View Full Version : Sudden end game
Sniper_Fox
01-08-08, 06:43 PM
i hate the fact that you have no chance to save your boat usually... it just smashes right to the "haha you killed your crew jackass" screen.. is it possible to maybe let you go down with the the ship while she sinks till the superstructure implodes completely, so you at least have a chance to stop flooding and blow ballasts and what not to possibly give you a chance out of it?
ive only sunk down once uncontrollably, and i saved myself... so i want to be able to do it again more often
If it was possible, the GWX crew would have done it already.
Sniper_Fox
01-08-08, 07:03 PM
well at least i didnt get my hopes up....
Schwuppes
01-08-08, 09:36 PM
I don't quite understand what you mean.... if your boat sustaines damage you have time time fix it... if the damage and flooding is too severe you will start sinking to crush depth and die.
As long as your repair crew is good enough and you have enough time you can save your boat.... blowing ballast tanks has saved me before, when I was slowly sinking deeper and deeper.
What you are describing were it smashes to the "haha killed you" screen sounds like a depth charges must have exploded like 3 centimeters from your hull which will of course instantly kill any boat.
Sniper_Fox
01-08-08, 09:39 PM
ive taken a depth charge in super shallow waters ( in the maltese port to be exact ) directly on my bow before... destroyed my hydrophone and bowplanes but i was able to stop flooding.
and it wont let you sink to crush depth mosttimes, it just throws you to that screen
Philipp_Thomsen
01-09-08, 12:08 AM
i hate the fact that you have no chance to save your boat usually... it just smashes right to the "haha you killed your crew jackass" screen.. is it possible to maybe let you go down with the the ship while she sinks till the superstructure implodes completely, so you at least have a chance to stop flooding and blow ballasts and what not to possibly give you a chance out of it?
ive only sunk down once uncontrollably, and i saved myself... so i want to be able to do it again more often
Yes its quite simple... take the timetravellers mini tweaker, open the .zon file of the specific u-boat you're using and change the hitpoints.
I changed mine from 550 to 2000, and i have been in paradise city :|\\
Depth charged to the bone, sinking to the depths incontrolably, everything destroyed, crew being killed and i was able to watch all this happens...
If you want to watch the disaster to the very ending, i suggest you edit the hitpoints to a value like 5000.
And dont worry about thinking "Im cheating, if i do this my boat will be indestructible"... thats not quite right... everything INSIDE your u-boat will be destroyed as normal, including equipment, flooding times, crew, etc, so you wont be able to even move, youll be with all your engines, fuel tank, and equipment detroyed, all you could do is blowing ballast, but again with all compartments flooded you wont be going anywhere but down! :rock: the only thing you're doing is delaying the death screen pop-up and having more time to watch the disaster, eating your popcorn! :rock:
Any further questions on that, PM ME! :up:
Kpt. Lehmann
01-09-08, 12:16 AM
i hate the fact that you have no chance to save your boat usually... it just smashes right to the "haha you killed your crew jackass" screen.. is it possible to maybe let you go down with the the ship while she sinks till the superstructure implodes completely, so you at least have a chance to stop flooding and blow ballasts and what not to possibly give you a chance out of it?
ive only sunk down once uncontrollably, and i saved myself... so i want to be able to do it again more often
Yes its quite simple... take the timetravellers mini tweaker, open the .zon file of the specific u-boat you're using and change the hitpoints.
I changed mine from 550 to 2000, and i have been in paradise city :|\\
Depth charged to the bone, sinking to the depths incontrolably, everything destroyed, crew being killed and i was able to watch all this happens...
If you want to watch the disaster to the very ending, i suggest you edit the hitpoints to a value like 5000.
And dont worry about thinking "Im cheating, if i do this my boat will be indestructible"... thats not quite right... everything INSIDE your u-boat will be destroyed as normal, including equipment, flooding times, crew, etc, so you wont be able to even move, youll be with all your engines, fuel tank, and equipment detroyed, all you could do is blowing ballast, but again with all compartments flooded you wont be going anywhere but down! :rock: the only thing you're doing is delaying the death screen pop-up and having more time to watch the disaster, eating your popcorn! :rock:
Any further questions on that, PM ME! :up:
You are partly correct. However, things aren't nearly as simple as you would have people believe.
There are very negative/unrealistic side effects/behaviors when you make changes that transform your U-boat into a Tiger tank.
You will see.
There are very good reasons why we chose not to increase the hitpoints for player subs in GWX.
If you use the forum search eventually you will understand why.
Sniper_Fox
01-09-08, 12:55 AM
so what do you suggest lehmann
and what the hell is the timetravellers minitweaker
Kpt. Lehmann
01-09-08, 01:32 AM
so what do you suggest lehmann
and what the hell is the timetravellers minitweaker
All I'm suggesting is that if something is working, it doesn't always need to be fixed.;)
Of course, if you don't mind breaking a few features, then any change to your game is perfectly acceptable.
Philipp_Thomsen
01-09-08, 01:37 AM
Kpt L is right... there are somethings that will change a bit.
But you are changing to introduce more realism in exchange for a little less realism, coz lets agree, the instant death screen is the most irrealistic thing in the game.
Anyway, depends on each individual person to decides what their game should look like. If anyone here hates that screen as much as I do, you are free to try a mod I just did.
http://www.subsim.com/radioroom/showthread.php?t=128593
I haven't found more than one issue using this... feedback are welcome, so we can find another issues on using this.
:up:
Kpt. Lehmann
01-09-08, 01:52 AM
Kpt L is right... there are somethings that will change a bit.
But you are changing to introduce more realism in exchange for a little less realism, coz lets agree, the instant death screen is the most irrealistic thing in the game.
Anyway, depends on each individual person to decides what their game should look like. If anyone here hates that screen as much as I do, you are free to try a mod I just did.
http://www.subsim.com/radioroom/showthread.php?t=128593
I haven't found more than one issue using this... feedback are welcome, so we can find another issues on using this.
:up:
I guess it is all in how you view things in life.
It is also quite easy to argue that reaching crush depth is (realistically) a very sudden event in real life. At the moment it occurs, life aboard the sub ends in a split second.
Philipp_Thomsen
01-09-08, 02:05 AM
Kpt L is right... there are somethings that will change a bit.
But you are changing to introduce more realism in exchange for a little less realism, coz lets agree, the instant death screen is the most irrealistic thing in the game.
Anyway, depends on each individual person to decides what their game should look like. If anyone here hates that screen as much as I do, you are free to try a mod I just did.
http://www.subsim.com/radioroom/showthread.php?t=128593
I haven't found more than one issue using this... feedback are welcome, so we can find another issues on using this.
:up:
I guess it is all in how you view things in life.
It is also quite easy to argue that reaching crush depth is (realistically) a very sudden event in real life. At the moment it occurs, life aboard the sub ends in a split second.
You're absolutely right about that, no point arguing.
But the crush depth is poorly simulated in the game, original or modded. There is no crush depth final point, it is related to a relative depth, once you cross it, the hull will start to lose hitpoints, once the hp reaches zero, death screen. So lets say you are diving at 1 meter per second, when you bleach thru the barrier of the crush depth, the hull will start decomposing. If the crush depth is 250, you will get death screen around 300, 320 meters. But the interesting thing is, if you are diving at 2 meters per second, or if you are literally flying against the bottom due to overflood, lets say at 5 meters per second, you will bleach the crush depth line and get the death screen arould 450, 500 meters... and that is as irrealistic as... well, something funny in my head I shouldnt say here... :rotfl:
But we cant get rid of that, its hard coded...
On the other hand, we can get rid of that annoying death screen, also irrealistic...
Wouldnt you agree? :up:
Kpt. Lehmann
01-09-08, 02:14 AM
Kpt L is right... there are somethings that will change a bit.
But you are changing to introduce more realism in exchange for a little less realism, coz lets agree, the instant death screen is the most irrealistic thing in the game.
Anyway, depends on each individual person to decides what their game should look like. If anyone here hates that screen as much as I do, you are free to try a mod I just did.
http://www.subsim.com/radioroom/showthread.php?t=128593
I haven't found more than one issue using this... feedback are welcome, so we can find another issues on using this.
:up:
I guess it is all in how you view things in life.
It is also quite easy to argue that reaching crush depth is (realistically) a very sudden event in real life. At the moment it occurs, life aboard the sub ends in a split second.
You're absolutely right about that, no point arguing.
But the crush depth is poorly simulated in the game, original or modded. There is no crush depth final point, it is related to a relative depth, once you cross it, the hull will start to lose hitpoints, once the hp reaches zero, death screen. So lets say you are diving at 1 meter per second, when you bleach thru the barrier of the crush depth, the hull will start decomposing. If the crush depth is 250, you will get death screen around 300, 320 meters. But the interesting thing is, if you are diving at 2 meters per second, or if you are literally flying against the bottom due to overflood, lets say at 5 meters per second, you will bleach the crush depth line and get the death screen arould 450, 500 meters... and that is as irrealistic as... well, something funny in my head I shouldnt say here... :rotfl:
But we cant get rid of that, its hard coded...
On the other hand, we can get rid of that annoying death screen, also irrealistic...
Wouldnt you agree? :up:
Not at all, because changes to the player U-boat damage model have other very negative effects. Breaking one thing to fix another is certainly your choice. However, fixing things in this way isn't really a step forward.
The mod you describe will likely function with GWX, but will not be compatible with the damage model balance in GWX.
For these reasons and others we will advise GWX users against employing this modification.
Philipp_Thomsen
01-09-08, 02:23 AM
Throwing wrenches again...
If you receive a deckgun shot agains your u-boat (that you shouldn't, coz you shouldn't be fighting a destroyer surfaced) will result in flooding and equipment destroyed just like in normal game. If you let the destroyer swiss-cheese you uboat, everybody inside will be dead and all the equipment gone to waste, the flooding will be all over the place and you uboat will be sinking, and sinking fast.
So really, the only problem so far is that the swiss-cheesed uboat have the same crush depth as a brand new uboat. And that can be fixed! Im working on that as we speak.
So this is nothing to do with scrambling the game as you are putting here. So go ahead and send PMs to everybody telling them that my mod will erase all the files in the hard disk or whatever you want to say.
I think that you shouldnt get involved in a mod that is not yours, like you said to me once, remember?
Let the people try, and let them get pissed off or enjoy, let them TRY! :up:
Kpt. Lehmann
01-09-08, 02:29 AM
Throwing wrenches again...
If you receive a deckgun shot agains your u-boat (that you shouldn't, coz you shouldn't be fighting a destroyer surfaced) will result in flooding and equipment destroyed just like in normal game. If you let the destroyer swiss-cheese you uboat, everybody inside will be dead and all the equipment gone to waste, the flooding will be all over the place and you uboat will be sinking, and sinking fast.
So really, the only problem so far is that the swiss-cheesed uboat have the same crush depth as a brand new uboat. And that can be fixed! Im working on that as we speak.
So this is nothing to do with scrambling the game as you are putting here. So go ahead and send PMs to everybody telling them that my mod will erase all the files in the hard disk or whatever you want to say.
I think that you shouldnt get involved in a mod that is not yours, like you said to me once, remember?
Let the people try, and let them get pissed of or enjoy, let them TRY! :up:
LOL, I'm not bothered at all. I'm only stating matters that GWX users should be aware of before they use your mod.
Nor have I said anything rude to you.
Although it would have been nice of you to have given us the same benefit in days past. Instead you flamed and insulted, and showed your ignorance of GWX methodology regarding damage modelling in GWX.
Your words:
Two hours ago, i was playing SH3 with GWX2.0 and i attacked the bristol port, had some sinks (3 or 4 mercs) and two destroyers outside the port... so my crew was very tired from reloading torpedoes, and i decided to park my uboat near the land past the port, on a safe spot, go to surface and put the crew to rest, while i put another crew to bring inside the outside torpedos... so i went downstairs to catch something in the kitchen... i was away for 5 minutes...
When i got back, i was filled with hate... 2 (TWO) patrol crafts had killed half of my crew and flooded my submarine in all compartments... all compartments were reporting several damage and a lot of equipment were destroyed... ALL THIS WITH A MACHINE GUN???
hahahahahha... it was my first mission on my new campaign, and i didnt saved... too bad, i will have to start all over again and wait the eternity loading times...
I keep shooting a fighter plane over 15 minutes and run out of ammo on my 20mm, and the mf is still flying around, laughing in my face... but of course, a submarine is much more delicate... for petes sake! 20mm should rip apart a fighter in 2 or 3 shots!!!
But i dare any of you to destroy a type IXB submarine to pieces and kill everybody inside using a machine gun... IN ONLY 5 MINUTES!!!! you would probably not acomplish such a feat even if u have infinite ammo (such those patrol craft claws)!
By the way... 5 shots of my deck gun to sink a patrol craft??? WITH 105MM??? one single shell would blow them up to pieces...
this is ridiculous...
gwx dev team, awesome work all around, but the damage models stinks!
(with all do respect, obviously :D )
Philipp_Thomsen
01-09-08, 02:39 AM
Throwing wrenches again...
If you receive a deckgun shot agains your u-boat (that you shouldn't, coz you shouldn't be fighting a destroyer surfaced) will result in flooding and equipment destroyed just like in normal game. If you let the destroyer swiss-cheese you uboat, everybody inside will be dead and all the equipment gone to waste, the flooding will be all over the place and you uboat will be sinking, and sinking fast.
So really, the only problem so far is that the swiss-cheesed uboat have the same crush depth as a brand new uboat. And that can be fixed! Im working on that as we speak.
So this is nothing to do with scrambling the game as you are putting here. So go ahead and send PMs to everybody telling them that my mod will erase all the files in the hard disk or whatever you want to say.
I think that you shouldnt get involved in a mod that is not yours, like you said to me once, remember?
Let the people try, and let them get pissed of or enjoy, let them TRY! :up:
LOL, I'm not bothered at all. I'm only stating matters that GWX users should be aware of before they use your mod.
Nor have I said anything rude to you.
Although it would have been nice of you to have given us the same benefit in days past. Instead you flamed and insulted, and showed your ignorance of GWX methodology regarding damage modelling in GWX.
Your words:
Two hours ago, i was playing SH3 with GWX2.0 and i attacked the bristol port, had some sinks (3 or 4 mercs) and two destroyers outside the port... so my crew was very tired from reloading torpedoes, and i decided to park my uboat near the land past the port, on a safe spot, go to surface and put the crew to rest, while i put another crew to bring inside the outside torpedos... so i went downstairs to catch something in the kitchen... i was away for 5 minutes...
When i got back, i was filled with hate... 2 (TWO) patrol crafts had killed half of my crew and flooded my submarine in all compartments... all compartments were reporting several damage and a lot of equipment were destroyed... ALL THIS WITH A MACHINE GUN???
hahahahahha... it was my first mission on my new campaign, and i didnt saved... too bad, i will have to start all over again and wait the eternity loading times...
I keep shooting a fighter plane over 15 minutes and run out of ammo on my 20mm, and the mf is still flying around, laughing in my face... but of course, a submarine is much more delicate... for petes sake! 20mm should rip apart a fighter in 2 or 3 shots!!!
But i dare any of you to destroy a type IXB submarine to pieces and kill everybody inside using a machine gun... IN ONLY 5 MINUTES!!!! you would probably not acomplish such a feat even if u have infinite ammo (such those patrol craft claws)!
By the way... 5 shots of my deck gun to sink a patrol craft??? WITH 105MM??? one single shell would blow them up to pieces...
this is ridiculous...
gwx dev team, awesome work all around, but the damage models stinks!
(with all do respect, obviously :D )
Everybody gets drunk once in a while... And I already asked for apologize from those dark days for you via PM. Sadly you will keep making a big deal of this and keep rubbing that on my face. :down:
But I dont mind, Im regret and I've ask apology, done my part. Have no hard feelings against you, I do respect and use your work.
Shame you dont want to get the higher path here too.
Again, thanks for the conversation Kpt, you're the best! :up:
Lets not hijack this thread.
nautilus42
01-09-08, 07:10 AM
Question to Phillip_Thomsen and Kpt. Lehmann:
What`s the Different, in game, by this three NSS_Uboat7b.zon-Settings? Can you explain me?
http://i198.photobucket.com/albums/aa272/trainer1942/B00000002-1.jpg
Thanks in advance.
Philipp_Thomsen
01-09-08, 01:22 PM
Question to Phillip_Thomsen and Kpt. Lehmann:
What`s the Different, in game, by this three NSS_Uboat7b.zon-Settings? Can you explain me?
http://i198.photobucket.com/albums/aa272/trainer1942/B00000002-1.jpg
Thanks in advance.
I already did... but here we go again
With this higher hitpoints, you'll be able to experience a longer time in game after being hit by guns or depth charged. Before this, if you were depth charged right in the middle of your sub by a single charge, you would get death screen (end of game)... but now you can watch yourself sinking to the bottom of the sea, with people dying, equipment being destroyed, flooding filling the compartments. It's basic the real stuff, doenst matter is the sub is doomed, in RL you are able to watch what happens until the very last moment of your life, and this is what I'm offering.
As you can see the crash speed has been enhanced too, so if you try to dive beyong crash depth you'll also be killed as fast as you would in stoke sh3 or gwx.
But maybe you're thinking "if the hitpoints are increased, then I can sustain fire in the surface and duel head on with a destroyer"... but no, thats not the case... if you let your sub being hit by a shell, it will travell thru your hull, destroy the equipment inside the affected compartment and give you flood. More hits and you'll have serious damage, lots of destroyed equipment and heavy flooding that will take your boat sinking to the depths. Just like in real life.
The only problem so far with this mod is that the crush depth of a damaged submarine is almost as high as a brand new uboat. I'll be working on that for the next version. But at least you get rid of that annoying death screen.
nautilus42
01-09-08, 02:31 PM
THX for your answer !!!
Hartmann
01-09-08, 07:18 PM
There are more negative or side effects that the change of crush depth using this mod ?
In real life a damaged submarine coul be filled with water and donīt implode at crash depth, simply flooded at 100% with all crew death inside, because the interior pressure is very similar that the external pressure .:hmm:
Philipp_Thomsen
01-09-08, 07:20 PM
There are more negative or side effects that the change of crush depth using this mod ?
In real life a damaged submarine coul be filled with water and donīt implode at crash depth, simply flooded at 100% with all crew death inside, because the interior pressure is very similar that the external pressure .:hmm:
No other side effects that I've noticed. But if you find any, please report so I can fix! :up:
Madox58
01-09-08, 07:45 PM
I'm going to check this out.
:up:
But....
A bit of advise!!
Never leave the game running when doing something else!
:rotfl:
I've come back and found one of the cats sleeping on the keyboard.
Had to reboot!!
Came back and saw the cats walking across the keyboard,
which sent me into a crash dive in shallow waters.
Came back MANY times to the Death screen!
No idea what the heck happened!
:o
I sometimes think the Game watches you!!
You leave me running?
I KEEL YOU!!!
:rotfl: :rotfl:
Philipp_Thomsen
01-09-08, 09:57 PM
I'm going to check this out.
:up:
But....
A bit of advise!!
Never leave the game running when doing something else!
:rotfl:
I've come back and found one of the cats sleeping on the keyboard.
Had to reboot!!
Came back and saw the cats walking across the keyboard,
which sent me into a crash dive in shallow waters.
Came back MANY times to the Death screen!
No idea what the heck happened!
:o
I sometimes think the Game watches you!!
You leave me running?
I KEEL YOU!!!
:rotfl: :rotfl:
:rotfl: :rotfl: :rotfl:
Yes... everything is fine, until your stomach sends an impulse to your brain saying "go check the kitchen for some goodies"... and thats the beggining of the disaster... :rotfl:
Kpt. Lehmann
01-09-08, 11:04 PM
I'm going to check this out.
:up:
But....
A bit of advise!!
Never leave the game running when doing something else!
:rotfl:
I've come back and found one of the cats sleeping on the keyboard.
Had to reboot!!
Came back and saw the cats walking across the keyboard,
which sent me into a crash dive in shallow waters.
Came back MANY times to the Death screen!
No idea what the heck happened!
:o
I sometimes think the Game watches you!!
You leave me running?
I KEEL YOU!!!
:rotfl: :rotfl:
:rotfl: :rotfl: :rotfl:
Yes... everything is fine, until your stomach sends an impulse to your brain saying "go check the kitchen for some goodies"... and thats the beggining of the disaster... :rotfl:
Exactly! (...and people claim that the AI in SH3 is 'stupid.' Methinks its far more intelligent than people realize!:o )
Mush Martin
01-09-08, 11:14 PM
I'm going to check this out.
:up:
But....
A bit of advise!!
Never leave the game running when doing something else!
:rotfl:
I've come back and found one of the cats sleeping on the keyboard.
Had to reboot!!
Came back and saw the cats walking across the keyboard,
which sent me into a crash dive in shallow waters.
Came back MANY times to the Death screen!
No idea what the heck happened!
:o
I sometimes think the Game watches you!!
You leave me running?
I KEEL YOU!!!
:rotfl: :rotfl:
RN Sea Cats.
robbierob2005
01-10-08, 10:32 AM
I've been editing the uboats *.zon files for some time now. I think I started this about when the first GW mod came out. I always set the HP at 2000. This is somewhat like Thomsens mod.
I did this because in stock and in gwx the death screen shows to often and that is really annoying.
With higher HP you have lot's more 'Das Boot' moments:up:
So I would say, download the mod and give it a try.
p.s. Don't forget to Backup your uboats *.zon files first.
Sniper_Fox
01-10-08, 12:10 PM
sounds good, however one question... as you can tell from my signature, ive had a "das boot" moment myself in gibraltar, i saved the boat, and limped back home, finally resting in the subpen on fumes... on stock SH3:rock:
on yer mod, will i be as severly damaged and limp back home in the same manner, or will i be just as good as a brand new boat, or a wee bit damaged, capable of mounting another attack or a counter attack on the destroyers?
also... what the hell are you talking about, i leave the damn boat on its own all the time, to cook, have a shower, do laundry, i've even walked the dogs. never have i died... i just leave it on 1x compression and mostly when im heading to my patrol site, or when im just putting out or heading home. NEVER leave it when you've just finished an engagement... the boat may have signalled an SOS :ping: and you'll have either planes or a huge sh!t storm of destroyers heading for you.:damn:
also who here fights in the medeterranian? or am i the only one? lol:rotfl:
Cheers Philipp_Thomsen! :up:
Did a little testing with your mod.
Enabled with JSGME but deletet the 7d41 folder before...
Fired up U505 single mission and blewed ballast.
The DD's layed doom on me.
The first seconds all went well, most compartments damaged or destroyed and heavy loss of crew members. Flooding begun.
But short after that - game over screen! :-? Hull integrity was still over 80%
I did the testing 2 times with same result and stock zones.cfg file.
Did another test run with gibraltar mission => 7c boat.
Took heavy gunfire from DD.
Result:
Not much equipment destroyed, but heavy loss of life and flooding. Hull integrity ~ 80%
Game ended with game over screen when a compartment was flooded 100%.
Would be one of the greatest breaktroughts for
the gameplay IMHO if you or maybe Sakura551
would succeed eleminating those
nasty death screen occouring when a compartment is fully flooded.:damn:
Hi Philipp_Thomsen,
Thanks for your mod. I enabled it with JSGME and tested it a bit. In Tiger's Den I full thottled towards the enemy with the scope up. Soon three destroyers start hitting me with DC's so the IXD2 started to sink while being hit time after time by the DC's. The ship was fully operational until the death screen appears at about 390 meters.
For me the ship was only stronger than usual postponing the death-screen but that I could expect.
The second mission I tried was a fatal surface attack in Russian Convoy. I sailed through about the whole convoy until the death screen appears and the ship was still operational as far as my crew was alive. As with the first test I recieved hit after hit after hit after hit. Maybe even 38cm battleshipgrenate hit my conning tower.
In fact the same experience a prolongued screen of death.
I now uninstall it as it was a nice attempt but I do not see what it should have brought me. I cannot advice it to anyone. :down:
Philipp_Thomsen
01-10-08, 03:54 PM
You people must know that are several things in game that triggers the death screen, and most of it are hardcoded. The death screen have several reasons for poping up, its not 100% relative with hull integrity. By the way you shouldn't have the hull integrity showing up for realism purposes.
I said my mod was gwx 2.0 compatible, but Im not sure about any other mods, maybe that is some incompatibility issues, as for me the mod works great and for someother people too. If you said you took several deckgun hit and sustained no equipment damage, then your damage model are edited due to something, the uboat parts must have increased armor or hitpoints.
My mod works fine aplied AFTER all other mods in a GWX 2.0 game, or GWX 1.03.
Send me a PM with more details about what happened and what mods are you using to I can figure out whats happening.
Equipment damage is working well with your mod here and please
don't get me wrong not honoring your modding afforts!
I'd wish more mods like yours dealing with game mechanics would appear... :up:
But it's just about seeing the death screen a little later than in stock game - at least when taking gunfire.
I'll do some DC damage testing. So it doesnt hurts my game setup ( i do not use the gwx mod) your mod is status "enabled" on my machine.
Maybe i'll some testing with the GWX zones.cfg file...
Did i mention i like that mod enabler programm very much - not only with SH3! Great piece of software.
Maybe someday you or other skilled guys are able to eleminate those death triggers....
:ping:
danurve
01-10-08, 05:42 PM
Maybe it's just how I'm thinking but I confess to be a bit puzzled by this sudden/end/sudden/death editing.
Isn't one of the games points would be to try and avoid getting depth charged and blasted by warships? And not making it easier to enjoy the sub's death?
On the other hand let's say 'if' the damage results in the subs loss of bouyancy and it by chance settles around 250m. On the bottom trying to repair damage without rocking back and forth causeing more damge would be cool. But I'm not sure I'd want to break something else to get that done. Damage control imo is a rats nest as it is.
Philipp_Thomsen
01-10-08, 05:46 PM
Im here to say that Im enjoying all the opinions and the feedback, and also that Im working on a update for my mod. There are some people saying the uboat is too lightly damaged by gunfire and able to sustain heavy fire for long periodes and still travel. I'll increase the damage models and flooding rates, and I'll run some tests.
Anyone volunteers for beta testing? :up:
Also, please reply to this at the mods thread, so we can be a little more organized.
http://www.subsim.com/radioroom/showthread.php?t=128593
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