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View Full Version : A Mission Idea for Playable Battleship Yamato


Ramboxxx88
05-27-08, 07:03 AM
Why not make a mission where Yamato have to fight against 150 U.S Planes, planes would be the Dive Bombers & Torpedo Bombers & Fighters if you want.

The Planes come to wave after wave first comes the 2 Seach Planes what a locating Yamatos course & then First Wave come: 80 Dive Bombers & then Second wave: 70 Torpedo Planes.

the mission name could be this: Yamatos last Battle.

watch this video clip it's from Movie called: Otoko Tachi No Yamato
that's was the video where i get this idea, i hope that someone can make
a mission like that.

http://www.youtube.com/watch?v=CUl1mAjTTb0

Comments Please. :up: :up: :up:

Duli
05-27-08, 09:20 AM
first somebody has to make a playable yamato bb.

Ishigami
05-27-08, 09:28 AM
I don’t think that this would be much entertaining.

The AI controlled AA guns only fire at one target at a time. The order to shoot only at approaching aircrafts will confuse the AI when many aircrafts attack in a short time frame because the AI will switch targets too fast to even shoot at them.
The AI may be able to shoot down about 5 planes before they get to you. The player then needs to deactivate the fire at approaching planes order and turn to close range order.
Even with this the AI will probably choose to fire at non crucial targets and it will be too confusing for the players to manual choose them.
You can check this AI behavior in my Battle of Sibuyan Sea mission as there are rather large non scripted air attacks (or let’s say should be).
Torpedo bombers are useless as they do not fire torpedoes. The only threats are dive bombers. Yet you won’t stay much of a chance against 80 of them at a time. Like I said your crew may shoot down 5, the other 75 will most likely place their bomb on you. Of course that is if they release it in their first attack dive. Smaller waves might be playable but the designer will have to check that it’s not getting too easy, that’s a red thin line.
Then there is this poor accuracy of the dive bombers. I noticed that it is even rather easy to get away from like 20 planes without a scratch as long as they attack from 90° bearing, because they will throw their bombs most likely into the water next to your ship and not on deck. The chance of them hitting you increases when getting closer to 0° or 180°. Yet due to their limited AI there is no reason to let them do so.
The last thing is that this many objects will most likely slow down most computers.

In the end this mission should be designed with the goal of the player failing it in mind which is a rather strange objective…

@Duli: There is one.

kiwi_2005
05-27-08, 09:34 AM
first somebody has to make a playable yamato bb.
Search for 'Yamato Spielbar' mod. Its playable.:rock:

Axlwolf
05-27-08, 11:21 AM
As for torpedo bomber,there is an old fix that i just reinstalled that make the torpedo work.
I use SH 1.5+Trigger maru+Playable Yamato(and other ship)
Just the other day i was trying some type of "Grim" scenario with the "Playable Small Oiler" against some large airgroup armed with bomb and torpedo.The dive bomber were really stupid,no matter the skill setting they miss me.The torpedo bomber...the first time they dropped the torp,it disappeared,then i remembered,and reinstalled the fix and everything work,i was hit by 4 torpedo(from a wing of nine Torpedo bomber)I have to try something similar with my loved Yamato :oops:.
A mission like the last sortie of the Yamato seem very hard to do.I really don't know how many plane attacked her.Some sources i've read say more than 250-300 plane.I don't think my old PC could handle such poligonal violence :hmm:
Anyway,i would recommend the book "Requiem for Battleship Yamato" by Yoshida Mitsuru if anyone is interested.
Even in the book the author stated that the wave of attacker were "more than 100 aircraft",maybe some were the same plane doing another passage...i don't really know.Someone could enlighten me?
I would like to try doing a similar mission.

Ishigami
05-27-08, 11:34 AM
Could you tell me where I can find this fix for the torpedo bomber?

Raptor1
05-27-08, 11:49 AM
As for torpedo bomber,there is an old fix that i just reinstalled that make the torpedo work.
I use SH 1.5+Trigger maru+Playable Yamato(and other ship)
Just the other day i was trying some type of "Grim" scenario with the "Playable Small Oiler" against some large airgroup armed with bomb and torpedo.The dive bomber were really stupid,no matter the skill setting they miss me.The torpedo bomber...the first time they dropped the torp,it disappeared,then i remembered,and reinstalled the fix and everything work,i was hit by 4 torpedo(from a wing of nine Torpedo bomber)I have to try something similar with my loved Yamato :oops:.
A mission like the last sortie of the Yamato seem very hard to do.I really don't know how many plane attacked her.Some sources i've read say more than 250-300 plane.I don't think my old PC could handle such poligonal violence :hmm:
Anyway,i would recommend the book "Requiem for Battleship Yamato" by Yoshida Mitsuru if anyone is interested.
Even in the book the author stated that the wave of attacker were "more than 100 aircraft",maybe some were the same plane doing another passage...i don't really know.Someone could enlighten me?
I would like to try doing a similar mission.
Yamato, along with the Yahagi and 8 Destroyers were hit by 386 Aircraft from 11 Carriers (Only the Air Groups of 8 Participated in the actual attack though) of Task Force 58 during Operation Ten-Go, I doubt the game can handle all that (And if it could the result would probably be historical, most of the Task Group sunk for the loss of a few aircraft...)

Axlwolf
05-27-08, 11:54 AM
I *think* is this:
US Torpedo Bomber fix (http://www.subsim.com/radioroom/showthread.php?t=113402)
It's in the:
*** List of Modifications *** (Updated Mar 8, 2008) (http://www.subsim.com/radioroom/showthread.php?t=108964)
thread.

Im not sure because the file that i have has a generic name (airtorpedofix) and fhe forum doesnt let me check(Time out and connection lost)
A small update about the last battle of Yamato:
Wikipedia is my friend.
At this link:
http://en.wikipedia.org/wiki/Ten-g%C5%8D_sakusen
They say that almost 400 aircraft were launched from eleven carrier.
A Task force of american Battleship,cruiser and destroyer were dispatched just in case the airstrike were unsuccesfull...

P.S.:I hope the link works...im not sure

Ishigami
05-27-08, 12:42 PM
Ah thanks for the link, I didn’t see that one. Now they finally really launch torpedoes, very nice :up:
I only have one problem with this fix the textures of the torpedo are messed up. The torpedo is all black with some strange pattern all over it.
Is this fix not compatible with v1.5?
Maybe someone with experience could take look at this? – I’m only a user no moder…

Axlwolf
05-27-08, 12:55 PM
Very strange,i seem to recall the texture worked for me(I get black torpedo with yellow warhead),someone else could confirm?Maybe there are are some mod conflict.
I'm trying my hand at the editor but i miss some ship that were in the IJN TF.I would try to substitute with something similar.

Ishigami
05-27-08, 07:16 PM
I tried it and uhm… 180 planes couldn’t sink me because they are so stupid. :down:

They managed to hit the Yahagi with one lucky torpedo into the bow and one 500kg bomb on the stern but it didn’t sink. One Destroyer got hit by a 500kg bomb but didn’t sink either.
The only vessel lost was the Hamakaze because she was overrun by the Yahagi when she started a search pattern in front of her… I laughed at that one. :rotfl:

Most dive bombers throw their bombs into the ocean even if you don’t even try to avoid them. :shifty:
Same for torpedoes, they launched about 10 of them at my direction and they all passed without me doing anything. :huh:

The aircraft AI is simply too poor. It was never meant to do anything like that because a submarine would simply dive to avoid combat with aircrafts at all.
But oh well It could be my “skills” with the mission editor as well because I don’t have that :|\\
The non scripted air attacks in my Sibuyan mission were better than this…

Ramboxxx88
05-28-08, 01:33 AM
I tried it and uhm… 180 planes couldn’t sink me because they are so stupid. :down:

They managed to hit the Yahagi with one lucky torpedo into the bow and one 500kg bomb on the stern but it didn’t sink. One Destroyer got hit by a 500kg bomb but didn’t sink either.
The only vessel lost was the Hamakaze because she was overrun by the Yahagi when she started a search pattern in front of her… I laughed at that one. :rotfl:

Most dive bombers throw their bombs into the ocean even if you don’t even try to avoid them. :shifty:
Same for torpedoes, they launched about 10 of them at my direction and they all passed without me doing anything. :huh:

The aircraft AI is simply too poor. It was never meant to do anything like that because a submarine would simply dive to avoid combat with aircrafts at all.
But oh well It could be my “skills” with the mission editor as well because I don’t have that :|\\
The non scripted air attacks in my Sibuyan mission were better than this…


Did you get the Torpedo Bomber working, well i install these Mods what working SH4 1.5:

Trigger Maru
Torpedo fix mod
Playable Yamato

but i did not sail of coast of Australia, there is unusual Torpedo Bombers so i dont know are the torpedo bomber working. :|\\ :|\\

Ishigami
05-28-08, 07:15 AM
You can just create a single mission and set a bunch of them up yourself.
Up on visual contact they will change their course and start an attack run automatically. The chance of a hit increases as the targets moves slower. Well like I said they always failed to hit my Yamato at 26kn, the torpedoes passed me about 10 meters ahead of the bow. Close but still a miss…

To create a mission with the Yamato just place a Type XVIII at 0 height as playable unit and set the start date of the mission after 1st June 1944.
With this setup any German unit is available for the mission.
Make sure that the folder in which you save your mission has the exact same name as the mission file itself when saving. Otherwise you won’t see the mission in the mission screen.

Axlwolf
05-28-08, 08:46 AM
For the Yamato,i use the type IX,work too.
I really don't understand the AI of the plane.I've tryed with only 50 dive bomber and they bombed the hell out of me,at the end of the battle the starboard side of the ship were burning.I could not do many evasive action.
The playable Yamato maybe its a bit too sluggish in response to rudder command,i mean if i order full rudder on one side or the other,my speed drop really fast.I can use only 20 degree at max to keep a bit of speed.I dont really know how much a battleship like that could be in an emergency situation

Raptor1
05-28-08, 09:18 AM
It will play if you place a Yamato (The Playable One) there too! (Pretty sure)

Ramboxxx88
05-28-08, 09:21 AM
You can just create a single mission and set a bunch of them up yourself.
Up on visual contact they will change their course and start an attack run automatically. The chance of a hit increases as the targets moves slower. Well like I said they always failed to hit my Yamato at 26kn, the torpedoes passed me about 10 meters ahead of the bow. Close but still a miss…

To create a mission with the Yamato just place a Type XVIII at 0 height as playable unit and set the start date of the mission after 1st June 1944.
With this setup any German unit is available for the mission.
Make sure that the folder in which you save your mission has the exact same name as the mission file itself when saving. Otherwise you won’t see the mission in the mission screen.

This is so embarising:oops: :oops: :oops: :oops: but i dont know how to use the mission editor
it's my first time that i trying to make a mission.

i am really sorry but i need help with this.

Ishigami
05-28-08, 12:19 PM
Look at this topic: http://www.subsim.com/radioroom/showthread.php?t=111218
There is a PDF guide for the SH3 Editor, SH4 is almost the same.

That's what I have come up with playing around: http://www.megaupload.com/de/?d=ZH3G33ZU

I use random groups to let infinite aircrafts spawn and charge at you with search patterns in a loop.

Edit: All Task Force 58 ships are near the last waypoint wating for you... if the aircrafts don't kill you they will for sure.

Ramboxxx88
05-28-08, 01:23 PM
Look at this topic: http://www.subsim.com/radioroom/showthread.php?t=111218
There is a PDF guide for the SH3 Editor, SH4 is almost the same.

That's what I have come up with playing around: http://www.megaupload.com/de/?d=ZH3G33ZU

I use random groups to let infinite aircrafts spawn and charge at you with search patterns in a loop.

Edit: All Task Force 58 ships are near the last waypoint wating for you... if the aircrafts don't kill you they will for sure.

Can you help me with this one Problem, i make my own mission & it was in Mission Screen but i need only to know how do i get Yamato into the Selection where you can choise the Submarine so this is only thing what i need help for. & Then i can try my mission. Thanks to You.:up: :up: :up: :up: :up: :up: :up: :up: :up:

Ishigami
05-28-08, 01:48 PM
To create a mission with the Yamato just place a Type XVIII at 0 height as playable unit and set the start date of the mission after 1st June 1944.
With this setup any German unit is available for the mission.

This is what I use.

Ramboxxx88
05-28-08, 02:12 PM
To create a mission with the Yamato just place a Type XVIII at 0 height as playable unit and set the start date of the mission after 1st June 1944.
With this setup any German unit is available for the mission.

This is what I use.

i know what you mean but where i can found Type XVIII & I am sorry, but dont understand that ( just place a Type XVIII at height 0 as playable unit ) i am really sorry for this, but i dont get far for this:cry: :cry: so, can you put here a picture where i see how it's done or can you give a little more information. really i am sorry but this is my first time when i try to make own mission. & i dont want to quit.:dead: :dead:

Ishigami
05-28-08, 02:45 PM
When you click on “new” in the “file” pull down menu the mission date and time screen comes up there. Choose here a date later than 1st June 1944 to have all German units available.
After you set the date and time the world map will come up.
On the right side of the mission editor you have the “Tools Pannel” (hhmm I just noticed they spelled panel wrong…)
There you click on “Sub” and then on “+” in front of “Roster”. Then the nations come up, click on the “+” in front of “German”. Now you see every German U-Boot. Don’t use NBB_Yamato!
There you have Typ XVIII-Walther-Uboot. Just drag it to the map. By doing this the unit option screen will come up.
There you have one option called “Height (M)”. With this option you can set the height in which the unit should spawn in meters. 0 is the sea level, as the Yamato is a ship we have to use this.
The Typ XVIII is a U-Boot so you cool choose negative numbers but choosing the Yamato in the ship selection and having a spawn point below the surface will lead to instant death upon spawn.
There is also an option called “Human Control”. You have to check this box. No this unit is the player unit.
After confirming the option the unit will be placed on the map, SH4 requires a waypoint for every unit. Just mark the unit and then right click, in the upcoming menu choose “Add Waypoint”. Waypoints are placed by drag and drop.
Basically that’s it, the mission would be playable now and you could choose the Yamato in the mission select screen.

Of course there are some issue e.g. the mission end screen will come up at start because you did not set up any objectives and so on but well… the PDF manual is really good.

Ramboxxx88
05-28-08, 04:46 PM
When you click on “new” in the “file” pull down menu the mission date and time screen comes up there. Choose here a date later than 1st June 1944 to have all German units available.
After you set the date and time the world map will come up.
On the right side of the mission editor you have the “Tools Pannel” (hhmm I just noticed they spelled panel wrong…)
There you click on “Sub” and then on “+” in front of “Roster”. Then the nations come up, click on the “+” in front of “German”. Now you see every German U-Boot. Don’t use NBB_Yamato!
There you have Typ XVIII-Walther-Uboot. Just drag it to the map. By doing this the unit option screen will come up.
There you have one option called “Height (M)”. With this option you can set the height in which the unit should spawn in meters. 0 is the sea level, as the Yamato is a ship we have to use this.
The Typ XVIII is a U-Boot so you cool choose negative numbers but choosing the Yamato in the ship selection and having a spawn point below the surface will lead to instant death upon spawn.
There is also an option called “Human Control”. You have to check this box. No this unit is the player unit.
After confirming the option the unit will be placed on the map, SH4 requires a waypoint for every unit. Just mark the unit and then right click, in the upcoming menu choose “Add Waypoint”. Waypoints are placed by drag and drop.
Basically that’s it, the mission would be playable now and you could choose the Yamato in the mission select screen.

