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View Full Version : Widescreen mod glitches....


Skarmy
06-08-14, 09:50 AM
Any idea how I can 1080 resolution without these problems? http://imgur.com/a/bYryx

irish1958
06-09-14, 07:49 AM
How much RAM do you have? Type of CPU?

vanjast
06-09-14, 12:14 PM
You're running the wide screen D3D9.dll file, but with 1024x768 screen images which are placed in the lower left hand corner. All that extra stuff are the applied mods slide-out/in panels.

Before you can use the widescreen mod, the GUI screens must be made/placed to whatever resolution you're interested in.
The Conn/Control/Hydrophone/Radio room (plus one or two other stations) are naturally converted to widescreen... the rest are not.
:03:

Skarmy
06-09-14, 04:53 PM
How much RAM do you have? Type of CPU?
8GB DD3 ram and my CPU is a 6core Phenom II running at 3.5GHz

Skarmy
06-09-14, 04:53 PM
You're running the wide screen D3D9.dll file, but with 1024x768 screen images which are placed in the lower left hand corner. All that extra stuff are the applied mods slide-out/in panels.

Before you can use the widescreen mod, the GUI screens must be made/placed to whatever resolution you're interested in.
The Conn/Control/Hydrophone/Radio room (plus one or two other stations) are naturally converted to widescreen... the rest are not.
:03:


How would I do such a thing?

vanjast
06-10-14, 01:51 AM
Depends what you want to play... NYGM (http://www.subsim.com/radioroom/showthread.php?t=213527) or another widescreen mod.
I haven't tried the others so cannot advise on this.

The NYGM one looks OK so far... and I think the others will be up and running sometime later ('later' in Cape Town can range from a few hours, to a few years - we're usually relaxed about Time :D)