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#1 |
Swabbie
![]() Join Date: Mar 2007
Location: Maryland, US
Posts: 8
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'Lo all. I recently re-installed SH3 with GWX2.0. During attacks, or even some depth charging runs, a loud explosion tends to produce a loud popping sound that is clearly distorted, sounds almost like the sound blown speakers can produce. However, my speakers are fine. I have an onboard Soundblaster sound device, relatively recent. Any ideas?
Also, my apologies if for some reason I missed this in my search on previous sound problems. |
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#2 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
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Hi there, and welcome.
It might help, if you put sound hardware-acceleration one notch down: - Go to Start/Run, and type dxdiag.exe - on the Sound-tab, find the slider that reads Hardware Sound Acceleration Level - put it 1 notch to the left, so that it reads Standard acceleration - click Exit, and test SH3. - if it's still not fixed, put the slider on Basic acceleration - if that doesn't help, then get a dedicated sound-card.
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#3 |
Swabbie
![]() Join Date: Mar 2007
Location: Maryland, US
Posts: 8
Downloads: 27
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Roger that, I'll give it a shot this evening.
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#4 |
Swabbie
![]() Join Date: Mar 2007
Location: Maryland, US
Posts: 8
Downloads: 27
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Got a chance to test it briefly over lunch, still had the poping and crackling. Reduce acceleration a second notch?
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#5 |
Stowaway
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easy way to test is to go to:
SilentHunterIII\data\Sound and open that file (in winamp or...) |
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#6 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
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That's not the same as using the SH3 game-engine to play the sound, I'm afraid.
Yes, try another notch less...hope that helps.
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#7 |
Swabbie
![]() Join Date: Mar 2007
Location: Maryland, US
Posts: 8
Downloads: 27
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Basic acceleration did it, thanks very much!
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#8 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
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Great...now go sink some!
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