View Full Version : Need mines for IJN subs
keltos01
06-05-08, 04:06 PM
My next project beyond the Sen Toku would be an IJN minelaying sub, like the KRS which had 4 tubes, 12 torpedoes and 42 mines:
http://img525.imageshack.us/img525/1643/krsda7.jpg (http://imageshack.us)
http://img525.imageshack.us/img525/1643/krsda7.2852a99ec4.jpg (http://g.imageshack.us/g.php?h=525&i=krsda7.jpg)
But I need someone to make mines ! I know they had the shape of a torpedo, that they used german accoustic mines as well (delivered from Germany) but how could we implement them in game ?
In "Shells of fury" subs can lay mines...
Xantrokoles
06-06-08, 08:36 AM
Keltos you should make your other subs ready first ;-)
Mines are impossible without SDK.
you have the following controllers:
-torpedo
-shell
-bubble generators
-DCs
none of this are fitting:down:
keltos01
06-07-08, 10:03 AM
sdk ??
keltos01
06-07-08, 03:21 PM
It sure as heck looks like Nautilus42's first ai jap sub, the one I used to make the first playable jap sub ! so at least now I know who made it ! now I know why the tower was named jap_sub_tower !:D
http://img368.imageshack.us/img368/3825/japsub1asy8.jpg (http://imageshack.us)
http://img368.imageshack.us/img368/3825/japsub1asy8.7ce1283126.jpg (http://g.imageshack.us/g.php?h=368&i=japsub1asy8.jpg)
btw the download is of the tower only since it uses a typ IX hull.
What really interrests me is the british sub : the japs based some of their designs from those L class boats, the germans captured one in the skattegat too, so why not ?
"experimental Player drivable British Sub V5
replaces the stock type IIA"
http://img368.imageshack.us/img368/6770/britsub1aay8.jpg (http://imageshack.us)
http://img368.imageshack.us/img368/6770/britsub1aay8.f32f9b1e68.jpg (http://g.imageshack.us/g.php?h=368&i=britsub1aay8.jpg)
same goes : typ II hull, new tower.
"experimental Player drivable American Sub V1
replaces the stock type 7B"
http://img258.imageshack.us/img258/2313/usasub1alj8.jpg (http://imageshack.us)
http://img258.imageshack.us/img258/2313/usasub1alj8.3fd3785e54.jpg (http://g.imageshack.us/g.php?h=258&i=usasub1alj8.jpg)
ANd are those mines ?????:)
http://img371.imageshack.us/img371/2356/sh3minesnd9.jpg (http://imageshack.us)
http://img371.imageshack.us/img371/2356/sh3minesnd9.2361e2358f.jpg (http://g.imageshack.us/g.php?h=371&i=sh3minesnd9.jpg)
he says :"COVERSION OF THE TYPE II G7E TORPEDOE TO A STATIONARY MINE V2
ONCE LAUNCHED REMAINS STATIONARY WHERE YOU LEFT IT
this now uses the naval mine model file for the mine
(not realistic coming out of a torp tube but fun) "
I think if we convert them we could then add more torpedoes in the bunker, like 42 more for the KRS plus the 14 torpedoes (56 spaces total) and load 42 mines, that would be fun ! do they sink ships in SH3 ????
very interresting though ! wonder why I didn't find this site in my web search ??
Raptor1
06-07-08, 03:27 PM
I actually worked a little on mines, a Torpedo running at 0.00000000000000001 knots, It doesn't really work (Doesn't detonate :S), Maybe I was just doing something wrong (Don't expect it to ever actually float around like a normal drifting mine though)
EDIT: AVATAR FROM HELL!
Raptor1
06-07-08, 03:39 PM
Yep I forgot that part in my post, but IMO mines are pretty useless even if they work, unless you're ready to hang around for weeks to eventually see a ship struck one of your mines ... or not.
Could be useful for putting the plug on some big harbor
EDIT: Danger's over...
keltos01
06-07-08, 03:39 PM
would you be credited for the sinking ? I think it would be nice to be able to set mines, it just adds to the game, did Fleet boats use mines ? I know french boats did..
Raptor1
06-07-08, 03:44 PM
would you be credited for the sinking ? I think it would be nice to be able to set mines, it just adds to the game, did Fleet boats use mines ? I know french boats did..
Other then 1 of the V-Boats which was a Submarine Minelayer (Can't remember which) (EDIT: Argonaut), I doubt it
Would be fun to have some surface ships acting as Auxiliary Minelayers though
keltos01
06-07-08, 03:54 PM
CB used the SH_Torpedo_G7e_TII torpedo set for a range of 30000 and a speed of 0,01, so they do drift a bit, the zon file gives it min 130 max 150 ap 100 radius 5
so I could use a torp, import the mine 3d object, use the same settings and we'd get mines ?
ps or ai ships dropping mines around a fleet boat:rotfl:
keltos01
06-07-08, 06:10 PM
couldn't get the model out of the .dat file, it says it's missing a texture or something, and the model exported doesn't show up in 3ds:nope:
keltos01
06-08-08, 04:00 AM
will try later today, thanks Mikhayl !
I made mines. They work fine. The problem is that the sub only carries as many as fish, when it should be a multiple.
keltos01
06-08-08, 05:26 PM
cool ! but you can increase the number of fish in the bunker, can't you ? so if one wouldn't stock it with torps instead when strating a campaign we could mod a working mine laying sub? did you post your mod for download ???
keltos01
06-20-08, 06:55 AM
can anyone make mines like this ???
http://www.cyber-heritage.co.uk/cutaway/gine21.jpg
My old mine thread.
http://www.subsim.com/radioroom/showthread.php?t=120658&highlight=mines
You can make mines far easier now with S3D. On my to-do list.
No, you won't get credit for sinkings unless they happen when you are within 20km. So what. The point is not to rack up tonnage score, it's to require the player to do the mission. In RL, many mine sinkings were never credited, and those that were were after the war anyway.
Perhaps a new tube could be added with a large stock of mines? Might be invisible, too. The goal is the mission, not so much the eye candy, IMO.
As I recall, I had some ugly (BSOD ugly) problems when I tried to change the size of the mines in the upc stuff so that I could pack more on the sub.
<EDIT> found another thread where I mention the issue:
http://www.subsim.com/radioroom/showthread.php?t=119338&page=2
tater
keltos01
12-16-08, 02:16 PM
the thing is now I know how long it take to make a sub remotely playable... like the Ko Hyoteki fro instance, took me hours, people seemed to want it too, but when they played and realised that they only had a couple torpedoes :nope:...
The only fun thing is that it's fast underwater : 19 knots !, so now I think about it before I start on a sub, maybe if the japanese I-Boats carried a few mines like their american counterparts, but I don't know...
keltos
In terms of picking subs to model, I think I'd err on the side of what saw the most actual use by the IJN in terms of combat (not resupply).
tater
keltos01
12-16-08, 05:33 PM
In terms of picking subs to model, I think I'd err on the side of what saw the most actual use by the IJN in terms of combat (not resupply).
tater
I guess my Jyunsen B, type AM, Kaidai 4 and Kaichu mod version 3.0 pretty much covers it then...
I'd still love to get my hands on the I-52 3d model though...
btw the normal ijn subs did lay mines :
http://home.st.net.au/~pdunn/japsubs/japmines.htm
keltos
keltos01
12-29-08, 01:25 PM
http://img176.imageshack.us/img176/9440/4f8b12gm7.jpg (http://imageshack.us)
http://img246.imageshack.us/img246/5351/4f6d3cf0.jpg (http://imageshack.us)
A 1920 japanese book on submarines, looks like a minelayer to me !
good blueprint ?
[edit] just won it on ebay :D I hope the blueprint is good enough to make the sub, but I thought minelaying subs also had torpedo tubes ?
btw if anyone can help translating the text and captions... thanks,
keltos
keltos01
01-15-09, 08:39 AM
Lurker made the mines apparently :D :up: :
http://www.subsim.com/radioroom/showthread.php?p=1026208&posted=1#post1026208
keltos
rubenandthejets
01-18-09, 10:21 PM
Keltos01 san,
I'll get my Japanese friends to work on the 1920s blueprint for you and hack out a rough translation.
Anything to help the Kaiten man!
PS For the campaign: Hachijo jima, in the Izu group about 300km south of Tokyo Bay, was full of Kaiten and raring to from mid 44. The main Kaiten training base at Kure (south of Hiroshima) was alos loaded up and raring to go. Unfortunately for the Japanese, the Shinano was transfering a hold full of Kaiten when she was sunk, otherwise several ports in southern Kyushu would have been similarly armed.
PPS Any chance of Tokko surface craft? Suicidal motor boats filled with explosives?
keltos01
01-19-09, 04:41 AM
Keltos01 san,
I'll get my Japanese friends to work on the 1920s blueprint for you and hack out a rough translation.
Anything to help the Kaiten man!
PS For the campaign: Hachijo jima, in the Izu group about 300km south of Tokyo Bay, was full of Kaiten and raring to from mid 44. The main Kaiten training base at Kure (south of Hiroshima) was alos loaded up and raring to go. Unfortunately for the Japanese, the Shinano was transfering a hold full of Kaiten when she was sunk, otherwise several ports in southern Kyushu would have been similarly armed.
PPS Any chance of Tokko surface craft? Suicidal motor boats filled with explosives?
fired from a sub ????
it would mean : a 3D model of such a craft, replacing a torpedo model with it, setting depth to 0, but would be unrealistic wouldn't it be ?
more of a shore battery shell being transformed into a suicide craft, but anyways, this is the mines thread... ;) post it on the kaiten thread then.
and welcome to subsim !
keltos
ps
my list to Santa - san ;) :
any detailed blueprints (KRS minelaying sub - type C1, C2 submarine, Kaidai...) more than welcome.
good pictures of said subs for the 3D models
keltos01
01-22-09, 10:33 AM
thanks Darkfish for your mine files and welcome to the team !
we will now try and set up the Type 93 naval mine mod for the IJN :)
keltos
Rear Admiral (http://en.wikipedia.org/wiki/Rear_Admiral)David Farragut (http://en.wikipedia.org/wiki/David_Farragut)'s famous statement, "Damn the torpedoes, full speed ahead!" refers to a minefield laid at Mobile, Alabama (http://en.wikipedia.org/wiki/Mobile,_Alabama). (http://en.wikipedia.org/wiki/Naval_mine)
keltos01
01-22-09, 03:46 PM
IJN submarine-laid mine types
http://img185.imageshack.us/img185/9220/mineia4.jpg (http://imageshack.us)
http://img185.imageshack.us/img185/mineia4.jpg/1/w450.png (http://g.imageshack.us/img185/mineia4.jpg/1/)
http://img145.imageshack.us/img145/284/minetype3magneticqe6.jpg (http://imageshack.us)
http://img206.imageshack.us/img206/9457/mine93mod2hw5.jpg (http://imageshack.us)
http://img206.imageshack.us/img206/mine93mod2hw5.jpg/1/w591.png (http://g.imageshack.us/img206/mine93mod2hw5.jpg/1/)
http://img407.imageshack.us/img407/mine93mod2xh0.jpg/1/w1999.png (http://g.imageshack.us/img407/mine93mod2xh0.jpg/1/)
dammage :
naval mine stock mine
436,30137 200
704,794521 320
335,616438 0
6,71232877 2
8,39041096 40
I used the same table as for my torpedoes to compute the explosive power of the IJN mines (1960 lbs of type 97 explosive)
Keltos
keltos01
01-25-09, 03:50 PM
type 93 naval mine mod
surface mine-laying :
http://img129.imageshack.us/img129/3610/mine2iv7.jpg (http://imageshack.us)
submerged mine-laying :
http://img239.imageshack.us/img239/2934/minefromthedeeppi5.jpg (http://imageshack.us)
http://img441.imageshack.us/img441/9240/minelaying1lu3.jpg (http://imageshack.us)
line laid, waiting ...
http://img525.imageshack.us/img525/3885/gangbg3.jpg (http://imageshack.us)
http://img525.imageshack.us/img525/gangbg3.jpg/1/w1024.png (http://g.imageshack.us/img525/gangbg3.jpg/1/)
http://img259.imageshack.us/img259/9361/54315750gq7.jpg (http://imageshack.us)
brooklyn light cruiser
http://img171.imageshack.us/img171/8563/brooklynxd3.jpg (http://imageshack.us)
those are jap sailors manning the depth charges !!!
http://img204.imageshack.us/img204/462/japssailorsza5.jpg (http://imageshack.us)
http://img129.imageshack.us/img129/5155/mine11kn1.jpg (http://imageshack.us)
- Original work by Darkfish -
Darkfish agreed to let us add it to the IJN submarines mod and campaign. :D
took awhile to refine, but we'll soon have mine-laying missions I hope !
Keltos
keltos01
01-28-09, 10:03 AM
is now released :
This mod gives you 42 mines type 93 launchable from 60 feet and above. launch unsing the 'j' key.
http://files.filefront.com/type+93+mine+4+KD3rar/;13099155;/fileinfo.html (http://files.filefront.com/type+93+mine+4+KD3rar/;13099155;/fileinfo.html)
Keltos
keltos01
02-05-09, 04:36 PM
http://img132.imageshack.us/img132/2739/scan10091japminesdarwinme5.jpg (http://imageshack.us)
http://img132.imageshack.us/img132/276/scan10092en6.jpg (http://imageshack.us)
http://photos.mercantilemarine.org/main.php?g2_itemId=71
keltos01
03-09-09, 07:04 AM
RL IJN mine, Kure museum :
http://img5.imageshack.us/img5/290/83592328a9ekppwrdsc0677.jpg
By keltos01 (http://profile.imageshack.us/user/keltos01) at 2009-03-09
http://www.pbase.com/takeda/image/83592328
keltos01
09-27-09, 02:23 PM
bump for IABL
original work by Darkfish IJN mines for Kaidai 3b
dl link :
http://www.mediafire.com/file/hznygzidkif/type_93_mine_4_KD3.rar
keltos
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