Log in

View Full Version : SH4 Mods Workshop


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 [23] 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39

  1. been gone for a week anything new happened? (1 replies)
  2. [???] Would this DC have caused damage in reality? (pic inside) (12 replies)
  3. aren't all ship waterlines supposed to be red? (12 replies)
  4. in ubm v1.5 my german 9d2 boat always starts out too deep (0 replies)
  5. How do I know mods are installed?? (5 replies)
  6. [REL]HMS subamrine Truant playable mod (345 replies)
  7. what file contains a ships hit points? (0 replies)
  8. Campaign difficulty editing (5 replies)
  9. [TEC] Submarine depth controls (2 replies)
  10. what controls damage a ship gets? (3 replies)
  11. what effects will changing ship drafts have? (7 replies)
  12. circular mod install order? (1 replies)
  13. mod for waves at 0 wind? (4 replies)
  14. Sound mod! (7 replies)
  15. Looking for a sound mod (12 replies)
  16. whats the install order for RSRDC? (9 replies)
  17. [REL] Jyunsen B, Kaichu and kaidai IJN mod (1035 replies)
  18. [TEC] "CaptainRoom" (4 replies)
  19. [REL] Spax's German Speech Sound Fix (23 replies)
  20. Having a problem (34 replies)
  21. Russian Borei class sub (3 replies)
  22. Need mines for IJN subs (28 replies)
  23. on re-encoding radio/grammaphone audios (4 replies)
  24. 1942 and no new objectives! (3 replies)
  25. guns not appearing! (1 replies)
  26. Newbie Mod Questions (1 replies)
  27. i need help with ship waterline color (1 replies)
  28. snaptrap member has been gravley injured (198 replies)
  29. [REQ] Playable Planes for SH4 1.5 (6 replies)
  30. how do you make freecam get closer to things? (12 replies)
  31. how do you open equipment files? (1 replies)
  32. [REL] sobers RFB1.5_ env_grx_mod (8 replies)
  33. [help] Crewmembers (2 replies)
  34. "Niitakayama nobore 1208" (1 replies)
  35. Kaitens (10 replies)
  36. TMO problem (3 replies)
  37. installation order? (4 replies)
  38. need 140 mm gun for my Jyunsen B (12 replies)
  39. Torpedo tubes green when tube open (1 replies)
  40. is the medal mod out? (8 replies)
  41. [REL] AI Sen Toku (I-400 class) (48 replies)
  42. Looking for camera mod (4 replies)
  43. how do you increase the torpedo load (2 replies)
  44. Am I allowed to call this Uberboot... (34 replies)
  45. [Req]Periscope Pictures (2 replies)
  46. SH4 Commander??? (9 replies)
  47. [WIP] playable IJN Kaichu type submarine (13 replies)
  48. Sub Avaliblity (3 replies)
  49. Need an Ogg file Converter Steer (5 replies)
  50. important question! (3 replies)
  51. Mods Configuration (0 replies)
  52. Thx to all your Modders (7 replies)
  53. Flying sea plants! (3 replies)
  54. IJN uniform mod needed (55 replies)
  55. [REL] sobers RFB1.5 hud mod (4 replies)
  56. Bug found in thomsen his soundmod? (0 replies)
  57. playable aircraft carrier??? (1 replies)
  58. Looking for two mods (1 replies)
  59. Raingear (15 replies)
  60. IJN Submarine crew (0 replies)
  61. A Mission Idea for Playable Battleship Yamato (35 replies)
  62. How do you give a recon plane to the IJN Jyunsen B sub ? (1 replies)
  63. Torpedos passed through ship (8 replies)
  64. Ship Damage Indicator (1 replies)
  65. Alarm call TOO short (6 replies)
  66. [REL]Corrected German Flak sights (8 replies)
  67. [Req] Ship movement (0 replies)
  68. Hydrophone in SH4 1.4 (5 replies)
  69. RFB problems, please help, Sir. (3 replies)
  70. radio question (4 replies)
  71. [help] IJN Campaign (11 replies)
  72. looking for more landmarks (4 replies)
  73. what should i use to make a ship??? (6 replies)
  74. Deck Gun Files, Rate of Fire (10 replies)
  75. No Ammo For Deck Gun & AA (3 replies)
  76. [Help!] Changing recharge rates... (9 replies)
  77. how do you change ships draft? (20 replies)
  78. My mods order check! (17 replies)
  79. Porpoise drivers..........(TMO...) (4 replies)
  80. help! (4 replies)
  81. [REQ] New playable U-Boats (0 replies)
  82. pinged by enemy ships (5 replies)
  83. red pencil? (1 replies)
