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Wise
04-09-14, 01:46 PM
http://s20.postimage.org/aso1ij72l/ffsdss_4.png (http://postimage.org/image/x4lubx66h/full/)

http://s20.postimage.org/681v3lnd9/ffsdss_3.png (http://postimage.org/image/ppwijjkax/full/)

http://s20.postimage.org/dql0c8eq5/ffsdss_5.png (http://postimage.org/image/ajqgslua1/full/)

http://s20.postimage.org/5avfuqbv1/ffsdss_7.png (http://postimage.org/image/o37ayb895/full/)
http://s20.postimage.org/t5u59l4st/VIIC_U_96.png (http://postimage.org/image/z6ru6nrex/full/)

http://s20.postimage.org/pwfq34gp9/VIIC_U_96_1.png (http://postimage.org/image/it7unib9l/full/)

http://s20.postimage.org/o5wp1mz65/VIIC_U_96_2.png (http://postimage.org/image/rcr8l9jm1/full/)

http://s20.postimage.org/54n984pzh/VIIC_U_96_3.png (http://postimage.org/image/kq4ks31xl/full/)

http://s20.postimage.org/bttso5bbh/VIIC_U_96_4.png (http://postimage.org/image/mgnltkjgp/full/)




These are future boats for Silent Hunter 3. The types VIIB,VIIC,VIIC-41 from 1939 to 1945. The full set. Polygonal volume, no more than the type of IX from "NEW VERSION OF IXB&IXC Type". We plan to bring all turms and hulls of boats into the greatest possible accord to real prototypes. Still there is a lot of work. It while all.

For all matters, relating to this mod, address here: http://www.subsim.com/radioroom/showthread.php?t=221986

Alex
04-09-14, 02:22 PM
Ambitious project, good luck with it ! Great looking meshes...

Impressive.

Anvar1061
04-09-14, 02:34 PM
SSS
Cool!
http://www.subsim.com/radioroom/images/smilies/Kaleun_Thumbs_Up-1.gifhttp://www.subsim.com/radioroom/images/smilies/Kaleun_Thumbs_Up-1.gifhttp://www.subsim.com/radioroom/images/smilies/Kaleun_Thumbs_Up-1.gif

padi
04-09-14, 03:08 PM
What do you mean with "The earliest turm of VIIB similar to the boats U-45,U-47, etc., in this mod won't enter. It while all."

Wise
04-10-14, 12:10 AM
What do you mean with "The earliest turm of VIIB similar to the boats U-45,U-47, etc., in this mod won't enter. It while all."
By the earliest boats VIIB were applied VIIA-turms (narrow wintergarten) . Shortly, their replaced VIIB-turms (round wintergarten). VIIA-turm in the mod won't be.

http://s20.postimg.org/feu9l458t/wintergarten_7a.jpg (http://postimg.org/image/nx3ppgbrd/full/)

http://s20.postimg.org/uc2qm4ih9/wintergarten_7b.jpg (http://postimg.org/image/561sfah6x/full/)

padi
04-10-14, 01:30 AM
Then I'll have to be sure that I will delete the VIIB files and integrate Testis VIIB v3 Beta where I have the first Conning Tower.
I think that I use your Mod if the subs are really as good as they look at the pictures.

Wise
04-10-14, 05:49 AM
Then I'll have to be sure that I will delete the VIIB files and integrate Testis VIIB v3 Beta where I have the first Conning Tower.
I think that I use your Mod if the subs are really as good as they look at the pictures.In mod of VIIB v3 Beta VIIA-turm of production Ubisoft (Silent Hunter V). 3D model has the mass of discrepancies realities …
We thought and came to a conclusion that mod will be incomplete without new qualitative VIIA-turm. Therefore, we made the decision to create and VIIA-turm also.

captgeo
04-10-14, 07:52 AM
great work, keep at it....:yeah:

kurfürst
04-13-14, 12:06 PM
I am looking forward to this mod! :sunny::sunny::sunny:

Having the "workhorse" of the U-Boat war as a realistic and accurate model in the game is like a dream coming true. If the quality and level of detail is as high as in the previous "type IX" release from Wise (and I am sure of this, as the WIP screenshots look very promising), this will be a fantastic addition to the game.

I am always surpised in a positive way how talented modders push the level of SHIII to new levels. This game is far from being old and outdated!

Beste Grüsse, Kurfürst

Myxale
04-13-14, 01:02 PM
The models are stunning, for lack of better words.

Kudos Meastro! :salute:

Wise
04-13-14, 01:17 PM
Thank you, friends!
Gott helfe uns!:sunny:

diesel97
04-20-14, 04:47 PM
Amazing work as usual !

Thanks for the effort Wise.

reaper7
04-21-14, 04:15 AM
Amazing looking models, eagerly awaiting release of this fine collection.

Friscobay
04-21-14, 06:51 PM
An outstanding effort. A real work of military art. This adds still more years to SH3s lifeline.:up:

makman94
04-23-14, 07:19 AM
@ Wise and Kovall,

you guys really rock !
i am using the models that you have allready released and i can definetely say that these models are ,by far, the best models ever released !

now i am reading that you are going to improve them even more (!!) and i allready know that your work will be superb :up:

keep at this very quality moding guys and thank you very much for sharing your goodies with all of us :salute:

Wise
04-24-14, 12:32 AM
Thanks,guys. Essential changes now aren't present. But, work is continued. At present we adjust technical questions.:lurk:
As soon as we will have news, we will let you know.:Kaleun_Salute:

Wise
09-12-14, 01:25 PM
The summer came to an end. The national team of Germany - the world champion in soccer! Hurrah!:woot:
It is time to return to work.
Type VIIB-early (from U-45 to U-53)
http://s20.postimg.org/ovsxygoel/image.jpg (http://postimg.org/image/4bo3zz8nd/full/)

http://s20.postimg.org/64r0oatu5/image.jpg (http://postimg.org/image/kny5ppmyx/full/)

http://s20.postimg.org/u9rq60e4t/image.jpg (http://postimg.org/image/4qzdszukp/full/)

http://s20.postimg.org/5uji4yf7x/image.jpg (http://postimg.org/image/pce5kwc5l/full/)

http://s20.postimg.org/in7m4vqtp/image.jpg (http://postimg.org/image/hkxfmc809/full/)

http://s20.postimg.org/wuxatj3il/image.jpg (http://postimg.org/image/8r6j58l1l/full/)

http://s20.postimg.org/sn2iks231/image.jpg (http://postimg.org/image/58uj8uk5l/full/)

http://s20.postimg.org/ypa5b9qj1/image.jpg (http://postimg.org/image/96hsy96yx/full/)

http://s20.postimg.org/isbdejy4t/image.jpg (http://postimg.org/image/juljx3gy1/full/)

http://s20.postimg.org/dh1iqyidp/image.jpg (http://postimg.org/image/fllvs1k09/full/)

http://s20.postimg.org/7u55thfv1/image.jpg (http://postimg.org/image/b0zpd40ax/full/)

http://s20.postimg.org/gdojr8o7h/image.jpg (http://postimg.org/image/63m4rzybt/full/)

http://s20.postimg.org/wd77ask99/image.jpg (http://postimg.org/image/d83y115l5/full/)

http://s20.postimg.org/olqhc8g3x/image.jpg (http://postimg.org/image/7xyz9qlc9/full/)

http://s20.postimg.org/3q470zjwt/image.jpg (http://postimg.org/image/frzkv4t55/full/)

http://s20.postimg.org/s7waovmh9/image.jpg (http://postimg.org/image/hxtvpmwll/full/)


Readiness of 90%.
But. Still there is a lot of work, since in plans to make full type VII, including VIIC/41.

the_frog
09-12-14, 01:50 PM
Great, simply great :yeah:

HW3
09-12-14, 03:16 PM
Outstanding work!!!:yeah:

fsaconi
09-12-14, 06:49 PM
Really nice work. :rock:

Greetings

fsaconi

Draka
09-12-14, 08:06 PM
Man, those are SOOOO clean and real looking - I want it!

Ahnenerbe
09-13-14, 11:08 AM
Привет в Питер!!!! Новость что надо!!!
Алексей, я уж подумал, что ты не закончишь с лодками в этом году. И хватает времени и терпения? Великолепная работа! Уже не терпится "покататься". Как там Саня, тоже с тобой подгонкой занимается?
С уважением
++Ahnenerbe++

Hello to Peter !!!! News is that it is necessary !!!
Alexey, I really thought that you're done with the boats this year. And have the time and patience? Great job! Can not wait to "go". As there Sanya, also fit with you doing?
Regards
++ Ahnenerbe ++

kovall
09-13-14, 01:08 PM
Привет в Питер!!!! Новость что надо!!!
Алексей, я уж подумал, что ты не закончишь с лодками в этом году. И хватает времени и терпения? Великолепная работа! Уже не терпится "покататься". Как там Саня, тоже с тобой подгонкой занимается?
С уважением
++Ahnenerbe++

Hello to Peter !!!! News is that it is necessary !!!
Alexey, I really thought that you're done with the boats this year. And have the time and patience? Great job! Can not wait to "go". As there Sanya, also fit with you doing?
Regards
++ Ahnenerbe ++

I'm all right, thanks. How are you ?
I don't play sh3 a long time. may be I will join the work later

Ahnenerbe
09-13-14, 03:34 PM
I'm all right, thanks. How are you ?
I don't play sh3 a long time. may be I will join the work later

Здорово Саня!! Мне тоже как то времени не хватает на игру, всё дела и дела, да ещё и некоторыми модами занимаюсь. Кстати, если у тебя монитор с разрешением 1920x1080, то можешь мой мод на широкоформатник взять здесь, сделал не так давно. А так конечно приятно своих встретить вдали от "родных интернет просторов". Удачи вам парни и всего самого!!

Hi Sanya !! I, too, such as not enough time on the game, all of the case and the case, and even some of the mods do. By the way, if you have a monitor with a resolution of 1920x1080, then you can mod on my wide monitor take here, did not so long ago. And of course nice to meet away from their "native online spaces." Good luck to you guys and all the best!!
Regards
++ Ahnenerbe ++

Wise
09-13-14, 10:25 PM
Привет,Саня! Я и сейчас не могу дать гарантий, что закончу лодки в этом году.) Это вопрос настроения.)) О каком терпении речь, я буквально вчера к ним вернулся, всё лето валял дурака.)) Так что, запасайся терпением сам.)) Конечно, я надеюсь, максимум, пара месяцев, и конечно, не без помощи Сашки-kovall, но ещё раз повторю, никаких гарантий.
Hi, Sanya! I still can not give a guarantee that the boat will finish this year.) It is a matter of mood.)) What kind of patience it, just yesterday I went back to them, all summer horsing around.)) So, is stocked with patience myself.)) Of course, I hope, the maximum a couple of months, and of course, not without the help of Sashka-kovall, but I repeat, there are no guarantees.

Marksoldier
09-14-14, 10:23 AM
ooohhhh Nice work man!!!

:yeah:

makman94
09-22-14, 01:55 PM
your work at this mod is just THE sunshine in the deep ...darkness !!!:yeah:


AMAZING ,really AMAZING work guys ! :up: what beautyfull things can be done by people who really like modding sh3.
thank you

Wise
09-23-14, 11:26 PM
makman94, Marksoldier, Ahnenerbe, Draka, fsaconi, HW3, the_frog
Friends! Thank you for your support!
Work goes. Not as fast as we would like, but it is moving.
Here is the first test of the game.
http://s20.postimg.org/6ijmfsg3x/SH3_Img_21_9_2014_16_4_11_562.jpg (http://postimage.org/)

http://s20.postimg.org/6h9omdea5/SH3_Img_21_9_2014_17_7_26_281.jpg (http://postimage.org/)
At this stage, tests were carried out without ambient occlusion. According to the technology, of AO introduced into the model in the last turn. AO even more significantly improve the appearance of the boat.
Of course, there are some "side effects", which are very difficult to get rid of. But, in general, they do not affect the overall outcome.

sublynx
09-24-14, 10:47 AM
Looking good. Thanks Wise! I think I really need to cough up the euroes for a new computer with the ability to handle better graphics :ping:

fsaconi
09-24-14, 06:19 PM
Hello Wise,

It is a good news to see the result of your first test. Take your time to finish this excellent work. We will be here waiting the opportunity to put this boat on the Sea. Great job.

Greetings,

fsaconi

kurfürst
10-04-14, 03:33 PM
Horrido Wise,

your pictures of type VII look excellent!
I am sure that the finished models will even surpass expectations.
You are a very good modeller and have a good eye for detail, you have prooved this before on the type IX. I cannot wait for winter and the release of the VII to come!

You make real what others just promise!

Beste Grüsse, Kurfürst

Anvar1061
10-06-14, 01:52 AM
You make real what others just promise!


SSS
http://www.subsim.com/radioroom/images/smilies/Kaleun_Thumbs_Up-1.gifhttp://www.subsim.com/radioroom/images/smilies/Kaleun_Thumbs_Up-1.gifhttp://www.subsim.com/radioroom/images/smilies/Kaleun_Thumbs_Up-1.gif
http://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gifhttp://www.subsim.com/radioroom/images/ranks/hans1.jpghttp://www.subsim.com/radioroom/images/smilies/Kaleun_Mad-1.gif

evan82
10-10-14, 03:33 PM
Finally something worth more attention. This could be one of the best "must have mods" in all SHIII modding history. :ping:

Tomi_099
10-12-14, 07:57 AM
:Kaleun_Thumbs_Up:

Is there anything new?

Kurland
10-13-14, 06:26 AM
Remarkable work!!!!:Kaleun_Applaud:

Wise
10-14-14, 12:45 PM
Hi, everybody.
Creation 7b (a sample 1938-39) finished.

http://s20.postimg.org/49kd0qadp/SH3_Img_14_10_2014_14_57_34_234.jpg (http://postimage.org/)
http://s20.postimg.org/5ag0c41zh/SH3_Img_14_10_2014_14_59_42_437.jpg (http://postimage.org/)
http://s20.postimg.org/jd1xr37d9/SH3_Img_14_10_2014_15_3_34_125.jpg (http://postimage.org/)
http://s20.postimg.org/pbkcf2fpp/SH3_Img_14_10_2014_19_46_31_453.jpg (http://postimage.org/)
http://s20.postimg.org/95jeeol59/SH3_Img_14_10_2014_19_49_3_859.jpg (http://postimage.org/)
http://s20.postimg.org/nh7hxbsp9/SH3_Img_14_10_2014_19_49_36_359.jpg (http://postimage.org/)
http://s20.postimg.org/oczdz1czx/SH3_Img_14_10_2014_19_51_10_140.jpg (http://postimage.org/)
http://s20.postimg.org/fn6wbxkwd/SH3_Img_14_10_2014_19_56_14_312.jpg (http://postimage.org/)
http://s20.postimg.org/rrm5swxsd/SH3_Img_14_10_2014_19_58_49_406.jpg (http://postimage.org/)
http://s20.postimg.org/6x9tb33f1/SH3_Img_14_10_2014_20_1_19_531.jpg (http://postimage.org/)
http://s20.postimg.org/innqsgw7h/SH3_Img_14_10_2014_20_2_18_921.jpg (http://postimage.org/)
http://s20.postimg.org/ccijc1uz1/SH3_Img_14_10_2014_20_8_39_62.jpg (http://postimage.org/)
http://s20.postimg.org/ev48cqgp9/SH3_Img_14_10_2014_20_22_15_921.jpg (http://postimage.org/)
http://s20.postimg.org/g7lxeme4t/SH3_Img_14_10_2014_20_24_56_781.jpg (http://postimage.org/)

It is pre-war option. It will be connected at will, as separate mod. The military option (without board numbers, without eagle and without handrails) will be a basis.
Now small rest and start of work on type 7b (sample of 1940). Now work has to go a little quicker since we will take many details from the ready boat.

Ahnenerbe
10-14-14, 02:38 PM
Алексей, это великолепно! Хочу такую лодку, что бы по Неману у себя в Беларуси в пригороде Гродно походить, рыбаков попугать:arrgh!:. Эх, люблю я эти ранние рубки. Да, немцы всегда были эстетами даже в военных технологиях. Готично !!! Лично я жду финальной работы от тебя, ну и конечно всех благ тебе и Сане Ковалю!!! Молодцы парни!!!!!

