PDA

View Full Version : SHIII Mods Workshop


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 [50] 51 52 53 54 55 56 57 58 59 60 61 62 63

  1. acm lite map mod?
  2. 16 to 9 resolution fix?
  3. Sub Flags for SH3
  4. Conversion of a Torpedo Into a Stationary Mine?
  5. Sh3 engine versus Sh4 need your light?
  6. Help with finding download links
  7. Flying swastika from Conning Tower
  8. [REQ] Contacts on NavMap disappear at TC 512 and higher
  9. A question Makmann
  10. SH3 COLOR INSPECTOR!!! NEED FILE!!
  11. Mod Spanish Civil War GWX 3.0
  12. Subpens for GWX?????
  13. Underwater green?
  14. Converted SH5 ships
  15. Flakmonkey's Interior with crew
  16. Playable U-Flak?
  17. Widescreen Mod Help/Advice Needed
  18. Missing Name's Mod of Assorted Things
  19. Convert Single Missions from SH IV into Sh III?
  20. SH3 Mini Tweaker and GWX?
  21. FIDO homing torpedo on enemy aircraft [MOD] ?
  22. Wonderful Mau GUI WideScreen + FM Interiors?
  23. Error/Problems w/ Ma GUI Widescreen.
  24. some questions about enviroments....
  25. HELP! Torpedos won't load!!
  26. Help...long shot but worth a try
  27. GWX 3 Night
  28. Twisty periscope & deck gun wires..etc
  29. GWX3 DEV REVIVAL
  30. How to preview my skins in 3d
  31. How to change Flak guns?
  32. Yamoto9 VII Skin
  33. [REL]Drakkhen20 TypeVIIB skin
  34. MEP v3.1 sensor fix anyone?
  35. [REL]MG34 for SH3
  36. Do game mechanics allow me to simulate a real transfer?
  37. Animations and how to improve some of them
  38. Best Footage from U-571
  39. Skin under development...U-307
  40. An unsolved mystery...
  41. Screen Problem
  42. Type 9d2 skin
  43. Titan
  44. [REL] Unit damage from smoke and/or fires
  45. Conflict with mods via JSGME in GWX3
  46. The foam mod?
  47. I know it's a long shot but....
  48. concern to save game crashs
  49. Alberich-Probs
  50. Trying to map hotkeys UI actions.
  51. [REL] drakkhens U-307 skin
  52. Help with 'Commands_en.cfg'
  53. Makmans advice?
  54. Milch Cow: Does it wipe out renown?
  55. Sh3 Gen Problem
  56. {REL} Interior Tweaks
  57. [WIP] Italian Trento class heavy cruiser
  58. [REQ] Conversion
  59. QUESTION ABOUT THE AIRCRAFT'S .CFG FILE
  60. Is there a difference between GWX 3.0 Gold and GWX 3.0 for donation?
  61. SH3 wave fix
  62. [WIP] Italian CL Montecuccoli (Condottieri\Montecuccoli class) and Help Request
  63. SH3 Commander and WAC help and questions?
  64. Some twitting...
  65. GWX-D/F-single contact?!?!
  66. Question about Seeadler's d3d9 widescreen fix
  67. Continuation of H.sie's patches by Stiebler.
  68. [REQ] Ship name list
  69. Where is the Trigger of flickering lights ?
  70. A Few Questions...
  71. Question about the officer images in the Crew Management screen
  72. [Beta] 3 Italian Cruisers (Trento, da Giussano, Montecuccoli)
  73. Hard question for SH3 mod community
  74. Rapt0rs leather mod not working?
  75. SH3Voice 1.01 GUI Problem
  76. operation monsun....what....
  77. [REL] Depth charge water disturbances
  78. SH4 ATO request.
  79. Nav Maps with more info?
  80. Mod Issues
  81. [REQ] Thermal Layer
  82. {REL} Watch Crew Ambient
  83. Setting Pistols
  84. Modding the Mod
  85. [REL] New unit: Regia Marina TRENTO class italian heavy cruiser
  86. Looking for Gerome_73
  87. [REL] New unit: Regia Marina CONDOTTIERI \ MONTECUCCOLI class italian light cruiser
  88. Help please
  89. [REL] New unit: Regia Marina CONDOTTIERI \ DA GIUSSANO class italian light cruiser
  90. Ship wreck disappear time
  91. Hitman Optics
  92. I have a question for experienced tweakers
  93. [REL] Aces' Type 7c1 Turm plus MG34s - addon on for Super Turms 4
  94. A question regarding VisibleUnderwater controller
  95. OMG - When will I actuallt get time to play...
  96. [REL] Karle's Crash Dive Mod
  97. [TEC]Fire&Moon light...
  98. [REL] Pilots ejecting from destroyed airplanes
  99. Is the hatch open now
  100. Survey "SH3 - MOD & TOOL" April 2011
  101. ResFix F9 F10 F11 disabled
  102. Ship Names April 2011
  103. Super Turms & Super Pens W.I.P (Big images)
  104. A small question : How to change sea to land?
  105. NYGM saved game crash
  106. Specular mask
  107. I would like to know which one is the most up to date complete Recon-Manual
  108. Fatal Fatal modding errors...
  109. Graphical Flooding?
  110. haveing a problem installing gwx3.0 gold on to shIII
  111. FPS GW3 Willesmhafen in St Nazaire, Schluese, etc. .."
  112. Does anyone use VOIP programs.
  113. texture problem with navigation lights
  114. Need advice for testing flooding?
  115. Question on textureAnimationData
  116. Linear Dial Help
  117. Aces' New Stuff Movie Preview
  118. [REQ] Need help to create DC secondary effect
  119. [REL] Leander Class light cruisers
  120. A quick Super Turms Poll
  121. An appeal for a mod
  122. A request for ships
  123. [REQ] Fogged periscopes
  124. [REL] Aces' St.Nazaire Super Pens v5 and Super Turms v5 mods.
  125. Fully Operational Boat
  126. Python
  127. German flag in the Zentrale
  128. [TEC] mouse over text
  129. Modding Beauty...
  130. Quick question
  131. [REL] Type IXc skin - The Wolf
  132. [REQ] 3d sphere in .obj
  133. Flags & Antenna mods
  134. Possibility of this mod??
  135. [REQ] Help with SH3C and Radio files
  136. GWX 3.0 Patrol 6 Problem
  137. [REL] A bit of fun: Aces' Intro Movie Clip -" Homecoming".
  138. [REL] Aces' Super Turms v5.1 and Super Pens v5.1 mods.
  139. [REL] Ace's Crew on Deck Stand-alone version mod.
  140. Question about skins etc.
  141. Let's play "Guess the mod conflict!"
  142. 8.8cm Flak 41 munition
  143. Radio Messages
  144. JSGME Mod Installer?
  145. [REL] Aces' MaGUI v3.4 add-on for Super Turms 5+ & Multimod compatability Fix v1.3
  146. A little something
  147. [REL] SH3 Cleaner 3.0 for EMEA DVD on WinXP
  148. [REL] Two small mods : Radio Room Postcards and New Headphones.
  149. Realistic patrols
  150. Hans Witteman's U-BOOT_HAHD & h.sie Realism and Gameplay-related hardcode fixes merge
  151. Turms Your Way - The 9 series
  152. Type 7 Turms your way help??
  153. LSH5 perpetual training?
  154. trying to find Pack3D...HELP
  155. [WIP] Type IX re-scaling
  156. Need a small favour please
  157. MAP CONTACS
  158. [REL] Type 9c-1 re-scaled Super Turm (2 versions) for GWX.
  159. help with old missions & stuff
  160. What is the matter?
  161. some mods help please
  162. Radio Interaction
  163. [REL] Aces' Re-scaled Type 9c1 Super Turm - Old Emblems Compat version.
  164. Changing conning deck positions
  165. Quick win 7 question??
  166. Spot the Difference
  167. What does this mod do?
  168. [REL] Aces' Type 9c-1 Super Trums v3.0 for GWX.
  169. LSH3 v5.1
  170. Merchant Fleed Mod 3.2 and SH3 Commander 3.2
  171. Help with menu ini (?)
  172. campaign loading issue TMO - ? and help required
  173. An important bug found in GWX?
  174. Assisted Plotting Mod + Contacts.cfg
  175. Alternate History?
  176. GWX Aircraft Question when doing their work in LSH
  177. I Love it when a plan comes together :)
  178. A quick question
  179. [REQ] Variable names ??
  180. Sometimes Less is More :)
  181. Escort List
  182. conning tower missing in gwx
  183. Working on periscopes... help please?
  184. Playing with no hud?
  185. Statemachine conditions
  186. Need some help
  187. [REQ] Draggable Chrono (JonZ|JCWolf|Friedl?)
  188. [REL] face-lifted 1930-build US destroyers
  189. [Rel] AmphibiousOperationShips
  190. Suggested mods
  191. Small fix for S3D
  192. Blur effect on bridge when hit by a wave
  193. V112C skin?
  194. Help with installation please!
  195. [REL] Aces' Super, Dupah, Woopah Turms (inc. Super Turms v6) for GWX
  196. scope question
  197. DC shake?
  198. MEP V3 + GWX GOLD?
  199. WB's SH3 Commander Mod
  200. Best map mod
  201. Yamato9 V11c skin?
  202. Mods-load order
  203. ACE's super turms help, please
  204. Question regarding turms
  205. Looking for mods (again!)
  206. What mod is this?
  207. A quick JSGME question
  208. SH3 U.S. Pacific Sub or Surface Campaign ???
  209. Thomsens Dials
  210. Reloading saved games =CTD (Sometimes)
  211. New Ports
  212. "Abandon Uboat" Mod?
  213. Mod conflict help
  214. GWX Enhanced damage effects
  215. abandoned radio mod
  216. OLC- A little confused.
  217. Does anyone have Time traveller's SH3 Un-packer?
  218. Just a lil mod help please
  219. Problem with GWX - periscope won't stay Locked on Enemy
  220. Flag Mod
  221. Looking for reference material...
  222. How to change clothes: OFF_Body01.tga?
  223. missing files
  224. OT : New Keyboard
  225. [REL] AnimatedTexture. A small addition to S3D.
  226. GUNS no Shoot plx help
  227. [TEC] AI actions and variables
  228. Longer Repair Times won't work
  229. Manual Hydrophone problem
  230. Captain's Cabin
  231. Any way to change where sounds are heard from?
  232. Anyway to get around the daily download limit?
  233. [REL] ShiftTexture. A small addition to S3D.
  234. Skin for XXI
  235. Thomsen's sound mod questions...
  236. So I'm planning a new mod...
  237. Convoy Lag
  238. Help, GWX3-GOLD-vs- Windows Vista.
  239. Stiebler "Surrender Mod" patch.
  240. What mods?
  241. Auxiliary cruiser
  242. Illuminated ships
  243. merchant fleet mod help
  244. The Grand Recommend a Mod - Challenge 2000!
  245. Your favorite mods silent hunter 3 ?
  246. New environment mod?
  247. Bearing overlay?
  248. Jimbuna's Gramaphone Compilation
  249. Smoke on the horizon?
  250. All weather guns question