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fsaconi
06-20-14, 08:33 AM
Here are some images from my first work, the Uboat type XB.

http://www.mediafire.com/convkey/9252/rv5dfy4e5btsa9o4g.jpg

http://www.mediafire.com/convkey/51ae/sqn413g0dmoeskn4g.jpg

http://www.mediafire.com/convkey/aa78/28q6orw1am4ns344g.jpg

http://www.mediafire.com/convkey/bf5e/c59pgo15j1802f34g.jpg

http://www.mediafire.com/convkey/0718/1jmbpp554m3jzjs4g.jpg


I am preparing the file to share this Uboat soon.

banryu79
06-20-14, 09:48 AM
Wow, it's gorgeous! :up:

kurfürst
06-20-14, 11:33 AM
These are great news! Your XB looks fantastic!
Another type of U-Boat to fill the raster in SH III!
I am looking forward to the release!
Muito obrigado!
Kurfürst

fsaconi
06-20-14, 05:49 PM
Here is the link to download the mod.

AI Uboat Type XB

Download:

http://www.mediafire.com/download/b24bjmhxaph2bgi/Uboat_Type_XB_AI.rar

rowi58
06-21-14, 09:03 AM
Thanks fsaconi. Looks very good. :yeah:

Greetings :salute:
rowi58

Jimbuna
06-21-14, 10:59 AM
Nice one :cool:

fsaconi
06-21-14, 08:21 PM
:oops:
Sorry those who have downloaded the file, I discovered that the ship was not working as an AI ship. And the crew on conning towers were not working too. I already fixed it and update the file. I just update the link.
One more time sorry by the inconvenient.
I hope that you enjoy it. Now I am just finishing the work in a playable Type XB, to be released soon.

AI Uboat Type XB

Download:

http://www.mediafire.com/download/b24bjmhxaph2bgi/Uboat_Type_XB_AI.rar

Aktungbby
06-21-14, 10:30 PM
Fsaconi on your first three posts since joining! a long silent running indeed!:Kaleun_Salute: nice shots of the XB!

kurfürst
06-22-14, 07:53 AM
Now I am just finishing the work in a playable Type XB, to be released soon.


Do you mean we choose your XB as a playable U-Boat and we can lay mines?

That would be fantastic!:up:

Looking forward to the release!

Karl Heinrich
06-22-14, 09:35 AM
My word, this is incredible. Absolutely stunning work, cannot wait to use this

fsaconi
06-22-14, 10:40 AM
Unfortunately no, there are two things that I cannot make it work properly, deploy mines and have the correct amount of torpedoes on the rear tubes. I read in some posts that only on the SH4 is possible to deploy mines. Even there I did not found how to do it. In another SUBSIM post, I learned that is possible to do a torpedo works more less like a mine, but to do that I need to rework the model to back the front tubes to launch these kind of torpedoes. About the amount of rear torpedoes, I can add the correct 15 torpedoes but then the game start to be unstable and most of the time it is crash. Works properly only with 8 rear torpedoes.
For now I will release the model like it is, as mine knowledge is not good enough to solve these issues and maybe with luck someone that known how to do it, can modify it to do that or help me to do the necessary changes.
http://www.mediafire.com/convkey/5d42/a9cvfqg7fmgfc404g.jpg
http://www.mediafire.com/convkey/3875/lvc4pf3cd4iezbc4g.jpg


Playable Uboat Type XB

Download:

http://www.mediafire.com/download/z0bmfacj5a9wq51/Uboat_Type_XB_Playable.rar

Succat
06-22-14, 03:31 PM
Fantastic, i love your work :up:

Model looks just great!