Of course there are some issue e.g. the mission end screen will come up at start because you did not set up any objectives and so on but well… the PDF manual is really good.

You Dont Know how Mutch you Make Me HAPPY:D :D :D :D Thank You Very Mutch now i know how to make own mission, but do you know how do i get 50 Planes at the same time in the Mission Editor so i dont need pick up one plane at the time.

Ishigami
05-28-08, 05:03 PM
Best is you look at the mission I linked earlier and you need the chapter for „random generated groups“ of the PDF manual.
That is at least the way I solved this.
Problem with this method is that the groups will infinite spawn in the time frame you set them up as long as the player unit won’t come into visual range…
If you use the simulator on my mission you will see that.

I don’t know any other way yet because I’m beginner with the editor as well.

Ramboxxx88
05-29-08, 03:34 AM
Best is you look at the mission I linked earlier and you need the chapter for „random generated groups“ of the PDF manual.
That is at least the way I solved this.
Problem with this method is that the groups will infinite spawn in the time frame you set them up as long as the player unit won’t come into visual range…
If you use the simulator on my mission you will see that.

I don’t know any other way yet because I’m beginner with the editor as well.


How do i get the Planes attack me, i mean they are in the map but when i see the planes they dont attack to me they only fly over me & they are gone ??????
& when i look to map the Planes group read this: Unknow, i only need to make them to enemy planes, i drag them from the U.S.A Planes & put it on the map when i create mission what i need to do that they attack me.

Ronin1975
05-29-08, 04:27 AM
Why not make a mission where Yamato have to fight against 150 U.S Planes, planes would be the Dive Bombers & Torpedo Bombers & Fighters if you want.

The Planes come to wave after wave first comes the 2 Seach Planes what a locating Yamatos course & then First Wave come: 80 Dive Bombers & then Second wave: 70 Torpedo Planes.

the mission name could be this: Yamatos last Battle.

watch this video clip it's from Movie called: Otoko Tachi No Yamato
that's was the video where i get this idea, i hope that someone can make
a mission like that.

http://www.youtube.com/watch?v=CUl1mAjTTb0

Comments Please. :up: :up: :up:
Is the movie any good?

Ramboxxx88
05-29-08, 04:48 AM
Why not make a mission where Yamato have to fight against 150 U.S Planes, planes would be the Dive Bombers & Torpedo Bombers & Fighters if you want.

The Planes come to wave after wave first comes the 2 Seach Planes what a locating Yamatos course & then First Wave come: 80 Dive Bombers & then Second wave: 70 Torpedo Planes.

the mission name could be this: Yamatos last Battle.

watch this video clip it's from Movie called: Otoko Tachi No Yamato
that's was the video where i get this idea, i hope that someone can make
a mission like that.

http://www.youtube.com/watch?v=CUl1mAjTTb0

Comments Please. :up: :up: :up:
Is the movie any good?

Yes it is good, i like that movie.

Ishigami
05-29-08, 06:06 AM
How do i get the Planes attack me, i mean they are in the map but when i see the planes they dont attack to me they only fly over me & they are gone ??????
& when i look to map the Planes group read this: Unknow, i only need to make them to enemy planes, i drag them from the U.S.A Planes & put it on the map when i create mission what i need to do that they attack me.


Attacking enemy surface vessel is an automatic AI behavior. They should start attacking any enemy surface vessel the moment they spot it. Their primary target will always be the player unit.
But the AI of airplanes is really poor.
I noticed that torpedo bomber often fly too close to the enemy ships, let them self get killed just to make a turn fly away and then start their attack run.
There are many things like that.

Well if they don’t attack you, I can’t help you.

