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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Mar 2007
Location: Nevada
Posts: 104
Downloads: 122
Uploads: 0
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Does anyone know of the following possible glitch between GWX2 and U-Boat 1.2 using jsgme:
my present jsgme with GWX2 is: GWX-Captain America's officer icons GWX-Enhanced Damage GWX-No medals on crew and U Boat 1.2 Tools&Dials v 0.4 I love the slide out big dials. but I now notice there are dead areas on the nav map where the various tools wont work. in fact the various tool icons will revert to the pointer icon. is this a known problem with the above setup? or something I've done wrong. thanks
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USN 1963-1966 USS Estes AGC-12 USS Oriskany CVA-34 |
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#2 |
Loader
![]() Join Date: Oct 2007
Posts: 85
Downloads: 11
Uploads: 0
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I experienced the same problem, I made it a little bit better by removing the strtactmap.tga from the uboat1.2. this seemed to reduce the dead spots but not remove them completely.
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#3 | |
Helmsman
![]() Join Date: Mar 2007
Location: Nevada
Posts: 104
Downloads: 122
Uploads: 0
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![]() Quote:
i think we may be talking about 2 different mod sections. i dont have the entire u boat 1.2 running through jsgme just one of the u boat 1.2 optional mods the one for dials&tools. this mod doesnt have the tga you mention. however it brings up 2 thoughts with me: first the dial & tool wont work correctly without the entire u boat mod. and whether overwriting the uboat supplied 1024x768 file in the config folder may change things.
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USN 1963-1966 USS Estes AGC-12 USS Oriskany CVA-34 |
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