View Full Version : [REL] Jyunsen B, Kaichu and kaidai IJN mod
keltos01
06-06-08, 02:58 AM
New Jyunsen B, Type AM, Kaidai and Kaichu mod version 3.9.x
I've made a new mod with four stand-alone IJN submarines (the IJN torpedo mod is included, with Takao's remarks about the kaiten as well):
Campaigns are available from Penang only (so far, Peabody's IJN Campaign is coming soon and the subs will be modified accordingly).
I haven't tested the compatibility with operation Monsun yet, but as IJN subs operated in the Indian Ocean as well I think it would be nice to include them there.
Includes :
Kaidai new tower with detailed inside
Type AM with detailed tower and snorkel
Jyunsen B new texture,
NEW detailed tower with railing,
driver and floor at correct height,
New hull texture
AA crew, depth and scopes fixes by Peabody
New IJN Telegraph
IJN radar type 22 (rotating)
IJN torpedo mod including Kaiten
Takao's IJN name and rank mod
2 single missions by Peabody :
Jyunsen B Carrier Attack
Jyunsen B vs Convoy
Loading screens by John Meeks (#1,2,3,4,5,7,10)
loading screen by Michel Guyot (#6)
for pictures of the loading screens go to :
http://www.subsim.com/radioroom/showthread.php?t=139556
coming :
japanese faces mod
Sledgehammer427's textures
Enjoy !
Keltos
with new occlusion map :
http://img134.imageshack.us/img134/907/withoccluel1.jpg (http://imageshack.us/)
and from the bow :
http://img220.imageshack.us/img220/2484/cookedki3.jpg (http://imageshack.us/)
Bridge view :
http://img84.imageshack.us/img84/2682/towerportyy1.jpg (http://imageshack.us/)
Bridge view :
http://img84.imageshack.us/img84/5503/driverdx1.jpg (http://imageshack.us/)
Interior of tower toward tub :
http://img248.imageshack.us/img248/5944/sterntubzl2.jpg (http://imageshack.us/)
Tower from above :
http://img413.imageshack.us/img413/8519/towerstarboardek6.jpg (http://imageshack.us/)
http://img143.imageshack.us/img143/2074/datajyunsenbks4.jpg (http://imageshack.us/)
www.combinedfleet.com (http://www.combinedfleet.com)
Kaichu type submarine :
http://img181.imageshack.us/img181/6104/kaichu4vp7.jpg (http://imageshack.us/)
Kaidai type 4 submarine :
http://img524.imageshack.us/img524/3774/kaidaitype4di8.jpg (http://imageshack.us/)
Torpedo loadout Kaidai :
http://img240.imageshack.us/img240/6934/kaidailoadoutjx3.jpg (http://imageshack.us/)
Torpedo loadout Jyunsen B :
http://img512.imageshack.us/img512/6679/jyunsenbloadoutkp4.jpg (http://imageshack.us/)
http://img24.imageshack.us/img24/3139/kaichuloadout.jpg (http://imageshack.us)
version 3.7 available through SHMF too (http://www.silenthuntermods.com/forum/index.php?topic=158.0) :03:
The mod is not yet finished, as it only will be when it'll be ontegrated in the IJN campaign Climb Mount Niitaka.
But I have decided to release this version because it is much more advanced than the previous 3.7, has more subs and weapons.
I have had help from Elanaiba with the torpedoes sim file recently but that one isn't in this mod.
out of the 14 playable subs, only the Sen Toku is unfinished. So you get all the weapons and all from the 3.7 mod and more...
You now get a new Kaichu model, and the Sen Taka Fast Attack submarine too !
download link v 3.9.x :
[B]Also available in the Subsim's download section now
http://www.subsim.com/radioroom/downloads.php?do=file&id=4936
(http://files.filefront.com/UPCDataGE+jyunsen+Brar/;11071044;/fileinfo.html)
claybirdd
06-06-08, 04:47 AM
Thank you very much. Finally steps are being taken to have a Jap career. I applaude your hard work chap:up:
Keep up the good work and dont get burnt out to quick. I really want to see this completed.
keltos01
06-06-08, 05:07 AM
I appreciate it ! There aren't that many people outthere who want to play the other side..
I'd like to get the Sen Toku working though... Then the KRS mine laying sub, but that's still some time in the future.. I'd like to play too now and then !
keltos01
06-06-08, 08:40 AM
WIP, still have to work on the conning tower 3d but getting there : it's already stand alone and fully workable :
ps if anyone finds a way to add two torpedo tubes so that it can have 8 like the real one and not just 6, please tell me how ;)
http://img293.imageshack.us/img293/2581/sentokuuo4.jpg (http://imageshack.us)
http://img293.imageshack.us/img293/2581/sentokuuo4.fb55428f05.jpg (http://g.imageshack.us/g.php?h=293&i=sentokuuo4.jpg)
kiwi_2005
06-08-08, 05:19 AM
Whoops, double post.
kiwi_2005
06-08-08, 05:35 AM
I appreciate it ! There aren't that many people outthere who want to play the other side..
I'd like to get the Sen Toku working though... Then the KRS mine laying sub, but that's still some time in the future.. I'd like to play too now and then !
Is that the Sen Taka or Toku? Own a ebook on Japanese subs of ww2 and it mentions the Sen Taka was the fastest submarine ever made during WW2, thats a first for me as i always thought the XXI was.
BTW very nice work Keltos. Will be dl that B cruiser:up:
http://i15.photobucket.com/albums/a390/Kiwi_Frank/Uboats/fastestsubs.jpg
Heres some more pictures from the ebook. :)
http://i15.photobucket.com/albums/a390/Kiwi_Frank/Uboats/sub.jpg
This B Cruiser looks simular to the VIIC
http://i15.photobucket.com/albums/a390/Kiwi_Frank/Uboats/bcruisers1.jpg
http://i15.photobucket.com/albums/a390/Kiwi_Frank/Uboats/fleet.jpg
http://i15.photobucket.com/albums/a390/Kiwi_Frank/Uboats/monstersubs2.jpg
Raptor1
06-08-08, 05:39 AM
I believe he's referring to the Sen Toku (I-400), Not the Sen Taka (I-200), Since it's already in-game
Having an ultra-fast I-200 could be fun though
Note: The Sen Taka I-Boats might have been faster, But they lacked the XXI U-Boat's range...
Note 2: They were the fastest operational subs in WWII, The experimental Walther V-80 actually reached 28 knots submerged
peabody
06-08-08, 03:40 PM
WIP, still have to work on the conning tower 3d but getting there : it's already stand alone and fully workable :
ps if anyone finds a way to add two torpedo tubes so that it can have 8 like the real one and not just 6, please tell me how ;)
Well, as you know Keltos I am working on the same one, but with a Gato. Since this is my first mod I am having a little trouble finding stuff, but the 8 tubes I have part way. I still need to figure out a few things, like the buttons and if you do it wrong, you lose your whole crew. I know, did it.:rotfl:.
Two deck guns, and two AA, both Deck guns are rear though (one is on the upper platform). The AA,s are in front and behind the bridge (hard to see in the pic) I need to move the water particles from the props back farther. Just need to figure out which ones they are.
http://home.roadrunner.com/%7Epeabody/SH4/8forward4.jpg
Eight forward tubes:
http://home.roadrunner.com/%7Epeabody/SH4/8forward.jpg
The buttons are messed up, I have a few ideas on fixing, but need more time for figuring it out.
http://home.roadrunner.com/%7Epeabody/SH4/8forward2.jpg
Eight fish on the way.
http://home.roadrunner.com/%7Epeabody/SH4/8forward3.jpg
I am trying to finish up the Campaign to go with this so when I get things figured out, I'll let you know. Don't want to give you a bunch of mis-information and you mess up your whole MOD. Remember I don't know what I'm doing, I'm just learning, but I'm sure it's do-able. I just changed some info in dat, sim and the UPC. But, need more testing and some changes so it doesn't look like crap!!
Peabody
keltos01
06-08-08, 05:24 PM
I've been trying to do that for a looong time ! you did it !:up::up:
I'd really like to get your know how for the Sen Toku, as you know I was modding it out of a typ XVIII so that it would be german from the start (Heard somplace that it didn't work if you just changed the nationality to japanese). So with your help maybe we can get one working on the Axis side too.
I separated the tower from the sub, but everytime I import the 3d model of the tower there are bits missing, stil have to figure out why though.:damn:
@kiwi2005 : nice picts you sent ! I guess there are more classes moddable in the future then !
peabody
06-08-08, 06:11 PM
I've been trying to do that for a looong time ! you did it !:up::up: Yup, saw your post and said there must be a way. So this afternoon I sat down and came up with what you see above, but like I say, just did it today so it hasn't had any testing and I'm sure there is a way to make it look better on the lights, not enough room. Do you know where the graphics are for the attack scope station or is it hardcoded?
I'd really like to get your know how for the Sen Toku, as you know I was modding it out of a typ XVIII so that it would be german from the start (Heard somplace that it didn't work if you just changed the nationality to japanese). So with your help maybe we can get one working on the Axis side too. Well, making it German gives you a built in career mode, but my holdup on releasing the sub, is that I have to write a Campaign to go with it. So maybe I made a bad choice, but I'm learning a lot.
I separated the tower from the sub, but everytime I import the 3d model of the tower there are bits missing, stil have to figure out why though.:damn:
@kiwi2005 : nice picts you sent ! I guess there are more classes moddable in the future then !
Is there a reason you separated the tower? I couldn't separate it, I don't have a 3D program that I know how to use. EDIT: I noticed in one thread you commented on some handrails missing, the missing pieces on mine are where the ladders are, you sure that isn't what you are missing too?
My latest problem was getting crew to man two deck guns. Xantro and Mikhayl helped but I think they misunderstood the question. I had the guns I just didn't have the crew to man them.. Really funny attacking a merchant and one gun is fireing all by itself. But I figured it out, and now have four deck guns crewmembers.
Well, I have to get back to writing some RND layers for the Campaign. I found one thing it's hard to find info on the Japanese side on the internet. At least it's not as easy as finding Allied info.
Peabody
keltos01
06-09-08, 05:02 AM
for the missing bits :
http://www.subsim.com/radioroom/showthread.php?t=135277&page=2
I have the book :
the japanese submarines and world war II
pretty good intel on the different missions, here's a bit I typed (we could use that thread to post intel found aos as to build a good campaign ?):
http://www.subsim.com/radioroom/showthread.php?p=878115#post878115
keltos01
06-09-08, 09:32 AM
The AM (A Modified) type submarine was a large seaplane-carrying submarine, with a hangar space for 2 aircraft. These giant submarines were originally of the A2 type, but their design was revised after construction started so that they could carry a second aircraft. The seaplanes were to be the Aichi M6A (http://en.wikipedia.org/wiki/Aichi_M6A)1 bomber carrying 800 kg bombs.
The range and speed of these submarines was remarkable (21,000 nm at 16 knots), but their underwater performance was compromised
The tower is ready :)
http://img401.imageshack.us/img401/3695/turmamqp8.jpg (http://imageshack.us)
so is the hull ;)
http://img519.imageshack.us/img519/4373/ijnamtypesubpq9.jpg (http://imageshack.us)
[/URL]
at least on this one you'll be able to put quite a lot of hardware ! guns Xantro ! Guns !![URL="http://g.imageshack.us/g.php?h=401&i=turmamqp8.jpg"] (http://g.imageshack.us/g.php?h=519&i=ijnamtypesubpq9.jpg)
kiwi_2005
06-10-08, 07:33 AM
keltos01, Can you empty your message box so i can send what you asked for. Been trying to send it all day:)
:up:
Just a little constructive criticism. The hanger/conning tower is placed to far forward on the AM class/I-14. Looks like it should be moved aft about half the hanger length.
Also, the hanger was not flush with the starboard side of the hull. It looks to be that 2
men could walk comfortably side by side, or three men shoulder to shoulder. So I'd guess the distance is about 6-8 feet wide.
I'm getting ready for work right now, but will scan and post pics when I get back tonight.
Good Luck!
keltos01
06-10-08, 08:45 AM
that' maybe cause I used the Jyunsen Hull ?? will move it aft though, thanks mate !
keltos01
06-11-08, 05:07 AM
:-? The problem with the type AM is double : on the color illustration it has a shorter Sen Toku type conning tower with room for 2 planes only and a hull similar to that of the Jyunsen B (only 17 feet longer) but wider at the top and on the combined fleet page, the tower is that of a Jyunsen B type, but with a longer/larger hangar upfront for the two planes, which one to mod??????:nope:
I made another : Sen Toku Hull resized a tad bigger than the Jyunsen B, Short type Sen Toku Tower :
side :
http://img517.imageshack.us/img517/2795/newamsm1.jpg (http://imageshack.us)
http://img517.imageshack.us/img517/2795/newamsm1.eef3b2f3d7.jpg (http://g.imageshack.us/g.php?h=517&i=newamsm1.jpg)
cavaliere :
http://img187.imageshack.us/img187/1118/cavayk4.jpg (http://imageshack.us)
3DS new function :
As well as being able to make an occlusion map, when the textures are applied to the sub you can ask via render to texture\completemap
choose the size, render and :
[/URL]
[URL=http://imageshack.us]http://img515.imageshack.us/img515/1166/textureamto2.jpg (http://imageshack.us)
http://img515.imageshack.us/img515/1166/textureamto2.62b6b8933d.jpg (http://g.imageshack.us/g.php?h=515&i=textureamto2.jpg)
You could ummm...do both, I-13 and I-9.
The Combined Fleet website is in error with their line drawing for I-13. Looks like they just reused the drawing from the I-9 class. That is how the I-13 was supposed to look, as sister subs to the I-9s. They were modified with the new hanger/tower as is show in the scan by a previous poster.
The I-9 conning tower would go well on your Jyunsen B hull, the dimensions were very close, IIRC width is almost a natch and the hull was only 17 feet longer. The I-14 hull was slightly longer than the Jyunsen B, but was a good 8 feet wider.
Your I-13 is coming along nicely.
P.S. Sorry I didn't post scans last night, lost power in some heavy thunderstorms.
Scanning now, will upload very soon.
keltos01
06-11-08, 07:48 AM
Hi Takao,
do you have pictures or blueprints of the I9 tower ?
I'll try and finish off the I13 first then, or whichever is easier (modifying the tower of the Jyunsen B for instance ;) )
Turbografx
06-11-08, 08:08 AM
Hi Keltos,
Is it me or is the Kaichu's deckgun not usable?
Thanks
keltos01
06-11-08, 08:28 AM
it should track enemy targets and fire at them. I have to install a m01 node for it to be usable I think. Will do that soon. actually I never tried the gun myself, I'm more of a torpedo guy ;)
Turbografx
06-11-08, 05:44 PM
it should track enemy targets and fire at them. I have to install a m01 node for it to be usable I think. Will do that soon. actually I never tried the gun myself, I'm more of a torpedo guy ;)
Same here but sometimes I like taking potshots at sampans for gunnery practice.
keltos01
06-11-08, 05:48 PM
;) I'll try and change it for you then !
OK. I posted the pics they are here. http://hosted.filefront.com/TakaoSH4/
Look in the I-19 folder. They are quite large, both in size and storage space. They are scanned at 600dpi, they first ones I did were at 1200dpi and were just too huge.
There are two scans of the same photo of I-14's conning tower, one I have tried to lighten up to get more detail, the original was just too dark. The next is of I-14 approaching I-400. Finally there are two line drawings of I-14, and one of I-9.
Sorry Keltos01, but the only picture I could find of I-9 was one taken from almost directly aft and is rather dark. There is reasonable detail of the aft hull, but the conning tower and forward section are lacking in detail.
Pics and drawing are taken from :
"Japanese Naval Vessels at the End of World War II" compiled by Shizuo Fukui
"Imperial Japanese Navy Submarines 1941-45" from Osprey Publishing
"Warships of the Imperial Japanese Navy, 1869-1945" by Hansgeorg Jentschura, Dieter Jung, and Peter Mickel.
keltos01
06-13-08, 04:23 AM
if they come from a book, know that books are printed at max 400 dpi resolution, so 1200 dpi scan is a bit much :rotfl:
downloading now
Yeah, I goofed the first time around. But to make up for it...I've found PLANS to I-14.
