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Mikhayl
01-31-08, 06:11 PM
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Rasher
01-31-08, 06:22 PM
Excellent work mate. Love the torp being fired very nice. Keep up the good work. :yep:

Rasher

Paajtor
01-31-08, 06:25 PM
Fascinating!

AVGWarhawk
01-31-08, 06:32 PM
Now that is cool:rock:

Donner
01-31-08, 06:40 PM
Now that is cool:rock:

What he said!! :rock:

This will open up some interesting campaign possibilities! :up:

CaptainNemo12
01-31-08, 07:18 PM
Can't wait to see the Pre-pre beta!:arrgh!:

Abd_von_Mumit
01-31-08, 07:25 PM
That's marvellous. That would be something new to do a few patrols with something like that. "From U-Boot to E-Boot, new era of torpedoing". :D I wish you good luck with the work. I'd love to play it... much.

U-104
01-31-08, 07:26 PM
:o:o:rock::rock:

FIREWALL
01-31-08, 07:41 PM
I see this as one of the many new mods for SH4 Uboot Addon. :up:

Sailor Steve
01-31-08, 08:15 PM
What a fantastic new thing! And don't worry about the targetting; that's what PT boats did - run in close, shoot, and run away again.

Wow! Dogfighting in SH3!:rock:

Ivan Putski
01-31-08, 08:26 PM
Now thats really cool.:rock:

yamato9
01-31-08, 08:33 PM
Mikhayl, yo did excellent work!:p

Keep it on!:up: :yep:

(Before few months i am watch on TV croatian documentary movie/series "Olupine Jadrana" (engl: "Wrecks of Adriatic") and all one serie whas about german torpedo boats and they crews who is figting against british torpedo/patrol boats.
Now i will be able to create some missions inspired by this movie.)
CANT WAIT TO TRY IT!:lol:

Blacklight
01-31-08, 08:51 PM
...and Bernard will be there in the boat right next to us to make sure nothing goes wrong like he always is !:up:

gimpy117
01-31-08, 10:56 PM
how bout a destroyer with tubes instead??

CapZap1970
01-31-08, 11:06 PM
WOW!!! :rock:
This is super cool, Mikhayl...!!! :up: :o :yep:
CapZap

onelifecrisis
02-01-08, 03:44 AM
WOW!!! :rock:
This is super cool, Mikhayl...!!! :up: :o :yep:
CapZap

Yeah! What he said!

Great idea/work Mikhayl :rock:

As an alternative to reworking the entire interior (sounds like a lot of work) maybe you could fool the game into using an external camera for most of the internal views? :hmm: i.e. have the "command room" on deck. Just an idea.

Hunter
02-01-08, 03:45 AM
Awesome! It would be nice if we could start our carriers as E-boot comanders or transfer to E-boats flotilas. BVery realistic!

TarJak
02-01-08, 04:24 AM
Looks great! What happens when you hit "C"?

Rotary Crewman
02-01-08, 05:06 AM
Can't wait to give this one a go. Great work Mikhayl!

Great idea about the careers too Hunter, if only you great modders could get the Bismark controllable for the ultimate posting of your naval career :hmm:
edit: Just seen a thread further down about a controllable Bismark :damn:


Think this is a step to make SH3 continue living on!

Konovalov
02-01-08, 06:54 AM
Just when you thought nothing much more could be done with SHIII this appears. Simply wonderful. :|\\ :|\\ :|\\ :|\\

Penelope_Grey
02-01-08, 07:13 AM
This looks really good! Actually I could well see players having a good laugh with it... so much for SILENT hunter though. LMAO:rotfl:

Albrecht Von Hesse
02-01-08, 12:13 PM
Now picture running a MP game where some of the players wind up with those assigned to a convoy, and running escort against the hunters. :huh:

STEED
02-01-08, 12:25 PM
Could this be GWX 3.0 :hmm: Well Done with your work. :up:

danurve
02-01-08, 02:18 PM
I'm thinking you could have alot of fun with this puppy in the channel :hmm: :up:

skwasjer
02-01-08, 02:27 PM
Nice work. Interesting to see how this develops :up:

Hitman
02-01-08, 03:11 PM
Bravo!!! Sergbuto already did a good mod for SH2 allowing to drive the Schnellboots, so this one is following that spirit, and I must say E-Boats really ROCK :rock:

Maybe you should add a diving depth of 0, and a diving speed of zero to prevent the boat from submerging (Or leave it as a "suicide" option). Nice one! :ping:

Jimbuna
02-01-08, 03:24 PM
Watching with real interest.....and wishing you well http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

latemail
02-01-08, 04:41 PM
I just can´t imagine how you could have made this working .... perfect job :up: :up: :up:

JAKE
02-01-08, 06:09 PM
That looks absolutely great :up: wish you good luck with it.

USS Sea Tiger
02-01-08, 09:39 PM
Ok,, maybe I am jsut over excited,, but can't wait for a beta running!!!!

any idea when it will be posted??

Mush Martin
02-01-08, 09:53 PM
Excellent well done.

JScones
02-01-08, 10:54 PM
VERY nice. :up: :rock:

Add a new set of dials, replace the U-boat badge with an S-boat badge, replace the U-Flotilles with S-Flotilles (very easy when one uses this (http://www.wlb-stuttgart.de/seekrieg/km/sboot/sfl-frames.htm) as a reference), add new "patrol grids" and we have a whole new game. I'd certainly play it.

A 37mm Flak gun "upgrade" option would be nice.

Sailor Steve
02-01-08, 11:05 PM
Ooooooh...AWESOME site!:rock:

JU_88
02-02-08, 04:56 AM
This looks truley excellent, im looking forward to it.
Heres hoping you can remove the depth gauge from the interface and unbind the keyboard commands such as C and P.

U-104
02-02-08, 06:49 AM
:rock::rock::up::up:

VonDos
02-02-08, 07:40 AM
What a nice work! :rock:
go for it :up: :up:

sturmer
02-02-08, 09:42 AM
thats looks very promising, keep up mate:up:

grtz sturmer

bigboywooly
02-02-08, 10:50 AM
Sweet
Keeping a close eye on this one
Looking good so far and hope you get the rest done

Be pretty cool to race into a convoy at 40 kts and let loose torps before legging it

:rotfl:

onelifecrisis
02-02-08, 01:15 PM
Firing at BB's in this thing... heh, just imagining it brings back memories of taking on Star Destroyers in "X-Wing"

:lol: :rock:

sturmer
02-02-08, 01:26 PM
it looks very good.
1 question though, is there a limit on hiring crew? i mean it would be silly to fully load that boat like a type II. hehe

sturmer

Axlwolf
02-02-08, 02:49 PM
My dream has come true...a surface command :lol:

This was beyond my dream!A torpedo boat!i would have used even a trawler...but this is better!
Thanks,and good work!

Only a question,can i use eventually with GWX?

iambecomelife
02-02-08, 03:23 PM
Fantastic work. :up:

I'm wondering if you have any sources for the interior, so that it can be modeled as well? Don't get me wrong - the external modding work you have completed so far is extraordinary.

Also, do you think it would be possible to create a mod where you can actually play an S-Boat campaign, complete with appropriate interface screens, etc? That would be wonderful.

Albrecht Von Hesse
02-02-08, 03:42 PM
I half-fixed the flag, position is corrected and it won't move upside down when you order crash dive (was linked to the aft dive plane). It also reflects on the water, but for some reason it still doesn't wave in the wind :hmm:

Also I finally got totally rid of the 3rd torpedo tube, there's no "III" button anymore on the uzo/tdc screen, and the torpedo management screen shows only 2 tubes and 2 spare torpedoes. Also changed the default torpedo loadout, so that from 1939 to 1945, the default torps are T1. I chose them because they're the only ones to be faster than the boat. (I have been almost sunk by my own slow TII 2 times in testing)




About the torpedoes: I've read somewhere (I'll find the reference if you wish and/or need) that only the schnellboots used the 44kt torpedo speed settings of the T1. U-boats used the slow and medium speeds only, and the schnellboots used only the fast settings. Ever since I read that I only used the slow and medium settings on my torpedoes.

The G7a or G7a/T1 torpedo was the standard issue torpedo for Germany during the early years of World War II. The torpedo was of standard German specifications for all U-Boat torpedoes of the war at 53.3cm (21in) in diameter, 7.163m in length, and with a warhead of 280kg Hexogen.
The torpedo was of a straight running unguided design, stabilized by a gyroscope. The G7a was of variable speed, running a distance of 6km at 44kts, 8km at 40kts, and 14km at 30kts. The 44kts setting was used only by torpedo boats like the Schnellboote. (http://en.wikipedia.org/wiki/G7a_torpedo (http://en.wikipedia.org/wiki/G7a_torpedo))

Albrecht Von Hesse
02-02-08, 04:24 PM
About the torpedoes: I've read somewhere (I'll find the reference if you wish and/or need) that only the schnellboots used the 44kt torpedo speed settings of the T1. U-boats used the slow and medium speeds only, and the schnellboots used only the fast settings. Ever since I read that I only used the slow and medium settings on my torpedoes.


Thanks ! I'm glad it's accurate, I won't have to change it back under the "historical accuracy lobby" pressure :rotfl:
It's not precised, but I would guess that S-boote used fast T1 troughout the whole war, since none of the following torpedoes were faster than 30 knots (at least I didn't find any in the torpedo.dat file)

I don't think they were all that worried about leaving torpedo wakes on the surface. I'm pretty sure that, by the time the schnellboots were in attack range potential targets were already aware of the possibilities of being torpedoed! ;) :p

Anvart
02-02-08, 04:34 PM
Sorry.
I have not seen anything new ...
For three years much modders tried to do playable units ...

Rotary Crewman
02-02-08, 05:14 PM
Sublime, keep up the good work! Really looking forward to this

Sailor Steve
02-02-08, 06:21 PM
The 44kts setting was used only by torpedo boats like the Schnellboote. (http://en.wikipedia.org/wiki/G7a_torpedo (http://en.wikipedia.org/wiki/G7a_torpedo))
They don't give a source for that quote. Navweaps says nothing about it, and they quote several sources. On the other hand, they do say that the fast setting was troublesome early in the war as it caused the torpedo engine to overheat.
http://www.navweaps.com/Weapons/WTGER_WWII.htm

JScones
02-02-08, 07:28 PM
I don't have much reference on that boat at the moment, apparently there were lots of different gun configurations. I ordered this http://buch-arsenal.de/images/4018schnellbootia350x266.jpg last week, hopefully it will clarify a bit and I'll arrange the gun settings for each year then.
S-Boat construction groups:

- Group S1 (1930)
- Group S2 (1932)
- Group S6 (1933-34)
- Group S10 (1934-35)
- Group S14 (1936-38)
- Group S18 (1938-39)
- Group S26 (1940)
- Group S30 (1939-41)
- Group S38 (1939-43)
- Group S100 (1943-45)
- Group S700 (1944-45)

S-Boat armament (by group):

S-1 - 2xTorp; 1x20mm
S-2-5 - 2xTorp; 1x20mm
S-6-9 - 2xTorp; 1x20mm
S-10-13 - 2xTorp; 1x20mm
S-14-17 - 4xTorp; 1x20mm
S-18-25 - 4xTorp; 1x20mm
S-26-29 - 4xTorp; 2x20mm
S-30-37 - 2xTorp; 2x20mm
S-38-53 - 4xTorp; 2x20mm
S-54-61 - 2xTorp; 2x20mm
S-62-80 - 4xTorp; 2x20mm
S-81-83 - 4xTorp; 1x40mm; 1x20mm
S-84-97 - 4xTorp; 2x20mm
S-98-99 - 4xTorp; 1x40mm; 1x20mm
S-100 - 4xTorp; 1x40mm; 1x20mm
S-101-133 - 4xTorp; 2x20mm
S-134-135 - 4xTorp; 2x20mm
S-136 - 4xTorp; 2x20mm
S-137 - 4xTorp; 2x20mm
S-138-146 - 4xTorp; 2x20mm
S-147-150 - 4xTorp; 1x40mm; 1x20mm
S-151-158 - 2xTorp; 1x15mm; 1x20mm
S-159-166 - 4xTorp; 2x20mm (proposed, boats not built)
S-167-186 - 4xTorp; 2x20mm
S-187-194 - 4xTorp; 2x20mm
S-195-200 - 4xTorp; 1x40mm; 1x20mm; 2xMG34
S-201-202 - 4xTorp; 1x40mm; 1x20mm; 2xMG34
S-203-218 - 4xTorp; 1x40mm; 1x20mm; 2xMG34
S-219-228 - 4xTorp; 6x30mm
S-229-300 (proposed, boats not built)
S-301-307 - 4xTorp; 6x30mm
S-308-500 (proposed, boats not built)
S-701-709 - 4xTorp; 6x30mm
S-710-800 (proposed, boats not built)

May not be 100% accurate, but close enough.

You'll also find more info here (http://www.german-navy.de/kriegsmarine/ships/fastattack/schnellboot1931/index.html) and here (http://www.schnellboot.net/de/km/index.html).

I'm quite interested in this, so once you've got the boat working, if you need any assistance in creating playable campaigns (including creating S-Flotillas, new ports, patrol grids and the like), just let me know.

gimpy117
02-02-08, 07:50 PM
how bout a commerce raider like a dd or the Scharnhurst next?? they were used as commerce raider ships during the war...

NealT
02-02-08, 08:16 PM
Your persistence is paying off...really looks great.

Cannot wait until it is finished and released...

sh3rules
02-02-08, 08:24 PM
This looks very interesting.

Sniper_Fox
02-02-08, 09:23 PM
whats the range on this thing?

gimpy117
02-03-08, 12:06 AM
Ok...attempt 4

Is there any chance of having a Detchland class as a commerce raider ship....so we can really lay the pain on some ships.

i think this would be fair, we could make it almost impossible to NOT see on the surface and you must come up on a convoy to attack it and dare it's defenses!! Just think, meeting a task force and slugging it out with the big guns!

Sniper_Fox
02-03-08, 01:36 AM
yeah hes right, we should get a nice comerce raider, or some kind of cruiser, its one thing to be the bismark, and rule the sea, but being your average cruiser? thatd be challenging aswell

bigboywooly
02-03-08, 06:18 AM
I think the S boot is a good choice
The trouble with a heavy cruiser upwards is there is no challange unless you meet a battlegroup with a heavy or 2

USS Sea Tiger
02-03-08, 06:40 AM
The big boys wouldbe nice,, but BORING,, fast in,, fast out,

I built some for Trainz, Love the s-100 klasse

http://www.pbase.com/image/66930614.jpg

http://www.pbase.com/image/66930641.jpg

U-104
02-03-08, 06:55 AM
love it!:rock::up:

coronas
02-03-08, 08:36 AM
Amazing work! Very promising. :up:

Jimbuna
02-03-08, 08:57 AM
http://www.thecatsite.com/forums/images/smilies/wow.gif
What a lovely looking piece of kit http://imgcash3.imageshack.us/img412/4774/thumbsuplargeon1.gif

gimpy117
02-03-08, 12:00 PM
i would still love a Detchland class, would be fun...heck if we make it almost impossible to miss on the surface, 3 DD's would still be somthing you would not want on you. or Maybe just that "Commerce Raider" ship you see in game....

sh3rules
02-03-08, 12:23 PM
Sorry.
I have not seen anything new ...
For three years much modders tried to do playable units ...



Perhaps a Schnellboot is a good idea?

A6Intruder
02-03-08, 01:30 PM
Lets have some dreams: Someone creates a new base at channelcoast, where you can switch to, to have some S-Boot fights against british channel trafic. I would love it. This would be a great breakthrough.
:up: :up: :up: :up: :up: :up: :up: :up: :up: :up: :up:
Kind regards

bigboywooly
02-03-08, 01:52 PM
Bases are easy to add

Plenty to choose from

http://www.wlb-stuttgart.de/seekrieg/km/sboot/sfl-frames.htm

Plus anywhere that was occupied
Norway to the Med to the Black Sea
Tis a lot of sea out there

Albrecht Von Hesse
02-03-08, 02:38 PM
The big boys wouldbe nice,, but BORING,, fast in,, fast out,

I built some for Trainz, Love the s-100 klasse

[pics]


Also I agree with you and BBW, sailing a BB would be quickly boring, a DD could be nice but the current game limitations would spoil half the fun : no AI subs to DC :-?


But what if a MP mission was written, with half the players as U-boats and the other half assigned as destroyers with a convoy? :arrgh!:

GoldenRivet
02-03-08, 04:26 PM
Is this usable at the present time?

i would love to go on a night mission and rush into a british port, strike a few ships, and then go speeding out!

wonder if it will mess up GWX2 though :nope:

just got to thinking, i could do a whole new install in a separate folder for SH3 and use this mod separately as a stand alone.

GoldenRivet
02-03-08, 06:12 PM
sounds fun... where do we go to try it out?

Albrecht Von Hesse
02-03-08, 06:28 PM
I don't know yet all the ins and outs of the basic.cfg so I have to launch the game for every little change to see the effects, which is quite time consuming.

IIRC, you can significantly speed up loading by having the game omit loading mission files or some such. ::mutters:: I remember reading that not all that long ago. I just can't recall the exact files to omit, but the thread had mentioned doing to to speed up loading for testing.

edit: this is the thread I was thinking of: http://www.subsim.com/radioroom/showpost.php?p=750155&postcount=14

gimpy117
02-03-08, 11:35 PM
all im worried about is getting owned by the first destroyer you see. your only 10knts faster and youu've only got 4 torps....a ship like a Detchland would make it easy sure, but you would stay alive. Besides make it need a lot of renoun start a player with a DD or a commerce raider.

GoldenRivet
02-04-08, 01:01 AM
Theoretically if you were running away, he would do one of two things.

1. Broadside you so he can bring all guns against you (your zig zagging wildly i hope) if he does this you are running away from him at a very good rate because he has little or no forward gain on you.


OR

2. he will head right for you and chase you in which case he will only be able to bring the forward turret(s) against you. You wont out run him very quickly but... he will have a reduced chance of scoring a hit.

Kaleu. Jochen Mohr
02-04-08, 02:09 AM
amazing :huh: :o :eek:

Tomi_099
02-04-08, 04:19 AM
This is this best of all after long one what I have seen. Mega class!!

WEITER SO !! :huh: :up:

Hunter
02-04-08, 07:03 AM
Stock games applies textures stocked in Textures/High folder. A texture in dat file will be always replaced if there is one in this folder.

rulle34
02-04-08, 07:28 AM
Great work! :up:

CaptainNemo12
02-04-08, 08:01 AM
....a ship like a Detchland would make it easy sure, but you would stay alive....

D.E.U.T.S.C.H.L.A.N.D

:nope:

Syxx_Killer
02-04-08, 09:19 AM
This mod looks absolutely amazing! :rock: Just when I am getting ready to uninstall SH3, I see this. Keep up the awesome work! :yep:

Albrecht Von Hesse
02-04-08, 01:36 PM
Yay me! I was the first to download it! :p

Jimbuna
02-04-08, 01:50 PM
Yay me! I was the first to download it! :p

Not possible.......I got it yesterday http://imgcash2.imageshack.us/img524/1727/richardvt8.gif

onelifecrisis
02-04-08, 02:03 PM
Yay me! I was the first to download it! :p

Not possible.......I got it yesterday http://imgcash2.imageshack.us/img524/1727/richardvt8.gif

I got it Friday. :p

Tee hee! :lol:

Well okay that was alpha but still...

ReallyDedPoet
02-04-08, 02:04 PM
First Beta released, see post #1 for download links :up:

Edit : is it possible to change the title of the thread ?
What would you like to change it to, I can look after that for you.
Edit: Thank's for the response, it is done. Nice mod!!


RDP

Albrecht Von Hesse
02-04-08, 02:18 PM
OMG!! This is hysterical!! I'm doing 39 knots right towards a convoy with an aux cruiser firing broadsides at me!! :rotfl: :o :arrgh!: :rock:

http://i96.photobucket.com/albums/l192/Albrecht_von_Hesse/S-boot/SH3Img4-2-2008_141020_765.jpg

http://i96.photobucket.com/albums/l192/Albrecht_von_Hesse/S-boot/SH3Img4-2-2008_141257_125.jpg

http://i96.photobucket.com/albums/l192/Albrecht_von_Hesse/S-boot/SH3Img4-2-2008_141353_187.jpg

http://i96.photobucket.com/albums/l192/Albrecht_von_Hesse/S-boot/SH3Img4-2-2008_141523_484.jpg

http://i96.photobucket.com/albums/l192/Albrecht_von_Hesse/S-boot/SH3Img4-2-2008_1478_125.jpg

http://i96.photobucket.com/albums/l192/Albrecht_von_Hesse/S-boot/SH3Img4-2-2008_14826_296.jpg

http://i96.photobucket.com/albums/l192/Albrecht_von_Hesse/S-boot/SH3Img4-2-2008_1497_546.jpg

This is amazing so far!!

onelifecrisis
02-04-08, 02:23 PM
I hear ya AvH. I just tried the Ice Ice Baby (1) mission in GWX with S-boot beta - what a Riot! :rotfl:

Now I just need to stay alive long enough to get a shot off :lol:

Sailor Steve
02-04-08, 02:31 PM
A note on who fought whom: US PT-boats in the Pacific battled Japanese destroyers on several ocassions. The fighting was done at night, and the boats were not much faster than the DDs, especially in any kind of weather. The real advantage is maneuverability - the boat can turn faster and is a very small target. Once he gets out from under the searchlights he is gone, which is a good thing because one 4-inch shell can bring a PT-boat to it's knees. The Schnellboot is bigger, and with a steel frame, but the problem is still there.

In the Channel, most of the fighting was also at night. The Germans ran small convoys from Seebruge to Wilhelmshaven, mostly escorted by flakleiters and S-boats. The British would attack them with Vosper PT-boats, and the F-lighters would defend while the S-boats counter-attacked. Most of the fighting was done with machine guns. These battles took place a lot, and would be the most likely scenario for this kind of command.

Albrecht Von Hesse
02-04-08, 02:44 PM
Well, I managed one good hit against the auxiliary cruiser, then ran like a whipped dog. --grins-- I had shells by the bazillion landing all around me!!

Had a Hunt I come after me; outran her! :p :rotfl:

Then went back in a second time, and took out a T3 before I got shelled to death!

This needs quite a bit of brushing up. But by no means is that meant as criticism! It's just an observation. But what there is of this so far . . . --whistles-- . . . boy howdy!!

Jimbuna
02-04-08, 02:48 PM
Yay me! I was the first to download it! :p

Not possible.......I got it yesterday http://imgcash2.imageshack.us/img524/1727/richardvt8.gif

I got it Friday. :p

Tee hee! :lol:

Well okay that was alpha but still...

LOL :rotfl:

;)

A6Intruder
02-04-08, 02:51 PM
I think you shoud decrease the reloadtime for the torpedos. It needs to much time (under fire) to run a second attack and it would be nice if it would be possible to do some damage with the 3,7cm gun to destroyers etc.
Great mod. Please go on!!
:rock: :rock: :rock: :rock: :rock:
Kind regards

Axlwolf
02-04-08, 03:08 PM
Love the mod!I've dreamed some playable surface ship from the first day with SH3
But...
I've been pounded to death many time :(
But it's wonderful!
I've do a custom created mission near the british coast and jet jumped by 3 liberator.I've been hit only by machine gun fire,and managed to shot all the three bomber down.
Aircraft seems easy but i can't even manage to go near a simple armed merchant :(
Someone can help me?I need some advice about some tactics.
Thanks for a magnificent mod!!
(and i'm here hoping for something similar for SH4) :D

Syxx_Killer
02-04-08, 03:13 PM
I quickly tried the beta and I loved it! I did the Happy Times mission (same one on previous page). I got shelled to death before I could kill a large tanker. :oops: Stupid cruiser... :damn::lol: I do hope you continue this mod and really develop it. It is pure genius! :rock::up:

Albrecht Von Hesse
02-04-08, 03:23 PM
This needs quite a bit of brushing up. But by no means is that meant as criticism! It's just an observation. But what there is of this so far . . . --whistles-- . . . boy howdy!!

This is most welcome ! I was eager to have this "clean" enough for release to get feedback and thoughts. Tell me if you notice "weird" behavior or whatsoever. Glad you like the overall :up:

I think you shoud decrease the reloadtime for the torpedos. It needs to much time (under fire) to run a second attack and it would be nice if it would be possible to do some damage with the 3,7cm gun to destroyers etc.
Great mod. Please go on!!
:rock: :rock: :rock: :rock: :rock:
Kind regards

Thanks a lot, I agree for the reload times, I have to say I thought the same but I forgot to look at it. Ideally I think 5 men should be able to reload a torpedo with best efficiency. I have to look at this, because actually I don't have a clue about what needs to be edited to do this :-?

Also, following the above post for the zone, tell me how it goes if you think that you get "weird" damages or things like that. The different hitboxes have an armor level, but I left it default because I don't really know about the effects of the values.

So far I did only a single "damage test", it didn't look too bad, I got sunk after 6 or 7 shots :hmm:

Ok, observations so far:

1) outer torpedo doors don't visibly open
2) flak guns churn out fire like nobody's business
3) you start off inside the command room :p
4) I've taken a lot of hits and kept running
5) get damage reports for the compressor
6) took a direct hit (fireball and all) to the topside stern; enveloped the crewman, who was never affected
7) had both diesels damaged; speed never reduced

On the plus side, this baby turns on a dime and is hard to hit!

I'm going to create a couple of vanilla single missions for the S-boot, and if anyone is interested I'll upload them.

As for torpedo load times, you can always unclick the realistic load times under the realism options to speed up reloading.

Axlwolf
02-04-08, 03:43 PM
I've tryed to attack an enemy convoy during daylight,and got pounded by a pair of flower corvette...not funny,i have to try some night attack...i think it will be hard for both the enemy and me :-?
Good mod,thanks again :D

SMALL EDIT:
I have a small bug regarding my visual system...i get seasick in the command room at 40 knots :oops:

U49
02-04-08, 03:56 PM
I'm busy with real life until april.. :damn:

This is almost too much to bear.

I liiiiiiiiiiike those S-boats!!!! :rock:

sh3rules
02-04-08, 04:16 PM
May I suggest that you include a tweak file for your S-Boot. That way we could adjust the reloading times for the torpedoes, hit points, etc.

Albrecht Von Hesse
02-04-08, 04:16 PM
I have a short single mission uploaded here: http://rapidshare.com/files/89190426/minelayer.mis.html (http://rapidshare.com/files/89190426/minelayer.mis.html)

You need to go a good distance NW to actually intercept :p just like a good schnellboote should! ;)

Here is a screenie of one of the hits:

http://i96.photobucket.com/albums/l192/Albrecht_von_Hesse/S-boot/SH3Img4-2-2008_161520_906.jpg

Be gentle with criticism about the mission; it was very fast and dirty, just to give people a little taste of playing the S-boot under reasonable terms.

Albrecht Von Hesse
02-04-08, 04:18 PM
1) outer torpedo doors don't visibly open
2) flak guns churn out fire like nobody's business
3) you start off inside the command room :p
4) I've taken a lot of hits and kept running
5) get damage reports for the compressor
6) took a direct hit (fireball and all) to the topside stern; enveloped the crewman, who was never affected
7) had both diesels damaged; speed never reduced

1) I have this on the top of the "to-do" list, they must first be erased from the hull model (they're built in). In testing I had the moving doors at the good position, but I have problems with their animation : once they open up, they go back to the original type II position, which is 2 metres ahead of the bow :-? The torpedo launches from the "tube" but the doors remains floating above the water :-? Really hope I can find a fix quickly
2)yep, AI AA guns do not fire at ship, I didn't look at it yet, I'll take look and see if this can be sorted but I'm not that positive about that :-?
3)That one's sure a shame :rotfl:I'll see to change the "default starting cam" if it can be done
4) Will check the overall hitpoints of the boat :hmm:
5) This is normal I think, the items mentionned above are not yet in the proper position but they're already "active" in the boat so can be hit
6) Noted, I think this has to do with the compartments property, there are different settings available "open" "semi open" "closed", maybe that's the reason. I don't know yet how to change it, I'll look at it.

Edit : The flak guns have their own damage model included in the game library, so far I didn't want to modify it to avoid eventual side effects, maybe that's the cause, I'll check anyway
7):hmm: I'll look at this also, the "diesel engine" zone used is the stock one, just modified the size and position of the hitbox, so not sure if it can be fixed.

Thanks a lot for the precise report, especially the damage related part. The damage model is my principal focus at the moment, I'll try to make it the most "realistic" possible. I also plan to add some effects like destructible lifeboats as on the AI models. I thought about destructible spare torpedo, but if the 3D one blows up, the torp will still be available in the weapon management screen.

Cheers :up:

About #2; what I meant was, is that the flak guns just fire and fire. A very high cyclic rate with no reloading time a'tall. Like firing a Vulcan --grins--

Kaleu_Mihoo
02-04-08, 04:30 PM
Mikhayl, you can adjust the torps loading times using timetraveller's mini tweaker...the loading speeds are is in the .sim or .dat of the boot. Unfortunatelly his site is gone and I don't have a copy of mini tweaker. But it's possible, I' ve done that for the subs.

Thank you for the trully fantastic work!

greets

Albrecht Von Hesse
02-04-08, 04:50 PM
About #2; what I meant was, is that the flak guns just fire and fire. A very high cyclic rate with no reloading time a'tall. Like firing a Vulcan --grins--

Oh, I misunderstood :oops: Looking at the screenshots you posted it looks like you play on stock (or at least non GWX) SH3. If so, it seems to be "normal". I just tested, the bow and midship 20mm take a few seconds to reload, but the 37 seems to have ammo belts :roll: However with GWX all guns have proper reloading times. Since I didn't change the guns settings I'd say it's a stock feature :hmm:

About the damage model, I think I get it. So far I changed the component's hitboxes sizes and positions, but I didn't change anything in zones.cfg (not included in the mod). I'm gonna try some settings and I'll report

@Mihoo
Thanks, I'll take a look at it, I have a copy of minitweaker in good place on my desktop :up:

For testing this out, yes, I'm using my stock install of SHIII. I was in the middle of a patrol and didn't want to wait to try this out. :oops: :D

yamato9
02-04-08, 04:52 PM
I´ve just downloaded and tested S-boot Beta and....wow man this is awesome!:rock: :rock:
I always liked torpedo boats and here it is, fantastic work Mikhayl!:up:

Now i can create custom missions related to Adriatic torpedo boats engagements.

Here is one good link(fully detailed, lots of data and lots of photos and schematics): http://www.prinzeugen.com/SBOATIND.htm

You also will find the S-57 wreck, klick on " Dive on S-57 in the Adriatic " picture.
(remember my talking about documentary movie "Wrecks of Adriatic" well here it is pictures what i´ve looked in this movie.)

(Now i must create some additional(historical) skins for this baby.:hmm: )

Keep it on Mikhayl!:up: :up:

COMPATIBILITY:
I got installed this mods:

SH3 1.4b patch
Tomi_099 type 7c/41 mod
Raceboy´s SH4 effects for SH3
My ATL_Green water
And Mikhayl S-Boot beta
Everithing goes fine(no crashes or similar)

Rimfaxi
02-04-08, 06:20 PM
Just tried scapa flow with the s-boot... all the harbour shouting at me.


Maybe I will leave my beloved IID for that beauty. :arrgh!:

Albrecht Von Hesse
02-04-08, 06:22 PM
If anyone is interested, I've a multiplayer game set up for up to six S-boots. It was written using stock SHIII, so I don't know how that'd work in GWX.

You start off docked at St. Nazaire and have to head out to help intercept a quick-strike attack force heading to shell the sub pens. I just played it several times with just myself and it's kinda . . . wow.

You sure as heck aren't gonna survive with just a single S-boot. You're going to need several to help 'spread the wealth', as it were, of incoming fire. It also takes about 20 minutes to reach your target, but I don't think anyone's gonna mind if you get six peeps to go out as a group.

If anyone's interested I'll upload it.

onelifecrisis
02-04-08, 06:36 PM
If anyone is interested, I've a multiplayer game set up for up to six S-boots. It was written using stock SHIII, so I don't know how that'd work in GWX.

You start off docked at St. Nazaire and have to head out to help intercept a quick-strike attack force heading to shell the sub pens. I just played it several times with just myself and it's kinda . . . wow.

You sure as heck aren't gonna survive with just a single S-boot. You're going to need several to help 'spread the wealth', as it were, of incoming fire. It also takes about 20 minutes to reach your target, but I don't think anyone's gonna mind if you get six peeps to go out as a group.

If anyone's interested I'll upload it.

I've never played SH3 multiplayer but that actually sounds like something I'd try. :yep:

And I just had a funny idea: S-boot deathmatch! :o

:rotfl:

Albrecht Von Hesse
02-04-08, 06:45 PM
The multiplayer game is here: http://rapidshare.com/files/89221842/Defend_the_Pens.mis.html (http://rapidshare.com/files/89221842/Defend_the_Pens.mis.html)

As usual, you just need to create a folder with the same name as the file in the \data\MultiMissions\English\ folder, then copy the mission file into that new folder.

If anyone is at all interested I'll set up the game in a bit. Look for von_Hesse; the password will be SUBSIM.

Just make sure you're set-up is stock/1.4 patched SHIII with only the mods S-Boot BETA 0.1 and S-Boot Generic Camera enabled.

(Up and running as of 19:15 Eastern standard time; I'll leave it up for about an hour, unless my XO calls me to dinner sooner! You don't need to download and save the mission to play it, only to host it. But you will need to be running only stock/1.4 patched SHIII with only the mods S-Boot BETA 0.1 and S-Boot Generic Camera enabled in order to join and play)

gimpy117
02-04-08, 06:56 PM
crashed when i reloaded a save

i already managed to get myself killed on a frontal raid on lewrick sub base!! oh well even 40 knts couldn't save me

Mush Martin
02-04-08, 07:09 PM
Everybody has to have the same version of the game
Vanilla 1.4 in this case with the mod added in prior to
joining online.

ReallyDedPoet
02-04-08, 07:19 PM
The multiplayer game is here: http://rapidshare.com/files/89221842/Defend_the_Pens.mis.html (http://rapidshare.com/files/89221842/Defend_the_Pens.mis.html)

As usual, you just need to create a folder with the same name as the file in the \data\MultiMissions\English\ folder, then copy the mission file into that new folder.

If anyone is at all interested I'll set up the game in a bit. Look for von_Hesse; the password will be SUBSIM.

Just make sure you're set-up is stock/1.4 patched SHIII with only the mods S-Boot BETA 0.1 and S-Boot Generic Camera enabled.
Downloaded, I'm in the waiting room.
Anyone else ? :hmm:

You don't look very confident:

http://www.subsim.com/radioroom/images/ranks/engineer.jpg

:lol::lol:


RDP

Mush Martin
02-04-08, 07:21 PM
I will be along in a few minutes mikayl I need to stop
long enough to read the readme for your boat.

M

[edit] I am having some troubles with logon for reasons unknown
so for now I'm going to take it for a spin in sp.

gimpy117
02-04-08, 07:39 PM
crashed when i reloaded a save

Can you give me some details ? Stock SH3 or GWX ? and possibly the list of mods you're using along. Also some details about the save (position, ships in sight, anything). Anyway thanks for pointing this out, I didn't try to save and load a game with the s-boot yet, will do :-?
Gwx 2.0, the effects mod,OlC Gui. never had problems re-loading saves before so...this has gotta be it...ill try later though

hey? am i the first one to die in a s-boot

i was about 100 miles outside the sub base by scapa flow...no ships that i know of...

ps..very cool though

gimpy117
02-04-08, 08:03 PM
so is the mod done then?? we could just put in three to cricimbvent it for now.

Albrecht Von Hesse
02-04-08, 08:28 PM
Mikhayl and I just finished testing out the MP mission. Was quite fun . . . lethal, but fun! --grins-- He outlasted me by a wide margin!

I need to tweak it a bit, but it looks good. It was a blast!

Mikhayl, one thing I noticed, and that was when I looked at your S-boot there were no visible crew there. Looked liked ghosts were driving it. --grins--

Xo's called me to chow; if anyone wants I'll set this up again in about an hour.

gimpy117
02-04-08, 10:20 PM
oh i do when i go into dangerous situations!!!

anyways...had some sucess in the english chanel in 39'
4 ships over 10,000grt!! oh boy! all of this with 2 torps and the 40mm cannon that is actually very very effective.

but i was wondering...are you gonna tweak the model so A.you can't see tru the railings and B.clear up the little tex's and really low polys on the model itself?

ps. maybe we could edit out the third button on the gui so you can't shoot it!!
oh and check the axis of spin on the props, they wobble you can see it easy at ahead slow...

Hakahura
02-04-08, 10:35 PM
Downloading now:up:

Thanks:D

Hakahura
02-05-08, 12:57 AM
This mod is absolutely smegging fantastic !

Well done Mikhayl!

:up::up::up::up::up:

This is so much fun!

I wish I had your modding skills!

Please anyone/everyone with any talent give Mikhayl whatever help he needs.

Mikhayl has just given us all a new game.

This mod is brilliant!

I'm having so much fun with it words fail me. (almost).

I hope this can be worked to play as career.

Mikhayl..............

A sincere Thankyou very much.

:rock::rock::rock::rock::rock:









Yes I like it OK

johnno74
02-05-08, 05:47 AM
I've tryed to attack an enemy convoy during daylight,and got pounded by a pair of flower corvette...not funny,i have to try some night attack...i think it will be hard for both the enemy and me :-?
Good mod,thanks again :D

SMALL EDIT:
I have a small bug regarding my visual system...i get seasick in the command room at 40 knots :oops:

Once I was out fishing on a small charter boat in pretty huge seas... The guy who organised the charter said "Johnno, if you are feeling a bit sick, there is a 100% reliable method of curing sea sickness you know"

I was strugling a bit, and plenty of other people were feeding the fish... I asked him what it was.

"Go and lie down under a tree for half an hour or so"

USS Sea Tiger
02-05-08, 06:35 AM
overall greatly impressed,, had a blast and learned I need a new video card due to the high speed runs.

I played in shIII stock, with commander.

???are the torpedos suppose to come out of the tubes? did not see them leap out.

?? maybe I goofed somewhere, but the guns,, I went to positions, they are loaded and ready,, but would not turn nor fire,,, might be my goof.

must admit,, storming into a convoy,, shells everywhere flying,, LOVED it

learned also to respect the speed and her slow handling at speed. (mass vs speed)
on the first high speed run, sank a small freighter by ramming her at the forward deck,, and flying heads over heals over her. wow

on the second run, when at speed the law of gross tonnage applies, when you hit a tanker at 40 knots,, he wins,

third run,, stood off, fired at range, made a kill, ran away (more realistic)

a very respectful modification. !

more runs to follow when I am not working

java`s revenge
02-05-08, 06:38 AM
The next step is a playable destroyer.....:up:

Albrecht Von Hesse
02-05-08, 12:07 PM
Mikhayl and I played a MP game I whipped up yesterday. It was pretty fun. I made a few minor changes to it. If anyone is interested I can have it run during the day and evening today. Just drop me a line and I'll set it up.

Just make sure you're set-up is stock/1.4 patched SHIII with only the mods S-Boot BETA 0.1 and S-Boot Generic Camera enabled.

If there seems to be a desire for it I'll create a mission for GWX. I'm not sure if what I have right now is GWX-compatible (although it should be) but it's easy enough to make one for GWX. Also, if you've a specific idea you'd like to see for a S-boot MP just let me know.

Albrecht Von Hesse
02-05-08, 12:51 PM
???are the torpedos suppose to come out of the tubes? did not see them leap out.

?? maybe I goofed somewhere, but the guns,, I went to positions, they are loaded and ready,, but would not turn nor fire,,, might be my goof.


Yes, the torpedo come out of the tubes. This is barely visible though from the bridge but you should at least see the splash when the torpedo enters water. You can see all that better from external view, even if the fixed torpedo door kinda spoils the effect.

For the guns, make sure you have enough crew assigned, the 37mm will not work with a single man. Also I noticed that when you assign crewmen and jump right away on the 37, it needs 1 or 2 seconds to be active, but then it's fine.

@Albrecht : count me in :D I was just thinking, maybe playing with OLC's gui and according camera, the side dials and all-screen-tdc make life a lot easier in the heat of battle :hmm:

sidenote : I've just tested some changes to the damage model, mostly things that I had overlooked in first place. Now that IS tough, usually 5/6 shells send you to the bottom, but now a single well aimed shell can also take out half of your crew, better hide'em in the stern quarters when attacking and leave nobody on the deck :D
I just have to get rid of a small annoying side effect and it will be almost ready for a beta 0.2 :hmm: (when torpedo tube 1 is hit, the message "torpedo tube 1 damaged sir" keeps poping up every 5 seconds)

Also I slowly began to take care of the menu thing, I'm looking for a good coloured profile of a S-100, possibly around 640 pix wide. Anyone ? :hmm:

Sea Tiger, I didn't have any trouble firing any of the funs, and I went to all three stations, too. But I also had the flak station fully manned, so that might have been your problem.

Mikhayl, I guess I could do it with OLC GUI. But I've only recently downloaded it and have only just started practicing. I'm not at all used to the interface and, well, at 40 knots :roll: that doesn't give a lot of reaction time. But if you want I'll install that. Otherwise, if anyone's interested, I'll start it up in a bit with the stock interface.

server name = S-boot
password = SUBSIM

STEED
02-05-08, 02:33 PM
Mikhayl a little thank you film. :rock:

http://files.filefront.com/E+Boatwmv/;9577245;/fileinfo.html (http://files.filefront.com/E+Boatwmv/;9577245;/fileinfo.html)

danurve
02-05-08, 02:44 PM
Mikhayl a little thank you film. :rock:

http://files.filefront.com/E+Boatwmv/;9577245;/fileinfo.html (http://files.filefront.com/E+Boatwmv/;9577245;/fileinfo.html)

That was too cool!

Found myself trying to turn the screen with my mouse.

gimpy117
02-05-08, 03:48 PM
you got the update dw??

and could we get a good skinner to make hi res texs??

Mush Martin
02-05-08, 03:52 PM
Mikhayl a little thank you film. :rock:

http://files.filefront.com/E+Boatwmv/;9577245;/fileinfo.html (http://files.filefront.com/E+Boatwmv/;9577245;/fileinfo.html)

Too Right Mate well done

Marriott
02-05-08, 04:03 PM
very nice!

bunkerratt
02-05-08, 04:10 PM
:|\\:|\\...awsome job ...it's a blast ..:rock::arrgh!:

Albrecht Von Hesse
02-05-08, 04:17 PM
I wish I knew how to record videos like that. I'd've loved to have made a few of the test trials I've run. About all I'm able to do --sighs-- is script missions and try things out. :oops:

I'm more than happy to host the MP mission I have, or create one(s) to taste. If anyone wishes to have me host them just ping me on Yahoo; in the meantime I'll be on patrol with my VIIB. :)

gimpy117
02-05-08, 04:18 PM
is the update even released yet??

yamato9
02-05-08, 04:54 PM
Also I slowly began to take care of the menu thing, I'm looking for a good coloured profile of a S-100, possibly around 640 pix wide. Anyone ? :hmm:

Mikhayl do you mean on this:

http://img229.imageshack.us/img229/3884/011gt6.png

This is not finished yet you know,...i got problems with color depth (SH3 works on32b) and my is 24b and i can´t reformat this with ACDSee $#&#/:damn:

gimpy117
02-05-08, 05:31 PM
link to your update??

Mr.Fleck
02-05-08, 05:34 PM
I wish I knew how to record videos like that. I'd've loved to have made a few of the test trials I've run. About all I'm able to do --sighs-- is script missions and try things out. :oops:



Hello Albrecht,

technically it is easy: You need fraps to capture the scenes. There is also a free version where you are able to capture up to 30 secs of footage. Thereafter you could use Windows Movie Maker to cut and arrange your movie. Windows Movie Maker is either already installed or can be downloaded for free.

Don't hesitate, try it out and flood the forum with your movies :p

Cheers!
Mr. Fleck

yamato9
02-05-08, 05:38 PM
Actually that's better than what I was thinking except it would need to be bigger, around 640 pix from bow to stern. Don't know if it is possible without losing quality ? :hmm: Just out of curiosity, how did you get that kind of shot ?

Yes,..i got about 100% bigger picture of this(picture shown above is reduced size of original) i actuali used close up screenshots in game(both surface and underwater hull) and then join and polished them.

Mr.Fleck
02-05-08, 05:41 PM
Great Job on the Schnellboot Mikhayl! :up:

I just tried it out and had lots of fun. Yehaaa! Take that you pesky destroyer!:arrgh!:
Reminds me of the zoom and boom tactics I used in Battle of Britain II with my 109.

Cheers!
Mr. Fleck

yamato9
02-05-08, 05:46 PM
Here it is Mikhayil, original picture.

http://img503.imageshack.us/img503/6407/012jl4.jpg

NOTE that this is JPEG format picture.
:up:

gimpy117
02-05-08, 05:46 PM
just played in a strom...flank spped...can anybody say hangtime!!!

miner1436
02-05-08, 05:46 PM
Also I slowly began to take care of the menu thing, I'm looking for a good coloured profile of a S-100, possibly around 640 pix wide. Anyone ? :hmm:

Mikhayl do you mean on this:

http://img229.imageshack.us/img229/3884/011gt6.png

This is not finished yet you know,...i got problems with color depth (SH3 works on32b) and my is 24b and i can´t reformat this with ACDSee $#&#/:damn:

I also have color depth problems when I try to load the skin.

yamato9
02-05-08, 05:52 PM
Also I slowly began to take care of the menu thing, I'm looking for a good coloured profile of a S-100, possibly around 640 pix wide. Anyone ? :hmm:

Mikhayl do you mean on this:

http://img229.imageshack.us/img229/3884/011gt6.png

This is not finished yet you know,...i got problems with color depth (SH3 works on32b) and my is 24b and i can´t reformat this with ACDSee $#&#/:damn:

I also have color depth problems when I try to load the skin.

Hmm, maybe somebody got some program which can save image from TGA 24b to TGA 32b, my ACDSee don´t wanna to save in 32b color depth.
I don´t know but maybe Photo Shop can do this?:hmm:

gimpy117
02-05-08, 06:23 PM
either the gimp or photoshop

Albrecht Von Hesse
02-05-08, 06:33 PM
Got a nice shiny new MP mission up. Just make sure you're set-up is stock/1.4 patched SHIII with only the mods S-Boot BETA 0.1 and S-Boot Generic Camera enabled.

server name = S-boot
password = SUBSIM

Edit: Down for now; will set it back up around 2030 Eastern standard.

Albrecht Von Hesse
02-05-08, 07:19 PM
http://i96.photobucket.com/albums/l192/Albrecht_von_Hesse/SH3Img5-2-2008_13340_906.jpg

And they hold their breath really well, too! :p :rotfl:

Boris
02-05-08, 08:00 PM
Hey Mikhayl... how about this for a profile view...

http://hsfeatures.com/features04/images/sboot100dj_15.jpg

Carotio
02-05-08, 08:42 PM
Also I slowly began to take care of the menu thing, I'm looking for a good coloured profile of a S-100, possibly around 640 pix wide. Anyone ? :hmm:

Mikhayl do you mean on this:

http://img229.imageshack.us/img229/3884/011gt6.png

This is not finished yet you know,...i got problems with color depth (SH3 works on32b) and my is 24b and i can´t reformat this with ACDSee $#&#/:damn:

I also have color depth problems when I try to load the skin.

Hmm, maybe somebody got some program which can save image from TGA 24b to TGA 32b, my ACDSee don´t wanna to save in 32b color depth.
I don´t know but maybe Photo Shop can do this?:hmm:

If it was the image you posted above, I have converted it to 32 bit TGA for you:
http://files.filefront.com/E+Boat+skinrar/;9579247;/fileinfo.html

Madox58
02-05-08, 08:51 PM
Crazy Mush of Uber Boot Fame reminded me of his evasive manuvers stuff.
Looks like a perfect "Pre-mod" so to speak!!!

Albrecht Von Hesse
02-05-08, 09:19 PM
MP game up at 2200 eastern

Kaleu. Jochen Mohr
02-05-08, 09:24 PM
MP game up at 2200 eastern
we are already having MP games ;)
anyone who has the PT mod and GWX 2.0 is welcome

miner1436
02-05-08, 10:05 PM
Also I slowly began to take care of the menu thing, I'm looking for a good coloured profile of a S-100, possibly around 640 pix wide. Anyone ? :hmm:

Mikhayl do you mean on this:

http://img229.imageshack.us/img229/3884/011gt6.png

This is not finished yet you know,...i got problems with color depth (SH3 works on32b) and my is 24b and i can´t reformat this with ACDSee $#&#/:damn:

I also have color depth problems when I try to load the skin.

Hmm, maybe somebody got some program which can save image from TGA 24b to TGA 32b, my ACDSee don´t wanna to save in 32b color depth.
I don´t know but maybe Photo Shop can do this?:hmm:

If it was the image you posted above, I have converted it to 32 bit TGA for you:
http://files.filefront.com/E+Boat+skinrar/;9579247;/fileinfo.html

Hey, can you convert the 2 skins in the .DAT file if you find extra time to 32 bit TGA please?

Albrecht Von Hesse
02-05-08, 10:07 PM
MP game up at 2200 eastern
we are already having MP games ;)
anyone who has the PT mod and GWX 2.0 is welcome

Well, hooray and congrats to you. I've been trying to host since early yesterday and except for Mikhayl joining one yesterday I haven't seen anyone. Of course, it woulda been nice if you had posted on the MP forum you were holding them.

Kaleu. Jochen Mohr
02-05-08, 10:30 PM
MP game up at 2200 eastern we are already having MP games ;)
anyone who has the PT mod and GWX 2.0 is welcome
Well, hooray and congrats to you. I've been trying to host since early yesterday and except for Mikhayl joining one yesterday I haven't seen anyone. Of course, it woulda been nice if you had posted on the MP forum you were holding them.
well, usualy only non GWX players join the game and crash as it starts... :down:

Albrecht Von Hesse
02-05-08, 10:35 PM
MP game up at 2200 eastern we are already having MP games ;)
anyone who has the PT mod and GWX 2.0 is welcome
Well, hooray and congrats to you. I've been trying to host since early yesterday and except for Mikhayl joining one yesterday I haven't seen anyone. Of course, it woulda been nice if you had posted on the MP forum you were holding them.
well, usualy only non GWX players join the game and crash as it starts... :down:

That's no fun, yup yup. Darn shame you don't have a stock SHIII modded for the S-boot; I've been waiting for at least one person to join up so I can at least test-drive the mission. Looks like I'm going to have to set up another GWX install just for MP now.

(I'm done for now trying to host an MP game for this. I'd rather be running a patrol than having an MP game just in parking orbit and twiddling my fingers. Anyone interested in playing out any of the MP missions I've written just contact me)

Carotio
02-05-08, 10:44 PM
If it was the image you posted above, I have converted it to 32 bit TGA for you:
http://files.filefront.com/E+Boat+skinrar/;9579247;/fileinfo.html

Hey, can you convert the 2 skins in the .DAT file if you find extra time to 32 bit TGA please?

Do you talk about S_Boot.tga and S_BootD.tga which was inside NSS_Uboat2A.dat ? Then the first is 32 bit allready, but the second is 16 bit.
Anyway, if you need conversions of TGAs to 32 bit no problem, send them, and I'll do it for you.

Kaleu. Jochen Mohr
02-05-08, 10:46 PM
MP game up at 2200 eastern we are already having MP games ;)
anyone who has the PT mod and GWX 2.0 is welcome
Well, hooray and congrats to you. I've been trying to host since early yesterday and except for Mikhayl joining one yesterday I haven't seen anyone. Of course, it woulda been nice if you had posted on the MP forum you were holding them. well, usualy only non GWX players join the game and crash as it starts... :down:
That's no fun, yup yup. Darn shame you don't have a stock SHIII modded for the S-boot; I've been waiting for at least one person to join up so I can at least test-drive the mission. Looks like I'm going to have to set up another GWX install just for MP now. i still got my stock SH3 installed... just need another copy of JSGME (or whatever the name is) to enable the mod

(btw, i mostly have a SH3 MP every night ;))

Clyde00
02-05-08, 11:29 PM
DXTbmp can convert those files plus save with alphas also. And it's free.

http://fly.to/mwgfx/

It's under the programs list on the left side menus.

yamato9
02-05-08, 11:50 PM
Carotio, thanks for converting my picture.:up:

Clyde00 thank you for DL link.:up:

miner1436
02-06-08, 12:52 AM
Thnaks for th link Clyde00, although I still dont know how to reformat to 32b.:doh:

Albrecht Von Hesse
02-06-08, 01:12 AM
Here are two MP missions, although they can be played by just a single player once you've set the server up yourself: http://hosted.filefront.com/vonHesse/ (http://hosted.filefront.com/vonHesse/)

Convoy intercept is pretty neat. I wish I had been able to get more than myself to give it a whirl, but . . . ::shrugs::

Slugging it out with the 37mm rear flak gun with a flower escort while running 40 knots into the flank of a convoy while trying to set up torpedo firing solutions was a bit, errr . . . interesting ::grins::

http://i96.photobucket.com/albums/l192/Albrecht_von_Hesse/SH3Img6-2-2008_1337_906.jpg

@Mikhayl: Not a biggie, but I noticed something odd with the searchlight when catching a glimpse of it through the binoculars during the rollercoaster ride in:

http://i96.photobucket.com/albums/l192/Albrecht_von_Hesse/SH3Img6-2-2008_04248_406.jpg

Thought this was a nice shot; I wanted something to show off Mikhayl's hard work and effort:

http://i96.photobucket.com/albums/l192/Albrecht_von_Hesse/S-boot/SH3Img6-2-2008_15039_625.jpg

And ::cough::cough:: Obviously Bernard has a brother in the schnellbooten service:

http://i96.photobucket.com/albums/l192/Albrecht_von_Hesse/S-boot/SH3Img6-2-2008_208_593.jpg

Albrecht Von Hesse
02-06-08, 05:02 AM
WOW!!

That was pretty awesome Mikhayl! That would have been insane with 6-8 S-boots attacking! :D :yep:

It's quite a difference: 40 knots versus creeping up at 2 submerged!:rotfl: :arrgh!:

One thing I noticed is that the flak guns aren't much use at sinking anything. I can clear decks of turrets and gun mounts, and explode exposed cargo and the like, but the ships don't seem sinkable with flak hits. That's understandable, I think, with big guys like C3 and T3s. But hitting a flower corvette with over 100 rounds at a range of 100 - 300 meters . . . ummm . . . especially considering how easily the elco boats seem able to sink our U-boats.

Do you think anything should be done about that? Maybe increase the damage the rounds do? Or just leave things as they are?

Urbijan
02-06-08, 06:55 AM
Great Thanks Mikhay,

...that is the best Mod for SH3 ever seen, because I got a lot of fun. Now PLEASE a whole Fleet of all Warships...so will you be busy a Lifetime and we will be happy...;)
Really, thats such a great thing this mod, I love it.

I installed without Probs with JSGME, running with GWX 2.0 and a Commanderpack of the Aces of the Deep, it caused NO Problems. IT' works fine and I would like to know, how I can reach a DD and sink them...thats really hardly to do:rotfl:

Kaleu. Jochen Mohr
02-06-08, 07:15 AM
in a MP game i managed to get up to 100m of a DD (fired a torp at 500m) and then swift by him without getting hit, eventualy he did got hit by the torpedo :rock:

gimpy117
02-06-08, 07:17 AM
im still waiting on the update on the beta that was announced...

NiKuTa
02-06-08, 09:56 AM
Greeat mod. I hope that soon we have a campaing :).
I have one question. Could you do that AA guns on S-boat can shoot to the enemy ships and to the aircraft as well ??

USS Sea Tiger
02-06-08, 11:34 AM
I found my goof on why I could not shoot the guns, DUhhhh stupid me.

The lookouts are not in the correct position,
there were two, one faced forward on the port platform just behind the bridge,, the other faced aft and stood on the port platform behind the bridge.

OK being a stuffy purest ,, sorry,

but on a note,, THIS is so fun and is a whole new game,, no longer slowly sneaking up,, now it is a pure rush!!!! get in, attack , plan by the seat of your pants, and

CHARGE!!!!!

Axlwolf
02-06-08, 12:50 PM
I've found this site:
http://www.prinzeugen.com/SBOATIND.htm
Seems to have some good information
hope it could help you mikhayl

I've found some reference in Wikipedia too

Albrecht Von Hesse
02-06-08, 01:29 PM
I found my goof on why I could not shoot the guns, DUhhhh stupid me.

The lookouts are not in the correct position,
there were two, one faced forward on the port platform just behind the bridge,, the other faced aft and stood on the port platform behind the bridge.

OK being a stuffy purest ,, sorry,

but on a note,, THIS is so fun and is a whole new game,, no longer slowly sneaking up,, now it is a pure rush!!!! get in, attack , plan by the seat of your pants, and

CHARGE!!!!!

I don't understand that. I go to crew management and click on the flak station. When I do, my single flak-qualified PO jumps there, leaving three openings remaining. I then fill those three slots with the former seamen lookouts so that all four spots of the flak stations are filled. When I do that, all three flak guns are then manned and functional.

Albrecht Von Hesse
02-06-08, 01:38 PM
Also the thread you started about the WO solutions made me think that if I shorten badly the "jawohl herr kaleun, rudder drei vier steuerbord" this will help steer the boat with more precision :hmm:

Ummm, yeah . . . that'd be a big help! ::grins:: There's about a 3 - 5 second delay between issuing an order and having it carried out. That's not terribly noticible when driving a U-boat, but when you're wave-hopping at 40 knots boy oh boy does that delay seem like forever! Especially when you're barrelling right towards a tanker and fire a torpedo at 400 meters and go hard to port . . . and it takes forever! ::grins:: to have that order acknowledged and carried out!

I'm going to make a seperate GWX install for MP; I've been planning on doing that anyway, and now seems a good time ::grins:: Maybe we can try this again there and see what that's like and check how this runs.

coronas
02-06-08, 02:38 PM
http://img104.imageshack.us/img104/349/seaviper2km1.jpg

Amazing work, Mikhayl. It's NGYM 2.6 compatible.:up:

miner1436
02-06-08, 02:39 PM
@Miner : do you mean you have texture problem in game ? If so can you post a screenshot ?

About textures I noticed that while the boat reflects properly on water, the lights have no effect on the hull, I didn't notice so far but exiting from the illuminated pens of Kiel at night makes it obvious and kinda odd. Not the best shot to show it but it should do :

http://img508.imageshack.us/img508/9990/nolightku6.jpg


@Albrecht, thanks, I didn't notice that one when testing, should be a 10-seconds fix :hmm:

About the boat, I think I finally got rid of a self enabled bug ( :damn: ) with the damage model (not present in the first beta). Also night helped me to figure a way to add the waving flag. I'll give it a try now, could be a nice eye-candy touch despite the current model. Also I'll see to add the emblem thingy that I had overlooked in first place (also should be straight forward).
And hopefully some other neat stuff coming soon :hmm:

PS : I hope that no fool mistake will keep me out of multiplayer for testing tonight :nope:

Cheers :up:

No, what I want to do is repaint the hull and decks.

miner1436
02-06-08, 03:00 PM
When I loaded it in the .DAT it said "import failed: wrong color depth (24 bits)"

CCIP
02-06-08, 03:16 PM
I just saw this.

:o:o:o:o

You do realize I'm quite a big fan of S-boot tactics.

getting. VERY quicky. :huh:

(I don't know why I missed news of this in the last couple of days, anyway)

miner1436
02-06-08, 03:22 PM
that sounds weird, and I don't have a clue of how to change the color depth of an image :-? Anyway, I didn't have any problem when I imported it in the .dat. What program did you use ? I used both pack3d or silent editor and it worked fine.
You can also try with the "stock" GWX texture, they are in sh3/data/sea/npt_ge/. The hull textures are in the folder and the deck texture is in the .dat.
Sorry I have no other idea :-?

I am using DatTexExtract by Ubisoft.

Gewehr98
02-06-08, 03:32 PM
Here's a S-100 picture that would be up to par I think, I'll post it in .tga and .jpg.

http://img136.imageshack.us/img136/6020/s100cb4.jpg


http://download202.mediafire.com/bjt2almw1yug/cmcb2heuh3c/S-100.tga

Enjoy!

USS Sea Tiger
02-06-08, 04:01 PM
http://www.pbase.com/image/66930622.jpg


You can see the platforms are just behind the box behing the armored helm

http://www.pbase.com/image/66930635.jpg

Gewehr98
02-06-08, 04:06 PM
It would be nice if eventually some S-Boote were outfitted with depth charges, but that would necessitate enemy AI subs.

miner1436
02-06-08, 04:32 PM
Pack3D imported it, thanks a bunch.:rock:

gimpy117
02-06-08, 04:40 PM
More kills to report:

Heavy damage to a Polish DD (sent her back to slow speed!) second torp missed:damn:
Light freightor-2000 some tons; guns only
tramp steamer-around 2000 tons 1 torp.+guns

the 40mm is actually proving to be a very effective merchant ship killer in the early war...

Albrecht Von Hesse
02-06-08, 04:48 PM
I just saw this.

:o:o:o:o

You do realize I'm quite a big fan of S-boot tactics.

getting. VERY quicky. :huh:

(I don't know why I missed news of this in the last couple of days, anyway)

CCIP, you have got to play these things! :D :yep: :yep:

Mikhayl and I just played another MP game. It was insane! LOL! At 40 knots don't look in the command room. You will start heaving!

This was an absolutely awesome MP mission with Mikhayl's S-boots. You gotta join us one day!

Gewehr98
02-06-08, 04:55 PM
I just saw this.

:o:o:o:o

You do realize I'm quite a big fan of S-boot tactics.

getting. VERY quicky. :huh:

(I don't know why I missed news of this in the last couple of days, anyway)
CCIP, you have got to play these things! :D :yep: :yep:

Mikhayl and I just played another MP game. It was insane! LOL! At 40 knots don't look in the command room. You will start heaving!

This was an absolutely awesome MP mission with Mikhayl's S-boots. You gotta join us one day!

When's the next MP run? I'm dallying in Second Life right now (made me a full size Type 34 DD :rock:), but I really wanna jump in and see how good I am with an S-Boot.

Albrecht Von Hesse
02-06-08, 05:02 PM
When's the next MP run? I'm dallying in Second Life right now (made me a full size Type 34 DD :rock:), but I really wanna jump in and see how good I am with an S-Boot.

I can run another now if you, or anyone else, wants. All you need is a clean install of GWX and no other mods enabled except Mikhayl's s-boot 0.1 and generic cam mods.

I'll set it up at 1740 Eastern time.
server = S-boot
password = SUBSIM

miner1436
02-06-08, 05:02 PM
Does anyone know what the S boot hulls were made of? Wood or iron?

miner1436
02-06-08, 05:17 PM
Found this from wikipedia it seems the S-100 class had 3 shafts.
Engines: Three 20-cylinder 2000 hp Daimler Banz MB501 diesels driving three shafts.

http://www.collectrussia.com/sBoot/chip13.jpg

USS Sea Tiger
02-06-08, 05:23 PM
there was a metal frame, but the hull was plywood like ours, with some areas armored.

also as for the lookout,, it is very very rare to see the starboard side aft lookout in his position, the port lookout stayed there though even if under fire

Gewehr98
02-06-08, 05:25 PM
When's the next MP run? I'm dallying in Second Life right now (made me a full size Type 34 DD :rock:), but I really wanna jump in and see how good I am with an S-Boot.
I can run another now if you, or anyone else, wants. All you need is a clean install of GWX and no other mods enabled except Mikhayl's s-boot 0.1 and generic cam mods.

I'll set it up at 1740 Eastern time.
server = S-boot
password = SUBSIM

Heh, well that gives me ten minutes to figure out how to do a second install of SHIII...never had multiple copies on the same system, how do I go about making a new install??

Albrecht Von Hesse
02-06-08, 05:55 PM
Heh, well that gives me ten minutes to figure out how to do a second install of SHIII...never had multiple copies on the same system, how do I go about making a new install??

You need a "clean" sh3 installed from the disc, then you just copy/paste the whole SH3 folder and name the copy as you wish.
When you're done, you need to place multish3 http://files.filefront.com/MultiSH3zip/;9585045;/fileinfo.html in the new sh3 folder, run it and choose a "savegame" folder. Then you're ready to go :up:

Ummm, once you have a secondary clean install of SHIII, you'll also have to run the GWX install on it, too.

Otherwise, if you already have GWX, just roll back SH3Commander (if you use that) then uninstall every mod you've added. That will revert your GWX/SHIII files to 'clean'. Then just create a second folder (for instance, I have /Ubisoft/GWX and /Ubisoft/GWX MP) and copy all the files in the original GWX folder to the new folder.

That will give you two folders, one you can use for your usual GWX play and a secondary just for MP games. Don't forget, if you want to play with the S-boots you'll then have to add the two necessary mods to the multiplayer GWX installation.

Gewehr98
02-06-08, 05:55 PM
Heh, well that gives me ten minutes to figure out how to do a second install of SHIII...never had multiple copies on the same system, how do I go about making a new install??
You need a "clean" sh3 installed from the disc, then you just copy/paste the whole SH3 folder and name the copy as you wish.
When you're done, you need to place multish3 http://files.filefront.com/MultiSH3zip/;9585045;/fileinfo.html in the new sh3 folder, run it and choose a "savegame" folder. Then you're ready to go :up:

Heh, I uninstalled my old copy of SH3 cause I probably screwed up the GWX install so this will save me some headaches later.

CCIP
02-06-08, 06:29 PM
Running a career - so far no problems, even got it successfully added to the med :)

The only problem, I guess, is incompatibility with SH3 commander

Oh, one nitpick about the model - looking from the bridge view, some of the railings on the aft of the boat are invisible or floating in the air. I guess it's cause the model is meant to be viewed from the outside originally.

Albrecht Von Hesse
02-06-08, 06:48 PM
I tried to PM you CCIP but your box is full. Mikhayl and I are playing some MP missions with the S-boots. Want to join? It's awesome with two, and the more we get it should get even more insane! :p

CCIP
02-06-08, 06:53 PM
I tried to PM you CCIP but your box is full. Mikhayl and I are playing some MP missions with the S-boots. Want to join? It's awesome with two, and the more we get it should get even more insane! :p

Oh, thanks for the heads-up! I didn't know it was full.

And I'd love to join, but unfortunately my time's a bit short right now. But what config do you guys use? I'm a bit worried about going MP since my GWX 2 setup is a little customized.

By the way, one mod that this one has no trouble with: Sergbuto's cameras. It's really cool to wander around the S-boat deck - if only we could get those railes fixed up a little ;)

Albrecht Von Hesse
02-06-08, 07:04 PM
I tried to PM you CCIP but your box is full. Mikhayl and I are playing some MP missions with the S-boots. Want to join? It's awesome with two, and the more we get it should get even more insane! :p

Oh, thanks for the heads-up! I didn't know it was full.

And I'd love to join, but unfortunately my time's a bit short right now. But what config do you guys use? I'm a bit worried about going MP since my GWX 2 setup is a little customized.

By the way, one mod that this one has no trouble with: Sergbuto's cameras. It's really cool to wander around the S-boat deck - if only we could get those railes fixed up a little ;)

That's why I've always duped my GWX/SHIII folder/installations. ;) I have basically four SHIII folders on my rig: one stock, one stock that I use to play with (creating mods and messing with files), one for GWX and one for GWX MP. That way I don't worry about accidentally messing up my GWX install . . . or my careers! :p It makes it very easy to play or host MP games that way.

I'm off all this week so it's no big deal to stay up late or be on during the day. So if you (or anyone else) wants to give this a go just give me a holler. Until you've played an MP game with these you've no idea what a hoot, or how insane, that is! :D :yep:

Gewehr98
02-06-08, 07:07 PM
I tried to PM you CCIP but your box is full. Mikhayl and I are playing some MP missions with the S-boots. Want to join? It's awesome with two, and the more we get it should get even more insane! :p
Oh, thanks for the heads-up! I didn't know it was full.

And I'd love to join, but unfortunately my time's a bit short right now. But what config do you guys use? I'm a bit worried about going MP since my GWX 2 setup is a little customized.

By the way, one mod that this one has no trouble with: Sergbuto's cameras. It's really cool to wander around the S-boat deck - if only we could get those railes fixed up a little ;)
That's why I've always duped my GWX/SHIII folder/installations. ;) I have basically four SHIII folders on my rig: one stock, one stock that I use to play with (creating mods and messing with files), one for GWX and one for GWX MP. That way I don't worry about accidentally messing up my GWX install . . . or my careers! :p It makes it very easy to play or host MP games that way.

I'm off all this week so it's no big deal to stay up late or be on during the day. So if you (or anyone else) wants to give this a go just give me a holler. Until you've played an MP game with these you've no idea what a hoot, or how insane, that is! :D :yep:

Is your stock folder stock+1.4b or just plain old out of the box SH3? I'm gonna do your multiple install thing and I wanna get my barebones install straight before I start copy and pasting!

CCIP
02-06-08, 07:18 PM
Running a career - so far no problems, even got it successfully added to the med :)

The only problem, I guess, is incompatibility with SH3 commander

Oh, one nitpick about the model - looking from the bridge view, some of the railings on the aft of the boat are invisible or floating in the air. I guess it's cause the model is meant to be viewed from the outside originally.
I'm slowly working on a new damage screen/upgrade screen to fit with the campaign game. For SH3 commander I didn't try yet because I only ran test games, but JScones seemed interested in the mod, I'll PM him as soon as I have a "campaign worthy" version of the mod :hmm:
Your guess is right about the model, the railings are flat 2D shapes and turn invisible depending of the angle at which you're looking at them, that's good for the FPS and for an AI boat but now ... This will be improved sooner or later :up:
I'm interested about the campaign bit, especially about the ennemy trafic. I wonder if the current campaign layer (at least the GWX 2.0 one) would fit the very short range of the boat or if you would just run 700nm at 25 knots and get back home without seeing anything . If you play some patrols please post your findings :hmm:
I'm trying one right now. I think as long as the boat is in the North Sea, Black Sea or Med - it's good! I set the in-port delay to 1 day right now - in this one it's wise to take advantage of friendly ports; and having designed most of the Med ports seen in GWX myself way back in the day - I can tell you they all have safe re-start positions for boats :yep:
I can't speak much traffic-wise, but you do have the advantage that you can chase down contacts a lot more effectively based on reports - and besides, in career mode you don't have to get the big prize every time.

The boat does 2000km at 18kt, which is a pretty respectable range for it. And with a theater like the Med with lots of friendly ports to supply from - should be a breeze!

An oh, in terms of SHIII Commander - I think that's definitely something that needs to be looked into from Commander itself. Great if JScones can indeed do something; While it can be worked into existing campaign structure, it would be great if S-boats could be a commander option where Commander could overwrite S-boat files needed for careers, and likewise bring back U-boat files when needed.

Albrecht Von Hesse
02-06-08, 07:28 PM
Is your stock folder stock+1.4b or just plain old out of the box SH3? I'm gonna do your multiple install thing and I wanna get my barebones install straight before I start copy and pasting!

I bought my copy online; no box, and no need for the CD/DVD. My stock folder is vanilla SHIII patched to 1.4b. I don't touch that any more; it's basically my 'safety backup'. All I did to install GWX was create a new folder alongside the SHIII one. The original folder I renamed SHIII vanilla, and the new folder GWX (C:/Program Files/Ubisoft/SHIII vanilla and C:/Program Files/Ubisoft/GWX). Then I copied the entire contents of the SHIII folder and pasted them into the empty GWX folder.

Once that copied over I installed GWX, selecting the C:/Program Files/Ubisoft/GWX path as the location of the Silent Hunter files.

Now, once you have error-free installed GWX, before doing anything else, create another new folder; mine is named GWX MP (path is C:/Program Files/Ubisoft/GWX MP). This time, copy the entire contents of the GWX folder and paste it into the new GWX MP folder. Then go get some coffee and smoke a few cigs, cuz it's gonna take a long while to copy 'em over.

I then install JSGME into the root folder of each one. Just make sure that they are set to modify the correct folders; the one in C:/Program Files/Ubisoft/GWX must only modify files in that folder, and the one in C:/Program Files/Ubisoft/GWX MP must only modify the files in that folder.

Then just copy the S-boot mod and paste it into the MOD folder in the C:/Program Files/Ubisoft/GWX MP folder. Run JSGME and install the two S-boot mods.

I find this --once done! :D ;) -- to make playing MP games very easy. It never affects my primary GWX game settings, and it also makes it impossible to accidentally screw that up.

Gewehr98
02-06-08, 07:33 PM
Is your stock folder stock+1.4b or just plain old out of the box SH3? I'm gonna do your multiple install thing and I wanna get my barebones install straight before I start copy and pasting!
I bought my copy online; no box, and no need for the CD/DVD. My stock folder is vanilla SHIII patched to 1.4b. I don't touch that any more; it's basically my 'safety backup'. All I did to install GWX was create a new folder alongside the SHIII one. The original folder I renamed SHIII vanilla, and the new folder GWX (C:/Program Files/Ubisoft/SHIII vanilla and C:/Program Files/Ubisoft/GWX). Then I copied the entire contents of the SHIII folder and pasted them into the empty GWX folder.

Once that copied over I installed GWX, selecting the C:/Program Files/Ubisoft/GWX path as the location of the Silent Hunter files.

Now, once you have error-free installed GWX, before doing anything else, create another new folder; mine is named GWX MP (path is C:/Program Files/Ubisoft/GWX MP). This time, copy the entire contents of the GWX folder and paste it into the new GWX MP folder. Then go get some coffee and smoke a few cigs, cuz it's gonna take a long while to copy 'em over.

I then install JSGME into the root folder of each one. Just make sure that they are set to modify the correct folders; the one in C:/Program Files/Ubisoft/GWX must only modify files in that folder, and the one in C:/Program Files/Ubisoft/GWX MP must only modify the files in that folder.

Then just copy the S-boot mod and paste it into the MOD folder in the C:/Program Files/Ubisoft/GWX MP folder. Run JSGME and install the two S-boot mods.

I find this --once done! :D ;) -- to make playing MP games very easy. It never affects my primary GWX game settings, and it also makes it impossible to accidentally screw that up.

Okay, that explains it. I'm doing it a tad different, though, I'm not making a new folder to copy n paste the new stuff in, is that okay? I plan to have:

.../Ubisoft/SHIII stock
.../Ubisoft/SHIII GWX
.../Ubisoft/SHIII GWX MP

...is that ok?

I've got a MODS folder I got out of my old SHIII install, can I just drop that back into my GWX SP folder, JSGME em and go? And only take the S-Boot mod into the MP folder?

Once I start copy and pasting the GWX MP folder over I'm gonna go run downstairs and get something to eat...something to look forward to :rock:

Sonarman
02-06-08, 07:43 PM
Here's a S-100 picture that would be up to par I think, I'll post it in .tga and .jpg.

http://img136.imageshack.us/img136/6020/s100cb4.jpg




I'm not too sure Akella would approve of you texturing your S-boat in a Ubisoft game with a skin from their as yet unreleasd game! watch your copyright.

A very very cool mod though!

CCIP
02-06-08, 07:45 PM
A couple of cool deck views of it courtesy of Sergbuto's cam mod :D

http://i4.photobucket.com/albums/y122/Otohiko/stuff/sbo01.jpg
http://i4.photobucket.com/albums/y122/Otohiko/stuff/sbo02.jpg
http://i4.photobucket.com/albums/y122/Otohiko/stuff/sbo03.jpg
http://i4.photobucket.com/albums/y122/Otohiko/stuff/sbo04.jpg

Paajtor
02-06-08, 07:54 PM
http://www.germanmilitaria.com/Kriegsmarine/photos/K01248full.jpg
work of art
:D

CCIP
02-06-08, 08:19 PM
Alas, my first "career" ended sadly.

I ran into a merchant very quickly just south of greece, and it being 1941, it was naturally armed. It was A LOT of fun dodging its shots - the accuracy/risk seemed just right! The damage balancing so far seems fantastic. Extremely fun.

I fired off my torpedoes, scored a hit, and proceeded to try and finish it off with my gun. Unfortunately while manuevering around the ship's bow to stay out of its gun's firing arc, I really misjudged something and rammed the ship squarely in the engine compartment. We both died in a fiery explosion :rotfl:
(btw, at those kinds of speeds, collision modeling seems quite realistic!)

Albrecht Von Hesse
02-06-08, 08:33 PM
I will, always and forever, be a U-boat Commander first. But these S-boots . . . hoooo! ::grins::

I'll have a GWX MP game up at 20:40 Eastern. Same server name and password as usual.

Gewehr98
02-06-08, 08:34 PM
Here's a S-100 picture that would be up to par I think, I'll post it in .tga and .jpg.

http://img136.imageshack.us/img136/6020/s100cb4.jpg



I'm not too sure Akella would approve of you texturing your S-boat in a Ubisoft game with a skin from their as yet unreleasd game! watch your copyright.

A very very cool mod though!

Yeah, I'm weary of that, but it looks like it meshes perfectly with the damage control and crew management shots of the U-Boats, and I'm also pretty sure that PT Boats: Knights of the Sea is heading flank speed into the Vaporware Sea, if it hasn't already started a patrol there.

It's there if you want to use it, but I'd probably clear it with the Akella folks first.

Gewehr98
02-06-08, 08:43 PM
I will, always and forever, be a U-boat Commander first. But these S-boots . . . hoooo! ::grins::

I'll have a GWX MP game up at 20:40 Eastern. Same server name and password as usual.

Ok, I'm starting to feel like a blithering idiot, but is there a 3rd party utility to do the MP or do I just use the LAN Game option?

Albrecht Von Hesse
02-06-08, 08:47 PM
I will, always and forever, be a U-boat Commander first. But these S-boots . . . hoooo! ::grins::

I'll have a GWX MP game up at 20:40 Eastern. Same server name and password as usual.

Ok, I'm starting to feel like a blithering idiot, but is there a 3rd party utility to do the MP or do I just use the LAN Game option?

Forgot that part. :oops:

To join an MP game you have to select the "play on ubi.com" option. That requires you to have an account with ubisoft. That's easy to do if you don't already have one. When you select "play on ubi.com" when that page loads you'll see an option to create an account. Once you've created one you just use that username and password to log on to play online multiplayer games.

Gewehr98
02-06-08, 08:49 PM
I will, always and forever, be a U-boat Commander first. But these S-boots . . . hoooo! ::grins::

I'll have a GWX MP game up at 20:40 Eastern. Same server name and password as usual.
Ok, I'm starting to feel like a blithering idiot, but is there a 3rd party utility to do the MP or do I just use the LAN Game option?
Forgot that part. :oops:

To join an MP game you have to select the "play on ubi.com" option. That requires you to have an account with ubisoft. That's easy to do if you don't already have one. When you select "play on ubi.com" when that page loads you'll see an option to create an account. Once you've created one you just use that username and password to log on to play online multiplayer games.

Helps to search the "MP Matchup" forum's stickies! :damn:

Albrecht Von Hesse
02-06-08, 08:54 PM
One thing I've noticed it that you have to be very careful about how you aim your torpedoes, especially if you're tooling along at flank speed!

As long as the target is reasonably close to 90 AoB and its bearing is within +/- 30 degrees, there doesn't seem to be a problem with aiming, no matter how fast you're going. But when the AoB starts getting past that, and especially when its bearing is greater than 40 degrees, the problem is that there is a delay, be it ever so small, between the time you press fire and the torpedo actually launches.

Because of that small unavoidable delay, it plays havoc with your firing solution, which is locked based on the moment you pressed fire, and not when the torpedo actually hits the water. When you're running at flank speed (which is over 38 knots, even in rough weather) you cover a lot of ground during that small delay, and that seems enough to have your torpedo just miss.

Slowing up before launching helps a great deal for those 'off-AoB, off-bore' shots. Unfortunately, slowing up makes you an easier target. :huh: :dead: It seems your best bet is to, whenever possible, make your runs in at high speed, as square to your target's course as possible, with the AoB also as square as practical.

Kaleu. Jochen Mohr
02-06-08, 09:00 PM
http://img164.imageshack.us/img164/9199/iceice01uq5.jpg


:o
nice flaggy, in for the next release ?

Gewehr98
02-06-08, 09:15 PM
Haha...I quit the MP to go see if I could grab ppl from another server and I no longer see any games, even after a restart of SH3!

:damn:

CCIP
02-06-08, 09:19 PM
Well, so far I haven't had any luck loading mid-patrol saves with this. I suspect there's something, either in the mod or in my setup, that's causing the game to crash while loading saves. Ah well, fortunately patrols are short.

Another, somewhat silly thing I ran into - apparently GWX has changed the base locations in many places in the med after all, as I discovered when I tried to dock at Suda Bay and started my next patrol on the side of a mountain :rotfl:

Albrecht Von Hesse
02-06-08, 09:23 PM
Well, so far I haven't had any luck loading mid-patrol saves with this. I suspect there's something, either in the mod or in my setup, that's causing the game to crash while loading saves. Ah well, fortunately patrols are short.

Another, somewhat silly thing I ran into - apparently GWX has changed the base locations in many places in the med after all, as I discovered when I tried to dock at Suda Bay and started my next patrol on the side of a mountain :rotfl:

That's a known bug; it's caused by the IIA's third torpedo tube no longer existing. For now you can't reload mid-game saves.

(I'm about to run an MP game, and will be for the next several hours, if you'd like to join. server = S-boot, password = SUBSIM)

CCIP
02-06-08, 09:25 PM
(I'm about to run an MP game, and will be for the next several hours, if you'd like to join. server = S-boot, password = SUBSIM)

I'd love to, but... I already waste... err, enjoyed, my whole evening that I was supposed to work :dead:

Albrecht Von Hesse
02-06-08, 09:28 PM
(I'm about to run an MP game, and will be for the next several hours, if you'd like to join. server = S-boot, password = SUBSIM)

I'd love to, but... I already waste... err, enjoyed, my whole evening that I was supposed to work :dead:

::grins and nods:: I understand. Woulda been nice to run one with three people though. Not that we last all that long to start with! :rotfl: :rotfl:

Gewehr98
02-06-08, 09:51 PM
(I'm about to run an MP game, and will be for the next several hours, if you'd like to join. server = S-boot, password = SUBSIM)
I'd love to, but... I already waste... err, enjoyed, my whole evening that I was supposed to work :dead:
::grins and nods:: I understand. Woulda been nice to run one with three people though. Not that we last all that long to start with! :rotfl: :rotfl:

Crap...the game loaded up to like 90% then hung up forever and eventually crashed, however the "Not so long ago..." thing came up. I'm going to try a reboot and when I get back I'll see if anyone can help me fix this madness!

:damn:

Albrecht Von Hesse
02-06-08, 09:56 PM
Possibly silly questions Gewehr98:

1) Did you copy the S-boot mod folders into the mod folder of your GWX MP game folder?

2) Did you enable both the s-boot 0.1 and generic cam mods?

3) Did you start SHIII from the MP folder?

Crashing like that usually occurs because all the players do not have the same game/mods installed.

Gewehr98
02-06-08, 09:58 PM
Possibly silly questions Gewehr98:

1) Did you copy the S-boot mod folders into the mod folder of your GWX MP game folder?

2) Did you enable both the s-boot 0.1 and generic cam mods?

3) Did you start SHIII from the MP folder?

Crashing like that usually occurs because all the players do not have the same game/mods installed.

Yes on all counts. This same error was happening with my previous install. Let me see if the reboot fixed it.

gimpy117
02-06-08, 10:11 PM
so hows the tex's and other updates coming?? i can't wait!
we need to model the conning tower so it's the armored conrtol area maybe put stations in there so you can protect some watch crew...

Gewehr98
02-06-08, 10:42 PM
Woo...just tried a mission, got horribly slaughtered by a C & D Class...for some reason the UZO wouldn't lock on the bastard for more than 5 seconds.

Oh well, I'm ready to do an MP run...just have to wait for like 5 minutes at that 90% "hang up" :rotfl:

Albrecht Von Hesse
02-06-08, 10:44 PM
Woo...just tried a mission, got horribly slaughtered by a C & D Class...for some reason the UZO wouldn't lock on the bastard for more than 5 seconds.

Oh well, I'm ready to do an MP run...just have to wait for like 5 minutes at that 90% "hang up" :rotfl:

Ready when you are!

Mush Martin
02-06-08, 10:46 PM
maybe a slight Dimiunuation of the visual node for ai accompanying the
mod might be an idea not much 15 or 20%.

Sailor Steve
02-06-08, 10:48 PM
About this UZO locking thing: did they even do that? I know American and British boats ran straight toward the target and that's the way the torpedoes went - straight ahead.

gimpy117
02-06-08, 10:55 PM
my uzo never locks....no idea why

oh and i better have res coming out my ears after the tex is done!!

Gewehr98
02-06-08, 11:32 PM
Whew...Hesse just sank two tramp steamers while I managed to totally miss with all 4 torpedoes and dance around the convoy for about 20 minutes...was at least hoping to kill some with the 37mm but alas!

Albrecht Von Hesse
02-06-08, 11:34 PM
http://i96.photobucket.com/albums/l192/Albrecht_von_Hesse/SH3Img6-2-2008_232820_250.jpg

yamato9
02-06-08, 11:34 PM
Mikhayl, my S-Boot menu profile is finished and ready for download.


http://static3.filefront.com/images/personal/y/Yamato9/126921/wwjokuxnid.jpg

Crew managment
http://static3.filefront.com/images/personal/y/Yamato9/126921/dcaagieyzu.jpg

NOTE: all type IIa TGA´s is reworked, conning tower of Type IIa is removed(invisible) so now there have no visual errors in profile menu and crew managment.

This addon is JSGME ready

All users of Mikhayl´s S-Boot BETA v 0.1 can use this addon if they wanna replace Type IIa with S-boot profile.

Download link:
http://files.filefront.com/S+Boot+mod+Profile+addonrar/;9586416;/fileinfo.html

:up:

sh3rules
02-07-08, 12:07 AM
Watching those weapons and crew management screens made me feel good. I could almost write something in leetspeak.

Clyde00
02-07-08, 12:35 AM
Well a campaign in '39 is pretty easy if you find targets. Fire on the unarmed merchants and run from the destroyers. From Kiel you can pick up a few Polish targets but there is alot of neutral traffic out there. The Med and Baltic seas have good traffic patterns. I use GWX with some custom traffic scripted in also so stock SH3 campaign files probably would be a little thin for traffic.

A small workaround for the range is to check unlimited fuel, go to the base you want, then start a new patrol from there. As stated above, most GWX ports start new patrols ok from them.

I also try to only hunt down the unescorted vessels and sink most of them with gunfire. Anything above 2500 tons gets one torp, 4000 gets two or three depending on how the torp hits them. I usually pick up anywhere between 1000 and 3000 tons a patrol. Also good for those hit and run attacks near enemy ports.

If you use manual targeting and steer an intercept course, firing at 0 gyro angles, you can have pretty good success with medium speed torp attacks. I try to avoid any shot over 60 to 120 degrees angle on the bow. I also try to close to within 1000 yards or less with 600 yards being the norm. (a good plotting wheel or MOBoard helps with this)

In the later years, it is a bit of a challenge and you must pick your targets carefully or shadow them till you get the destroyers patrol paths down.
All in all, using it in a campaign is a bit harder, but well rewarding.

Although the lack of bases will need to be addressed in the future, the number of contacts in GWX is sufficient for campaign play with it. The range is decent as long as you don't cruise around in flank speed all the time. Also using setkeys to remove some of the crew commands and customizing the steering controls can cut down on the mouse click - actual turn of the boat time lag. No major bugs found in campaign mode either:up:

Looking forward to the next release.:lol:

CCIP
02-07-08, 01:20 AM
I hope there's a more developed version of this soon. This mod is front page material, someone go let Neal know about it! :D

I have to admit, I had some doubts in the back of my mind when I first saw this (mostly on the point of SHIII being a U-boat game and this being a non-U-boat put into its environment), but having played around with it - it's fantastic! SHIII fits Schnellboot dynamics like a glove.

Albrecht Von Hesse
02-07-08, 02:57 AM
Leaving Kiel on my first patrol:

http://i96.photobucket.com/albums/l192/Albrecht_von_Hesse/S-boot/SH3Img7-2-2008_15248_875.jpg

My first career kill!:

http://i96.photobucket.com/albums/l192/Albrecht_von_Hesse/S-boot/SH3Img7-2-2008_24441_687.jpg

(Actually my only kill so far :doh: :D )

Albrecht Von Hesse
02-07-08, 04:34 AM
I ran some tests regarding weather conditions. Because it takes forever to load a mission I haven't narrowed it down to the exact point, but this is what I've discovered so far:

15 meters winds (max the game will do) and no precipitation = flak guns can be manned

0 wind and heavy precipitation = flak guns can be manned

15 meter winds and heavy precipitation = flak guns cannot be manned; you get the 'cannot man guns in rough weather' message

Also, ordinarily I just click on the flak station and it automatically mans the flaks. For some reason when I do that in heavy precip/no wind I get the message 'crew not available'. :-?

