View Full Version : [REL]Yamato Battleship
http://files.filefront.com/Yamato+Spielbarrar/;101 (http://files.filefront.com/Yamato+Spielbarrar/;101)
or
http://rapidshare.com/files/113412510/Yamato_Spielbar.rar.html (http://rapidshare.com/files/113412510/Yamato_Spielbar.rar.html)
here the link
a great thanks to xantro who made the yamato possible^^
a new thread for the ones who think the yamato is not out^^
Max Range fix for this mod. Compabilitible with other surface ship mods.
http://www.megaupload.com/fi/?d=528ZM8RD
Affects AI AA gunners, Standard gunners, Your gunmen and AA gunners. + improved sight range.
The_Pharoah
05-09-08, 06:55 AM
you guys rock. :P
Ishigami
05-09-08, 03:10 PM
I love it :up:
Edit: Uhm I miss some AA guns. I would like to make a screenshot to show which one I miss but with my driver it is not possible atm. I will look for a picture later and mark the ones missing.
bratwurstdimsum
05-09-08, 05:13 PM
nothing like the thunder of 18 inch guns as part of a 15 gun broadside!!! great job:D
Same feed back though for Xan as yourself, we need to get the damage control working to make it even better :)
Ishigami
05-09-08, 05:47 PM
Ok forget about that AA issue I noticed that the stock Yamato is missing them as well.
You maybe want to consider the AA gun fix for the Yamato for an update: [REL] AA fix for Yamato (http://www.subsim.com/radioroom/showthread.php?t=135746)
The Kure Modell is showing her with more AA guns as well: Kure Yamato Museum 1/10 Yamato Modell Pictures (http://news.webshots.com/album/558530109uqiVZh)
I now have only one real problem. If I activate your Yamato the game will CDT when I enter the Museum and choose Japanese.
I guess the game will CDT when meeting the AI Yamato or Musashi in the game too.
That might be an issue you really want to look into.
Everything else is working fine :up:
Axlwolf
05-10-08, 02:28 AM
I have a small conflict with the Pocket BB,the bow turret disappeared.
I disabled the Yamato,the turret returned.
I even tryed to change the load order(i load with JSGME the Yamato BEFORE the PBB) i have the same problem only on the Yamato,first bow turret disappeared.I hope there is a way to resolve this problem.
Good mod anyway :up:
Axl, the two are not compabilitble with each other since both alter the campaing and units UPC Files, making it impossible to have both activated.
Sorry but it is the truth.
Axlwolf
05-10-08, 03:52 AM
No problem then,i would swap the ship around with JSGME,if i want to use one or the other.
Thanks anyway.
Axl, the two are not compabilitble with each other since both alter the campaing and units UPC Files, making it impossible to have both activated.
Thing is these are all really "proof of concept" models. At the moment they are fun to play, in an arcade sort of way, but we're still exploring how they can be made more realistic/functional. Each release is an idependant item that needs to be installed/deinstalled when you move on to try another. Once there's more progress into making them realistic ships I think you will start seeing a more coordinated approach.
fair_weather
05-10-08, 12:39 PM
Is this for 1.4 or 1.5? Or Both?
Xantrokoles
05-10-08, 12:48 PM
You could convert it for 1.4 but it is made for v1.5:yep:
Superb work... very fine ship. Cheers
Anybody working on any Yamato missions.?? :D
there needs to be a thread stickied for all the playable ship creations.
Ramboxxx88
05-26-08, 05:09 AM
Why not make a mission where Yamato have to fight against 150 U.S Planes, planes would be the Dive Bombers & Torpedo Bombers & Fighters if you want.
The Planes come to wave after wave first comes the Seach Planes what a locating Yamatos course & then First Wave come 80 Dive Bombers & then Second wave 70 Torpedo Planes.
the mission name could be this: Yamatos last Battle.
watch this video it's from Movie Name: Otoko Tachi No Yamato
that's was the video where i get this idea, i hope that someone can make
a mission like that.
http://www.youtube.com/watch?v=CUl1mAjTTb0
Comments Please. :up: :up: :up:
andycaccia
05-26-08, 09:45 AM
I think that peabody is working on a japanese campaign for his japanese sub. Maybe we will find a way to make also a "surfaced japanese campaign" to use with this ship
awesome its helping to keep SHIV alive:up:
Ramboxxx88
05-26-08, 10:23 AM
awesome its helping to keep SHIV alive:up:
Thanks. :arrgh!: :sunny:
I love the yamato mod, but i have a problem.
I can't find first playable deck gun,but second and third AI guns work correctly.
Any one know the way to solve this problem?
keltos01
07-18-08, 02:06 PM
I think that peabody is working on a japanese campaign for his japanese sub. Maybe we will find a way to make also a "surfaced japanese campaign" to use with this ship
he also made the Maya which means given time we might have a surface IJN campaign :)
Takao made the IJN names mod, Peabody works on an IJN campaign, I made a few subs, who's in for bases and stuff???
peabody
07-18-08, 03:51 PM
I think that peabody is working on a japanese campaign for his japanese sub. Maybe we will find a way to make also a "surfaced japanese campaign" to use with this ship
Surface campaign is in my head but not still have issues to work out. Trying to do Jap campaign but it was on US side and everyone (except me, I guess) used German subs. So need to do some conversion.
Damage moddeling is still a problem.
Peabody
peabody
07-20-08, 11:38 AM
I think that peabody is working on a japanese campaign for his japanese sub. Maybe we will find a way to make also a "surfaced japanese campaign" to use with this ship
he also made the Maya which means given time we might have a surface IJN campaign :)
Takao made the IJN names mod, Peabody works on an IJN campaign, I made a few subs, who's in for bases and stuff???
Just noticed your other comment about bases, they would be included with the Campaign, very simple addition. Little bit of work for flotillas. Unlesss you are talking about changing the appearance.
Peabody
kondor999
09-14-08, 07:07 AM
I've been playing the Sibuyan Straight scenario (boy - what a system killer - makes Crysis look like Pac-Man) and no matter what I do, my Yamato will eventually decide to go to periscope depth.
Is it possible maybe it's getting its "bow planes" damaged? Or am I just sinking and don't know it?
My hull damage reads "0", so I'm thinking maybe some sub-related component (which, of course, wouldn't be on a BB) is getting damaged and causing the ship to go under a bit.
Any help appreciated...
Admiral Von Gerlach
11-10-08, 05:15 PM
I saw the excellent deck texture improvments mentioned by Mr. Miner, are they in any of his fine mods or packs? I would love to have that degree of accuracy.
That skin is Krillers, but I updated it to make historically accurate decks, without huge metal bars in it.
I did this also with Kongo, both Ise BB's, Maya & Takao and Mogami.
tomhugill
11-10-08, 05:25 PM
http://www.subsim.com/radioroom/showthread.php?t=143729 , i have mines permission and will be uploading a new version with his excellent skin :rock:
Admiral Von Gerlach
11-12-08, 10:37 PM
thank you very much and him too, it is excellent to have the sharing of such wonderful work and detail. Really nice. thank you both.
fair_weather
12-08-08, 08:16 AM
Downloaded this last night finally.
First time out...came across an American Battleship task force. 15 ships, lead by 3 BBs (Nevada, New Mexico and a Colorado) plus heavy and light cruisers and 7 or 8 destroyers.
...Shells were flying everywhere...Yamato was taking a beating but gave more than she got...
...The first Battleship start to list, then the 2nd battleship in line blew up with a direct hit to it's forward magazine...
...The last battleship tried to turn away, but it too joined it's brothers...The cruisers and destroyers were left alone, and they proved to be no match for the Yamato...
In the end...
The Yamato was victorious :cool:
She continues her campaign later on tonight.
Captain_AJ
12-08-08, 06:12 PM
I've been playing the Sibuyan Straight scenario (boy - what a system killer - makes Crysis look like Pac-Man) and no matter what I do, my Yamato will eventually decide to go to periscope depth.
Is it possible maybe it's getting its "bow planes" damaged? Or am I just sinking and don't know it?
My hull damage reads "0", so I'm thinking maybe some sub-related component (which, of course, wouldn't be on a BB) is getting damaged and causing the ship to go under a bit.
Any help appreciated...
If you go to Sh4 editor see what the meters are in depth .. if you change to zero it shouldnt be a problem
tomhugill
12-08-08, 08:39 PM
It sinks because there are compartments being damaged , its just theyre not linked to the compatments in the upc file and as such cant be repaired
phenomic
08-16-12, 02:48 AM
i hope ones read this i need a link to download the yamato please from first site the links doesnt work :ping:
Hylander_1314
08-16-12, 04:57 AM
Might be, because the original link is over 4 years old.
http://files.filefront.com/Yamato+Spielbarrar/;101 (http://files.filefront.com/Yamato+Spielbarrar/;101)
or
http://rapidshare.com/files/113412510/Yamato_Spielbar.rar.html (http://rapidshare.com/files/113412510/Yamato_Spielbar.rar.html)
here the link
a great thanks to xantro who made the yamato possible^^
a new thread for the ones who think the yamato is not out^^
I cant download is no more avaible :(
widowmaker7
03-05-13, 11:21 AM
My media fire sig link has a Yamato on it, but its for Operation Monsun. You can use it for regular 1.5 if you change the Flotillas.upc file. However OM has the original dates uboat missions has plus all the years previous of the war I recommend it.
Operation Monsun is available here on subsim, and the thread tells you how to properly install it. It makes the German campaign much much more detailed, like the American one is.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.