:salute:

KleineUboot
06-23-14, 07:35 AM
Looks great and, I hope, works great too. I'm not at my home right now, so I'll try it when I come back to my sweet home PC. Anyway, my congrats to the author. All mods with new subs are awesome in my opinion. Good work, man:salute:

Hawk U-375
06-23-14, 07:36 AM
Awesome Job!:rock:

Anvar1061
06-23-14, 09:14 AM
Playable Uboat Type XB

SSS
Cool work!:Kaleun_Applaud: You again forgot to place everything in the data folder. http://www.subsim.com/radioroom/images/smilies/Kaleun_Mad-1.gif

AI Uboat Type XB
http://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
EnglishNames.cfg SSTypeXB=U-Boat Typ XB
GermanNames.cfg SSTypeXB=U-Boot Typ XB

Anvar1061
06-24-14, 01:49 PM
SSS
How to move Shnorkel into place?
http://se.uploads.ru/fjNmT.jpg
http://sd.uploads.ru/E1c9V.jpg

fsaconi
06-24-14, 05:34 PM
:har:lol, my fault, i did not notice that, sorry.

It is fixed.

Thanks, Anvar1061

http://www.mediafire.com/convkey/1667/b027lppv99b5qq94g.jpg

Playable Uboat Type XB

Download:

http://www.mediafire.com/download/z0bmfacj5a9wq51/Uboat_Type_XB_Playable.rar

Anvar1061
06-24-14, 07:59 PM
SSS
Pleas write in Readmy that is changed in a Basic.cfg

Archer7seven
06-24-14, 08:06 PM
Is this career or only mission playable?

I haven't been able to located it in the commander drop down menu.

Thanks.

kurfürst
06-25-14, 02:13 AM
Hello all,

one question:

is it possible to use the snorkel and snorkel pipes from the type IX from Wise and Kovall? I see that Anvar1061 uses the tower of type IX from that mod.

Many thanks for your help!

Kind regards, Kurfürst

rowi58
06-25-14, 06:46 AM
Hi fsaconi,

you've got a PM. :Kaleun_Binocular:

Greetings
rowi58

banryu79
06-25-14, 07:24 AM
It would be intresting and phereps amusing if we could perform mine laying missions in the game :)

fsaconi
06-25-14, 05:24 PM
It would be intresting and phereps amusing if we could perform mine laying missions in the game :)

Hello banryu79,

I would like to implement this feature in this mod, but unfortunately I do not find a way to do that, may be because I am not a really expert on mods. I found a Uboat made for Monsum Operation in SH4 (I think) and atthis moment I am working with a similar idea, deploy a mine like a sonar decoy. But I am not sure that will work in SH3.I probably will test it on this week end.

If someone has the knowledge to do that and would like to help, I am open to receive any help or ideas.

Regards,
fsaconi

fsaconi
06-25-14, 05:40 PM
Hello all,

one question:

is it possible to use the snorkel and snorkel pipes from the type IX from Wise and Kovall? I see that Anvar1061 uses the tower of type IX from that mod.

Many thanks for your help!

Kind regards, Kurfürst

Hi Kurfürst,

For the AI mod, I created new conning towers modifing the stock SH3 type IX. I just added the crew and the MG34.
And for the playable version, I used the current stock SH3 conning towers.
For my undertanding any type IX conning tower should work with these mods.

Regards,
fsaconi

Anvar1061
06-25-14, 05:47 PM
Hello all,

one question:

is it possible to use the snorkel and snorkel pipes from the type IX from Wise and Kovall? I see that Anvar1061 uses the tower of type IX from that mod.

Many thanks for your help!
SSS
NSS_Uboat9d2.eqp

;equiment cfg file, high level of detail

;coning with 2 AA mounts, A01, S01
[Equipment 1]
NodeName=Z01
LinkName=data/objects/Turm9c_1_hd
StartDate=19380101
EndDate=19421130

[Equipment 2]
NodeName=I01
LinkName=turm_9d2_01_cables
StartDate=19380101
EndDate=19421130

;coning with 2 AA mounts, A01 , A02
[Equipment 3]
NodeName=Z01
LinkName=data/objects/Turm9c_2_hd
StartDate=19421201
EndDate=19430930

[Equipment 4]
NodeName=I01
LinkName=turm_9d2_02_cables
StartDate=19421201
EndDate=19430930

;coning with 3 AA mounts, A01 , A02, S01
[Equipment 5]
NodeName=Z01
LinkName=data/objects/Turm9c_3_hd
StartDate=19431001
EndDate=19451231

[Equipment 6]
NodeName=I01
LinkName=turm_9d2_03_cables
StartDate=19431001
EndDate=19451231

[Equipment 7]
NodeName=I02
LinkName=NSS_Uboattype9_SNK_eqp
StartDate=19440101
EndDate=19451231

;deck mount
[Equipment 8]
NodeName=M01
LinkName=105mm_UDeck_Gun_High
StartDate=19380101
EndDate=19441231

[Equipment 9]
NodeName=M01
LinkName=NULL
StartDate=19450101
EndDate=19451231

; conning mounts
;firts AA Mount

[Equipment 10]
NodeName=A01
LinkName=20mmTwin_UFlak_High
StartDate=19380101
EndDate=19421231

[Equipment 11]
NodeName=A01
LinkName=20mmShield_Twin_UFlak_High
StartDate=19430101
EndDate=19451231

; conning mount
;second AA Mount

[Equipment 12]
NodeName=A02
LinkName=20mmTwin_UFlak_High
StartDate=19380101
EndDate=19421231

[Equipment 13]
NodeName=A02
LinkName=20mmShield_Twin_UFlak_High
StartDate=19430101
EndDate=19451231

; conning mount
;third AA Mount, type 3 conning twower

[Equipment 14]
NodeName=S01
LinkName=20mmVierling_High
StartDate=19430101
EndDate=19451231

;Snorkel

[Equipment 15]
NodeName=SNK
LinkName=NSS_Uboattype9d2_SNK_mask
StartDate=19380101
EndDate=19430701

[Equipment 16]
NodeName=SNK
LinkName=NSS_Uboattype9d2_SNK
StartDate=19440101
EndDate=19451231

;SubFlag
[Equipment 17]
NodeName=F01
LinkName=GE_subFLG
StartDate=19380101
EndDate=19451231

fsaconi
06-25-14, 05:53 PM
Is this career or only mission playable?

I haven't been able to located it in the commander drop down menu.

Thanks.

Hello Archer7seven,

I tested on single missions, but I did the model with the ideia to use it in the carrer too, then I hope that works. I did not changed the Uboat name in the game. On the drop down menu you should select the type IXD2.

Regards,
fsaconi

fsaconi
06-25-14, 06:14 PM
SSS
Pleas write in Readmy that is changed in a Basic.cfg

Hello Anvar1061,

I changed only what is regards to armaments and equipment.

http://www.mediafire.com/convkey/4af1/zl6aae845swg1h26g.jpg

Regards,
fsaconi

Anvar1061
06-25-14, 06:46 PM
SSS
Now I understood!
Regards,
Anvar1061!

banryu79
06-26-14, 03:32 AM
Hello banryu79,

I would like to implement this feature in this mod, but unfortunately I do not find a way to do that, may be because I am not a really expert on mods. I found a Uboat made for Monsum Operation in SH4 (I think) and atthis moment I am working with a similar idea, deploy a mine like a sonar decoy. But I am not sure that will work in SH3.I probably will test it on this week end.

If someone has the knowledge to do that and would like to help, I am open to receive any help or ideas.

Regards,
fsaconi
Hi fsaconi, I do not know a damn about modding but I made a little search in the SHIII Mods Workshop (http://www.subsim.com/radioroom/forumdisplay.php?f=195) section and digged out some threads where you can read about mines and mine laying:

[WIP] Floating Mine (2007) (http://www.subsim.com/radioroom/showthread.php?t=111570&highlight=mine+laying)
Conversion of a Torpedo Into a Stationary Mine? (2011)
(http://www.subsim.com/radioroom/showthread.php?t=180260&highlight=mine+laying)No Mine Option in GWX (2007) (http://www.subsim.com/radioroom/showthread.php?t=115835&highlight=mine+laying)
Looking for mine mod. (2010)
(http://www.subsim.com/radioroom/showthread.php?t=177866&highlight=mine+laying) MINE LAYING question (2008)
(http://www.subsim.com/radioroom/showthread.php?t=141617&highlight=mine+laying) Need help laying mines in MB? (2005)
(http://www.subsim.com/radioroom/showthread.php?t=84335&highlight=mine+laying) Mine laying in SH3 (http://www.subsim.com/radioroom/smartdark/multipage.gif 1 2 ) (2013) (http://www.subsim.com/radioroom/showthread.php?t=186005&highlight=mine+laying)

I think this will be enough for a start :salute:

kurfürst
06-26-14, 03:54 AM
Thank You Anvar1061 for the "snorkel tube"! :up:

Kurfürst

Anvar1061
06-26-14, 10:08 AM
SSS
Where there are models snorkels?
Regards,
Anvar1061

kurfürst
06-26-14, 11:31 AM
I use the stock snorkel at the moment, and without the tubes.
I checked pictures of XB and realized they didn´t have snorkel tubes like IX C or IX C/40. I moved the snorkel to the side of the tower and not in front, see picture of U-234:

http://www.coastguardchannel.com/spclFeatures/cghistory/events/argo_u234/4_U234Schnorkel.jpg

https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcSnhVv-t8TrEhKTqHIhuDN_qz530rT1sL6qgXalfr_oauCzevVzUw

The stock snorkel is not very nice, combined to Wises and Kovalls snorkel of IX C, but the only one coming close to the one of U-234.


Best regards, Kurfürst

Anvar1061
06-26-14, 12:42 PM
SSS
Where there is dat file a snorkel?http://www.subsim.com/radioroom/images/smilies/Kaleun_Confused.gif

kurfürst
06-26-14, 02:53 PM
It is in the library/sensors.dat folder.
Kind regards, Kurfürst

Anvar1061
06-27-14, 01:50 AM
Yes! Ok

Stiebler
06-27-14, 08:43 AM
The AI version of this mod functions very well as an occasional replacement for the Type XIV U-tanker in NYGM. (That is, both can serve as milk cows for refuelling, as in real life.) Doubtless it will work equally well with GWX and the other super-mods. It is a beautifully modelled U-boat - congratulations to fsaconi!

During a test patrol in early 1944, just after refuelling, both U-boats (the XB and my U-boat) were attacked suddenly by Avengers. It was quite fascinating to see both U-boats firing their flak guns at the aircraft.

However, this suggests an improvement: could you (fsaconi) provide some crew-members for the bridge of the AI-XB boat?
The talented SquareSteelBar provided such crew-members for the NYGM XIV U-tankers. SSB is still active in this forum, perhaps you could ask him, if you cannot do the job yourself?

Stiebler.

fsaconi
06-27-14, 04:16 PM
Hi fsaconi, I do not know a damn about modding but I made a little search in the SHIII Mods Workshop (http://www.subsim.com/radioroom/forumdisplay.php?f=195) section and digged out some threads where you can read about mines and mine laying:

[WIP] Floating Mine (2007) (http://www.subsim.com/radioroom/showthread.php?t=111570&highlight=mine+laying)
Conversion of a Torpedo Into a Stationary Mine? (2011)
(http://www.subsim.com/radioroom/showthread.php?t=180260&highlight=mine+laying)No Mine Option in GWX (2007) (http://www.subsim.com/radioroom/showthread.php?t=115835&highlight=mine+laying)
Looking for mine mod. (2010)
(http://www.subsim.com/radioroom/showthread.php?t=177866&highlight=mine+laying)MINE LAYING question (2008)
(http://www.subsim.com/radioroom/showthread.php?t=141617&highlight=mine+laying)Need help laying mines in MB? (2005)
(http://www.subsim.com/radioroom/showthread.php?t=84335&highlight=mine+laying)Mine laying in SH3 (http://www.subsim.com/radioroom/smartdark/multipage.gif 1 2 ) (2013) (http://www.subsim.com/radioroom/showthread.php?t=186005&highlight=mine+laying)

