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Nukesub
11-14-14, 05:54 PM
Ahoy Kaleuns!

I am having a bit of a problem. My SH3 does not seem to want to render very far. I know this because I will go to the free cam and zoom out and I can see, beyond 5 or 6 km distance, is just flat grey colored space.

My currents mods are (as well as 4 gig patch);
Thomsen's Sound Pack V3.2cg
ACM-GUI Reloaded - h.sie's Edition V1.15
ACM-GUI - Use Hull Integrity Numbers
b25_Louder_Diesels
SurfaceEngineStartUp
GWX - Captain America's Officer Icons
GWX - Enhanced Damage Effects
GWX - Main movie - 'Das Boot'
GWX - VIIC41 Player Sub
Ice Age
ACM-GUI - DepthCharge-Shake V1.8
Flags_enlighten
Rubini´s Underwater dust&plancton v1
LifeBoats&Debris_v4
New Uboat Guns 1.2
OLC's Modified Searchlight Beams for GWX3
Pascal_Port_People
Q Ship mod GWX3.0
Radio England
RB_SH4_Effects_for_SH3_2_03
TMT v2
Waterstream+Exhaust Combi V2.3 for GWX3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Torpedo_HAHD_1024_GWX
Torpedo damage Final ver2.0
Ultimate Aircraft Soundmod
Reworked GWX SH.sdl file for Ultimate Aircraft Soundmod
WB's Renown Replacement
Wooden_Lifeboats_Mod_1.1
compass_on_all_navmaptools
Merchant_Fleet_Mod_3.2
MFM_v3_Skin_Packs
Sh3_volumetric_clouds&fog_V2.2
b25_SF_Grass_Full_V2
ANZACMICKS WEATHERED TYPE VII
OLC_DasBoot_Green
ManosEnvironmentPro v4.2


Does anyone have any ideas what might be causing this?

The only "Solution" i have found is to use the SHV water mod, it greatly extends the draw distance. However, I do not care for the water color/texture itself :\

Thank you in advance

makman94
11-15-14, 02:31 AM
Ahoy Kaleuns!

I am having a bit of a problem. My SH3 does not seem to want to render very far. I know this because I will go to the free cam and zoom out and I can see, beyond 5 or 6 km distance, is just flat grey colored space.

My currents mods are (as well as 4 gig patch);
Thomsen's Sound Pack V3.2cg
ACM-GUI Reloaded - h.sie's Edition V1.15
ACM-GUI - Use Hull Integrity Numbers
b25_Louder_Diesels
SurfaceEngineStartUp
GWX - Captain America's Officer Icons
GWX - Enhanced Damage Effects
GWX - Main movie - 'Das Boot'
GWX - VIIC41 Player Sub
Ice Age
ACM-GUI - DepthCharge-Shake V1.8
Flags_enlighten
Rubini´s Underwater dust&plancton v1
LifeBoats&Debris_v4
New Uboat Guns 1.2
OLC's Modified Searchlight Beams for GWX3
Pascal_Port_People
Q Ship mod GWX3.0
Radio England
RB_SH4_Effects_for_SH3_2_03
TMT v2
Waterstream+Exhaust Combi V2.3 for GWX3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Torpedo_HAHD_1024_GWX
Torpedo damage Final ver2.0
Ultimate Aircraft Soundmod
Reworked GWX SH.sdl file for Ultimate Aircraft Soundmod
WB's Renown Replacement
Wooden_Lifeboats_Mod_1.1
compass_on_all_navmaptools
Merchant_Fleet_Mod_3.2
MFM_v3_Skin_Packs
Sh3_volumetric_clouds&fog_V2.2
b25_SF_Grass_Full_V2
ANZACMICKS WEATHERED TYPE VII
OLC_DasBoot_Green
ManosEnvironmentPro v4.2


Does anyone have any ideas what might be causing this?

The only "Solution" i have found is to use the SHV water mod, it greatly extends the draw distance. However, I do not care for the water color/texture itself :\

Thank you in advance

hello Nukesub,

you haven't install correctly the ''ManosEnvironmentPro v4.2''. this is the title of the whole .rar of mod. you need to navigate into the files of .rar ,find the mod files called as ''M.E.P v4.2'' and drop them into your mods folder

alternatively , you can enable the ,allready included in your gwx's mods, ''GWX - 16km Atmosphere'' which will increase your visual distances up to radius of 16km

Nukesub
11-21-14, 09:10 PM
Markman, terrific! :)

MEP works like a charm now and looks great.

Thank you shipmate! :Kaleun_Cheers: