following files:

Depth charges exploding from submarine.wav

which I know is from Torpedo explosion.7z (probably from Jimbuna's Filefront page)

and

amb_SubmarineInterior.wav
Dive sequence.wav
P05_@Depthcharge_explosion.wav (P05_@Depthcharge_explosion.wav)

all of which I'm pretty sure came from the DBSM (Das Boot Sound Mod). But I converted the first of those down to a smaller file, about 30Mb compared to the original which I think was around 50Mb. :hmmm:

It also has alternate versions of all the Ono_Cheers01.ogg and Ono_Cheers02.ogg files in the Speech subfolders, as well as all the xxxxx_New_message_received.ogg and at least some of the xxxxx_Depth_charges_in_the_water_sir.ogg files that are in there. The "new message" files are shorter than the GWX versions, I think I used the stock versions there to get rid of the long drawn out 'dit dit dit' business at the beginning. The other two files I think I may have taken from DBSM or one of its add-ons. At any rate the "cheers" files are empty, no sound at all, so it just eliminates that sound effect from the game completely.

The cap emblem mod goes with Rapt0r's Uniforms, he has a cap emblem texture that puts a "laughing swordfish" emblem on some of the crew's caps. I made an alternate version that puts my own boat's emblem (the valkyrie helmet) there instead.

As for the No Instant Death Mod, I haven't died since I installed it, so I can't answer that question. :D

Many thanks, Fraun Kaleun, for the detailed answer.

"As for the No Instant Death Mod, I haven't died since I installed it, so I can't answer that question"

Well...Some mate using that mod and death for the Fatherland, please?:D
The Walküre are immortal and start patrols from the Walhalla Flotilla.;)

Have you a solution for the problem with engine sound in FM Interiors? I have the rumble-rumble too high in Control Room, I don´t hear the crew (DBSM mod and Raptor's fixes). I see in your list the SDL of FM Interior eliminated. I need a SDL with normal level sound in control room...

Many thanks and best regards.

Fitzcarraldo, a poor mortal kaleun :salute:

frau kaleun
05-29-11, 09:04 AM
I use Aces' Compatility Mod which has his combined .sdl file for New Interiors and all the other mods for which it provides compatibility... so I just don't bother to enable those other versions with their mods since they'd be overwritten anyway. The only changes I made to the engine sounds were to set Doppler factor to zero and reduce the volume to around 75%, that works for me. I can hear the engines fine inside the boat but they don't drown out everything else.

Jimbuna
05-29-11, 09:21 AM
You could try the playable Type XXIII mod.

fitzcarraldo
05-29-11, 10:11 AM
I use Aces' Compatility Mod which has his combined .sdl file for New Interiors and all the other mods for which it provides compatibility... so I just don't bother to enable those other versions with their mods since they'd be overwritten anyway. The only changes I made to the engine sounds were to set Doppler factor to zero and reduce the volume to around 75%, that works for me. I can hear the engines fine inside the boat but they don't drown out everything else.

Many thanks! Can you tell me how you set the Doppler factor to zero?

My best regards.

Fitzcarraldo :salute:

frau kaleun
05-29-11, 10:54 AM
Many thanks! Can you tell me how you set the Doppler factor to zero?

My best regards.

Fitzcarraldo :salute:

Open the .sdl file in S3D and look for the entry DD_Engine.DieselEx - in the New Interiors version of the file, it will be all the way at the bottom. But you can do the same edit in any .sdl file that includes this entry for compatibility with FNMI.

http://img571.imageshack.us/img571/4760/fmnisdl.jpg

Highlight the entry as shown above, then in the values that you see on the right, change Doppler factor from 100.0 to 0.0 and adjust the volume down if you want. You can play with the volume level until you get something you like. IIRC I turned mine down primarily to keep it from overpowering the gramophone because I like to listen to it when I play and the engines were way too loud for my liking in comparison to all the other ambient sound fx that the music had to compete with.

fitzcarraldo
05-29-11, 12:20 PM
Open the .sdl file in S3D and look for the entry DD_Engine.DieselEx - in the New Interiors version of the file, it will be all the way at the bottom. But you can do the same edit in any .sdl file that includes this entry for compatibility with FNMI.

http://img571.imageshack.us/img571/4760/fmnisdl.jpg

Highlight the entry as shown above, then in the values that you see on the right, change Doppler factor from 100.0 to 0.0 and adjust the volume down if you want. You can play with the volume level until you get something you like. IIRC I turned mine down primarily to keep it from overpowering the gramophone because I like to listen to it when I play and the engines were way too loud for my liking in comparison to all the other ambient sound fx that the music had to compete with.

Many thanks, Frau Kaleun! Very clear explanation!

Greetings.

Fitzcarraldo :salute:

frau kaleun
05-29-11, 12:47 PM
Many thanks, Frau Kaleun! Very clear explanation!


You're welcome!

fitzcarraldo
05-29-11, 03:59 PM
You're welcome!

Thanks!

Another question (I´m fascinated with your JSGME list...):

What X-Men mod is the "mutant environment"? I like to see a screenshot of that, the enviros are my SH3 obsession. :hmmm:

Greetings.

Fitzcarraldo :salute:

frau kaleun
05-29-11, 06:07 PM
What X-Men mod is the "mutant environment"? I like to see a screenshot of that, the enviros are my SH3 obsession. :hmmm:


Details here:

http://www.subsim.com/radioroom/showpost.php?p=1634374&postcount=84

and here:

http://www.subsim.com/radioroom/showpost.php?p=1634422&postcount=86

fitzcarraldo
05-29-11, 07:05 PM
Details here:

http://www.subsim.com/radioroom/showpost.php?p=1634374&postcount=84

and here:

http://www.subsim.com/radioroom/showpost.php?p=1634422&postcount=86

Many thanks, Frau Kaleun, and best regards. Trying the enviro now. Only I need the JakeToox´s mod. Where is it?

Fitzcarraldo :salute:

frau kaleun
05-29-11, 07:38 PM
Many thanks, Frau Kaleun, and best regards. Trying the enviro now. Only I need the JakeToox´s mod. Where is it?

Fitzcarraldo :salute:

Pretty sure this is it:

http://www.gamefront.com/files/13517591/Foam_7z

fitzcarraldo
05-29-11, 07:47 PM
Pretty sure this is it:

http://www.gamefront.com/files/13517591/Foam_7z

Many thanks! :up:

Fitzcarraldo :salute:

fitzcarraldo
05-30-11, 06:32 PM
I have a question, Frau Kaleun: Do you need the scene.dat file for your environment? I am not secure about that file. I have WAC 4.1 enviro in GWX, and also I added the scene.dat file. All seems work fine, but...Is it really needed? :hmmm:

Many thanks and greetings.

Fitzcarraldo :salute:

frau kaleun
05-30-11, 06:43 PM
It is part of the SH5 Water mod. I have always assumed that it is integral to the changes made by that mod, which I am using in its entirety. I see no point in playing without it, however if it conflicts with something else in your own installation you'll have to try it and see.

fitzcarraldo
05-30-11, 07:11 PM
It is part of the SH5 Water mod. I have always assumed that it is integral to the changes made by that mod, which I am using in its entirety. I see no point in playing without it, however if it conflicts with something else in your own installation you'll have to try it and see.

Many thanks, Frau Kaleun.

Best regards.

Fitzcarraldo :salute: