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View Full Version : Modders: please help (1 quick question)


onelifecrisis
01-25-08, 07:00 PM
When you lock a scope or the UZO to a target, it will unlock itself if that target is too far away, but not immediately. The "strength" of the lock seems to vary according to the range, until the target gets close enough that you can get a firm lock that doesn't let go (unless a big wave washes over the lense).

I am wondering, is there are variable somewhere which controls how long it takes for the scope to break free? Would it be possible to change it so that the scope breaks free either very quickly or not at all?

Thanks to anyone who can point me in the right direction!

Madox58
01-25-08, 07:15 PM
That may fall into the sensor range stuff.
Maybe the cfg files?

Mush Martin
01-26-08, 07:24 AM
Which is correct via.

C:\Program Files\Ubisoft\SilentHunterIII\data\Cfg


;Visual.
Visual range factor=0.5 ;[>=0]
Visual fog factor=1.1 ;[>=0]
Visual light factor=5.0 ;[>=0]
Visual waves factor=0.8 ;[>=0]
Visual speed factor=0 ;[>=0]
Visual aspect=0.9 ;[>=0]
Visual enemy speed=0.2 ;[>=0]
Visual noise factor=0 ;[>=0]
Visual sensor height factor=0.4 ;[>=0]
Visual already tracking modifier=600 ;[detection probability modifier], most accurate, once a contact is detected it will lose it very hard
Visual decay time=200 ;[>0] already tracking bonus decay, in seconds
Visual uses crew efficiency=true ;[true or false]

but the number of variables change constantly ingame.
you would have to play with it in all hours all weather
to get it touched up the way you want.
(stuff to the right of the semi colon is range description not game
instruction the semi colon changes everything to the right of it from
instruction to comment. only the first numbers after the equals sign
need changing.)
M

onelifecrisis
01-26-08, 07:45 AM
Hmm, okay, thanks guys. I really don't want to mess with those settings (I was hoping to be able to change the behaviour of the scope without affecting sensors at all) so nm, but thanks anyway! :up:

Mush Martin
01-26-08, 07:50 AM
Playing with just this one may do it

Visual already tracking modifier=600 ;[detection probability modifier], most accurate, once a contact is detected it will lose it very hard