Is the movie any good?
Actually I heard that this movie is glorifying propaganda with rather good special effects for Japanese movie.
Afaik is there no sub or dub version of this movie.

Axlwolf
05-29-08, 08:53 AM
If i want to "Clone" a plane or ship,i pick her from the list,set everithing i want to be set(loadout,speed) then i select the icon on the map with the mouse pointer,press ctrl+c (copy) and then in some other place ctrl+v (paste)...but i think the random group metod is a bit more fast.There is a way to limit the number of plane spawned or you get an endless attack?
I was thinking to do some 4 group of 30 dive bomber,30 fighter and 30 torpedo plane,with delayed arrival of one hour from one group to the other,and at the end the american TF

Ramboxxx88
05-29-08, 09:43 AM
How do i get the Planes attack me, i mean they are in the map but when i see the planes they dont attack to me they only fly over me & they are gone ??????
& when i look to map the Planes group read this: Unknow, i only need to make them to enemy planes, i drag them from the U.S.A Planes & put it on the map when i create mission what i need to do that they attack me.


Attacking enemy surface vessel is an automatic AI behavior. They should start attacking any enemy surface vessel the moment they spot it. Their primary target will always be the player unit.
But the AI of airplanes is really poor.
I noticed that torpedo bomber often fly too close to the enemy ships, let them self get killed just to make a turn fly away and then start their attack run.
There are many things like that.

Well if they don’t attack you, I can’t help you.

Is the movie any good?
Actually I heard that this movie is glorifying propaganda with rather good special effects for Japanese movie.
Afaik is there no sub or dub version of this movie.

I just read comments in here & in Comment #14 what you mean by this: Up on visual contact they will change their course and start an attack run automatically. What do you mean by Up on visual Contact. can i activate Visual Contact in Mission editor. if i can, please tell me. i put the waypoints for the planes & they always fly over my ship & not attack, i dont understand what i do wrong. :cry: :cry: :cry: :cry: :cry: :damn: :damn: :damn: :damn: :damn:

Ishigami
05-29-08, 10:30 AM
If i want to "Clone" a plane or ship,i pick her from the list,set everithing i want to be set(loadout,speed) then i select the icon on the map with the mouse pointer,press ctrl+c (copy) and then in some other place ctrl+v (paste)...but i think the random group metod is a bit more fast.There is a way to limit the number of plane spawned or you get an endless attack?

Ha I knew I could copy them with Windows shortcuts but then again I usually don’t work with these and I forgot the shortcut for copy/paste.
Thanks for clearing it up. :rotfl:

I don't know how to limit the numbers of spawns.

Up on visual contact they will change their course and start an attack run automatically. What do you mean by Up on visual Contact. can i activate Visual Contact in Mission editor. if i can, please tell me. i put the waypoints for the planes & they always fly over my ship & not attack, i dont understand what i do wrong.

By visual contact I mean they have a spotting range depending on weather conditions in which they are able to discover a surface vessel.
They will do this by themselves. You don’t need to adjust something. They will see it and then they will start to attack it.

Only torpedo and dive bomber equipped with bombs or a torpedo can attack surface vessels. You need to adjust their loadout in the unit configuration screen because I think “basic” means empty. You have to give them the 250 or 500kg bombs or a torpedo.
Empty dive or torpedo bomber won’t attack you.

Ramboxxx88
05-29-08, 11:11 AM
If i want to "Clone" a plane or ship,i pick her from the list,set everithing i want to be set(loadout,speed) then i select the icon on the map with the mouse pointer,press ctrl+c (copy) and then in some other place ctrl+v (paste)...but i think the random group metod is a bit more fast.There is a way to limit the number of plane spawned or you get an endless attack?

Ha I knew I could copy them with Windows shortcuts but then again I usually don’t work with these and I forgot the shortcut for copy/paste.
Thanks for clearing it up. :rotfl:

I don't know how to limit the numbers of spawns.

