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View Full Version : GWX 3 or LSH ??????


drakkhen20
01-10-15, 12:45 PM
is there an updated version of GWX 3.0 Gold or any updated add ons? I was just wondering because ive been away for awhile and ive dove back into it with another powerful PC so im gathering my Mods and I have GWX 3.0 Gold on a hard drive already. so I was wondering before I started DLing the batch files and all that. Another question is now when I first started playing SH3 8 years ago I used GWX and then went to Living Silent Hunter. im kinda torn between the two when I freshly install SH 3 so what should I do here lol ?:up: I have more add-ons Mods for GWX as LSH is one huge mod collection. I just downloaded those awesome Uboat packs of the SH5 uboat conversion which is more compatible with GWX. so as I said im torn....


Thanks,
drakkhen20:salute:

BigWalleye
01-10-15, 01:31 PM
is there an updated version of GWX 3.0 Gold or any updated add ons? I was just wondering because ive been away for awhile and ive dove back into it with another powerful PC so im gathering my Mods and I have GWX 3.0 Gold on a hard drive already. so I was wondering before I started DLing the batch files and all that. Another question is now when I first started playing SH3 8 years ago I used GWX and then went to Living Silent Hunter. im kinda torn between the two when I freshly install SH 3 so what should I do here lol ?:up: I have more add-ons Mods for GWX as LSH is one huge mod collection. I just downloaded those awesome Uboat packs of the SH5 uboat conversion which is more compatible with GWX. so as I said im torn....


Thanks,
drakkhen20:salute:

IMO, the easiest solution would be to make multiple copies of SH3, use MultiSH3 to set up separate savegame folders for each copy, and install any and all of the megamods that interest you. That way, you can try them and see which one you like best. In the long run, yours is the only opinion that matters anyway.

BTW, don't forget to give NYGM a look, too. It has the most stress on historically appropriate gameplay, and with all the add-on mods, it looks pretty good too.

drakkhen20
01-10-15, 06:26 PM
well actually I stress about that to myself about making SH 3 really really accurate and as close to real as the game permits. I like the real looking uboats and weather and guis and ai and docking. im not great at manual targeting so I stay away from mods like that. ive tried and tried to do it but now my real life doesn't permit me the time either to sit down and do those things much anymore so Im wanting to set up SH 3 where I can jump on do a patrol for 4 or 5 hours and save it if I have to to finish another day. I used to play the crap out of GWX but I like LSH for its micro management of actually going through locks at ports and such. if these two mods were combined it would be perfect for me.

drakkhen20
01-10-15, 08:07 PM
can NYGM be used with GWX ? I just checked out a couple of vids and D-Loaded all the files. I watch youtube vids from a user called Wolfpack, in his comments he listed his mods in order but wasn't clear on if he was using GWX with it or not. so im all confused now .

Sailor Steve
01-10-15, 09:04 PM
can NYGM be used with GWX ?
No. They are two completely separate supermods. In theory it would be possible to combine elements of the two, but it would take someone with a lot of experience a very long time to compare the separate files and make them work together. For the average gamer they were built for different reasons and not meant to work together.

drakkhen20
01-10-15, 11:13 PM
lol, so in another word. they aren't compatible. Gotchya:up: thanks SailerSteve. been a while. glad to see your still around. you still do the ship names and all that ??

BigWalleye
01-11-15, 07:30 AM
Nay, BigWalleye, that is not the easiest solution!

Use S3F (http://www.subsim.com/radioroom/showthread.php?t=212462) - it includes the code of S3M and even does the copying for you.

Mea culpa. Most folks like 'em ready-rolled, but a few of us old dogs still roll our own.:D

Sailor Steve
01-11-15, 08:59 AM
you still do the ship names and all that ??
The last update I did was April 2013. I'm thinking about starting again once I get SH3 up and running the way I want it.

drakkhen20
01-11-15, 11:50 AM
awesome SailerSteve looking forward to it. :D well ive decided to go with NYGM for now. still trying to figure out how to do the steibler patches and stuff. theres so many files here and there and its been a while since ive played around with SH3. the confusing part is.....

