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makman94
11-27-14, 11:53 AM
There was insufficient demand to provide the new code for the altered radar positions on the turms. With the new code, ALL the affected turms, released for SH3 by modders as well as the original SH3 turns, would have to be altered by their users.
It seems that most users would rather have fancy new turms, than the older ones working properly.
The code works properly; it is installed on my own version of SH3.exe and my set-up has the positions of the radars on the turms altered for the purpose.
.....
Stiebler.

hello Stiebler,

does your code can heal problems like this (or ,if you know, are there any workaround for solving this?):
http://i60.tinypic.com/qx28fb.jpg

Stiebler
11-28-14, 06:22 AM
@Makman94:

The picture shows an old and known problem, and there is no easy solution.
The radar likes to park at any angle of 90 degrees to the correct angle.

If it troubles you, raise the radar when you start on patrol, allow it to half-rotate, then lower it again.

Stiebler.

SquareSteelBar
11-28-14, 06:58 AM
IIRC Anvart did the solution in his FM30_UpDown_final (ftp://gn7vmwp32iei6ome.myfritz.net/public/Sharing/SH3COMMUNITYMODS/ANVART/) mod.

makman94
11-29-14, 04:36 AM
@Makman94:

The picture shows an old and known problem, and there is no easy solution.
The radar likes to park at any angle of 90 degrees to the correct angle.

If it troubles you, raise the radar when you start on patrol, allow it to half-rotate, then lower it again.

Stiebler.

IIRC Anvart did the solution in his FM30_UpDown_final (ftp://gn7vmwp32iei6ome.myfritz.net/public/Sharing/SH3COMMUNITYMODS/ANVART/) mod.

thank you for your replies :up:

Ahnenerbe
12-03-14, 12:15 PM
hello Stiebler,

does your code can heal problems like this (or ,if you know, are there any workaround for solving this?):
http://i60.tinypic.com/qx28fb.jpg

Hello Makman
In the file Sensors.dat I prescribed for each radar fumo controller StateMachineCtl, an example can be seen in the screenshot.

http://i65.fastpic.ru/big/2014/1203/ce/e3f43e53e302887d0ddcaaec47a4a4ce.jpg

Ahnenerbe
12-04-14, 01:12 AM
Yes, my friend.
... but with some tricks... already don't remember how... :haha:
You must remember... when player goes to radio room (e.g. button R), radar reinitialize is happen... and radar antenna holds initial position avoiding an animation.
"Toggle_radar_view" is not crew-command... it's user-command... therefore needs trick - raise/lower action for antenna useing StateMachineCtl system.

Excellent Copy/Paste, bro. :rotfl2:
... but Makm has enough skill for original/own actions.

Моё почтение, маестро Alex!
На сколько я припоминаю, ещё весной на сухом после основной компиляции по лодкам я выкладывал фикс для радаров. Не буду таить, возможно я и заглядывал в ваш dat:), но к тому времени я уже и сам понимал суть работы многих фишек (естественно, изрядно набравшись опыта на ваших работах:salute:), поэтому это исправление было уже делом техники, просто по началу на то время данный вопрос у меня каким-то образом выпал из поля видимости.......
++Ahnenerbe++

makman94
12-04-14, 01:20 PM
hello guys (Anvart and Ahnenerbe),

i can see clearly ,by looking at files, that this idea-solution belongs to Anvart,there is no doubt about it. :ping:

@Anvart: i had in the past a little conversation with Ahnenerbe (for something else) and i can say that he doesn't know mod's history very well.he is very laconic at his credits (which can cause some kind of misunderstandings like this one here) and his writting is very difficult for me to understand but i can say that Ahnenerbe had proved that he is a man with honor and had shown respect to previous moders so all this seems to me more like a misunderstanding rather than a sinister behaviour.
i am sure that you two will solve the theme with no more that one or even two pms :yep:

@Anvart: i am not using ,currently,any solution for the spoken issue. when i get some free time i will import your method in my files as it looks that it is exactly what i am looking for :up:

Stiebler
12-05-14, 04:16 AM
I've been having difficulty with my internet connection.

For a short while, I can make a contribution to the radar rotation problem first mentioned by Makman94.

First, Anvart is correct. H.sie's radar fix in hard-code prevents the immediate rotation of the radar on loading the game, and therefore the player can now see that the original alignment of the radar was wrong. I do not know how to correct it.

Second, thanks to SquareSteelBar (nice to see you're still around, helping out as usual!) for jogging my memory of Anvart's special NYGM_DFa_UpDownRot mod (for NYGM 2.4, if I recall correctly). This works very well with the current version (3.6) of NYGM, and I should have installed it long ago.

Even more interesting (for me) was that I have a hard-code fix that enables the radars FuMO29 and FuMO30 to be placed correctly on conning towers for types VIIB, VIIC, IXB, IXC, IXD2 (all conning tower variants). I made a post about this more than a year ago, but it requires use of modified turms, and very few other users wanted to give up their speciality turms made by other modders. Therefore I have never released the hard-code fix.

However, my modified turms were fixed for Anvart's old radar rotation model, whose name I can not now recall, and the DF aerials did not rotate for some of the new turms.

I have now made the same fixes for Anvart's "NYGM_DFa_UpDownRot" mod package, and now everything works just fine! You did a good job, Anvart! I must remember to add this (your) mod to the next upgrade of standard NYGM.

But the changes to the turms are still of no general use without the hard-code fix, of course.

Stiebler.

makman94
12-06-14, 12:21 PM
Hi, Makman.
I think you're wrong when you try to teach me understand of my countrymen... especially when they write on russian. Have you understood post on russian?
The council, in post #1032, is absolutely meaningless and demonstrates incompetence of advisor in this matter. He applied (copy/paste) the mod but does not understand his work...
He says that he made the correction of something? What is that?
In my post I softly said:
"Excellent Copy/Paste, bro.
... but Makm has enough skill for original/own actions. "
That means do not give advice if you understand nothing...
but after his post on russian, "I called things spade".
... and enough... I'm tired of the ignorance and incompetence.

Regards.

hi Anvart,

it is being said a million times to people stop posting with other language than english here just for everyone to be able to understand a post.
no, i didn't understand the post of Ahnenerbe but,hey,misunderstandings can happen even between people that speak the same language,i see it happening every day.
i told you that ,from my experience, Ahnenerbe is a man with honor and showed respect to previous moder's work (in a different case than this one here).i am sure that when Ahnenerbe pm you everything will be sorted out.

probably, with ''corrections'' he means that he added the 'Caustics' and 'WaterReflection' effects on sensors's nodes but i am just guessing here ,he will tell you.

i ,clearly , stated that this work belongs to you and i have mentioned a lot of times the necessity of proper and full credits (as i know that it is very annoying not to be credited for your own work) but i can't see any point continuing this case here in Stiebler's thread so i will ask everybody to take it on pms and i am sure that ,soon,it will be cleared.

Ahnenerbe
12-06-14, 02:16 PM
Привет всем.
Anvart, вовсе не требуется выдавать вашу собственную очевидность за объективную реальность. Да, я у вас по некоторым вопросам на sukhoi.ru ранеее консультировался, где вы давали по-своему расплывчатые советы и ответы (ваш образ общения весьма сложен и не всем легко с вами общаться), и от вас я не получил запрета на использование ваших работ и наработок. И где это я употребил фразу, что я нечто присвоил себе или назвал своим именем? На сколько это может увидеть даже не зрячий, ни где...... Я писал и писать буду, что я использовал наработки и идеи прочих модеров с указыванием их имён, на авторство не претендую никоим образом, и что приношу особую благодарность за их творения. Вам же этого не достаточно, вам требуется попытаться принизить кого-либо, доставив себе не мало удовольствий от данного общения. Вы не бог, и даже не божок, да и я не пацанчик с рогаткой, за спиной 45 лет, и характер ещё тот. Так что не будем зарываться, дядя Саша........ Вы у меня за спиной не стояли, когда я что-либо делал, и в моей голове не копались, что бы утверждать, что я знаю, а что нет, тем более, что прошло достаточно времени для понимания разного рода тонкостей игры. По поводу данного мода с радарами......... Я поначалу упустил в компиляции тот факт, что радары должным образом не становятся на место, но на много раньше, до всего этого, изрядно по изучив многие аспекты работы (на ваших модах в частности), я в итоге уже понимал, что и где нужно делать, и я не ошибся. Любопытства ради я конечно же сверился с вашим модом, где я и понял правоту своих мыслей. Я не утверждаю, что я сам это придумал, а говорю, что на ваших модах я научился. А судя по вашим заверениям, что каждый учитель (не зависимо что и где он преподаёт) имеет право считать ученика ниже его самого, хотя тот же ученик всё быстро схватывает и обладает уже не начальным мышлением. Так что давайте не будем больше разводить не нужный флуд, я и так достаточно сдерживал себя от некоторых грубостей, но в следующий раз я этого делать не стану, и мне плевать, где мне это делать, на subsim или где ещё, меня баны не пугают, но честь превыше всего.
++Ahnenerbe++
++++++++++++++++++++++++++++++++++
Hi, everybody.
Anvart, isn't required to give out your own evidence for objective reality at all. Yes, I at you on some questions on sukhoi.ru raney consulted where you gave in own way indistinct advice and answers (your image of communication is very difficult and it is easy not for all to communicate with you), and from you I didn't get a ban on use your job and practices. And where it I used the phrase, what I appropriated something or called by the name? On how many it can see even not able to see, where...... I wrote and I will write that I used practices and ideas of other moder with an ukazyvaniye of their names, I don't apply for authorship by no means, and that I express special gratitude for their creations. You have enough of it, you need to try to belittle someone, having given yourself many pleasures from this communication. You not god, and even not the god and I am not a lad with a slingshot, behind the back of 45 years, and character still that. So we won't bury, the uncle Sasha. ....... You at me didn't stand behind the back when I did something, and in my head didn't dig, what to claim that I know, and that isn't present especially as passed enough time for any understanding of subtleties of game. Concerning given fashion with a radar......... I first missed in compilation that fact that a radar properly doesn't become into place, but much earlier, to all this, fairly on having studied many aspects of work (on your fashions in particular), I as a result already understood as where it is necessary to do, and I wasn't mistaken. Curiosity for the sake of I of course it was verified with your spendthrift where I also understood correctness of the thoughts. I don't claim that I thought up it, and I say that on your mods I learned. And judging by your assurances that each teacher (it isn't dependent as where he teaches) has the right to consider the pupil lower him though the same pupil everything quickly grabs and has not initial thinking. So let's not part more not necessary flood, I and constrained myself from some roughnesses so enough, but next time I won't begin to do it, and to me to spit, where to do it to me, on subsim or where still, bans don't frighten me, but honor above all.
++ Ahnenerbe ++

Tycho
12-06-14, 03:40 PM
I play with H.sie radar fix and Anvart's FMO_30_UpDown with StateMachineCtl, manualy added in my nygm files.

When the game start, the radar is off, but visually the radar is in upper position without rotation.
If you click turn off, the radar go down in its proper position.
http://oi62.tinypic.com/zv8l7r_th.jpg (http://oi62.tinypic.com/zv8l7r.jpg)
To fix this I open FMO_30.dat and change GotoEntry=2 to GotoEntry=4 for state entry: Start.
Now the game start with radar off, and visually it's in properly down position.
http://oi61.tinypic.com/2zq8o3o_th.jpg (http://oi61.tinypic.com/2zq8o3o.jpg)

Jimbuna
12-07-14, 08:14 AM
Well I'll tell you what I see....

Text in a language very few people here can understand.

Smilies that can be interpreted in a number of ways, especially as seeing there is no understanding of their context or meaning.

Thread derailment.