Up on visual contact they will change their course and start an attack run automatically. What do you mean by Up on visual Contact. can i activate Visual Contact in Mission editor. if i can, please tell me. i put the waypoints for the planes & they always fly over my ship & not attack, i dont understand what i do wrong.

By visual contact I mean they have a spotting range depending on weather conditions in which they are able to discover a surface vessel.
They will do this by themselves. You don’t need to adjust something. They will see it and then they will start to attack it.

Only torpedo and dive bomber equipped with bombs or a torpedo can attack surface vessels. You need to adjust their loadout in the unit configuration screen because I think “basic” means empty. You have to give them the 250 or 500kg bombs or a torpedo.
Empty dive or torpedo bomber won’t attack you.

I know that, but i have two word: I Quit. i dont have any power for make & try my missions if they dont work, they dont work & it cant be helped, i just stop trying for it.
:lost: :gulp:

Ramboxxx88
05-30-08, 10:03 AM
If i want to "Clone" a plane or ship,i pick her from the list,set everithing i want to be set(loadout,speed) then i select the icon on the map with the mouse pointer,press ctrl+c (copy) and then in some other place ctrl+v (paste)...but i think the random group metod is a bit more fast.There is a way to limit the number of plane spawned or you get an endless attack?

Ha I knew I could copy them with Windows shortcuts but then again I usually don’t work with these and I forgot the shortcut for copy/paste.
Thanks for clearing it up. :rotfl:

I don't know how to limit the numbers of spawns.

Up on visual contact they will change their course and start an attack run automatically. What do you mean by Up on visual Contact. can i activate Visual Contact in Mission editor. if i can, please tell me. i put the waypoints for the planes & they always fly over my ship & not attack, i dont understand what i do wrong.

By visual contact I mean they have a spotting range depending on weather conditions in which they are able to discover a surface vessel.
They will do this by themselves. You don’t need to adjust something. They will see it and then they will start to attack it.

Only torpedo and dive bomber equipped with bombs or a torpedo can attack surface vessels. You need to adjust their loadout in the unit configuration screen because I think “basic” means empty. You have to give them the 250 or 500kg bombs or a torpedo.
Empty dive or torpedo bomber won’t attack you.

I just discover that when i shot down a one plane what dont attack me & when it was shot down the little screen comes this: Neutral Unit Destroyed. how the hell i can make them to Enemy Plane. if you Ishigami know, please tell me.

Ishigami
06-06-08, 01:43 AM
You are using US planes?
Maybe it is a problem with your mission date. Germany declared war on the USA on 11 December 1941. Yet I don’t know when it happens in the game.

Ramboxxx88
06-06-08, 02:37 AM
You are using US planes?
Maybe it is a problem with your mission date. Germany declared war on the USA on 11 December 1941. Yet I don’t know when it happens in the game.

I put the this Date: Year: 1945 Month: 7 Day: 5

& I use US Planes

Ishigami
06-06-08, 12:22 PM
Germany surrendered on 8 May 1945.
I guess any date after this is pointless.

The war in the pacific between Japan and the USA took place till 2nd September 1945.

You have to remember that even though you are playing a unit with a skin of a Japanese vessel it still is a German U-boat for the game. Therefore the German wartimes have to be considered.

Ramboxxx88
06-07-08, 06:13 AM
Germany surrendered on 8 May 1945.
I guess any date after this is pointless.

The war in the pacific between Japan and the USA took place till 2nd September 1945.

You have to remember that even though you are playing a unit with a skin of a Japanese vessel it still is a German U-boat for the game. Therefore the German wartimes have to be considered.

When i put the Date: Year: 1945 Month: 3 Day 7
the planes start attack me they only got 2 torpedo hits to my ship &
now i'm gonna make a Pearl Harbor mission i put this date to this mission:
Year: 1941 Month: 12 Day: 10

i am so glad that i can now make my missions:D & all Glory belongs to you Ishigami
thank you :up: :up: :up: :up: