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Fahnenbohn
05-21-14, 08:29 AM
My mod, called 74' ghost ship, is available at this address : ftp://hartmuthaas.no-ip.org/public/S...DS/FAHNENBOHN/ (ftp://hartmuthaas.no-ip.org/public/Sharing/SH3COMMUNITYMODS/FAHNENBOHN/)
(User : Maik -- Password : Woelfe)

The mod contains the ship with her 74 guns (:woot:) and a little surprise ... :D


README :

This mod is JSGME ready. If you don't have this tool (JSGME), you have to place manually the files into the appropriate folders.

For the historical background, the 74' ship (74 guns) was created by french engineers around the 1740s. At the time, that was a huge technical advance.

I didn't create the ship from scratch. I found her in LSH3_V5 supermod (NFD, for Flying Dutchman). But she had only 10 guns and there was a bug with them. It took me very big efforts and time, but with stubbornness and analysis of different files types' structure, i finally managed to make them work. And then, i decided to add as many guns that a real 74' ship had !

So, the ship is capable of firing a full broadside (37 shells) with three different types of guns (16 inch - 8 inch - 4 inch). As the ship is a ghost, her capabilities are formidable : high navigation speed, high rate of fire, huge firing power, and she's unsinkable ! Her default name is " L'Invincible ".

... and something else in the original readme .... :arrgh!:


Cheers

F


http://nsm08.casimages.com/img/2015/05/01//15050106421118069013224862.png (http://www.casimages.com/img.php?i=15050106421118069013224862.png)


--------------------
OLD POST

I have a strange story to tell.

In the middle of the North Sea, I was navigating in a heavy storm at night. Suddenly, I crossed the road of the Flying Dutchman himself ! I started to fire against him, but one moment later, he began to shoot me ! I was very surprised ! But I quickly found that there was something wrong. I was never damaged ! I approached the ship and I saw THIS :

969

I left the game and opened Silent 3ditor :

970

Everything seems normal ! The guns are well placed !

Does anyone know how to solve the problem ?? :hmmm:

Postscript : The flying Dutchman was in the LSH3 v5 mod. And I opened the mission with GWX v3.

Horst Degen
05-21-14, 08:15 PM
Nope, I think you've found really a...."ghost" :rotfl2:..... :haha:.....:subsim:

Admiral Halsey
05-21-14, 08:22 PM
I thought the Dutchman was an SH4 Easter Egg or was that another thing the devs took from SH3 and imported over to SH4?

HW3
05-21-14, 10:33 PM
The Dutchman is a mod for SH3 titled NFD. My version of the mod has no name in the readme, so I can not say for certain who made it.

Red Devil
05-22-14, 01:48 AM
The FD travels the straits of Luzon in SH4; he is regularly attacked by Japanese destoyers who cant seem to understand that its 'not there'. It has been well documented in SH4 section :arrgh!:

Horst Degen
05-22-14, 07:08 AM
The FD travels the straits of Luzon in SH4; he is regularly attacked by Japanese destoyers who cant seem to understand that its 'not there'. It has been well documented in SH4 section :arrgh!:


Yeah, thats right!, I do recall now playing with SH4, found,em as well, tried to chase,em..... I said what the heck is that thing?...but they just dissapear in the horizon....so that,s the famous ghost then....:hmm2:
:subsim:

Red Devil
05-22-14, 09:22 AM
I ran an intercept course once in a Balao class, I got it right and passed alongside, nobody waved at me!!!!

Admiral Halsey
05-22-14, 10:00 AM
I've actually got a funny story involving the Dutchman. I was playing with my normal setup of TMO+RSRDC and was heading to that Atoll south of Hawaii that serves as a refueling depot and my crew spotted what I though was a destroyer patrolling the Atoll. Well I went to bridge view and what do I see? The Flying Dutchman sailing right in front of me! No idea why she was patrolling the Atoll but I figured it must've been a one time thing and figured that next patrol she'd be gone. Well I was dead wrong as it seems that navy enlisted her to serve throughout the war as I could always find her patrolling that Atoll. I've still yet to see her in the Luzon Straits though.

Horst Degen
05-22-14, 10:28 AM
I ran an intercept course once in a Balao class, I got it right and passed alongside, nobody waved at me!!!!