As an aside, on my second career patrol I took out a large merchant. Yay! :D Right now I'm basing out of Heligoland, but boy you don't have a lot of fuel to play with! So far it seems that setting your speed at 17 or 18 knots gives you the best fuel efficiency. But so far I've only encountered 6 meter winds. God only knows how badly, if at all, that drops during bad weather.

Kaleu. Jochen Mohr
02-07-08, 05:39 AM
anyone tell me if i have done somthing wrong, i enabled the S-boat mod, the camera thing, few things like integrated orders and crew skinns, also the thingy that gives a S-boat in the damage menu


in a MP game it loads fine and fast, now i am trying to start a career and the game freezes halfway the loading :doh:

Kaleu. Jochen Mohr
02-07-08, 06:17 AM
after more then half an hour (from wich 25 minutes of waiting) to get the thing working (with only the S-boat mod) it STILL freezes up halfway the loading.


conclusion: i can only use it for MP games :shifty:

Kaleu. Jochen Mohr
02-07-08, 07:12 AM
i found the bad boy wich didnt want the game to load.... SH3 COMMANDER :stare:



(why didnt i found out earlyer)

Boris
02-07-08, 07:57 AM
This mod is an awesome little development! I can see this becoming a type of S-Boot total conversion for SH3 with time.

The S-Boot skins, including the one with the cam pattern on the current model, were the first thing I ever did for Kpt Lehmann back when I joined the GWX team. I reckon now I'm gonna try my hand at a hi-res skin for this mod.

USS Sea Tiger
02-07-08, 08:23 AM
Hi

just my two cents worth,

from driving about US Coast Guard 110 ft patrol boats at 35 kts,, that lag is quite correct as it does take time to have enough action on the rudders to turn a long vessel at speed. That is just the dynamics of a long narrow fast moving hull. They do not like to twist, and a high speed run sallying your rudders(turn the helm 20 right,, then 20 left ect for a zig zag) ,, you drive 3 to 5 seconds ahead of what you are accually doing.

I was suprised when I encountered that effect as most do not realize this response exists. Good job!

Kaleu. Jochen Mohr
02-07-08, 08:31 AM
MWAHAHAHAHA! i kick polish ass :arrgh!:

patrol 1:
days: 01SEP39 - 03SEP39 (3 tage) ships: 1 (1/0) tonnage: 10615 (10615/0)

patrol 2:
days: 04OKT39 - 07OKT39 (4 tage) ships: 1 (1/0) tonnage: 2395 (2395/0)


now going to ask transfer so i can terrorise the channal :arrgh!:

Boris
02-07-08, 09:11 AM
Is there any chance someone with 3d skills could give the model a bit of an overhaul? The whole boat needs to be stretched, it looked much skinnier in RL. Plus the torpedo doors were different too...
Not sure about the scale though. It looks about the right size to me, at least judging by the size of the crew members.

http://www.axishistory.com/fileadmin/user_upload/s/s-boot2.jpg

Mush Martin
02-07-08, 09:40 AM
A thought,

You should take one of the existing british MTB models and
do a seperate one from the german built on the other
type II or a lesser type VII. whatever as long as its
a different sub than the one your using now, so as
both can be selected seperately when logging into mp.

its nothing to put in a british player unit in a mission.
Ive sailed with the RN quite a few times in shIII. in the
case described here, all you need to do is set up the
mission in the following way. assuming a few things for
a moment to describe it.

if your using typeIIA for the German Schnellboote
then you would assumably use the TypeIID for the
Brit.
under this circumstance you simply would put the
appropriate roster cfg into the british roster file for
submarines. (ie. SSTypeIID) After which when you
make the mission you put in the type II A for the
germans and when its time to put in the brits you
go to submarine then british then type II D make
sure it also is a player driveable by selecting such
in the unit properties. all thats left aside from normal
mission building is selecting the MP mission bit. and
your done. its really pretty simple.

at that point once the mission is ready and handed
out those who want to be German choose typeIIA
when logging into mp and those that want to be
with the RN choose type II D

Also for those who are building and working
at mission building in this project or for that
matter any project in shIII you may want to
try this.

http://www.subsim.com/radioroom/showthread.php?t=103633

Why not have adversarial MTB MP?

Regards all
MM

[edit] for those that want to try this now just place a copy of
the existing Roster cfg for sub used by the Schnellboote
and follow the procedure. you will all be driving the same boat
but you will show friend and enemy.

more clearly thats Copy the appropriate type II from
C:\Program Files\Ubisoft\SilentHunterIII\data\Roster\German\S ubmarine
and paste it into
C:\Program Files\Ubisoft\SilentHunterIII\data\Roster\British\ Submarine

Now then Hopefully if you put in a german typeIIA and a brit typeIIA
then Hopefully mp will give you a choice of two different type II's but
I am not sure as they are using the same file.

Kaleu. Jochen Mohr
02-07-08, 09:52 AM
im getting a hang of the S-boat, only one miss this patrol :rock:

Patrol 3:
Days: 07NOV39 - 10NOV39 (4 tage) Ships: 3 (3/0) Tonnage: 8917 (8917/0)


now i have my transfer to Wilhelmshafen, but P3 was started from kiel aal the way trough KK and in front of the channel, ran out of fuel on the KK inbound :smug:


P.S: MM, now THAT'S a good idea

Gewehr98
02-07-08, 12:42 PM
Anyone up for some more MP runs? I know I am!

CCIP
02-07-08, 02:45 PM
MWAHAHAHAHA! i kick polish ass :arrgh!:

patrol 1:
days: 01SEP39 - 03SEP39 (3 tage) ships: 1 (1/0) tonnage: 10615 (10615/0)

patrol 2:
days: 04OKT39 - 07OKT39 (4 tage) ships: 1 (1/0) tonnage: 2395 (2395/0)


now going to ask transfer so i can terrorise the channal :arrgh!:


One suggestion - change your number of days in base to something shorter. Unless you like going out just once a month (I set mine to... 1, so far :p)

iambecomelife
02-07-08, 02:56 PM
This mod is an awesome little development! I can see this becoming a type of S-Boot total conversion for SH3 with time.

The S-Boot skins, including the one with the cam pattern on the current model, were the first thing I ever did for Kpt Lehmann back when I joined the GWX team. I reckon now I'm gonna try my hand at a hi-res skin for this mod.

Please do. It would be great to see one of those intricate, tiger-striped skins that some S-Boats were painted in - especially if it's hi-res.

USS Sea Tiger
02-07-08, 03:10 PM
hello

My wife "Hates you" At least I think she blathered something like that 2 days ago.


Played 3 runs of "happy times" scenerio. I ran it in SHIII Vanillia,

(1) first run,, looked to be a troop transport, was an AC, fired 2 torps at 1000 yds, two hits,, then the DD came on, over time in a running battle she shot me to pieces.

(2) Targeted a C-2 first run,, in the right most coll (col 5) fired at 1.300, two hits, and she broke in half.
run two, targeted a t-2 in col 4 , observed one hit, critical, the second missed primary target, and hit c-3 in col 2, smoking but alive. their dd escort set aflame a c-2 and a small merch in col 4 and 5 while trying to kill me. I finished off the small merch with guns and fled
3 kills, not a bad nights work.

(3) run one,, fired at the t-2,, both missed but struck a c-2 in col 2,, sunk. reloaded, went after the t-2, but had problems with a dd, fired both at the dd in spite while playing chicken. killed a dd with 150yds to impact, some damage due to flying dd chunks. Then I limped away with my crew and I cleaning out our trowsers.

I really enjoy this mod. Sometimes I just do not have the time for a full long patrol. this is quick,, fast and furious. and a heck of a challenge.

I look forward to sometime joining online play. see what a group of S-boats can do. how is that done?

Thank you Mikhayl for a dream game come true.

Albrecht Von Hesse
02-07-08, 03:15 PM
Just finished my second patrol . . . sank a large merchant!! Over 10,000 tons!! Yay!!! :D :arrgh!:

If anyone wishes I can host MP games again today. I'd really like to get more than just one other person though.

I'll start hosting at 16:20 Eastern, give or take 10 or so minutes. Anyone that's interested please PM or message me. I've created a couple of S-boot MP missions that look pretty awesome!

CCIP
02-07-08, 03:42 PM
Can't wait for the damage screen.

Not sure if I can do the MP today - but can you guys tell me exactly what you use? Stock or GWX2? I'd certainly love to be in on this on multiplayer - career may be fun, but the only right way to do Schnellboot attacks is in packs :up:

I'd love to contribute some work to this mod BTW, but I'm really not in condition to take up projects right now (Neal will kill me since I have a review that I owe him and can't finish). But I hope the interest in this results in more people working on it. I think this mod will really benefit from some teamwork. And it would be awesome if the future of this was a total conversion - complete with multiple vessels, accurate flottillas, and an interface without a depth gauge or keys to dive the boat!

Albrecht Von Hesse
02-07-08, 03:47 PM
Can't wait for the damage screen.

Not sure if I can do the MP today - but can you guys tell me exactly what you use? Stock or GWX2? I'd certainly love to be in on this on multiplayer - career may be fun, but the only right way to do Schnellboot attacks is in packs :up:

I run using GWX2. No other mods except except Mikhayl's s-boot 0.1 and generic cam mods.

And I agree. I can't wait to see six or eight of us attacking in a pack! --grins--

CCIP
02-07-08, 03:51 PM
Ok, mark me as tentatively up for it tonight. Assuming things like my revised sound config and key commands don't interfere - I'll try to be in on it!

CCIP
02-07-08, 03:53 PM
Ok, mark me as tentatively up for it tonight. Assuming things like my revised sound config and key commands don't interfere - I'll try to be in on it!

D'oh, I just realize something that can interfere. I re-did my Campaign_LND.mis file (the land bases) so that I could park anywhere in the med, and that could potentially cause problems.

Any of you willing to PM me a GWX 2.0 Campaigns_LND? It's in the data/Campaigns/Campaign folder :dead:

Albrecht Von Hesse
02-07-08, 04:11 PM
Ok, mark me as tentatively up for it tonight. Assuming things like my revised sound config and key commands don't interfere - I'll try to be in on it!

D'oh, I just realize something that can interfere. I re-did my Campaign_LND.mis file (the land bases) so that I could park anywhere in the med, and that could potentially cause problems.

Any of you willing to PM me a GWX 2.0 Campaigns_LND? It's in the data/Campaigns/Campaign folder :dead:

On its way. :)

sh3rules
02-07-08, 04:12 PM
Is there a tweak file with this mod?




http://silent-movies.com/Ladies/BennettC/Bennett12.jpg

Gewehr98
02-07-08, 04:17 PM
Can't wait for the damage screen.

Not sure if I can do the MP today - but can you guys tell me exactly what you use? Stock or GWX2? I'd certainly love to be in on this on multiplayer - career may be fun, but the only right way to do Schnellboot attacks is in packs :up:
I run using GWX2. No other mods except except Mikhayl's s-boot 0.1 and generic cam mods.

And I agree. I can't wait to see six or eight of us attacking in a pack! --grins--

I'm definitely down again tonight!!

CCIP
02-07-08, 04:22 PM
Is there a tweak file with this mod?




http://silent-movies.com/Ladies/BennettC/Bennett12.jpg

You can just tweak the Type II, since that's what it basically replaces.

Albrecht Von Hesse
02-07-08, 04:31 PM
I'll have an MP game up at 1645 Eastern. Hope to see you all there!

CCIP
02-07-08, 04:35 PM
Anyone else want to try sending me that LND file before I try joining?

Mush Martin
02-07-08, 04:39 PM
CCIP I just found out I wont be able to go to work today so I have
some time now

I will put it up in a few minutes

you do mean the vanilla lnd yes?

M

Mush Martin
02-07-08, 04:42 PM
well thats saves me doing it.:rotfl:

Albrecht Von Hesse
02-07-08, 04:56 PM
Sorry; I should have thought of uploading it. :oops:

MP game is up, too.

CCIP
02-07-08, 05:17 PM
Thank you guys :D

If you're on again later, I'm up. Let me know. I gotta do something now, but I'll be back by 7 or 8 est. :cool:

bunkerratt
02-07-08, 06:32 PM
i'll try again also ..i got in last night ..but it crashed when i went to set the torp settings

Albrecht Von Hesse
02-07-08, 06:49 PM
I will have it up again starting at 7PM (1900) Eastern. If you miss one don't worry; I'll be running them all night long. :)

USS Sea Tiger
02-07-08, 09:32 PM
Here is my little giant killer in action

Breaking her backhttp://www.pbase.com/image/92667870.jpgt
I love the smell of burning tanker in the morning
http://www.pbase.com/image/92667872.jpg

on to the next victim
http://www.pbase.com/image/92667873.jpg

the duel
http://www.pbase.com/image/92667878.jpg