So, anyone having issues with fellow community members on any matters should now take the exchanges to pm.

If you would all be so kind.

makman94
12-07-14, 01:26 PM
Hi, MakM.
I do not understand what role you took yourself.
Read the obvious things, believe me, is boring. And I don't need your confirmation of my authorship of...

Thanks.

i am not replying to you as the member 'makman94' but as a moderator which ,also, is obvious. i am trying to ''Read the obvious things'',as you say, but you guys keep posting on russians (or bad english) and this makes things slower.
if you are not seeking for ''confirmation of your authorship'' then why are you making your complaints? :hmmm:
for the rest ,in this case, i will contact you through pms

Anvart
12-07-14, 09:14 PM
Write your replicas about language to those who wrote on it, personally.
As well as you don't understand russian, you better not go into details of our communication... Once again I repeat, there is not question of authorship in the literally/truest sense of the word... OK, enough... are useless discuss the intricacies of russian language and thinking with the foreigners.
i am not replying to you as the member 'makman94' but as a moderator ...
But i, if you see, do not talking with you as with moderator... discussions with the moderators are not interesting for me. :woot:
... but you guys keep posting on ... (or bad english)...
I have to understand that a connoisseur of English is that you? or this forum is only for anglo-saxons? :03:
... or maybe you are racist? :o

P.S. I deleted my other posts from this thread because I did not wrote them here. :salute:

Stiebler
12-08-14, 04:10 AM
@Tycho:
I play with H.sie radar fix and Anvart's FMO_30_UpDown with StateMachineCtl, manualy added in my nygm files.

When the game start, the radar is off, but visually the radar is in upper position without rotation.
If you click turn off, the radar go down in its proper position.

To fix this I open FMO_30.dat and change GotoEntry=2 to GotoEntry=4 for state entry: Start.
Now the game start with radar off, and visually it's in properly down position.That's a great idea, Tycho, but unfortunately Anvart's FMO_30_UpDown mod affects only the radar. (Raises and lowers the radar).

Anvart's special NYGM_DFa_UpDownRot mod raises and lowers both radar and the DF aerial at the front of the conning-tower.

I tried the change you mentioned to library\anva_smc.dat (dated 2008) in the DFa mod, for which it was necessary to change GotoEntry=2 to GotoEntry=5 (sic) for state entry: Start.

Unfortunately, when you start a patrol, the radar is visually still in the down position at 90 degrees to the correct angle.

Stiebler.

makman94
12-08-14, 08:29 AM
Write your replicas about language to those who wrote on it, personally.
As well as you don't understand russian, you better not go into details of our communication... Once again I repeat, there is not question of authorship in the literally/truest sense of the word... OK, enough... are useless discuss the intricacies of russian language and thinking with the foreigners.
i am not replying to you as the member 'makman94' but as a moderator ...
But i, if you see, do not talking with you as with moderator... discussions with the moderators are not interesting for me. :woot:
... but you guys keep posting on ... (or bad english)...
I have to understand that a connoisseur of English is that you? or this forum is only for anglo-saxons? :03:
... or maybe you are racist? :o

P.S. I deleted my other posts from this thread because I did not wrote them here. :salute:


for me ,the only thing that matters is your continuously rudeness not only towards me,not only towards Ahnenerbe (no matter if you are right or wrong) and not only in this case.
you say that you are not talking to me as a moderator and i am telling you that i am not here for chating. (if you want to chat with me just use your pms-how many times is said now?- and i will gladly have an interesting conversation with you)

you must be punished for your behaviour here.i don't know if you will be protected again but i ,from my side , will ask for your punishment at the moderator's meeting .have in mind that i will not ask this for your insults or your 'style' towards me (i personally don't care for your 'smart' and empty posts),i will ask it becuase rudeness between members is something that ,if allowed, is lowering the level here at our forum.

if you are right all the moderators here will protect your rights and all this will be done in a polite way by all sides.but rushing into threads spreading your rudeness to everyone is a no go for me.(if you are not interested in moderators's bla bla bla,as you say,....then use your pms ,it is so simple)

it is not my fault that you are failing (although i believe that you are pretending) to understand the need to post in english.

Tycho
12-08-14, 01:47 PM
Unfortunately, when you start a patrol, the radar is visually still in the down position at 90 degrees to the correct angle.
Check the rotation coordinates for Y axis in sensors.dat and FuMO_30.anm, maybe problem is here?
http://oi58.tinypic.com/ek2ujr_th.jpg (http://oi58.tinypic.com/ek2ujr.jpg)
I don't know this "Anvart's special NYGM_DFa_UpDownRot mod". What method is there, with Dial controller or StateMachineCtl.
Some time ago, I took "GWX_DFa-Flag&Pens_2010.7z" and "FM30_UpDown_final.7z" and manualy rework NYGM files for DFa and radar, and add flags too. Up-down and rotation, all work great in every subs and turms.

Anvart
12-08-14, 03:31 PM
for me ,the only thing that matters is your continuously rudeness not only towards me,not only towards Ahnenerbe ...
You , as usual, very little understood of my posts... therefore, oversimplify all up to the absurd becomes distinctive trait of your character.
Don't you chide me in the rudeness... better look at yourself and your post... together with Ahnenerbe.
I already long ago (several years) had noticed, to put it mildly, your dislike to me... Maybe you suffer disease of "since childhood the offended"? or it's that I wrote in the previous post?
If you have no qualities to understand of people you don't need to be the moderator... as minimum.
... you must be punished for your behaviour here.i don't know if you will be protected again but i ,from my side , ...
Heh, naturally... what you can some more do? only complain...
Other actions from you, I and not expected. :woot:

Jimbuna
12-08-14, 03:35 PM
Okay...enough of this, Neal can decide any future course of action if any.

Jimbuna
12-14-14, 06:52 AM
Thread is reopened but please keep on the original topic everyone.

TIA

Stiebler
12-20-14, 08:12 AM
Hard-code fix for the radar rotation now released as part of my 4C_V16B1 hard-code patch, with toggle on new Options Selector to enable the new code to be disabled (or don't use the new patch!).

I still cannot implement Tycho's idea of fixing the initial position of the radar when leaving base . . .

Click here for further details:
http://www.subsim.com/radioroom/showthread.php?t=217396

Stiebler.

makman94
12-21-14, 11:34 AM
Hard-code fix for the radar rotation now released as part of my 4C_V16B1 hard-code patch, with toggle on new Options Selector to enable the new code to be disabled (or don't use the new patch!).

I still cannot implement Tycho's idea of fixing the initial position of the radar when leaving base . . .

Click here for further details:
http://www.subsim.com/radioroom/showthread.php?t=217396

Stiebler.

Stiebler, what this fix does exactly ? is it raising both df and radar at the same time ?

Stiebler
12-21-14, 05:54 PM
@Makman94:
what this fix does exactly ? is it raising both df and radar at the same time?
Anvart's original animation in his NYGM_FM30_DFa_UpDown mod allowed separate movement, up and down, of the DF aerial and the rotating radar (FM30/FM61). He supplied the NYGM turms also, for this purpose.

My new hard-code fix uses Anvart's turms, but I have made small changes to the turms to permit my code to function.

These changes are as follows:
1. I have given the turms without a position for the rotating radars a new position R02 for the rotating radars. These turms include 7b_1_hd.dat, 7c_1_hd.dat, 9b_1_hd.dat, 9c_1_hd.dat.
2. For the other (NYGM) turms which have already R01 and R02 in their .dat files, I have simply exchanged the R01 and R02 in the dat files.
3. Turms for the Type II and XXI U-boats do not require alteration, and they are not affected by my hard-code either.

I used S3Ditor to make the changes to Anvart's original turms for NYGM.
This is sufficent for these turms. However, I believe that GWX and other creators of turms have used a different system that involves a change of the geometry of the turms, in order to permit the rotating radars to turn properly.

Also stock SH3 and GWX share the same positions for the R01 and R02 nodes, whereas NYGM reversed these positions originally. Thus, my hard-code fix means that the NYGM turms (.dat files) must have their original values of R01 and R02 restored.

This is complicated to explain, as you can see, and the best answer that I can give is to examine the 7b_1_hd.dat and 7c_3_hd.dat files (comparing NYGM and stock/GWX turms) in S3Ditor in order to see the differences.

Of course, the easy solution is just to use Anvart's turms supplied for NYGM, modified by me as explained above, and supplied as part of the new 4C_V16B1 hard-code fix.

I hope that I have provided a complete reply, including to your PM earlier.

Stiebler.

makman94
12-22-14, 01:01 PM
@Makman94:

Anvart's original animation in his NYGM_FM30_DFa_UpDown mod allowed separate movement, up and down, of the DF aerial and the rotating radar (FM30/FM61). He supplied the NYGM turms also, for this purpose.

My new hard-code fix uses Anvart's turms, but I have made small changes to the turms to permit my code to function.

These changes are as follows:
1. I have given the turms without a position for the rotating radars a new position R02 for the rotating radars. These turms include 7b_1_hd.dat, 7c_1_hd.dat, 9b_1_hd.dat, 9c_1_hd.dat.
2. For the other (NYGM) turms which have already R01 and R02 in their .dat files, I have simply exchanged the R01 and R02 in the dat files.
3. Turms for the Type II and XXI U-boats do not require alteration, and they are not affected by my hard-code either.

I used S3Ditor to make the changes to Anvart's original turms for NYGM.
This is sufficent for these turms. However, I believe that GWX and other creators of turms have used a different system that involves a change of the geometry of the turms, in order to permit the rotating radars to turn properly.

Also stock SH3 and GWX share the same positions for the R01 and R02 nodes, whereas NYGM reversed these positions originally. Thus, my hard-code fix means that the NYGM turms (.dat files) must have their original values of R01 and R02 restored.

This is complicated to explain, as you can see, and the best answer that I can give is to examine the 7b_1_hd.dat and 7c_3_hd.dat files (comparing NYGM and stock/GWX turms) in S3Ditor in order to see the differences.

Of course, the easy solution is just to use Anvart's turms supplied for NYGM, modified by me as explained above, and supplied as part of the new 4C_V16B1 hard-code fix.

I hope that I have provided a complete reply, including to your PM earlier.

Stiebler.

thank you for your reply Stiebler :up:

i understand you and i will test all these for see them in action :yep:

Leitender
12-24-14, 06:56 PM
I play with H.sie radar fix and Anvart's FMO_30_UpDown with StateMachineCtl, manualy added in my nygm files.

When the game start, the radar is off, but visually the radar is in upper position without rotation.
If you click turn off, the radar go down in its proper position.
http://oi62.tinypic.com/zv8l7r_th.jpg (http://oi62.tinypic.com/zv8l7r.jpg)
To fix this I open FMO_30.dat and change GotoEntry=2 to GotoEntry=4 for state entry: Start.
Now the game start with radar off, and visually it's in properly down position.
http://oi61.tinypic.com/2zq8o3o_th.jpg (http://oi61.tinypic.com/2zq8o3o.jpg)

Really nice finding, Tycho, thank you very much! :salute:

I tried this with Anvartīs LSH3-5-FM30_Updown-Mod (03/2011) and it works exactly as intended. Wonderful.
Further, I can agree that your proposol for correcting the initial position of the radar aerial also works as intended in my installation. I had the same offset like in Makmanīs picture and simply changed the Y-Rotation for 90°, what is Pi/2 or 1,570796 in the unit circle. Now all works perfectly.

Once again thanks to Grandmaster Anvart for his great contributions. I love to play with them. Just one small request: After extending the aerial, there is a discontinous transition from the extending animation to the turning animation. Does anyone has an idea how to synchronise both animations?

The transition from the turning animation to the lowering animation seems to be synchronous.

Best regards,

Leitender

Tycho
12-25-14, 08:59 AM
This trick was necessary to crawl the switched radar when the submarine was on the surface during initialized of the game... and correct to write in Start section GotoEntry = 1 (to Idle), if you use H.sie mod :woot:
Well, in this case, in my game,the radar start in down position but with wrong orientation.
http://oi62.tinypic.com/o85ouq_th.jpg (http://oi62.tinypic.com/o85ouq.jpg)
That's why I chose GotoEntry = 4, now the radar start down and with proper orientation. :woot:

Tycho
12-26-14, 11:27 AM
I propose to test and use the old alternative logic... IIRC, with one problem in the original game... where after initializing of the game radar works... but this logic was holding the antenna in Down position without rotation after initializing of the game. I think this will not be a problem if you use H.sie (sh4.exe) radar correction.
Link: http://www.mediafire.com/download/n41yxime18sx3tl/FM30_UpDown_AltLogic.7z
it's logic only.
I tested this with H.sie radar correction. Worked great. Even, the problem with going in radar view was gone. The radar remains on its correct orientation.

Tycho
12-28-14, 06:26 AM
Another thing, that I see.
Probably you was doing something with 3d model for radars in sensors.dat, in your FM30_UpDown_final.7z.

Same turm, same node coordinates.
First is with 3d model from GWX3 sensors.dat
http://oi62.tinypic.com/ouv6yr_th.jpg (http://oi62.tinypic.com/ouv6yr.jpg)
Second is with 3d model from FM30_UpDown_final.7z, sensors.dat
http://oi60.tinypic.com/2ezhdee_th.jpg (http://oi60.tinypic.com/2ezhdee.jpg)

When adapt FM30_UpDown in my installation, I did not copied your 3d model.
I see same in others mods, that provide FM30_UpDown compatibility.

In this case, 0 for "rotation Y" in animation fix things. Or, take your 3d model also fix things.

Anvart
12-28-14, 07:57 AM
Ignoramus-moderator have deleted part of my post... therefore I deleted remaining. :salute:

Sailor Steve
12-29-14, 03:15 PM
Please be aware of Subsim's rules on forum behavior. We can have disagreements without resorting to insults and attacks.
Members should not publicly attack a Moderator or intentionally undermine a Moderator's actions by baiting or harassing him.
If a member wishes to challenge a Moderator action that involves the member, this challenge must be raised in private via PM or email, not in public.
http://www.subsim.com/radioroom/faq.php?faq=how_stuff_works_faq#faq_rule4_faq_item

Hitman
12-30-14, 02:01 PM
Thanks for your cooperation Anvart, I knew you would understand and act consequently :salute:

LGN1
01-02-15, 08:27 AM
I tested this with H.sie radar correction. Worked great. Even, the problem with going in radar view was gone. The radar remains on its correct orientation.

Hi Tycho,

could you please explain what the 'problem with going in radar view' is?

Regards, LGN1

Tycho
01-02-15, 02:45 PM
Let's say, that your radar is Off, down, and correct oriented.
Now you go in Radar view, if you've installed all changes in Commands_en.cfg from FM30_UpDown_final.7z,
don't use "R" key for this, but use right mouse button over Radio operator.
And, you will go in Radar view, now go back to Conning deck and you will see that the radar orientation was changed.

Alex Ū
01-03-15, 10:46 AM
Hi Tycho,

could you please explain what the 'problem with going in radar view' is?

Regards, LGN1
Hi, LGN1.
No probs in this question... use correct Link: http://www.mediafire.com/download/jjjlbl2j0aras4b/FM30_UpDown_GWX.rar

Tycho
01-04-15, 09:07 AM
Remains the problem with the need to manually switch the radar to OFF, before diving.
If not then, when you dive, the radar will continue rotate. And when the game switch it to Off, the radar will stop rotation, but will stay in upper position. And, you will travel underwater that way.

With H.sie radar fix and this alternate logic, if I add orders in StateMachineClass for different dive commands, like in DFa and SubFlag, then the radar will work like this:

- I give some of dive commands (periscope depth, set depth, ...), the radar will go down and will stay down and correct oriented. But only visually, the radar will continue be ON, until depth goes under 8-9m. Then, the game will switch the radar to OFF.

For me that way is more acceptable.

Tycho
01-04-15, 03:54 PM
[Cmd462]
Name=Radar_turn_off
Ctxt=1
MnID=0x3F2B0004
Key0=0x52,Cc,"CTRL+R"
Key1=0x43,C,"C" =======>; Crash_dive
Key2=0x50,C,"P" =======>; Periscope_depth
Key4=0xBA,C,"Comma" ===>; Snorkel_depth
Key5=0x44,C,"D" =======>; Dive
This is variant, but not for me. With all my stupidity, I play away from keyboard, only with mouse. Even, my "command_en.cfg" has no contains any key commands, except arrows for camera and +,- and Enter for time compression.
... but remain the problem with the click by the mouse on the Depth Dial - "Set_Depth" command... if you will doing your stupidity, antenna will be down, but the radar will work... and who needs it?
I need this, like I say, is acceptable for me.
With "Set_Depth" command and my stupidity, if I dive, there are no problem, because after depth goes under 8-9m, the radar will switch Off.
If don't dive, but set only little deeper, for example, I know the problem and will click Turn On for the radar, and it will go up again.


Why is this irritation, when people experiment with your mods.
"In such a way was conceived", but I'm not happy with this way.
For Stiebler, I leave your original files. Changed only nygm sensors and .cam files.
But here, while the files are in my computer and my SH3 installation, I will experiment with this mod, as I want.
And this forum is just for that, to babbling about "Radar Rotation Problem", whether you like it. Let's people decide, who needs it and what they need.

Детский сад какой-то!:)

LGN1
01-04-15, 04:07 PM
Sorry, guys, I'm confused by all your posts. I will examine all the different versions in my private setup and decide what I will use.

Regards, LGN1

coroner
01-05-15, 01:47 AM
... Детский сад какой-то!:)
Ха, ха. Наконец сейчас вижу вразумительную речь.
... Напрасно ты написал столько слов :D я всё прекрасно знаю и понимаю... но у нас с тобой разный взгляд на вещи.
Для своего личного использования ты можешь делать всё что угодно... не спрашивая автора. Но для публичного решения просьба не искажать идею мода... и не надо прикрываться мнением людей. Проще всего в таком случае сделать что-нибудь самому, самостоятельно.
Извини за резкость. :timeout:
P.S.
Я не интересуюсь работами Stiebler'а... в своё время, когда я хотел применить мод к NYGM, он отказался ...
Sorry, guys, I'm confused by all your posts...
LGN, everything OK... We just had an exchange of views. If you use FM30_UpDown_GWX mod... use it. Just on Mike's ftp scattered about older versions.
The so-called problem, that Tycho sucks from the finger, it's not a problem, it's a different look at the compromise in the addressing of the tasks. Instead of creating own original mods he is trying to do the revision of the mods of other authors. In the mod FM30_UpDown_GWX no problem as such, i think.

drakkhen20
01-06-15, 06:51 PM
in all this conversation, what sub model is being used in the pics ? it doesnt look like the stock SH3 model ?

Capt. Morgan
01-07-15, 10:38 PM
in all this conversation, what sub model is being used in the pics ... GUTE FRAGE! (A.K.A. Bump). What a great looking sub, How did you get it into SH3... where did it come from?

Leitender
01-08-15, 04:55 AM
Sorry, guys, I'm confused by all your posts.

So am I. If Iīm not wrong, there exist at least 4 versions of Anvartīs FM30_up_Down-Mod: The original one for GWX, another one for LSH, one integrated in NYGM and his "alternative logic", published in this thread. Eventually dependant of the use of one of these big mods in combination with the appropriate FuMO mod and maybe in combination with altered boat or turm models (like we have it in makmanīs initial picture), there are some small side effects:

1. The mattress is perpendicular to the case, if lowered.

One solution is to change the mattressī position in Sensors.dat and/or FuMO30.anm, as described by Tycho

2. The mattress is extended, when the game starts.

Either correct the start entry as Tycho describes, or use Anvartīs alternative logic in combination with h.sieīs patch (Does that work with every installation?).

3. The mattress wonīt be lowered when the boat dives, if this is not especially ordered.

One solution is to combine all relevant diving orders with the "radar off" order by one key (Anvartīs solution). Another one is to do the changes Tycho describes if you use the mouse only.

My personal favourite is not to change the mod data, but to switch off the radar manually after having given the appropriate diving order. There are at least 30 seconds time until the boat vanishes below the surface and in my idea this is a kind of captainīs routine when starting a diving manouevre.

Anvartīs mod does not only show an animation, but gives the player also the abilitiy to control that animation manually and thus leads to the possibility to make "mistakes" while commanding the boat, at least in the visual presentation of it. Thatīs why I love such mods.

The 4th point was the discontinous movement of the mattress after being moved out, at least in my installation (?) Is there a solution for this?

Tycho
01-08-15, 05:10 AM
GUTE FRAGE! (A.K.A. Bump). What a great looking sub, How did you get it into SH3... where did it come from?
Probably is this: German U-Boats Compilation (http://www.subsim.com/radioroom/showthread.php?t=214215)

The 4th point was the discontinous movement of the mattress after being moved out, at least in my installation (?) Is there a solution for this?
Sorry! Didn't understand this!

Leitender
01-08-15, 06:14 AM
Tycho,

between the end of the moving out animation and the beginninng of the turning animation there is no continous movement, but the mattress jumps to a certain position and begins to turn from then on.

When I compare the mattressīs movement with the radar device in the radio room, I can see that the animation of the mattress move out begins immediately, whereas the start of the radar search has a certain delay. That seems te me realistic, but the turning of the radar wheel and the turning of the mattress doesnīt start synchronously. Maybe this is the reason for the discontinous movement at the beginning?

Btw, Iīve just tested Anvartīs alternative logic mod with GWX. It seems that one has to use it additional to his original FM... mod, not alternatively!

Tycho
01-09-15, 05:24 AM
Probably, is possible to synchronize this, if play with rotation coordinates.
But, only for first time after loading. After every turn-off/on, the radar antenna begins rotation from the orientation where the radar was switched to off.
I'll check, when I'm on my computer.

Anvart
01-09-15, 06:48 AM
Hi, guys.
I badly understand what you speak...
Explanation for those "who are in the tank" or just who does not understand...
It was a long time ago ... and I, maybe, don't remember something...
I did a mod FM30_UpDown_* for GWX only. I made some choices for GWX... two of them... penultimate - FM30_UpDown_Final and as a later variant - FM30_UpDown_GWX with the slightly modified logic. At the request of users I adapted FM30_UpDown_Final for LSH... but I've never done the adaptation of FM30_UpDown_Final or FM30_UpDown_GWX to NYGM... Therefore, questions on NYGM not for me. FM30_UpDown_AltLogic - it's the slightly modified logic from FM30_UpDown_GWX... for those who use the with GWX H.sie radar fix (radar is turned off at the beginning of the game). One of the main ideas of the FM30_UpDown mod - if the player turned on radar, he should turn it off himself... in the mod there is no raising/lowering of the antenna and there are no control over her... in the mod there are commands of on/off radar. Mod DFa_UpDnRot (and similar) is the Eye Candy mod... DF antenna does not work in SH3 and is not driven, so I did the automatic lowering of the DF antenna during diving of the u-boats... do you understand the difference?
I'm not a fan of the NYGN mod and I have not played with it... I will not adapt my mod for NYGM... I do not published all my works... and I never shall not do it.
P.S.
After 9 years of lack of mutual understanding i tired of the hassles, of hypocrisy and double standards.

BigWalleye
01-09-15, 08:02 AM
1. Anvart's old NYGM_DFa_UpdownRot mod now appears in NYGM as he intended. Somehow, I overlooked the mod in past additions. Apologies to Anvart for that. This same mod also is used in the Stiebler4C_V16B1 hard-code fix, with a large number of Anvart-generated turms.

Stiebler.

From NYGM3_6_Manual:


- Anvart_NYGM_DFa_UpDownRot (NYGM 3.6E). Anvart’s talented modelling provides the raising and lowering of rotatable U-boat radars, and of the Radio Direction Finder (D/F).


I did a mod FM30_UpDown_* for GWX only....At the request of users I adapted FM30_UpDown_Final for LSH... but I've never done the adaptation of FM30_UpDown_Final or FM30_UpDown_GWX to NYGM... I'm not a fan of the NYGN mod and I have not played with it... I will not8 adapt my mod for NYGM....

Are you saying that you did not collaborate with Stiebler in adapting the work which he credits to you in NYGM3.6E?

I don't intend to be provocative. I am trying to understand what appears to be a very complex situation.

Leitender
01-09-15, 12:10 PM
Anvart

Thank your for your clarification. I remember this "jump" didnīt occur in your earlier version of that mod without that move-in/move-out animation, which is integrated in GWX3.0.

Tycho

Probably, is possible to synchronize this, if play with rotation coordinates.
But, only for first time after loading. After every turn-off/on, the radar antenna begins rotation from the orientation where the radar was switched to off.
I'll check, when I'm on my computer.
Very odd. For me, that doesnīt work at all. The antenna jump occurs every time I start the radar (I use the key commands) from a more ore less random position.
Maybe I did something wrong in my installation? I use three different sets (GWX, LSH and stock with NYGM), but that jump happens in each. Could that be a question of the orientation? In my installations the matress always turns counterclockwise (if you look from above :D) whereas the handweel turns clockwise (the hand wheel bug, wich led to that change of orientation, is known). Is there a possibility to change the orientation of the mattress? I have the impression that the turning of the antenna is somehow dependant on the turning of the hand wheel.

Greetings

Tycho
01-12-15, 04:36 AM
In my installations the matress always turns counterclockwise (if you look from above :D) whereas the handweel turns clockwise (the hand wheel bug, wich led to that change of orientation, is known). Is there a possibility to change the orientation of the mattress? I have the impression that the turning of the antenna is somehow dependant on the turning of the hand wheel.
Well, in my game, the hand weel turns counterclockwise. And, this is the way in which it must rotate.
Because, the pointer is fixed, the bearing scale on hand weel goes from 0 to 90 to 180 and so on.
Unlike the hydrophone, where the bearing scale is fixed, and the pointer is rotating.

This weekend, I came to another crazy decision for the radars, where all is very nice, visually.
But, Anvart is very touchy about his mods, and now I'm worried to speak for this.

Leitender
01-13-15, 04:26 AM
Of course you are right. The hand wheel also turns counterclockwise. I mixed the orientation of the wheel with the markings on the dial. One should not write at work without access to the game :/\\!! Iīm sorry for the confusion.

One of my thoughts was that the correction of the buggy bearing could be the reason for the non-synchronious turning of the antenna. But thatīs not the case. Even with stock settings, the antenna jumps to a random wherever position. Further, the antenna continues to rotate even if the the FuMO is set to "focus" on any bearing and therefore the handwheel is holding. It seems that thereīs no synchronisation at all.

Greetings

Tycho
01-13-15, 04:50 AM
I see things, like this:
The game engine rotate the radar antenna. And the rotation, after loading the game, starts from bearing 0, with 3d model for antenna, oriented according to "rotation: Y" coordinate for R01 node, in the "turm_.dat" file. With radar_turn_off, the rotation stops.
When you activate the radar again, the rotation starts from where was stopped.
Anvart FM30_UpDown mod, don't rotate the antenna, the mod move 3d object for the radar antenna up / down. And orients 3d object, to standing down properly in it housing.

From down to up, FM30_UpDown animation takes 2,4 sec. For this time, the radar is already in On state.
This means, that the game already rotate the radar antenna. And when FM30_UpDown animation ends, after 2,4 sec, happens this jump - to where the radar antenna was turned, by the game engine.

LGN1
01-13-15, 02:17 PM
I see things, like this:
The game engine rotate the radar antenna. And the rotation, after loading the game, starts from bearing 0, with 3d model for antenna, oriented according to "rotation: Y" coordinate for R01 node, in the "turm_.dat" file. With radar_turn_off, the rotation stops.
When you activate the radar again, the rotation starts from where was stopped.
Anvart FM30_UpDown mod, don't rotate the antenna, the mod move 3d object for the radar antenna up / down. And orients 3d object, to standing down properly in it housing.

From down to up, FM30_UpDown animation takes 2,4 sec. For this time, the radar is already in On state.
This means, that the game already rotate the radar antenna. And when FM30_UpDown animation ends, after 2,4 sec, happens this jump - to where the radar antenna was turned, by the game engine.

One solution might be to adapt the animation time to half the 'SweepPeriod' time in sensors.dat so that exactly half a rotation has been performed (0°-->180°) :hmmm:

Regards, LGN1

Tycho
01-22-15, 04:29 AM
I had other work these days.
Now, here is my final decision, what I made with the radars in my installation:

I just, turned off the rotation on the 3d object for the radar antenna from the game. The sensor will work and sweep, just will not rotate the 3d object for the sensor.
Now I need, animation for rotation for FM30_UpDown. Don't need to discover the hot water, Anvart already made it.
I take the rotation animation from DFA_All.anm, and redesign FuMO_30.anm.
Reverse this animation, to rotate the antenna clockwise.
And with redesign in FMO_30.dat, made the "Radar_one_sweep" to work properly, will:
go Up - rotate one turnover - go Down.
Now the radar antenna works visually perfect. No jumps, rotates clockwise, have three "random animations for imitation of search".
Just as the animation for DF Antenna works.

Imperfection, will be that the orientation will not match with bearing in the radar station.
But this is not important for me, when I'm on radar station, I don't see, how the antenna is faced, and vice versa.

radar.avi (https://dl.dropboxusercontent.com/u/68990563/GridXXXX/radar.avi.7z)

With this, I finished with the radars in my installation, now I'll direct my dirty hands to other things.

BigWalleye
01-22-15, 07:21 AM
I had other work these days.
Now, here is my final decision, what I made with the radars in my installation:

I just, turned off the rotation on the 3d object for the radar antenna from the game. The sensor will work and sweep, just will not rotate the 3d object for the sensor.
Now I need, animation for rotation for FM30_UpDown. Don't need to discover the hot water, Anvart already made it.
I take the rotation animation from DFA_All.anm, and redesign FuMO_30.anm.
Reverse this animation, to rotate the antenna clockwise.
And with redesign in FMO_30.dat, made the "Radar_one_sweep" to work properly, will:
go Up - rotate one turnover - go Down.
Now the radar antenna works visually perfect. No jumps, rotates clockwise, have three "random animations for imitation of search".
Just as the animation for DF Antenna works.

Imperfection, will be that the orientation will not match with bearing in the radar station.
But this is not important for me, when I'm on radar station, I don't see, how the antenna is faced, and vice versa.

radar.avi (https://dl.dropboxusercontent.com/u/68990563/GridXXXX/radar.avi.7z)

With this, I finished with the radars in my installation, now I'll direct my dirty hands to other things.

Tycho, will you make this available to the community, in NYGM or as a separate mod?

Tycho
01-22-15, 07:49 AM
Tycho, will you make this available to the community, in NYGM or as a separate mod?
No! These are Anvart's mods!

But, I'll help you, to do it for yourself, via PM.

BigWalleye
01-22-15, 08:15 AM
No! These are Anvart's mods!

But, I'll help you, to do it for yourself, via PM.

Tycho, I would really appreciate that.

Anvart
06-15-15, 02:44 AM
Hopefully, snivels chewing is ended?
Everyone serious modder knows all problems of radar/antenna since 2005...2006. Nobody said nothing new.
...
This weekend, I came to another crazy decision for the radars, where all is very nice, visually.
...
A bold statement for ... :haha:
************************************************** *******
Variant for exacting players, but this variant is more incompatible with other mods... so never published.https://s25.postimg.cc/7zm0ljynj/Radar_Diaplay_Angle.jpg

https://s25.postimg.cc/mk33gdtm7/Radar_Antena_Pos.jpgMy conceptual idea of this mod remains unchanged... such a trifle as "jump of catch-up" when you switch forced animation of the rising to engine animation of rotation... it really is trivia.
Your wordiness about jumps and your reasoning about their elimination while maintaining synchronization of rotational radar wheel, radar antenna and radar beam is talking about bad understanding of the subject of conversation.
Video:
http://www.mediafire.com/watch/2h2khcwtab52575/RadarAntenna.mp4
View or download ~ 158 MB

Jimbuna
06-16-15, 12:06 PM
Is there a problem here?

qazxsw
04-09-17, 09:35 AM
IIRC Anvart did the solution in his FM30_UpDown_final (ftp://gn7vmwp32iei6ome.myfritz.net/public/Sharing/SH3COMMUNITYMODS/ANVART/) mod.

Hello friend Can you give me a new link for FM30_UpDown_final
I can't download now Help me please Thanks very much

Anvart
04-10-17, 09:13 AM
Hi.
I do not recommend you read this thread.

FM30_UpDown_final is out of date.
Try this:
http://www.mediafire.com/file/c4mqhyb4e2br2c0/FM30_UpDown_GWX__.rar
This mod for origin. GWX 3 Gold mod without h.sie mod.
FM30 (and other FM) will be raised after scene initialization.

qazxsw
04-10-17, 11:20 PM
Hi.
I do not recommend you read this thread.

FM30_UpDown_final is out of date.
Try this:
http://www.mediafire.com/file/c4mqhyb4e2br2c0/FM30_UpDown_GWX__.rar
This mod for origin. GWX 3 Gold mod without h.sie mod.
FM30 (and other FM) will be raised after scene initialization.

First Thank you for your help Thank you for your advice I know what you mean My friend thank you so much

ThePrody
10-27-17, 09:27 AM
Please, i want to understand something :
If i use NYGM ( with all the Hsie, Stiebler patches + Anvart_Stiebler Turm add ons, commands added, etc), there is no way i can raise the Radar Antenna?
It is where it should be and it rotates but it rotates inside the container . The other antenna works fine, it goes up and down with SHIFT+V and rotates.
Thank You

L.E. : it works with Anvart's F30_UP_DOWN_NYGM mod installed at the end

Aquelarrefox
04-30-20, 02:05 PM
Please, i want to understand something :
If i use NYGM ( with all the Hsie, Stiebler patches + Anvart_Stiebler Turm add ons, commands added, etc), there is no way i can raise the Radar Antenna?
It is where it should be and it rotates but it rotates inside the container . The other antenna works fine, it goes up and down with SHIFT+V and rotates.
Thank You

L.E. : it works with Anvart's F30_UP_DOWN_NYGM mod installed at the end
Where i can find F30_UP_DOWN_NYGM?

FUBAR295
04-30-20, 02:17 PM
Where i can find F30_UP_DOWN_NYGM?

Try here ;

http://www.mediafire.com/file/4obakfnjj1bknoz/FM30_UpDown_NYGM__.rar/file

Good hunting,
FUBAR295

Aquelarrefox
04-30-20, 02:19 PM
thats quick boi, thanks!!!

FUBAR295
04-30-20, 02:22 PM
:Kaleun_Thumbs_Up:

Ktl_KUrtz
06-11-20, 03:55 PM
Try here ;

http://www.mediafire.com/file/4obakfnjj1bknoz/FM30_UpDown_NYGM__.rar/file

Good hunting,
FUBAR295
Cool.
:Kaleun_Cheers:
KUrtz