  84. [REL] Silent Skins U-9D2 & U-18 (31 replies)
  85. best mod to reduce jap air (2 replies)
  86. Ohio (6 replies)
  87. [WIP] Playable Iowa - Tech problem (11 replies)
  88. rsrdc campaign help ? (4 replies)
  89. what happens when you torpedo a Sen-Toku sub (0 replies)
  90. [REQ] Wrong main gauges in type XVIII control room (7 replies)
  91. can anyone make glass in 3ds (1 replies)
  92. Lightmap textures ? (2 replies)
  93. Can Someone Explain This Please? (2 replies)
  94. Enlisted ranks (5 replies)
  95. Help with models/materials import (5 replies)
  96. Scuba diving deck watch? (5 replies)
  97. Torpedo fire controll panel (5 replies)
  98. Does someone could do that?..... (please!) (2 replies)
  99. (TEC) What happened to my deck gun crew? (3 replies)
  100. (TEC) What happened to ship damage ? (7 replies)
  101. B-24 Trademark 'liberated' (16 replies)
  102. Which File Has Torp Description Info?? (10 replies)
  103. could someone mod an IJN submarine Tender ? (1 replies)
  104. photoshoping dds files (4 replies)
  105. Battleships and Destroyers (15 replies)
  106. [REQ] Smaller Radar Blips (6 replies)
  107. [TEC] Playable Ship Builders unite (50 replies)
  108. [REQ] larger spashes (0 replies)
  109. “Divide by 0” (3 replies)
  110. [REQ] New ship classes (0 replies)
  111. RFB 1.5 not really doin it for me (28 replies)
  112. [WIP] Help with 3d model (13 replies)
  113. FOX News Traffic - what is it? (4 replies)
  114. SSN 21 seawolf model 3ds (15 replies)
  115. I 52 model in stock anyone ? (0 replies)
  116. How to start near your patrol location like in SH1! (5 replies)
  117. [REQ] NAV Station Compass Fix (6 replies)
  118. How to re-position the Recognition manual (2 replies)
  119. Gauges Wrong (1 replies)
  120. unsinkable jap subs (22 replies)
  121. RFB/RSRDC and "large" files... (5 replies)
  122. [REL-UBM] Playable USS Fletcher Destroyer (34 replies)
  123. Filter Night Blue for Map (S-18) (1 replies)
  124. [REQ]Particles tutorial? (0 replies)
  125. End of War scenarios for celebration... (0 replies)
  126. can you remove the AA gun crosshairs (12 replies)
  127. im confused (1 replies)
  128. Weather Observation (9 replies)
  129. ROW PE or Enviremental 45 (1 replies)
  130. [WIP] Mast Height and Draft Mod for RFB (3 replies)
  131. Sh4 and the replay.tmp file... (1 replies)
  132. 3d glitch (2 replies)
  133. Huge save files (47 replies)
  134. [TEC] Changing a city into a Naval Base (2 replies)
  135. very strange plane damage ??? (23 replies)
  136. Nitaka yamani noboore (4 replies)
  137. Is It Even Possible? (5 replies)
  138. can you change the speed of external camera? (6 replies)
  139. Real Medals for 1.5? (5 replies)
  140. [TEC]Is is possible to add particle effects/sounds? (0 replies)
  141. modding the contower (2 replies)
  142. what sub is this (7 replies)
  143. KMS tirpitz (30 replies)
  144. [Req] (7 replies)
  145. Weird toolbar buttons with RFB 1.5 (4 replies)
  146. Based on this info... (23 replies)
  147. Larger Interface, Tools, dials, buttons? 1920x1200 (16 replies)
  148. [REL] Pre Pearl Harbor Career Start (56 replies)
  149. Real 3D limber holes in Fleet Boats? Possible? (1 replies)
  150. In 1.5, which file...? (1 replies)
  151. [REL] sobers compass grey_scale_SH4 (7 replies)
  152. need help installing RFB (7 replies)
  153. Jap Destroyers (7 replies)
  154. Exploison Graphics (6 replies)
  155. Question About RSRD (5 replies)
  156. Are we getting any german language in u-boat missions with subtitles? (3 replies)
  157. what mods on sh4 (3 replies)
  158. playing sh4 or sh3? (36 replies)
  159. view mod (2 replies)
  160. (REQ) Fort Drum for SH4 1.4 & 1.5 (4 replies)
  161. [REQ] (0 replies)
  162. [TEC] changing 40mm/37mm to deck gun for AI? (16 replies)
  163. On manual targetting how do I compute target speed? (29 replies)
  164. messages (1 replies)
  165. Destroyer MOd? (3 replies)
  166. Bearing in degree true? (2 replies)
  167. [req] Silent 3ditor question (2 replies)
  168. Typhoon? (5 replies)
  169. officers (3 replies)
  170. [REL] Operation Monsun v200 (2 replies)
  171. [REQ] Automatic Update For US Boats (0 replies)
  172. RFB and NSM for 1.5 (6 replies)
  173. In-game recognition manual (0 replies)
  174. Idea to fix missing eyes? (3 replies)
  175. The new RFB! (10 replies)
  176. [TEC] Green Periscope Lines (0 replies)
  177. Is SH4 U-boat Mission "skipping" ranks? (7 replies)
  178. Question concerning RSRD Campaign...??? (1 replies)
  179. Recommended Mod Combos (1 replies)
  180. Lookking for a mod... (7 replies)
  181. Mod Promo Videos (5 replies)
  182. Are Campaign Patrol Missions date dependant??? (1 replies)
  183. Question: Is this installation correct? (2 replies)
  184. req: u-boat load screen (2 replies)
  185. [WIP]Preliminary Ship-vs-Speed formula (10 replies)
  186. [REL] Sliding Speedcharts (Knots to Minutes/Hours) for Navigation Map (3 replies)
  187. Deck gun rate of fire.. (17 replies)
  188. [WIP]Elco PT-boat (15 replies)
  189. RFB error massage (3 replies)
  190. Tutorial for Applying Maps to Textures?? (2 replies)
  191. Rotating radar at operator's station (9 replies)
  192. compass backwards when engines are in reverse (7 replies)
  193. [REL] Modified XVIII (25 replies)
  194. [REQ] Japanese subs (14 replies)
  195. Problems with transparency in modified files... (7 replies)
  196. What's the matter? [smoke particles & wind] (9 replies)
  197. Resizing The Sub Marker (3 replies)
  198. Are solid transparent windows possible? (1 replies)
  199. Queston Silent 3ditor (2 replies)
  200. No creaking in S-boat (6 replies)
  201. [REQ] Declaration of war (14 replies)
  202. [REL]Yamato Battleship (33 replies)
  203. Silent Service 2 Historical Missions (0 replies)
  204. [REL] Captain Cox Redux – Better Scopes (17 replies)
  205. [REQ] Convert SH4 Nuclear sub for SH3 (29 replies)
  206. Just want to make sure this is clear (10 replies)
  207. ZBrush 3.1 Tutorial (0 replies)
  208. {REQ} Better Scopes for SH4 1.5! (2 replies)
  209. Snaptrap's Sub Skins (33 replies)
  210. Question regarding compatibility and order of install of TMO, RSRD & OM and PE3 (15 replies)
  211. recognition manual CTD (2 replies)
  212. [REQ] Playable Elco PT (16 replies)
  213. Crew suffocated despite surfaced (CO2 bug) (8 replies)
  214. need help changing the captains desk photos (3 replies)
  215. Disable the Stopwatch (5 replies)
  216. [REQ] GUPPY mod (45 replies)
  217. help (2 replies)
  218. [WIP]Playable Battleship Yamato (73 replies)
  219. [TEC] Ambient Occlusion Tutorial (23 replies)
  220. dissappointed there is no japanese campaign (14 replies)
  221. Which Version Of SH4 Are You Using? (17 replies)
  222. [REQ] Re-enabling the Type XVIII in Operation Monsun (21 replies)
  223. "Attitude Skins"? (6 replies)
  224. Add Shortcut for Attack Map (3 replies)
  225. Water colors reflect the Merchant and ...... (20 replies)
  226. Question regarding editing dds files (Textures) (2 replies)
  227. [REL]Pacific Environments 3.2 (7 replies)
  228. [RFB]Help me please! (1 replies)
  229. SH4 v1.5? (7 replies)
  230. Nautilus -model Harper Goff- (4 replies)
  231. [REL] Silent Fire Elite 1.5.0 (86 replies)
  232. RFB Install Help (1 replies)
  233. the best mods? (16 replies)
  234. a bit of a dilemma (8 replies)
  235. All in one (2 replies)
  236. confused about TMO, RSRD, and Op. Monsun (2 replies)
  237. Warships retextured 1.3 - will it be expanded? (10 replies)
  238. [REQ]Submarines on the surface dont sink (14 replies)
  239. how can you get hull repaired? (34 replies)
  240. TRM Production Presents - missing damage sounds ? (7 replies)
  241. Affecting visual ranges (11 replies)
  242. .Upc & .Sim torpedoes relationship (8 replies)
  243. [TEC] Adjusting position of funnel smoke (2 replies)
  244. Thank you! (2 replies)
  245. MadMax´s SH4 Shipyard (35 replies)
  246. [REL] New FishingTrawler (6 replies)
  247. [REQ] LST disappearance fix (0 replies)
  248. [REQ] OBJ Import Plugin for 3DS Max (3 replies)
  249. Disappointing End to the War (6 replies)
  250. mod help (4 replies)