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peabody
05-10-08, 10:31 AM
Question:
Is it possible to make a Japanese sub that is playable, but remains a Japanese sub? Most of the playable units I see are built on German "playable" subs using a Japanese shell. I did see one that is built on the Tambor.
The reason I ask, there are no Japanese subs that are playable, so if built on a German sub it carries over the German properties and must be used in a German Campaign or Single mission. And if it's built on an American sub it will be attacked by the Japanese and German ships, even though it is a Japanese sub.
I don't know if I'm explaining myself very well here. But is it possible for example to take a non-playable Hyoteki or Sen Tuko and use parts from another sub but have it remain a Japanese sub? Or are the parts that make it "human controled' hard coded and we have to make them either German or American?

There is (as you probably already know) a UPC file that contains 'Nationality' but that doen't seem to make a difference.

The AI units are detected as Japanese but since there are no 'playable' ones to build on, is it a dead end? The reason I ask is that I am trying to learn the silent 3ditor and that part will be hard enough from what I've seen from the ones that 'know what they are doing' I don't want to start a project this complicated that is not possible. I certainly appreciate the hard work that goes into these projects and salute anyone that is doing it!!!!! There are so many pieces in so many different locations that affect the sub....I'm getting a headache.

I am not asking you to build it for me, just if you know, is it possible to build a 'playable' sub that is "Japanese"?

There are three reasons for the question:
1. I am familiar with and like the fleet boat interior. (some may not and I respect your position)
2. There has been talk about a Japanese Campaign and if it is built (at this point) it would have to be a German Campaign. Otherwise you wouldn't be able to put in any of the ships or subs that have been built. And that would overwrite the OP Monsoon that seems to be so popular.
3. I was considering writing a Japanese Campaign because I understand the Mission Editor but don't understand the S3ditor. And the 'text' editing is easier to understand, obviously!!!! But if I make a Mod from the Allied side so it doesn't affect OP Monsoon, the ships and subs won't be useable. (But, I have read hints that that project is being done.)

Well, I've used up my 2cents so appreciate any info.

Peabody

Xantrokoles
05-10-08, 10:47 AM
Hello peabody,
When you add a Sub it has to be German or American.
So you can only overwrite the German campaign.
But this shouldn't be a problem:lol:, cause there are nor big signs who say you are a GERMAN SUB...
e.g. you can rename: Crewnames, Subname, upgrade names, Harbor names, Menu names, flotilla names and so on

Praticaly you can make every unit playable for every country.

JU_88
05-10-08, 11:00 AM
Of course i can be done, in fact it already has.
http://www.subsim.com/radioroom/showthread.php?t=134119

Alot depends on how far any modder would be prepared to go with it.
Alot of hard work world be required to model a few different subs with interiors, adding japanese voices could be done, making the crew models look oriental would even be possible, but not very easy to do with out screwing the facial animations.

The biggest problem with modeling other nations subs (besided US and German) is the lack of avliable images and research material - specifically blue prints needed for modelling accurate subs, I have never seen any pictures of IJN subs command room (on the net anyway.) Most modders dont want to pay for research material unless they have to.

peabody
05-10-08, 11:57 AM
Of course i can be done, in fact it already has.
http://www.subsim.com/radioroom/showthread.php?t=134119



I apparently didn't explain it well and I apologize for that.
This is NOT a Japanese sub, it is a German sub. You can not play it in the American/Japanese mission. It must be played as a german sub in a German mission. I know that because I wrote a couple of missions for Keltos.

The results are the same, you can attack US ships and they will attack you but it is still a German sub that looks Japanese. It is great work, don't take this the wrong way. This in not a complaint!!! He is doing a great job with this. I was just curious if you could actually make a playable Japanese sub that would work without the German add-on. Xantro answered it above, it has to be American or German. So obviously it has to be made German or the Allies will not attack it. Be a great way to attack a convoy though, make a Japanese ship from an American sub and it won't be attacked.:rotfl:

I just wanted to be able to add a Japanese sub in already existing American missions and apparently it is not possible. And doing a Allied/Japanese Pacific Campaign would mean a conflict with OP Monsoon.

There was a Sen Toku built from a Tambor and I did a test mission and I could sail it right into Pearl Harbor, no problem because as far as the game is conserned it is a Tambor and they will not attack it, even though it is a Sen Toku.

I hope this better explains what I was trying to say. I am new to modding and didn't want to start a project that would be a dead end because it isn't possible to do.

Thanks to both of you for your comments, appreciate it!!!!

Peabody

akdavis
05-10-08, 12:25 PM
Why does it matter if exterior, interior, campaign, voices etc. can all be replaced?

