Log in

View Full Version : ANy news on the IABL Merchant pack?/GWx2.1


emaluzer
01-29-08, 03:01 PM
Is there a release date soon? For either of these mods?

onelifecrisis
01-29-08, 03:11 PM
Between 28 and 52 hours for GWX 2.1 :up:

bigboywooly
01-29-08, 03:59 PM
Or longer

:rotfl:

Alex
01-29-08, 04:07 PM
:rotfl: :D

Any news on the IABL Merchant pack

I guess IABL is currently polishing his work... :hmm:

onelifecrisis
01-29-08, 04:23 PM
Or longer

:rotfl:

WHAT!?!? :o

:nope:

;)

bigboywooly
01-29-08, 05:13 PM
Or longer

:rotfl:

WHAT!?!? :o

:nope:

;)

http://www.subsim.com/radioroom/showpost.php?p=762909&postcount=284

onelifecrisis
01-29-08, 05:40 PM
That (KL's update) was posted after all of my previous comments.

BTW, it might might be an idea to update post #1 (of the GWX 2.1 update thread) with that info. It still says Jan 31st in bold letters. :up:

iambecomelife
01-29-08, 09:25 PM
Well, exams are over so I resumed work on the Merchant Fleet Mod recently. I am thinking about releasing the ships separately in packs of 5-10 vessels - for instance, all of the American freighters or British tankers together. It depends on what people would prefer, I guess.

In any case, a lot of work has been done and silence generally means that I am busy working on it - not that it's dead.

emaluzer
01-29-08, 09:40 PM
I prefer any way that allows me to be able to sink those beautiful ships fastest!!!!! Or what ever is more convienent for you. Either way everyone will appreciate all the hard work you have done!