View Full Version : [REL] PC 461 class subchaser
the_frog
03-30-14, 01:44 PM
Hello,
another model I did recently:
http://www.mediafire.com/convkey/d04a/kbm1a9v0ry0aygn6g.jpg
https://www.mediafire.com/convkey/39ab/uj1ago3fbnsbcod6g.jpg
DL: http://www.mediafire.com/download/11n9kgewzb4jez5/NPC_461_mod.zip
Known issue: for placing the depth charge traps, it was necessary to make the stern more flat than it was in reality.
The vessels were Diesel powered and had exhausts on both sides of the hull. Since there's no Diesel smoke in standard SH3, the model comes smokeless.
What appears to be the funnel is the engine room's air intake vent.
Cheers -- the Frog
Missing Name
03-31-14, 07:57 AM
Frog, have my children.
captgeo
03-31-14, 08:24 AM
:yeah: excellent
Sailor Steve
03-31-14, 10:22 AM
Looks great...as always. :rock:
Jimbuna
03-31-14, 11:46 AM
Nice one :cool:
captgeo
03-31-14, 07:18 PM
will this work with GWX gold?
Wow man you never stop giving us such pleasent surprises :rock:
Sailor Steve
04-01-14, 12:00 PM
will this work with GWX gold?
Not to be rude, but the phrase "of course" comes to mind. :O:
Seriously, though, as far as I know all of The Frog's ships work with any supermod, or none.
the_frog
04-01-14, 02:39 PM
I try to do models that work with plain SH3, and so, they "should" fit all Super Mods.
However, my primary testing platforms are Living Silent Hunter 5.1 and the newest version of Rowi58's CCoM. In result, some models contain(ed) links to items not in all Super Mods (I remember some trouble with a visual sensor ...).
I am far from perfect :88)
captgeo
04-01-14, 06:50 PM
Not to be rude, but the phrase "of course" comes to mind. :O:
Seriously, though, as far as I know all of The Frog's ships work with any supermod, or none.
LOL, thanks Steve for your input
I try to do models that work with plain SH3, and so, they "should" fit all Super Mods.
However, my primary testing platforms are Living Silent Hunter 5.1 and the newest version of Rowi58's CCoM. In result, some models contain(ed) links to items not in all Super Mods (I remember some trouble with a visual sensor ...).
I am far from perfect :88)
thanks sir, better answer then Steve's.........:hmm2::yeah:
igorlikespike
04-02-14, 03:10 PM
Excellent, many thanks for a new addition of an overlooked but still important warship type.:up:
igorlikespike
09-07-14, 03:21 PM
Hi Frog I have a question - I installed the mod and it works ok in game but the PC-461 seem to be torpedo resistant! After a torpedo hit nothing much happens while a far larger vessel easily succumbs to a similar shot. can you fix this problem or point at the solution? Thanks.
the_frog
09-07-14, 04:33 PM
... impact, depth 1 m, torp hits, vessel destroyed:
https://www.mediafire.com/convkey/d6a5/rboeo2kzy6nhr7n6g.jpg
Magnetic gives same result.
No idea what's your problem.
igorlikespike
09-08-14, 05:15 PM
Sorry Frog , my bad mistake - after a few more tests I did succed in sinking the PCs with one torpedo.
What prompted me to write is that in the first instance, was the fact taht after torpedoing a PC with a magnetic G7, it proceeded depth charging me with two more colleagues without sinking.
I would love to add more of your ships (CL Arethusa, DD Isacc Sweers) to the game but I experinece CTDs after JGSME announces that enabling them would have adverse affect on the game.
the_frog
09-09-14, 03:59 PM
If the magnetic is set too deep, it may fail to destroy the vessel. Since small (and in terms of the game very light) it may even been blown out of the water, spin around, drop back into water (releasing survivors and debris) but still move on ...
The problems with installing the other ships could be due to the order of enabling. They came with different libraries, which, with time, contained more and more items but still kept name. When installing an older ship after a more recent, that will overwrite a recent with an older library. With the items missing, the game will CTD.
Most critical are the lookouts and guns_UK libraries.
So, make sure to enable the most recent models last (check the documentation for the time line),
igorlikespike
09-11-14, 10:18 AM
If the magnetic is set too deep, it may fail to destroy the vessel. Since small (and in terms of the game very light) it may even been blown out of the water, spin around, drop back into water (releasing survivors and debris) but still move on ...
This is exactly what happend to me and why I asked the question. As I attacked a formation of 3 PCs on sweep, I managed to hit one with a magnetic-set fuse 1m below the PCs draught of 2 meters, but after halaf an hour later the PC in question still floated and attacked me.
The problems with installing the other ships could be due to the order of enabling. They came with different libraries, which, with time, contained more and more items but still kept name. When installing an older ship after a more recent, that will overwrite a recent with an older library. With the items missing, the game will CTD.
Most critical are the lookouts and guns_UK libraries.
So, make sure to enable the most recent models last (check the documentation for the time line),
THANK YOU ever so much for this information, it worked perfectly!!!
Scout614
09-15-14, 11:26 PM
Where and how often have you encountered it. I'm kinda hesitant on adding ships I'll never see.
igorlikespike
09-18-14, 02:29 PM
Where and how often have you encountered it. I'm kinda hesitant on adding ships I'll never see.
I have encountered a PC in action on a previous patrol on US coast. Since they are counted in some other Allied nations(i.e. Netherlands, Brasil), I will probably encounter them quite often.
Scout614
09-18-14, 09:30 PM
i pulled the trigger and installed all of frogs asw ships
igorlikespike
09-19-14, 01:56 AM
I do hope the_frog will do a 3D model of British C and D - class light cruisers, as his other cruisers are awesome (hint, hint...)
Scout614
09-19-14, 02:01 AM
And fudged my installation doing the destroyers. I wish the instructions were more clear
Sorry for bringing up such an old thread, but I need to know something,
Could I convert these ships to SH4 using S3D? I don't think I will use them for anything besides personal use, but if I do I will give full credit to you.
Thanks in advace:)
the_frog
09-18-15, 01:35 PM
1. Converting using S3Ditor is possible; you need to write a new *.val file. A few more changes need to be done but do require the use of S3Ditor.
2. Feel free to do the conversion.
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