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View Full Version : Idea offer UBI made SH6 like SH3


denis_469
06-30-14, 07:35 AM
Good day all.

I offer to our community write in Ubisoft, that we need SH6 new game. SH6 must SH3 with unlimit support number units, support 64bit systems.

In this moment I stop upgrade himself mod War Elite v.2.00 so engine SH3 not allow made this.

In this moment I have:
total AI ships for SH3 - 1011 units
total AI planes for SH3 - 207 units
http://sovpl.forum24.ru/?1-7-0-00000001-000-80-0#090

Few units have modern versions, so total number units would be few less then this numbers.

It is great work our community from 2005 year to today. And would be poor lost this. So we need SH6 with full support units from SH3.

denis_469
06-30-14, 08:42 AM
Propose something to Ubi?

https://i1.ytimg.com/vi/T2w3NCZF_kA/mqdefault.jpg (https://www.youtube.com/watch?v=T2w3NCZF_kA)

No, seriously. I have never heard of your mod and it sounds interesting.

Now that I speak several languages, but RUS is definitely not among them:

Please describe what your mod changes to the game.
A changelog would be cool,

Is it available in "U-Boot-languages", i.e. ENG or GER?

And where can I take a look or d/l it ?

It is normal, that you not know. My mod release was in 2007 year. You start interesting game in 2013 year.

I himself made history work about submarine attacks and made mod with maximal realistic. Now you can not d/l, so I have CTD from many ships in mod. In 2007-2012 year I think, that my errors and search this. But in 2012 year I understand, that CTD was from too many ships in mod. And that it is game engine error and I can not resolve this problem. Now I not u/l himself mod.

I hope, that my research would be print like book. My research: http://sovpl.forum24.ru/?0-3

U-boot linquage was between crew in german, but for gamer was in russian.

Sailor Steve
06-30-14, 08:53 AM
We've had threads asking Ubi to release the source code. We've had threads asking if there will be an SH6. We've had threads asking modders to get together and create our own subsim. None of those are likely to ever happen, and this is no different. SH5 should have been SH3 with improvements and fixes; instead it was neither. SHO was abandoned before it was finished.

I'm betting Ubisoft is done with submarine games. Given their recent track record that may be a good thing.

denis_469
06-30-14, 09:03 AM
That is untrue, but it is normal that you can not know:

I had been here years before under another name and only because I lost access to that email-adress took a new name for re-registration.


What is the max of possible units for the SH3-engine as you experienced?


Nah... U-Boot-language was German, since it is about German U-Boote. And of course it is English because they want to address many players.

But when I see for instance polish mods(e.g. KOTA) or russian-only-forums(e.g. yours) then I question myself:

Why do those guys do that? Dont they want their mods to be played by as many players on the world as possible?

I would at least include English texts...

I would really like to learn more about your mod, but all I found is russian only :hmmm:

Maximal units (ships) I think that 100-150 plus 20 planes.

Why I do himself mod? It is simple - I made researche and need platform for modelling submarine attacks. SH3 is good platform for it was. About linquage - I Russian and first linquage is russian for me. So I prefer heard in my first linquage.

What you need more: If need - so write me you e-mail and I send you my mod. And Q-ships (f.e.) I made and in first time this ship was in my mode.

Anvar1061
06-30-14, 09:11 AM
SH3 was, is and maybe will stay what it is... the best :up:
SSS
+1 http://www.subsim.com/radioroom/images/smilies/Kaleun_Thumbs_Up-1.gif

denis_469
06-30-14, 09:12 AM
For Blitzkrieg:
http://www.subsim.com/radioroom/showthread.php?t=146608&highlight=War+elite+mod

This is presentation my mod in Subsim in 2009

denis_469
06-30-14, 09:27 AM
Blitzkrieg - I start upload in you adress. 6 parts (near 3 Gb in rar archive), so wait you need long time.

Not work without original game. You need install UBI SH3 game and after it mod start work.

denis_469
06-30-14, 09:41 AM
Thank you! :)


Just let me briefly give you examples:

WAC(4.1) for instance has got these units:
SEA: 208
AIR: 64
LAND: 40
TOTAL: 312

I have written a detailled comparison-table on all this, so I know...

:rotfl2:

In my mod:
air: 122
sea: 569
land: 61
Total: 752

Can you see different between mods. And it is units only. Graphics i upgrade likewise. But may be it is my current work in War Elite in 2012 year. I u/l version 2008 yaer. May be less...

Now I have units:
air: 207
sea: 1011
Total (air+sea): 1218

May be in comp where few more...

denis_469
06-30-14, 09:53 AM
Whoops! Cool!

But you wrote "Maximal units (ships) I think that 100-150 plus 20 planes."

That is "100-150", not >1000 !

-

I write 100-150 ships + 20 planes as what I can say, that game can not problem in this case. After it all may be. In my game f.e. After u/l you cal d/l and see my problems and units. Near 300 ship museum not load and CTD, but game have can work.

denis_469
06-30-14, 10:04 AM
Sorry, in version 2008 year would be:
air: 70
sea: 312
land:37
Total: 419 units only

rowi58
06-30-14, 10:31 AM
Very cool, indeed. Within CCoM 10.2 (nyp, version 10.1 is the actual version) i have:
- Air: 77 units with 285 MB
- Land: 43 units witn 34.5 MB
- Sea: 334 units with 2.42 GB
- Submarines: 25 units with 301 MB

The only problem to play CCoM 10.1 is: you need a 64 Bit OS computer with a minimum of 8 GB RAM (better 16 GB of RAM) and a graphic card with more than 1 GB of VRAM.

Greetings

denis_469
06-30-14, 10:38 AM
Very cool, indeed. Within CCoM 10.2 (nyp, version 10.1 is the actual version) i have:
- Air: 77 units with 285 MB
- Land: 43 units witn 34.5 MB
- Sea: 334 units with 2.42 GB
- Submarines: 25 units with 301 MB

The only problem to play CCoM 10.1 is: you need a 64 Bit OS computer with a minimum of 8 GB RAM (better 16 GB of RAM) and a graphic card with more than 1 GB of VRAM.

Greetings

Thank for help, but... 64 bit OS I have (win 7), RAM now 6 Gb (1 slot dead), Video 4 Gb. And not work.

vanjast
06-30-14, 11:01 AM
denis_469:
Don't run away.. there is room for an updated type SH3 game.. maybe it'll take a few people to get something really going.

I don't read Russian but your work looks/sounds good.
:up:

Ahnenerbe
06-30-14, 12:13 PM
SH3 was, is and maybe will stay what it is... the best :up:
Unambiguously and conclusively. This icon!

Ahnenerbe
06-30-14, 03:58 PM
Very cool, indeed. Within CCoM 10.2 (nyp, version 10.1 is the actual version) i have:
- Air: 77 units with 285 MB
- Land: 43 units witn 34.5 MB
- Sea: 334 units with 2.42 GB
- Submarines: 25 units with 301 MB

The only problem to play CCoM 10.1 is: you need a 64 Bit OS computer with a minimum of 8 GB RAM (better 16 GB of RAM) and a graphic card with more than 1 GB of VRAM.

Greetings

OS Windows 7 x64, 8Gb Ram, AMD Phenom II X4 Black Edition 955, however, only 500 mb video, but this configuration is not bad pulls, even more so, great.

Doolar
06-30-14, 05:54 PM
This is get'n good . Start'n to get some great mines think'n . Only good things could come outa this !!!

fitzcarraldo
07-01-14, 08:56 PM
I have GWX with MFM full and WB USAM mod and I think is the more complete compilation of ships and airplanes. Is there more?

Regards.

Fitzcarraldo :salute:

denis_469
07-02-14, 02:59 AM
That's what we all believed.

The biggest set of units (even more than CCoM) has LSH3V6 which won't be released anytime soon. But since I translated the entire museum, I know full well.

But now that I have these files for testing, gosh!

Please made links for d/l mod 2008 year. And you space ended and I can not u/l 4 part for you...