Good luck
++ Ahnenerbe ++
-----------------------------------------------
Alexey, it is magnificent! I want such boat, what on Neman river at itself in Belarus in the suburb of Grodno to walk, to scare fishermen:arrgh!:. Eh, I love these early turms. Yes, Germans were always esthetes even in military technologies. Gothic!!! Personally I wait for final work from you, well and of course all benefits to you and Alex Kovall!!! Good fellows guys!!!!!

Good luck
++ Ahnenerbe ++

kurfürst
10-14-14, 09:55 PM
Horrido Wise,
it looks fantastic! For me, this is a work of art!
I am, as always, deeply impressed by your skills and focus on detail!

looking forward for things to come!

Kurfürst

makman94
10-16-14, 08:12 PM
what an epic work is made here, bravo Wise :yeah:

amazing , really amazing work !!!

q: is this deck a 3d one ? if not, can we hope that you will make one ?

Wise
10-17-14, 10:31 AM
@Ahnenerbe
Саня,привет.) Я тоже хочу такие лодки, чтобы всплыть на поверхность реки Нева, у себя в Петербурге.)) Немцы, действительно, всегда отличались самыми грамотными технологиями во всех аспектах жизни . И раньше, и сейчас. Другие страны имеют у себя много того, что сделано по немецкому принципу. В том числе, и вооружение(самолёты, танки, обмундирование..,один Бисмарк стоил трёх английских линкоров). В подводном флоте Германия вовсе, не знала себе равных. И к созданию атомного оружия,также, первыми подошли немцы. Помнишь, их гранаты с длинной ручкой? Чтобы удобно было кидать на дальние расстояния..И сейчас: БМВ, Мерседес,Ауди, Фольксваген..Всё везде грамотно и достойно восхищения,несмотря ни на что. И технически, и внешне.
Александр, спасибо за добрые слова и пожелания. В данный момент я продолжаю ещё работать в одиночку. Поэтому, финал не так скоро, как хотелось бы. Впереди ещё 7b(1940), 7c(1940), 7c(1942-43), 7c41. И я надеюсь,мне хватит моральных сил всё сделать.
Sanya, hi.) I too want such boats to emerge on the Neva River surface, at myself in St. Petersburg.)) Germans, really, always differed in the most competent technologies in all aspects of life. And earlier, and now. Other countries have at themselves much that is made by the German principle. Including, and armament(planes, tanks, regimentals., one Bismarck cost three English battleships). In underwater fleet Germany at all, did not know to itself equal. And Germans approached creation of atomic weapons, also, the first. You remember, their grenades with the long handle? That it was convenient to throw on a long distance. And now: BMW, Mercedes...Always advanced technologies. Everything-everywhere is wise and worthy admiration, despite everything . And technically, and externally.
Alexander, thanks for kind words and wish. At present I continue to work still alone. Therefore, the final not so soon as it would be desirable. Ahead still VIIB (1940), VIIC (1940), VIIC (1942-43), VIIC\41. And I hope, moral forces everything will be enough for me to make.
@makman94, @ evan82, @Anvar1061, @kurfürst, @Tomi_099, @Kurland, @sublynx, and everything to whom this subject is interesting,
I thank you for kind words,friends. My viva to you and the best regards.
@makman94, I apologize, but I not absolutely understood your question. Possibly, my online translator badly translated from English.) Try to modify a question a little.
-------------------------------
Today it is completely ready the VIIB-1938-39. Three options:

http://s20.postimg.org/4t38f85xp/1_09.jpg (http://postimg.org/image/sk2lxc64p/full/)

http://s20.postimg.org/3s2zq3oy5/8_10.jpg (http://postimg.org/image/xwrgbgu15/full/)


http://s20.postimg.org/66uvaj571/Pre_war1938.jpg (http://postimg.org/image/l2tei4gll/full/)


Two of them will be the separate mods, join from above the basic mod. One of two, it is exact, pre-war option. At present, isn't solved the question, what option from remained , to put basically of mod, with a water-reflector or without it. The matter is that the first reflector was established in October, 1939. But game begins on September 1.

diesel97
10-17-14, 11:41 PM
Brilliant work as usual Wise.

Don't forget the team's type IX while you are waiting everybody:

http://www.subsim.com/radioroom/showthread.php?t=206553&highlight=type+IX

Fubar2Niner
10-18-14, 05:04 AM
@Wise

A pure work of art, can't wait for your finished upload. Many congratulations :up:

Best regards.

Fubar2Niner

makman94
10-18-14, 01:01 PM
....
@makman94, I apologize, but I not absolutely understood your question. Possibly, my online translator badly translated from English.) Try to modify a question a little.
......


sure Wise, i am asking if you have made a separate 3d model for the deck of u-boat.
some time ago, Hans Witteman made a 3d model for the type uiia's deck and it looked awesome in game (especially when the light is getting on it).unfortunatelly , he never released it.

i asked you also , in the case that the deck (as it shows in your pics) is not a separate 3d model , if you are willing to make one at future

Wise
10-18-14, 04:08 PM
sure Wise, i am asking if you have made a separate 3d model for the deck of u-boat.
some time ago, Hans Witteman made a 3d model for the type uiia's deck and it looked awesome in game (especially when the light is getting on it).unfortunatelly , he never released it.

i asked you also , in the case that the deck (as it shows in your pics) is not a separate 3d model , if you are willing to make one at future
I still, am not sure that completely and correctly understood sense of a question.:) But I will taste to answer.:hmm2:
The deck is made in 3d - form:


http://s20.postimg.org/3kjy7c3d9/Untitled_9.jpg (http://postimg.org/image/vko1rm6tl/full/)
http://s20.postimg.org/9hj8aev4d/Untitled_1.jpg (http://postimg.org/image/qutip9qfd/full/)

http://s20.postimg.org/8n1a24cnh/Untitled_3.jpg (http://postimg.org/image/j9v37jksp/full/)

http://s20.postimg.org/omjxlo8p9/Untitled_4.jpg (http://postimg.org/image/8bjtpcw7d/full/)

http://s20.postimg.org/6bymk7ci5/Untitled_5.jpg (http://postimg.org/image/xzbbyaxop/full/)

http://s20.postimg.org/50vgph6a5/Untitled_6.jpg (http://postimg.org/image/c43c53bpl/full/)

http://s20.postimg.org/b333fyuq5/Untitled_7.jpg (http://postimg.org/image/st4s108ax/full/)

http://s20.postimg.org/cqxngvj7x/Untitled_8.jpg (http://postimg.org/image/llyhre809/full/)


By the way, the deck of the turm, also, made in the 3D:


http://s20.postimg.org/4hqdg7evh/Untitled_10.jpg (http://postimg.org/image/5795skfex/full/)


All other openings, also, in the 3D.
I made the only exception here:


http://s20.postimg.org/iznko766l/Untitled_11.jpg (http://postimg.org/image/hklzzh53d/full/)

I didn't begin to do these small openings in 3d since I consider that to spend many 3d-polygons for such trifles, this madness.
In our previous mod (type IX) all decks are, also, made in 3d, including, IXC-40.
My friend, believe me, I began to be engaged in these works only because I can't quietly look at an awful condition of those boats which to us were offered by developers of game.
You won't believe, but even figures "45" onboard the turm, it not texture. :)It is 3d.
http://s20.postimg.org/7d3gn2ivh/Untitled_12.jpg (http://postimg.org/image/5lahs5zih/full/)
I had to make so because, the picture of the tga-32bit alpha channel, in game sometimes disappears from a look, depending on a viewing angle.
I hope that, I guessed with the answer.:)

makman94
10-18-14, 04:27 PM
yea Wise !!:yeah: thats exactly what i meant about the 3d model for deck !
what a brilliant work mate ! i really REALLY love what you are preparing :up:.thank you for sharing all this with us !


when , i first saw a 3d deck in game , i made the same thought with you...how awful the current u-boat models looked

here is a small teaser video i had made long time ago for presenting the work of Hans Witteman on deck of type iia U-Boot-hahd model but i never uploaded it cuase of the end of the u-boot-hahd project (i bet that yours will look the same or even better in game!):

http://speedy.sh/vwrHQ/type-iia-3d-deck-model.rar

once again,...big congratulations ,Wise :Kaleun_Salute:

Wise
10-18-14, 10:48 PM
@makman94
Thank you :yep:

Hans Witteman, certainly, great 3d - the master. I heard that it stopped development of the project. It is a pity. But I too have a question. If its project won't be, where it is possible (and whether it is possible in general) to download at least its excellent boat, the IIA type? And if isn't present, then why?

makman94
10-19-14, 07:52 AM
@makman94
Thank you :yep:

Hans Witteman, certainly, great 3d - the master. I heard that it stopped development of the project. It is a pity. But I too have a question. If its project won't be, where it is possible (and whether it is possible in general) to download at least its excellent boat, the IIA type? And if isn't present, then why?

no , Hans's type iia was never released so there is no download link for it.
as far i know,Hans didn't release it becuase it isn't finished. i have a very very earlier version of his boat but Hans sent me this version absolutely privately with the promise that i will never upload anything of his files without his permission.
without Hans's permission my hands are tied,i will try to contact him for a last time and i will try to convince him to release his work

kurfürst
10-19-14, 08:00 AM
Horrido makman94,

good luck with contacting Hans Wittemann and asking him to give permission to release the type II A (although I have little hope that he´ll give his ok).

Maybe finally we see something of HAHD!

Kurfürst

makman94
10-19-14, 08:13 AM
Horrido makman94,

good luck with contacting Hans Wittemann and asking him to give permission to release the type II A (although I have little hope that he´ll give his ok).

Maybe finally we see something of HAHD!

Kurfürst

i ,also, have little hope but you never...know ! maybe , he come back to us

LGN1
10-20-14, 04:12 PM
Fantastic work, Wise :yeah: :up: :yeah:

The VIIB looks great! I can't wait seeing it in-game.

Just one little suggestion: I always think it looks strange to see the crew with rain coats in the 'wintergarden' during a heavy storm. It's much better to have the crew 'in the conning-tower' (you can simply move the DMY_Soclu_POSR_* nodes from the 'wintergarden' to the front). This also adds some variety.

Regards, LGN1

Wise
10-21-14, 03:55 AM
@LGN1

Your thought very competent. I too consider that crew during a storm on a winter garden, it is abnormal. BUT... I didn't speak yet about a problem which in any way not to avoid. The matter is that I try to do everything according to the historical sizes. In this regard, turms now the narrower, than in a stock.

http://s20.postimg.org/9fhq6jkzx/SH3_Img_12_10_2014_10_32_34_156.jpg (http://postimage.org/)


It already led to annoying misunderstanding:


http://s20.postimg.org/j7ozpxlal/image.jpg (http://postimage.org/)


http://s20.postimg.org/7hb28jsi5/image.jpg (http://postimage.org/)


Height of the turm-3.55 m. At detection of the boat in a surfaced state the crew squats. As a result, the look of the seaman rests against a turm wall. And also, the back part of his trunk crashes into a hatch cover. Because, turm narrow. The hatch and other units can't be moved. They are located on historical places. For this reason not to place crew during the storm (POSR) within the bridge. There is no place. Otherwise, seamen will crash into everything all parts of a body. And not only during knee-bends, but also in the usual mode. In reality, submariners on the bridge it was very closely. In the movements, they are constantly rubbed backs and other parts of a body about walls of the bridge and devices located on the bridge. In game not to recreate similar animation of characters. Thus, eliminating one absurd, we will create another. In both cases it will be bad. And it is unclear which is worse.
In models from Ubisoft such misunderstanding aren't present. But thus, their models don't correspond to real prototypes at all.

LGN1
10-23-14, 01:00 PM
Thanks for the reply, Wise.

I perfectly understand your decision. Already with the stock boats I had difficulties finding a good position for the crew. I can imagine that it doesn't work well with your new great boats!

Best regards, LGN1

Ahnenerbe
10-26-14, 05:04 AM
Привет Алексей и Саня!!
28 ноября я по возможности буду в Петербурге (мои братухи из Минска дают концерт :rock: в клубе Backstage). 18 октября в Москву не получилось вырваться :Kaleun_Mad: с моим графиком работы, но до вас я попробую добраться. По ближе к дате можно будет сконтактироваться, может пересечёмся как-нибудь, хлопнем шнапсу :Kaleun_Cheers:за встречу (привезу своего белорусского) и "за тех, кто в море":Kaleun_Periskop:. Да и поговорить с единомышленниками всегда есть о чём. Как на это смотрите? Если что, то буду вас держать в курсе и стараться приехать, давно я в Питер не заглядывал.
Удачи парни!!!!!:salute:
++Ahnenerbe++

+++++++++++++++++++++++++++++++++++++++++++++++

Hi Alex and Sanya !!
November 28 I'll be possible in St. Petersburg (my brothers from Minsk give concert :rock: at Backstage). October 18 in Moscow could not escape :Kaleun_Mad: with my work schedule, but I'll try to get you. Upon closer to the date it will be possible to agree, can cross the somehow, slap schnapps :Kaleun_Cheers: for the meeting (bring his Belarusian) and "for those who are at sea :Kaleun_Periskop:." Yes, and talk with like-minded always have something. How to look at it? If anything, it'll keep you up to date and try to come to St. Petersburg for a long time I did not look.
Good luck guys !!!!!:salute:
++ Ahnenerbe ++

kovall
10-26-14, 03:03 PM
Привет Алексей и Саня!!
28 ноября я по возможности буду в Петербурге (мои братухи из Минска дают концерт :rock: в клубе Backstage). 18 октября в Москву не получилось вырваться :Kaleun_Mad: с моим графиком работы, но до вас я попробую добраться. По ближе к дате можно будет сконтактироваться, может пересечёмся как-нибудь, хлопнем шнапсу :Kaleun_Cheers:за встречу (привезу своего белорусского) и "за тех, кто в море":Kaleun_Periskop:. Да и поговорить с единомышленниками всегда есть о чём. Как на это смотрите? Если что, то буду вас держать в курсе и стараться приехать, давно я в Питер не заглядывал.
Удачи парни!!!!!:salute:
++Ahnenerbe++

Поближе к 28 ноября спишемся или созвонимся, там видно будет. :salute:

Wise
10-29-14, 01:50 PM
VIIB-1940

http://s20.postimage.org/59y3cipe5/SH3_Img_29_10_2014_16_51_33_718.jpg (http://postimage.org/)

(http://postimage.org/)http://s20.postimage.org/ij7eyvor1/SH3_Img_29_10_2014_16_53_22_843.jpg (http://postimage.org/)

http://s20.postimage.org/5t36lsgst/SH3_Img_29_10_2014_16_56_38_187.jpg (http://postimage.org/)

http://s20.postimage.org/s6ax8lhql/SH3_Img_29_10_2014_17_2_21_203.jpg (http://postimage.org/)

http://s20.postimage.org/qsjadaih9/SH3_Img_29_10_2014_18_0_42_281.jpg (http://postimage.org/)

http://s20.postimage.org/avkigkq31/SH3_Img_29_10_2014_18_5_10_625.jpg (http://postimage.org/)

http://s20.postimage.org/k4moqoyz1/SH3_Img_29_10_2014_18_6_29_906.jpg (http://postimage.org/)

Fubar2Niner
10-29-14, 03:04 PM
@Wise

Beautiful work, pure artistry. Can't wait for the final release :salute:

Best regards.

Fubar2Niner

makman94
10-30-14, 08:20 AM
yes,top work on this awesome boat , Wise :yeah:

ps: i ,also, like very much the texturing that you (Kovall and you) have did at the viib and viic models that you allready have released. will you consider to include this texturing to your new viib model ?

Ahnenerbe
10-30-14, 08:36 AM
Это точно вспышка молнии, Алексей!!!!!! Пора уже перейти к ссылкам, скриншоты конечно хороши, но хватит дразнить:haha:..........
++++++++++++++++++++++++++++++++++++++++
This is exactly the flash of lightning, Alexey !!!!!! It is time to move on to the links, screenshots of course good, but enough to tease :haha:..........
Good luck
++Ahnenerbe++

kurfürst
10-30-14, 01:03 PM
Horrido Wise,

I said this before, your work is pure art.
Your love for details and your skills to bring those U-Boats to live
is simply outstanding. You push Silent Hunter III to new levels!
Keep it coming!

