Nukesub
11-14-14, 05:54 PM
Ahoy Kaleuns!
I am having a bit of a problem. My SH3 does not seem to want to render very far. I know this because I will go to the free cam and zoom out and I can see, beyond 5 or 6 km distance, is just flat grey colored space.
My currents mods are (as well as 4 gig patch);
Thomsen's Sound Pack V3.2cg
ACM-GUI Reloaded - h.sie's Edition V1.15
ACM-GUI - Use Hull Integrity Numbers
b25_Louder_Diesels
SurfaceEngineStartUp
GWX - Captain America's Officer Icons
GWX - Enhanced Damage Effects
GWX - Main movie - 'Das Boot'
GWX - VIIC41 Player Sub
Ice Age
ACM-GUI - DepthCharge-Shake V1.8
Flags_enlighten
Rubini´s Underwater dust&plancton v1
LifeBoats&Debris_v4
New Uboat Guns 1.2
OLC's Modified Searchlight Beams for GWX3
Pascal_Port_People
Q Ship mod GWX3.0
Radio England
RB_SH4_Effects_for_SH3_2_03
TMT v2
Waterstream+Exhaust Combi V2.3 for GWX3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Torpedo_HAHD_1024_GWX
Torpedo damage Final ver2.0
Ultimate Aircraft Soundmod
Reworked GWX SH.sdl file for Ultimate Aircraft Soundmod
WB's Renown Replacement
Wooden_Lifeboats_Mod_1.1
compass_on_all_navmaptools
Merchant_Fleet_Mod_3.2
MFM_v3_Skin_Packs
Sh3_volumetric_clouds&fog_V2.2
b25_SF_Grass_Full_V2
ANZACMICKS WEATHERED TYPE VII
OLC_DasBoot_Green
ManosEnvironmentPro v4.2
Does anyone have any ideas what might be causing this?
The only "Solution" i have found is to use the SHV water mod, it greatly extends the draw distance. However, I do not care for the water color/texture itself :\
Thank you in advance
I am having a bit of a problem. My SH3 does not seem to want to render very far. I know this because I will go to the free cam and zoom out and I can see, beyond 5 or 6 km distance, is just flat grey colored space.
My currents mods are (as well as 4 gig patch);
Thomsen's Sound Pack V3.2cg
ACM-GUI Reloaded - h.sie's Edition V1.15
ACM-GUI - Use Hull Integrity Numbers
b25_Louder_Diesels
SurfaceEngineStartUp
GWX - Captain America's Officer Icons
GWX - Enhanced Damage Effects
GWX - Main movie - 'Das Boot'
GWX - VIIC41 Player Sub
Ice Age
ACM-GUI - DepthCharge-Shake V1.8
Flags_enlighten
Rubini´s Underwater dust&plancton v1
LifeBoats&Debris_v4
New Uboat Guns 1.2
OLC's Modified Searchlight Beams for GWX3
Pascal_Port_People
Q Ship mod GWX3.0
Radio England
RB_SH4_Effects_for_SH3_2_03
TMT v2
Waterstream+Exhaust Combi V2.3 for GWX3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Torpedo_HAHD_1024_GWX
Torpedo damage Final ver2.0
Ultimate Aircraft Soundmod
Reworked GWX SH.sdl file for Ultimate Aircraft Soundmod
WB's Renown Replacement
Wooden_Lifeboats_Mod_1.1
compass_on_all_navmaptools
Merchant_Fleet_Mod_3.2
MFM_v3_Skin_Packs
Sh3_volumetric_clouds&fog_V2.2
b25_SF_Grass_Full_V2
ANZACMICKS WEATHERED TYPE VII
OLC_DasBoot_Green
ManosEnvironmentPro v4.2
Does anyone have any ideas what might be causing this?
The only "Solution" i have found is to use the SHV water mod, it greatly extends the draw distance. However, I do not care for the water color/texture itself :\
Thank you in advance