View Full Version : [REL] Silent Fire Elite 1.5.0
Snaptrap
05-04-08, 12:27 AM
Silent Fire is in the shop for some updates and fixes. Please standby.
Silent Fire Elite v1.5.0 only works with the U-Boat Expansion
Silent Hunter 4: Wolves of the Pacific v1.5 – Silent Fire Elite v1.5.0 by Snaptrap
Directions: Included with the archive for both standard and JSGME versions.
Important Notes:
- It is not recommended to surface or turn at Ahead Flank or Back Emergency.
- Only fire homing torpedoes with the engines set to stop or they could home in on you.
- Be careful while using Ahead Flank on rough waters as it could cause your vessel to dip steeply.
RPS = Rounds per second MLS = Miles KTS = Knots MTS = Meters MPS = Meters per second
Torpedo Guide: All torpedoes travel at a depth of 1.5mts and arm at a range of 50mts. All standard torpedoes have two speed settings: 50kts & 100kts. All homing torpedoes have one speed setting: 50kts. All torpedoes have two pistol settings with Pistol 1 detonating on impact and Pistol 2 magnetically detonating 2mts from target. The default torpedo setting is 50kts with Pistol 1. Settings will need to be changed manually even when using the automatic targeting or default settings will be used.
Complete Features List: (applies to all submersibles unless stated otherwise)
1) All shell types are now available to every gun type (AP, HE, AA, SS).
2) Automatically come installed with the best weapons and equipment available to them.
3) All upgrades, torpedo types, and extra sub models are free and immediately available.
4) Begin a American or German career with 100,000, 200,000, and 500,000 renown points.
5) Enhanced armour ratings makes you invincible to attack but not to collisions with land masses.
6) Crew members will maintain gunnery positions even through rough storm conditions.
7) Crew have increased attack range with deck (8mls) and AA (4mls) guns.
8) Crew members no longer suffer from fatigue or damage.
9) Crew members are all high performing with all medals.
10) Crew ranks have no experience requirements.
11) Increased diving and surfacing speeds.
12) Increased torpedo firing depth (100mts).
13) Increased sensor and visual detection ranges.
14) Increased acceleration and deceleration speeds.
15) Increased surface and submerged speeds (50kts).
16) Increased gun turret rotation and elevation speeds.
17) Increased damage dealt from torpedoes and shells.
18) Increased periscope height and raise/lower speeds.
19) Increased surface and submerged turning capabilities.
20) Increased fire rated for deck (2rps) and AA (10rps) guns.
21) Increased u-boat decoy effectiveness and inventory (10,000).
22) Increased crash depth (100mts) and depth survivability (500mts).
23) Increased u-boat radar and sonar stealth capability (undetectable).
24) Increased travel distances for diesel and battery operations (100,000mls).
25) Increased shell inventory (50,000) per ammo type and magazine (500) sizes.
26) Increased torpedo inventory in all internal (500) and external (500) compartments.
27) Increased travel speeds for shells (3mps) and torpedoes (50, 100, 150kts).
28) Increased ranged for shells (30mls) and torpedoes (60mls).
29) Increased reload speeds for shells and torpedoes.
30) Torpedo problems have been removed.
Special Thanks: To skwasjer for use of his Silent 3ditor tool and to Breakpoint Software for use of their Hex Workshop program to aid me with my final Silent Hunter mod. To the Silent Hunter development team for making this fantastic game, and the appreciation received from those who found enough patience to allow me the time to make this possible. – Snappy
-Enjoy-
DOWNLOAD (http://www.mediafire.com/?xjuuqqzoz2n)
Xantrokoles
05-04-08, 03:13 AM
Looking through the files I can see, you got talent!
There is a big group loving such kind of mods, but theres is sure a big group of guys hating this...;)
Seeing you can make a big and complex mod I recommend you to make a realism mod similar to RFB:up:
kepp up your work:yep:
andycaccia
05-04-08, 03:39 AM
It is useful especially for someone thet wants to mod something and needs edited file to see what to do... It's also an example.
Good!
Snaptrap
05-04-08, 05:19 AM
After many hours of trial and error, I almost have a complete understanding of the mechanics behind the game. It's tough to make mods when working alone, especially when one has a time consuming job.
I do have to make a few edits in the Readme as some of the measurements are obsolete. That's the one thing I forgot to do. I'd love to do a large mod but this one here will probably be the last I'll be working on. The only thing I'll be doing with it is making additions/changes and fixes, but I will not be making a new mod should there be another patch.
The main focus I wanted with this mod is to allow people to enjoy sinking ships with some challenge. It will allow new players to learn the game as well. My last mod I felt was a bit too overpowered and it took allot out of the fun.
Sailor Steve
05-04-08, 06:24 AM
There is a big group loving such kind of mods, but theres is sure a big group of guys hating this...;)
Hate is such a strong word. But then, so is love. Just because it's not something I would ever want to use doesn't mean it's not a welcome change. Some people just want to play it as a game, and I'm glad someone is catering to those tastes.
Great job!:sunny:
Snaptrap
05-04-08, 06:45 AM
I just made a small update guys. I had forgotten to add the medals to the German crew. It was the last thing I was about to do but I ended up having to run to the store for some grub. I also decided to throw in an extra 10,000 decoys for the u-boats. I love u-boats so don't be surprised if I cater to them more than the subs. Either way, both units will kick butt.
This mod wouldn't have existed if someone didn't beg me to consider doing it. After the first one, I realized some people wanted a little more destructive power to unleash.
The Fishlord
05-04-08, 12:18 PM
Boy this mod is hilarious.
I just spent half an hour trying to evade a school of my own homing fish.
The minigun AA guns and the full auto deck guns are pretty fun...LOL
I was bouncing all over the map...
Cool, something for everybody!:up:
Boy this mod is hilarious.
I just spent half an hour trying to evade a school of my own homing fish.
Hehe, that will happen to you in the Walther also. In one of Syxx_Killers missions I was chased by, first my Falke torpedo, and the three DD`s.:rotfl:
Snaptrap
05-04-08, 10:16 PM
Boy this mod is hilarious.
I just spent half an hour trying to evade a school of my own homing fish.
The minigun AA guns and the full auto deck guns are pretty fun...LOL
I was bouncing all over the map...
Don't tell me you were firing them when at ahead flank??!! Your homing torpedoes travel at the same speed as you do.
Snaptrap
05-06-08, 12:45 PM
For those that are using this, I am wondering if you'd like the inclusion of a fleet destroying torpedo? I did some testing by converting the Mk27 into a mega torp with a high blast radius and impule level. It destroys large fleets quite quickly.
I also made available all weapons and upgrades to both German and American vessels. In addition, there's some other goodies such as the ability to use any gun type in any slot on either sub type. Any requests are certainly welcome. I need ideas. More ammo will certainly be added considering.
I got quad deck guns going. Look great while I'm shooting at night.
Snaptrap
05-09-08, 01:34 AM
Anyone using the Silent Fire 1.5.0 needs to go into their Silent Hunter main directory and move the Zones.cfg file into the Data folder. Sorry for this mess. I notified Filefront and they're going to remove the 1.5.0 mods. A new version of Silent Fire will be available this week.
Kaka.
Snaptrap
05-11-08, 11:58 AM
Updated with new releases. Be careful to which one you download as they only work with certain versions. Though they are not yet public releases, but they have been submitted to FF.
FIREWALL
05-11-08, 12:09 PM
Thx Snaptrap for your effort. :up:
Snaptrap
05-11-08, 12:19 PM
I just hope there's enough torpedoes. :rotfl:
Rockin Robbins
05-13-08, 04:39 PM
Hey Snaptrap! I love realistic mods. I don't play unrealistic crap except for my subnuclear torpedo........ And my shark mouth........errrrrr... never mind.
I say open the throttles and make a full blown super mod. And most importantly, maintain and improve the thing. Ask the mods to sticky the thread. It's about time something different happened around here.
How about getting some really garish and fierce looking skins, maybe even customized for the individual player like the Battleflags group's? How about modding some 40 or 50 knot homing torpedoes? I haven't read your whole list of specs.
But go for it! Don't apologize. Don't make fun of the realists and ignore the ones that make fun of you. If you build it, people will come and have fun!:up:
Snaptrap
05-13-08, 05:39 PM
As much as I'd love to add skins to this, I prefer to keep that as a seperate entity. The main focus for this mod is to enhance existing features to give a more thrilling experience with the missions without making it too much of a cakewalk. Granted having an invincible sub can make it quite easy, but my intent for that was to help new players adjust and learn the game. I'd probably be able to get more done when working with others. Good thing I have a few helping me test it. A new version will be available next month with some cool goodies.
Snaptrap
05-22-08, 02:33 PM
This is the final release kids. I will make a new mod only when a new patch for the game is available. I am sorry that there will be no 1.4 version for this edition of Silent Fire. Now, onto NSM. :rock:
Snaptrap
05-22-08, 04:28 PM
Errmmm. Sorry guys. For those that have downloaded this will need to do it again as I had to make an adjustment to the torps. One of them had two speed settings that were the same and I removed the medium and high speeds from the homing torps because they don't work at anything faster than 50kts.
There are no other problems.
Webster
05-22-08, 04:31 PM
How about getting some really garish and fierce looking skins
can we get some flames and some sharks head bow grafics? :up:
thank for your hard work, im sure many will love this.
would you to consider doing a mod that adds historically accurate details to the game but doesnt go removing everything that is not historically accurate?
stock has too many ships but reducing that number in half would be better.
i do not want to need a book to find out where and when the ships will be somewhere, to me realism is unknown surprises and pure luck. knowing that if i park at spot "b" at date "y" i will find convoy "x" might be historically accurate and fun to position yourself to become part of, but it is no more realistic than having the cheat codes to the game.
it would be nice to have a mod where the randomly generated shipping is like half of what the game does stock. then add additional stuff to the game like ships and planes and such. in other words, add the historical stuff without worrying about realism so much and remember to keep it a game at the same time.
Snaptrap
05-24-08, 03:53 PM
Whew! Ok guys, there was a problem with the sensors that has been brought to my attention. Please check for the new patch. Be sure to download the correct one.
Rockin Robbins
05-25-08, 07:34 PM
Bumpety, bump, bump!
W_clear
05-25-08, 08:25 PM
I do not understand why the weakening difficulties ? Is SH4 too difficult ?:hmm:
Snaptrap
05-25-08, 08:58 PM
I do not understand why the weakening difficulties ? Is SH4 too difficult ?:hmm:
If you were at a store and felt like having bugers for supper but all they had for condments was ketchup and mustard, wouldn't you like to see a wider selection of flavour that cator to your particular taste? It's not a matter of making it easier as it is to liven thing up a little.
Silent Fire used to be called SnapMod and it was designed by request from people who wanted to play the game differently or for people who wanted something similar to a trainer in order to learn the game.
W_clear
05-26-08, 03:36 AM
I do not understand why the weakening difficulties ? Is SH4 too difficult ?:hmm:
If you were at a store and felt like having bugers for supper but all they had for condments was ketchup and mustard, wouldn't you like to see a wider selection of flavour that cator to your particular taste? It's not a matter of making it easier as it is to liven thing up a little.
Silent Fire used to be called SnapMod and it was designed by request from people who wanted to play the game differently or for people who wanted something similar to a trainer in order to learn the game.
哈哈哈哈....hahahha..........:rotfl: :up:
But this game has been released for a long time, is the need to learn the game ?
Snaptrap
05-26-08, 08:03 AM
哈哈哈哈....hahahha..........:rotfl: :up:
But this game has been released for a long time, is the need to learn the game ?
Are you saying that it's no longer selling to new customers?
W_clear
05-26-08, 08:31 AM
哈哈哈哈....hahahha..........:rotfl: :up:
But this game has been released for a long time, is the need to learn the game ?
Are you saying that it's no longer selling to new customers?
:doh: .................................................. ....:up:
Snaptrap
05-26-08, 08:50 AM
Fine. I'll have FileFront remove all my Silent Hunter mods and we can all just enjoy Vanilla. Here I thought people would respect the hard work of others, but I guess that doesn't apply to everyone. I also guess that means no NSM for v1.5 either cause obviously if I completed it, there would be someone out there complaining that it's not REALISTIC enough because a ship sunk 2 seconds too quick. I mean, who in the hell needs to play the game differently anyway?
Goodbye.
DrBeast
05-26-08, 09:05 AM
Snaptrap, with all due respect, you're overreacting, mate. Just keep in mind that, for every 100 people that like something, there will be some that don't. That doesn't mean they don't (or, at the very least, they SHOULD) appreciate the hard work involved in making a mod. Heck, if that was the case, all the other big mods out there would never have been released. Keep modding mate. :up:
Snaptrap
05-26-08, 04:59 PM
Snaptrap, with all due respect, you're overreacting, mate. Just keep in mind that, for every 100 people that like something, there will be some that don't. That doesn't mean they don't (or, at the very least, they SHOULD) appreciate the hard work involved in making a mod. Heck, if that was the case, all the other big mods out there would never have been released. Keep modding mate. :up:
I've received allot of negative comments in posts around the net in regards to this mod. Many people asked for it and I made it for them. I poured a ton of time and effort into it and if people don't like it, then they shoud STFU for everyone elses sake. No one tells them how to play.
dr1zzt05
05-26-08, 06:35 PM
well i for one am really enjoying this mod. I do apreciate all the work. I just have one little question? Where in the game file is the torp loadout for the subs. I think it might be easyer to change the torp loadout by copying and pasting rather than moving more than 500 torps. lol Oh I am using the idx or whatever the watlher drive sub is called. I just want to load the sub with the passive homing torps. the G7es Zaunkonig.
Snaptrap
05-26-08, 06:49 PM
well i for one am really enjoying this mod. I do apreciate all the work. I just have one little question? Where in the game file is the torp loadout for the subs. I think it might be easyer to change the torp loadout by copying and pasting rather than moving more than 500 torps. lol Oh I am using the idx or whatever the watlher drive sub is called. I just want to load the sub with the passive homing torps. the G7es Zaunkonig.
Open this file "NSS_Uboat9d2.upcge". Scroll down until you find these lines for both Bow and Stern.
[UserPlayerUnit 1.Compartment 1.Bunker 1]
ID=SternTorpedoRoom
Capacity=500
IDLinkAmmunitionIntervalDefault1= NULL, NULL, T11Torpedo, 500
[UserPlayerUnit 1.Compartment 1.Bunker 2] ; Deck reserves
ID=SternTorpedoReserves
Capacity=500
IDLinkAmmunitionIntervalDefault1= NULL, NULL, T11Torpedo, 500
ExternalReserves=Yes
Just replace the highlighted entries with one of these:
T1Torpedo
T1Fat1Torpedo
T2Torpedo
T3Torpedo
T3Fat2Torpedo
T4Torpedo
T5Torpedo
T7Torpedo
T11Torpedo
T1Lut1Torpedo
T3Lut2Torpedo
Keep in mind that someone these are not for the novice and will need manual configuring. Ladder search torpedoes can be a pain for those looking for a auto target.
dr1zzt05
05-26-08, 07:04 PM
Thank you very much for the fast reply. Again as someone else said there is always someone who is a naysayer don't let them get to you thats why there is vanilla and chocolate.
Rockin Robbins
05-26-08, 07:55 PM
I've received allot of negative comments in posts around the net in regards to this mod.
Too bad! They're getting their panties in a wad and they don't even understand the appeal of the mod. Cheat modes are not about making games easier, they are about assuming superhuman powers. They are about taking a P-51 Mustang to WWI and seeing what kind of hell you can raise.
It's not about making Silent Hunter 4 easier or harder, it's about turning it into something else.
I'll tell you something else. By twisting and prodding the SH4 engine into places it was never made to go, new discoveries will be made that will be very important to us realism fogeys.
What good is NASCAR? Your car will never be able to do that! But by racing super cars at speeds you never need to attain things are learned that could never be learned any other way. You benefit with your normal car.
I don't need to go into the space programs do I? Unintentional benefits come when people stretch their abilities and the abilities of the program they are working with. Attacking Silent Fire is attacking yourself and your future enjoyment of Silent Hunter 4. Are you sure you want to do that?:|\\
Snaptrap
05-26-08, 08:01 PM
Thanks! I truly needed that.
kiwi_2005
05-27-08, 09:44 AM
Snaptrap, with all due respect, you're overreacting, mate. Just keep in mind that, for every 100 people that like something, there will be some that don't. That doesn't mean they don't (or, at the very least, they SHOULD) appreciate the hard work involved in making a mod. Heck, if that was the case, all the other big mods out there would never have been released. Keep modding mate. :up:
I've received allot of negative comments in posts around the net in regards to this mod. Many people asked for it and I made it for them. I poured a ton of time and effort into it and if people don't like it, then they shoud STFU for everyone elses sake. No one tells them how to play.
:up:
I'll try your mod out, sometimes i like to move away from the realism side of SH and just cheat and have fun. I use to do often with SH3 is have unlimited batteries and air then play the patrols always submerged, it may be cheating to some but it can be quite hard to master when you never surface so your speed is never past 7knots - unless im ahead of the convoy then i aint got much of a chance of catching up with it.
Rockin Robbins
05-27-08, 12:00 PM
Thanks! I truly needed that.
You just keep on doing what you do. You're good at it.
I'll be glad to handle the heat. I'm good at it and I enjoy it.:arrgh!:
DrBeast
05-27-08, 12:13 PM
RR is the reincarnation of a frying pan...? :rotfl:
Ehrm...sorry...carry on, now!
Snaptrap
05-27-08, 12:51 PM
After NSM is updated, I'll kick Silent Fire back into gear. There's some other things I wish to try with it such as laser cannon effects.
I'd have a question. I've been lately trying to add 12 more torpedoes for the 688i (Los Angeles class sub) to compensate the lack of being able to launch tomahawks, i did alter the .sim file of the sub but it didn't show any change. i still had only 24 store slots + ones in the tubes.
I'd like some assistance on what im doing wrong. Thank you.
Snaptrap
05-28-08, 09:41 AM
I'd have a question. I've been lately trying to add 12 more torpedoes for the 688i (Los Angeles class sub) to compensate the lack of being able to launch tomahawks, i did alter the .sim file of the sub but it didn't show any change. i still had only 24 store slots + ones in the tubes.
I'd like some assistance on what im doing wrong. Thank you.
About 8 posts up, I pointed out how to change the torpedo type in a sub. Using the same method, just change the Capacity in the .upc file of the sub you're adding torpedoes, to the bow and stern amount you have in the .sim file.
SubSuck
05-28-08, 09:49 AM
Dude. You came out of hiding. LOL!
O snap, i musta been blind or something. But finally i got the 12 extra torpedoes.. Now i need to find again that task force i found on my last patrol. 3 shokakus, 2 Chitose Plane tenders, 2 Taiyo escort carriers, 2 takaos, about 8 Akizuki/Mutsuki/fubuki DDs as escorts. Had a hay day after took out the lead DD with one torpedo :P
But really, i appreciate it that you pointed out where i can alter the amount of torpedoes. :up:
Snaptrap
05-28-08, 03:29 PM
O snap, i musta been blind or something. But finally i got the 12 extra torpedoes.. Now i need to find again that task force i found on my last patrol. 3 shokakus, 2 Chitose Plane tenders, 2 Taiyo escort carriers, 2 takaos, about 8 Akizuki/Mutsuki/fubuki DDs as escorts. Had a hay day after took out the lead DD with one torpedo :P
But really, i appreciate it that you pointed out where i can alter the amount of torpedoes. :up:
No problem. Keep your eyes peeled cause the mod is going to be injected with some new goodies later next month. Hence the rename. Thanks AVG.
Sniper2323
05-28-08, 08:08 PM
Any luck with the Nuke torpedos?
and yes I love the work you have done.
Thank you.
:up: :rock:
Snaptrap
05-28-08, 08:32 PM
Any luck with the Nuke torpedos?
and yes I love the work you have done.
Thank you.
:up: :rock:
Possibly, but with 500 fore and aft torps at your disposal, you can just let loose. I was going to add nukers in a previous version except I felt they were too powerful and in place I added more torps. We'll see.
Lt commander lare
05-29-08, 01:28 PM
which version do i download for the american campaign so i can use it with the fleet boats
lt commander lare
Snaptrap
05-29-08, 01:47 PM
which version do i download for the american campaign so i can use it with the fleet boats
lt commander lare
I know nothing about RFB, but:
Silent Fire 1.5.X is for SH4 1.5 U-Boat Missions
Silent Fire 1.4.X is for SH4 1.4
Hey Snaptrap, i just wanted to give this mod a go for the campaing, so i started a new one in 1941, pearl harbor base with Los angeles class submarine. It's quite nice from the start to have crew that have quite many 100/100 abilities and lots of different torpedoes to choose from.
But the problem is that when i try to start a mission, i suddenly CTD, i dont know what is going on. Mods i have enabled is:
PE3 Install
PE3 Special effects for stock
PE3 Ship_Debris_with_Bodies
PE3 Real_Reflections_For_Harbour and objects
Row Sound Effect v_9
688i
Silent Fire 1.5.2
I dont understand it.. Could use some help here.
Lt commander lare
05-29-08, 02:37 PM
i meant what version do i download to play for the american campaign with patch 1.5
lt commander lare
Got my bug solved, and 1.5.2 works with 1.5 aswell as german and American campaing, so it doesn't really matter.
Snaptrap
05-29-08, 02:58 PM
i meant what version do i download to play for the american campaign with patch 1.5
lt commander lare
You can use any of the Silent Fire 1.5 versions for SH4 1.5. It's best to always use the latest version as it usually has bug fixes and important changes.
Lt commander lare
05-29-08, 03:02 PM
ok well i got v.1.5.1 installed and the radar doesnt work at all and it said all the radars were available and when the game loads you cant activate the radars at all and there not turning on the external view either
lt commander lare
Lt commander lare
05-29-08, 03:35 PM
how do i get the radar to work it says that all the radars and stuff are available instantly but when i start anywhere in a campaign like 1941 1943 the radard does not turn on the outside and you cant click it on in the radar panel or at the radar station itself please tell me what im doing wrong because this mod is really cool
thanks for doing this mod and all the hard work involved snaptrap its really cool i just need to figure out the radar thing and were good to go
lt commander lare
Snaptrap
05-29-08, 03:54 PM
Oh crap! Yeah, I forgot that I made a fix for it, but I removed the fix from FileFront. Sorry about that, I'll repost SF with the fix included as soon as I make a new one. Give me an hour.
Lt commander lare
05-29-08, 04:13 PM
ok let me know when its up thanks
lt commander lare
Snaptrap
05-29-08, 06:21 PM
Done.
Lt commander lare
05-29-08, 09:10 PM
where do i download it and also when i use version Silent Fire v1.5.2 (JSGME) (http://files.filefront.com/Silent+Fire+v152+JSGME/;10308139;/fileinfo.html)
with nothing else installed its crashing to desktop the only one i can use is Silent Fire v1.5.1 (http://files.filefront.com/Silent+Fire+v151/;10196895;/fileinfo.html) and the radar dosent work for that one either what can i do to fix this
lt commander lare
Snaptrap
05-29-08, 09:33 PM
Are you using the JoneSoft Generic Mod Enabler? If not, view the Readme files. You can download it on the first page in this thread.
The radar wouldn't work properly in that version either because it's from the same files as all the 1.5.2
Lt commander lare
05-29-08, 09:36 PM
im using jsgme do i have to have the latest jsgme for this to work but im using jsgme to intall the file and it crashes when i try to start the career mission
lt commander lare
Lt commander lare
05-29-08, 09:52 PM
snaptrap can you tell me exaclty how to install this mod with jsgme so it wont crash to desktop and can you send me the link with the fixed file for the radar fix becuase i cant access the readme file
lt commander lare
Lt commander lare
05-29-08, 10:09 PM
snaptrap i installed it just like the readme said for jsgme and its says please wait and then crashes to desktop why is it crashing but the other versions are working fine
lt commander lare
Snaptrap
05-30-08, 04:51 PM
Hello.
I am here to inform everyone that my brother may not return to this place to offer his help with his mods. Late last night he was involved in a serious vehicluar accident that has left him in critical condition. The surgeons who tended to him do not believe he will survive beyond 72 hours but at the moment this matter is uncertain. We've been left with instructions from my brother if anything like this was to occur. We regret the removal of all his FileFront files as they contained email information which will no longer be available as support. His latest material was not included in the removal list though any email addresses will be removed from any forum postings.
I can only hope and pray that he pulls through to continue the great things he has done in his life. After seeing him in the hospital my honest opion is in agreement with the surgeons. It does no look good. Then again my brother is a fighter.
God speed.
DrBeast
05-30-08, 05:13 PM
Oh man...my best wishes for a speedy recovery to your brother. I sincerely hope he'll pull this through.
Best wishes to you'r bro, snap.
Tried to fix this hydrophone error in this mod, since it doesn't work at all and now when i dropped their max range from 1000km to 10km, i get CTD at every moment i try to load a game (Loads to about 70% or so), any ideas? I need those MK 24s and MK27s... :roll:
Rockin Robbins
05-31-08, 09:44 AM
Keep us posted. My prayers are with you and your brother.
DrBeast
05-31-08, 10:53 AM
Best wishes to your bro, snap.
It's Snaptrap who's in hospital, mate.
Doh, i must have misread, thought it was his brother :damn: I Fail.
I hope he can get out of the hospital in good condition, even how bad it looks, dont lose faith and hope.
Lt commander lare
05-31-08, 12:26 PM
im so sorry to hear about your brother snaptrap i dont know his real name but my prayers are with you and your family and he is still a great asset to this forum and the subsim community and i hope he pulls through thanks for letting us know about this he is a really nice guy and a great modder and far as im concerned a fellow submariner
lt commander lare
Snaptrap
05-31-08, 04:26 PM
Thankfully my brother only posts in one other forum so I am able to keep you updated on his condition. Right now his condition is stable from about 8 hours ago. The internal bleeding has stopped as well. He is able to look around but he is unable to speak. Once again the doctors have informed us that anything can change for the better or worse.
Ron.
DrBeast
05-31-08, 04:33 PM
So far, the news is good. Our hopes and best wishes are with him, you and your family, Ron.
Digital_Trucker
06-02-08, 03:52 PM
Good news, indeed. Will be praying and hoping for more of the same.
He is a fighter alright, and he has proved it. Like Thomas R. Marshall said of Roosevelt...
Death had to take him sleeping, for if he had been awake, there would have been a fight
Snap was awake. It is an unequal fight, but I trust him to win.
peabody
06-02-08, 04:11 PM
Best wishes to you'r bro, snap.
Tried to fix this hydrophone error in this mod, since it doesn't work at all and now when i dropped their max range from 1000km to 10km, i get CTD at every moment i try to load a game (Loads to about 70% or so), any ideas? I need those MK 24s and MK27s... :roll:
A man is in the hospital possibly dying and you are asking for help with a game. :down:
My prayers are with you and your family!!!!!
Peabody
Has anyone had any updates from Ron?
Thoughts and prayers are with you and your family
Snaptrap
06-18-08, 04:15 PM
i will post help after a couple days of rest at home. please hold tight everyone.
keltos01
06-18-08, 04:22 PM
Glad you made it through !!!:up::up::up::up::up:
rest what you need and see you soon on subsim !
k
Lt commander lare
06-18-08, 10:05 PM
glad to see you home and resting see you here soon and you have the bridge as soon as the pharmacists mate clears you captains orders im afraid
lt commander lare
Snaptrap
06-19-08, 10:12 PM
Thankfully my brother only posts in one other forum so I am able to keep you updated on his condition. Right now his condition is stable from about 8 hours ago. The internal bleeding has stopped as well. He is able to look around but he is unable to speak. Once again the doctors have informed us that anything can change for the better or worse.
Ron.
it's strange responding to a relative who live in the same apartment as you do, but the more i read these posts of your and using my account, the more creepy it feels. what's with the name signature? i barely remember looking around with the inabilty to speak. the doctors i talked to seem a lot smarter than the ones you're talking about. are these the same doctors? lol. now that i have my computer back, i bet you can't remember the other forum i reply to without accessing my information file i left for you.
Snaptrap
06-20-08, 05:38 PM
snaptrap i installed it just like the readme said for jsgme and its says please wait and then crashes to desktop why is it crashing but the other versions are working fine
lt commander lare
the only silent fire versions now available only support the u-boat missions expansion. if this is not a problem in your case, then my guess would be that the mod is having a conflict with another mod you have. make sure you're copying the silent fire folder into the mods folder for the jsgme.
unclephils
10-15-08, 03:34 AM
Thank you it is a pleasure playing the mod you created and knowing you put in many hard hours configuring it just so.:up:
Matilda
10-15-08, 09:00 AM
unclephils, I regret to inform you that Snaptrap is no longer with us. See link for further info.
http://www.subsim.com/radioroom/showthread.php?t=137678&highlight=snaptrap
Frank Smith
03-08-09, 05:04 PM
Snaptrap, with all due respect, you're overreacting, mate. Just keep in mind that, for every 100 people that like something, there will be some that don't. That doesn't mean they don't (or, at the very least, they SHOULD) appreciate the hard work involved in making a mod. Heck, if that was the case, all the other big mods out there would never have been released. Keep modding mate. :up:My god yes, it only takes 1 rotten apple to spoil the whole barrel.
I think your patch is :woot: and I :salute: you. and I'm sure the rest will be really pissed that I ask is there anyway you can make this work in v1.4 (reason for request) addon 1.5 TOTALLY KILLS MY SH.:cry: I can play on my friends system but can not figure what is wrong with mine.
I did receive asistance on this matter. (it was my dumb), all is working now. Snapshot mod 1.5.1 is AOK.
I'll keep this Mod in Memory of.
Snaptrap, with all due respect, you're overreacting, mate. Just keep in mind that, for every 100 people that like something, there will be some that don't. That doesn't mean they don't (or, at the very least, they SHOULD) appreciate the hard work involved in making a mod. Heck, if that was the case, all the other big mods out there would never have been released. Keep modding mate. :up:My god yes, it only takes 1 rotten apple to spoil the whole barrel.
I think your patch is :woot: and I :salute: you. and I'm sure the rest will be really pissed that I ask is there anyway you can make this work in v1.4 (reason for request) addon 1.5 TOTALLY KILLS MY SH.:cry: I can play on my friends system but can not figure what is wrong with mine.
mate I think u missed reading the link on previous post before your's
I'm not sure if someone is looking after Snaptrap's work. Cheers
Webster
03-09-09, 12:48 AM
addon 1.5 TOTALLY KILLS MY SH.:cry: I can play on my friends system but can not figure what is wrong with mine.
very strange since v1.5 uses a lot less computer resources then v1.4 does :hmmm:
it must be a video driver needing updating or something but its not the computer hardware.
as for this mod:
snaptrap member has been gravley injured
to all subsim members in the silent fire thread Snaptrap has been criticaly injured and may die i ask for the prayers of all the subsim members including me his brother posted the message on here about it he was in a vehicular accident and wasnt expected to make the 72 hours but if i know Snaptrap like i know some of you here you are all fighters were submariners we dont give up until the last breath and the last torpedo is fired that means there is still hope please pray for his family i know i am god bless all of you and this site
lt commander lare
Sub Marauder
03-18-09, 06:40 PM
I'm now taking care of my brothers work. I did recieve a lot of help at the start until I was able to learn more about this mod and the game. Damn it was like cramming for an exam. So far the only thing I got are my brothers notes to go by for improving the mod a bit more. He had some things that he wanted to do but never got around to it. All I got done was decrease torpedo launch time by 2secs and having the submarine refit with the same torpedoes you start with. A note was made about the submarines refitting with basic torpedoes instead of the good ones. That was tedious work. There is still some subs to finish. The update should be ready soon. Thankfully the changes won't require much play skill to test cause I really suck at this game. Just not use to the controls yet.
Ron.
includao
05-21-09, 04:30 AM
keep up the work man
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.