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warlimont
02-03-08, 01:21 PM
Does anyone know of the following possible glitch between GWX2 and U-Boat 1.2 using jsgme:

my present jsgme with GWX2 is:
GWX-Captain America's officer icons
GWX-Enhanced Damage
GWX-No medals on crew
and
U Boat 1.2 Tools&Dials v 0.4

I love the slide out big dials.

but

I now notice there are dead areas on the nav map where the various tools wont work. in fact the various tool icons will revert to the pointer icon.

is this a known problem with the above setup?
or something I've done wrong.

thanks

emaluzer
02-03-08, 03:20 PM
I experienced the same problem, I made it a little bit better by removing the strtactmap.tga from the uboat1.2. this seemed to reduce the dead spots but not remove them completely.

warlimont
02-03-08, 03:36 PM
I experienced the same problem, I made it a little bit better by removing the strtactmap.tga from the uboat1.2. this seemed to reduce the dead spots but not remove them completely.

thanks for the reply
i think we may be talking about 2 different mod sections.
i dont have the entire u boat 1.2 running through jsgme
just one of the u boat 1.2 optional mods
the one for dials&tools.
this mod doesnt have the tga you mention.

however it brings up 2 thoughts with me:
first the dial & tool wont work correctly without
the entire u boat mod.
and whether overwriting the uboat supplied 1024x768 file in the
config folder may change things.