View Full Version : how can you get hull repaired?
Webster
05-02-08, 01:17 PM
you pull into port for refitting and rearming but all you get is minor repairs, fuel, and ammo.
i realize ship repairs take time but if i come into port needing serious repair i wont turn around and go back out on patrol when a bird taking a dump on me will sink me lol.
if my ship is no longer seaworthy then i should be able to make the repairs if i spend enough time in port but no repairs are even attempted, why?
is there a way to reset the hull damage when you refit?
iricund
05-02-08, 02:01 PM
If you have major damage you really just have to bite the bullet and end the patrol. In reality if you were forced into port for repairs for any significant period of time the intelligence your orders were generated from would likely be defunct anyway and your presence elsewhere may well be more useful anyhow.
Von Manteuffel
05-02-08, 03:02 PM
In RL, if a boat suffered significant damage ( of any kind ) the only decision facing the commander was which friendly port to head for, or which did he stand the best chance of reaching. Sometimes it had to be the closest, but that port may not have had the necessary facilities and skilled workforce to effect anything but basic "patching" repairs. These would hopefully get the boat back to its home port, or another which was geared up for repairing submarines. If it did make it to such a base, the patrol ended, the crew went on leave and the boat went in for extensive repairs and a full re-fit. This could take months - certainly weeks.
If the port the boat limped into couldn't even effect repairs sufficient to get it to a submarine base the crew would be shipped to their home port and their boat would probably be scavenged for parts and scrapped.
Whatever, once a boat incurred significant damage the patrol was over. Even after successful patrols when boats came back unscathed, they went in for a full re-fit before going out on patrol again. Hence the often long gaps between patrols.
Webster
05-02-08, 05:24 PM
In RL, if a boat suffered significant damage ( of any kind ) the only decision facing the commander was which friendly port to head for, or which did he stand the best chance of reaching. Sometimes it had to be the closest, but that port may not have had the necessary facilities and skilled workforce to effect anything but basic "patching" repairs. These would hopefully get the boat back to its home port, or another which was geared up for repairing submarines. If it did make it to such a base, the patrol ended, the crew went on leave and the boat went in for extensive repairs and a full re-fit. This could take months - certainly weeks.
If the port the boat limped into couldn't even effect repairs sufficient to get it to a submarine base the crew would be shipped to their home port and their boat would probably be scavenged for parts and scrapped.
Whatever, once a boat incurred significant damage the patrol was over. Even after successful patrols when boats came back unscathed, they went in for a full re-fit before going out on patrol again. Hence the often long gaps between patrols.
well this is where i was thinking the partol should end due to damage and not have to manually stop the game. if you were successful in bringing your boat back to your home port then it could start up again much later after repairs are complete as would happen in real life.
as you said they often went in for a "full refit" and i would like to see that represented in the game by restoring the hull and showing a long time gap from your last patrol. this way you miss out on some of the action but are able to rejoin the war in a realistic timeframe after restoring battle damage.
it just seems the game is lacking when you are forced to quit and end your campain due to damage or to commit suicide by going out in a death trap with 80% hull integrity gone.
Sailor Steve
05-03-08, 12:44 AM
as you said they often went in for a "full refit" and i would like to see that represented in the game by restoring the hull and showing a long time gap from your last patrol. this way you miss out on some of the action but are able to rejoin the war in a realistic timeframe after restoring battle damage.
it just seems the game is lacking when you are forced to quit and end your campain due to damage or to commit suicide by going out in a death trap with 80% hull integrity gone.
They never went in for a "full refit" the way you want it. What the Submarine Service called a "refit" as the game represents, involved refueling and rearming, and happened very rarely. They didn't pull into Midway and "refit" over and over again. A patrol didn't last six months and three refits. The crew needed R&R, and the boat needed even minor repairs that couldn't be done at sea. Parts wear out. What you're calling a "full refit" usually only applied to capital warships that had to be completely reworked because they couldn't be replaced, and could take six months or more. HMS Barham took one torpedo, and spent nine months in New York "refitting."
Most captains returned to port when even one system, such as a periscope, was damaged beyond repair at sea, and when the patrol was over (usually six-to-ten weeks) it was over. They came home and spent a month getting the boat and themselves back into shape. And the campaign doesn't end with your patrol, it just gets put on hold for a few weeks.
Webster
05-05-08, 02:34 PM
They never went in for a "full refit" the way you want it. What the Submarine Service called a "refit" as the game represents, involved refueling and rearming, and happened very rarely. They didn't pull into Midway and "refit" over and over again. A patrol didn't last six months and three refits. The crew needed R&R, and the boat needed even minor repairs that couldn't be done at sea. Parts wear out. What you're calling a "full refit" usually only applied to capital warships that had to be completely reworked because they couldn't be replaced, and could take six months or more. HMS Barham took one torpedo, and spent nine months in New York "refitting." well the comparisson is not fair because that level of damage would sink a sub. i do understand what your trying to say, sub repairs were never made unless it was easily accessible or something minor?
but i cant believe hull plates above the waterline were never welded over, resealed, or reinforced?
also i may be using the wrong terminology because what i am calling a "full refit" is, in my opinion, just a repair of all repairable systems that can be fixed, im not talking about doing a complete rebuild and retrofitting of newer systems.
Most captains returned to port when even one system, such as a periscope, was damaged beyond repair at sea, and when the patrol was over (usually six-to-ten weeks) it was over. They came home and spent a month getting the boat and themselves back into shape. this is what i want to have happen in the game, im not asking for a new boat every time i leave port, i just want "repairable" damage to be fixed as it would in real life. this would allow the campaign to continue. as it stands now your only choices are to sail to your death in a boat not fit for duty or quit the game ending your campaign, either way you end your campaign in an unrealistic manner.
And the campaign doesn't end with your patrol, it just gets put on hold for a few weeks. in SH4 UBM damage is never repaired in port so you must live with it until it ends your campaign. this is true for playing a u-boat campaign, american career, or war patrol.
all im looking for is to have the game end the campaign due to hull damage or transfer your crew to another boat if your boat is beyond a set point of damage that it was too unsafe to return to sea.
also, isnt it reasonable that while you are in port in some cases damaged bulkheads can be braced or reinforced to gain back at least 5% of hull integrity?
AVGWarhawk
05-05-08, 03:44 PM
I use these until I get back to port.
http://i133.photobucket.com/albums/q62/avgwarhawk/hammer-1.jpg
http://i133.photobucket.com/albums/q62/avgwarhawk/aayremyrtle.jpg
If the hull is damaged badly, time to head home.
rrmelend
05-05-08, 04:07 PM
it just seems the game is lacking when you are forced to quit and end your campain due to damage or to commit suicide by going out in a death trap with 80% hull integrity gone.
I don't intend for this to be mean but are you kidding me? How is the game lacking when it is making you do what would have happend during the actual war? How is expecting your sailors to take a hell of a beating and then go get a quick "refit" and go right back out to sea without any kind of break?
If you don't like having to call it quits because your boat is damaged than turn on the "invincible boat" option. Unlike many other players I have no issues with people who just want to go out and sink everything they see without fearing the reprocussions. You paid for the game, play it however you want.:up:
Sailor Steve
05-05-08, 06:05 PM
in SH4 UBM damage is never repaired in port so you must live with it until it ends your campaign. this is true for playing a u-boat campaign, american career, or war patrol.
all im looking for is to have the game end the campaign due to hull damage or transfer your crew to another boat if your boat is beyond a set point of damage that it was too unsafe to return to sea.
also, isnt it reasonable that while you are in port in some cases damaged bulkheads can be braced or reinforced to gain back at least 5% of hull integrity?
Now I'm confused. I understand that these things can't be repaired in what they call a 'Refit', but you're saying that nothing is repaired between patrols? That you have to live with it the rest of your career?
Does anyone else have any insight on this? I would have thought it would be like SH3, except for the 'Refit' part.
Fincuan
05-05-08, 06:21 PM
Now I'm confused. I understand that these things can't be repaired in what they call a 'Refit', but you're saying that nothing is repaired between patrols? That you have to live with it the rest of your career?
Does anyone else have any insight on this? I would have thought it would be like SH3, except for the 'Refit' part.
Things definitely get repaired between patrols in US and German careers, just like in SH3. New patrol == all damage repaired. I remember people saying that if you take too much damage you might be forced to retire or buy your way out of it with renown, but I've never seen this happen.
AVGWarhawk
05-05-08, 06:35 PM
@SS
When you refit you get everything repaired to 100% and perhaps a new gizzmo to use on the sub. If you go to a subtender, you will get fuel and torps. No repairs are done. I'm not sure if that is what the OP was getting at but this is how the game plays out damage.
Fincuan
05-05-08, 06:41 PM
When you refit you get everything repaired to 100% and perhaps a new gizzmo to use on the sub. If you go to a subtender, you will get fuel and torps. No repairs are done. I'm not sure if that is what the OP was getting at but this is how the game plays out damage.
No no, in SH4 refit means only ammo, fuel and torpedoes. No repairs are made. To get repairs and new gadgets you have to end the patrol.
Snaptrap
05-05-08, 06:48 PM
When you refit you get everything repaired to 100% and perhaps a new gizzmo to use on the sub. If you go to a subtender, you will get fuel and torps. No repairs are done. I'm not sure if that is what the OP was getting at but this is how the game plays out damage.
No no, in SH4 refit means only ammo, fuel and torpedoes. No repairs are made. To get repairs and new gadgets you have to end the patrol.
Untrue. You will receive equipment and bulkhead repairs but hull damage will not be repaired.
Fincuan
05-05-08, 06:54 PM
Untrue. You will receive equipment and bulkhead repairs but hull damage will not be repaired.
Might be, but those are repaired by your crew anyway. I've never refitted when damaged(other than hull damage) so I don't really know about that.
Snaptrap
05-05-08, 07:05 PM
Untrue. You will receive equipment and bulkhead repairs but hull damage will not be repaired.
Might be, but those are repaired by your crew anyway. I've never refitted when damaged(other than hull damage) so I don't really know about that.
Equipment & bulkheads can reach the point where they are unrepairable by your crew and you need to head into port for part replacement. I'm working on an update for my mod that makes it possible to repair anything regardless of how damaged it becomes. Saves a trip to port.
AVGWarhawk
05-05-08, 07:09 PM
When you refit you get everything repaired to 100% and perhaps a new gizzmo to use on the sub. If you go to a subtender, you will get fuel and torps. No repairs are done. I'm not sure if that is what the OP was getting at but this is how the game plays out damage.
No no, in SH4 refit means only ammo, fuel and torpedoes. No repairs are made. To get repairs and new gadgets you have to end the patrol.
Untrue. You will receive equipment and bulkhead repairs but hull damage will not be repaired.
Ahh, thanks for the clarification. I thought it was just refuel and torps.
Fincuan
05-05-08, 07:09 PM
Equipment & bulkheads can reach the point where they are unrepairable by your crew and you need to head into port for part replacement. I'm working on an update for my mod that makes it possible to repair anything regardless of how damaged it becomes. Saves a trip to port.
Aha, so you mean destroyed equipment is repaired when refitting? That's new to me, been too careful so far :lol:
Snaptrap
05-05-08, 07:19 PM
Equipment & bulkheads can reach the point where they are unrepairable by your crew and you need to head into port for part replacement. I'm working on an update for my mod that makes it possible to repair anything regardless of how damaged it becomes. Saves a trip to port.
Aha, so you mean destroyed equipment is repaired when refitting? That's new to me, been too careful so far :lol:
Yeah, like batteries, pumps, engines, periscopes, etc. Holes in the hull remain until you begin a new patrol. I learned all this during mod testing.
Webster
05-05-08, 07:40 PM
I don't intend for this to be mean but are you kidding me? How is the game lacking when it is making you do what would have happend during the actual war? How is expecting your sailors to take a hell of a beating and then go get a quick "refit" and go right back out to sea without any kind of break?
but thats just it, the game doesnt reflect you having to go in for repairs at all. unless im missing something, the only option the game gives me is to end my career not the patrol.
If you don't like having to call it quits because your boat is damaged than turn on the "invincible boat" option.
thats just my point, you cant go into port to call it quits because the game will not let you.
im not wanting to be invincable but rather have the game reflect that if a boat is not ready to return to sea then the game should stop your capaign due to battle damage.
my wish is one of two results:
1 - lose a large amount of renown because you allowed yourself to be damaged and compress time to reflect you were out of the war for a moth or two before returning to active duty.
2 - something like a death screen to stop the game because you are too damaged to return to sea and you lose renown because you were damaged.
my frustration is that i dont think you should be allowed to rearm when you are not fit for duty, but if you are going to be allowed to rearm then it should also make your ship fit for duty.