I think this will be enough for a start :salute:

Hi banryu79,

Thanks by the links. I will check them on the week end.

Regards,
fsaconi

fsaconi
06-27-14, 05:46 PM
The AI version of this mod functions very well as an occasional replacement for the Type XIV U-tanker in NYGM. (That is, both can serve as milk cows for refuelling, as in real life.) Doubtless it will work equally well with GWX and the other super-mods. It is a beautifully modelled U-boat - congratulations to fsaconi!

During a test patrol in early 1944, just after refuelling, both U-boats (the XB and my U-boat) were attacked suddenly by Avengers. It was quite fascinating to see both U-boats firing their flak guns at the aircraft.

However, this suggests an improvement: could you (fsaconi) provide some crew-members for the bridge of the AI-XB boat?
The talented SquareSteelBar provided such crew-members for the NYGM XIV U-tankers. SSB is still active in this forum, perhaps you could ask him, if you cannot do the job yourself?

Stiebler.

Hello Stiebler,

Thanks, is nice to know there are Subsims using the model and like it.

About to use it in super-mods, I quickly tested in the GWX3 and no problems.

Now about the crew-members on the bridge, the latest model released has them. On the first time that I released, the crew were there but was not well done. Now is fixed, the only thing is that they are not the same used on Type XIV.
http://www.mediafire.com/convkey/5e04/28s5m28fd1zs9c95g.jpg

Regards,
fsaconi

Stiebler
06-28-14, 01:45 AM
@fsaconi:

Thanks for your reply.

I downloaded your AI XB U-boat from this link:
http://www.mediafire.com/download/b24bjmhxaph2bgi/Uboat_Type_XB_AI.rar
(Post #7 in this thread.)

It shows no crew-men on the conning tower in my set-up.
Can you tell me please which files are needed to show the crew-men, so that I can check my set-up?
Thanks again.

Stiebler.

fsaconi
06-28-14, 08:23 AM
@fsaconi:

Thanks for your reply.

I downloaded your AI XB U-boat from this link:
http://www.mediafire.com/download/b24bjmhxaph2bgi/Uboat_Type_XB_AI.rar
(Post #7 in this thread.)

It shows no crew-men on the conning tower in my set-up.
Can you tell me please which files are needed to show the crew-men, so that I can check my set-up?
Thanks again.

Stiebler.

Hi Stiebler,

You have the correct file. You just need to select the loadout that you want, when you are adding the Uboat using the Sh3MissionEditor.
http://www.mediafire.com/convkey/d823/m375k41k5115vw74g.jpg

When you choose the Basic loadout, you will have a Uboat like this:

http://www.mediafire.com/convkey/f650/pktz66hsmdsakos4g.jpg
To use when the Uboat is docked for example.

Or you can choose the loadout Crew on Deck and then you have this one:
http://www.mediafire.com/convkey/7d72/mbf9io41dwkm51e4g.jpg
To use it in a patrol area for example.

There is another possibility, but the model is not prepared for it, is this one:

http://www.mediafire.com/convkey/f83c/4dq1mtcz63wcmti4g.jpg
But it is simple to do a small change, to have this option.
You just need to use a text editor and modify the file NSS_Uboat10b.eqp, as show below:

;equiment cfg file, high level of detail
;coning with 2 AA mounts, A01 , S01
[Equipment 1]
NodeName=Z01
LinkName=data/objects/Turm9c_1_hd **=> just modify the line like this ==>LinkName=data/objects/Turm9c_1c_hd
StartDate=19380101
EndDate=19411231
;coning with 2 AA mounts, A01 , A02
[Equipment 2]
NodeName=Z01
LinkName=data/objects/Turm9c_2_hd **=> just modify the line like this ==>LinkName=data/objects/Turm9c_2c_hd
StartDate=19420101
EndDate=19421231
;coning with 3 AA mounts, A01 , A02, S01
[Equipment 3]
NodeName=Z01
LinkName=data/objects/Turm9c_3_hd **=> just modify the line like this ==>LinkName=data/objects/Turm9c_3c_hd
StartDate=19430101
EndDate=19451231

;deck mount
[Equipment 4]
NodeName=M01
LinkName=105mm_UDeck_Gun_High
StartDate=19380101
EndDate=19441231
[Equipment 5]
NodeName=M01
LinkName=NULL
StartDate=19450101
EndDate=19451231

; conning mounts
;firts AA Mount
[Equipment 6]
NodeName=A01
LinkName=20mmTwin_UFlak_High
StartDate=19380101
EndDate=19421231
[Equipment 7]
NodeName=A01
LinkName=20mmShield_Twin_UFlak_High
StartDate=19430101
EndDate=19451231
[Equipment 8]
NodeName=S01
LinkName=37mmM_UFlak_High
StartDate=19380101
EndDate=19411231
; conning mount
;second AA Mount
[Equipment 9]
NodeName=A02
LinkName=20mmTwin_UFlak_High
StartDate=19380101
EndDate=19421231
[Equipment 10]
NodeName=A02
LinkName=20mmShield_Twin_UFlak_High
StartDate=19430101
EndDate=19451231

; conning mount
;third AA Mount, type 3 conning twower
[Equipment 11]
NodeName=S01
LinkName=20mmVierling_High
StartDate=19430101
EndDate=19451231
;Snorkel
[Equipment 12]
NodeName=SNK
LinkName=NSS_Uboattype9d2_SNK_mask
StartDate=19380101
EndDate=19430701
[Equipment 13]
NodeName=SNK
LinkName=NSS_Uboattype9d2_SNK
StartDate=19430701
EndDate=19451231

;conning for "moving" u-boats
;coning with 2 AA mounts, A01 , S01
[Equipment 14]
NodeName=Z01
LinkName=data/objects/Turm10_1c_hd
StartDate=19380101
EndDate=19411231
Loadout=Crew on Deck
;coning with 2 AA mounts, A01 , A02
[Equipment 15]
NodeName=Z01
LinkName=data/objects/Turm10_2c_hd
StartDate=19420101
EndDate=19421231
Loadout=Crew on Deck
;coning with 3 AA mounts, A01 , A02, S01
[Equipment 16]
NodeName=Z01
LinkName=data/objects/Turm10_3c_hd
StartDate=19430101
EndDate=19451231
Loadout=Crew on Deck
;deck mount
[Equipment 17]
NodeName=M01
LinkName=4_7InchSingleN
StartDate=19380101
EndDate=19441231
Loadout=Crew on Deck
[Equipment 18]
NodeName=M01
LinkName=NULL
StartDate=19450101
EndDate=19451231
Loadout=Crew on Deck

; conning mounts
;firts AA Mount
[Equipment 19]
NodeName=A01
LinkName=20mmGBSingle
StartDate=19380101
EndDate=19421231
Loadout=Crew on Deck
[Equipment 20]
NodeName=A01
LinkName=20mmGBDouble
StartDate=19430101
EndDate=19451231
Loadout=Crew on Deck
[Equipment 21]
NodeName=S01
LinkName=37mmSingle
StartDate=19380101
EndDate=19411231
Loadout=Crew on Deck
; conning mount
;second AA Mount
[Equipment 22]
NodeName=A02
LinkName=20mmGBSingle
StartDate=19380101
EndDate=19421231
Loadout=Crew on Deck
[Equipment 23]
NodeName=A02
LinkName=20mmGBDouble
StartDate=19430101
EndDate=19451231
Loadout=Crew on Deck

; conning mount
;third AA Mount, type 3 conning twower
[Equipment 24]
NodeName=S01
LinkName=20mmGEQuadruple
StartDate=19430101
EndDate=19451231
Loadout=Crew on Deck
;Snorkel
[Equipment 25]
NodeName=SNK
LinkName=NSS_Uboattype9d2_SNK_mask
StartDate=19380101
EndDate=19430701
Loadout=Crew on Deck
[Equipment 26]
NodeName=SNK
LinkName=NSS_Uboattype9d2_SNK
StartDate=19430701
EndDate=19451231
Loadout=Crew on Deck

With this modification, you will have the crew on the bridge selecting the loadout Basic.

Greeting,
fsaconi

Stiebler
06-28-14, 11:22 AM
Hallo fsaconi again,

I tried your suggestion with Mission Editor, but the U-boat failed to appear at all on screen next to my human-controlled IXC U-boat, and it caused CTDs with my NYGM set-up.
I noticed that there was no Loadout option offered at all with the NYGM XIV and a stock IXC U-boat.

Also I added the 'Loadout=Crew On Deck' line to the XB lines in my campaign_scr.mis. After the first rendezvous with the XB boat, the crew was still not visible on the XB boat, and saving and reloading caused the XB boat to disappear from the visual (F4) screen again.

[EDIT: I've checked a second time again, and now everything works properly in Single Missions. My computer system must have become corrupted somehow. I hope I haven't wasted your time. Sorry about that - Stiebler.]


[EDIT: Not applicable: You say you tested with GWX. Could it be that the 'Crew on Deck' line is something specific to GWX? What file does the 'Crew on Deck' command call?]

Also these lines:

[Equipment 1]
NodeName=Z01
LinkName=data/objects/Turm9c_1_hd **=> just modify the line like this ==>LinkName=data/objects/Turm9c_1c_hd
StartDate=19380101
EndDate=19411231
;coning with 2 AA mounts, A01 , A02
[Equipment 2]
NodeName=Z01
LinkName=data/objects/Turm9c_2_hd **=> just modify the line like this ==>LinkName=data/objects/Turm9c_2c_hd
StartDate=19420101
EndDate=19421231
;coning with 3 AA mounts, A01 , A02, S01
[Equipment 3]
NodeName=Z01
LinkName=data/objects/Turm9c_3_hd **=> just modify the line like this ==>LinkName=data/objects/Turm9c_3c_hd
StartDate=19430101
EndDate=19451231

You haven't told us to what we must alter the lines!

Stiebler.

Anvar1061
06-28-14, 12:02 PM
Hello all,one question:is it possible to use the snorkel and snorkel pipes from the type IX from Wise and Kovall?
I use the stock snorkel at the moment, and without the tubes.
SSS
I established GWX on the desktop computer and on the laptop. I hope the identical. But in one case there are tubes,
http://se.uploads.ru/t/jQ2am.jpg
and in other without.
http://sf.uploads.ru/t/EVZn5.jpg

fsaconi
06-28-14, 04:32 PM
Hallo fsaconi again,

I tried your suggestion with Mission Editor, but the U-boat failed to appear at all on screen next to my human-controlled IXC U-boat, and it caused CTDs with my NYGM set-up.
I noticed that there was no Loadout option offered at all with the NYGM XIV and a stock IXC U-boat.

Also I added the 'Loadout=Crew On Deck' line to the XB lines in my campaign_scr.mis. After the first rendezvous with the XB boat, the crew was still not visible on the XB boat, and saving and reloading caused the XB boat to disappear from the visual (F4) screen again.

