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  1. Question for modders... simpler water? (13 replies)
  2. [REL] IXD2 Totenkopf Skin (8 replies)
  3. HELP regarding SH3 Commander (6 replies)
  4. [REQ] Time-stamped Navmap Marks (23 replies)
  5. Slide rule: Modder's help needed for adding a neat tool to the nav map! (23 replies)
  6. Enigma-coded radio messages from BdU - grade of possibility? (4 replies)
  7. Emergency flairs (5 replies)
  8. GWX2- (2 replies)
  9. Poster and photos (1 replies)
  10. game freeze/lock up help. (7 replies)
  11. Atlantic Green Color & Color Inspector (11 replies)
  12. Tutorial covers (10 replies)
  13. Start Screens and what have ya (6 replies)
  14. Question about GWX2 Campaign_LND. mis file (2 replies)
  15. [rel] New Loading Screen (4 replies)
  16. loading thru "Quick Start" ?? (2 replies)
  17. Ocean madness (3 replies)
  18. (REQ) a small u-boat id on nav maps for direction (5 replies)
  19. Torp dates (8 replies)
  20. Radioroom posters? (7 replies)
  21. Missions in SH3 (0 replies)
  22. Mod Idea????? (2 replies)
  23. About Flying Dutchman and schooners (21 replies)
  24. Adding Subs (4 replies)
  25. Old Crew Speech for GWX 2.0 (4 replies)
  26. GWX2 - RealWeatherFix Mod (194 replies)
  27. career length question (1 replies)
  28. Silent hunt III interior beautifying skin (2 replies)
  29. New anti ship/sub weapon for the mosquito (34 replies)
  30. [REL]SH3/4 Weather Report + RealWeatherFix mod. (55 replies)
  31. serious technical problem (11 replies)
  32. 14 new "Intro" from film "U-571". (34 replies)
  33. [REL] Playable S-Boot ( Final ) (1372 replies)
  34. A Little Help, Please (0 replies)
  35. Request: "Change hydrophone volume" option (7 replies)
  36. Bug light (1 replies)
  37. NEEDED: Shakedown on dial making (1 replies)
  38. GWX2 Sound problem (6 replies)
  39. The Post of the Day - Hey Lehmann you reading this? (34 replies)
  40. noob questions? (6 replies)
  41. For those that want to.... (11 replies)
  42. To all sub commanders: emergency! (4 replies)
  43. Mg-42 (13 replies)
  44. Harbor Depth (11 replies)
  45. April Fools Day Mission (4 replies)
  46. ANy news on the IABL Merchant pack?/GWx2.1 (8 replies)
  47. Dials at the bottom of the screen (7 replies)
  48. Officer_Order_Icons (11 replies)
  49. GWX 2.0 Problem (9 replies)
  50. Possible GWX mod bug? (11 replies)
  51. No flags/pennants in gwx 2.0 ??? racerboy mod (6 replies)
  52. GWX modified Career screen... (14 replies)
  53. Full 3D Immersion (8 replies)
  54. (REQ) Question to the GWX_Team for Permission to Release this Ship (32 replies)
  55. Depth charges launched to periscope depth... (7 replies)
  56. SH III Will Not Accept 1.4b Upgrade (5 replies)
  57. [REQ] Pull-down real-world clock (7 replies)
  58. Expanding campaign to include spanish civil war? (20 replies)
  59. Text color change ,,, (12 replies)
  60. Request to Yamato (10 replies)
  61. Manual Gwx2 (5 replies)
  62. where is nomilkonwatermod? (0 replies)
  63. GWX Intro "Back to Patrol"... (24 replies)
  64. can't find crushdepth mod (5 replies)
  65. Suprise! (12 replies)
  66. Halifax explosion (10 replies)
  67. GWX2 night time nav map? (2 replies)
  68. GWX install problem- debug test 2 failed help?? (4 replies)
  69. Q: Camera Zoom Limits (1 replies)
  70. New Intro Screen ( GWX )... (8 replies)
  71. Is it possible (2 replies)
  72. [REL] IXD2 Charcoal (9 replies)
  73. green sea (32 replies)
  74. Iceberg modding problem "help needed". (12 replies)
  75. BtS Mods Skins & Downloads have moved for the last time (8 replies)
  76. Modders: please help (1 quick question) (4 replies)
  77. A quick odd (12 replies)
  78. (REL) Umark in various colors (14 replies)
  79. GWX2 error install (3 replies)
  80. GWX2 and Type 2A (1 replies)
  81. GWX2.0 and the case of the flying destroyer! (+ CTD) (4 replies)
  82. Bismarck mod (11 replies)
  83. Sun Glitches bug (11 replies)
  84. GWX request: Revamp the contact report system (11 replies)
  85. SH3 Modding Bible? (15 replies)
  86. Will we ever see................. (5 replies)
  87. SetKeys possibilities are TOO great - help needed. :) (11 replies)
  88. does SH3Gen info/intelligence "update "during game play? (3 replies)
  89. Colors of the map (0 replies)
  90. Interesting site: A source of images (7 replies)
  91. Theater Career MODS (0 replies)
  92. Help with Schulz's File Front missions (6 replies)
  93. ASW trawler missing something important . . . (3 replies)
  94. Watch on deck mod ?'s (1 replies)
  95. [rel] Church's Observation scope V2 Reworked for GWX 2.0 (10 replies)
  96. I need some help (3 replies)
  97. GWX 2.0 (14 replies)
  98. [RELZ] HydroSonarRoomPlotMod (18 replies)
  99. SHIII Comander (3 replies)
  100. A Little Tip (12 replies)
  101. Idea: Alternate history campaign (66 replies)
  102. Misc GWX thoughts and offers. (9 replies)
  103. REQ- Minelayer and other GER units /gwx/Sergbuto (2 replies)
  104. Intermittent sound file of torpedo loading (1 replies)
  105. (REQ) USS Texas Mod (4 replies)
  106. (REL) VIIC's for the Artic (17 replies)
  107. Any way to adjust position of slide out compass in 2.0? (2 replies)
  108. Command Room lag on GWX 2.0 (29 replies)
  109. Help! GWX 2.0 saved games recording me as 'dead' (4 replies)
  110. quick question(s) to racerboy (0 replies)
  111. Slide-out Depth Gauge? (8 replies)
  112. minor things I'd like to see . . . (3 replies)
  113. Simple proposal for GWX 2.1 (option) (12 replies)
  114. Controlling Surface ships? (4 replies)
  115. sh4 smoke for sh3 mod (4 replies)
  116. Thank you very much to all the modders ... (0 replies)
  117. [TEC-REQ] Dummy controller (1 replies)
  118. [REL] IXD2 Camaleon M (22 replies)
  119. Deck gun elevation questions (4 replies)
  120. Graf Spee and Scheer (2 replies)
  121. Night crosshair ? (12 replies)
  122. Which mods would you recommend? (17 replies)
  123. [REL] Type 7 Rusty-Battle damage skin uploaded (25 replies)
  124. [REL] Combination for U-boat + OLC GUI (2 replies)
  125. Editing/Enhancing the Type II (9 replies)
  126. [REQ] Screen Shake for 2.0 (6 replies)
  127. Bubbles?? (17 replies)
  128. not getting credit for small freighters (3 replies)
  129. SH3 Commander - officers' faces won't show up & more (10 replies)
  130. GWX2, not getting renown (5 replies)
  131. [REL] GWX 2.0 better Onlinegaming Mod (14 replies)
  132. Gwx2 Map Markers (7 replies)
  133. Mod request - a few ideas of really "micro" mods (3 replies)
  134. Arctic Calm - Intro (2 replies)
  135. GWX glitch?? flak problems (10 replies)
  136. Question about author of stock GWX skin. (7 replies)
  137. OLC GUI and GWX 2.0 (4 replies)
  138. Install question (3 replies)
  139. Any way to remove the notepads? (2 replies)
  140. Changine thread title (3 replies)
  141. Submarine tanks flooding (4 replies)
  142. Poll for OLC GUI users only... (36 replies)
  143. All hands on deck: New moderator (47 replies)
  144. Mr Flick - Dolphin movie (10 replies)
  145. GWX 2 Query (6 replies)
  146. Question about SH3 Commander (9 replies)
  147. [WIP]RealNav Panel for GWX + OLC (46 replies)
  148. WIP U-Boat 1.2.1a patch ! (58 replies)
  149. @ iambecomelife (26 replies)
  150. VIIC Red hull....someone have it? (13 replies)
  151. Any idea to stop these fires? (2 replies)
  152. Howto Sound mod? (9 replies)
  153. Damage from Light Weapons in GWX (28 replies)
  154. XXI -GXW 2.0 Question (37 replies)
  155. SH4 Maptools for SH3 (Stock Version ready and HowTo for Others) (24 replies)
  156. (WIP) VIIC LightGey (11 replies)
  157. Visual in night (0 replies)
  158. U-jagd 1.3 released (2 replies)
  159. Deck Guns vs U-boat (7 replies)
  160. Help with 3 things, please... (5 replies)
  161. Presets for snorkel/scope depth as well as speeds? (2 replies)
  162. Thomsen's WhispeRING RING mod (23 replies)
  163. Yet another GWX scope magnification question (2 replies)
  164. Christmas tree?? (18 replies)
  165. EZ Boards changes (0 replies)
  166. Event Camera Border (3 replies)
  167. War Ace Campaign tutorial (2 replies)
  168. File Descriptions (8 replies)
  169. What about current career when installing gwx2.0 (3 replies)
  170. Any Particular Order? (11 replies)
  171. Lifeboats (13 replies)
  172. Black sky in GWX 2.0 (8 replies)
  173. [Q]Torpedo availability changes... (6 replies)
  174. The Ocean sounds (3 replies)
  175. Field of view & realnav (0 replies)
  176. For the underwater world ( SHARK ) (5 replies)
  177. What's The use? (129 replies)
  178. any way to make the standard issue side emblems larger ( and in color-- green)? (10 replies)
  179. [REL] IXD2 Dark Soul!!! (11 replies)
  180. problems in uk silent hunter 3 (4 replies)
  181. Hardcore Navigation (1 replies)
  182. Status On AI Subs? (2 replies)
  183. XXI hi res gauges (0 replies)
  184. [REL] REX Italian Ocean Liner (12 replies)
  185. Open Hatch (5 replies)
  186. Set Course or Get Course? (3 replies)
  187. Skin problems (3 replies)
  188. Help needed for some menu editing (3 replies)
  189. Wolfpack encounter - Art devoted to this community (25 replies)
  190. [WIP] Hydro/Sonar Room Plot Mod (12 replies)
  191. U-Boat 1.2 Step by step install Guide ! (0 replies)
  192. Can this be made? (5 replies)
  193. GWX2.0 - Strange issues (not sure if GWX related) (10 replies)
  194. [REL] IXD2 Grey Camo (28 replies)
  195. need side emblem help please (2 replies)
  196. Lrt Super Lite 1.35 & Gwx 2.0 (7 replies)
  197. looking fpr "mapped Convoy routes" download -any help?? (5 replies)
  198. Mi Memorial To Dave ! (15 replies)
  199. U-Boat 1.2 not installing?? (37 replies)
  200. Armor of Merchants - when ??? (4 replies)
  201. Deck guns (34 replies)
  202. lack of surface battles (20 replies)
  203. removing the zoomed in effect of OLC GUI? (3 replies)
  204. Grey Intro screen... (6 replies)
  205. Can't work out what to do with GWX2.0Cfg4SH3Cmdr.7z - Help! (3 replies)
  206. GWX 2.0 question (37 replies)
  207. Holy Bible (19 replies)
  208. Merchant Fleet Mod Sneak Peek #3: The Auxiliaries (49 replies)
  209. 2 problems with GWX 2 (2 replies)
  210. Beta Testing & Translation for Merchant Fleet Mod (17 replies)
  211. racerboys SH4 for SH3 mod- not installing? (13 replies)
  212. d3d9.cfg (9 replies)
  213. Add-On: Torpedo selection for OLC-GUI (3 replies)
  214. MOD - Thomsen's No Instant Death Screen Plus Effects V1.1 (63 replies)
  215. Storm weather Glitch GWX 2.0 (1 replies)
  216. SH3 skin pack is it GWX2 compatable (8 replies)
  217. Tell tail on map view (5 replies)
  218. Uniforms (12 replies)
  219. Very specific CTD (10 replies)
  220. Carrier stats (6 replies)
  221. Stay clear from sinking ships in GWX (21 replies)
  222. [REL] JonZ/GWX Dragable Stopwatch for OLC (20 replies)
  223. GWX2 CTDs/Installation problem? (10 replies)
  224. [REL] GWX 2.0 & 2.1 Graf Zeppelin Fix (9 replies)
  225. [REL] GWX2 - No RING RING Mod by Melendir (26 replies)
  226. .DAT and .TGA files (24h 10$ wager) (9 replies)
  227. [Req] Need Balao Hi rez clean skin (0 replies)
  228. GWX 2.0 (2 replies)
  229. GWX2 Torpedo Issues (9 replies)
  230. No CD (1 replies)
  231. Sound issue GWX related? (7 replies)
  232. (REL) Koon's stand alone sound mod (2 replies)
  233. Engine speed command sound mods? (1 replies)
  234. GWX 2.0 Audio glitch... (14 replies)
  235. 100% reality sinking rate (5 replies)
  236. [WIP] I400 Class sub (pic heavy) (55 replies)
  237. Founded in the deep (2 replies)
  238. Alternate Sound Pack for GWX 2.0 (26 replies)
  239. Mods updated to GWX2-compatible (23 replies)
  240. [mod]Thomsen's No Instant Death Screen Mod (86 replies)
  241. No Map Contact Update (2 replies)
  242. elite uniform mod Venatore glitch?? (3 replies)
  243. Sudden end game (33 replies)
  244. walk around....? (7 replies)
  245. New GWX TeamSpeak Server (19 replies)
  246. Interactive internal view ? (5 replies)
  247. GWX versions ? (6 replies)
  248. Real navigation mod and OLC. (4 replies)
  249. Cant install GWX2 (4 replies)
  250. Beyond the Shadows Mods Skins & Downloads being upgraded (2 replies)