Snaptrap
05-05-08, 07:51 PM
yes that is what i am talking about, i play stock sh4 1.5 ubm with no mods and nothing gets repaired in port, if it doesnt get repaired by your crew at sea then it never gets repaired. the only remedy is a new career.
Interesting. Even without any mods, I get repaired.
Webster
05-05-08, 07:59 PM
Equipment & bulkheads can reach the point where they are unrepairable by your crew and you need to head into port for part replacement. I'm working on an update for my mod that makes it possible to repair anything regardless of how damaged it becomes. Saves a trip to port.
Aha, so you mean destroyed equipment is repaired when refitting? That's new to me, been too careful so far :lol:
Yeah, like batteries, pumps, engines, periscopes, etc. Holes in the hull remain until you begin a new patrol. I learned all this during mod testing.
yes that is what i am talking about, i play stock sh4 1.5 ubm with no mods and hull damage never gets repaired in port.
damage above the waterline (bullet holes in deck plates and conning tower) should get repaired by your crew while in port.
not all damage is repairable and i dont expect it to be but minor hull damage should be repaired, as it stands the only remedy i have found is a new career.
Snaptrap
05-05-08, 08:07 PM
yes that is what i am talking about, i play stock sh4 1.5 ubm with no mods and hull damage never gets repaired in port.
damage above the waterline (bullet holes in deck plates and conning tower) should get repaired by your crew while in port.
not all damage is repairable and i dont expect it to be but minor hull damage should be repaired, as it stands the only remedy i have found is a new career.
No hull damage gets repaired regardless of how minor the damage. Unfortunately in reality a Dry Dock is required to make those kinds of repairs. If you want, I can make a small mod so just your hull doesn't get damaged at all. Everything else will remain the same.
Webster
05-05-08, 08:31 PM
yes that is what i am talking about, i play stock sh4 1.5 ubm with no mods and hull damage never gets repaired in port.
damage above the waterline (bullet holes in deck plates and conning tower) should get repaired by your crew while in port.
not all damage is repairable and i dont expect it to be but minor hull damage should be repaired, as it stands the only remedy i have found is a new career.
No hull damage gets repaired regardless of how minor the damage. Unfortunately in reality a Dry Dock is required to make those kinds of repairs. If you want, I can make a small mod so just your hull doesn't get damaged at all. Everything else will remain the same.
well for me personally im not that interested in using a mod to remove hull damage from happening but i think a mod like that would be very good when learning evasion so you can practice without dying until you get good at it.
but i would like to occassionally play with a mod to reduce the damage levels for smaller weapons like machine guns.
Snaptrap
05-05-08, 09:00 PM
but i would like to occassionally play with a mod to reduce the damage levels for smaller weapons like machine guns.
That can be done too. Using the Silent Editor, just open the .zon files in the Submarine folders. Open the file of the sub you wish to edit. Within each selection is a damage zone labeled as a sphere or box. All you need to do is edit the ArmorLevel in each sphere and box selection. If you exceed 100, the armor becomes impervious to all weapons fire. Armor with a 100 rating can still be damaged, but small rounds fire will do virtually no damage to the hull so long as it isn't excessive.
Webster
05-05-08, 09:05 PM
but i would like to occassionally play with a mod to reduce the damage levels for smaller weapons like machine guns.
That can be done too. Using the Silent Editor, just open the .zon files in the Submarine folders. Open the file of the sub you wish to edit. Within each selection is a damage zone labeled as a sphere or box. All you need to do is edit the ArmorLevel in each sphere and box selection. If you exceed 100, the armor becomes impervious to all weapons fire. Armor with a 100 rating can still be damaged, but small rounds fire will do virtually no damage to the hull so long as it isn't excessive.
it has been since sh3 and gwx1.1 the last time i did any real modding attempts so just how detailed can you get with that?
can you say make just the attack periscope 10% tougher to damage without effecting anything else?
Snaptrap
05-05-08, 10:03 PM
it has been since sh3 and gwx1.1 the last time i did any real modding attempts so just how detailed can you get with that?
can you say make just the attack periscope 10% tougher to damage without effecting anything else?