[EDIT: I've checked a second time again, and now everything works properly in Single Missions. My computer system must have become corrupted somehow. I hope I haven't wasted your time. Sorry about that - Stiebler.]


[EDIT: Not applicable: You say you tested with GWX. Could it be that the 'Crew on Deck' line is something specific to GWX? What file does the 'Crew on Deck' command call?]

Also these lines:

[Equipment 1]
NodeName=Z01
LinkName=data/objects/Turm9c_1_hd **=> just modify the line like this ==>LinkName=data/objects/Turm9c_1c_hd
StartDate=19380101
EndDate=19411231
;coning with 2 AA mounts, A01 , A02
[Equipment 2]
NodeName=Z01
LinkName=data/objects/Turm9c_2_hd **=> just modify the line like this ==>LinkName=data/objects/Turm9c_2c_hd
StartDate=19420101
EndDate=19421231
;coning with 3 AA mounts, A01 , A02, S01
[Equipment 3]
NodeName=Z01
LinkName=data/objects/Turm9c_3_hd **=> just modify the line like this ==>LinkName=data/objects/Turm9c_3c_hd
StartDate=19430101
EndDate=19451231

You haven't told us to what we must alter the lines!

Stiebler.

Hi Stiebler,

At this moment I do not have a NYGM mod installed on my computer to test. But the Uboat Type XIV exist on GWX3 too and it has the loadout option.
My tests are made on the stock SH3 and I just did a quickly test on a single mission in GWX3.
I believe that this feature loadout should exist in all mods as it exist on Stock SH3.
Don' t worry about " I'm wasting my time", it is not true, you are help me to test the model on NYGM. And at the end we are learning together how to fix a possible issue.

About to change the line:

The change is really minimum, you just need to change the Turm for one that has the crew on bridge. The only difference between them is a letter c after the last number in the name of it.

The original line:
LinkName=data/objects/Turm9c_1_hd

The proposal new line:
LinkName=data/objects/Turm9c_1c_hd

Greeting,
fsaconi

Stiebler
06-29-14, 03:17 AM
@fsaconi,

Many thanks for the clarification.

It's a great new U-boat!

[Edit:
Everything works properly now, in Career patrols and single missions.
Interesting use of 'Loadout=Crew on Deck'; I had not seen that before. Not one of NYGM's other U-boats made use of this function, hence option 'Loadout' greyed out for all NYGM U-boats in Mission Editor. 'Crew on Deck' is defined in menu_1024_768.ini and en_menu.txt.]

Stiebler.

Fahnenbohn
07-14-14, 09:49 AM
Congratulations fsaconi ! Your Typ XB is just perfect !!! :/\\k:

Fritz Klum
06-13-20, 11:08 PM
Hello,


I am seeking to do an SH4 conversion of this mod. However, I need permission from the original author to publish my work, If I manage to complete it.


Therefore, I humbly ask Fsaconi for permission.


EDIT: I would also like to ask permission to publish the SH4 version of the Mod as an add-on for Fifi's "Dark Waters." mod.

Anvar1061
06-14-20, 06:22 AM
Hello,


I am seeking to do an SH4 conversion of this mod. However, I need permission from the original author to publish my work, If I manage to complete it.


Therefore, I humbly ask Fsaconi for permission.


EDIT: I would also like to ask permission to publish the SH4 version of the Mod as an add-on for Fifi's "Dark Waters." mod.

She already exists as Milchkuh in KSD-II
https://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif

http://www.mediafire.com/file/ot4pke0ktxp1kd5/NSS_Uboat9b4.7z

Kelevra1987
06-16-20, 04:28 AM
O MY GOD IS AMAZING!!!!! Epic work fantastic, IS PERFECT! :Kaleun_Wink: :Kaleun_Cheers: :Kaleun_Applaud: My U-Flak so angry jealous.. Ehm ok.. I scare this thing Is my new favorite submarine.. Sorry U-Flak!!! :oops: