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Rene
05-06-08, 04:34 AM
Yes its true the Yamato is going to be build.:arrgh!:


http://files.filefront.com/Yamato+Spielbarrar/;101 (http://files.filefront.com/Yamato+Spielbarrar/;101)
or
http://rapidshare.com/files/113412510/Yamato_Spielbar.rar.html (http://rapidshare.com/files/113412510/Yamato_Spielbar.rar.html)
here the link

a great thanks to xantro who made the yamato possible^^

Xantrokoles
05-06-08, 05:49 AM
Driveable BBs are anyway boring:damn:

The_Pharoah
05-06-08, 06:06 AM
Driveable BBs are anyway boring:damn:

aha....I'd prefer to drive a BB first and then say its boring as against looking at one from the distance and say its boring. :smug: bring it on I say....'battle of jutland part II' anyone? :arrgh!:

Axlwolf
05-06-08, 09:20 AM
My preferred ship!
I love her!
Thank you!

W4lt3r
05-06-08, 02:13 PM
Remember to put in the real amount of those AA guns, it'll be so much fun going after the Task Force 51 :smug:

Raptor1
05-06-08, 02:29 PM
Remember to put in the real amount of those AA guns, it'll be so much fun going after the Task Force 51 :smug:

Can you please tell me when and where the Yamato ever had a chance of chasing down a USN Task Force 51?

The Fishlord
05-06-08, 04:17 PM
Driveable BBs are anyway boring:damn:

Ah that's the reason you didn't finish your Iowa...:cry: Just PM the files to Mikhayl to finish and release and make sure he says most of it is yours :up:

thyro
05-06-08, 04:44 PM
Couple months ago I built a Typhoon sub... weeks ago I undo it coz I found boring not be able to add ballistic missiles on it.

Lets be realistic people ... if you find that it is simply boring for you... It does not mean that everyone will feel the same.

If everyone thought that something was boring then would be a very sad boring world.

Anyway, now with my Typhoon off limits ... my Class 214 uboot has now all attention in the world ... yeah boring as hell building it all in black. But she will be fine black boring sub :P

Press ahead with that ship mate regardless those who think otherwise... please remember to add suficient guns on that BB ;)

gimpy117
05-06-08, 10:29 PM
actually i find it fun...I just try to take on big targets to spice it up

aircraft are actually a threat with the pocket bb too..

miner1436
05-06-08, 11:03 PM
After driving this thing around I can say a BB is not boring.
http://img382.imageshack.us/img382/8052/sh4img20080507000913207ys7.jpg (http://www.subsim.com/radioroom/)

The_Pharoah
05-06-08, 11:47 PM
wow thats damn pretty. good for attacking ports! :arrgh!:

W4lt3r
05-07-08, 01:09 AM
Where is the 1st front turret :o or then am i seeing things?
It got shot off or something?

But still, driving the Yamato around would be sweet, although the guns fire soo slowly.. once per 46 seconds, compared to Bismarck wich could fire at every 20 seconds. Those Jerries had some good mechanics on the 14.97" guns.

miner1436
05-07-08, 07:31 AM
Im working on having that 1st turret playable.

Raptor1
05-07-08, 07:55 AM
Where is the 1st front turret :o or then am i seeing things?
It got shot off or something?

But still, driving the Yamato around would be sweet, although the guns fire soo slowly.. once per 46 seconds, compared to Bismarck wich could fire at every 20 seconds. Those Jerries had some good mechanics on the 14.97" guns.

Those are 14.96" BTW, But most of the reload time difference comes from the fact that Yamato's 18.1"ers' shells we're MUCH heavier then the Bismarck's 14.96"ers (Which also used a special light shell, unlike the British 15"ers)

Anyway, I'd love it if someone (Or maybe I could do it) would add the Des Moines class Heavy Cruiser with the Mark 16 8"/55RF Guns that could refire every 5 seconds

Xantrokoles
05-07-08, 08:48 AM
I sended Rene the files...
He can upload it.
But I have to tell you, that it is a quickmade and it is just driveable and two flaks and one big guns is payable...the rest is for sure AI;)
It is enough for Single Missions
only 1.5
I recommend Kriller's and Miner's Yamato skin

Axlwolf
05-07-08, 09:38 AM
I dont undestand why it's boring.
I've made a non-historical mission(it was made for the playable Fubuki,but i put the pocket battleship),where i would cruise with a small Japanese task force against a small American TF
The japanese where:
5 Fubuki
1 Mogami
And my ship

Against:
9 dive bomber with the "Kill only the player" syndrome
2 Somers
2 Clemson
1 Pennsylvania
1 Fleet Carrier (a bit of cannon fodder.I put her because of the dive-bomber.I'm thinking to change her with a cruiser)

At first the mission seemed a bit too easy for the Japanese.
Well,i fired up the mission and spent 2 hours of real time battle against the American TF,only to get sunk by some volley of shot from the BB;a good part of the Japanese TF was already on the bottom waiting me.
In another try,the only way to manage the enemy TF was to left the DD and CV at the Japanese destroyer and cruiser,and my ship against the enemy BB whit a long range engagement.
We survived and the enemy BB,the only ship left afloat,got sunk by a 4 torpedoes shot from 5000 meter.She was crippled,half sunk and going at five knot,but still firing.

I've spent a pair of hour to plan that mission.
I've created the Japanese TF with all the waypoint,then i placed my ship with a series of parallel waypoint similar to the Japanese TF course.I managed to keep the same course with the Axis TF(even under the enemy bomber fire)and we encountered the enemy TF at the same time.I could say i had a TF experience,with the impression of moving with the fleet under a previous planned plan.I play often that mission,because it's really fun...and i would love to do a similar mission with the Yamato against some enemy battleship.
But i would love an Iowa too.Well i could say i love anything that float and has some gun.To be honest i would like to try even the small Japanese gunboat :D
Keep up the good work with the Yamato!

Raptor1
05-07-08, 09:43 AM
I was thinking of a hypothetical "Battle of the San Bernardino Strait" mission for the Yamato/Iowa/Kongo/North Carolina/South Dakota (Whichever one is possible) that would revolve around the much debated battle that would've occured had Admiral Halsey's Task Force 34 met Kurita's Center Force during the Battle of Leyte Gulf

Raptor1
05-07-08, 09:53 AM
That's why it's boring, you can only barely play it "realistically" in single missions. If you want a campaign you would have to find a friendly TF and get your way to follow their unknown waypoint. Then, ok, you can play a "realistic" lone wolf as the German cruisers did, but then the AI isn't a challenge. In RL if your ship is spotted, you can be sure that the british/US ships would chase you over weeks, trying to outmanoeuver you. In the game they'll just shoot at you for a while and go back to their waypoints :-?
That's why I suggested the Solomon Islands as the only logical campaign, The game could send you as a part of a USN TG to try to hunt down the Tokyo Express or a part of an IJN Group trying to land supplies and reinforcements

But I guess that wouldn't work with a BB...Ah well...

thyro
05-07-08, 03:01 PM
Well if the "boring" factor is the unrealistic pseudo-realism of a game then cows must fly without wings in real world.

For God's sake this is just one of many unrealistic games... realism is in real life and that cannot be found or reproduced on games.

Just don't mix up these two because they are complettly different ... one is real... a game is not.

From what I perceived... the "boring" factor has to do with the possibility of a "BANG-BANG ship" almost unsinkable or other way of thinking... "is not a sub so I am not interested".

But fortunatly SH is a good platform to create a better game and expanding its potential to not only support playable subs but surface ships as well.

Who knows if in a year time we see SH4 with players playing against eachother with subs and ships ...

Bring back the DC to SH this is the bit that has been missing for many years.

I'm sure that game builders would soon come out with a new version where users can play both on same game... like other good naval game which allows more than just subs or ships.


But until then I look forward to that YBB ;)

John W. Hamm
05-08-08, 02:58 AM
Driveable BBs are anyway boring:damn:

uh uh, bad idea ! I started a Yamato once but I ditched it because it's pretty but ... it's boring

Man I love what you both have done, it's been some some real great stuff, as a matter of fact both of you helped to bring about a new trend... "Surface ships", something many, and I do mean many of us have wanted. And we greatly appreciate it!!. but guys could you please stop saying that everything is boring just because you don't like it...

Yes of course you are entitled to your opinion, but this is the 2000th time either of you have expressed it, I've seen either one or the other of you say you won't release other ships you have made because you think they are boring, I've seen both of you post things saying "I would make it but it would be boring." but after you post that there are 10 other people saying they would love it!!, The surface poll I did reflects that an overwhelming majority would like to see surface ships, from destoyers to BB's, your pocket BB was a great success, I haven't seen a post yet besides yours that says it was boring.

My guess is you both are the only ones ...well no I won't say that, but very that think BB's and other surface craft are boring or not worth playing.

The true shame at this point is that you guys are just about the only ones that can bring these ships to the game, but yet you won't ...because you think they are boring. Hell you won't even help to make a guide, because in your opinion,... what was Xantrokoles said...Tutorials aren't helpful?? or something to that effect? (in another string) well last time I checked there are 1000's of tutorials for all manner of things everywhere, and I dare to say that if they aren't helpfull people wouldn't make them.

Sorry for being so blunt but you both flat frustrate me. To have a great talent as you do that so many others envy and you continuously minimize the very thing that others like about it. I was really looking forward to the Fletcher but if I gotta keep hearing about how much they suck or are boring or whatever, I would just as soon wait for womeone else to make it, I'm sure eventually someone else will be able to do what you are capable of.

Clearly I'm not alone in this thought, based on the preceeding post's. I mean I swear it's like frick and frack one of you post saying how much something is stupid and the other follows up with a quote in agreement. And on some other string you both were making comments about how..."Ya and if you give them this then they will ask for a bazooka and then a laser gun!!", and then the other of you said hehehehe hey how is that bazooka coming??!!! hehehehe" (I know it's not an exact quote but it's damn close) So I guess not only am I tired of hearing your crap about boring ships but...

I'm also tired of you both making fun of the other people in the forums because they ask for things, after I released my crappie uniform mod I must have had 50+ requests from simple insignias to a plethra of uniforms from other countries to sci-fi, of course I didn't make them, I couldn't, if I did my family wouldn't know I'm alive. And this is understandable for myself as well as all modders. but that is not the reason you guys are giving... hell according to you in one string (I know I already pointed this out) you made a ship but won't release souly because "it's boring" to you (even though clearly every one else wants it!!!).

I know this post apppears to be a flame (i've never even seen a flame before in this forum that's why I always like it here so much) but i guess this will be the first. So I guess in short I'm saying "release'em or just quit making them," trust me this community will live with or without you (I prefer without unless you can quit putting down and minimizing other people, and/or talking about what others can or cannot, or should not want based on your own opinions) I wonder what else this community would not have in the game if everyone modded according to what just one person thought everyone would want. But at the very least, if you can't quit talking about how boring surface ships are, at least have enough respect for others to stop belittleing them or saying things to make them feel stupid because they want a mod that you don't.

In closing though Mikahl I have to give you props though for helping others with informatin on how to fix damage and other assorted issues with the pocket battleship it's clearly a big help to some (there are others though that have no idea what it all means, myself included I wouldn't know where to begin, thus the PBS will remain a novelty) what really would have be nice is if it was all fixed and released complete. though I know that you are doing the best you can as it was not your project.

Seriously Frustrated,
John W. Hamm

Rene
05-08-08, 06:14 AM
the yamato is out now try the links to download
and have fun to sink some ships:arrgh!:

slapi75
05-08-08, 07:13 AM
very good work!

horsa
05-08-08, 07:22 AM
Wow ... you certainly get a feeling of power with one of these. These SH4 models are incredible.

Anyone else get a no AI firing problem ?
I've no problem targeting and firing manually.

W4lt3r
05-08-08, 07:39 AM
Ok, i just tested you'r mod. No bugs or so but i suggest you borrow the .cfg files i made for Xantros PocketBB mod, so you'r gunners fire up to 16km range and spotters can see enemy ships up to 17km at ideal weather conditions. Also it boosts the AA gunners max range from the stock 1.5km to 5.2 km.

I just did that myself and works like a charm, thank you Rene and Xant for this mod:up:

Also bring in an modified Sim.cfg file aswell, with following parts altered:

[AI Cannons]
Max Fire angle error - 5
Max Fire Range - 12000 (from 6000)
Max Fire Wait - 6

[AI AA Guns]
Max Fire angle error - 5
Max Fire Range - 3800 (from 1500)
Max Fire wait - 5

Well, altered my own.

W4lt3r
05-08-08, 07:46 AM
Horsa, you got a PM. :yep:

horsa
05-08-08, 07:59 AM
Cheers, mate :up:

Sailor Steve
05-08-08, 10:40 AM
For God's sake this is just one of many unrealistic games... realism is in real life and that cannot be found or reproduced on games.

Just don't mix up these two because they are complettly different ... one is real... a game is not.
Actually that is completely wrong. "Realism", and "Realistic" are terms invented in the early 1800s, and in the art world "Realism" means reflecting or representing real life. True, a game can never be real life, but it can reflect it, and it can be made more or less realistic since "realistic" is NOT the same as real.

As for battleships, while Yamato was not involved in any battles, other ships were, and she came close at least once. I say go for it!:sunny:

W4lt3r
05-08-08, 11:12 AM
Oh, i just noticed.. This ship doesnt have a Radar nor EWR. Kinda tough to avoid those planes in light fog while they start their attack run..

Although, the deck armor is tough. one Long Range bomber hit my ship with 4 bombs and i didnt take any damage. No speed reductions or such. I guess this ship has working armor values:up:

But then again, is it possible to get that Radar and EWR Fixed? Since the whole radar/EWR Station is disabled.. Donno why.

horsa
05-08-08, 01:20 PM
Just for fun ...

http://i306.photobucket.com/albums/nn266/horsa_bucket/Yamato01.jpg

haegemon
05-08-08, 02:20 PM
Surface ships add a whole new world of gaming. With time will be campaigns to use these surface ships with the proper historical realism. I expect sail inside taskforce groups, fighting the war on the sea and on the land, supporting ground units or escorting troop carriers... :sunny:


On the other side I think AI ships should be able to retreat instead fighting to dead (not if the mission requires sacrifice). The game also would need an improvement in the air units AI. :hmm:

The Fishlord
05-08-08, 02:25 PM
Yes its true the Yamato is going to be build.:arrgh!:


http://files.filefront.com/Yamato+Spielbarrar/;101 (http://files.filefront.com/Yamato+Spielbarrar/;101)
or
http://rapidshare.com/files/113412510/Yamato_Spielbar.rar.html (http://rapidshare.com/files/113412510/Yamato_Spielbar.rar.html)
here the link

a great thanks to xantro who made the yamato possible^^


Rene you'll probably want to make a new thread. While a lot of people will look at a WIP if they're interested it'll probably attract more if you add the REL in front.

Xantro I don't see why you never answer me. I completely agree with Hamm there's nothing more I'd like to say, except to focus on this.

You said you are done with the Iowa, tested it, and said it was boring. Well I think it might be fun. I won't know till I've tried it will I? Nope. So just release it. There's going to be no harm in doing it. You've already made it so truly truly, DO consider it a waste of time, unless you release it.

jdkbph
05-08-08, 02:48 PM
As for battleships, while Yamato was not involved in any battles...

She was actually. Leyte Gulf. Yamato was part of Kurita's northern pincer movement through the San Bernadino Strait which engaged units of the 7th Fleet (Taffy 3) off Samar.

JD

Raptor1
05-08-08, 02:51 PM
As for battleships, while Yamato was not involved in any battles...
She was actually. Leyte Gulf. Yamato was part of Kurita's northern pincer movement through the San Bernadino Strait which engaged units of the 7th Fleet (Taffy 3) off Samar.

JD


This is only partially correct, She was retreating from Torpedoes most of the fight and only managed to engage a couple of CVEs, Which was when they discovered that the 18.1" Armor-Piercing Shells passed right through the unarmored flight deck and just holed the ship without exploding

capt_frank
05-08-08, 03:37 PM
I'm Lovin' It!

Thanks!!

The Fishlord
05-08-08, 04:28 PM
2 problems so far:

1. Systems chart shows no damage even when I'm so hurt my bow is trying to become a submarine.

2. Guns do not engage targets of their own free will at anything over about 5km, W4lther made a fix for the PBS I think, can you do it for this one?

Otherwise, great mod. I love having a giant ship :D

horsa
05-08-08, 05:32 PM
1. Systems chart shows no damage even when I'm so hurt my bow is trying to become a submarine.
All of these conversions are only partial. I believe that's missing in all of them.
2. Guns do not engage targets of their own free will at anything over about 5km, W4lther made a fix for the PBS I think, can you do it for this one?
post#26 above

lancerr
05-08-08, 08:11 PM
Great work. But after having played the pocket bb for a week and as a huge fan of surface sims, i think the BB's will quickly become boring if we can't do the damage models.

I tried to start doing that with Mikhayl's help and my head started spinning with all the files, and references that I needed to keep track off.

Anyone also want to tackle that problem? If we can get a working damage model, then, we are talking about not just a fun but potentially amazing sim.

W4lt3r
05-09-08, 01:16 AM
Fix done, although some issues might come, since this ship lacks a radar and watchcrew cant see further then 12km in light fog, while AI ships can see.

Ranges fixed on AI ships, own Gunners, own AA gunners, AI Gunners and maximum spot range altered.

http://www.megaupload.com/fi/?d=528ZM8RD

Install After the Yamato Mod with JSGME

If, xantro has the time. He could use the same # of crew as in the Pocket BB. Or maybe usage of the same file values, making it easier to increase the crew amount.

Also does someone have an schematic like picture of the yamato from the side? it's bit annoying to see an Type IXD/C/B/whatever submarine instead of the big battleship when adjusting crew.

John W. Hamm
05-09-08, 02:01 AM
John, you're quoting me out of context. I didn't pop up in the thread saying "it's boring". Someone mentionned my name saying that maybe I could do it. Which I just answered giving MY reason not to do it. Now everyone is free to do whatever they want, it's none of my business. About the other quote, tell me it doesn't reflect the reality ?
Anyway, how do you think Xantro did his Deutschland ? How do you think I did my other ships ? We have the exact same tools, I gave tons of infos on both thread about how to fix this and that, so you can't say I'm making fun of people doing stuff. I'm just a wee bit tired of people asking other peoples to do things that they can bloody do themselves if only they bother reading 3 or 4 pages of info. I don't know how many times I wrote that, but with S3D & the sub/ship structure in SH4, turning an AI ship into a playable one is just a matter of copy/pasting text blocks, files and chunks with S3D.
The first lengthy tutorial I made gives anyone who bothers reading it 50% of a (rough) playable unit. If you read my other tuto for the flags (which is not only about flags, it also helps getting familiar with S3D), plus what I posted in the PocketBB thread, and pick a look at my mods you have an extra 49%. That leaves about 1% to figure out, it's not that difficult.
But if you (generally speaking) don't even give it a try, it's not gonna happen.
Again, with the tools available, the "I know nothing about modding" thing is NOT an issue. The first ship may take a few days to work, the second will take you half that time, and then it'll be a matter of a long evening.

Now, that's not intended to be a "flame" either, just a quick explanation (I could go on and on and on ), I just insist on the fact that anyone can do it (knowing that a playable unit is just the tip of the iceberg of a "real" surface mod).


I ceratainly see your point and I have dealt with the same issues, I think I conveyed that in my post. As far as the issue on the "not doing something simply because it's "boring", I think I was clear that it was Xantro that I was primarily irritated for doing so. If not I'll correct that mistake here.

I can ceratinly point out key threads of his in which the statement was made "Yeah I made that ship, I even used it in the game, but I won't release it.", the reason given: "it's boring".

I fully believe any one, at any time, has the right do or not do something...without question. And I can't fault any one for not wanting to release something. However It's one thing to say "I don't have the time" or "It's more work than I care to do", hey I will support those reasons every time!!. But if you say "I did it, I got it, I know you want it, but you can't have it. simply because you think it's boring... well you might as well be flipping me the finger.


As a matter of fact here is the post: http://www.subsim.com/radioroom/showthread.php?p=856020#post856020 you may have to read over 3 pages there, but you will get the full converstaion about it.

As far as taking you out of context... maybe so I will go back and re-read some of those threads, for the 10th time.

And as far as people asking for changes in mods... I can't deny it your right, but I also said that was a fact in my post already.

It was the responses that I read, in re-tort to people making those request's I felt were very inapropriate. I think that we as Modders (Maybe not so much just as Modders but as people of this SH community) have always shown alot more respect than people do in most other forums.

Never before in this community have I seen someone even hint at a negative sarcasm (maybe I have missed most of them) to another member, So to see you and Xantro banter back and forth about peoples request's and minimizing them really peaved me! thats just not something that I am accumstomed to seeing here.

But just take a look at this...

I could make it but it would be uninterresting in the campaign...

Driveable BBs are anyway boring:damn:

I made a Iowa and I tested it -> result: too boring and it ruins the fun of the game

Ahhhhh now I see it!!
But I won't give it out:shifty:
NOT because it is so ugly made!

It is because when I do it, I will be abused as a Nazi or similar


Hope you will not make a diveable BB out of our fleet boats...,
cause driving a BB is boring:roll:

Originally Posted by Mikhayl
Fully agreed Xantro, IMO all surface ships are boring, I made mine because I was bored, but I better like to run silent and being the "weak" & tracked one :|\\
For the torpedoes I didn't really bother because I made it more like some "sail simulator" ship than a warship. But I was thinking, if you attach the torpedo tubes to a mobile launcher (like a gun turret), I wonder if the torpedo would still spawn with 0° angle from your sub or 0° angle from its parent launcher object Z axis :hmm:
And keep on, I don't plan any other ships myself !
PS : Seine Franzose ist klasse, and when the tank is done please make me a playable x-wing :D

:rotfl:
Ok I though about the torpedo launcher as a gun barrel...no problem until here
Then I need the torpedoes as ammo for the 'guns'
This might be a bigger problem:huh:

BTW
maybe we could make some...'harbour-enter-missions' with a yamato:D

Mihayl, I wouldn't recommend you to make a BB, cause it is very boring...more boring to drive than your german split:rotfl:

When you got a DD, CA,CL,BB campaign you all want a hovercraft, nuke sub, Aircraft campaign and then a tank game .....:rotfl:
Pease belive me that BB's are boring without AI torpedoes:damn:


And I think my initial title "Yea we get it" that made the point but if not... here it is spelled out "We get that there exists the possibility that BB's and other surface ships are boring!!", it has been made abundantly clear, over and over and over and over in thread after thread.

But I guess possibly what has really been missed by Xantro is "You must be the the only one that feels that way" (possibly a few others)

My point in pointing all this out is simply: Hey man if you think it's so boring STOP MAKING THEM!!! and quit putting people down because they like them. Its that simple.

Now as far as the guides and walk throughs go, Like I said at the end of my last post thank you for your help. Now I hope maybe I made myself a little more clear exactly who and what I was pointing at and pointing out.

it's just about respect.

Ishigami
05-09-08, 03:36 AM
Amazing ship, thanks.
I just raped Midway with it :rotfl:

John W. Hamm
05-09-08, 04:58 AM
John, you quote my post and then you talk about someone else, what do you expect ? That's getting seriously irritating.

Sorry man... thats why I spelled it out this time... Oh yeah and welcome to the world of frustration.

Nisgeis
05-09-08, 05:54 AM
Ahhhhh now I see it!!
But I won't give it out:shifty:
NOT because it is so ugly made!

It is because when I do it, I will be abused as a Nazi or similar


I read that thread fully and the above quote is out of context. It refers only to releasing a version of the PocketBB skin/model that has a swastika on it. I can understand why someone in Germany may not want to release models with swastikas on them.

Now, reading on from the rest of the thread, I believe what Xantrokoles is saying is that at the moment, the larger battleships, with their immense armour and firepower do not play well, as there are no AI torpedoes to be afraid of. If someone can get AI units to fire torpedoes, then perhaps he will get the motivation to complete the Iowa.

It's one thing to have tested something with a proof of concept model and a completely different one to have a model anywhere near to a state ready for release. It does matter to people what state they release their mods in, as it is a reflection of their standards of work. Proof of concept models are often a bit iffy at best, it would probably create far more problems than it would solve, with people asking 'can you just fix this, it's only adding some extra AA guns' or 'how about just adding some crew in' or whatever and could become quite distracting.

Xantrokoles also says that the Iowa was based on the same model as that the Pocket BB is based on, so it would be a large amount of work to make it so it could be used at the same time as the PocketBB, which other people were indicating a desire for (in a surface fleet).

As you can see, it's a substantial amount of work and not just a matter of putting it up on filefront. Working on something you don't believe in is no fun.

This discussion has sprawled across a few threads and runs the risk of hijacking the threads they are in. Could we stick to discussing this in one thread in one forum and let the original content of the threads be discussed? I think that would be best for all if we got back to discussing the Yamato in this thread :D .

John W. Hamm
05-09-08, 06:26 AM
Well, in my books, frustrating and irritating are two different matters. Anyway, how much time did it take you to write your numerous posts & threads about the same subject ? And how much time did it take to Miner and Horsa to have some almost done ships starting from scratch ?


....In total about 15 minutes maybe 20 on for my post's, as far as how long did it take Miner and horsa to do their ships...?

I'm afraid I'll have to answer your question with a question here...Why are you asking me how long it took them to do something? wouldn't it be better to ask them?

Look man You are an excellent Modder the breadth of the task that you have undertaken and your accomplishments alone command alot of respect, and you certainly have mine.

I couldn't have done what you did, I tried, I only had about 10 hours though that I could devote to it. And clearly it would take more initially.

As far as the quotes go..., I didn't write them I just quoted them. Take them for what they are worth.

If you are upset by them then I think there are 2 prevailing schools of thought here, either you are misunderstanding them, or you understand them, and after seeing how other people perceived them, your not happy with what you stated.

Fully agreed Xantro, IMO all surface ships are boring, I made mine because I was bored, but I better like to run silent and being the "weak" & tracked one :|\\
For the torpedoes I didn't really bother because I made it more like some "sail simulator" ship than a warship. But I was thinking, if you attach the torpedo tubes to a mobile launcher (like a gun turret), I wonder if the torpedo would still spawn with 0° angle from your sub or 0° angle from its parent launcher object Z axis :hmm:
And keep on, I don't plan any other ships myself !
PS : Seine Franzose ist klasse, and when the tank is done please make me a playable x-wing :D


All I was saying is that I didn't think it appropriate to minimize or be sarcastic to other people about their request's, after all I believe that is part (I stress part) of the intention of a Modding forum.

In either case if it was not your intention or I have simply misunderstood the above statement or I have taken it out of context then my sincere appology's

I read that thread fully and the above quote is out of context. It refers only to releasing a version of the PocketBB skin/model that has a swastika on it. I can understand why someone in Germany may not want to release models with swastikas on them.


Yup you are right thats my bad, but there are plenty of others, oh and i did set up a thread specific to this it is here http://www.subsim.com/radioroom/showthread.php?t=136451 I will copy these last few to it.

The_Pharoah
05-09-08, 06:52 AM
Ahhhhh now I see it!!
But I won't give it out:shifty:
NOT because it is so ugly made!

It is because when I do it, I will be abused as a Nazi or similar

I read that thread fully and the above quote is out of context. It refers only to releasing a version of the PocketBB skin/model that has a swastika on it. I can understand why someone in Germany may not want to release models with swastikas on them.

Now, reading on from the rest of the thread, I believe what Xantrokoles is saying is that at the moment, the larger battleships, with their immense armour and firepower do not play well, as there are no AI torpedoes to be afraid of. If someone can get AI units to fire torpedoes, then perhaps he will get the motivation to complete the Iowa.

It's one thing to have tested something with a proof of concept model and a completely different one to have a model anywhere near to a state ready for release. It does matter to people what state they release their mods in, as it is a reflection of their standards of work. Proof of concept models are often a bit iffy at best, it would probably create far more problems than it would solve, with people asking 'can you just fix this, it's only adding some extra AA guns' or 'how about just adding some crew in' or whatever and could become quite distracting.

Xantrokoles also says that the Iowa was based on the same model as that the Pocket BB is based on, so it would be a large amount of work to make it so it could be used at the same time as the PocketBB, which other people were indicating a desire for (in a surface fleet).

As you can see, it's a substantial amount of work and not just a matter of putting it up on filefront. Working on something you don't believe in is no fun.

This discussion has sprawled across a few threads and runs the risk of hijacking the threads they are in. Could we stick to discussing this in one thread in one forum and let the original content of the threads be discussed? I think that would be best for all if we got back to discussing the Yamato in this thread :D .

guys please read the above post and follow it - lets get back to gaming. :up:

horsa
05-09-08, 07:05 AM
@John and Mikhayl

Of course, if you both get up from the table now it stops this becoming too much of a flame thread.

It’s a shame to see two guys, who clearly respect each other getting deeper into the finer points of their differences.

John clearly wants to encourage a ground swell of expertise and enthusiasm towards developing the surface sim potential of SH4, and Mikhayl is willing to provide technical help in this respect.

There really shouldn’t be any obstacle to moving forward. :D


PS my sig underneath ..... :D

Axlwolf
05-09-08, 10:15 AM
This ship really need a radar,and the range should be lessened.I get 97400 nm at ahead flank.It should be 7200 nm at 16 knots.
She has really 9000 460 mm shells?I cant find any info on the quantity of shells on any type of ship,i would love to know.Thanks.
Good ship.I love her :up:

W4lt3r
05-09-08, 01:10 PM
Yamato class battleship had 120 storage of 460mm HE shells, 240 Armor Piercing Shells and 60 shells of "Beehive" AA Shells. Complementing 400 shells in total for all 3 guns.

Amount of ammo on the 5.9" triple guns i do not know.

jdkbph
05-09-08, 04:04 PM
As for battleships, while Yamato was not involved in any battles...
She was actually. Leyte Gulf. Yamato was part of Kurita's northern pincer movement through the San Bernadino Strait which engaged units of the 7th Fleet (Taffy 3) off Samar.

JD

This is only partially correct, She was retreating from Torpedoes most of the fight and only managed to engage a couple of CVEs, Which was when they discovered that the 18.1" Armor-Piercing Shells passed right through the unarmored flight deck and just holed the ship without exploding

Partially correct?

So which part of what I said was wrong?

andycaccia
05-09-08, 04:48 PM
Tested this ship for a few minutes. It's very nice. We lack only a japanese campaign in wich put hi ship into. But it is quite unrealistic to see a super battleship like yamato sailing alone. I wonder if it is possible to attach some escort. I was thinking about something like the surface convoy and destroyers you can give orders to in multiplayer mode...

nv21lg
05-26-08, 12:42 PM
Only yamato spielbar and yamato BB range fix are activated by JSGME,first playable deck gun doesnt appear and deck gun command are grey-colored. And when only pocket BB is activated,BB doesnt have the first deck gun.please tell me how to fix.

Revolter
05-27-08, 11:36 PM
Do this and have a blast :lol: :o

NSM4 classic
Enviromental 4.5 mod
Update sky from time to time
Pocket Battleship Ruco
Yamato Spielbar
Yamato AA Fix
Yamato BB Range Fix

woofiedog
06-08-08, 01:19 PM
This ship is a Blast... could use a few items. But what the Hec... making due with no problems all! :up:

Thank's for all of this hard work that went into this project.

http://img.photobucket.com/albums/v438/woofiedog/ScreenShot122-1.jpg

rat sub
06-09-08, 01:03 PM
Could any one post the list for this mod i would like to try it thanks


rat sub

AlExal
06-27-08, 09:03 AM
I have several questions
Why are there only 2 turrets of the main calibre?
Can I choose the target?
Is there any way to shoot coastal batteries?

Ishigami
06-27-08, 10:29 AM
Why are there only 2 turrets of the main calibre?

I guess its a bug related to an incompatibility (http://www.dict.cc/englisch-deutsch/incompatibility.html) with another md.

Can I choose the target?

Yes like on the subs by aiming with the binoculars (http://www.dict.cc/englisch-deutsch/binoculars.html) and hitting space when the cross turns red.

Is there any way to shoot coastal batteries?

No they are not destructible (http://www.dict.cc/englisch-deutsch/destructible.html). Afaik thats hardcoded and can't be changed.

woofiedog
06-27-08, 02:30 PM
Quote... "Why are there only 2 turrets of the main calibre?"

Are you using JSGME when you are installing the Yamoto? One item though... there are no Binoculars with the Yamoto with which to aim.

http://img.photobucket.com/albums/v438/woofiedog/ScreenShot119.jpg

Ishigami
06-27-08, 02:54 PM
I don't understand?
She got no UZO but you always have bincoluars.

woofiedog
06-27-08, 03:21 PM
I don't understand?
She got no UZO but you always have bincoluars.

Not with the Yamoto... a small price to be able to have this fine ship as a playable. :up:

AlExal... are you also running the playable Adm. Sheer? If you are you need to disable this with JSGME.

http://img.photobucket.com/albums/v438/woofiedog/ScreenShot131-1.jpg

andycaccia
06-28-08, 08:58 AM
I notice there is no flag...
The ship is very good. :up:

wolf_bane
03-14-09, 07:24 PM
After driving this thing around I can say a BB is not boring.
http://img382.imageshack.us/img382/8052/sh4img20080507000913207ys7.jpg (http://www.subsim.com/radioroom/)

just a question, where can i download this ship from:hmmm: i saw it on page one

it is my favorite ship of WW2 because in was remodeled into a CV-BB:D
just one more thing, is it finished yet

XanyholesagoalX
02-07-10, 01:02 PM
Yes its true the Yamato is going to be build.:arrgh!:

a great thanks to xantro who made the yamato possible^^


niether of your links work may want to redo them

shipy788905
02-28-10, 07:39 PM
it dosnt work my game crashes.:damn:

caymanlee
07-29-10, 06:45 AM
Great job! :yeah::salute:
I have a good time with it

haozhibof1
07-29-10, 11:24 PM
I added some files so that Yamato can be used in US campagion. Despite the awesome main guns, the side guns are really disappointing...It is usually damaged by DDs instead of BBs:damn:

Zal
11-24-10, 06:02 AM
I tried to download the file on file front and the other download link, but neither of them seem to be on it anymore, any ideas where I can find this now?
I googled and googled even looked up youtube, but its not to be found the playable version.
I thank anyone in advance that is able to help me.

EzioAuditore
11-24-10, 07:17 AM
Zal here you go mate :http://www.subsim.com/radioroom/downloads.php?do=file&id=26

Zal
11-24-10, 05:31 PM
Thanks EzioAuditore for your super fast reply which surprised me =]
And for your efforts you have my thanks buddy :D

Admiral Von Gerlach
12-03-10, 01:51 AM
Danke, i too looking for the Yamato was..and he is here now, thank you very much.

chrysanthos
03-10-11, 12:49 PM
how can i make an ai ship playble? wht i need to do?

chrysanthos
04-21-11, 12:57 PM
i have problem with xantros bismarck mod...after 5 hits the whole ships explodes and sinks:/ any way to fix this? and this is not with any other mods enabled...

Anthony W.
04-21-11, 06:26 PM
i have problem with xantros bismarck mod...after 5 hits the whole ships explodes and sinks:/ any way to fix this? and this is not with any other mods enabled...

Yes.

Stay the hell away from the British

Haha I had to say that

I had the same problem when I used it

chrysanthos
05-28-11, 02:49 AM
where can i find playble t3 tankers please?

zzkillzz2000
08-02-12, 05:09 AM
I can't bear the stupid fact that the crew use the 24x127mm guns for AA purpose leading to a huge lack of firepower against other battleships. Does anyone else have this same problem as i do or it's just me? If you do, please guide me on how to fix this!

sTrYcHnInE
11-22-12, 09:26 AM
Hello guys! Im not active member, but I need help! Im desperate. :p

I downloaded Yamato mode, downloaded JSGME and activated Yamato mode. It says its active, but when I start my SH4 (v1.5) I can't find it anywhere! I've tried almost everything. I have also unzipped it. JSGME is the newest version I can find, so it shouldn't be the problem.

:wah::wah::wah: Need this mod! Can someone email me a quick and easy answere? --> tomppa__92@hotmail.com coz im not active member!

Sincerely, Strychnine the desperate one