Yes. I had a periscope problem at one time but after some trial and error, I was able to figure out the mechanics behind it.
steinbeck
05-07-08, 11:37 AM
you pull into port for refitting and rearming but all you get is minor repairs, fuel, and ammo.
i realize ship repairs take time but if i come into port needing serious repair i wont turn around and go back out on patrol when a bird taking a dump on me will sink me lol.
if my ship is no longer seaworthy then i should be able to make the repairs if i spend enough time in port but no repairs are even attempted, why?
is there a way to reset the hull damage when you refit?
.................................................. ..................................................
I had a patrol recently where, after surfacing from 160 ft(daylight) I sustained 'hull damage'. This 'damage' was a great big hole on the port side just under the bridge, I could actually see fittinfgs etc inside as well as sloshing water.
Where from, I know not, there was'nt any jap air about, anyway I decided to return to Midway, repaired & refitted and turned to resume my patrol area. 'But' the Damn hole was still there!!!!!!!!!!!!
I saved the game, restarted and Lo! it had gone, but my crew weren't able to make any repair of the hole!!
steinbeck....:hmm:
Roger Dodger
05-07-08, 02:42 PM
not all damage is repairable and i dont expect it to be but minor hull damage should be repaired, as it stands the only remedy i have found is a new career.
I have sustained some pretty heavy damage, but I have never had to start a new career to continue playing. If my pressure hull is damaged, the crew may be able to get it repaired enough to make it back to the closest port for refueling so I can make it back to my home port (IF, and only IF, I don't have to dive beyond periscope depth).
Once refueled, I can usually make it back to my home port where I 'End Patrol'. My boat then goes into drydock (supposedly), and major damage is repaired. I'm then given orders, and continue my career with my next patrol.
When I start a patrol, I chart my way to my patrol area, then SAVEGAME before I even get started. I also SAVEGAME as soon as I am in the clear and on the surface after every successful attack (just a safety in case the game CTDs, I don't lose my entire patrol). Very useful in case of a disaster! Also, when starting a new patrol after sustaining heavy damage, a wise skipper would make a number of test dives as soon as he makes open ocean. CRASH DIVE to 160', check the boat for soundness, then take it down, 10' at a time at 1/3 ahead, until you either get to your test depth, or the boat starts leaking. THEN you know your boat is safe.
Webster
05-14-08, 08:16 PM
well thanks to everyones help i came to realize i was very confused and incorrectly thinking i should be able to dock at any friendly port to get repairs.
i have been playing silent hunter for years but without a lot of spare time to play i only played the single missions so this campaign stuff is all new to me getting refitted and docking and all.
i finally figured it out that you can only get boat repairs and or end your patrols from pearl.
all other friendly ports just rearm and refuel your boat.
1 last question if you will - am i guessing correctly that any port you select to use as your home port would allow you to dock and make repairs the same way you do at pearl or is pearl the only repair dock?
kylesplanet
05-15-08, 12:33 PM
well thanks to everyones help i came to realize i was very confused and incorrectly thinking i should be able to dock at any friendly port to get repairs.
i have been playing silent hunter for years but without a lot of spare time to play i only played the single missions so this campaign stuff is all new to me getting refitted and docking and all.
i finally figured it out that you can only get boat repairs and or end your patrols from pearl.
all other friendly ports just rearm and refuel your boat.
1 last question if you will - am i guessing correctly that any port you select to use as your home port would allow you to dock and make repairs the same way you do at pearl or is pearl the only repair dock?
Yes you can get full repairs at your HOME port no matter where it is.:yep:
theluckyone17
05-15-08, 12:41 PM
And it should also be noted that your home port can change as the war progresses, too. Start out from Malaya at the beginning of the war, and it'll change to Java within a month or so, then out to Australia as Java gets overrun.
Makes you keep an eye on the gas tank, it does... you don't want to be low on fuel and then have your base change, making you out of fuel.
If more ports had ship yards with dry docks for major repair and if the game had that option it would be great. But of course dry dock would still end ones patrol because of the time required to repair the ship or boat.
Webster,
Try out the Asiatic Fleet if you dont like the long trip to and from Pearl. Its closer to the action :up:
doesn't the hull fix when you say to fix the bulkheads???
Webster
05-18-08, 02:05 AM
doesn't the hull fix when you say to fix the bulkheads???
not really, it just stops water leaks like a temporary patch would until you can make real repairs at base.
the hull integrity level is the damage we were talking about, most obvious is the holes you see in the boat with the external camera.
when you refit it fixes all your "internal damage" but not the external hull damage because that can only be repaired at the home base where you started your career from.
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