Red Devil That,s a good one!....:haha::haha:......:up:

:salute:

Red Devil
05-22-14, 10:53 AM
Admiral, good to see you again, been a while. It was the Johnson Atoll. Only seen by me at the Luzon Strait though

Admiral Halsey
05-22-14, 11:19 AM
Admiral, good to see you again, been a while. It was the Johnson Atoll. Only seen by me at the Luzon Strait though

I thought it was Johnston Atoll but I wasn't sure.

Fahnenbohn
05-22-14, 07:31 PM
The only way I've found to restore their normal shape to the barrels' guns is to delete the parent id of the guns in NFD.sim file.

976

So, the guns are well placed and the barrels correctly displayed (compare with the previous picture), but they don't fire any more ...

975

It's a pity ! It could be funny if the ghost ship was able to attack you ! But maybe is there a solution ... The gun could be placed into another files (dat and sim) as the guns.dat and guns.sim. In NFD.dat, the node "Flying_Dutchman_can01" should be replaced with "cfg#M01_NFD" for example. And in NFD.eqp, one should specify all the nods which have to be connected to the gun.dat !

http://imageshack.com/a/img838/7348/4892.jpg

Jimbuna
05-24-14, 12:34 PM
A couple of pictures from a GWX installation...I can post a download link to a video if anyone is interested.

http://s15.postimg.org/d54tc2jqz/Flying_Dutchman_1.jpg (http://postimage.org/)
http://s8.postimg.org/wm30ijbfp/Flying_Dutchman_2.jpg (http://postimage.org/)

Horst Degen
05-24-14, 02:18 PM
Yes! please do :Kaleun_Salute:

Jimbuna
05-25-14, 05:41 AM
Yes! please do :Kaleun_Salute:

Link:

http://www.mediafire.com/download/11wa76fssrn59ml/Flying_Dutchman.rar

Fahnenbohn
05-25-14, 04:03 PM
Hi Jimbuna ! I would like to know if you have the same problem as me (sorry, I can't watch your video...) : are the guns well placed or not ? Thanks.

Jimbuna
05-26-14, 04:32 AM
The guns are well placed but I believe they can transverse a little when aimed at a target.

Fahnenbohn
05-26-14, 06:22 AM
So, I don't understand at all why I have this problem and not others !! :shifty:

the_frog
05-26-14, 12:34 PM
Fahnenbohn, the guns of NFD have a z-axis rotation of abut 10°, which is a bit in conflict with the fire arc as detailed in the NFD.sim.

So, try opening the NFD.dat in the S3D and set the z-xis rotation of the barrels to 0°. Now, the guns should be in place AND fire.

Fahnenbohn
05-26-14, 02:08 PM
Hello !

Thank you for trying to help me, the frog ! :salute:

Well, I've done as you told me. But unfortunately, there are no improvements. The guns are still misplaced as you can see on the picture below...

997

I am desperate...

Horst Degen
05-27-14, 02:32 PM
Hey! Jimbuna, cool great stuff! ja...ja

cheers! pal :up:

Jimbuna
05-28-14, 06:47 AM
Hey! Jimbuna, cool great stuff! ja...ja

cheers! pal :up:

Your welcome http://s24.postimg.org/c148rgoj5/thumbsup_1.gif (http://postimage.org/)

Fahnenbohn
10-04-14, 07:10 AM
Hi all !!

During this summer, I've worked a lot on my problems with the misplaced guns on the flying dutchman. Finally, after many nighters, I've managed to solve my primary problem, and more, I've added as many guns that has a true 74' ship ! :smug: For the historical background, this type of ship was created by the french engineers around the 1740s. At the time, it was a huge technical advance, insomuch that the english royal navy was absolutely outdated !

So, the ship you have before you should not be called "Flying Dutchman", but rather "L'Invincible", "Le Terrible" or "L'Intrépide"... :arrgh!:

To achieve this result, I took my first idea :
I have created 3 guns' models in separate files (Guns-Dutch.dat and Guns-Dutch.sim) placed in the Library. In NFD.dat, I've replaced the nodes "Flying_Dutchman_can01" with "cfg#M01_NFD" nodes. And in NFD.eqp, I've specified all the nods which have to be connected to the new Guns-Dutch.dat file ! The result is simply amazing !! Have you ever seen 37 guns shooting at the same time ? ....

An original plan :
http://nsm08.casimages.com/img/2014/10/04//14100402100918069012579150.jpg (http://www.casimages.com/img.php?i=14100402100918069012579150.jpg)

"L'Invincible" along with my Nautilus :
http://nsm08.casimages.com/img/2014/10/04//14100401343418069012579081.png (http://www.casimages.com/img.php?i=14100401343418069012579081.png)

L'invincible is firing against a battleship :
http://nsm08.casimages.com/img/2014/10/04//14100401344118069012579082.png (http://www.casimages.com/img.php?i=14100401344118069012579082.png)

I've reached my challenge ! Cheers, my friends ! :woot: :()1:
:salute:

Aktungbby
10-04-14, 02:13 PM
Superbe! http://upload.wikimedia.org/wikipedia/commons/thumb/d/d7/Achille_mp3h9307.jpg/1024px-Achille_mp3h9307.jpg

Fahnenbohn
10-06-14, 01:55 AM
Thank you Aktungbby ! :yep: It appears to me that you are the most versed in history on this forum, don't you ? I've read your topic "This date in history (http://www.subsim.com/radioroom/showthread.php?t=208340)" : very interesting !

Red Devil
10-06-14, 05:07 AM
FD is indeed an easter egg and has been shown in details in here in great depth so a search is needed.

I see this vessel every time I patrol the Luzon Straits

http://www.subsim.com/radioroom/showthread.php?t=210146&highlight=flying+dutchman there are many many others

Aktungbby
10-06-14, 11:45 AM
Thank you Aktungbby ! :yep: It appears to me that you are the most versed in history on this forum, don't you ? I've read your topic "This date in history (http://www.subsim.com/radioroom/showthread.php?t=208340)" : very interesting !

Nah! everyone at :subsim: is DE-facto-a history jock(of lost causes?) and a lot of newbys even say so on their initial greeting; Several have advanced multiple degrees and do it for a living. My whole point in the History thread is to provide a ripple point for events in history, however trite, that put each us where we are today. For example my dad flew B-29's in the Pacific WWII with a navigation device Amelia Earhart wished she'd had...and then he met my mom...Voila! That's what makes it fun- we are all our own little DNA comets passing through time and space-Edgar Cayce notwithstanding:hmmm: Sailor Steve drove one of the cars mentioned in the thread and Armistead is a Son of the Confederacy (another lost cause) And were all at :subsim: because of the CSS Hunley! and a few CSS Davids:haha: "The winners write history"...the losers acquire perspective!:03:

Fahnenbohn
10-06-14, 03:49 PM
Ghosts are among us, they haunt the ocean during stormy nights ! ... :yep:

Here another pics of my work :

http://nsm08.casimages.com/img/2014/10/07//14100701555218069012590650.png (http://www.casimages.com/img.php?i=14100701555218069012590650.png)

http://nsm08.casimages.com/img/2014/10/07//14100701553518069012590648.png (http://www.casimages.com/img.php?i=14100701553518069012590648.png)

http://nsm08.casimages.com/img/2014/10/07//14100701554618069012590649.png (http://www.casimages.com/img.php?i=14100701554618069012590649.png)

Fahnenbohn
05-01-15, 11:43 AM
Hello everybody.

I've decided to share my work on the Flying Dutchman. The first post has been updated.

F.

Fahnenbohn
05-10-15, 05:23 PM
http://nsm08.casimages.com/img/2015/05/11//15051112223818069013255400.png (http://www.casimages.com/img.php?i=15051112223818069013255400.png)

Kendras
04-10-17, 03:09 AM
@ Fahnenbohn : Thank you mate for this funny mod, AWESOME JOB !

:Kaleun_Thumbs_Up:
Edit : Personnaly, I would prefer .... a black ghost ! And why not a pirate flag ? :arrgh!:

Red Devil
04-10-17, 04:11 AM
Its not amod. Its an 'easter egg' - the flying dutchman can be found in the Luzon Straits, N of Phillipines. If you see in your radar of map a warship going 'very fast' or 'fast thats it. watched a jap destroyer attacking it!

Kendras
05-23-17, 06:26 PM
Done !

http://i.imgur.com/ZiTUF7D.png