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-   -   Sound issue GWX related? (https://www.subsim.com/radioroom/showthread.php?t=128617)

Silent23 01-09-08 11:03 AM

Sound issue GWX related?
 
'Lo all. I recently re-installed SH3 with GWX2.0. During attacks, or even some depth charging runs, a loud explosion tends to produce a loud popping sound that is clearly distorted, sounds almost like the sound blown speakers can produce. However, my speakers are fine. I have an onboard Soundblaster sound device, relatively recent. Any ideas?

Also, my apologies if for some reason I missed this in my search on previous sound problems.

Paajtor 01-09-08 11:20 AM

Hi there, and welcome.

It might help, if you put sound hardware-acceleration one notch down:

- Go to Start/Run, and type dxdiag.exe
- on the Sound-tab, find the slider that reads Hardware Sound Acceleration Level
- put it 1 notch to the left, so that it reads Standard acceleration
- click Exit, and test SH3.

- if it's still not fixed, put the slider on Basic acceleration
- if that doesn't help, then get a dedicated sound-card.

Silent23 01-09-08 11:21 AM

Roger that, I'll give it a shot this evening.

Silent23 01-09-08 01:29 PM

Got a chance to test it briefly over lunch, still had the poping and crackling. Reduce acceleration a second notch?

Julius Caesar 01-09-08 02:44 PM

easy way to test is to go to:
SilentHunterIII\data\Sound
and open that file (in winamp or...)

Paajtor 01-09-08 04:15 PM

That's not the same as using the SH3 game-engine to play the sound, I'm afraid.

Yes, try another notch less...hope that helps.

Silent23 01-11-08 03:19 PM

Basic acceleration did it, thanks very much!

Paajtor 01-11-08 07:12 PM

Great...now go sink some!:up:


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