View Full Version : Widescreen mod glitches....
Any idea how I can 1080 resolution without these problems? http://imgur.com/a/bYryx
irish1958
06-09-14, 07:49 AM
How much RAM do you have? Type of CPU?
vanjast
06-09-14, 12:14 PM
You're running the wide screen D3D9.dll file, but with 1024x768 screen images which are placed in the lower left hand corner. All that extra stuff are the applied mods slide-out/in panels.
Before you can use the widescreen mod, the GUI screens must be made/placed to whatever resolution you're interested in.
The Conn/Control/Hydrophone/Radio room (plus one or two other stations) are naturally converted to widescreen... the rest are not.
:03:
How much RAM do you have? Type of CPU?
8GB DD3 ram and my CPU is a 6core Phenom II running at 3.5GHz
You're running the wide screen D3D9.dll file, but with 1024x768 screen images which are placed in the lower left hand corner. All that extra stuff are the applied mods slide-out/in panels.
Before you can use the widescreen mod, the GUI screens must be made/placed to whatever resolution you're interested in.
The Conn/Control/Hydrophone/Radio room (plus one or two other stations) are naturally converted to widescreen... the rest are not.
:03:
How would I do such a thing?
vanjast
06-10-14, 01:51 AM
Depends what you want to play... NYGM (http://www.subsim.com/radioroom/showthread.php?t=213527) or another widescreen mod.
I haven't tried the others so cannot advise on this.
The NYGM one looks OK so far... and I think the others will be up and running sometime later ('later' in Cape Town can range from a few hours, to a few years - we're usually relaxed about Time :D)
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