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  1. [WIP] Senseless and crazy candy stuff for SH3 (1 replies)
  2. [WIP] Problem with estimation of range (2 replies)
  3. [TEC] Icebreakers for Silent Hunter 3 (17 replies)
  4. [REL] Leader-type destroyers (14 replies)
  5. [TEC] sh3 commander v3.2 (3 replies)
  6. [TEC] Disabling automatic move to navmap when resuming course? (4 replies)
  7. [TEC] Camera Moding Question (1 replies)
  8. [REL] Poor Man Enigma Mod (28 replies)
  9. [TEC] Testpilots new uboat guns 1.2 (4 replies)
  10. [REL] where to find executable (0 replies)
  11. [WIP] [REL] DR3 Slide Rule (24 replies)
  12. [WIP] Real Navigation - maps with lighthouses (36 replies)
  13. [TEC] Returning Deck Gun Scope option in OLC (0 replies)
  14. [WIP] [IDEA] authentic recognition manual (2 replies)
  15. [TEC] Question re. hydrophone (11 replies)
  16. [TEC] The ships' behaviour at sea (18 replies)
  17. [REL] Submarine Tracking Room V1 (113 replies)
  18. [WIP] Where do you DL the most up to date JSGME? (3 replies)
  19. [WIP] No sub renown mod. (6 replies)
  20. [REL] Le Fantasque class (72 replies)
  21. [TEC] Question about TC values. (2 replies)
  22. Running SH3 in widescreen windowed mode? (0 replies)
  23. Can only run a couple of mods or pc crashes :( (6 replies)
  24. Haunting Atlantic Wind? (2 replies)
  25. [REL] NEW LORIENT (153 replies)
  26. [REL] Charts Addon 1.5 for Widescreen MaGui (46 replies)
  27. Needing SH Validator, please (3 replies)
  28. [TEC] UZO camera, idea! (2 replies)
  29. TORPEDO SPOTTING (0 replies)
  30. Type 7A for SH3? (222 replies)
  31. h.sie and Campaign_SCR about wolpacks. (5 replies)
  32. Turning pages in the recognition manual... (8 replies)
  33. Frikker Frakkin Hsei Patch !!!!! (35 replies)
  34. Help please, what is your opinion on this question that I have? (14 replies)
  35. 100% Realism Help (8 replies)
  36. T and S Class (5 replies)
  37. Long range fire (6 replies)
  38. IX Sub Interior Suggestion (3 replies)
  39. GWX 3 or LSH ?????? (20 replies)
  40. You will not believe what I've found :) :) (8 replies)
  41. H.sie-Patch V16B1 ? (1 replies)
  42. Request for Assistance (2 replies)
  43. Type VII Skin Templates? (0 replies)
  44. Enjoy mod hosting site while it lasts (7 replies)
  45. basic.cfg (3 replies)
  46. Finding "_LSH3_V5.1__Kampagne_für_h.sie_16B1" I (0 replies)
  47. Which program can I use to edit the basic.cfg file? (5 replies)
  48. GWX3 and SH3 V1.5 (1 replies)
  49. WAC 4.1 mod lists please ? (0 replies)
  50. Scene.dat missing (3 replies)
  51. Kriegsmarine Angriffsscheibe (2 replies)
  52. [REL] SH3 Dynamic Campaign v1.2 (37 replies)
  53. Beginning Modeler Needs Advice (5 replies)
  54. overwriting bearing on gwx contact color mod (0 replies)
  55. Widescreen Support for SHIII GWX (3 replies)
  56. wide screen mod compatible with flak monkeys interior and gwx 3.0 (2 replies)
  57. Explanation for values for damage in the basic.cfg file pls ? (0 replies)
  58. Need help from animation experts (2 replies)
  59. [REL]Wolfpacks revive v0.9N (20 replies)
  60. [REL] We don't need soulless dummies... (14 replies)
  61. Sh3 Speech Recognition with ModSoup? (5 replies)
  62. playable ship need help (2 replies)
  63. Clothing Mod (6 replies)
  64. [REL] LCI(L) (6 replies)
  65. Can I sink a British ship on 9-1-1939? (2 replies)
  66. instant replay (0 replies)
  67. WW2 Sub and Ship technical info ? (2 replies)
  68. Radar Rotation Problem (65 replies)
  69. SH3Patrol v. 4 (8 replies)
  70. Graphics issue (5 replies)
  71. What SH3 Commander can do (2 replies)
  72. photoshop power ? (8 replies)
  73. SH3... and Beyond... (2 replies)
  74. possible bug??? (3 replies)
  75. Best Widescreen Mod? (7 replies)
  76. Remapping Hydrophone input (3 replies)
  77. Where to start? (8 replies)
  78. mod compadibility question (3 replies)
  79. Draw/Render Distance Problems (2 replies)
  80. Hsie and 4gb patch (7 replies)
  81. 24-hour analog clock (31 replies)
  82. Captains White Hat mod (10 replies)
  83. newbie mod question (3 replies)
  84. Appeal to the whole community Subsim (2 replies)
  85. GWX2 FILES NOT AVAI;LABLE TO NEWBIES? (4 replies)
  86. My old junk (0 replies)
  87. How to add light ? (6 replies)
  88. A more realistic night (2 replies)
  89. MOD HELP/ADVICE NEEDED (0 replies)
  90. Some gameplay problems (5 replies)
  91. Question About Wolfpack Mod (4 replies)
  92. Is there any mod for depth charges ? (22 replies)
  93. NYGM and USAM (4 replies)
  94. [REL] Kingfisher class coastal escort (33 replies)
  95. New Lorient -- permissions needed (19 replies)
  96. A Few Mod Questions (12 replies)
  97. [REL] NEW GWX-3 MISSION PACK (1 replies)
  98. Looking for mod (3 replies)
  99. GWX 16K mod question (2 replies)
  100. List of Mods used by SubSim Members (16 replies)
  101. how to read grey wolves manual (5 replies)
  102. Help installing grey wolves stupid error msg (2 replies)
  103. (TEC )Disabling water reflections.... (10 replies)
  104. installing Grey wolves (1 replies)
  105. Baza File (SH5) For SH3 (43 replies)
  106. Main Menu Movie Question... (9 replies)
  107. Editing SH3 menu with SH5 built-in Menu Editor (2 replies)
  108. Questions about discretion (32 replies)
  109. GWX 16km Question.... (2 replies)
  110. Question about modding the hydrophones. (16 replies)
  111. Looking for a crew uniform mod (2 replies)
  112. Merchant Fleet Mod? (16 replies)
  113. allied ship models in SH3? (2 replies)
  114. Question about OLC GUI and ACM Reload (6 replies)
  115. fuel level gauge ,where? (7 replies)
  116. Hydrophone needle stuck (6 replies)
  117. Yellow Halo on screen in all perspectives. (4 replies)
  118. Help please. (1 replies)
  119. Aces mod question.... (0 replies)
  120. MaGui 3.4 Mod.... (3 replies)
  121. Some question to OLC GUI (Gold) @ GWX3 (1 replies)
  122. Looking for a couple of mods.... (9 replies)
  123. Question on Silent 3ditor (S3D) (19 replies)
  124. Ahnenerbe WideGui 1920 x 1080 (558 replies)
  125. Super Mod Descriptions (11 replies)
  126. What the hell is this on my boat? (NYGM) (4 replies)
  127. A bunch of questions... (7 replies)
  128. Levels within Order Groups (menu_1024_768.ini) (0 replies)
  129. Attack from the Conning Tower mod 0.1b + corrected area links (26 replies)
  130. Shortcut button for Conning Tower mod - Need a little advice! (1 replies)
  131. Graphics Mods: Skybox/Stars? (3 replies)
  132. Torpedoes not reloading in NYGM (11 replies)
  133. Which UI mod? (1 replies)
  134. Typhoon SSBN Mod? (0 replies)
  135. TO ALL AND JIMBUNA (0 replies)
  136. Re-Asessing Real Navigation... (16 replies)
  137. Merchant Fleet Mod Sound Glitch (1 replies)
  138. ACM Reloaded for OLC 'Gold' MkII: TDC controls don't work (1 replies)
  139. Merchant Distress Flares (35 replies)
  140. GWX_crew cheers removed (german) (2 replies)
  141. Sh3 commander questions (3 replies)
  142. OLC Gold MkIIC - MKIID update? (1 replies)
  143. having trouble with V16B1 patch kit! (17 replies)
  144. Sound Volume (0 replies)
  145. Correct Install order from scratch for NYGM (25 replies)
  146. in search of (2 replies)
  147. Uboat Type VII carrying a Biber midget submarine (13 replies)
  148. (WIP) New Smoke and explosions (12 replies)
  149. NYGM Environment Mod (1 replies)
  150. Depth charge shake mod (4 replies)
  151. searching for a mod (10 replies)
  152. SH3 mode searching (3 replies)
  153. ACM Reloaded for OLC 'Gold' MkII Location? (11 replies)
  154. Sh3 Folder transform to a mod (1 replies)
  155. Notepad files for gwx3 (2 replies)
  156. Mod Idea: Event Camera Related (6 replies)
  157. problems with merchant fleet (8 replies)
  158. looking for a mod for SH3 (1 replies)
  159. Silent 3ditor problem Win7 (6 replies)
  160. GWX or NYGM? (6 replies)
  161. Little turm enblem request... (2 replies)
  162. Technical question (5 replies)
  163. sh3 mini tweaker link (1 replies)
  164. New U-boat Guns V1.2 (2 replies)
  165. Any way to increase hydrophone sound of ships? (8 replies)
  166. SH3 pascal crew uniforms (4 replies)
  167. silent hunter 3 external noise (2 replies)
  168. Torpedo editor tool (8 replies)
  169. Hello!! A strange idea...... (8 replies)
  170. Idea offer UBI made SH6 like SH3 (17 replies)
  171. Problems with Sh3 Commander 3.2 (0 replies)
  172. New Turms to Type 7d Uboat (1 replies)
  173. German U-Boats Compilation (746 replies)
  174. New Player; a few questions (Mainly GWX and h.sie's Hardcode Fixes) (7 replies)
  175. Having trouble with Widescreen mods (4 replies)
  176. Escape button not working (4 replies)
  177. LRT (Longer Repair Times) and GWX Late War Sensors compatibility? (1 replies)
  178. Wilhemshafen, St Naz, Schluese causing RDF Loop texture issue (10 replies)
  179. Uboat Type XB (47 replies)
  180. Project: Printable navigation charts of the SH3 world [WIP] (21 replies)
  181. Dials? (1 replies)
  182. [REL] The Wheel of 'renown' Fortune (4 replies)
  183. Can't find uzo (5 replies)
  184. Attack periscope mod - help please (1 replies)
  185. Removing paper texture from navigation map (2 replies)
  186. Terrain / Navigation Map Question (0 replies)
  187. This is sooo COOL - Updated 'Solution_Wheel thingy' for manual targeting (5 replies)
  188. SH3 GWX question? (4 replies)
  189. GWX bin install???? (2 replies)
  190. Widescreen mod glitches.... (5 replies)
  191. Question about mods. (5 replies)
  192. XXI Uberboot S&G mod (2 replies)
  193. mod recemmendations (1 replies)
  194. My PDF Flash ..Preview :-) (0 replies)
  195. Question... (2 replies)
  196. Rpm/speed chart (2 replies)
  197. WideScreen 1920x1080 Project (76 replies)
  198. Double Posts Problem (1 replies)
  199. New installation problem with update (5 replies)
  200. The Flying Dutchman (32 replies)
  201. Water reflections (2 replies)
  202. Any way to make the torpedoes just a bit stronger? (7 replies)
  203. Sh3 commander thermal layers (18 replies)
  204. Recommanded mods for immersion ? (with GWX 3.0) (3 replies)
  205. Some questions (1 replies)
  206. need help with gwx!!!! (29 replies)
  207. how to turn off the land reflections on water? (9 replies)
  208. Error with Hardcore fixes; hsie2.act? (12 replies)
  209. Lost the mission descriptions (0 replies)
  210. Silent Hunter 3 GWX crashes with my modified d3d9 (7 replies)
  211. [GWX] Problem with switching from Type II to Type VII (7 replies)
  212. flickering on the Horizon (3 replies)
  213. Prob with Radar Warning Receiver (0 replies)
  214. Why no new crew faces & bodies? (2 replies)
  215. English version of DBSM? (2 replies)
  216. Current mod lists (3 replies)
  217. What Gui do u prefer using GWX? (17 replies)
  218. GWX U-Boat Skins (2 replies)
  219. [REQ] Periscope/ObsScope pics (18 replies)
  220. PREVIEW: Living Silent Hunter III - Edition 2014 (21 replies)
  221. [REL] Hr. Ms. Issac Sweers (7 replies)
  222. Silent Hunter 3 Commander Help (2 replies)
  223. Specific modding question (6 replies)
  224. A few mod questions (0 replies)
  225. Minor modding help plz! (3 replies)
  226. @ Hitman - Migrating your GUI to Wide-screen (6 replies)
  227. The types VIIB,VIIC,VIIC-41 from 1939 to 1945. (491 replies)
  228. 3D Typ VIIb on the way ! (71 replies)
  229. [REQ] 3D-Models from Depth Charges (0 replies)
  230. Number of Depth Charges (2 replies)
  231. Fatigue modelling (3 replies)
  232. A New Way To Play (103 replies)
  233. [REL] PC 461 class subchaser (23 replies)
  234. Der größte mod - Übersicht für dieses höchste U-Boot Spiel (5 replies)
  235. Debris Out the Tubes (11 replies)
  236. Your mods list (16 replies)
  237. PBM Mariner in SHIII (6 replies)
  238. Fantasque and Mogador ship models download links? (0 replies)
  239. How to integrate Wac 4.1 in to GWX 3 Gold (7 replies)
  240. invisible crew (10 replies)
  241. German jet sound files? (6 replies)
  242. Tipperary menu song (0 replies)
  243. Allied Campaign ? (3 replies)
  244. GWX+sh3cmdr+mods? (6 replies)
  245. I need help for individual changes of mods (7 replies)
  246. My SH3 crashes (4 replies)
  247. return to sh 3 (4 replies)
  248. SH3Gen Maps (23 replies)
  249. where are "das boot" sounds in "thomsen's sound pack V3.2" ? (7 replies)
  250. [REL] Blue XXI interior with brighter gauges (3 replies)