you DL Hsei patch kit, then you dl all NYGM files which include steiblers patch. there are optional files also for hsei, then you read the patch notes and it says that one of the fixes isn't compatible with NYGM. WTC! :hmm2: blitz I will read your post I guess to see what I can do about this multi thingy. thanks for the link and info. :up:

drakkhen20
01-11-15, 05:39 PM
well I tried my best and failed with installing everything. well I felt the I followed the instructions to the T with Steiblers patching and Hsei patch and installing NYGM. as soon as the NYGM loading bar got 3/4s of the way.....CTD

heres my mod list

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SilentHunterIII\MODS]
NYGM Tonnage War Minefield Mod
NYGM3_New
NYGM3_6F
1500 meter bearing overlay
Alternate Dial Faces
CaptainAmericaOfficerIcons
Enhanced Nav Map Plotting Tools
FuMB37
Harbor Traffic Add-In
MFM-Interim-Beta_NYGM
IABLShipsforNYGM_New
O2-Gauges v2
Restore Gods Eye View
Single Merchant Contact Mod
Stiebler4C_SubsFlag
Supplement to V16B1 (JSGME)
Stiebler4C_Addon_for_V16B1

im sure something is out of place as NYGM did not explain anywhere I could find how to load out his Mod.

Pigmachine
01-11-15, 06:47 PM
GWX 3 gold really nice.. but no official ongoing support
+ 1920x1080 support

LSH Also damn good (a big plus on ability to raising the flag) and it's still being worked on, so we will probably see a new update with a widescreen support.
- no current widescreen support.

I actually prefer LSH.. but have both installed, and a fresh copy for the upcoming (before my beard is all gray) new version.

There are a lot of differences between the two.. but try them both and choose for yourself, can't go wrong with either one of them.

drakkhen20
01-11-15, 07:06 PM
well as I stated before. I just tried NYGM and it wont even load up so im probably uninstalling and trying again with LSH with the Steibler patch kits.
widesecreen or no widescreen doesn't bother me a bit. my monitor know which res is 4:3 and 16:9 so it doesn't stretch the image in 4:3 so im good.:up:

I guess when I get tired of LSH ill try NYGM again. maybe there will be a btter write up on it or what don't know. Thanks fellow sailors for all your input. :yeah:

thanks,
drakkhen20

BigWalleye
01-11-15, 08:17 PM
well I tried my best and failed with installing everything. well I felt the I followed the instructions to the T with Steiblers patching and Hsei patch and installing NYGM. as soon as the NYGM loading bar got 3/4s of the way.....CTD

heres my mod list

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SilentHunterIII\MODS]
NYGM Tonnage War Minefield Mod
NYGM3_New
NYGM3_6F
1500 meter bearing overlay
Alternate Dial Faces
CaptainAmericaOfficerIcons
Enhanced Nav Map Plotting Tools
FuMB37
Harbor Traffic Add-In
MFM-Interim-Beta_NYGM
IABLShipsforNYGM_New
O2-Gauges v2
Restore Gods Eye View
Single Merchant Contact Mod
Stiebler4C_SubsFlag
Supplement to V16B1 (JSGME)
Stiebler4C_Addon_for_V16B1

im sure something is out of place as NYGM did not explain anywhere I could find how to load out his Mod.

First, click on this link: http://www.subsim.com/mods1/nygm/ (http://www.subsim.com/mods1/nygm/) to go to the NYGM download webpage. This is the link on the bottom of the first post in the NYGM sticky thread in this forum. It is also the first link that comes up if you type 'NYGM download' into google or probably any other search engine.

Second, download the mod labeled: 1. NYGM_Tonnage_War_V2.5_Full_Version.7z. (Essential. 322 megabytes) This is the primary NYGM mod. It is conspicuously absent from the mod list you posted. The other NYGM mods won't work without it.

Third, READ the webpage! Pay special attention to the sentence: "The first five of these mods MUST be installed in the order shown above."

Fourth, READ the rest of the webpage. It contains specific and detailed instructions for how to install NYGM, how to activate NYGM, which mods are essential, which mods are optional, and what everything does. It is written in clear, easy-to-understand English.

WAEFRD

álvaro
01-11-15, 10:59 PM
BigWalleye, I need your opinion about a question:

Could you tell me the best list of mods to use in NYGM ??
Very important is the following:
That list would have the best compatible GWX and LSH3 mods to use them in NYGM.
Thanks.
__________________
Hi Aces

Could you put your mod list with the order of the mods like Magui F, youraces turm 7, Sh5 water to sh3 v84 16-20 km...and so on, all the news mods...

Thanks

BigWalleye
01-12-15, 08:48 AM
álvaro, I replied to your similar post in the NYGM sticky thread. Please check there.

álvaro
01-12-15, 11:55 AM
Excuse me BigWalleye, I don´t see your post in this thread. Thanks for your help. I know that I always can with help here, in this forum. there are a good people here. thanks again, a lot.
__________________
Hi Aces

drakkhen20
01-12-15, 08:28 PM
First, click on this link: http://www.subsim.com/mods1/nygm/ (http://www.subsim.com/mods1/nygm/) to go to the NYGM download webpage. This is the link on the bottom of the first post in the NYGM sticky thread in this forum. It is also the first link that comes up if you type 'NYGM download' into google or probably any other search engine.

Second, download the mod labeled: 1. NYGM_Tonnage_War_V2.5_Full_Version.7z. (Essential. 322 megabytes) This is the primary NYGM mod. It is conspicuously absent from the mod list you posted. The other NYGM mods won't work without it.

Third, READ the webpage! Pay special attention to the sentence: "The first five of these mods MUST be installed in the order shown above."

Fourth, READ the rest of the webpage. It contains specific and detailed instructions for how to install NYGM, how to activate NYGM, which mods are essential, which mods are optional, and what everything does. It is written in clear, easy-to-understand English.

WAEFRD

crap crap crap! :/\\!! i just seen what your talking about! ive been having health problems here and there all year which is why ive been gone for awhile. aside from me not having a good PC either. i just got a new one. but the last of the health problems is a feel a brain fog and disorientation. so im glad you caught that for me lol. i did download every file, but i must have well obviously i confused a file with another. thank you. ill try again one more time before i go through with LSH. :yeah::salute:

drakkhen20
01-12-15, 09:27 PM
my mod list now. I decided to eliminate most optional and go with all essentials by what the NYGM page said. I already set up all the stielbler files and NYGM files it asked me to before. no testing it all it works until going into mission or single mission. on load screen it tells me nothing. I puch start on my windows and I see this little window that says
"no CSubTorpedoCtrl*: cmihalache" what the heck am I doing wrong here. I read the instructions carefully and tried different load outs.


mod list load out ...

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SilentHunterIII\MODS]
NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
IABLShipsforNYGM_New
3rd Flotilla Mod
Stiebler4C_Addon_for_V16B1
Stiebler4C_SubsFlag

BigWalleye
01-12-15, 10:02 PM
my mod list now. I decided to eliminate most optional and go with all essentials by what the NYGM page said. I already set up all the stielbler files and NYGM files it asked me to before. no testing it all it works until going into mission or single mission. on load screen it tells me nothing. I puch start on my windows and I see this little window that says
"no CSubTorpedoCtrl*: cmihalache" what the heck am I doing wrong here. I read the instructions carefully and tried different load outs.


mod list load out ...

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SilentHunterIII\MODS]
NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
IABLShipsforNYGM_New
3rd Flotilla Mod
Stiebler4C_Addon_for_V16B1
Stiebler4C_SubsFlag

In order to use the Stiebler patches, you must first use h.sie's patcher(V16B1-Patch-Kit) to modify your sh3.exe file. Then use Stiebler's patcher. Activate the patches using the option selector in Stiebler's patcher. Don't use the one that comes with H,sie's patch kit.

Now activate all your other mods using JSGME. Set up the Supplement to V16B1 mod folder (h.sie's) and the Stiebler4C Addon for V16B1 mod folder (Stiebler's). Ativate these 2 folders last with JSGME. With your light mod list, you should be good to go.

The important thing is that you must use h.sie's patcher or Stiebler's patcher won't work properly.

Good luck. Keep posting here if you still have problems.

drakkhen20
01-12-15, 11:48 PM
In order to use the Stiebler patches, you must first use h.sie's patcher(V16B1-Patch-Kit) to modify your sh3.exe file. Then use Stiebler's patcher. Activate the patches using the option selector in Stiebler's patcher. Don't use the one that comes with H,sie's patch kit.

Now activate all your other mods using JSGME. Set up the Supplement to V16B1 mod folder (h.sie's) and the Stiebler4C Addon for V16B1 mod folder (Stiebler's). Ativate these 2 folders last with JSGME. With your light mod list, you should be good to go.

The important thing is that you must use h.sie's patcher or Stiebler's patcher won't work properly.

Good luck. Keep posting here if you still have problems.
yes i remember doing that with the patches. maybe i screwed something up in the files for supplement or something. ill double check these again tomorrow and see and i will try that order also. the NYGM mod will not run on its own either. tried that earlier. you have to have the steibler patch in there or it will just CTD.

drakkhen20
01-13-15, 07:52 PM
I didn't see anything out the ordinary with the patch kits. so im starting over with a fresh set of exe file and install. how exactly in what order do I need to "patch" the exe file ?