View Full Version : Sound issue GWX related?
Silent23
01-09-08, 11:03 AM
'Lo all. I recently re-installed SH3 with GWX2.0. During attacks, or even some depth charging runs, a loud explosion tends to produce a loud popping sound that is clearly distorted, sounds almost like the sound blown speakers can produce. However, my speakers are fine. I have an onboard Soundblaster sound device, relatively recent. Any ideas?
Also, my apologies if for some reason I missed this in my search on previous sound problems.
Paajtor
01-09-08, 11:20 AM
Hi there, and welcome.
It might help, if you put sound hardware-acceleration one notch down:
- Go to Start/Run, and type dxdiag.exe
- on the Sound-tab, find the slider that reads Hardware Sound Acceleration Level
- put it 1 notch to the left, so that it reads Standard acceleration
- click Exit, and test SH3.
- if it's still not fixed, put the slider on Basic acceleration
- if that doesn't help, then get a dedicated sound-card.
Silent23
01-09-08, 11:21 AM
Roger that, I'll give it a shot this evening.
Silent23
01-09-08, 01:29 PM
Got a chance to test it briefly over lunch, still had the poping and crackling. Reduce acceleration a second notch?
Julius Caesar
01-09-08, 02:44 PM
easy way to test is to go to:
SilentHunterIII\data\Sound
and open that file (in winamp or...)
Paajtor
01-09-08, 04:15 PM
That's not the same as using the SH3 game-engine to play the sound, I'm afraid.
Yes, try another notch less...hope that helps.
Silent23
01-11-08, 03:19 PM
Basic acceleration did it, thanks very much!
Paajtor
01-11-08, 07:12 PM
Great...now go sink some!:up:
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