Привет Алекс , Ваша работа является просто фантастическим !
Ты из Silent Hunter III является совершенно новая игра с
реальными подводных лодок . Ваша работа характеризуется своими
результатами , а не пустые обещания , как и многие другие.
Я пью напиток для вашего здоровья сегодня ! Будьте , как вы, мой друг !

Wise
10-31-14, 02:47 AM
@Ahnenerbe
Саня, это всего лишь 3d-модели и первые наброски текстур. Лодки нужно ещё «шлифовать»: ID-Library, dat., sim., zon., cam., eqp., basic., cfg… Флаг,шноркель,радары и т.д. Затем, шкуры. Всё это будет после полного окончания создания 3d. Сейчас я приступаю к VIIC образца 1940 года(U-93-U-98). Затем еще VIIB-1942, VIIC-1942-43, VIIC\41.
Sanja, it's just a 3d-model and the first sketches of textures. Boats must yet "planish»: ID-Library, dat., Sim., Zon., Cam., Eqp., Basic., Cfg ... Flag, snorkel, radar, etc. Then, the skins. All this will be after the full completion of the creation of 3d. Now I will proceed to VIIC sample 1940 (U-93-U-98). Then another VIIB-1942, VIIC-1942-43, VIIC \ 41.

@ kurfürst
Arnd, my friend, thank you for your kind words and for the toast in favor of my health.:Kaleun_Cheers::yep: God grant, to all of us, good health! I hope you and your family all right. Best Regards, Alex.:salute:

@makman94
will you consider to include this texturing to your new viib model ?
I'm sorry but it's impossible. The matter is that the texturing provides strict compliance UVW-coordinate 3d-model. Your texture will not match with UVW our models. Moreover, our model have several materials (1 to 4). This means, for example, the hull has at least four texture. To make any skin, it necessary to draw is not on one side, and on four textures. Also with turm's. I can say that in our plans is the creation of the most famous skins boats VII-type. And a couple of simple, "shabby, with rust."

Wise
11-07-14, 12:04 PM
VIIC- 1940 Poor quality screenshots. Hosted bad.

http://s20.postimage.org/w9ufkvi19/Wise_Ubisoft_SH5.jpg (http://postimage.org/)

http://s20.postimage.org/d5yejto25/552.png (http://postimage.org/image/jjnhn2sy1/full/)

http://s20.postimage.org/i5vurrtot/552_1.png (http://postimage.org/image/7j21mcljd/full/)

http://s20.postimage.org/6cy1njx8t/552_2.png (http://postimage.org/image/5anv50efd/full/)

http://s20.postimage.org/iz8gkdzpp/552_3.png (http://postimage.org/image/v13uej8y1/full/)

http://s20.postimage.org/n738t5159/552_4.png (http://postimage.org/image/un2iexouh/full/)

http://s20.postimage.org/rvj8obqbx/552_5.png (http://postimage.org/image/4hb9ce8eh/full/)

http://s20.postimage.org/xkzh8mwi5/69_1.png (http://postimage.org/image/vt6idqd55/full/)

http://s20.postimage.org/6ofi0bdot/69_3.png (http://postimage.org/image/qj1jmfsw9/full/)

http://s20.postimage.org/ui3cj06x9/image.png (http://postimage.org/image/nrmv9kjrd/full/)

http://s20.postimage.org/j70oun025/69_4.png (http://postimage.org/image/ysi0elc09/full/)

http://s20.postimage.org/8zdk4hogd/69_2.png (http://postimage.org/image/b3xx5kq2x/full/)

makman94
11-07-14, 03:58 PM
Exlellent work on this viic, Wise :yeah:




@makman94

I'm sorry but it's impossible. The matter is that the texturing provides strict compliance UVW-coordinate 3d-model. Your texture will not match with UVW our models. Moreover, our model have several materials (1 to 4). This means, for example, the hull has at least four texture. To make any skin, it necessary to draw is not on one side, and on four textures. Also with turm's. I can say that in our plans is the creation of the most famous skins boats VII-type. And a couple of simple, "shabby, with rust."

it is not 'my' texture Wise,
it is the texture you (Kovall and Wise) made at the previous models that you released. the awesome texturing that i am talking about is showing at these pics here:
http://www.subsim.com/radioroom/showpost.php?p=2257464&postcount=268

is it possible to adapt it at your final models ?

Wise
11-07-14, 05:33 PM
makman94
I understood you. Textures -"skins", which you specified according to the link, can't be adapted. But it is possible to make identical, new.
If for new "sevens" I don't create analogic textures -"skins", kovall from me a skin will tear off.)):gulp::k_rofl:

Fubar2Niner
11-08-14, 03:58 AM
@Wise

Beautiful work as usual, poor quality screens or not, I am simply drooling at the prospect of the release of these fine quality works. :salute:

Best regards.

Fubar2Niner

Fahnenbohn
11-08-14, 03:21 PM
What an extraordinary work, Wise ! :o Many congratulations !! :up:

Could I suggest you a little improvement ? I think your U-Boot would be more realistic (if possible !) if you add a metallic sheen to all textures. :hmm2:

And just a little question : Will it soon be available for download ? :D

Ahnenerbe
11-08-14, 04:57 PM
Лёха, запрети мне просматривать эту тему!!!)))) Я чуть не поперхнулся от увиденного:O:)) Шедевры!!!! Определённо скажу, это лучшие работы на subsim (и не только), и врядли кто переплюнет в терпении, и конечно, в качестве и деталях:know:. Браво Алексей:salute:!!!!
++++++++++++++++++++++++++++++++++
Alex, forbade me to view this topic !!!)))) I almost choked from the seen:O:)) Masterpieces !!!! Definitely say it best work at subsim (and not only), and hardly anyone will surpass in patience, and of course the quality and details:know:. Bravo Alex:salute: !!!!

What an extraordinary work, Wise ! :o Many congratulations !! :up:

Could I suggest you a little improvement ? I think your U-Boot would be more realistic (if possible !) if you add a metallic sheen to all textures. :hmm2:

And just a little question : Will it soon be available for download ? :D

Fahnenbohn, боюсь за некоторых, что сыр бесплатным не будет:woot:. Лично я готов расстаться с кровно заработанными "шекелями":yeah:...... Парень практически один делает ту работу, которую ubisoft целой командой сделать не смогли даже в последних сериях игры, а ведь они, как раз, не скрывая заглядывают в наши карманы, подсовывая нам недоделанное фуфло :/\\!!(извиняюсь за некоторую возможную грубость, факт остаётся фактом:nope:).
++++++++++++++++++++++++++++++++
Fahnenbohn, afraid for some that the cheese will not be free:woot:. Personally, I am willing to part with hard earned "shekels":yeah: ...... One guy almost makes the work that ubisoft whole team could not do, even in the last series of the game, but because they just do not look in hiding our pockets, palming us unfinished bull**** :/\\!!(sorry for some possible rudeness, the fact remains:nope:).

Good luck
++Ahnenerbe++

Alex
11-08-14, 07:35 PM
http://img15.hostingpics.net/pics/89689547a.gif
:huh: !

:hmm2: :know: :sunny: :yeah:

Jeff-Groves
11-08-14, 07:49 PM
So when you ganna get that good Adrian?
:haha:

Wise
11-09-14, 01:22 AM
@Fubar2Niner

Thank you for your confidence.:)


@Fahnenbohn
Good idea. But, unfortunately, we have no idea how to make SH3 metal wet or shiny. If you prompt us a method, we with pleasure and gratitude use it.:yep:
Download will be after the full completion of the work with the type VII.


@Ahnenerbe
Саня, хорош тебе уже меня перехваливать.:DL В каждой области модифицирования игры есть свои чемпионы. Может быть, я сделал хорошие лодки, но я не способен сделать другое. Зато, это способны сделать другие парни. Ты,например, тоже сделал шикарный мод широкого формата, который до тебя сделать никто не мог.:yeah: Всё относительно.:salute:
Sanya, you already overpraise me.:DL In each area of modifying the game has the own champions. )) Maybe I made a good boat, but I'm not able to do more. But, it can make the other guys. You, for example, also made a mod chic wide format that until you do, no one could.:yeah: Everything is relative.:salute:
@Alex
Alex, I understand you. Yes, you're right. This is our inattention. Justifies me only then, that this 88-mm gun (like all other guns), belongs to the authors Ubisoft. We did not pay attention to them. Thanks for competent remark. We'll think about it.

radiator
11-09-14, 09:40 AM
Привет Алексей и Саня!!
28 ноября я по возможности буду в Петербурге (мои братухи из Минска дают концерт :rock: в клубе Backstage). 18 октября в Москву не получилось вырваться :Kaleun_Mad: с моим графиком работы, но до вас я попробую добраться. По ближе к дате можно будет сконтактироваться, может пересечёмся как-нибудь, хлопнем шнапсу :Kaleun_Cheers:за встречу (привезу своего белорусского) и "за тех, кто в море":Kaleun_Periskop:. Да и поговорить с единомышленниками всегда есть о чём. Как на это смотрите? Если что, то буду вас держать в курсе и стараться приехать, давно я в Питер не заглядывал.
Удачи парни!!!!!:salute:
++Ahnenerbe++

+++++++++++++++++++++++++++++++++++++++++++++++

Hi Alex and Sanya !!
November 28 I'll be possible in St. Petersburg (my brothers from Minsk give concert :rock: at Backstage). October 18 in Moscow could not escape :Kaleun_Mad: with my work schedule, but I'll try to get you. Upon closer to the date it will be possible to agree, can cross the somehow, slap schnapps :Kaleun_Cheers: for the meeting (bring his Belarusian) and "for those who are at sea :Kaleun_Periskop:." Yes, and talk with like-minded always have something. How to look at it? If anything, it'll keep you up to date and try to come to St. Petersburg for a long time I did not look.
Good luck guys !!!!!:salute:
++ Ahnenerbe ++

Парни, я не слишком обнаглею, если тоже попрошусь на сходку? :) Как выразился Саня - "поговорить с единомышленниками всегда есть о чём" :cool: К тому есть много вопросов по S3D и другим трудно понимаемым для моего гуманитарного мозга вещам, хотелось бы поспрашивать о тех или иных моментах матерых специалистов :D

Guys, I will not be too arrogant, if'll ask to the meeting, too? :) In the words of Sanya - "talk to like-minded people always have something" :cool: Besides, there are a lot of questions on S3D and other difficult to understand things for my humanitarian brain, I would like to ask around about certain moments of experienced professionals :D

Alex
11-09-14, 10:28 AM
So when you ganna get that good Adrian?
:haha:
:88) :haha:

@Alex
Alex, I understand you. Yes, you're right. This is our inattention. Justifies me only then, that this 88-mm gun (like all other guns), belongs to the authors Ubisoft. We did not pay attention to them. Thanks for competent remark. We'll think about it.
No problem at all, Mr Wise ! :yeah:

That deck gun looks just like (one of ?) the very last thing you didn't care about so far, so I was just wondering if you were going to handle the deck gun too.

I have no doubt your job will look spectacular in the end, Sir.
There are some very good 3D modellers in here, and a few competent multi-skilled masterminds :woot:, but you may well be at the top in my eyes in terms of HD 3D-modelling.

I like your attention to details. That high-poly version of the conning tower alone is a masterpiece. Respect !

Ahnenerbe
11-09-14, 10:43 AM
Парни, я не слишком обнаглею, если тоже попрошусь на сходку? :) Как выразился Саня - "поговорить с единомышленниками всегда есть о чём" :cool: К тому есть много вопросов по S3D и другим трудно понимаемым для моего гуманитарного мозга вещам, хотелось бы поспрашивать о тех или иных моментах матерых специалистов :D

Guys, I will not be too arrogant, if'll ask to the meeting, too? :) In the words of Sanya - "talk to like-minded people always have something" :cool: Besides, there are a lot of questions on S3D and other difficult to understand things for my humanitarian brain, I would like to ask around about certain moments of experienced professionals :D

Полагаю, что можно и пересечься. А почему бы и нет? Это не главное, главное, что бы я смог вырваться. График работы весьма плотный и не стабильный в связи с переездом "конторы", не всё от меня зависит..... Но в любом случае, я буду стараться. По ближе к дате я сообщу в приват, тогда я сам обо всём буду уже в курсе.
+++++++++++++++
I believe that it is possible and to cross. And why not? This is not the main thing, the main thing that I could escape. Schedule is very tight and stable in connection with the move "office", not everything depends on me ..... Anyway, I will try. Upon closer to the date, I'll let you know in private, then I did everything would already know.

Fahnenbohn
11-09-14, 11:43 AM
@Fahnenbohn
Good idea. But, unfortunately, we have no idea how to make SH3 metal wet or shiny. If you prompt us a method, we with pleasure and gratitude use it.:yep:
Download will be after the full completion of the work with the type VII.

Yes, I can tell you ! It's very easy. In the .dat files, you have to click on the nodes with .tga at the end (textures files). And you have to change the value of Specular Strength (for example from 51 to 151). That's all. :know:

Here is the result :

http://nsm08.casimages.com/img/2014/11/09//14110905424318069012689345.png (http://www.casimages.com/img.php?i=14110905424318069012689345.png)

http://nsm08.casimages.com/img/2014/11/09//14110905424718069012689348.png (http://www.casimages.com/img.php?i=14110905424718069012689348.png)

http://nsm08.casimages.com/img/2014/11/09//14110905425018069012689349.png (http://www.casimages.com/img.php?i=14110905425018069012689349.png)

http://nsm08.casimages.com/img/2014/11/09//14110906081918069012689447.png (http://www.casimages.com/img.php?i=14110906081918069012689447.png)

MAGICAL !

:salute:

Fahnenbohn
11-09-14, 02:03 PM
I have another advice for you, Wise : could you be careful that the doors of the torpedo tubes to open fully ? This is never the case in all the versions I've seen.

http://nsm08.casimages.com/img/2014/11/09//14110907525518069012690378.png (http://www.casimages.com/img.php?i=14110907525518069012690378.png)

http://nsm08.casimages.com/img/2014/11/09//14110907525718069012690379.png (http://www.casimages.com/img.php?i=14110907525718069012690379.png)

Here is a diagram to help you :

http://nsm08.casimages.com/img/2014/11/09//14110908021318069012690413.png (http://www.casimages.com/img.php?i=14110908021318069012690413.png)

Wolfstriked
11-09-14, 05:57 PM
Wise,really great stuff! Can you post a pic of what the view looks like standing on conning tower?

kurfürst
11-10-14, 08:31 AM
Horrido Wise,
I repeat myself; your work is simply outstanding!
Your new type VII will be a fantastic addition to the game
and will give a total new ambience!
Thank you for making this all possible, Maestro!

Wise
11-10-14, 01:43 PM
@Fahnenbohn
Thanks for the hint, but this method of gloss doesn't suit us. "Metal" looks absolutely unnaturally. After completion of work you will be able to download mod and to make such gloss personally for yourself. Concerning doors of torpedo tubes … this question belongs to animation. Unfortunately, we aren't engaged in settings of animations.


@ Wolfstriked
At your request:

http://s20.postimage.org/spitdnf9p/image.png (http://postimage.org/image/lmaxy19u1/full/)

http://s20.postimage.org/try1tb4el/0_3.png (http://postimage.org/image/gnshgmccp/full/)

http://s20.postimage.org/p7bvedkp9/0_1.png (http://postimage.org/image/3xo93j4eh/full/)

http://s20.postimage.org/hsmjlzytp/0_5.png (http://postimage.org/image/acna07b49/full/)

http://s20.postimage.org/bsysice19/0_7.png (http://postimage.org/image/geuwqozk9/full/)

http://s20.postimage.org/3oqodlrm5/0_8.png (http://postimage.org/image/jmze3qlu1/full/)

http://s20.postimage.org/tybqwedjh/0_2.png (http://postimage.org/image/c8a2bczyh/full/)

http://s20.postimage.org/e1cyzol59/0_4.png (http://postimage.org/image/g5xc0rmrt/full/)

http://s20.postimage.org/hz08p37yl/0_6.png (http://postimage.org/image/u0vmj8h6x/full/)



@ kurfürst
Salute, my friend! Thanks!:salute:


@Alex
I thank you for trust. And once again, thanks for the hint. Unfortunately, we can't guarantee correction of a mistake of the Ubisoft developers. The matter is that, for available in game, dimensions of cannon , animation of artillery calculation is corrected. After change of dimensions there can be errors of compliance of animation. We can move a few gunners, but we aren't able to change animation. At present we don't know that will turn out as a result. Nevertheless, we will resolve somehow this issue. Perhaps,we will be forced to sacrifice adequate animation to please to the real sizes of the cannon. Possibly, there is no other way out. Or, to leave everything as is. At present I am inclined to the decision to sacrifice animation. It seems to me that for the general visual perception of the boat, its real dimensions it is more important, than, for example, the gunner's hand which holds air, or fall into details of cannon, inside.)