Now there is no scale for the plans just go by frame number. But, they are there: Top view, side view, and cross sectionals
I've uploaded them to my filefront page in folder USNTMJ or go to the webpage:
http://www.fischer-tropsch.org/primary_documents/gvt_reports/USNAVY/USNTMJ%20Reports/USNTMJ_toc.htm (http://www.fischer-tropsch.org/)
Ok the link still directs to the main page for the Fischer Tropsch Archive. The work around is this, just do a copy of the web address and paste it in the address bar of your web browser. Or goto the main page. Under the Primary Documents, click on Government Reports. From that page, click on U.S. Naval Technical Mission to Japan.
scroll down to SERIES S: SHIP AND RELATED TARGETS JM-200-G and do a "Save as" on
S-01-7 Charateristics of Japanese Naval Vessels- Article 7, Submarines
The plans can be found beginning on pg 45 of the document. There is also a grainy pic taken from the bow looking aft towards the island on pg 49.
It all began because every source I have mentions that the I-14 had a deck gun, but in the pictures I scanned, there is no sign of one. So I went back to the Fischer-Tropsch Archive website and started looking through the US Technical Mission to Japan documents to confirm the lack of a deck gun on I-14. Not only did I find confirmation that no deck gun was on I-14 when the Americans took it over, but I found the Deck Plans too!
Now the question is was a gun fitted and then removed or was one never mounted on I-14, but fitted to other submarines of the class?
Interesting....
*NOTE* I listed the parent site for the U.S. Naval Technical Mission to Japan. I have changed it to the direct link to their documents. Sorry for the error. Stupid frames.
keltos01
06-13-08, 08:38 AM
subs had their deck gun removed so that they could mount kaitens on deck.
k
ps how did you find that site??? really interresting !:up:
It was one of those sites that I stumble across while searching for information. Been bookmarked for some time now. I've cited it several times in this forum and others. Although I had forgotten all the information they had on the I-14, I used it in response to questions on the I-400.
I know that some Japanese subs had their guns removed to carry kaiten, but I have never heard of I-14 being converted or modified as a kaiten carrier. Maybe it was done as a space & weight reduction measure when the internal torpedo storage was reduced to carry extra aviation fuel and torpedoes for the I-14's aircraft. Mention has been made of bulges being fitted to increase reserve bouyancy and maintain freeboard. I think this is the most likely reason for the gun's removal.
I've tried to edit the link in my previous post, but it still directs to the main page. Please follow the intructions in red for a lot of other good reports about the Japanese Navy. Let me know if there are any problems.
keltos01
06-27-08, 07:47 AM
We crossed the 200 download mark for this mod :D
Thanks to all !!
Keltos
Ps I'm gonna work on the japanese subs soon, as soon as I figure out the 11th tubes or more, we'll need those for the C2 Class which has 2 aft and 6 forward since the german torpedo pannel allows only 6 tubes :down:
moreover the animations need to be added for the torpedo doors on the bow... still can't get around that part yet:damn:
keltos01
06-29-08, 09:22 AM
http://img507.imageshack.us/img507/8720/characteristicsi141cb7.jpg (http://imageshack.us)
http://img108.imageshack.us/img108/879/i14yv0.jpg (http://imageshack.us)
http://img108.imageshack.us/img108/879/i14yv0.b6a39d23b9.jpg (http://g.imageshack.us/g.php?h=108&i=i14yv0.jpg)
keltos01
06-30-08, 03:59 AM
Well, as they only have 6 tubes forward, this one should be easier, also I didn't want to mod the Sen Toku for now, cause for one Peabody's way ahead of me, even if it's a US sub (if you ever wanna get rid of those pontoons/stairs sailing with your boat just tell me where to download it and I'll remove them for you Peabody) so I started the next big thing : the new I 14 class, which has a short Sen Toku type tower with place for only two planes, a shorter hull (I scaled down the stock Sen Toku hull) and only six forward tubes.
here's the WIP :
http://img255.imageshack.us/img255/9189/typeami14rightscaleee7.jpg (http://imageshack.us)
the tower :
http://img530.imageshack.us/img530/9618/typeamconningwo8.jpg (http://imageshack.us)
bow view :
http://img206.imageshack.us/img206/6396/typeamfrontym0.jpg (http://imageshack.us]http://img206.imageshack.us/img206/6396/typeamfrontym0.jpg)[/URL]
(http://imageshack.us]http://img206.imageshack.us/img206/6396/typeamfrontym0.jpg[/URL])
The real one :
http://img154.imageshack.us/img154/199/declassht5.jpg (http://imageshack.us)
Section :
http://img204.imageshack.us/img204/6553/i14sectioncopient0.jpg (http://imageshack.us)
http://img204.imageshack.us/img204/6553/i14sectioncopient0.1b07e7ce6b.jpg (http://g.imageshack.us/g.php?h=204&i=i14sectioncopient0.jpg)
keltos01
06-30-08, 04:54 AM
http://img58.imageshack.us/img58/5157/tasijncopiebd1.jpg (http://imageshack.us)http://img179.imageshack.us/img179/2816/tasijncopiefrontnm9.jpg (http://imageshack.us)http://img295.imageshack.us/img295/5351/tasijncopieleftht0.jpg (http://imageshack.us)
keltos01
06-30-08, 08:28 AM
still have problems with the tower... all black.... hull's fine though :
http://img296.imageshack.us/img296/4426/ijntypeamver1bs1.jpg (http://imageshack.us)
http://img296.imageshack.us/img296/4426/ijntypeamver1bs1.5b8476ab08.jpg (http://g.imageshack.us/g.php?h=296&i=ijntypeamver1bs1.jpg)
keltos01
06-30-08, 05:35 PM
alright, I posted the current version 1.0 of the mod on my filrefront page, the tower is still black and it has a lot of issues yet to be resolved, the hull is fine though ?
If anyone care to have a look, I'd appreciate it :up:
If you look in one of the above posts I made you'll see what the tower looks like in 3DS, where, as always, it looks fine :damn::damn::damn: why is it so damn hard to get things in game???
keltos
link :
http://files.filefront.com/IJN+Type+AM+submarinerar/;10870726;/fileinfo.html
keltos01
07-01-08, 03:46 AM
back to 3ds, I'll try and export the uv map on channel 2, I think I did that last time I got a black stuff.
here's what it look like in 3ds :
http://img354.imageshack.us/img354/2590/ijntypeamsubmarineig4.jpg (http://imageshack.us)
http://img354.imageshack.us/img354/2590/ijntypeamsubmarineig4.8288a93a91.jpg (http://g.imageshack.us/g.php?h=354&i=ijntypeamsubmarineig4.jpg)
Thats one good looking sub :)
Xantrokoles
07-01-08, 04:47 AM
Why have you splitted the working model?
You can add the periscope and the watchcre and bla bla to you submarine.dat too.
When you have looked at for example Mikhayl's Clemson, you could see, that you don't need the unitparts.
keltos01
07-01-08, 04:49 AM
as you probably know the japanese didn't have a real radar on subs during WWII, instead they relied on "ears" to spot approaching airplanes, with the success one knows :dead:
I saw in one of my latest (1979) IJN sub book that the Kaidai and the Jyunsen b were fitted with those. I decided to do the same (maybe for a late war tower?)
I also added the horn stuff (isn't that a schnorkel ?)
there it goes :
http://img380.imageshack.us/img380/2580/earsnd4.jpg (http://imageshack.us)
http://img363.imageshack.us/img363/5061/ears2sw2.jpg (http://imageshack.us)
http://img363.imageshack.us/img363/5061/ears2sw2.417978ab02.jpg (http://g.imageshack.us/g.php?h=363&i=ears2sw2.jpg)
keltos01
07-01-08, 05:00 AM
Why have you splitted the working model?
You can add the periscope and the watchcre and bla bla to you submarine.dat too.
When you have looked at for example Mikhayl's Clemson, you could see, that you don't need the unitparts.
I modified the tower Xantro, so I had to keep the hull intact and split the tower, but maybe you're right : I could keep the tower, get rid of the 3d model inside, add the 3d model of the tower to that of the sub, and voilą a complete sub ???
I never tried without a tower, that's why, well as the I 14 never changed tower, you're probably right. The result will have to wait till tomorrow though, I'm not home tonight.
a question concerning the unitparts : does the number unitsparts8triton have to be the next after that of the last ship/sub unitspart ? or can we put anything ?
keltos
posted the .obj and dds of the tower here :
http://files.filefront.com/Turm+AM+obj+ddsrar/;10877604;/fileinfo.html
keltos01
07-02-08, 03:05 AM
I had to flip a few faces in 3ds but it's done at last ! I also made an occlusion map for it, it took ages ! then I realized I had not one but 3 clones of my tower stacked on top of each other:oops:
if you look closely at the picture you(ll notice some elements are missing, their faces are flipped, the black face showing.
http://img185.imageshack.us/img185/1606/tower5xc8.jpg (http://imageshack.us)
I also made the submarine class image, taken from the section of the sub found at Fisher-thorpe :
http://img368.imageshack.us/img368/3914/classamsubtn7.jpg (http://imageshack.us)
http://img368.imageshack.us/img368/3914/classamsubtn7.4b0fe20ac6.jpg (http://g.imageshack.us/g.php?h=368&i=classamsubtn7.jpg)
keltos01
07-02-08, 05:56 AM
flipped what needed to be flipped :
http://img395.imageshack.us/img395/3079/classamtowerco2.jpg (http://imageshack.us)
http://img395.imageshack.us/img395/3079/classamtowerco2.7738f68b6f.jpg (http://g.imageshack.us/g.php?h=395&i=classamtowerco2.jpg)
now I can re export the model etc....
keltos01
07-02-08, 08:16 AM
I mported the tower model for the Type AM into the .dat I had here for the Class T submarine, looks like the occlusion map is there, not the texture, but then again I made the texture a .dds, when I should've stuck to TGA.
http://img359.imageshack.us/img359/6460/newtowertypeamtritonhulzh4.jpg (http://imageshack.us)
http://img359.imageshack.us/img359/6460/newtowertypeamtritonhulzh4.a3e020237a.jpg (http://g.imageshack.us/g.php?h=359&i=newtowertypeamtritonhulzh4.jpg)
keltos01
07-02-08, 09:10 AM
it's textured !!!! lood at the quarter-circle thing in front of the hangar door ! it means that saving the uvmap as channel 2 works, not channel 1 ! :sunny:
http://img387.imageshack.us/img387/5231/towerandtruantrv7.jpg (http://imageshack.us)
it's nearly ugly enough to be fitting for the class T :rotfl:
Now all I need is to transfer what I did here to the Type AM submarine, can't wait to be tonight when the kids are tucked in bed ;)
then, when the sub is whole ingame, I'll think about making tubes and doors for it...
keltos
keltos01
07-09-08, 09:22 AM
well it looked good from the outside but was missing some eye candy inside, like a wheel and plancking, so I'm working on that so that the tower won't be an empty shell :).
So I removed the wall leading to the cabin, as in RL there was none, and installed a deck and a wheel inside, they now need texturing though...
http://img99.imageshack.us/img99/2203/tower2jyunsenbuh7.jpg (http://imageshack.us)
from the side : punched the windows so now it's see-through :)
http://img210.imageshack.us/img210/6716/tower2jyunsenbsideuz5.jpg (http://imageshack.us)
http://img146.imageshack.us/img146/2549/tower2jyunsenbside2zb5.jpg (http://imageshack.us)
I still need to rework the UV map and the textures later on..
keltos01
07-09-08, 09:46 AM
http://img175.imageshack.us/img175/5510/tower2jyunsenbfronthq8.jpg (http://imageshack.us)
http://img413.imageshack.us/img413/2677/tower2jyunsenbsiderc8.jpg (http://imageshack.us)
You can see the wheel through the windows !!
spike12
07-09-08, 11:02 AM
Niiiicccceeee!!!!:rock::arrgh!:
keltos01
07-09-08, 11:30 AM
I'll test it later, then release only the .dat file that you'll have to slip into the object folder of my mod to change tower, I'll add the crew in a second step.
tower available on filefront
gimpy117
07-09-08, 02:25 PM
could you get rid of those nasty warped textures??
keltos01
07-09-08, 03:55 PM
I'll try, but I'm more of a 3d guy then texture guy, will see 2morrow.
http://img171.imageshack.us/img171/1066/tenderhl7.jpg (http://imageshack.us)
http://img171.imageshack.us/img171/1066/tenderhl7.7891e0c187.jpg (http://g.imageshack.us/g.php?h=171&i=tenderhl7.jpg)
keltos
keltos01
07-10-08, 09:03 AM
New tower model ready, no more see through !
http://img140.imageshack.us/img140/3510/jyunsenbtowercopielu4.jpg (http://imageshack.us)
http://img140.imageshack.us/img140/3510/jyunsenbtowercopielu4.ff6f048159.jpg (http://g.imageshack.us/g.php?h=140&i=jyunsenbtowercopielu4.jpg)
keltos01
07-10-08, 10:53 AM
on FF, just slip it into your object folder of my mod.
link :
http://files.filefront.com/Turm+Jyunsen+B+1dat/;11004902;/fileinfo.html
keltos01
07-11-08, 12:54 AM
250 download mark passed !!! thank you all !:arrgh!:
keltos01
07-11-08, 04:33 PM
here goes the tower type 2 in game, modified other stuff as well so as to get rid of the turret..
oh, and brand new uv map for the tower so no more distorted textures....
http://img151.imageshack.us/img151/1526/jyunsenbtower2frontleftfj9.jpg (http://imageshack.us/)
btw we are hiring a crew if anyone's interrested ?:rotfl:
keltos01
07-11-08, 05:08 PM
ok not in the right place yet, missing the 4th sailor and driver, but getting there :D:D:D
http://img386.imageshack.us/img386/2719/crewatlastzw6.jpg (http://imageshack.us)
(http://g.imageshack.us/g.php?h=386&i=crewatlastzw6.jpg)
keltos01
07-11-08, 05:40 PM
Only the Jyunsen B has really changed, Kaidai to follow :
New UV map no more distorted texture on tower
Inside of tower made : decking, seat, wheel, walls
Crew of 3 sailors in tub and cabin
relocation of hardware (radar...)
new AA gun "lightflak"
http://img181.imageshack.us/img181/2617/crewatlast2lq0.jpg (http://imageshack.us)
http://img78.imageshack.us/img78/682/drivercg7.jpg (http://imageshack.us)
http://img78.imageshack.us/img78/682/drivercg7.462e5694d6.jpg (http://g.imageshack.us/g.php?h=78&i=drivercg7.jpg)
Enjoy !
Keltos
ps : @Peabody : how's your IJN campaign going ?
@ Zaza : what do you think of it now ?
Download link :
http://files.filefront.com/v+20+IJN+Sub+mod+Jyunsenirar/;11023323;/fileinfo.html
peabody
07-13-08, 02:40 PM
ps : @Peabody : how's your IJN campaign going ?
Well, Keltos, I'm not sure what I should do about the Jap campaign. With my limited knowledge it won't be a TM or OM or RSRD so I am a bit undecided as to what I should do. I commented before a big problem is things like your subs are German but my Campaign was not. I am playing it, it works up 1942, needs more work. And I thought I read a comment in one of your threads that someone was working on a Japanese Campaign????? Do you know?
And I don't know anything about the German Campaign. Is it mostly in the southern areas, and toward India? So if I built off of that I would have to add a lot of traffic in the Pearl, Solomons, etc. just like I am now. Some of the files will work ok on either Campaign, some will not.
I am basically making it like SH4 but using Jap sub and using semi-historical doctrine and attacking mostly Task Forces and some Supply missions. But if I make it too historical, it won't be much of a game.
I just went and looked at the German Campaign and there is no "grid" east of the Solomon Islands. Doesn't the game use the grid to assign missions? If so, I would even need to figure out how to add that, if it's possible. And some of the bases need to be changed. There is a German base at Rabaul. I'm sure it's just for gameplay because it was Axis controlled (Japanese).