Xantrokoles
05-10-08, 01:33 PM
If you spend a lot of time it'll be compatible with ops monsun;)

peabody
05-10-08, 04:53 PM
If you spend a lot of time it'll be compatible with ops monsun;)

I going to spend a lot of time just trying to figure out silent 3ditor. :rotfl:This is all new to me! I have the mission editor figured out but that was easy campared to this modding stuff!!!! You guys have my respect!!!

@akdavis: The only reason I asked is because you can't use German uboat in the allied missions. I just thought if we could make a Japanese boat it may be workable, but I was wrong. So to make a Japanese Campaign we have to use the German one and that would cause a conflict with Op Monsun.

Peabody

JU_88
05-10-08, 05:14 PM
Why does it matter if exterior, interior, campaign, voices etc. can all be replaced?

Well it depends, do you want to feel like your comanding an actual Japanese sub, or a german/US sub dressed up as one?
Not sure I understand what you mean....

akdavis
05-10-08, 05:26 PM
Why does it matter if exterior, interior, campaign, voices etc. can all be replaced?

Well it depends, do you want to feel like your comanding an actual Japanese sub, or a german/US sub dressed up as one?
Not sure I understand what you mean....

Well technically, you are already commanding a US sub "dressed up" as a German sub, so I don't see the huge leap.

GerritJ9
05-10-08, 05:35 PM
As the IJN took over all surviving U-Boote in Far East waters in May 1945 including two IXD2s you have two Japanese subs directly out of the UBM box. To use as full IJN subs does require some work however: crew names changed, Japanese speechpack etc.
In reality the subs concerned saw no operational use before the Tenno signed on the dotted line- but it is a "relatively simple" start to IJN sub missions.

peabody
05-10-08, 10:02 PM
Why does it matter if exterior, interior, campaign, voices etc. can all be replaced?
Well it depends, do you want to feel like your comanding an actual Japanese sub, or a german/US sub dressed up as one?
Not sure I understand what you mean....
Well technically, you are already commanding a US sub "dressed up" as a German sub, so I don't see the huge leap.

Akdavis,
I know I ramble a lot. But, simply put, any of these great mods for Playable ships that are built on german subs can not be used in American/Allied campaigns or missions. It's as simple as that. I don't care that it's built on a german sub, just that I can't use it in my missions unless I redo them which is not a big deal, but a campaign would be.
And someone without the add-on pack can't use them at all. That was my reason for the thread. I am not trying to indicate that I don't want my ships to be on german boat, I don't care about that!!!! That was never the point. I only wanted to know if a Japanese sub could be built that would work in the allied campaign and I got my answer from Xantro in the very first answer to the question. And he knows his stuff so I will not waste my time tying to do it!

Peabody

akdavis
05-10-08, 10:08 PM
Why does it matter if exterior, interior, campaign, voices etc. can all be replaced?
Well it depends, do you want to feel like your comanding an actual Japanese sub, or a german/US sub dressed up as one?
Not sure I understand what you mean....
Well technically, you are already commanding a US sub "dressed up" as a German sub, so I don't see the huge leap.

Akdavis,
I know I ramble a lot. But, simply put, any of these great mods for Playable ships that are built on german subs can not be used in American/Allied campaigns or missions. It's as simple as that. I don't care that it's built on a german sub, just that I can't use it in my missions unless I redo them which is not a big deal, but a campaign would be.
And someone without the add-on pack can't use them at all. That was my reason for the thread. I am not trying to indicate that I don't want my ships to be on german boat, I don't care about that!!!! That was never the point. I only wanted to know if a Japanese sub could be built that would work in the allied campaign and I got my answer from Xantro in the very first answer to the question. And he knows his stuff so I will not waste my time tying to do it!

Peabody

This still makes no sense. Xantro didn't post the whole truth there, as you could overwrite an American sub with a Japanese sub model, and then replace the English voices with Japanese voices and you would have a Japanese sub in the American campaigns, patrols and missions, but why in the name of god would anyone want to play that?

Certainly if a high quality playable Japanese sub makes it into the game, campaigns and missions will follow in short time, but I can't imagine anyone spending the extra time to instead do it as a replacement for an American sub instead of the already implemented Axis side. 1.5 is the current version of the game.

peabody
05-10-08, 11:29 PM
Why does it matter if exterior, interior, campaign, voices etc. can all be replaced?
Well it depends, do you want to feel like your comanding an actual Japanese sub, or a german/US sub dressed up as one?
Not sure I understand what you mean....
Well technically, you are already commanding a US sub "dressed up" as a German sub, so I don't see the huge leap.
Akdavis,
I know I ramble a lot. But, simply put, any of these great mods for Playable ships that are built on german subs can not be used in American/Allied campaigns or missions. It's as simple as that. I don't care that it's built on a german sub, just that I can't use it in my missions unless I redo them which is not a big deal, but a campaign would be.
And someone without the add-on pack can't use them at all. That was my reason for the thread. I am not trying to indicate that I don't want my ships to be on german boat, I don't care about that!!!! That was never the point. I only wanted to know if a Japanese sub could be built that would work in the allied campaign and I got my answer from Xantro in the very first answer to the question. And he knows his stuff so I will not waste my time tying to do it!

Peabody
This still makes no sense. Xantro didn't post the whole truth there, as you could overwrite an American sub with a Japanese sub model, and then replace the English voices with Japanese voices and you would have a Japanese sub in the American campaigns, patrols and missions, but why in the name of god would anyone want to play that?

Certainly if a high quality playable Japanese sub makes it into the game, campaigns and missions will follow in short time, but I can't imagine anyone spending the extra time to instead do it as a replacement for an American sub instead of the already implemented Axis side. 1.5 is the current version of the game.
Yes, you could make a Japanese sub from an American sub, but the Allies will NOT attack it, because it is still an American sub no matter what it looks like. That is the whole point. And the "already implemented Axis side" is German Uboats. There are NO playable Japanese subs and there never will be in American Campaigns becuse it won't work. If people want to play Jap subs that is their business same as the ones who play US subs or Uboats. But they will have to play them in a German Campaign.

And yes if the subs are built the missions will follow, I have written many myself, but they have to be German, and that will conflict with the OP Monsun MOD. (in some cases, I think in most cases) therefore the reason for the question about making Jap subs in the Pacific Campaign.

And NO 1.4 is the current version of "the game". 1.5 is a Uboat Add-on Pack. I have it, I use it but it is an add-on, not the original game. Scroll to the top of the page "UBoat Missions Add-on". It is not required to play Silent Hunter 4.

Peabody

GerritJ9
05-11-08, 03:23 AM
I disagree with 1.4 being "the current version" - 1.5 is. IF any further addons/patches are released you can be sure they will ONLY install over 1.5 i.e. the U-Boot addon, and NOT over 1.4.

peabody
05-11-08, 12:00 PM
You could make a playable japanese sub for 1.4, but you would have to change a crapload of things in the roster and the campaign files, that's pointless when you can just replace a IXD2 and go hunting right away. As for Op Monsun compatibility, what do you care ? It's made to play a u-boot, you would have to "undo" tons of features before even beginning to really "work", better start from stock since nothing has been done for the japanese side yet (I'm talking about the game, not just the units).

Well, right now I'm working on learning the S3E so that will take me a while, so the campaign thing is not an issue at the moment. I tried your clone tut but I did something wrong, it shows I can select it but then it crashes during the load, I'm going to go back and try again. I think it will be easier than trying to find a typo or something like that. I think i did the remap thing right, I tried it both ways.
1. Hit random and do all the hull without hitting random again. Then did the conning tower (turm) without touching random.
2 Hit random did the hull, then loaded the Conning tower and hit random again and did them all without hitting random again.
Neither one worked so I think I missed changing something, in the rename section.

You will get a kick out of this!! I did something stupid; I got lazy and the first time, I used the "search and replace' to change the names to "Newsub". Well, it changed some stuff it wasn't suppose to. That's what I get for trying a shortcut.:rotfl:.

I'm working on the Sen Toku in the Japan folder with the German IX9D2 or something like that, don't have the name handy right now. (I don't have a 3D program so I can't make my own right now) And I got the propellers, moved them and found them about 20ft behind the sub. Moved the Deck gun, but couldn't find the flak guns, then I remembered, they would be in the conning tower. Found them. Moved the guns up to the new conning tower. Exported the 3D model from Sen Tuko, imported, found the texture .tga files changed them. Right now I am trying to get it to sit in the water. It rides too high. Did a search and found out the info is in 'sim' so I copied the numbers from the "Sen Toku" and it was floating above the water.:rotfl:. The in game Sen Toku sits way low in the water. So I changed them back, but it sits way too high! But the number didn't make sense. the 9d2 shows a surfaced displacement of 1120 tons the Sen toku showed over 5000 tons. Strange.
Making progress, learning more about S3E and how things fit together, printing out the files that you had me move to clone, figured these would be necessary files, so I am going over them to see what info I can get that will correspond with the S3e files especailly the crew. I doing ok so far for just one day. But I did the 'easy' stuff.

Peabody