Wolfstriked
11-10-14, 05:53 PM
Horrido!!!Great detail with tons of stuff I have never seen modeled yet and great texture look to it all.And the rudder indicator is at different ranges in varying pics so I assume its working which is just icing on the cake.:salute:

makman94
11-11-14, 01:23 PM
.............

@Alex
I thank you for trust. And once again, thanks for the hint. Unfortunately, we can't guarantee correction of a mistake of the Ubisoft developers. The matter is that, for available in game, dimensions of cannon , animation of artillery calculation is corrected. After change of dimensions there can be errors of compliance of animation. We can move a few gunners, but we aren't able to change animation. At present we don't know that will turn out as a result. Nevertheless, we will resolve somehow this issue. Perhaps,we will be forced to sacrifice adequate animation to please to the real sizes of the cannon. Possibly, there is no other way out. Or, to leave everything as is. At present I am inclined to the decision to sacrifice animation. It seems to me that for the general visual perception of the boat, its real dimensions it is more important, than, for example, the gunner's hand which holds air, or fall into details of cannon, inside.)

i can't wait getting the files for this amazing boat you are preparing here Wise :up:. it is absolutely fantastic piece of art !

about the deck gun: it was a very nice deck gun designed by Testpilot (i think it is the best so far released) some time ago. i don't know if it is correct at its dimensions but ,surely, it was very nicer than the stock.
i am thinking that , in case that you will not work on the deck gun, why not to ask permissions from Testpilot to use his deck gun on your release ?

MLF
12-11-14, 02:18 PM
Hi Wise,

Have you an update on your progress of this much awaited mod, please? Really looking forward to it's release.:salute:

Regards,

MLF

Wise
12-15-14, 08:48 AM
Hi MLF,
Hi, everybody.
I apologize, but, it is necessary to wait some time. Progress is, but, small. Catastrophically there is no free time. Besides, in the latest works (VIIB-40 and VIIC-40) errors of discrepancy of reality were found. I was compelled to correct them. The following options are at the moment ready:

VIIB-vorkriegs

http://s20.postimg.org/68eylpw5p/vorkrieg.jpg (http://postimage.org/)

VIIB-1938

http://s20.postimg.org/d7t0l2w3x/1938.jpg (http://postimage.org/)

VIIB-1939

http://s20.postimg.org/42knr7sp9/1939.jpg (http://postimage.org/)

VIIB-1940

http://s20.postimg.org/5cih69mh9/7b40.jpg (http://postimage.org/)

VIIB-1942-43

http://s20.postimg.org/ibka9a77x/b42.jpg (http://postimage.org/)

VIIC-40 Standard

http://s20.postimg.org/vm3jp28el/image.jpg (http://postimage.org/)

VIIC-40 Analouge U-96

http://s20.postimg.org/x3p00md59/image.jpg (http://postimage.org/)

I apologize, screenshots from the program S3D, I at present do not have time, to go to the game with each u-boot.
Ahead work on options is necessary:
VIIC-1942-43
VIIC-1944
VIIC\41
This work will be slightly more difficult because, demands creation of a set of new elements which aren't present in ready options.
Maybe, later, I'll find time, to gather and provide you with a temporary mod (figuratively speaking, for testing) which will include ready-made options.
Best regards, Alex

Sailor Steve
12-15-14, 11:53 AM
Beautiful and brilliant! :sunny:

MLF
12-15-14, 12:03 PM
:agree:

Ah time - never, ever enough of it :o These models look stunning, Wise. Such attention to detail. :Kaleun_Salute:

Fubar2Niner
12-15-14, 03:02 PM
@Wise (Alex)

A question, is it possible that people will ever stop marvelling at your glorious work ??............. I think not! Stunningly beautiful pieces yet again, take all the time you need my friend. After all Rome wasn't built in a day, as the saying goes. :salute:

Best regards.

Fubar2Niner

Taifun206
12-16-14, 11:30 AM
@ wise
where can i download these great Skins ??

regards
Taifun

Wise
12-21-14, 12:34 PM
@ wise
where can i download these great Skins ??About what skins you speak? There are no skins and loadings too isn't present. On screenshots I showed work progress. As soon as there are loadings, I will update the first post.

LGN1
12-30-14, 03:16 PM
Hi Wise,

I figured out how you can easily disable the ducking down of the crew when attacked. Please let me know if you want to use this to move the crew inside of the conning tower (all clippings will not be avoided but the most problematic parts will be solved).

Regards, LGN1

@LGN1

Your thought very competent. I too consider that crew during a storm on a winter garden, it is abnormal. BUT... I didn't speak yet about a problem which in any way not to avoid. The matter is that I try to do everything according to the historical sizes. In this regard, turms now the narrower, than in a stock.

It already led to annoying misunderstanding:

http://s20.postimg.org/j7ozpxlal/image.jpg (http://postimage.org/)


http://s20.postimg.org/7hb28jsi5/image.jpg (http://postimage.org/)


Height of the turm-3.55 m. At detection of the boat in a surfaced state the crew squats. As a result, the look of the seaman rests against a turm wall. And also, the back part of his trunk crashes into a hatch cover. Because, turm narrow. The hatch and other units can't be moved. They are located on historical places. For this reason not to place crew during the storm (POSR) within the bridge. There is no place. Otherwise, seamen will crash into everything all parts of a body. And not only during knee-bends, but also in the usual mode. In reality, submariners on the bridge it was very closely. In the movements, they are constantly rubbed backs and other parts of a body about walls of the bridge and devices located on the bridge. In game not to recreate similar animation of characters. Thus, eliminating one absurd, we will create another. In both cases it will be bad. And it is unclear which is worse.
In models from Ubisoft such misunderstanding aren't present. But thus, their models don't correspond to real prototypes at all.

jaxa
12-31-14, 07:43 AM
Wow, simply amazing work :up:

Wise
01-02-15, 01:29 AM
Hi, LGN1,I figured out how you can easily disable the ducking down of the crew when attacked. Please let me know if you want to use this to move the crew inside of the conning tower (all clippings will not be avoided but the most problematic parts will be solved).Thanks for your offer..:hmm2:.. You are sure, what disable "without serious consequences" for any other nuances of game?
It, undoubtedly, would be quite good... but,as always.. only on the one hand. On the other hand, it seems to me, it will be bad, when, for example... the plane, attack against to the boat, machine gun fire, the falling bombs, blast wave... and the team continues to stand, as statues, motionless as if, there is no attack of the opponent. I think, On Earth, there are no living beings, having such iron nerves.:):Kaleun_Wink::gulp:
However, I will be grateful to you if you tell me this way. I will think.
--- --- --- --- --- --- --- ---
I wish all a Happy New Year!:Kaleun_Salute:

uboot556
01-29-15, 02:43 PM
Amazing work!!! :up: How many time we have to wait for this mod????

Sittingwolf
01-29-15, 03:11 PM
Unbelievable graphics! Congrats! :yeah:

Sittingwolf
01-29-15, 03:21 PM
I am not modder so I just wonder if SH3 engine has really limitations.

Wise
01-30-15, 12:25 PM
Misters, patience!
Work yet a lot of, but...
I already said that I will try to collect for you temporary test mod from this that is already ready. At present I am engaged in it. Today all VIIB series is ready (early-38 without deflector, early 39 with deflector, early pre-war, 1940 and 1942-43-analogue U-84). Now I finish latest touches. Also, VIIC-40-analogue U-96 and VIIC-40-standard are ready. But these 2 boats in test mod won't enter since their correction is required. For work I use all the free time, but, unfortunately, I have no 10 hands and free time at me a little. Literally in some days I will give the reference here. Instructions for use will be later.
I want to warn in advance, it will be incomplete Trial version. Any skins yet will not. Only "dockyard-paint." I will be grateful to all if at detection of any mistakes, you will be inform me by means of screenshots.
All the best, Alex

Wise
02-03-15, 02:08 PM
http://www.mediafire.com/download/795gz012y0x3wxc/VIIB-Trial_Version(2015).7z
instruction inside.

makman94
02-03-15, 04:26 PM
http://www.mediafire.com/download/795gz012y0x3wxc/VIIB-Trial_Version(2015).7z
instruction inside.


...BRILLIANT !!!!!!

thank you very much Wise :up:

ps: i didn't see any bug with a quick glance (i run only the ''U-Boot Wise VIIB-vorkriegs'' )

what a piece of art is this !!! :o :yeah:

MLF
02-03-15, 04:35 PM
Hi Alex,

Thanks for releasing this.:Kaleun_Party: Unfortunately Mediafire is acting up - says it is downloading but sticks at 0%. I'll try again tomorrow.:Kaleun_Sleep:

Regards,

MLF

fsaconi
02-03-15, 06:22 PM
GREAT WORK Wise, :up:

Perfect in all details. :rock:

Many thanks for share this incredible Uboat. :rotfl2:

Regards,

fsaconi

álvaro
02-03-15, 06:57 PM
@ Wise

INCREDIBLE, Thank you very much for to share with all of us

MLF
02-04-15, 02:46 PM
Hi Alex,

What a beautiful model!
The detail is brilliant with excellent 3D relief of hatches, flood holes etc. Just great. Thank you.

The pre-war tower is so real - I compared it to a photo of U45 and it's faultless to my eye.
I'm not too sure I see a great deal of difference between the 1939 and 1940 towers in that I don't get the spray deflectors??
Also in your readme you state "For those who plays GWX, in order to avoid problems don't forget to connect a fix of AI boats." - I'm not sure what that means.

I'm really looking forward to the VIIC - my favourite.:Kaleun_Salivating:

Thank you for your hard work - this is really good stuff. :Kaleun_Thumbs_Up:

Have you had a look at the bows on the Scharnhorst and Gneisenau....hint hint. One day maybe:) ?????

Regards,

MLF

Anvar1061
02-06-15, 09:59 AM
http://www.mediafire.com/download/795gz012y0x3wxc/VIIB-Trial_Version(2015).7z
instruction inside.
SSS
VIIB-Trial Version(2015)_(SH3 Commader) JSGME
http://www.subsim.com/radioroom/images/moresmilies6.jpg
MODS
http://se.uploads.ru/slpIK.jpg

Ahnenerbe
02-06-15, 02:11 PM
Лёха, братуха, нет слов даже в нашем русском могучем..... Да какие там слова - это шедевры!!!!! Завидую твоему терпению, да что там говорить, за это надо поднимать шнапс и вскидывать руку за техническое превосходство и готичную элегантность от задумок умов германского фатерлянда до твоего исполнения в пикселях........ Старина, я с тобой всё-равно пересекусь и мы изрядно посидим на бережку балтийском..... Всех благ питерским парням, твоей семье и дочке в первую очередь. Жму руку и трепаю плечи.
Alex ++Ahnenerbe++

Ahnenerbe
02-06-15, 02:34 PM
SSS
VIIB-Trial Version(2015)_(SH3 Commader) JSGME
http://www.subsim.com/radioroom/images/moresmilies6.jpg
MODS
http://se.uploads.ru/slpIK.jpg

Привет Андрюха! Если позволит Алексей, скину тебе уже подредактированные как в компиляции его теперешние лодочки. Подождём, что Лёха поведает на этот счёт, так, чисто для своих желающих..............

MLF
02-06-15, 03:22 PM
I have now seen the 1939 and 1940 towers - excellent. I didn't extract the files correctly. :k_confused:All working now and very impressive. Thank you again.

Regards,

MLF

BigWalleye
02-06-15, 05:30 PM
Лёха, братуха, нет слов даже в нашем русском могучем..... Да какие там слова - это шедевры!!!!! Завидую твоему терпению, да что там говорить, за это надо поднимать шнапс и вскидывать руку за техническое превосходство и готичную элегантность от задумок умов германского фатерлянда до твоего исполнения в пикселях........ Старина, я с тобой всё-равно пересекусь и мы изрядно посидим на бережку балтийском..... Всех благ питерским парням, твоей семье и дочке в первую очередь. Жму руку и трепаю плечи.
Alex ++Ahnenerbe++

@Аненербе: в английском, пожалуйста.


@Anvar1061:

SSS
VIIB-Trial Version(2015)_(SH3 Commader) JSGME
http://www.subsim.com/radioroom/images/moresmilies6.jpg
MODS
http://se.uploads.ru/slpIK.jpg

I'm not sure you want to use the SH3C date function that way. AFAIK, when you reload a save after the date specified, the mod will be applied. For example, you begin a patrol on December 1, 1939. You save while in mid-patrol, on January 5, 1940. When you reload, you will see the 1940 version of the turm, not the 1939 version you left port with. A lot of work for your crew to perform at sea.:)

It might be better to change out the turm mod while in port between patrols. It doesn't affect the game of course, just the aesthetics.

@Wise: Purty little thang! Thank you for this excellent piece of work!

Anvar1061
02-07-15, 11:38 AM
Привет Андрюха! Если позволит Алексей, скину тебе уже подредактированные как в компиляции его теперешние лодочки. Подождём, что Лёха поведает на этот счёт, так, чисто для своих желающих..............

SSS
http://www.subsim.com/radioroom/images/smilies/Kaleun_Thumbs_Up-1.gifhttp://www.subsim.com/radioroom/images/smilies/Kaleun_Thumbs_Up-1.gifhttp://www.subsim.com/radioroom/images/smilies/Kaleun_Thumbs_Up-1.gif

LGN1
02-07-15, 11:50 AM
Absolutely fantastic work, Wise!

Thanks a lot for sharing it.

I'm looking forward to the VIICs!

Regards, LGN1



I'm not sure you want to use the SH3C date function that way. AFAIK, when you reload a save after the date specified, the mod will be applied. For example, you begin a patrol on December 1, 1939. You save while in mid-patrol, on January 5, 1940. When you reload, you will see the 1940 version of the turm, not the 1939 version you left port with. A lot of work for your crew to perform at sea.:)

It might be better to change out the turm mod while in port between patrols. It doesn't affect the game of course, just the aesthetics.

@Wise: Purty little thang! Thank you for this excellent piece of work!

@Bigwalleye: Are you sure about the date? IIRC, SHCommander uses the date in port only.

Regards, LGN1

BigWalleye
02-07-15, 03:17 PM
@Bigwalleye: Are you sure about the date? IIRC, SHCommander uses the date in port only.

Regards, LGN1

Shimata! Mea culpa! I was mistaken about how SH3C uses the date in Date folders. It only loads folders with dates up to and including the start date of the current patrol. It does not load anything beyond the patrol start date, even if you have several mid-patrol saves with more recent in-game dates. I have just made some tests to verify this.

SH3C does load all Date folders with dates prior to the current patrol start date, not just the most recent Date folder as as been suggested in the past.

LGN1, please excuse my aging and unreliable memory.

Anvar1061
02-08-15, 11:10 AM
SSS
http://se.uploads.ru/Hk2gp.jpg
http://se.uploads.ru/T3d7N.jpg

LGN1
02-08-15, 04:24 PM
Shimata! Mea culpa! I was mistaken about how SH3C uses the date in Date folders. It only loads folders with dates up to and including the start date of the current patrol. It does not load anything beyond the patrol start date, even if you have several mid-patrol saves with more recent in-game dates. I have just made some tests to verify this.

SH3C does load all Date folders with dates prior to the current patrol start date, not just the most recent Date folder as as been suggested in the past.

LGN1, please excuse my aging and unreliable memory.

No problem, BigWalleye!

Thanks for testing it. I also wasn't sure about it.

Regards, LGN1

Fahnenbohn
02-09-15, 04:15 PM
Fantastic work, Wise !!! I can't imagine the number of hours it asked you ! You're a really passionate guy ! Congratulations hundred times. Only the conning tower of the VII C is missing now. Maybe soon ? :03:

Wise
02-10-15, 02:32 AM
I'm bad, my friends. Thanks you!