Peabody
keltos01
07-13-08, 03:03 PM
Well, Keltos, I'm not sure what I should do about the Jap campaign. With my limited knowledge it won't be a TM or OM or RSRD so I am a bit undecided as to what I should do.
I thought about a campaign from Penang at first, with one or two other bases, like the US have Midways and Freemantle
I commented before a big problem is things like your subs are German but my Campaign was not.
It is using the german parts, but could be really japanese if we insert one in the roster file?
The problem with it being japanese right now is that it wouldn't be able to use the german ports would it? Or we could change Penang to Japanese too, as they really did sail from there.
I am playing it, it works up 1942, needs more work. And I thought I read a comment in one of your threads that someone was working on a Japanese Campaign????? Do you know?
Will have to check that...
And I don't know anything about the German Campaign. Is it mostly in the southern areas, and toward India? So if I built off of that I would have to add a lot of traffic in the Pearl, Solomons, etc. just like I am not. Some of the files will work ok on either Campaign, some will not.
Do you know if TM or RSRD did also modify the US traffic ? I mean warships and merchant vessels ? maybe we could ask them for the traffic if it is already done ?
I am basically making it like SH4 but using Jap sub and using semi-historical doctrine and attacking mostly Task Forces and some Supply missions.
It look fine to me, I'll try and post more intel on the thread for IJN missions, I found some nice stuff they did in my book "the IJN navy and WWII" which could be of use, unless you already have that book ;). Semi-historical it is then, beacause we have to take those subs further than what their limited doctrine allowed if we want this to be fun.
But if I make it too historical, it won't be much of a game.
Peabody
I agree wholeheartedly.
I am trying to finish the Jyunsen B now, get that crew on, but although it is in the dat file, teh fourth crewmember never shows ???:damn:
The floor and the wheel are too low to my liking as of now, but I don't know how to cut the plancking to the right shape so as to be able to move it higher, which is narrower byw.
Then I'll need better hull textures, I'm happy with the conning tower's as they are.
Keltos
ps then an AI Jyunsen B with lots of people on deck would be cool for the american side wouldn't it?
Peabody
peabody
07-13-08, 03:36 PM
Well, Keltos, I'm not sure what I should do about the Jap campaign. With my limited knowledge it won't be a TM or OM or RSRD so I am a bit undecided as to what I should do.
I thought about a campaign from Penang at first, with one or two other bases, like the US have Midways and Freemantle
I commented before a big problem is things like your subs are German but my Campaign was not.
It is using the german parts, but could be really japanese if we insert one in the roster file?
The problem with it being japanese right now is that it wouldn't be able to use the german ports would it? Or we could change Penang to Japanese too, as they really did sail from there.
I am playing it, it works up 1942, needs more work. And I thought I read a comment in one of your threads that someone was working on a Japanese Campaign????? Do you know?
Will have to check that...
And I don't know anything about the German Campaign. Is it mostly in the southern areas, and toward India? So if I built off of that I would have to add a lot of traffic in the Pearl, Solomons, etc. just like I am not. Some of the files will work ok on either Campaign, some will not.
Do you know if TM or RSRD did also modify the US traffic ? I mean warships and merchant vessels ? maybe we could ask them for the traffic if it is already done ?
I am basically making it like SH4 but using Jap sub and using semi-historical doctrine and attacking mostly Task Forces and some Supply missions.
It look fine to me, I'll try and post more intel on the thread for IJN missions, I found some nice stuff they did in my book "the IJN navy and WWII" which could be of use, unless you already have that book ;). Semi-historical it is then, beacause we have to take those subs further than what their limited doctrine allowed if we want this to be fun.
But if I make it too historical, it won't be much of a game.
Peabody
I agree wholeheartedly.
I am trying to finish the Jyunsen B now, get that crew on, but although it is in the dat file, teh fourth crewmember never shows ???:damn:
The floor and the wheel are too low to my liking as of now, but I don't know how to cut the plancking to the right shape so as to be able to move it higher, which is narrower byw.
Then I'll need better hull textures, I'm happy with the conning tower's as they are.
Keltos
ps then an AI Jyunsen B with lots of people on deck would be cool for the american side wouldn't it?
Peabody
Just making it Japanese isn't the problem. Yes, Jap would be able to use German ports I think. It works the other way. But the Uboat add on has a lot of stuff the original game didn't, like calling in assistance, so I think it's more than just making the sub Japanese. All the support files for the sub are in German folders and the US/Jap game won't access them. The traffic files and even the missions files I think can be used in German Campaign but I haven't checked anything yet.
I don't know about the German boat but on a US sub the 'fifth' man is only on deck at "Battlestations" any other time there are four. Could this be the same problem?
As for asking for the other 'traffic', I don't feel right about that, they put a lot of time and effort into it and I feel if I am going to make a campaign, I should do the same. It's simply a matter of things not going in the direction I expected. I didn't expect the Japanese stuff to be German. I thought the German Campaign would go toward India, which it did with OP Monsun and then head for the Atlantic, which it is doing. (And the Med.) I didn't expect the Japanese stuff to go with it. I guess the reason it did is that you could use the subs and ships right away from a German port but had no place to use them in the Pacific Theater. And when I first started to attempt a MOD, I didn't have the 1.5 add on. I think it might have been different if people had realized how simple it was to add a Japanese port. I don't think it would have changed the way the German stuff went, but it may have made a difference in the Japanese. But then you had a lot coming from SH3 and they like the Uboats so everything was built on uboats. And one other problem, there were only two people that I know of that could make a sub Japanese. (and I was not one of them).
Peabody
keltos01
07-14-08, 08:48 AM
Just making it Japanese isn't the problem. Yes, Jap would be able to use German ports I think.
they sure did in RL : Penang for one.
It works the other way. But the Uboat add on has a lot of stuff the original game didn't, like calling in assistance, so I think it's more than just making the sub Japanese. All the support files for the sub are in German folders and the US/Jap game won't access them. The traffic files and even the missions files I think can be used in German Campaign but I haven't checked anything yet.
that would be a start, why don't we adapt your campaign to SH4 version 1.5 when it's done?
I don't know about the German boat but on a US sub the 'fifth' man is only on deck at "Battlestations" any other time there are four. Could this be the same problem?
Had four of them on another sub ?? I'd like to have like 5-6 (big tub..)
As for asking for the other 'traffic', I don't feel right about that, they put a lot of time and effort into it and I feel if I am going to make a campaign, I should do the same.
I know but if it's the same work why do it twice ?
It's simply a matter of things not going in the direction I expected. I didn't expect the Japanese stuff to be German. I thought the German Campaign would go toward India, which it did with OP Monsun and then head for the Atlantic, which it is doing. (And the Med.) I didn't expect the Japanese stuff to go with it. I guess the reason it did is that you could use the subs and ships right away from a German port but had no place to use them in the Pacific Theater.
yep, the easy way...
And when I first started to attempt a MOD, I didn't have the 1.5 add on.
Whereas I did.:-?
I think it might have been different if people had realized how simple it was to add a Japanese port.
Help cause I don't know how....
I don't think it would have changed the way the German stuff went, but it may have made a difference in the Japanese. But then you had a lot coming from SH3 and they like the Uboats so everything was built on uboats. And one other problem, there were only two people that I know of that could make a sub Japanese. (and I was not one of them).
who are they ????
Peabody
keltos01
07-14-08, 10:49 AM
peabody you were right (again !) the 4th sailor shows up at action stations only :
I tried to add 4 other crewmembers (5-8) but although they are in the .dat, they don't show up in game :damn:
http://img501.imageshack.us/img501/7244/actionstationfp0.jpg (http://imageshack.us)
http://img501.imageshack.us/img501/7244/actionstationfp0.75d4136d16.jpg (http://g.imageshack.us/g.php?h=501&i=actionstationfp0.jpg)
keltos01
07-14-08, 12:08 PM
periscope depth :
http://img258.imageshack.us/img258/2477/perispi4.jpg (http://imageshack.us)
crew :
nice so far. The american boats with the old towers need a wheel man at the surface steering station when the boat is surfaced, as do the S-boats.
keltos01
07-14-08, 01:05 PM
Ok, even at battlestations only 4 crewmembers are on deck, still no one mans the AA though :damn:
Here's the view forward from one AA :
http://img233.imageshack.us/img233/643/crewwl8.jpg (http://imageshack.us)
http://img233.imageshack.us/img233/643/crewwl8.1f1e2d7ffc.jpg (http://g.imageshack.us/g.php?h=233&i=crewwl8.jpg)
@Pythos : thanks for the support :D
@ all : I might release a new tower for the version 2.0 of the Jyunsen B later tonight, the one with 2 AA and 4 crew.
peabody
07-14-08, 01:12 PM
Those don't look like the ones that should be manning the deck guns, they have binoculars in hand. I think those are the deck watch. Is the newest version posted?
Peabody
keltos01
07-14-08, 01:14 PM
they are the deck watch, they're in the tub. but I'd like more of them (5-7) and don't know how.., I'll check it right now and post the latest .dat after that.
keltos01
07-14-08, 01:34 PM
here they are at action stations :
http://img297.imageshack.us/img297/5643/actstatch1.jpg (http://imageshack.us)
http://img297.imageshack.us/img297/5643/actstatch1.0e29f551d1.jpg (http://g.imageshack.us/g.php?h=297&i=actstatch1.jpg)
5 crew !!!!
http://img176.imageshack.us/img176/8605/crewms9.jpg (http://imageshack.us)
http://img176.imageshack.us/img176/8605/crewms9.f7fb068bbe.jpg (http://g.imageshack.us/g.php?h=176&i=crewms9.jpg)
from right side :
http://img253.imageshack.us/img253/6900/5crewrightir4.jpg (http://imageshack.us)
http://img253.imageshack.us/img253/6900/5crewrightir4.1eb60a6216.jpg (http://g.imageshack.us/g.php?h=253&i=5crewrightir4.jpg)
Still, noone at the 2 AA guns ... :damn:
New tower : Just slip the Jyunsen_B_1.dat in the object folder of my version 2.0 mod.
download link :
http://files.filefront.com/Turm+Jyunsen+B+1dat/;11061986;/fileinfo.html
peabody
07-14-08, 02:07 PM
Still, noone at the 2 AA guns ... :damn:
There is no mention of Flak gun crew in your .upc file. They don't exist that is why they are not showing up.
Also your A01 is not in a 'node:slot_Ao1.............' Your A02 is.
Peabody
keltos01
07-14-08, 02:10 PM
will check into that, thanks Peabody !!
I can't find the thread where you told me what to do to move the bridge view which is currently level with the deck.... sorry:oops:
there is this :
[UserPlayerUnit 1.FunctionalSubsystem 27]
ID= CrewFlak
NameDisplayable= Flak Guns
FunctionalType= CrewMembersGrouping
IDLinkFunctionalSubsystemSlots= CrewMemberSlot_FlakL1, 0,CrewMemberSlot_FlakL2, 0
what needs changing ?
keltos01
07-14-08, 03:10 PM
New IJN Jyunsen B, kaidai and Kaichu submarine mod for SH4 ver 1.5
Crew implemented in the Jyunsen B : 3 men on deck, 5 when at action stations, 2 AA guns in tub but no crew as of now, inside of tower fully modelled with wheel and decking and hatch.
Enjoy !
Keltos
link whole mod :
http://files.filefront.com/v+21+IJN+Sub+mod+Jyunsenirar/;11062974;/fileinfo.html
link Jyunsen B tower only :
http://files.filefront.com/Turm+Jyunsen+B+1dat/;11063176;/fileinfo.html
peabody
07-14-08, 04:10 PM
will check into that, thanks Peabody !!
I can't find the thread where you told me what to do to move the bridge view which is currently level with the deck.... sorry:oops:
there is this :
[UserPlayerUnit 1.FunctionalSubsystem 27]
ID= CrewFlak
NameDisplayable= Flak Guns
FunctionalType= CrewMembersGrouping
IDLinkFunctionalSubsystemSlots= CrewMemberSlot_FlakL1, 0,CrewMemberSlot_FlakL2, 0
what needs changing ?
I looked at the German upc and they are different so I don't know where the men come from. On the US subs it has a section like this one:
[UserPlayerUnit 1.Compartment 7.CrewMemberSlot 2]
ID=CrewMemberSlot_DGunC1
NameDisplayable= Deck Gun Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= Crew-Seaman-Rank-1
WatchCrewMemberSlot3D= WM2@slot_M01
BattleStationsCrewMemberSlot3D= WM2@slot_M01
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL
That's from the german deck gun and on US for flak it has similar but the slot was A01 and A02. But they don't have it on the german upc, so I thought it was missing. I guess they do it different on the German boats. So I don't know.
For the view it was the conning camera linked to dummydeckwatch on US subs . But on one I found the EditObjPos was causing it not to move, so they may do that different in the German. The conning camera may be built into camera.dat and they edit the position with EditObjPos, but on US the position the invisible dummydeckwatch and link to conningDeck camera in sim.
If you are missing man number six his height is set to 42.0 he is probably on the moon.:rotfl:. 7 is .42 Also in the US subs the WCS men are listed in the upc so you can't add any unless you add them to the crew list in upc. You may not have enough men to fill the positions.
Peabody
runyan99
07-15-08, 01:20 AM
Keep up the good work. A Jap campaign seems like a natural addition to the game.
keltos01
07-15-08, 04:02 AM
so the japs went to the moon first :rotfl: BANZAI !!!!
@runyan99 : thanks mate :)
keltos01
07-15-08, 04:13 AM
A new tower for the Kaidai 4 :
from the bow :
http://img168.imageshack.us/img168/5672/kaidai4tower2frontgc9.jpg (http://imageshack.us)
http://img168.imageshack.us/img168/5672/kaidai4tower2frontgc9.3adb4d7d80.jpg (http://g.imageshack.us/g.php?h=168&i=kaidai4tower2frontgc9.jpg)
from the stern :
http://img152.imageshack.us/img152/6739/kaidai4tower2pj0.jpg (http://imageshack.us)
keltos01
07-15-08, 04:52 AM
JSGME ready, this file replaces the original, install on top of the mod and you should get the AA crew on the Jyunsen B, then it'll be all but done :)
link
http://files.filefront.com/UPCDataGE.../fileinfo.html (http://files.filefront.com/UPCDataGE+jyunsen+Brar/;11071044;/fileinfo.html)
please feedback with pic, can't see it here...
__________________
mods at:
http://hosted.filefront.com/keltos01/
keltos01
07-15-08, 07:45 AM
http://img255.imageshack.us/img255/9413/kaidaiturmtyp2mg8.jpg (http://imageshack.us)
maybe not the most beautiful but I was never that good at texturing...
keltos01
07-16-08, 01:12 AM
missing the inside (again) so it's see through from the rear, otherwise not that bad...
http://img501.imageshack.us/img501/7962/kaidai4kc0.jpg (http://imageshack.us)
keltos01
07-16-08, 03:41 AM
SInce I was doing some 3D anyways I decided to edit the plancking under the steering wheel, add an inside wall to the tower etc.. not that you'll see all that anyways, then I'll have to do a new texture....
http://img142.imageshack.us/img142/7074/encoursky6.jpg (http://imageshack.us)
http://img142.imageshack.us/img142/7074/encoursky6.d4a63a19fc.jpg (http://g.imageshack.us/g.php?h=142&i=encoursky6.jpg)
keltos01
07-16-08, 07:53 AM
I made a brand new uv map with bigger pieces, the only thing is I don't have a good riveted steel texture...
from stern :
http://img516.imageshack.us/img516/8157/kaidainewtowersternsd1.jpg (http://imageshack.us)
[/URL]
from bow :
http://img174.imageshack.us/img174/237/kaidainewtowerfrontqn3.jpg (http://g.imageshack.us/g.php?h=516&i=kaidainewtowersternsd1.jpg)
inside :
http://img511.imageshack.us/img511/7780/wheelxq1.jpg (http://imageshack.us)
http://img511.imageshack.us/img511/7780/wheelxq1.901a58d036.jpg (http://g.imageshack.us/g.php?h=511&i=wheelxq1.jpg)[URL="http://g.imageshack.us/g.php?h=174&i=kaidainewtowerfrontqn3.jpg"]
keltos01
07-16-08, 03:54 PM
http://img136.imageshack.us/img136/9132/kzidzinewturmwh9.jpg (http://imageshack.us)
http://img136.imageshack.us/img136/9132/kzidzinewturmwh9.fe2de21021.jpg (http://g.imageshack.us/g.php?h=136&i=kzidzinewturmwh9.jpg)
keltos01
07-16-08, 04:09 PM
new tower in game for the kaidai 4, need to fix a few things still...
http://img410.imageshack.us/img410/3284/newmm2.jpg (http://imageshack.us)
http://img410.imageshack.us/img410/3284/newmm2.d08cc5936f.jpg (http://g.imageshack.us/g.php?h=410&i=newmm2.jpg)
keltos01
07-16-08, 04:59 PM
well I don't have a clue what happened there : the periscopes weren't working on the kaidai, so I cloned the working Jyunsen B tower, changed the 3d model, renamed it, re id it, and launched the game, now all is workable, i'll move the pieces tomorrow ;)
http://img244.imageshack.us/img244/4396/towerworkingxz6.jpg (http://imageshack.us)
http://img208.imageshack.us/img208/2497/completety2.jpg (http://imageshack.us)
http://img208.imageshack.us/img208/2497/completety2.d2f7a8fb63.jpg (http://g.imageshack.us/g.php?h=208&i=completety2.jpg)
keltos01
07-17-08, 03:18 AM
old :
http://img171.imageshack.us/img171/8348/kaidaiflankspeedaheadeh8.jpg (http://imageshack.us/)
new :
http://img179.imageshack.us/img179/609/kaidaitype4ro6.jpg (http://imageshack.us)
file:///C:/DOKUME%7E1/Besitzer/LOKALE%7E1/Temp/moz-screenshot-21.jpghttp://img521.imageshack.us/img521/9214/completerk2.jpg (http://imageshack.us)
http://img521.imageshack.us/img521/9214/completerk2.6ad769fa60.jpg (http://g.imageshack.us/g.php?h=521&i=completerk2.jpg)
from stern :
http://img515.imageshack.us/img515/8726/kaidaitype4towerzv4.jpg (http://imageshack.us)
from side :
http://img204.imageshack.us/img204/8360/kaidaitype4towersidenr9.jpg (http://imageshack.us)
http://img204.imageshack.us/img204/8360/kaidaitype4towersidenr9.7e05cbf049.jpg (http://g.imageshack.us/g.php?h=204&i=kaidaitype4towersidenr9.jpg)
Moved the deck gun back to front where it belongs, new tower in place with interior modelled and a steering wheel,
only one AA gunner when at action stations ? :damn:
keltos01
07-17-08, 03:49 AM
Here goes version 2.3 of the Jyunsen B , Kaidai type 4 and Kaichu mod.
Now both Jyunsen B and Kaidai have detailed conning towers, with steering wheel and hatch inside. refer to first post for pictures.
http://img524.imageshack.us/img524/3774/kaidaitype4di8.jpg (http://imageshack.us/)
Torpedo loadout Kaidai :
http://img240.imageshack.us/img240/6934/kaidailoadoutjx3.jpg (http://imageshack.us)
Torpedo loadout Jyunsen B :
http://img512.imageshack.us/img512/6679/jyunsenbloadoutkp4.jpg (http://imageshack.us)
the same loadout screen with Takao's mod :
http://img361.imageshack.us/img361/8303/takaovn5.jpg (http://imageshack.us)
http://img361.imageshack.us/img361/8303/takaovn5.8d1193102d.jpg (http://g.imageshack.us/g.php?h=361&i=takaovn5.jpg)
much better !!! hip hip houray Takao ! :up::up::up:
Download link :
http://files.filefront.com/v+23+IJN+Sub+mod+Jyunsenirar/;11099790;/fileinfo.html
don't forget to add :
Takao's Japanese Name and Rank Mod
Takaos_Japanese_Name_and-0.rar (http://files.filefront.com/Takaos+Japanese+Name+and+0rar/;11097139;/fileinfo.html)
Japanese_Military_Songs.rar (http://files.filefront.com/Japanese+Military+Songsrar/;11097245;/fileinfo.html)
keltos01
07-17-08, 04:23 PM
well now that everything looks ok, but for the two sticks protruding from the Jyunsen B underwater, I guess I need a new skin for it ;)
Do not be fooled by the current brown metal skin, if changed it could look something like this :
http://img300.imageshack.us/img300/498/skinjobbw6.jpg (http://imageshack.us)
which basically says that the maps and stuff are all right, jsut need a nice skin ? anyone ???
do you see her evil eye ??:rotfl:
peabody
07-17-08, 09:15 PM
You are going to wear that sub out. Hey, need to PM you and no space.
Peabody
keltos01
07-18-08, 04:47 AM
It's a large sub ;) won't wear out that easy, I got to play a bit yesterday and wiped out a convoy of 7 ships just north of the Coco Islands :)
finished off two of them with the main gun :)
btw I cleared some messages, no I have some space ;)
keltos
peabody
07-18-08, 12:15 PM
It's a large sub ;) won't wear out that easy, I got to play a bit yesterday and wiped out a convoy of 7 ships just north of the Coco Islands :)
finished off two of them with the main gun :)
btw I cleared some messages, no I have some space ;)
keltos
What is the range of this sub?
Peabody
keltos01
07-18-08, 01:21 PM
as found on www.combinedfleet.com (http://www.combinedfleet.com) :
Jyunsen B1 type :
http://img143.imageshack.us/img143/2074/datajyunsenbks4.jpg (http://imageshack.us)
Jyunsen B2 type :
http://img300.imageshack.us/img300/1373/datajyunsenb2ur8.jpg (http://imageshack.us)
the B3 had slower speed of 17.75 knots and a range of 21000 miles at 16 knots.
http://img379.imageshack.us/img379/452/datajyunsenb3eg5.jpg (http://imageshack.us)
Kaidai type 4 :
http://img395.imageshack.us/img395/9673/datakaidaitype4ex1.jpg (http://imageshack.us)
Kaichu type :
http://img366.imageshack.us/img366/5999/datakaichuvd2.jpg (http://imageshack.us)
I modelled the Jyunsen B 1 type submarine, but I just noticed (thanks to you Peabody) that I only gave ot a range of 14000 miles at 16 knots...
I'd like to make another sub like the C1 but I need 8 torpedo tubes forward...
btw just tried the kaidai in game, had to crash dive to get it to submerge, will check the .sim.. other than that it worked fine :)
keltos
keltos01
07-19-08, 01:13 AM
http://img172.imageshack.us/img172/8861/perikaidaizw0.jpg (http://imageshack.us)
http://img172.imageshack.us/img172/8861/perikaidaizw0.1dbc395c20.jpg (http://g.imageshack.us/g.php?h=172&i=perikaidaizw0.jpg)
I couldn't get to periscope depth when playing yesterday, I modified some values in the . sim, uploading new revised version 2.3 as I write.
It obviously didn't like that the surface weight was 1720 and submerged 2300, too much of a difference I guess, so I lowered it to 2000, and it went to periscope depth when ordered so. :D
I also checked the range and speed both surfaced and submerged (see above post for data) so it would be historically accurate.
Keltos
link :
http://files.filefront.com/v+23+IJN+Sub+mod+Jyunsenirar/;11125540;/fileinfo.html
keltos01
07-21-08, 06:13 PM
I forgot to rename the xxxT01copy.dds to xxxT01.dds, silly really:oops:
I made a new simple texture for the whole hull, it is available for download for those who want it (just slip it in the Jyunsen_B directory to replace the other t01.dds), I plan to work on it some more, I want a green hull for the submerged part and a gray one above water, but not so factory fresh !
http://img177.imageshack.us/img177/2647/factoryfreshsb2.jpg (http://imageshack.us)
http://img177.imageshack.us/img177/2647/factoryfreshsb2.a314ffadf0.jpg (http://g.imageshack.us/g.php?h=177&i=factoryfreshsb2.jpg)
If anyone has textures to share (red hull with rivets etc...) I'd be happy to get them, still without color pictures of the japanese subs I don't really know if they had it red or green (I only had the green texture).
Keltos
link to texture :
http://files.filefront.com/NSS+Jyunsen+B+T01dds/;11162489;/fileinfo.html
keltos01
07-22-08, 10:09 AM
DXT5_NM XY 8 bpp | using DXT5
is the option that finally worked ! I drew a few white lines on the texture shown above, saved it using dxt5NM and voilą :
http://img299.imageshack.us/img299/2747/dds5nmaj9.jpg (http://imageshack.us/)
http://img299.imageshack.us/img299/2747/dds5nmaj9.cec9a8d3de.jpg (http://g.imageshack.us/g.php?h=299&i=dds5nmaj9.jpg)
so now I can work on a real new camo skin for the Jyunsen B :D:D:D
keltos01
07-23-08, 05:09 PM
New Jyunsen B, Kaidai and Kaichu mod version 2.4
http://img229.imageshack.us/img229/3992/jyunsenbvr9.jpg (http://imageshack.us)
Includes :
Kaidai new tower with detailed inside
Jyunsen B new texture
IJN torpedo mod including Kaiten
Takao's IJN name and rank mod
2 single missions by Peabody :
Jyunsen B Carrier Attack
Jyunsen B vs Convoy
Loading screens by John Meeks (#1,2,3,4,5,7,10)
loading screen by Michel Guyot (#6)
for pictures of the loading screens go to :
http://www.subsim.com/radioroom/showthread.php?t=139556
Enjoy !
Keltos
coming soon :
Japanese crew faces
IJN type AM submarine
download link :
http://files.filefront.com/v+24+IJN+Sub+mod+Jyunsenirar/;11190932;/fileinfo.html
AOTD_MadMax
07-23-08, 06:16 PM
Hi Keltos,
you build very nice boats. Great work!
Is it possible for you to build the real "Narwhal-Class" ?
Greets
MadMax
keltos01
07-24-08, 01:21 AM
Maybe, but you have to know that I'm still working on the Class T submarine and that I have to finish up the IJN type AM submarine (like sen toku but only two planes) to include it in this mod, so maybe after, or during if you have a 3d mesh?
keltos
keltos01
07-24-08, 01:34 AM
Well, I'd like to build this :
http://img167.imageshack.us/img167/2787/i8finalmasterwebxs5.jpg (http://imageshack.us)
but I don't know where to start... how do you add a gun in the gunsradarxxx.Y? how do you make it work ? how to get both barrels to fire (like a BB turret ?), I could do the 3D I think, but the rest alas....
Keltos
peabody
07-24-08, 02:14 AM
Well, I'd like to build this :
http://img167.imageshack.us/img167/2787/i8finalmasterwebxs5.jpg (http://imageshack.us)
but I don't know where to start... how do you add a gun in the gunsradarxxx.Y? how do you make it work ? how to get both barrels to fire (like a BB turret ?), I could do the 3D I think, but the rest alas....
Keltos
Just use an existing gun and import your 3D model into it. You would only be changing the look of it nothing else. I mean they don't really work, the barrels are not even hollow.:rotfl:.
Take the new S3D and look at a double barrel Jap gun, in the .dat file there is a label and 3D model and nothing else, it's the sim file that makes it act like a gun. NO PROBLEM!! In the sim you place the barrels at specific locations so they look right then add the effects like smoke and shell to use and so on. Shouldn't be a problem. Send me a 3d model I'll put it on a ship and shoot the Jyunsen B. :rotfl:.
Seriously it shouldn't be a problem, you make a 3D model of a sub and make it work, a gun should be easy. The only thing you might need to change is the location of the barrels and they give you x,y,z. If you need the barrel to tip up I think that is a rotation in the .dat for the barrel. But, I don't think I would try to built from a painting, if you could find a picture.
Also, you don't need to put it in the gunsradar.dat, In fact making ships I have to take guns OUT of the gunsradar.dat. Just take out a gun that is similar to what you are making, add your 3D, remap IDs and change the name. Then use that new name in the UPCData or UPCDataGE stuff for weapons and upgrade packs and put the guns .dat,.sim.zon in the subparts.
Peabody
keltos01
07-24-08, 03:44 AM
I posted it here first :
http://www.subsim.com/radioroom/showthread.php?t=138953
keltos01
07-24-08, 03:47 AM
[quote=keltos01]Well, I'd like to build this :
Just use an existing gun and import your 3D model into it. You would only be changing the look of it nothing else. I mean they don't really work, the barrels are not even hollow.:rotfl:.
didn't even see that myself !!
Take the new S3D and look at a double barrel Jap gun, in the .dat file there is a label and 3D model and nothing else, it's the sim file that makes it act like a gun. NO PROBLEM!! In the sim you place the barrels at specific locations so they look right then add the effects like smoke and shell to use and so on. Shouldn't be a problem. Send me a 3d model I'll put it on a ship and shoot the Jyunsen B. :rotfl:.
It might have to wait a week cause I'm going to France on saturday or sooner if I find the time :-?
Seriously it shouldn't be a problem, you make a 3D model of a sub and make it work, a gun should be easy.
:rotfl:
The only thing you might need to change is the location of the barrels and they give you x,y,z. If you need the barrel to tip up I think that is a rotation in the .dat for the barrel. But, I don't think I would try to built from a painting, if you could find a picture.
Also, you don't need to put it in the gunsradar.dat, In fact making ships I have to take guns OUT of the gunsradar.dat. Just take out a gun that is similar to what you are making, add your 3D, remap IDs and change the name. Then use that new name in the UPCData or UPCDataGE stuff for weapons and upgrade packs and put the guns .dat,.sim.zon in the subparts.
Peabody
thanks Peabody !
btw what do u think of the version 2.4 ?
602Sqn_Puff
07-25-08, 07:35 AM
Does this mod work with 1.4 or does it need 1.5?
keltos01
07-25-08, 07:54 AM
You need 1.5 it has the german boat's insides...
Good pictures of jap subs (colorized) :
http://images.google.ca/imgres?imgurl=http://image.blog.livedoor.jp/irootoko_jr/imgs/4/5/45c52f7a-s.jpg&imgrefurl=http://blog.livedoor.jp/irootoko_jr/archives/cat_7560.html&h=110&w=160&sz=10&hl=en&start=11&um=1&tbnid=qu53ARSQjRNFbM:&tbnh=67&tbnw=98&prev=/images%3Fq%3D%25E6%25BD%259C%25E6%25B0%25B4%25E8%2 589%25A6%25E3%2582%25A452%26um%3D1%26hl%3Den%26sa% 3DN
602Sqn_Puff
07-25-08, 08:27 AM
Thanks for that :)
peabody
07-25-08, 01:05 PM
btw what do u think of the version 2.4 ?
You have so many boats and so many versions, I'm not sure what one I have:lol:. You make inprovements faster than I can try them. Keep up the good work. I'll eventually catch up.
Peabody
keltos01
07-26-08, 02:15 AM
version 2.4 is nearly final for those 3 subs, I'll add the type AM later.
keltos01
09-05-08, 12:38 AM
includes fixes made by Peabody :
AA crew, scopes, depth, driver...
I fixed a polygon problem in the bridge view, gosh do I love this sub !
http://img516.imageshack.us/img516/2208/jyunsenb25jq1.jpg (http://imageshack.us)
http://img411.imageshack.us/img411/6374/interioranddriverks1.jpg (http://imageshack.us)
Bridge view :
http://img390.imageshack.us/img390/7223/bridgeviewdj8.jpg (http://imageshack.us)
http://img390.imageshack.us/img390/7223/bridgeviewdj8.aa59adca22.jpg (http://g.imageshack.us/g.php?h=390&i=bridgeviewdj8.jpg)
link :
[/URL][url]http://files.filefront.com/v+25+IJN+Sub+mod+Jyunsenirar/;11707476;/fileinfo.html (http://files.filefront.com/v+25+IJN+Sub+mod+Jyunsenirar/;11698393;/fileinfo.html)
Last version before the IJN Campaign one !
keltos01
09-28-08, 04:54 PM
Jyunsen B with flag, periscope mast fix by Peabody and IJN telegraph, all will be included in a next (2.6) version of the Jyusen B, Kaidai and Kaichu mod. They are available separately (2.5 + telegraph) as of now.
http://img338.imageshack.us/img338/9691/flagtb7.jpg (http://imageshack.us/)
http://img201.imageshack.us/img201/6272/flag2sn0.jpg (http://imageshack.us/)
the next releases will be advertised on Peabody's IJN campaign thread as well.
keltos
keltos01
09-29-08, 01:36 AM
still have to raise the deck gun a bit : the crew has its feet in the deck....
k
keltos01
09-30-08, 12:56 PM
changed appearance date to 1941 10 01 for the Jyunsen B, first time commissionned.
changed deckgun height so that the crew no longer sinks in the deck :
http://img204.imageshack.us/img204/8138/jyunsenbxb7.jpg (http://imageshack.us)
http://img179.imageshack.us/img179/2707/jyunsenbjq9.jpg (http://imageshack.us)
http://img179.imageshack.us/img179/jyunsenbjq9.jpg/1/w1024.png (http://g.imageshack.us/img179/jyunsenbjq9.jpg/1/)
http://img204.imageshack.us/img204/jyunsenbxb7.jpg/1/w1024.png (http://g.imageshack.us/img204/jyunsenbxb7.jpg/1/)
keltos01
09-30-08, 01:54 PM
fixed a bunch of things, including some parts of the texture (thanks Peabody for your advice) we now have a wooden deck and red hull :
http://img179.imageshack.us/img179/2707/jyunsenbjq9.jpg (http://imageshack.us)
NEW TEXTURE :
http://img144.imageshack.us/img144/5817/newtexturejyunsenbpa9.jpg (http://imageshack.us)
http://img214.imageshack.us/img214/1800/enroutetu3.jpg (http://imageshack.us)
New texture uploaded on FF :
http://files.filefront.com/NSS+Jyunsen+B+T01dds/;11937159;/fileinfo.html
just slip it in the Jyunsen B folder it will replace the one from version 2.5
Keltos
from side :
http://img204.imageshack.us/img204/8360/kaidaitype4towersidenr9.jpg (http://imageshack.us)
Just to point out.... the I-10 was Jyunsen A H.Q. sub ;)
keltos01
10-02-08, 10:52 AM
got it all wrong then... how about I 58 ? or I 52, well I'll look it up on combined fleet :oops:
k
got it all wrong then... how about I 58 ? or I 52, well I'll look it up on combined fleet :oops:
k
try something more like I-176 or I-177 :up:
I-58 was Jyunsen B3 and I-52 was a Jyunsen C3 :cool:
keltos01
10-02-08, 12:43 PM
will do, thanks mate, so that means you actually play with the Kaidai ? :D:up:
keltos01
10-02-08, 02:24 PM
going to the Coral sea in my Jyunsen B :
http://img376.imageshack.us/img376/1115/16151635pi7.jpg (http://imageshack.us)
http://img376.imageshack.us/img376/16151635pi7.jpg/1/w1024.png (http://g.imageshack.us/img376/16151635pi7.jpg/1/)
fired from 6000 yards, even though using slow speed it can go twice as far, but I wanted the 50+ knots of my type 95 torpedo, ran hot straight and normal,
http://img376.imageshack.us/img376/284/boomal9.jpg (http://imageshack.us)
http://img376.imageshack.us/img376/boomal9.jpg/1/w1024.png (http://g.imageshack.us/img376/boomal9.jpg/1/)
keltos01
10-02-08, 04:25 PM
the thing is in 3dmax they don't look that long ???
http://img354.imageshack.us/img354/2922/scopeoo5.jpg (http://imageshack.us)
http://img354.imageshack.us/img354/scopeoo5.jpg/1/w1024.png (http://g.imageshack.us/img354/scopeoo5.jpg/1/)
keltos01
10-02-08, 04:49 PM
moved both scopes to 0.72 and 0.75 respectively, they don't stick out of the well when raised, but do when lowered :
http://img215.imageshack.us/img215/2898/periscro0.jpg (http://imageshack.us)
http://img215.imageshack.us/img215/2898/periscro0.4b10600d16.jpg (http://g.imageshack.us/g.php?h=215&i=periscro0.jpg)
have to raise periscope depth by a foot, periscopes are a bit 2 low in the water now..
keltos01
10-02-08, 05:41 PM
got the scope not to stick out of the bottom, but they do stick out of their wells. It is strange since they don't appear half that long in 3ds...:damn:
peabody
10-02-08, 10:07 PM
got the scope not to stick out of the bottom, but they do stick out of their wells. It is strange since they don't appear half that long in 3ds...:damn:
Problem found
Peabody
Sledgehammer427
10-03-08, 06:38 AM
hmmm, its too bad my modeling skills aren't that great, or else i would put something for that poor sailor at the wheel to sit on!
also, it might just be me, but did anyone else notice the tower model has a messup around one of the front windows?i looked into it on both blender and misfits modeling and its just too hard to get to, its better to leave it the way it is...unless the almighty keltos fixed that too :D
keltos01
10-03-08, 08:16 AM
we used the bad one for the 2.6 version you got to start working on the texture, the window stuff was fixed in verion 2.5, a new version 2.6 is in my FF in the Jyunsen B group - not yet available for all to download,
keltos
keltos01
10-03-08, 03:26 PM
we had two sets of periscopes in place, Peabody fixed them so that now we have the correct set showing, and no tubes stiking out of the bottom. Set both scopes at -0.25, now they are in their respective wells, and don't show under the boat anymore. This was a real pain and I couldn't fix it ! Thanks Peabody :up:
here's the version with scopes at 0.05 :
http://img120.imageshack.us/img120/4489/scopesgm2.jpg (http://imageshack.us)
http://img120.imageshack.us/img120/scopesgm2.jpg/1/w1024.png (http://g.imageshack.us/img120/scopesgm2.jpg/1/)
and at -0.25 :
http://img375.imageshack.us/img375/6982/scopescc9.jpg (http://imageshack.us)
http://img375.imageshack.us/img375/scopescc9.jpg/1/w1024.png (http://g.imageshack.us/img375/scopescc9.jpg/1/)
notice that the hull is now red, which is whet I saw on most model kits of japanese subs, unlike my first one which was green (i liked it)
http://img60.imageshack.us/img60/8931/underwg4.jpg (http://imageshack.us)
http://img60.imageshack.us/img60/underwg4.jpg/1/w1024.png (http://g.imageshack.us/img60/underwg4.jpg/1/)
now I have to reset perscope depth to 54 feet (18 m) for the scope to show, which is ok cause the japanese had notoriously short periscopes :rotfl:
The driver will get a chair in the future ;)
keltos
http://img120.imageshack.us/img120/scopesgm2.jpg/1/w1024.png (http://g.imageshack.us/img120/scopesgm2.jpg/1/)
keltos01
10-03-08, 04:09 PM
at 16.8 the periscope depth looks ok to me, in rough weather the scopes would be submerged part of the time, normal to me.
http://img381.imageshack.us/img381/2396/depthzp5.jpg (http://imageshack.us)
http://img381.imageshack.us/img381/depthzp5.jpg/1/w1024.png (http://g.imageshack.us/img381/depthzp5.jpg/1/)
Sledgehammer427
10-03-08, 09:41 PM
just got some good sources for the skin i'm gonna do for the jyundsen.:sunny:
i'm going to use a lighter gunmetal gray for the hull, and maroon red for the bottom hull, i'm going to remove the I-25 symbol, since we won't all get I-25, and, have a pine-y looking wood deck
sound good to you?:D
keltos01
10-04-08, 12:49 AM
New Jyunsen B, Kaidai and Kaichu mod version 2.6
http://img375.imageshack.us/img375/6982/scopescc9.jpg (http://imageshack.us/)
I've made a new mod with three stand-alone IJN submarines (the IJN torpedo mod is included, with Takao's remarks about the kaiten as well):
Campaigns are available from Penang only as the japanese did in 1943 (so far, Peabody's IJN Campaign is coming soon ).
I haven't tested the compatibility with operation Monsun yet, but as IJN subs operated in the Indian Ocean as well I think it would be nice to include them there.
Includes :
Kaidai new tower with detailed inside
Jyunsen B new texture, detailed tower,
driver, AA crew,
IJN flag,depth and scopes fixes by Peabody
IJN torpedo mod including Kaiten
Takao's IJN name and rank mod
2 single missions by Peabody :
Jyunsen B Carrier Attack
Jyunsen B vs Convoy
Loading screens by John Meeks (#1,2,3,4,5,7,10)
loading screen by Michel Guyot (#6)
for pictures of the loading screens go to :
Peabody fixed the double periscope problem we ha, had a set that wouldn't do anything but stick out of the bottom of the sub, please do give pictures of your WIP, :up:
@sledgehammer427 : sounds wonderful go for it! :up: ,I'm drewling already :lol:
keltos
keltos01
10-06-08, 06:27 AM
Sledgehammer427any news on the skin ?I noticed on some pictures that japanese subs had two white stripes fore and aft of the tower, pre war probably as it made them more visible...
Any news about Kaidai? She relly needs new hull model or at least new texture;)
Either way, Jyunsen is nice! looking forwrad to try it ( I hope it works with SH4 1.4... Or do I have to wait for a longer time?;)
keltos01
10-06-08, 08:39 AM
The Kaidai's hull is using the type IX hull has she had similar shape, and also 2 aft and 4 front tubes, she behaves like a real Kaidai. I don't have plans to improve her soon,
anyone who wants to improve on the texture , please do as it is not my forte.
keltos
as you probably know the japanese didn't have a real radar on subs during WWII, instead they relied on "ears" to spot approaching airplanes, with the success one knows :dead:
actualy those horn looking things were radars not listeners ;) altough they didnt work out to good. and yes i did try the kaidai sub :D
heres more an jap radars
http://www.combinedfleet.com/radar.htm
the horn radar is the type 22
keltos01
10-06-08, 12:07 PM
is that the horn thingie on the sen toku ? thought it was the snorkel..
edit :
so it's the "ears" one sees here on the hangar :
http://www.combinedfleet.com/images/type_b3.gif
also :
http://www.star-games.com/exhibits/japaneseradar/japaneseradar.html
the Horn (megaphone looking thing) aka "ears" are the radar hehe the "horns" on the back next to the AA guns are snorkles;)
but yea its a radar not a listening device or whatever
http://warandgame.files.wordpress.com/2008/04/nipsubradar.jpg
keltos01
10-07-08, 05:52 AM
did the radar revolve around an axis like the US does ? where did you find that picture ?
keltos
keltos01
10-07-08, 08:05 AM
It is a small separate mod that replace the FUMO65 antenna, it revolves as well : the pictures I saw of the I-400 at Sasebo show the "megaphone" at varying positions on their axis, which means they did revolve.
in game :
http://img526.imageshack.us/img526/5374/ijnradartype22bxb9.jpg (http://imageshack.us/)
radar range and stuff :
I changed :
- the max range to 34500 m
- set the max precise range at 15000 m
- increased the max height from 15 to 17000 m
- increased the surface area necessary to be spotted at max range from 20 to 40 ²m
- left the rest alone for now :
so we have a bit less precise radar than the german one but with real ijn characteristics.
Thought it was necessary : got tired of seing the "grill" revolving !
it can be installed on any of my last Jyunsen B, Kaidai 4 and Kaichu mod. Preferably version 2.6 though.
Enjoy !
Keltos
download link :
http://files.filefront.com/v+10+IJN+radarrar/;11999228;/fileinfo.html
did the radar revolve around an axis like the US does ? where did you find that picture ?
keltos
found it on US naval archives, i answered the rest on the japanese radar thread:up:
Sledgehammer427
10-07-08, 03:08 PM
good god keltos, the conning tower skin is absolutely HORRIFYING
i got the hull done, but the tower is a mess...so many fragments i have to sort out...
keltos01
10-07-08, 03:20 PM
told you I was no good at textures !
immer arbeiten ... :rotfl:
how's it going ? care to show the hull ?? I'm drewling !
k
Sledgehammer427
10-07-08, 07:30 PM
not yet, mein freund, im retexturing the tower(making new textures, modifying locations...etc)... and the free flood holes still need to be darkened. other than that, its going well :D
i never tease...i let people drool over the finished product...
keltos01
10-08-08, 01:10 AM
cool !!!! thanks again Sledgehammer427 :) :up:
Sledgehammer427
10-08-08, 11:49 AM
No problem...
but it won't let me...
i tried the skin last night and it still didnt work...i shall try again when i get home.
i COULD send you, keltos, the tower that i got set up, with the stuff i got set up, and hopefully you can find a way to get them in the game. because Pack3d (the only S3D like program that works) says it's not an object...:damn:
but my work shall continue!
keltos01
10-08-08, 12:06 PM
do that, either post on filefront or pm me and I'll send you my email
k
Sledgehammer427
10-08-08, 07:43 PM
you have a pm keltos
If i may heres a bit of eye candy:cool:
i scaned this off a japanese book thats all CG images, will post more tomorrow.
http://i4.photobucket.com/albums/y144/fritz641/5.jpg
http://i4.photobucket.com/albums/y144/fritz641/6.jpg
http://i4.photobucket.com/albums/y144/fritz641/11.jpg
keltos01
10-09-08, 04:27 AM
I purposedly removed that range finder seen at the back of the tub.., as for the rest : a lot of 3d work to be done, one step at a time though, I'd rather first play the campaign than have all those details in, cause I haven't played in months !! just started the game to check on my changes...
(edit) forgot to say here that the hull is a sneak preview of sledgehammers' work !!!
keltos
http://img223.imageshack.us/img223/7990/radartype22sledgeskin3cjf3.jpg (http://imageshack.us/)
So I should move the rod antenna seen here on the left to the back tube of the periscope stand, and move both periscopes forward. so the tower model actually lack a tube in the periscope stand... :hmm:
Sledgehammer427
10-09-08, 06:31 AM
heyyyyy i see my deck...haha
EDIT. i thinki i know where the model takes the upper hull from. i'm gonna try to do that later tonight
SENILEIJUSTREMEMBEREDTHATEDIT:thanks for the refs I-25, will look into that as soon as i can
And more as promised http://i4.photobucket.com/albums/y144/fritz641/8.jpghttp://i4.photobucket.com/albums/y144/fritz641/3.jpghttp://i4.photobucket.com/albums/y144/fritz641/1.jpg
http://i4.photobucket.com/albums/y144/fritz641/2.jpg
Nisgeis
10-09-08, 11:52 AM
Interesting that it says that the Japanese submariners were among the elite. It's been said on subsim that the submariners were the bottom of the class. So, is it correct? Granted, the person who said the submariners were the bottom of the class probably didn't quote a source.
peabody
10-09-08, 02:28 PM
Interesting that it says that the Japanese submariners were among the elite. It's been said on subsim that the submariners were the bottom of the class. So, is it correct? Granted, the person who said the submariners were the bottom of the class probably didn't quote a source.
It does say 'the elite of the Japanese Navy' Maybe that's the catch phrase?
Peabody
Nisgeis
10-09-08, 03:00 PM
I don't get what you mean there Mr. Peabody.
In a way they were the elite of the navy, sub service sailors were hand picked and had to go trough the sub Naval academy in Etajima, no exeptions, late in the way the training course was cut down, but still had to go to the academy, because of need of replacements fast, but before the war it was a long hard road for japanese sailors in sub school:down: so im preaty sure they were the most educated sailors in the Imperial Japanese Navy :yep:
keltos01
10-09-08, 04:05 PM
heyyyyy i see my deck...haha
EDIT. i thinki i know where the model takes the upper hull from. i'm gonna try to do that later tonight
SENILEIJUSTREMEMBEREDTHATEDIT:thanks for the refs I-25, will look into that as soon as i can
I edited post 140 : I mentionned in the radar thread it was your work sledgehammer427 and forgot to say it here, my apologies, great work !:up:
keltos
keltos01
10-09-08, 11:59 PM
Sledgehammer427]heyyyyy i see my deck...haha[/B]:up:
EDIT. i thinki i know where the model takes the upper hull from. i'm gonna try to do that later tonight
SENILEIJUSTREMEMBEREDTHATEDIT:thanks for the refs I-25, will look into that as soon as i can
yeah yeah yeah, couldn't help but try it, didn't have time to fix the tower yet as you can see.. speaking of which : there's a hatch on deck that has a wood texture, I just noticed it cause your texture was perfect ! I never noticed it before, but we have to fix this, it's the only thing I see now...
keltos
ps : if you find a way to fix the tower as well we'd be more than happy ! :yep::up:
keltos01
10-10-08, 12:07 AM
I-25,
Do you have other pictures or drawing showing that camouflage scheme seen on picture of the conning tower of I-36 ?
and of the interior of japanese submarines ? those pictures are good but I would like you to scan them at 300 dpi and post them on filefront for me to download so we could finally start modifying the german interior into a more japanese one :)
It is also a good picture for the type 22 radar, although those underwater shots of the sunken I-52 are awesome !
Do you by any chance have any references as to the 3d model used in that book ? Anyone we could contact to get it ? it looks much more detailed than the current one we have i.e. the holes in the hangar covering.
I will try and make that rangefinder as well, unless Peabody needs another break ? ;)
thanks
keltos
keltos01
10-10-08, 12:41 AM
told you I could help but seing they had no details... added new ones, stil WIP though... :
http://img114.imageshack.us/img114/4789/hatchls9.jpg (http://imageshack.us)
with Sledgehammer427's textures :
http://img525.imageshack.us/img525/6394/sledgenewhatchzw7.jpg (http://imageshack.us)
a closer look :
http://img530.imageshack.us/img530/3686/sledgenewhatch2oj8.jpg (http://imageshack.us)
http://img359.imageshack.us/img359/161/sledgenewhatch3ay4.jpg (http://imageshack.us)
I also removed the bar thingies around the deck gun as I saw none around on I-25's schematics.
Keltos
told you I could help but seing they had no details... added new ones, stil WIP though... :
http://img114.imageshack.us/img114/4789/hatchls9.jpg (http://imageshack.us)
with Sledgehammer427's textures :
http://img525.imageshack.us/img525/6394/sledgenewhatchzw7.jpg (http://imageshack.us)
a closer look :
http://img530.imageshack.us/img530/3686/sledgenewhatch2oj8.jpg (http://imageshack.us)
http://img359.imageshack.us/img359/161/sledgenewhatch3ay4.jpg (http://imageshack.us)
I also removed the bar thingies around the deck gun as I saw none around on I-25's schematics.
Keltos
:o NICEEE!
ill look at more books i got, im sure i must have more stuff, as for the 3D model... good question the whole book is in Japanese and i haven't the slightest idea about what it says, ill file up the full pics and post the download link later :up:
keltos01
10-10-08, 10:09 AM
your skin : the deck looks darker between the plancks on the starboard sibe of the ship next to the tower , do you know why ?
Actually I think it looks better that way that the lighter side, it gives the impression of the gap between the plancks and that's good :up:
Also : I might have to remake the uv map for the hull as well now that I've removed the original two hatches and replaced them with high res, multi parts ones :)
When you think it's done, it's not ...:nope:
I also like the illustrations posted by I-25, but it means I'll have to add the cylindrical hangar to the tower, plus a base, to be able to punch out those holes visible in his posted drawing... but it'll be more accurate that way.
Keltos
Sledgehammer427
10-10-08, 03:45 PM
actually, i noticed that too, and i realised my mistake...
in my photoshop-esque program, i made a pattern of strips to use for the planks, and on that side, i accidentally double clicked...i'm such a klutz.
maaaaaaybe, i'm gonna keep trying to find where the skin meets model...maybe i'll try retexturing the hull too...
*sighs*immer arbeiten....:lol:
keltos01
10-10-08, 03:54 PM
actually, i noticed that too, and i realised my mistake...
in my photoshop-esque program, i made a pattern of strips to use for the planks, and on that side, i accidentally double clicked...i'm such a klutz.
maaaaaaybe, i'm gonna keep trying to find where the skin meets model...maybe i'll try retexturing the hull too...
*sighs*immer arbeiten....:lol: :up::up::up:
keltos01
10-10-08, 05:04 PM
here, since I added two detailed hatches to replace the blunt original ones, I remade the UV map :
http://img510.imageshack.us/img510/1074/jyunsenbtemplateti3.jpg (http://imageshack.us)
http://img510.imageshack.us/img510/jyunsenbtemplateti3.jpg/1/w1024.png (http://g.imageshack.us/img510/jyunsenbtemplateti3.jpg/1/)
the size of the hatch (lower right) will allow for some details. I hope (sledgehammer427) that the position of the other pieces will be clearer.
keltos
keltos01
10-10-08, 06:13 PM
New texture (sledgehammer427) and new detailed hatches :
http://img510.imageshack.us/img510/2370/newtexthatchkc4.jpg (http://imageshack.us)
from up close :
http://img80.imageshack.us/img80/3097/detailedhatchesom2.jpg (http://imageshack.us)
http://img80.imageshack.us/img80/detailedhatchesom2.jpg/1/w1024.png (http://g.imageshack.us/img80/detailedhatchesom2.jpg/1/)
download link (.dat and .dds to slip in Jyunsen B folder):
http://files.filefront.com/NSS+Jyunsen+Brar/;12030343;/fileinfo.html
Sledgehammer427
10-10-08, 09:58 PM
i just found something horrible
in my modeling program (misfit) i found out that the texture applies itself on the INSIDE of the model (on the hull) so i think i will just keep to modifying the texture as is rather than trying to make a completely NEW texture.
i think i can see where it all happens anyways...
PS. keltos, i can see the deck texture on the rudder...theres a problem.
BUTi modified the rudder to match the blueprint i sent you. its not the type XVIII rudder anymore
keltos01
10-11-08, 02:13 AM
finished at 1:30 last night, but the rudder is a separate piece !
It sits in the .dat, is a separate model, I left the typ XVIII never got around to replace it...
here's the model of the hull : no rudder !!!!
http://img145.imageshack.us/img145/9265/rudderoy6.jpg (http://imageshack.us)
so for now, if you want the most complete set :
version 2.6 of Jyunsen B mod
download the Nss Jyunsen B.rar on the main FF page, slip it into the Jyusen B folder to replace the hull with the new one.
version 1.1 of type 22 radar mod
and you are set to wait for the coming campaign.
all these will be included in the 2.7 version when the new tower is done (might take a while)
Keltos
(http://g.imageshack.us/img145/rudderoy6.jpg/1/)
keltos01
10-11-08, 03:07 PM
As I saw from I-25's pictures that the rod antenna was in the rear well, and that there were three, I added one. I also imported 3d models of the binoculars and range finder, and made a new UV map.
http://img399.imageshack.us/img399/7704/newtowerxg1.jpg (http://imageshack.us)
(http://g.imageshack.us/img399/newtowerxg1.jpg/1/)
Nisgeis
10-11-08, 03:30 PM
i just found something horrible
in my modeling program (misfit) i found out that the texture applies itself on the INSIDE of the model (on the hull) so i think i will just keep to modifying the texture as is rather than trying to make a completely NEW texture.
Sledgehammer, that happens when importing models when the 3d software has the normals reversed. The normals are the bits that tell the 3d software which side of the triangle is poiting outwards and if it's reversed, it will think the surface of the model is on the inside. If your modelling software has the option, looks for 'reverse normals' and tick/untick it.
keltos01
10-11-08, 03:32 PM
http://img505.imageshack.us/img505/2473/newtower2iv8.jpg (http://imageshack.us)
http://img505.imageshack.us/img505/newtower2iv8.jpg/1/w1024.png (http://g.imageshack.us/img505/newtower2iv8.jpg/1/)
keltos01
10-11-08, 04:10 PM
Here's the new sub with basic textures :
http://img224.imageshack.us/img224/782/jyunsenb27nt6.jpg (http://imageshack.us)
http://img224.imageshack.us/img224/jyunsenb27nt6.jpg/1/w1024.png (http://g.imageshack.us/img224/jyunsenb27nt6.jpg/1/)
her new tower :
http://img406.imageshack.us/img406/8414/tower27zy5.jpg (http://imageshack.us)
another view of the tower :
http://img146.imageshack.us/img146/7840/tower27bxy1.jpg (http://imageshack.us)
the bridge view front :
http://img171.imageshack.us/img171/3192/bridgeviewnc2.jpg (http://imageshack.us)
same view, towards stern :
http://img72.imageshack.us/img72/4684/bridgeview2ei0.jpg (http://imageshack.us)
thanks to Sledgehammer for the new hull textures too :)
keltos
keltos01
10-11-08, 05:04 PM
I changed the outside texture and put the one from the hull :
http://img391.imageshack.us/img391/7889/jyunsenb27mh0.jpg (http://imageshack.us)
I know the hangar is a bit light in color but now you can see some of its holes.
the height at which the crew is placed has been fixed as well.
keltos
i saw earlier keltos01 and Sledgehammer427 were talking about holes on the hanger and i could not quite figure what you two were talking about but now i know.
Those "holes" you see are Bolts or rivets or something likewise, but not holes they stick outward;)
Ill have pics up with this later
Sledgehammer427
10-11-08, 07:00 PM
well, i just figured out how to retexture the CT, and i have just a regular grey. however, on the free-flood holes. i see the deck texture...jeez, its like a hydra, one problem down, two more pop up
EDIT:my hull is a darker grey. keltos, can you set your tower retexture to me somehow? like PM me, and i will give you my Email addy?
also, i noticed once, and a couple times after that when i surface, my entiretexture flickers, and its downright horrible
keltos01
10-12-08, 07:41 AM
I pm'ed you Sledghammer427, you'll get all the files on my Filefront page. We will release later on when (hopefully) you have made us a beatiful skin ;)
Keltos
ps I'm usually inside when I surface/submerge and don't see the texture :rotfl:
Full size 300 DPI scans anyone?:hmm:
http://files.filefront.com/B1zip/;12055224;/filein (http://files.filefront.com/B1zip/;12055224;/fileinfo.html)
Edit: will have more new pics up tonight
Sledgehammer427
10-13-08, 02:08 PM
beautiful shots I-25, what book is that?
keltos01
10-13-08, 02:22 PM
Full size 300 DPI scans anyone?:hmm:
http://files.filefront.com/B1zip/;12055224;/filein (http://files.filefront.com/B1zip/;12055224;/fileinfo.html)
Edit: will have more new pics up tonight
YEAH !!! thanks, downloading now !:up:
Sledgehammer427
10-13-08, 02:35 PM
looking at the first page of this thread...i saw a sen toku. i think that would be a seriously interesting sub to drive, even if (i believe thats is what i read) it did nothing but run supplies. if its hard to run from DDs in a type IX...imagine the trouble doing that in I-400:hmm:
Ill scan the covers of the books, its all in Japanese so no idea hehe.
only the I-402 was used to carry supplys (tanker)
the I-400 and I-401 were only used on 1 sortie with the I-14 to ulithi and the war ended before they got there;)
But yes it wold have been pretty dammed interesting to evade DDs in a I-400
Nisgeis
10-13-08, 03:35 PM
I changed the outside texture and put the one from the hull :
http://img391.imageshack.us/img391/7889/jyunsenb27mh0.jpg (http://imageshack.us)
I know the hangar is a bit light in color but now you can see some of its holes.
the height at which the crew is placed has been fixed as well.
keltos
That lookout looks as if he has a rocket launcher or anti tank weapon on his shoulder.
Sledgehammer427
10-13-08, 03:37 PM
if i-25's info is correct (i'm 100% sure it is) that would be a direction/range finder
EDIT: ROTFL extended shore leave
keltos01
10-13-08, 04:10 PM
i changed my mind on the way as someone else was working on the sen toku, so I made the I-14 class : IJN type AM submarine :
http://img293.imageshack.us/img293/7307/flankspeedaheadqg3.jpg (http://imageshack.us/)
http://www.subsim.com/radioroom/showthread.php?t=138889
I didn't work on it for a while , might include it in the 3 subs mod at a later time, it has no tubes, tubes doors or crew on deck yet, I left the deck gun although that class didn't have one.
version 1.3 is the latest, find it on my ff page :
http://files.filefront.com/IJN+Type+AM+submarine+V+13rar/;10965479;/fileinfo.html
keltos01
10-14-08, 01:06 AM
I changed the outside texture and put the one from the hull :
http://img391.imageshack.us/img391/7889/jyunsenb27mh0.jpg (http://imageshack.us)
keltos
That lookout looks as if he has a rocket launcher or anti tank weapon on his shoulder.
It is the Type 97 1.5 m range finder, the lookout is standing on its base, missing the railing for now is all.
I also noticed I would have to work some more on the periscope base but.. (see next post)
keltos
keltos01
10-14-08, 01:21 AM
I couldn't take it anymore :
Pre version of Jyunsen B , Kaidai 4 and Kaichu mod released , the next version will be with Sledgehammer427's new texture.
The tower has been modified adding the Type 97 range finder, a couple type 97 12 cm binocular stands, one more periscope base so that the first tube can host the antenna.
The hull now has two detailed access hatches fore and aft of the tower.
It includes the Type 22 radar mod version 1.1.
the real thing :
http://img128.imageshack.us/img128/9814/861b7c1fow6.jpg (http://imageshack.us)
found at:
http://images.google.ca/imgres?imgurl=http://image.blog.livedoor.jp/irootoko_jr/imgs/4/5/45c52f7a-s.jpg&imgrefurl=http://blog.livedoor.jp/irootoko_jr/archives/cat_7560.html&h=110&w=160&sz=10&hl=en&start=11&um=1&tbnid=qu53ARSQjRNFbM:&tbnh=67&tbnw=98&prev=/images%3Fq%3D%25E6%25BD%259C%25E6%25B0%25B4%25E8%2 589%25A6%25E3%2582%25A452%26um%3D1%26hl%3Den%26sa% 3DN
ingame :
http://img391.imageshack.us/img391/7889/jyunsenb27mh0.jpg (http://imageshack.us/)
Enjoy !
Keltos
download link version 2.7 :
http://files.filefront.com/v+27+IJN+Sub+mod+Jyunsenirar/;12039187;/fileinfo.html
Sledgehammer427
10-14-08, 06:32 AM
i believe the flickering on my new skin is caused by the caustics, because its only visible above water., and my radar texture flickers no matter what, and the hull flickers after high TC...:damn:
that, and for some strange reason my tower texture appears lighter in game than in my program. i'm just working on the proper colors before i start adding details.
Hull texture, too dark but done
tower texture, allllmost there.
More pics anyone?:cool:
http://i4.photobucket.com/albums/y144/fritz641/27.jpg
http://i4.photobucket.com/albums/y144/fritz641/21.jpghttp://i4.photobucket.com/albums/y144/fritz641/26.jpg
http://i4.photobucket.com/albums/y144/fritz641/18.jpg
http://i4.photobucket.com/albums/y144/fritz641/16.jpg
http://i4.photobucket.com/albums/y144/fritz641/14.jpg
http://i4.photobucket.com/albums/y144/fritz641/13.jpg
http://i4.photobucket.com/albums/y144/fritz641/12.jpg
http://i4.photobucket.com/albums/y144/fritz641/10.jpg
Next time we want to make a japanese sub mod it might be a bit easier to just paint a japanese flag on a IX C:roll:
http://i4.photobucket.com/albums/y144/fritz641/15.jpg
300 DPI full files
http://files.filefront.com/27zip/;12060525;/filein
A Bit more
http://i4.photobucket.com/albums/y144/fritz641/19.jpg
http://i4.photobucket.com/albums/y144/fritz641/20.jpg
http://i4.photobucket.com/albums/y144/fritz641/17.jpg
http://i4.photobucket.com/albums/y144/fritz641/25.jpg
http://i4.photobucket.com/albums/y144/fritz641/24.jpg[/URL]
http://i4.photobucket.com/albums/y144/fritz641/23.jpg
http://i4.photobucket.com/albums/y144/fritz641/22.jpg
[URL="http://i4.photobucket.com/albums/y144/fritz641/25.jpg"] (http://i4.photobucket.com/albums/y144/fritz641/24.jpg)
keltos01
10-14-08, 01:58 PM
I made a thread with color pictures I-25, found on a nice jap web site, but I d'ont understand all !!!
nice pictures here, it will help !
keltos
Sledgehammer427
10-14-08, 07:44 PM
once again, beautiful pics I-25 :up:
@ keltos, i'm working on a lighter grey texture
once again, beautiful pics I-25 :up:
My pleasure :up:
iv got more but those i consider the ones worth posting
keltos01
10-15-08, 12:33 AM
http://img518.imageshack.us/img518/8030/8c848cfdi54rk8.jpg (http://imageshack.us)
http://img518.imageshack.us/img518/8c848cfdi54rk8.jpg/1/w1024.png (http://g.imageshack.us/img518/8c848cfdi54rk8.jpg/1/)
:yep: look at that type 22 radar !!!!!! :yep:
(February-March 1944 in Tokyo Bay)
Submarine " I-54 " at Tokyo Bay. Submarine "I-54" at Tokyo Bay.
http://66.102.9.104/translate_c?hl=fr&sl=ja&tl=en&u=http://blog.livedoor.jp/irootoko_jr/archives/296114.html&usg=ALkJrhh0Kd3iHx6xz-W5dN_9ykUo8y0l7A#more
Does anyone know how to make the radiomast an extensible pbject like the periscope and assign a letter to raise/ower it ?
now that it sits in a tube.... and seeing those pictures with the wires hanging front and back I think they could raise and lower the thing, otherwise the pericopes needed to be longer !
Keltos
Sledgehammer427
10-15-08, 06:31 AM
you know...thre is no schnorkel in sh4...so, find out how it works, use setkey, and kablammo (american expression, haha) you have an extendable thing under your control
now that it sits in a tube.... and seeing those pictures with the wires hanging front and back I think they could raise and lower the thing, otherwise the pericopes needed to be longer !
Keltos
Yupp its extendable alright:yep:
Sledgehammer427
10-15-08, 08:37 PM
ran a test to see if caustics was the problem with the flickering skin texture...it wasnt. it must be the build of my hull texture...its horrible, this flickering
keltos01
10-16-08, 02:14 AM
can youpost pictures of it ?
I'm still working on the tower :
- railing for the range finder
- hand rail on both sides of the hangar
- a new tub decking maybe ? separate from the rest.
keltos
Sledgehammer427
10-16-08, 06:35 AM
i have a couple pictures of it, but i am afraid, lest people see the texture ;)
i'll have it up tonight
keltos01
10-16-08, 08:01 AM
Still stuff to be added but I'm almost there.. 5 hours later ...
I added rails inside the tub, changed the handrails and the ladder, added railing to the range finder.
http://img509.imageshack.us/img509/6387/newjyunsenbrailuy6.jpg (http://imageshack.us)
http://img352.imageshack.us/img352/6028/newjyunsenbrailim0.jpg (http://imageshack.us)
http://img300.imageshack.us/img300/534/newjyunsenbrailrk6.jpg (http://imageshack.us)
I guess that's it then.
keltos
keltos01
10-16-08, 08:21 AM
added cupboards, 3 on each side (no room for 5 ;) )
http://img401.imageshack.us/img401/8334/newjyunsenbrailpk3.jpg (http://imageshack.us)
(http://g.imageshack.us/img401/newjyunsenbrailpk3.jpg/1/)
Love the work:up:
i was about to point out the "cupboards" hehe those are the ventilation trunks. but now here i go again critizising your model:roll:
i think the hand ladder on the tower should not go as high as you have them, theres a swing door at the top that opens inward
http://i4.photobucket.com/albums/y144/fritz641/6.jpg
http://i4.photobucket.com/albums/y144/fritz641/11.jpg
i also think the range finder should be a bit lower and not so high
EDIT: well i'd be this is my 600th post xD
keltos01
10-16-08, 11:00 AM
http://img79.imageshack.us/img79/3091/newjyunsenbrailez0.jpg (http://imageshack.us)
http://img79.imageshack.us/img79/newjyunsenbrailez0.jpg/1/w640.png (http://g.imageshack.us/img79/newjyunsenbrailez0.jpg/1/)
removed two, might even make the door ? nah too hard..
we'll draw it on the texture.
there you go:up:
yea draw it in the texture would be easier:D
keltos01
10-16-08, 01:25 PM
Now I think the tower is as good as it will get. I'm tired of it...
I will now try and make a decent UV map....
I think if we need to add stuff later, it can be done using a node with a 3d model that we place with the wonderful S3D :)
here it goes, and thanks for the pictures and remarks I-25.
http://img233.imageshack.us/img233/4963/newjyunsenbrailae4.jpg (http://imageshack.us)
Keltos
keltos01
10-16-08, 02:18 PM
Here's the new tower UV map :
http://img223.imageshack.us/img223/750/toweruvtemplateil5.jpg (http://imageshack.us)
keltos
keltos01
10-16-08, 02:50 PM
Here is the new tower, still lacking correct textures to go along with the UV map, in game :
http://img377.imageshack.us/img377/2681/jyunsenbtowernewbs8.jpg (http://imageshack.us)
http://img75.imageshack.us/img75/6290/newjyunsenbrailum3.jpg (http://imageshack.us)
http://img367.imageshack.us/img367/5484/driverfn5.jpg (http://imageshack.us)
http://img367.imageshack.us/img367/driverfn5.jpg/1/w1024.png (http://g.imageshack.us/img367/driverfn5.jpg/1/)
http://img371.imageshack.us/img371/3036/newjyunsenbrailde9.jpg (http://imageshack.us)
http://img371.imageshack.us/img371/newjyunsenbrailde9.jpg/1/w1024.png (http://g.imageshack.us/img371/newjyunsenbrailde9.jpg/1/)
Keltos
keltos01
10-16-08, 05:50 PM
fixed two ladder ungs lost in hull model.. done then ?
http://img509.imageshack.us/img509/6398/newjyunsenbrailcd7.jpg (http://imageshack.us)
http://img509.imageshack.us/img509/newjyunsenbrailcd7.jpg/1/w1024.png (http://g.imageshack.us/img509/newjyunsenbrailcd7.jpg/1/)
http://img264.imageshack.us/img264/8176/wholenewtk6.jpg (http://imageshack.us)
http://img264.imageshack.us/img264/wholenewtk6.jpg/1/w1024.png (http://g.imageshack.us/img264/wholenewtk6.jpg/1/)
http://img373.imageshack.us/img373/6339/jyunsenbtowernewlb7.jpg (http://imageshack.us)
http://img373.imageshack.us/img373/jyunsenbtowernewlb7.jpg/1/w1024.png (http://g.imageshack.us/img373/jyunsenbtowernewlb7.jpg/1/)
http://img265.imageshack.us/img265/7789/jyunsenb27xe9.jpg (http://imageshack.us)
http://img265.imageshack.us/img265/jyunsenb27xe9.jpg/1/w1024.png (http://g.imageshack.us/img265/jyunsenb27xe9.jpg/1/)
Keltos
Ive never quite got this but why is the wheel so far low? the Deck on the jyunsen was the same level/height all the way trough
http://img367.imageshack.us/img367/5484/driverfn5.jpg (http://imageshack.us)v
Sledgehammer427
10-16-08, 07:46 PM
i noticed that too...i'll see if i can't modify the tower model to match the diagrams.
i have almost no experience in that kinda modeling, but i have done harder
keltos01
10-17-08, 01:15 AM
I didn't kno< if the standing guy had room otherwise.
Sledgehammer427
10-17-08, 06:32 AM
actually, it would be a good idea to modify that part, because that should close up the whole thing, because i hate looking down and seeing the water rush by.
i will probably release what i have for my skin tonight or tomorrow!
keltos01
10-17-08, 05:54 PM
I worked on the tower earlier today, I will move the driver and stuff up, it shouldn't change the UV map as there is no new 3d piece. will get that done this weekend.
keltos
Captain_AJ
10-17-08, 09:26 PM
I have your mods but the Jyunsen does not show - up what is the problem and thanks for the hard work
keltos01
10-18-08, 09:04 AM
check the unitsparts number ?
which mod do you have ?
verify that the directory down from V 2.7 Jyunsen B Kaidai and Kaichu\ is Data, it might be V 2.7 Jyunsen B Kaidai and Kaichu\ again, in that case just copy paste that directory into your mods directory.
Keltos
keltos01
10-18-08, 09:05 AM
I have moved the floor and driving wheel up so that its floor is level with the back of the tub, shortened the plancks of the decking, changed the shape of the plate under it, need a couple more things and it's done. will post pictures then.
keltos
keltos01
10-18-08, 06:43 PM
Here it goes : a new tower with the deck level all over and a hull with no uncongruous rungs..
http://img160.imageshack.us/img160/4780/jyunsenb27hz1.jpg (http://imageshack.us)
http://img160.imageshack.us/img160/jyunsenb27hz1.jpg/1/w1024.png (http://g.imageshack.us/img160/jyunsenb27hz1.jpg/1/)
http://img517.imageshack.us/img517/5856/tower1vb0.jpg (http://imageshack.us)
either download the full 2.8 version with the new hull and the new tower (no textures yet) or
download the Turm_Jyunsen_B_1.rar which contains the new .dat files of the hull and of the tower, which you'll have to skide in their directory.
http://img171.imageshack.us/img171/1329/toweryq8.jpg (http://imageshack.us)
Keltos
download :
V 2.8 minus the new texture :
Hull modified and Tower modded as well, all in one ;)
http://files.filefront.com/v+28+IJN+Sub+mod+Jyunsenirar/;12095563;/fileinfo.html
V2.8 hull and tower (a patch containing the texture will be released when the texture is done):
http://files.filefront.com/Turm+Jyunsen+B+1rar/;12095364;/fileinfo.html
ps what is the driver's node ? where is it ?
peabody
10-19-08, 01:20 AM
ps what is the driver's node ? where is it ?
The node is the WCS_02. If you check the StateMachineCtl and Characterinstantiation should be a HF and not a WCS like the rest of them.
Peabody
keltos01
10-19-08, 01:57 AM
Thanks Peabody!
keltos01
10-19-08, 02:20 AM
http://img519.imageshack.us/img519/8544/throughtheroofxw9.jpg (http://imageshack.us)
http://img519.imageshack.us/img519/throughtheroofxw9.jpg/1/w1024.png (http://g.imageshack.us/img519/throughtheroofxw9.jpg/1/)
Driver's high ?
keltos01
10-19-08, 02:27 AM
http://img291.imageshack.us/img291/5246/rightiu2.jpg (http://imageshack.us)
(http://g.imageshack.us/img291/rightiu2.jpg/1/)
keltos01
10-19-08, 02:40 AM
http://img412.imageshack.us/img412/629/jyunsenb2ld7.jpg (http://imageshack.us)
http://img291.imageshack.us/img291/3220/rightgd3.jpg (http://imageshack.us)
http://img412.imageshack.us/img412/3930/28towerpe4.jpg (http://imageshack.us)
http://img412.imageshack.us/img412/28towerpe4.jpg/1/w1024.png (http://g.imageshack.us/img412/28towerpe4.jpg/1/)
http://img524.imageshack.us/img524/6089/throughtheroofzl2.jpg (http://imageshack.us)
Tub :
(moved that sailor since !)
http://img368.imageshack.us/img368/110/throughtheroofbv4.jpg (http://imageshack.us)
Basic grey tower texture untill Sledgehammer427's
Version 2.8 download link :
http://files.filefront.com/v+28+IJN+Sub+mod+Jyunsenirar/;12098287;/fileinfo.html
Sledgehammer427
10-19-08, 02:44 PM
TEASERS!
this is version 2.7 i have not made my 2.8 working version yet. but heres a few i have been working on since i got involved.
http://i391.photobucket.com/albums/oo351/Fastrat91/SH4Img2008-10-11_013618_603.jpg
http://i391.photobucket.com/albums/oo351/Fastrat91/SH4Img2008-10-11_013627_947.jpg
http://i391.photobucket.com/albums/oo351/Fastrat91/SH4Img2008-10-16_233917_090.jpg
flicker image, keltos, this is what i am talking about
http://i391.photobucket.com/albums/oo351/Fastrat91/SH4Img2008-10-16_235044_043.jpg
keltos01
10-19-08, 04:43 PM
Sledgehammer427 : here is a template for the UV map to the new Jyunsen B tower, it is a dds 3 file already, thought I'd make it easier for you :
http://www.freeimagehosting.net/uploads/7abcc492ee.jpg (http://www.freeimagehosting.net/)
about the skin : could we get a bit more details ? it looks kindo blurry, like the tub view, it looks like a 3d model, not the real thing..
like I love the way my hull looks like, but the tower : not.
I'd do something more like the hull but with more rivets showing etc... also could you draw the missing door on top of the ladder (small one leading to the tub)?
@Peabody : good job on the career loading screen :)
Thanks,
Keltos
Template download link :
http://files.filefront.com/UV+template+Jyunsen+B+2dds/;12104201;/fileinfo.html
http://i391.photobucket.com/albums/oo351/Fastrat91/SH4Img2008-10-11_013627_947.jpg
http://i4.photobucket.com/albums/y144/fritz641/10.jpg
Also regarding the tub, the wood planks go from fore to aft not port to starboard and are quite thin too;)
the sides of the "cupboards" are vent grills just to let you know :up:
Sledgehammer427
10-19-08, 05:11 PM
the skin is just in it's beta stage, so i am still working on the details.
also, for some odd reason, my tower appears lighter in game than it does in the program. for instance, in the first picture, the tower is a relatively dark gray, but in my program, it is almost black
keltos01
10-19-08, 05:30 PM
Damn ! there's another access hatch at the base of the range finder, if that picture is from a Jyunsen B ? I have the same book : 1979, all in japanese :damn:
Yupp its a Jyunsen B, but i think thats the watertight ammo container for the AA gun
Book is the maru special
keltos01
10-19-08, 06:39 PM
now the sides are on top of the top of the hangar on the UV map, uploaded the new tower.dat :
http://img232.imageshack.us/img232/4507/towerrz7.jpg (http://imageshack.us)
http://img232.imageshack.us/img232/towerrz7.jpg/1/w1024.png (http://g.imageshack.us/img232/towerrz7.jpg/1/)
Tower.dat download link :
http://files.filefront.com/Turm+Jyunsen+B+1dat/;12105031;/fileinfo.html
keltos01
10-20-08, 04:46 AM
Some boat were painted with a cmouflage pattern, I saw a Ko Hyoteki with one and a Jyunsen B I believe (any good picts welcome), as for the colors used, here they are :
http://img528.imageshack.us/img528/9876/ijn2sheetcf9.jpg (http://imageshack.us)
http://img528.imageshack.us/img528/ijn2sheetcf9.jpg/1/w638.png (http://g.imageshack.us/img528/ijn2sheetcf9.jpg/1/)
http://www.shipcamouflage.com/images/Ijn2_sheet.jpg
also : were the parallel white lines visible on submarine decks pre war or not ? :
it says here : "Late war boats had suicidal white recognition markings forward and aft of the con.Late war boats had suicidal white recognition markings forward and aft of the con."
http://www.internetmodeler.com/2000/september/ships/I_19-06.jpg
http://www.internetmodeler.com/2000/september/ships/I_19-08.jpg
http://www.internetmodeler.com/2000/september/ships/i-19.htm
the camouflage I saw on a Ko Hyoteki was rounded paint blob like green ? on a lighter color (nay picts ?)
does this ship camouflage also apply to subs ???
http://www.ipmsusa2.org/Reviews/Books/Ships/Model_Art/ma22camo.jpg
http://www.ipmsusa2.org/Reviews/Books/Ships/Model_Art/ma22.htm
Captain_AJ
10-20-08, 06:52 AM
Can you give me a hint as to why the junsen is not showing . I have installed with JGSME and only the two subs are in the game , thanks for the hard works Mr Keltos
the 2 white stripes running across the deck did not come out till about late 42'
the I-11 in particular had the 2 stripes in front and a white box with a red triangle in it in the back
keltos01
10-20-08, 03:27 PM
Can you give me a hint as to why the junsen is not showing . I have installed with JGSME and only the two subs are in the game , thanks for the hard works Mr Keltos
I don't have a clue ? it shows fine here, can you post a screenshot of your directory structures \mod\... here ?
keltos01
10-20-08, 03:30 PM
the 2 white stripes running across the deck did not come out till about late 42'
the I-11 in particular had the 2 stripes in front and a white box with a red triangle in it in the back
what were they used for ? I have a picture of a submerged sub with those stripes, and it makes it more visible !
Do you have any picture or data about possible submarine camouflage patterns ?
keltos
Captain_AJ
10-20-08, 03:58 PM
again mr keltos thank you for your hard work
http://img375.imageshack.us/my.php?image=screen01vm8.jpg
keltos01
10-20-08, 05:06 PM
Can you give me a hint as to why the junsen is not showing . I have installed with JGSME and only the two subs are in the game , thanks for the hard works Mr Keltos
look in the version 2.8 folder : is the next folder down data or ver 2.8 mod again ? in that case make a copy paste of the second one in your mod folder.
keltos
version 2.8 with latest tower download link :
http://files.filefront.com/v+28+IJN+Sub+mod+Jyunsenirar/;12113195;/fileinfo.html
The White stripes were for ID, so that friendly aircraft would not attack them (makes no sense unless they stuck around homewaters:roll: ) and the boxed in triangle i think was a marker for the fleet flagship (I-9, I-10 I-11 were sub fleet flagships) so only the Jyunsen A had them not the B
keltos01
10-21-08, 12:45 AM
[quote=I-25]The White stripes were for ID, so that friendly aircraft would not attack them (makes no sense unless they stuck around homewaters:roll: )
right ! otherwise it would've said : sink me I'm a jap !
keltos01
10-21-08, 12:58 AM
http://www.ww2incolor.com/forum/showthread.php?t=8125
talks about IJN subs color schemes
keltos01
10-21-08, 07:29 AM
http://img528.imageshack.us/img528/8608/turmjpcopie2sm7.jpg (http://imageshack.us)
http://img528.imageshack.us/img528/turmjpcopie2sm7.jpg/1/w2048.png (http://g.imageshack.us/img528/turmjpcopie2sm7.jpg/1/)
I made a new texture for the tower using 2048x2048 resolution for the imbedded tga file, so the new .dat is a bit heavy but I hope it will be worth it ingame, I got tired of the blurry texture.
Just download the new tower.dat, slip it into the object directory of the version 2.8 mod, and voilą !
ingame picture will be posted tonight.
download link :
http://files.filefront.com/Turm+Jyunsen+B+1rar/;12118736;/fileinfo.html (http://files.filefront.com/Turm+Jyunsen+B+1rar/;12118736;/fileinfo.html)
keltos01
10-21-08, 09:38 AM
http://i4.photobucket.com/albums/y144/fritz641/10.jpg
something like :
http://img407.imageshack.us/img407/1861/towerpu9.jpg (http://imageshack.us)
(http://g.imageshack.us/img407/towerpu9.jpg/1/)
Nice, but i think it should be a bit shorter;)
also can the range finder be brought a bit down? in the pic the base of the rangefinder is about level with the height of the walls of the tub
keltos01
10-21-08, 12:47 PM
tha's because it's lowered ! otherwise the range finder sticks out more, like in the model.
I'll move the storage stuff a bit more down then, but I don't know when I'll redo the iv map for the tower :
I'd like help to be able to add a node containing the storage locker's 3d model and its texture, so as to to have to remake the whole UV map of the tower everytime I add or modify something, cause that last one took me a whole day's worth !
keltos
keltos01
10-21-08, 01:22 PM
Here goes the latest version of the tower with the 2048 x 2048 texture (much better btw !) :
The sub :
http://img388.imageshack.us/img388/3461/jyunsenb2jz9.jpg (http://imageshack.us)
the tower :
http://img84.imageshack.us/img84/2682/towerportyy1.jpg (http://imageshack.us)
the driver :
http://img84.imageshack.us/img84/5503/driverdx1.jpg (http://imageshack.us)
the tub looking towards the stern :
http://img248.imageshack.us/img248/5944/sterntubzl2.jpg (http://imageshack.us)
the tower from the starn to starboard :
http://img413.imageshack.us/img413/8519/towerstarboardek6.jpg (http://imageshack.us)
the ship from the stern to starboard :
http://img413.imageshack.us/img413/5849/jyunsenb2sternstarboardde3.jpg (http://imageshack.us)
2048 is the way to go !
now all we need is the hull done at the same resolution !
btw I also changed the ships names they now range from I-25 to I-33, no more U-whatever !
Keltos
link to the tower (to be installed in the Object directory of the Jyunsen B version 2.8 mod, full 2.8 will be uploaded in a few minutes) :
http://files.filefront.com/Turm+Jyunsen+B+1rar/;12118736;/fileinfo.html
link to the version 2.8.1 of mod complete with high res tower :
High res tower (2048 x 2048) with railings etc.. (see latest pictures in gallery)
only japanese names for Jyunsen B (I-25 to I-33). Any more details will now be included as patches to this version.
link :
http://files.filefront.com/v+281+IJN+Sub+mod+Jyunsirar/;12121369;/fileinfo.html
keltos
Sledgehammer427
10-21-08, 03:11 PM
well, keltos sir, you seem to be almost done skinning the thing without me!
:rotfl:
i'll bump up the res on my wip hull texture.
keltos01
10-22-08, 04:29 AM
well, keltos sir, you seem to be almost done skinning the thing without me!
:rotfl:
i'll bump up the res on my wip hull texture.
http://img370.imageshack.us/img370/3891/tam31434i16i58rf9.jpg (http://imageshack.us)
check if the red hull goes high enough on your skin : it should go to the water level, and feel free to post pictures of your WIP and the textures you found, maybe post a .rar with those.
btw I just ordered I-boat captain :)
keltos01
10-22-08, 09:22 AM
I'm making a new UV map for the hull... with folded and bigger parts so as to increase details, will post later tonight. You'll just need to fill it with beautiful textures Sledgehammer427 ! ;)
Keltos
keltos01
10-22-08, 09:59 AM
New Hull UV map for Jyunsen B :
http://img222.imageshack.us/img222/9026/hulltemplaterq2.jpg (http://imageshack.us)
t01.dds to be redone ;) :
http://img360.imageshack.us/img360/3289/texturebw4.jpg (http://imageshack.us)
http://img293.imageshack.us/img293/9154/jyunsenbdetailedhullrq6.jpg (http://imageshack.us)
off course for this picture I didn't change the .dds file from the last one, it still has to be redone
had a flipped catapult face.. re uploading now.
uploaded again:
http://files.filefront.com/NSS+Jyunsen+Bdat/;12129458;/fileinfo.html
Keltos
[quote=Sledgehammer427]
btw I just ordered I-boat captain :)
your gonna keep on reading it over and over... like me haha
remember now the Jyunsen B were from the I-15 to the I-36
keltos01
10-22-08, 02:45 PM
I'm still waiting for a better job than this from Sledgehammer427, this is considered basic texture only :yep:
http://img232.imageshack.us/img232/6296/jyunsenb29lk4.jpg (http://imageshack.us)
under :
http://img406.imageshack.us/img406/9117/undervz6.jpg (http://imageshack.us)
stern :
http://img355.imageshack.us/img355/4291/sternls8.jpg (http://imageshack.us)
tower :
http://img266.imageshack.us/img266/3526/towerzh2.jpg (http://imageshack.us)
top stern :
http://img231.imageshack.us/img231/2395/topzh8.jpg (http://imageshack.us)
I think the textures are a bit dark, and that the tower's outside needs retexturing with the same texture as the upper hull so as to make it whole ?
I will now make a new occlusion map for the hull.
here it goes :
http://img511.imageshack.us/img511/2052/nssjyunsenbo01qg0.jpg (http://imageshack.us)
http://img511.imageshack.us/img511/nssjyunsenbo01qg0.jpg/1/w512.png (http://g.imageshack.us/img511/nssjyunsenbo01qg0.jpg/1/)
http://img233.imageshack.us/img233/nssjyunsenbo01xa4.jpg/1/w2048.png (http://g.imageshack.us/img233/nssjyunsenbo01xa4.jpg/1/)
http://img389.imageshack.us/img389/nssjyunsenbo01od0.jpg/1/w2048.png (http://g.imageshack.us/img389/nssjyunsenbo01od0.jpg/1/)
and yes I think I'll read I-boat Captain a few times when I do get it !
Keltos
keltos01
10-22-08, 03:45 PM
there it goes, took long enough cooking by 3ds !
http://img134.imageshack.us/img134/907/withoccluel1.jpg (http://imageshack.us)
and from the bow :
http://img220.imageshack.us/img220/2484/cookedki3.jpg (http://imageshack.us)
I'll upload the latest version now. Now it's up to Sledgehammer427 to improve the textures ! ;)
I edited the first post with new info and pictures.
keltos
version 2.8.2 download link :
http://files.filefront.com/v+282+IJN+Sub+mod+Jyunsirar/;12131647;/fileinfo.html
keltos01
10-23-08, 06:09 AM
Nice, but i think it should be a bit shorter;)
also can the range finder be brought a bit down? in the pic the base of the rangefinder is about level with the height of the walls of the tub
http://img88.imageshack.us/img88/467/861b7c1fmf5.jpg (http://imageshack.us/)
It is the right height for the range finder :yep:
from the bow :
http://img220.imageshack.us/img220/2484/cookedki3.jpg (http://imageshack.us/)
now playing :
http://img444.imageshack.us/img444/3589/saipanyj1.jpg (http://imageshack.us)
http://img444.imageshack.us/img444/saipanyj1.jpg/1/w1024.png (http://g.imageshack.us/img444/saipanyj1.jpg/1/)
keltos
version 2.8.2 download link :
http://files.filefront.com/v+282+IJN+Sub+mod+Jyunsirar/;12131647;/fileinfo.html
keltos01
10-24-08, 02:31 PM
testing a second mission to the Carolinas :
http://img511.imageshack.us/img511/997/sunrisepb7.jpg (http://imageshack.us/)
keltos
version 2.8.2 download link :
http://files.filefront.com/v+282+IJN+Sub+mod+Jyunsirar/;12131647;/fileinfo.html
keltos01
10-26-08, 04:04 AM
I-169 :
http://www.youtube.com/watch?v=g2_BE5rij8I
http://www.youtube.com/watch?v=9eL5BJFevJk
Skullbiscuit
10-28-08, 02:59 PM
Hi,
I tried the mod after installing operation Monsun and I had all sorts of conflicts, the most conspicious being missing conning towers and unworkable controls within the control room. :-?
Installing this modification before operation Monsum resulted in the same problems. :-? I also have RFB installed but I think the conflicts lie with Operation Monsun. I really hate to give up all that is gained with Monsun for your IJN submarines but the simulation could really use IJN submarines :up: so I hope you'll take the time to make your modications compatible with Monsun. :yep:
Regards
SB
keltos01
10-28-08, 05:07 PM
Hi,
1 - I tried the mod after installing operation Monsun and I had all sorts of conflicts, the most conspicious being missing conning towers and unworkable controls within the control room. :-?
2- Installing this modification before operation Monsum resulted in the same problems. :-?
3- I also have RFB installed but I think the conflicts lie with Operation Monsun. I really hate to give up all that is gained with Monsun for your IJN submarines but the simulation could really use IJN submarines :up: so I hope you'll take the time to make your modications compatible with Monsun. :yep:
Regards
SB
1 : I use it on a stock 1.5 modded with only PE4.0 or Environmental 5.0 as first mod.
then the Jyunsen B mod, that's it.
2 : see 3
3 : I never tried it with RFB either, RFB is for fleet subs, no ? so useless for us..
As we are, Peabody is writing up a custom Japanese Campaign called "Climb Mount Niitaka" and we are nearly ready to release a beta, so I won't have time to look into Monsun compatibility issues just yet, but will when I get the time.
The mod work well with stock 1.5, which actually gives you missions not too far from real life ones from 1942-43 for the IJN boats based at Penang.
Keltos
Skullbiscuit
10-28-08, 09:47 PM
OK, well thanks. I appreciate the work your are doing to bring IJN boats into the simulation.
Regards
SB
keltos01
10-29-08, 03:41 PM
Finally the fourth big type of IJN submarine, the Type AM, I-13 and I-14, is joining the fleet !
http://img135.imageshack.us/img135/6209/01japanesesubi14bb9.jpg (http://imageshack.us)
http://www.williammaloney.com/Dad/WWII/DadWWII/SurrenderingJapanese/index.htm
against "Proteus" :
http://img368.imageshack.us/img368/5748/02japanesesubi142su1.jpg (http://imageshack.us)
Class overview
Operators: Imperial Japanese Navy
Preceded by: A2 type submarine
In service: 1944 - 1945
Completed: I-13, I-14
General characteristics
Displacement: 3,603 tons surfaced
4,762 tons submerged
Length: 372.8 ft
Beam: 38.5 ft
Draft: 19.3 ft
Propulsion: 2 diesels: 4,400 hp
electric motors: 600 hp
Speed: 16.75 knots (31.02 km/h) surfaced
5.5 knots (10.2 km/h) submerged
Range: 21,000 nmi (39,000 km) at 16 knots (30 km/h)
Test depth: 100 m (330 ft)
Complement: 118 officers and men
Armament: 6 × 533 mm forward torpedo tubes (12 torpedoes)
1 × 25 mm machine gun
2 × 25 mm 3-barrel machine gun
Aircraft carried: 2 Aichi M6A1 Seiran sea-planes
Torpedo loadout Type AM :
http://img241.imageshack.us/img241/5567/typeamim5.jpg (http://imageshack.us)
Joining the Fleet :
http://img236.imageshack.us/img236/407/joiningiw5.jpg (http://imageshack.us)
http://img126.imageshack.us/img126/6014/aminmodsm2.jpg (http://imageshack.us)
encounter of the jap kind :
http://img225.imageshack.us/img225/7085/encountervv1.jpg (http://imageshack.us)
Size :
http://img231.imageshack.us/img231/835/sizevg2.jpg (http://imageshack.us)
Although smaller than a Sen Toku, she's still plenty big so avoid those shallows !!
known issues :
no torpedo doors yet
type 22 radar to be changed (if you add the type 22 radar version 1.0 it should change the floating Jyunsen B radar to a radar on a stick) when we actually mod another radar rather than replace an existing one.
Textures are too shiny, especially the tower : those ships were gray...
Thanks to Peabody who fixed quite a few issues with that sub I was able to include it in the mod. :up::up:
Keltos
Version 2.9 of Jyunsen B, Type AM, Kaidai 4 and Kaichu mod download link :
http://files.filefront.com/v+29+IJN+Sub+mod+Jyunsenirar/;12197295;/fileinfo.html
Axlwolf
10-29-08, 06:20 PM
Very nice and refreshing,i love the new sub.
But i have a problem with the type AM,the texture of the hull warp constantly(like there were other texture),all the other sub are fine.
Many thanks for your nice mod :up:
A small edit:when the sub is underwater the problem go away...to return when i re-surface :(
Captain_AJ
10-29-08, 07:13 PM
This is very nice work .. Iam pleased about your hard work ... I have liked what you have done .. UBI SOFT should have you as staff .. Again Thank you
これは非常に素晴らしい仕事。である。 はあなたのハードワークについて喜んだ… 私は。したものを好んだ。 UBIの柔らかさにスタッフとして。あるべきである。 再度ありがとう..... For those japanese simmers
Kimura
keltos01
10-30-08, 02:11 AM
I know, the problem is with the shortened 3d model of the tower, I need to fix it, will do in a patch.
keltos
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