Gunter Prien
02-10-15, 04:09 AM
Wise очень красивые лодки.:rock: Спасибо тебе, за твои труды, продолжай в том же духе!!!:03: С нетерпением жду VIIC, и всё остальное!!

________________

Wise very beautiful boat. Thank you for your efforts, keep up the good work !!! I look forward to VIIC, and everything else !!

Best regards Gunter Prien

kurfürst
02-10-15, 06:32 AM
Horrido Wise!

your VII B is simply amazing! :up::up:

I am, as always, deeply impressed by your work and your eye for detail.
I can only imagine how much work it is to put it all together, my friend!

Looking forward to the VII C and VII C/41!

Beste Grüsse, Kurfürst

Jimbuna
02-10-15, 07:48 AM
Wise очень красивые лодки.:rock: Спасибо тебе, за твои труды, продолжай в том же духе!!!:03: С нетерпением жду VIIC, и всё остальное!!

Best regards Gunter Prien

It would be of great help if you could also post the English translation of what you posted for the benefit of those who are also contributing to the thread as well as those who are viwing.

TIA

Translation: Wise очень красивые лодки. Спасибо тебе, за твои труды, продолжай в том же духе!!! С нетерпением жду VIIC, и всё остальное!! / Wise very beautiful boat. Thank you for your efforts, keep up the good work !!! I look forward to VIIC, and everything else !!

Gunter Prien
02-10-15, 12:28 PM
It would be of great help if you could also post the English translation of what you posted for the benefit of those who are also contributing to the thread as well as those who are viwing.

TIA

Translation: Wise очень красивые лодки. Спасибо тебе, за твои труды, продолжай в том же духе!!! С нетерпением жду VIIC, и всё остальное!! / Wise very beautiful boat. Thank you for your efforts, keep up the good work !!! I look forward to VIIC, and everything else !!

Sorry!
Done!!

MLF
02-10-15, 02:21 PM
I'm bad, my friends. Thanks you!


Your Bad??????????

Are you ill:Kaleun_Sick:???

Onkel Neal
02-10-15, 05:01 PM
Sorry!
Done!!

Spaceebo!:D

Jimbuna
02-11-15, 07:18 AM
Sorry!
Done!!

Ta very much :03:

Wise
02-21-15, 06:49 AM
Sorry for the long silence. At first I spree:()1:, and then fell ill.) Now only came back to normal.
I thank all for support. Thanks!
In the near future I will be back to work. I will finish the correction boat VIIC-40-Standard and VIIC-40 U-96 sample. After that, well represented here, as a temporary mod.

@Anvar1061 Mistakes which you showed on screens, no. Possibly, you have malfunctions with a videocard productivity (drivers, for example).

@MLF fix of AI boats just in case, because, in original to mega-mod GWX there are mistakes which behave is unpredictable. Scharnhorst and Gneisenau..? I doubt it, but life is too unpredictable, so ... maybe.)
@Ahnenerbe Спасибо за пожелания, Санёк!) И твоей семье тоже всех благ! Кстати, не совсем понимаю, что вы там хотите смастерить с Андреем, но ради бога, делайте, что вам нужно и не надо меня спрашивать.) Лишь бы вам в радость!)
Thank you for your wishes, Sanya!) And your family, too, all the best! By the way, do not quite understand what you want to make it with Andrew, but for God's sake, do what you need and do not ask me.) If only you joy!)
_______________
Alex

Fubar2Niner
02-21-15, 07:42 AM
Welcome back Wise, glad to hear you are feeling better now. :salute:

Best regards.

Fubar2Niner

RushTheBus
03-09-15, 11:34 PM
This work is truly impressive. I'm curious to know if there are any updates on these boats :D

Wise
03-10-15, 02:09 PM
I'm curious to know if there are any updates on these boats
Not yet, but the work moves. Again have to wait for some time. I had forgotten that VIIC unlike VIIB, modernized during the war. Snorkel and the notch in the deck for him. This must be done

RushTheBus
03-10-15, 02:24 PM
I do appreciate the response Wise. I installed your two other boats and was very impressed with the quality of the work, top notch. Maybe one day you'll make an interior :D

Side note, I've always wanted to learn 3D modeling but could never pick it up with online tutorials. Looking those renders really makes me wish i knew how to do it!

Wise
03-10-15, 03:24 PM
Maybe one day you'll make an interior :DInterior? For what? Is it bad, that have done flakmonkey?

RushTheBus
03-10-15, 03:43 PM
No, Flakmonkey's is great but that's only for the type VII boats. Besides, modeling from the ground up will add a degree of fidelity that is absent from the game thus far :)

LGN1
03-10-15, 03:45 PM
Maybe one day you'll make an interior :D


I would prefer an updated Type II :D Then the fleet would be complete!

Regards, LGN1

Wise
03-11-15, 01:24 AM
, modeling from the ground up will add a degree of fidelity that is absent from the game thus far Clearly. But boats which I now do, too not absolutely from the ground up. Only new towers. Hull of the boat I took the SH5 model and only, modernized. No, guys.. to do an interior from the ground up, it is too grandiose project. I will hardly undertake such work.
And type II. too it is unlikely. If the type II participated all war, clearly. But to do a lot of work only for the sake of the beginning of war, senselessly. I will better be engaged in alteration type IX.:D I am disappointed with our work with kovall long ago.:nope: Our type IX strongly concedes in quality to type VII.

Jeff-Groves
03-11-15, 03:32 PM
@ Wise,

Your early VIIB turm is fantastic for the VIIA.
:salute:

I could make it compatible with the VIIA I am doing with your permission.
:D

Wise
03-11-15, 05:27 PM
No problem, Jeff!
I do not mind. :sunny:

Jeff-Groves
03-11-15, 05:42 PM
No problem, Jeff!
I do not mind. :sunny:
Thank You Mate.
:salute:

Full credits and all that will be in the final release of course.
:yep:

I'll admit if I was to do the Turm? It would not be as nice!
:haha:

The VIIA will be a nice Community Release thanks to your work.
:yeah:

MG Mike
03-26-15, 06:34 PM
hello,

that new VII b sub i really great, well done.

but I have a problem. In training missions everything is fine, in solo mission or carrerr the boat has texture errors. its black over and over and it looks like the older 3d model is there too.

http://www11.pic-upload.de/27.03.15/5g19gb8e7e3u.jpg

and your new type IX b and c boats crashes my game. I am using the wac 4.1 mod with several addionally smaller mods...

are there known problems with this new boats on wac ?

Ark
03-27-15, 11:09 PM
Can somebody help me with the install?

Is it 2015 Trial then:
1939
1940
Vorkriegs

Also, it says if you use GWX use the Fix for AI. Where is that?

Thanks! :up:

Wise
03-28-15, 01:11 AM
@MG Mike
Try connecting mod VIIB(JSGME) in the last turn. And also, try it is used:
http://www.mediafire.com/download/9fdxf4jothielxr/FixAllSubGWX.7z

@Ark
http://www.mediafire.com/download/9fdxf4jothielxr/FixAllSubGWX.7z

RushTheBus
03-28-15, 01:42 PM
I didnt think you had released the VIIB yet?

BigWalleye
03-28-15, 08:08 PM
Can somebody help me with the install?

Is it 2015 Trial then:
1939
1940
Vorkriegs



You activate VIIB-Trial Version(2015) with JSGME, then you activate:

- Vorkriegs if you are beginning a career prior to September 1, 1939

- 1939 if you are beginning a patrol in 1939, but after September 1

- 1940 if you are beginning a patrol after Jamuay 1, 1940

- or none of these if you are beginning a patrol after January 1, 1942.

Also, it says if you use GWX use the Fix for AI. Where is that?

Thanks! :up: I don't play GWX, so I can't be sure, but I believe that refers to the wolfpack AI subs for h.sie's V16B1 patch, which are included in NYGM, but must be edited into Campaign_SCR.mis if you are playing GWX. The additions are in the V16B1-Patch-Kit folder.

Ark
03-28-15, 09:44 PM
You activate VIIB-Trial Version(2015) with JSGME, then you activate:

- Vorkriegs if you are beginning a career prior to September 1, 1939

- 1939 if you are beginning a patrol in 1939, but after September 1

- 1940 if you are beginning a patrol after Jamuay 1, 1940

- or none of these if you are beginning a patrol after January 1, 1942.

I don't play GWX, so I can't be sure, but I believe that refers to the wolfpack AI subs for h.sie's V16B1 patch, which are included in NYGM, but must be edited into Campaign_SCR.mis if you are playing GWX. The additions are in the V16B1-Patch-Kit folder.


Thanks, BigWalleye. You are becoming my one-stop SH3 resource. Who do I make checks payable too? LOL

Scout614
03-29-15, 04:15 AM
Checks are payable to:
Geoffrey Gulliver
c/o Summit Bechtel Reserve

BigWalleye
03-29-15, 09:25 AM
Thanks, BigWalleye. You are becoming my one-stop SH3 resource. Who do I make checks payable too? LOL


To SubSim, of course! We all keep this great resource going!

MG Mike
03-29-15, 12:16 PM
Hello

the IXers are working now. Thank you. But the texture errors and the double 3d model on the VII b are still there.

any advise?

regards
MG Mike

RushTheBus
03-29-15, 12:32 PM
Does anyone have a VIIB download link? I can't seem to find it :doh:

MG Mike
03-29-15, 01:26 PM
look at post 49 in this threat, page 7

Wise
03-29-15, 01:37 PM
@MG Mike Make your screen JSGME.

@RushTheBus See the first post.

MG Mike
03-29-15, 03:03 PM
hi,

unfortunately the type IXd2 and IXc40 still crash the game when I try them with the single mission "golden times"


I have attached some more pics of these mysteriously graphic errors as well as my mod list on jsgme.

As written, in trainig missions everything´s fine with the trial version of the VIIb. only at single missions or at campaign it looks like the pictures.

regards
mg mike

Wise
03-29-15, 04:50 PM
@MG Mike Try moving mods, as in the screen. If this does not help, we will think.

http://s20.postimg.org/5rl90v11p/jsgme_wac_2015.jpg (http://postimage.org/)

RushTheBus
03-29-15, 09:48 PM
Thanks for the reply, must have missed it in the OP. Just another quick question...does the VIIB work w/ GWX (i know you had made a patch for the IXB&IXC so they would be compatible).

Wise
03-30-15, 01:30 PM
Just another quick question...does the VIIB work w/ GWX (i know you had made a patch for the IXB&IXC so they would be compatible).With English of complexity at me. Not absolutely I understand some questions. If I correctly understood, you ask where to take FixAllSubGWX ?
http://www.mediafire.com/download/9fdxf4jothielxr/FixAllSubGWX.7z
Everything should work. As with VIIB, and with IX.
Mods VIIB and IX connect in the last turn.

MG Mike
04-03-15, 07:14 AM
hello Wise

the IXer are working fine now. But the VIIb has still the errors. :hmmm:

In training everythings fine, but in single mission or carreer its black like on the pictures..

MG Mike
04-12-15, 10:06 AM
Mh still no idea about the "black" boat??

Wise
04-13-15, 05:32 PM
I ask to forgive for long silence. There was no time to visit SUBSIM.
@MG Mike Most likely, are present at WAC files of AI boats which differ from the similar GWX files. Possibly, they also have conflicts of coincidence of ID. These files need to make Remap id’s. Unfortunately, I don't have available any mega-mod. My business partner (kovall) promised to give help and to eliminate WAC errors. But I can't precisely tell when it occurs. At present it is occupied with important vital issues.



http://s20.postimage.org/b46xawqvh/SH3_Img_7_4_2015_22_44_12_234.png (http://postimage.org/image/9cdyg07ih/full/)

http://s20.postimage.org/yjoug9aml/SH3_Img_7_4_2015_22_43_28_250.png (http://postimage.org/image/vplp2t8g9/full/)

http://s20.postimage.org/44svbjqx9/SH3_Img_7_4_2015_22_49_15_421.png (http://postimage.org/image/r69ghaqkp/full/)

http://s20.postimage.org/xl8hdyxal/SH3_Img_7_4_2015_22_53_54_203.png (http://postimage.org/image/d13nfhhjd/full/)

http://s20.postimage.org/sp4um9x59/SH3_Img_7_4_2015_22_57_25_781.png (http://postimage.org/image/97a76c07d/full/)

http://s20.postimage.org/abhqydkp9/SH3_Img_9_4_2015_17_56_33_15.png (http://postimage.org/image/hepmdzq4p/full/)

http://s20.postimage.org/ovytt7fnx/SH3_Img_9_4_2015_18_23_44_0.png (http://postimage.org/image/5qvkjg0zt/full/)

http://s20.postimage.org/xs9lx56a5/SH3_Img_9_4_2015_18_25_49_281.png (http://postimage.org/image/cvddsh895/full/)

http://s20.postimage.org/jfc14gdu5/201.jpg (http://postimage.org/image/nogr6mh3d/full/)

http://s20.postimage.org/5a682n4st/SH3_Img_13_4_2015_21_35_54_765.png (http://postimage.org/image/3v4ndx3pl/full/)

Tomorrow I will update the first post.

Wise
04-13-15, 11:33 PM
Post # 1 Updated

MG Mike
04-14-15, 02:57 AM
Oh thanks for the information. So i wait for better news.

And thank you again for these awesome stunning submarine models. The new pictures from you are just fantastic !

MLF
04-14-15, 01:46 PM
These are beauties - crisp clear and real. Well done and many thanks for what must be many hours of 3D work and testing Alex. So far no problems noted, except by my wife who doesn't see much of me lately:Kaleun_Binocular:

Regards

MLF

LGN1
04-14-15, 03:22 PM
Absolutely great work, Wise!

Is this mod compatible with your IX subs (sensors.dat,....)?

Regards, LGN1

Wise
04-15-15, 02:03 AM
So far no problems noted, except by my wife who doesn't see much of me lately:Kaleun_Binocular:hmmm…:hmmm: In what mod is your wife? Check priority connect the mods in JSGME. Maybe, somewhere there is an overlapping ID of interests of your wife and files mod "sevens". :D(joke). Take care of your wife, do not forget her, pay attention to her.:) Otherwise, she will be very angry, and I will be with you guilty.:/\\chop:DIs this mod compatible with your IX subs (sensors.dat,....)? Yes, everything is compatible. But at present I don't see sense to combine. This mod isn't finished yet. Further there can be changes. However, if there is a desire, it can combine.

MLF
04-15-15, 03:01 AM
hmmm…:hmmm: In what mod is your wife? Check priority connect the mods in JSGME. Maybe, somewhere there is an overlapping ID of interests of your wife and files mod "sevens". :D(joke). Take care of your wife, do not forget her, pay attention to her.:) Otherwise, she will be very angry, and I will be with you guilty.:/\\chop:D

Thanks for the advice - I will check the priorities with JSGME - very difficult as I don't want to remove the "sevens" from my mod soup :rotfl2:

Anvar1061
04-15-15, 12:33 PM
SSS
http://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
http://abload.de/img/download-buttonp4rrk.png (http://www.mediafire.com/download/uew4xpvy4axlx7b/SH3-Commander+3.2+U-boat+VIIC+Skin+Pack.7z)

Nukesub
05-02-15, 11:04 PM
Firstly, let me say, incredible mod :) Thank you for all the hard work and time!

I remember seeing this posted for the first time back when you started working on it!

My question is related to compatability between this mod and ACM GUI reloaded, h.sie edition V1.15.

I have this mod installed and I installed your mod after it and now some of the icons don't work, a few include:
- cannot open identification manual
- observation scope cannot be used
- automatic "down" button for the attack periscope doesn't work

I was just wondering if you had any recommendations. Perhaps the install order should be yours first then the ACM GUI?

Thank you in advance for any help on this matter! :Kaleun_Salute:

Anvar1061
05-04-15, 09:59 AM
Perhaps the install order should be yours first then the ACM GUI?
:Kaleun_Salute:
SSS
Yes!
http://www.subsim.com/radioroom/images/smilies/Kaleun_Salute-1.gif

Nukesub
05-05-15, 02:49 PM
SSS
Yes!
http://www.subsim.com/radioroom/images/smilies/Kaleun_Salute-1.gif

It worked! :D Thank you!

LGN1
05-28-15, 03:15 PM
Yes, everything is compatible. But at present I don't see sense to combine. This mod isn't finished yet. Further there can be changes. However, if there is a desire, it can combine.

Hi Wise,

first of all, once again thanks for your absolutely fantastic work :up:

I'm currently merging (for myself) your IX and VII boats to have one big mod with all boats. Unfortunately, I have a heavily modded sensors.dat file which I want to merge with yours. Now I have seen that in your IX mod there are also sensors.sim, sensors.val, and sensors.zon. But in your VII mod there is only the sensors.dat.

Should I combine the sensors.dat from the VII mod with the three other files from the IX mod?

Any input would be a great help. Thanks!

Regards, LGN1

Tomi_099
05-29-15, 05:27 AM
Hi Wise,

absolutely fantastic work !:yeah:



first of all, once again thanks for your absolutely fantastic work :up:

Thanks!

Regards, Tomi_099
----------------

Anvar1061
05-29-15, 08:51 AM
----------------
SSS
I love you Tomi_099! Everyone wants interior Type II!
http://www.subsim.com/radioroom/images/smilies/Kaleun_Binocular.gif

Tomi_099
06-02-15, 02:57 PM
[QUOTE=Jimbuna;2286178]It would be of great help if you could also post the English translation of what you posted for the benefit of those who are also contributing to the thread as well as those who are viwing.
---

Hi Jim, it itches to do something myself in the finger with WISE.
This is the material for the SH6 Platform.
Maybe you should the GWX retirees bring into being with the new programmer Rookies could make something fine .
:Kaleun_Applaud:

Tomi_099
06-02-15, 03:12 PM
Always these BIG Boost Bags in life.
Hopefully Wise is still alive?.:/\\chop:D

Wise
06-10-15, 03:30 AM
Hi everyone. Unfortunately or fortunately, but I'm still alive.)) Many problems in life. Little time for the computer. I appear here as soon as possible.
@LGN1 Sensors.dat in VII mod forthose who do notconnect to the game mod IX. If you combine both mods into one, sensors.dat “VII” it does not matter.

The last advances on work:
Turm VIIC-FuMO-29:

http://s20.postimage.org/qqjxzojkd/f29_1.jpghttp://s20.postimage.org/fs8ohhuz1/f29_3.jpghttp://s20.postimage.org/yylvkobgt/f29_4.jpghttp://s20.postimage.org/xxlmvjuh9/f29_2.jpg

http://s20.postimage.org/bgk2sho25/Untitled_54789.jpg (http://postimage.org/image/52uzp8j61/full/)


Wooden deck-1942-43(later)

http://s20.postimage.org/z4e10pszx/wooden_deck.jpg (http://postimage.org/image/7h1bmm7t5/full/)


Wooden deck VIIC\41(as well as the VIIC-1944-45) will be slightly transformed.

SH6…?? Unless it can be?
All the best
Alex

diesel97
06-10-15, 10:28 PM
Amazing work Alex.

Anvar1061
06-11-15, 11:35 AM
Amazing work Alex.

http://www.subsim.com/radioroom/images/smilies/Kaleun_Applaud-1.gifhttp://www.subsim.com/radioroom/images/smilies/Kaleun_Applaud-1.gifhttp://www.subsim.com/radioroom/images/smilies/Kaleun_Applaud-1.gif

Fubar2Niner
06-11-15, 02:22 PM
Stunning work yet again Alex, your talents have no bounds it seems :salute:

Best regards.

Fubar2Niner

Wise
06-14-15, 06:54 AM
Thanks for kind words, guys.

http://s20.postimg.org/y0yi2hxql/Clip_16.jpg (http://postimg.org/image/5bbm5utqh/full/)

I need help. This later pillar UZO. I need a drawing, scheme or a detailed the photo. Thanks in advance for any useful information. One moment: the pillar UZO U-995 from Laboe not suitable.

Anvar1061
06-14-15, 11:15 AM
http://www.historicacollectibles.com/it/ottiche/binocolo-7x50-blc-carl-zeiss-udf-uzo-con-rarissimi-tubi-parapioggia-u-boot-kriegsmarine-circa-1943
http://www.historicacollectibles.com/it/ottiche/binocolo-7x50-blc-carl-zeiss-udf-uzo-reichsadler-u-boot-kriegsmarine-circa-1943
http://www.historicacollectibles.com/it/ottiche/binocolo-7x50-blc-zeiss-udf-uzo-u-boot-kriegsmarine-con-mirino
http://www.historicacollectibles.com/it/ottiche/binocolo-7x50-blc-zeiss-udf-uzo-u-boot-kriegsmarine

Sailor Steve
06-14-15, 04:25 PM
Here is a photo of the UZO mount - just the pillar, no binoculars.
http://www.uboatarchive.net/U-570/U-570Photo5.htm

Tomi_099
06-17-15, 05:28 PM
This is an amazing work..! :Kaleun_Thumbs_Up:

http://www.mediafire.com/view/923eq5qsfs7039s/yv1q.jpg
http://www.mediafire.com/view/3sj701x3tb5aiht/sio1.jpg
http://www.mediafire.com/view/fcs83qs56hq8d01/77gc.jpg
http://www.mediafire.com/view/qhkspt4a20q24l1/1pmf.jpg
http://www.mediafire.com/view/7674yh8eu81ssc8/3fxc.jpg
http://www.mediafire.com/view/a0941izrgvz4m43/7r1p.jpg
http://www.mediafire.com/view/ewecpbp3h84rz96/q544.jpg
http://www.mediafire.com/view/0c5eop7l54qx06q/vfck.jpg

Ahoy See-Mann !!

https://www.mediafire.com/convkey/bfd3/2h0e54v6u1i0cjm7g.jpg (https://www.mediafire.com/view/?2h0e54v6u1i0cjm)

Wise
06-18-15, 12:19 PM
Misters, I thank you. I found that is necessary for me. The question is closed. Thanks.

Red Heat
07-18-15, 09:55 AM
Outstanding project my friend, its a long time i dont sail in this waters and im finding beutifull surprises everywhere i go, thank you for your work...:up:

jaxa
07-18-15, 10:46 AM
Outstanding work, U-boats never looked better :up:

Unfortunately, I have problem with enabling this pack, using jsgme I see this info :

"Commands_en.cfg" has already been altered by the "MaGui F" mod.
"Materials.dat" has already been altered by the "Rbs1_SH4_Effects_GWX_30_71" mod.
"Sensors.dat" has already been altered by the "UboatReflections_v2.0_cablefix" mod.
"Turm7b_1_hd.dat" has already been altered by the "UboatReflections_v2.0_cablefix" mod.
"Turm7b_2_hd.dat" has already been altered by the "UboatReflections_v2.0_cablefix" mod.
"Turm7c_1_hd.dat" has already been altered by the "UboatReflections_v2.0_cablefix" mod.
"NSS_Uboat7b.dat" has already been altered by the "Waterstream+Exhaust Combi V2.3 for GWX3" mod.
"NSS_Uboat7c.dat" has already been altered by the "Waterstream+Exhaust Combi V2.3 for GWX3" mod.

How to avoid it? The simplest way is enable all these mods before yours, but is it correct solution?

PS. OK, I disabled "UboatReflections_v2.0_cablefix" mod and "Waterstream+Exhaust Combi V2.3 for GWX3" mod using jsgme, deleted materials.dat and enabled this mod. Looks beautiful.

But what about your previous mod - New version of IXB&IXC Type? When I try to enable this I have conflict with VIIB&VIIC 1939-1941 mod:
"DFA_All.anm" has already been altered by the "VIIB-VIIC[1939-1941]-transit" mod.
"Commands_en.cfg" has already been altered by the "VIIB-VIIC[1939-1941]-transit" mod.
"GUNS_SUB.dat" has already been altered by the "VIIB-VIIC[1939-1941]-transit" mod.
"Sensors.dat" has already been altered by the "VIIB-VIIC[1939-1941]-transit" mod.
What is proper installation for these both mods? Which one should be enabled first?

RushTheBus
07-21-15, 08:39 AM
Does anyone know if this works with LSH 2015?

Wise
07-22-15, 05:08 AM
@jaxa
OK, all on points:
1. 'Commands_en.cfg'. Absolutely no matter, from what mod is connected the file. It is important, that in this file, was specified the command "F"(a flag raising).
2. "Materials.dat". Similarly, do not worry. In my file there is a water stream from Rubini. You can choose this file on the discretion.
3. "Sensors.dat"
"Turm7b_1_hd.dat"
"Turm7b_2_hd.dat"
"Turm7c_1_hd.dat"
"NSS_Uboat7b.dat"
"NSS_Uboat7c.dat" These files can't be changed . As a last resort (if you have an experience), they can be adapted (to unite) together with files of another mod.
4. "DFA_All.anm"
"Commands_en.cfg"
"GUNS_SUB.dat" These files are identical in both mods. Earlier I already said that I introduced these files in mod of 'VII' only for those who doesn't use mod of 'IX'. If you use both mods at the same time, it is possible to leave the listed files only in one mod.

jaxa
07-22-15, 06:42 AM
Bolshe cpacibo Wise :up:
I'm testing your mod intensively and have some observations and questions, but write it after returning home.

Wise
07-22-15, 07:34 AM
I'm testing your mod intensively and have some observations and questions, but write it after returning home.It is good that you have remarks. I will be glad to take them into account (also, it is desirable screens for full understanding of a problem if it is possible).

jaxa
07-22-15, 11:17 AM
OK, let me say something about your work.
Specificity of your models is superb - no comparison to stock one and any other models using earlier by me.
I've noticed two graphic glitches - KDB has different colour than rest of the boat and 2cm Flak mounted on early version of VIIB behind Turm has no reflections on the water.
I see that generally you use dark colour skins. During IIWW Germans use two colours painting their U-boots - Dunkelgrau 31 (Dark Grey) and Hellgrau 31 (Light Grey). Light Grey was used more often than Dark Grey - could you create proper skin for your models?
Don't know why, but 7b krieg 39, 7b vorkrieg and stock one have the same skin with two emblems - 7th flotilla and skull with hat and umbrella. Is it possible to make clean skin without them?
Last thing - it would be better looking and more real to create rusty and "fatigued" skins. Now they look like directly from shipyard :)

But these are only details - for me your models are absolutely "must have" to play.

RushTheBus
07-22-15, 12:19 PM
just curious if anyone has this running, CTD free, with GWX?

jaxa
07-22-15, 12:22 PM
Can't say about campaign, but naval academy and single missions work well. Do you use 4GB patch?

RushTheBus
07-22-15, 12:36 PM
I do, I just always seem to have an issue with the installation steps in order to get it working properly that is...

jaxa
07-22-15, 01:11 PM
Hmm, I just use jsgme and everything is fine. Nothing else is necessary. Be sure to enable it at last to avoid any conflicts.

fitzcarraldo
07-22-15, 04:04 PM
I installed the boats with the VIIC U-96 skin with this order:

VIIB-VIIC[1939-1941]-transit
Skin U-96-W

And all works fine (commands, model, etc), but I have black textures for the hull:

http://img907.imageshack.us/img907/7457/ilTs9M.jpg

http://img661.imageshack.us/img661/8327/VcHblG.jpg

The models are superbe, the nest for SH3. Really I want to correct this problem!

My complete JSGME list:
Generic Mod Enabler - v2.6.0.157
[E:\SH3\MODS]

GWX - Merged Campaign
GWX - Integrated Orders
WAC4.1 SubPen_animated_18.02.2010
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
LifeBoats&Debris_v4
New Uboat Guns 1.2
Waterstream+Exhaust Combi V2.3 for GWX3
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Aces' Multimod compatability fix release v1.3 public beta
Aces' Super Turms v6 for GWX
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5
Pascal_Port_People
BMW-R75 v.1 by TP
Dönitz Aces - Custom Emblems
Merchant_Fleet_Mod_3.2
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
Q Ship mod GWX3.0
Combat Radio Frequency
Thomsen's Sound Pack V3.2cg
GWX Speech
Rbs1_SH4_Effects_GWX_30_71
Rbs2withbuoyance
Rbs3withlifeboat
Rapt0r's Uniforms V2.0 [Black]
No Medals On Crew [Patch]
Compulsory U-boat Headdress - GWX 2.0
b25_SF_Grass_Full_V2
B25_Deck_Crew_Ambient
Haunting Atlantic Wind
Karle's_Crash_Dive_Mod
Scirè-Tikigod- repeated order
Real Depth Charge
TiefeMkI(German)
TorpedoTubesFfireFinal vGW
_LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal
_LSH3_V5.1_SLS_Spezialeffekte-Gross
pascal_map
DD_VisibleMines_V1.0
Water Drops Blur Effect MaGUI v3.4 Widescreen Compat
Ultimate ObjectView Camerav1.0
Diesel Startup Sequence for FM Engine Room beta 1
OLC's Modified Searchlight Beams for GWX3
Flags_enlighten
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
Wooden_Lifeboats_Mod_1.1
Rubini´s Chief Helsman stress behaviour fix
Rubini´s Underwater dust&plancton v1
CCoM_8.x_Bug_Hecktorpedoraum_V1.0
Dunkle_Torpedos
Aces' St.Nazaire Super Pens v5.1 GWX Version
Aces' Combined SH3.SDL Files v4
Aces' Modified Headphones
Moon_light_mod
From Aces Try This
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on v2 (Ccom Torpedo Rooms Compat)
MFM3.2 displacement correction mod
External Cargo from SH5
Evans Uniforms
Ice Age
M04B-MX04B
Ahnenerbe WideGui 1920 x 1080 Final Version
Supplement to V16B1 (JSGME)
Torpedo_HAHD_1024_GWX
En_menu My way
Optional NavMapTable
Optional UzoBkgr
WAC4.1 8k Atmosphere_UnderwaterBlue
More wounded & less dead crew v2 - for V16B1 (JSGME)
VIIB-VIIC[1939-1941]-transit
Skin U-96-W

Many thanks for the great work and best regards.

Fitzcarraldo :salute:

Wise
07-22-15, 11:13 PM
@jaxa

I've noticed two graphic glitches - KDB has different colour than rest of the boat and 2cm Flak mounted on early version of VIIB behind Turm has no reflections on the water.

Yes, you are right. In both cases there are mistakes. the 3D model of KDB has texture from SH5. For this reason KDB color differs from color of boat in general. The antiaircraft gun has controler of reflection in water, but value 'Reflection'-0, for this reason the effect of reflection in water doesn't work. Many thanks for information. On the final version of mod it will be corrected.

I see that generally you use dark colour skins. During IIWW Germans use two colours painting their U-boots - Dunkelgrau 31 (Dark Grey) and Hellgrau 31 (Light Grey). Light Grey was used more often than Dark Grey - could you create proper skin for your models?
it would be better looking and more real to create rusty and "fatigued" skins. Now they look like directly from shipyard
I united these two questions together. You are again right: at present boats look so, as if, they literally now from shipyard. It is my initial plan: to make mod in which there will be "new" boats and after that to make some various skins (light, dark, rusty, shabby and concrete camouflages). On my plan these skins will be connected at will from above the basic mod. But at first I want to finish completely work 3d.


Don't know why, but 7b krieg 39, 7b vorkrieg and stock one have the same skin with two emblems - 7th flotilla and skull with hat and umbrella. Is it possible to make clean skin without them?
Hmmm... it can't be. Possibly, from above the basic mod, you connected a skin of "U47" and forgot it to disconnect?



@fitzcarraldo

For a start try to connect this to game:
http://www.mediafire.com/download/9fdxf4jothielxr/FixAllSubGWX.7z (http://www.mediafire.com/download/9fdxf4jothielxr/FixAllSubGWX.7z)
If the problem doesn't disappear, we will think further.

jaxa
07-23-15, 03:13 AM
@jaxa

I united these two questions together. You are again right: at present boats look so, as if, they literally now from shipyard. It is my initial plan: to make mod in which there will be "new" boats and after that to make some various skins (light, dark, rusty, shabby and concrete camouflages). On my plan these skins will be connected at will from above the basic mod. But at first I want to finish completely work 3d.



It sounds very promising, I'll be waiting for that :up:

Another thing, which makes me crazy - radio antenna. I use your commands_en.cfg, but can't force antenna to rise and down (Shift+V).
Is it possible to make it up all the time and rotate? Or maybe I do something wrong.

About skin with emblems 7th flotilla and skull/hat/umbrella - I enable your mod without additional skins. Never mind, with 7b vorkrieg, 7b krieg or with stock model I see always these emblems on turm. With 7b vorkrieg it is number 45 over skull emblem. Using 7b 1940 turm there is no problem, only with VIIA-like turm.

@fitzcarraldo, do you use Wise's mod playing after 1941? I had similar problem with black hull textures choosing 7c type in single missions after 1941 year.

fitzcarraldo
07-23-15, 07:57 AM
For a start try to connect this to game:
http://www.mediafire.com/download/9fdxf4jothielxr/FixAllSubGWX.7z
If the problem doesn't disappear, we will think further.

With this mod, I have CTD in all: Navy Academy, Missions and Campaign.

I continue to investigate.

Many thanks and regards.

Fitzcarraldo :salute:

Wise
07-24-15, 02:22 AM
@jaxa

Another thing, which makes me crazy - radio antenna. I use your commands_en.cfg, but can't force antenna to rise and down (Shift+V).
Is it possible to make it up all the time and rotate? Or maybe I do something wrong.

Open your file "commands_en.cfg" and edit it, as shown in a screen:

http://s20.postimg.org/y15e53zt9/image.jpg (http://postimage.org/)


About skin with emblems 7th flotilla and skull/hat/umbrella - I enable your mod without additional skins. Never mind, with 7b vorkrieg, 7b krieg or with stock model I see always these emblems on turm. With 7b vorkrieg it is number 45 over skull emblem. Using 7b 1940 turm there is no problem, only with VIIA-like turm.

I checked archive of mod. In mod everything is all right. Once again attentively look at your JSGME list. For full persuasiveness disconnect everything that is connected with the mod of VII.
After that, pass in the address: SilentHunterIII\data\Textures\TNormal\tex, and check this folder. There shouldn't be TGA "TURM-VIIA". If it is there, so, previously you have connected a skin of "U47" and there was a glitch of the JSGME program. But it is improbable. Miracles on light don't happen and I still think that you forgot to disconnect a skin of "U47". I don't see other reason.



@fitzcarraldo

With this mod, I have CTD in all: Navy Academy, Missions and Campaign.

hmm... affairs are bad.
Unfortunately, I don't use anything from this that is at you in the list of mods of JSGME. I don't know that is in these mods. It isn't known, what files have the conflict to files of mod VII. I have an assumption that in your configuration of game there are own errors of the boats-AI WAC, similar to errors of the boats-AI GWX (coincidence of ID-numbers). Earlier I already asked kovall to deal with this problem. But kovall is still much occupied. I can't precisely tell when it can be free.
http://www.subsim.com/radioroom/showpost.php?p=2274223&postcount=17
According to this link Steve told very much a piece of good advice. This council very useful. I recommend to you.

jaxa
07-24-15, 02:56 AM
@jaxa

I checked archive of mod. In mod everything is all right. Once again attentively look at your JSGME list. For full persuasiveness disconnect everything that is connected with the mod of VII.
After that, pass in the address: SilentHunterIII\data\Textures\TNormal\tex, and check this folder. There shouldn't be TGA "TURM-VIIA". If it is there, so, previously you have connected a skin of "U47" and there was a glitch of the JSGME program. But it is improbable. Miracles on light don't happen and I still think that you forgot to disconnect a skin of "U47". I don't see other reason.



OK, I'll try to check it as you described.
I suppose it may be related to jsgme - I had sometimes problems that jsgme doesn't disable all files of used mod and lost some of them. Need to make fresh installation of SH3 and investigate it deeper.

fitzcarraldo
07-24-15, 06:59 PM
hmm... affairs are bad.
Unfortunately, I don't use anything from this that is at you in the list of mods of JSGME. I don't know that is in these mods. It isn't known, what files have the conflict to files of mod VII. I have an assumption that in your configuration of game there are own errors of the boats-AI WAC, similar to errors of the boats-AI GWX (coincidence of ID-numbers). Earlier I already asked kovall to deal with this problem. But kovall is still much occupied. I can't precisely tell when it can be free.
http://www.subsim.com/radioroom/showpost.php?p=2274223&postcount=17
According to this link Steve told very much a piece of good advice. This council very useful. I recommend to you.

Probably the Aces Super Turms needs an uninstallation. I need to do a new install of SH3 (with MultiSH3), apply GWX and the new boats. I will do it in the weekend.

Many thanks for the support!

Fitzcarraldo :salute:

RushTheBus
07-24-15, 11:17 PM
Fitz, I'm pretty sure (after alot of elimination) that the FM interior mod causes a CTD with this mod. At least it did in my setup w/ GWX.

Wise
07-28-15, 04:15 AM
For whom the antenna doesn't work: I apologize. In mod I forgot to include the DF_ANT.dat file. Please, find this file in mod of NEW VERSION OF IXB&IXC Type or German U-Boats Compilation from Ahnenerbe, or in any other to mod where it is provided, and include this file in mod VII (in the data\Library folder), or, connect this file in game a different method which is more convenient to you. Once again, excuse.
For Kaleun Kot Begemot my personal thanks.

RushTheBus
07-28-15, 01:34 PM
So you updated the link on the 1st page and that missing file is now included?

Ahnenerbe
08-17-15, 02:38 PM
Лёха, вот ещё забабахал скинок на U-453. Но как видишь, на скрине из редактора что рубка, что корпус, одним цветом, а в игре разница на лицо. Редактировал параметры в S3D, но толком ничего не добился. Часть корпуса, что относится к рубке в dat, настроена под рубку по цвету, поэтому и косячит. Играл цветами в редакторе, но толком не добился ничего. В каком месте эта часть корпуса находится в tga, что бы можно было с ней поработать? А то по этой причине и цвета камуфляжа так-же при наложении и перекрытии хамелеонят от изначального. Я тебе шкуру на U-83 скинул, посмотри. Удачи камрад!!

I apologize for the Russian language, here there is a way to communicate, is unique to the Russian-speaking, translation is not correct.

http://i65.fastpic.ru/big/2015/0817/78/412eb2497b6e993a1dee2e37cb205078.jpg

http://i72.fastpic.ru/big/2015/0817/fe/b77c70beb2dcffb55007449065edfffe.jpg

Ahnenerbe
08-25-15, 10:48 AM
Alex, waiting for an answer on skins .........

http://i66.fastpic.ru/big/2015/0825/36/a45ba629ef78d58add9b86cae2337936.jpg

JCWolf
08-30-15, 07:27 AM
It conflicts with Aces super turm files ??!!!


GWX - Merged Campaign
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V6
GWX - Axis Mediterranean Aircraft Skins
Aces' Super Pens v4 GWX3 Version
Hunt_I_to_III_mod
Konrad_Krumm_VIIc_U201
VIIB-VIIC[1939-1941]-transit
GWX - Late War Sensors Snorkel Antennas
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior v2.1D
DD_OH_V3.09_20091209162038
DD_OH_V3.09_Fix_for_Anvart_FM30_UpDown
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Materials file for Aces' multi-mod v1.3
Aces_Multimod_compatability_fix_release_v1.3
Aces' Super Turms v6 for GWX
b25_SF_Grass_Full_V2
SH-5 Water for SH-3 20 Km V84 Optional Fog take
Sh3_volumetric_clouds&fog_V2.2
Merchant_Fleet_Mod_3.2
MFM-v3-Neutral-Skins-1940
MFM-v3-US+UK_Skins19390901
MFM-v3-US+UK_Skins19400601
MFM-v3-US+UK_Skins19401101
MFM3.2 displacement correction mod
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings
Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.2) 2x MG-34 version for GWX
CCoM_8.x_Bug_Hecktorpedoraum_V1.0
Rapt0r's Uniforms V2.0 [Grey]
Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch
Rubini´s Underwater dust&plancton v1_no blur
Wolfehunter_VIIB_Final
Aces' Torpedo Rooms Camera Fix v2.2 for CCom Mod
From Aces Try This
Ahnenerbe WideGui 1920 x 1080 Final
JCW Up-date
U-Boat III Alpha Version
Rbs1_SH4_Effects_GWX_30_71
Foam 512x512
VIIB-VIIC[1939-1941]-transit test
7b-1940-Weiss



OK apparently it works now at the bottom of the load order however some in game shortcuts stooped working like Message screen and commander log screen , they work with keyboard shortcuts but not with the left in game shortcuts stations....


Just wondering if there is a install load order for this to work ?



I find this meshes to be a must have cause they are the best I've seen around so far...TY

Beqanyc
09-02-15, 10:13 PM
Phenomenal! can you play in the campaign with this models? :D

JCWolf
09-02-15, 10:37 PM
Phenomenal! can you play in the campaign with this models? :D

Yes ..at least this one the VII I am using it ..The IX its a no go for now for me..have to figure out the install order ...:hmmm:

Beqanyc
09-03-15, 12:36 AM
Yes ..at least this one the VII I am using it ..The IX its a no go for now for me..have to figure out the install order ...:hmmm:

I looked at IX model , it is truly awesome ! cant wait to see how this beauties will look in the campaign! Type II and XXI is missing and we will have a full compliment of new 3D subs! :D

Wise
09-13-15, 12:44 PM
New (late) Pillar UZO

http://s20.postimg.org/a8nt4ugwd/Neu_UZO_1.jpg (http://postimage.org/)

http://s20.postimg.org/yb4mzpxjh/Neu_UZO_2.jpg

http://s20.postimg.org/qkxuukv7x/Neu_UZO_3.jpg

Magic1111
09-13-15, 02:25 PM
New (late) Pillar UZO
...


Looks fantastic!!! :yeah:

:salute:

padi
09-13-15, 04:42 PM
New (late) Pillar UZO

http://s20.postimg.org/a8nt4ugwd/Neu_UZO_1.jpg (http://postimage.org/)

http://s20.postimg.org/yb4mzpxjh/Neu_UZO_2.jpg

http://s20.postimg.org/qkxuukv7x/Neu_UZO_3.jpg



Dismountable via StateMachine?

makman94
09-13-15, 06:27 PM
what a piece of art to look at !!! :Kaleun_Applaud:
http://i57.tinypic.com/358t0g0.jpg

JCWolf
09-13-15, 06:57 PM
I just love this Model and work...great addition to the game..This is by far the most fantastic Mod I have seen since New interiors came out !:salute:

jaxa
09-14-15, 08:21 AM
I can't believe that is possible to use this in SH3 :o
Fantastic work :up:

Wise
09-14-15, 01:47 PM
@makman94
Leonardo DiCaprio: "You sir are a genius"- amusing picture.:) Manos, my friend, don't make laugh me.:haha:
@padi
No, non-dismountable
@jaxa
Why not believe? This is a conventional 3D-model (only 10,000 polygons) and conventional TGA-textures. Thanks for a pleasant response.

All thanks for kind words. I too like that I made(the question is, for how long I'm going to love:D).
By the way, I wanted to repeat long ago.. For those who have occur conflicts files my mod VII (or IX): guys, I do not use any one mega-mod. I do not use any other mod. I do not know what features of files are in other mods and mega-mods. You will forgive me and understand me: I have little free time even for modeling, so I have no desire to spend yet time to study the structures of other mega-mods and mods and check what files are there conflicts. Help each other on their opportunities. Ask authors that they helped to adapt my models and textures for the their mods, mega-mods. I have no time, sorry.

HanSolo78
09-14-15, 03:28 PM
I will for sure add your great work to the update of my mod...problems I got sorted out...

Btw. do you also work on the other conning towers of sub VIIc or is it delayed?

JCWolf
09-14-15, 03:48 PM
I will for sure add your great work to the update of my mod...problems I got sorted out...

Btw. do you also work on the other conning towers of sub VIIc or is it delayed?

Now this is great news...Love the merging of this Beauties to WAC....waiting Han...Waiting !:rock:

Ahnenerbe
09-14-15, 06:23 PM
Лёха, чего тут говорить, нужно это обмыть в виртуальной водичке и в прочих прелестях жизни......, но не увлекаясь)) Ну ты понял))

Wise
09-15-15, 01:04 AM
@HanSolo78
A bit later I will give to you the reference to models and textures of this pillar UZO for your mod.
Certainly, I continue to work on other conning towers of VIIC, but anytime soon I do not have time to finish. Unfortunately.
Currently I am working on creating a lifting mechanism snorkel.


http://s20.postimg.org/htvxkyuq5/u968rrvikle16nov1944.jpg
@Ahnenerbe
но не увлекаясь)) Ну ты понял))
Эх, Саня..твои б слова, да Богу в уши..))

JCWolf
09-15-15, 05:28 PM
@HanSolo78
A bit later I will give to you the reference to models and textures of this pillar UZO for your mod.
Certainly, I continue to work on other conning towers of VIIC, but anytime soon I do not have time to finish. Unfortunately.
Currently I am working on creating a lifting mechanism snorkel.


http://s20.postimg.org/htvxkyuq5/u968rrvikle16nov1944.jpg
@Ahnenerbe
но не увлекаясь)) Ну ты понял))
Эх, Саня..твои б слова, да Богу в уши..))


Amazing work matey...Thank you !:woot::up:

nik112
09-16-15, 01:32 AM
Hi
Where can i find 7b-1940-Weiss?

cheers



It conflicts with Aces super turm files ??!!!


GWX - Merged Campaign
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V6
GWX - Axis Mediterranean Aircraft Skins
Aces' Super Pens v4 GWX3 Version
Hunt_I_to_III_mod
Konrad_Krumm_VIIc_U201
VIIB-VIIC[1939-1941]-transit
GWX - Late War Sensors Snorkel Antennas
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior v2.1D
DD_OH_V3.09_20091209162038
DD_OH_V3.09_Fix_for_Anvart_FM30_UpDown
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Materials file for Aces' multi-mod v1.3
Aces_Multimod_compatability_fix_release_v1.3
Aces' Super Turms v6 for GWX
b25_SF_Grass_Full_V2
SH-5 Water for SH-3 20 Km V84 Optional Fog take
Sh3_volumetric_clouds&fog_V2.2
Merchant_Fleet_Mod_3.2
MFM-v3-Neutral-Skins-1940
MFM-v3-US+UK_Skins19390901
MFM-v3-US+UK_Skins19400601
MFM-v3-US+UK_Skins19401101
MFM3.2 displacement correction mod
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings
Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.2) 2x MG-34 version for GWX
CCoM_8.x_Bug_Hecktorpedoraum_V1.0
Rapt0r's Uniforms V2.0 [Grey]
Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch
Rubini´s Underwater dust&plancton v1_no blur
Wolfehunter_VIIB_Final
Aces' Torpedo Rooms Camera Fix v2.2 for CCom Mod
From Aces Try This
Ahnenerbe WideGui 1920 x 1080 Final
JCW Up-date
U-Boat III Alpha Version
Rbs1_SH4_Effects_GWX_30_71
Foam 512x512
VIIB-VIIC[1939-1941]-transit test
7b-1940-Weiss



OK apparently it works now at the bottom of the load order however some in game shortcuts stooped working like Message screen and commander log screen , they work with keyboard shortcuts but not with the left in game shortcuts stations....


Just wondering if there is a install load order for this to work ?



I find this meshes to be a must have cause they are the best I've seen around so far...TY

Anvar1061
09-16-15, 03:13 AM
Hi
Where can i find 7b-1940-Weiss?

cheers



SSS
http://www.subsim.com/radioroom/showpost.php?p=2195771&postcount=1

LGN1
09-18-15, 02:48 PM
...
Certainly, I continue to work on other conning towers of VIIC, but anytime soon I do not have time to finish. Unfortunately.
Currently I am working on creating a lifting mechanism snorkel.




Hi Wise,

that's really bad news. Your already released boats are such a great work that it's very hard to go back to older models when playing a later VIIC campaign. I hope you will find some time to finish the later VIICs and thus, complete your great work!

Regards, LGN1

Magic1111
09-18-15, 03:41 PM
Your already released boats are such a great work that it's very hard to go back to older models when playing a later VIIC campaign. I hope you will find some time to finish the later VIICs and thus, complete your great work!


Yes, 2nd this! :up:

Anvar1061
09-19-15, 01:05 AM
Yes, 2nd this! :up:
SSS
3rd. Without new Turms impossible to pursue a career.http://www.subsim.com/radioroom/images/smilies/Kaleun_Los.gif

Ahnenerbe
09-19-15, 02:25 AM
For me is the first turm of classical..... And in general, imagine that all the boats are simply not enough power and resources to put new turms, or you, for example, do not deserve :haha:.
You need to have patience, because what we have now also did not immediately appear in the game.

Wise
09-19-15, 02:36 AM
Your already released boats are such a great work that it's very hard to go back to older models when playing a later VIIC campaign.
I understand. I too want to PLAY. But, since then, when I began to learn to model, when I started doing merchant ships(M04B-MX04B), and then "niner", I can't play that offers Ubisoft. And here so 4 years. And until I don't make everything, I won't be able to play. I already said that for modeling I completely use all free time. But life such is that free time much less, than would be desirable.
Besides, I am very grateful to the companions Ahnenerbe and kovall, who help me with my work. Otherwise, I would tinker is even more, than now.

HanSolo78
09-19-15, 03:56 AM
I have to disagree!
Ahnenerbe has this great sub compilation with the other conning towers. I just added his conning towers to WAC5.0 and added the WAC features. Now I only have to convert the command keys for flags, uzo, etc. So in WAC5.0 there will be all the new great high detail sub models.

Anvar1061
09-19-15, 04:11 AM
I have to disagree!
Ahnenerbe has this great sub compilation with the other conning towers.
SSS
For U-boat (Wise) type VIIC need other Turms II&III!
http://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif

LGN1
09-19-15, 04:32 AM
I understand. I too want to PLAY. But, since then, when I began to learn to model, when I started doing merchant ships(M04B-MX04B), and then "niner", I can't play that offers Ubisoft. And here so 4 years. And until I don't make everything, I won't be able to play. I already said that for modeling I completely use all free time. But life such is that free time much less, than would be desirable.
Besides, I am very grateful to the companions Ahnenerbe and kovall, who help me with my work. Otherwise, I would tinker is even more, than now.

Hi Wise,

I perfectly understand you. I myself would like to have more time for modding... and playing :D

Anyway, I just wanted to express my great respect for your work. It's truly amazing and I'm looking forward (patiently) to your future work. Whenever it will be released.

Regards, LGN1

JCWolf
09-19-15, 06:56 PM
Patience !

:o:o:o:o:rock:


I am patient :wah::rock::rock::wah::/\\!!:rock:

Wise
09-22-15, 11:18 AM
Advancing in the screens

http://s20.postimg.org/5y0x827f0/SCHNORC_1.jpg
http://s20.postimg.org/jsz7qj1u4/SCHNORC_3.jpg
http://s20.postimg.org/lytil15ak/SCHNORC_6.jpg
http://s20.postimg.org/mpqu4jx1o/SCHNORC_4.jpg
http://s20.postimg.org/eya45zswc/SCHNORC_5.jpg
http://s20.postimg.org/52916cn4c/SCHNORC_2.jpg
http://s20.postimg.org/dyjtaadqk/SCHNORC_8.jpg

Anvar1061
09-22-15, 12:24 PM
SSS
Wow!
http://www.subsim.com/radioroom/images/smilies/Kaleun_Thumbs_Up-1.gifhttp://www.subsim.com/radioroom/images/smilies/Kaleun_Thumbs_Up-1.gifhttp://www.subsim.com/radioroom/images/smilies/Kaleun_Thumbs_Up-1.gif

Wise
09-25-15, 01:13 AM
Since my assembly of new VII-boats often leads to various conflicts with other popular mods and their settings, we (together with Alex Ahnenerbe) decided to change the scheme of work.
I will model. Alex Ahnenerbe will adapt ready models for the compilation.
From now this thread only for demonstration of screenshots about progress of the remained work on creation of new boats type VII . Links to any downloading here won't be any more. All links to downloading henceforth in the thread Alex Ahnenerbe "German U-Boats Compilation 2"(http://www.subsim.com/radioroom/showthread.php?t=221986). All questions of the conflicts and other problems - ibid.
The post #1 is updated. The link to downloading "VIIB-VIIC[1939-1941] - transit" is removed. Readdressing to the thread Alex Ahnenerbe and its compilation. Authors of the resource Maik:Woelfe@hartmuthaas .no-ip ., the request to remove "VIIB-VIIC[1939-1941] - transit" from the lists.
All the best
Alex Wise
__________________________________________________ ________________
__________________________________________________ ________________

sublynx
09-25-15, 03:42 AM
Good to hear! This makes it a easier for us.

ReallyDedPoet
09-25-15, 12:35 PM
I need to do another install and fire this up :yep:

Sphere
10-23-15, 05:52 AM
Herr Kaleun Wise, go to the warehouse to get new equipment.

http://s008.radikal.ru/i304/1510/b8/923be49c51c2.jpg

Anvar1061
10-23-15, 06:29 AM
SSS
http://www.subsim.com/radioroom/images/smilies/Kaleun_Thumbs_Up-1.gifhttp://www.subsim.com/radioroom/images/smilies/Kaleun_Thumbs_Up-1.gifhttp://www.subsim.com/radioroom/images/smilies/Kaleun_Thumbs_Up-1.gif

Wise
10-23-15, 11:16 AM
Topnotch. Matchless.
Thank you very much, Herr Sphere.
Submariners! I want to introduce you to another of my assistant. Kaleun Sphere. Highly skilled master. At this stage, he will take over full reconstruction of radio-locating equipment of submarines. Renovation old 3d models, creation new 3D-models + their animation.
Herr Sphere , please, use this thread for screens show the work progresses.:salute:

Sphere
10-23-15, 11:59 AM
Thank You Wise.
A little bit of news. For all submarines (IX too) made new models of DF antennas. From the left side, upgraded antenna with optional antenna for transmitting radio signals, which became operational at the final stage of the war. It will be available in ~1944. On the right side, the pre-war antenna design. All models now getting texture.
Follow the news.

http://s55.radikal.ru/i149/1510/ae/80746559925e.jpg

PS. Screens antennas made in Inventor, in the game they will have a different color.

Aktungbby
10-23-15, 12:16 PM
Sphere!:Kaleun_Salute: Nice antennae shots!https://upload.wikimedia.org/wikipedia/commons/thumb/8/89/Coat_of_Arms_of_Lyubertsy_%28Moscow_oblast%29_%282 007%29.png/70px-Coat_of_Arms_of_Lyubertsy_%28Moscow_oblast%29_%282 007%29.png (https://en.wikipedia.org/wiki/File:Coat_of_Arms_of_Lyubertsy_(Moscow_oblast)_(20 07).png)

makman94
10-23-15, 01:34 PM
Unbelievable work in 3d at this thread !!! Bravo !

http://i62.tinypic.com/1zftssi.jpg

MLF
10-23-15, 02:22 PM
Herr Sphere and Mr Wise,

I envy your 3d modelling skills. They look superb. I look forward to adding them to Alex's VIIC. :Kaleun_Salute:

Regards,

MLF

Ahnenerbe
10-24-15, 01:58 AM
Es ist fantastisch, ich begrüße stehend !!!!

Jimbuna
10-24-15, 08:58 AM
Awesome work Sphere, welcome to SubSim :sunny:

GT182
10-24-15, 12:58 PM
I'd say awesome is an understatement. I can think of no word to say how great this really is, I'm speechless. Or should I say wordless. LOL

Welcome aboard Sphere. :yeah: :salute:

Sphere
10-28-15, 10:35 AM
Hello everyone.

Will be added to the assembly Ahnenerbe? Of course, after the integration into the .dat and comprehensive testing.

Well, what's new ...
I present to you FuMB-26 Tunis. Now the model is transferred to Wise for analysis, adding texture and integration into the .dat files.
In the game, this detector will be attached to the DF antenna. With the new logic. After surfacing, you should raise the DF antenna, Tunis will rise too, and will take place inside the ring.
I draw your attention to the following: The model is somewhat simplified, without screws, rivets, washers, wires, some small details. I have to take care of the resources of the game, personal time Wise, and his interest in the work.
http://s020.radikal.ru/i720/1510/8e/55544f221ca6.jpg (http://radikal.ru/big/08ca98db9ef44a35a2d9bd74bab50e82)

Сompletely forgot. This is my first model for the game.
Animated retractable antenna, but not functional. Alas, transmit messages from periscope depth impossible. It is hardcoded in the game. But you can raise and lower, stop ascent or descent anywhere at will. The movement of the antenna a little step. This is the best that can be obtained from the SMS mechanism. Just for historic justice and exterior.
http://s013.radikal.ru/i322/1510/ab/c068da7151d0.jpg (http://radikal.ru/big/708d8d6123104853948eee9d34c8422d)

Jimbuna! Glad to see you in this thread. I have a message from Neal personally to you - you is a fine man.
Do you read? Excellent.:D

News not present more.
Bye everyone.

HanSolo78
10-28-15, 02:04 PM
Great work is done in this thread!
A shame that not more of you 3d artists exist... we could improve the game a lot with such nice details!! :rock:

Ahnenerbe
10-28-15, 02:59 PM
Привет всем и от меня!!
Во-первых...... Огромное спасибо Sphere за проделанную работу (сколько ещё предстоит нового нам увидеть из вашего творения, интегрированного в игру?). Вы самородок, находка, а в паре с Alex Wise вы можете перевернуть все стереотипы того, что мы себе даже представить не могли. Ну и конечно, правильно сделали, что сменили никнейм, это ещё более подчёркивает вашу гениальность и серьёзный подход к работе.
Во-вторых..... После того, как стало известно ваше имя, я могу постепенно передавать ваши работы HanSolo, а в последствии, как мы будем иметь все ваши творения, которые вы запланировали сделать, я от имени Wise смогу всё воплотить в компиляции для всех остальных.
Ещё раз огромное спасибо!! Я салютую!!

Hi all and from me!!
First...... Many thanks of Sphere for the done work (how many still we should new see from your creation integrated into game?). You a nugget, a find, and together with Alex Wise you can turn all stereotypes of that we couldn't even imagine. Well and of course, correctly made that replaced a nickname, it even more emphasizes your genius and serious approach to work.
Secondly..... After your name became known, I can gradually transfer your works to HanSolo, and in a consequence as we will have all your creations which you planned to make, I on behalf of Wise will be able to embody everything in compilation for all others.
Once again many thanks!! I salute!!
Alex Ahnenerbe

Jimbuna
10-29-15, 09:12 AM
Jimbuna! Glad to see you in this thread. I have a message from Neal personally to you - you is a fine man.
Do you read? Excellent.:D



Neal is a fine judge of a persons character :smug:


:O:

Fubar2Niner
10-29-15, 11:08 AM
Neal is a fine judge of a persons character :smug:


:O:


Bah c'mon Jim stop being so bashful ;)

Sphere
11-20-15, 11:39 AM
Hello everyone.

Sasha did not embarrass me.:oops:

Time of news.
Today I transferred Wise high-polygonal model of the Bali aerial. 46 thousand triangles, he would kill me.:hmm2:
Below, photos from the modeling program. Accuracy, approximately + - 0,01mm. The colors just for the convenience of working, not real.

http://s020.radikal.ru/i711/1511/80/859ddcbbc2a1.jpg

http://s019.radikal.ru/i644/1511/19/bd1dd739bb5c.jpg

The early DF aerial is finished. After a magic brush and model optimization from Wise, testing began. Testing with new animation. Only 1 turn clockwise and back. As in the official report 2G-9C-S67 paragraph В7. Slower rotation 360deg./30 seconds.

http://s017.radikal.ru/i412/1511/98/49dc3e4fec3b.jpg

News not present more.
Bye everyone.:cool:

Wise
11-21-15, 01:08 AM
Andrew, are you crazy ..

http://s20.postimg.org/6o6v98gwd/image.gif

Wise
11-21-15, 07:50 AM
VIIC-Turm 2, except of separate trifles, is finished.

http://s20.postimg.org/j3gm69rbg/SH3_Img_0.jpg

http://s20.postimg.org/qh0liz0r0/SH3_Img_1.jpg

http://s20.postimg.org/wn21ppuoc/SH3_Img_2.jpg

http://s20.postimg.org/9bdy0mgek/SH3_Img_3.jpg

http://s20.postimg.org/cbq73f2bw/SH3_Img_4.jpg

http://s20.postimg.org/nzk8xyrgs/SH3_Img_5.jpg

http://s20.postimg.org/eiufrc7m4/SH3_Img_6.jpg

http://s20.postimg.org/aey2cl11o/SH3_Img_7.jpg

http://s20.postimg.org/87ttonvrg/SH3_Img_8.jpg

http://s20.postimg.org/x4x75kk98/SH3_Img_9.jpg

http://s20.postimg.org/9rz5n245o/SH3_Img_10.jpg



Unfortunately, in a cask of honey there is a **** spoon.

http://s20.postimg.org/9hrn3ppjg/bad.jpg

Maybe, weak videocard, or ancient engine of game of 2005..
I don't know, but it is inevitable. At least, on my computer. :dead:

Anvar1061
11-21-15, 07:56 AM
Andrew, are you crazy ..
SSS
The Devil's in the Details.
http://www.subsim.com/radioroom/images/smilies/Kaleun_Confused.gifhttp://www.subsim.com/radioroom/images/smilies/Kaleun_Confused.gifhttp://www.subsim.com/radioroom/images/smilies/Kaleun_Confused.gif

Gunter Prien
11-21-15, 06:24 PM
VIIC-Turm 2, except of separate trifles, is finished.

http://s20.postimg.org/j3gm69rbg/SH3_Img_0.jpg

http://s20.postimg.org/qh0liz0r0/SH3_Img_1.jpg

http://s20.postimg.org/wn21ppuoc/SH3_Img_2.jpg

http://s20.postimg.org/9bdy0mgek/SH3_Img_3.jpg

http://s20.postimg.org/cbq73f2bw/SH3_Img_4.jpg

http://s20.postimg.org/nzk8xyrgs/SH3_Img_5.jpg

http://s20.postimg.org/eiufrc7m4/SH3_Img_6.jpg

http://s20.postimg.org/aey2cl11o/SH3_Img_7.jpg

http://s20.postimg.org/87ttonvrg/SH3_Img_8.jpg

http://s20.postimg.org/x4x75kk98/SH3_Img_9.jpg

http://s20.postimg.org/9rz5n245o/SH3_Img_10.jpg



Unfortunately, in a cask of honey there is a **** spoon.

http://s20.postimg.org/9hrn3ppjg/bad.jpg

Maybe, weak videocard, or ancient engine of game of 2005..
I don't know, but it is inevitable. At least, on my computer. :dead:


picture not loaded :wah:

Wise
11-22-15, 08:22 AM
@Gunter Prien
Copy links in clipboard and paste in address line. More, I can help nothing.

Ahnenerbe
11-22-15, 12:27 PM
[QUOTE=Sphere;2360151]Hello everyone.

Sasha did not embarrass me.:oops:

Time of news.
Today I transferred Wise high-polygonal model of the Bali aerial. 46 thousand triangles, he would kill me.:hmm2:
Below, photos from the modeling program. Accuracy, approximately + - 0,01mm. The colors just for the convenience of working, not real.


Андрей, всё в порядке, и как всегда, питерское крыло, и иже с Вами, на высоте, соответственно корона первенства принадлежит именно Вам. Меня ни сколько не пугают количества углов и прочего наворота в 3D моделях, лично я не испытываю дискомфорта по данному поводу, железо выдержит всё. А всяким студентам гарвардов и прочих забугорных (и не только) школярен хороший урок и принадлежность к своему месту. Jedem das Seine.... Исли что не так, не носить мне моего имени Наследия Предков..........
++++++++++++++++++++++++
Andrew, all right, and as always, the St. Petersburg wing, and others like you, at the height respectively championship crown belongs to you. I am not afraid nor how many number of other twists and angles in 3D models, personally I do not feel uncomfortable on this occasion, all the iron stand. And every student at Harvard and the other of foreign (and not only) a good lesson and scholars belonging to his place. Jedem das Seine ....http://fastpic.ru/view/66/2015/1122/_27a9cf349dcda3af43b3b5caeb046019.gif.html http://postimg.org/image/55z1uw2ab//55z1uw2ab/
http://www.subsim.com/radioroom/[URL=http://fastpic.ru/view/66/2015/1122/_27a9cf349dcda3af43b3b5caeb046019.gif.html][I