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  1. Snorkel fix in RUb 1.44? (35 replies)
  2. renown cost of torps (10 replies)
  3. oh bugger (3 replies)
  4. File upload websites (1 replies)
  5. TGA files for skins (0 replies)
  6. Model VIIC Pics (15 replies)
  7. Rapidshare (33 replies)
  8. Curious about weather changes. (5 replies)
  9. Pack3D - Manual and Bugs Reports here...please (274 replies)
  10. No alpha on flags (12 replies)
  11. question on 2DCompartments (in sea/"ship".cfg) (5 replies)
  12. Installation of RUb version 1.44... (2 replies)
  13. swastika on...periscope! (9 replies)
  14. A couple questions about RUB 1.44 (6 replies)
  15. Real submarine diesel engine effect sound download (1 replies)
  16. Question on Pack3D (8 replies)
  17. type IXB-C SKINS WITH NEW DECKS (49 replies)
  18. Possible chance to fix the distortion in skymods (35 replies)
  19. SH3 Essentials? (3 replies)
  20. Torpedo mod? (3 replies)
  21. night vision with scope/uzo problem. (0 replies)
  22. Noob question (3 replies)
  23. NEW UNIT: Flottenbegleiter, new version!! (80 replies)
  24. Hawker sea hurricane (33 replies)
  25. NEW!! Shell Damage Texture (9 replies)
  26. Type II Skin Extract Editing and Water Reflections SUCCESS! (13 replies)
  27. Desktop Crashes (0 replies)
  28. Mod desperately needed for this...............! (2 replies)
  29. Improved U-Boat and graphical problems (5 replies)
  30. Fun with Wings 3D - Part 2 (11 replies)
  31. U-boat reflections mod v2.0 (170 replies)
  32. Possible to change Animationspeed? (1 replies)
  33. Making new Color for IX series based on Photo (7 replies)
  34. Hospital ship mod ? (6 replies)
  35. Optimal Mod install option ?? (2 replies)
  36. moon bug? (2 replies)
  37. Help, help,help, crew fatigue (7 replies)
  38. MAS info needed (2 replies)
  39. New mod suggestion about crew management (0 replies)
  40. How do I change size of air formations (10 replies)
  41. Where are the aircraft?? (7 replies)
  42. How to reduce background sounds? (6 replies)
  43. Keel Depth Question (10 replies)
  44. Help! can't download from realsimulation.com (8 replies)
  45. Seafloor textures (1 replies)
  46. High altitude aircraft (7 replies)
  47. U-boat War Ace (Wolfpack) mod-campaign by Johan Travinski (6 replies)
  48. New BeeryWater mod (6 replies)
  49. Event Camera File Edition (4 replies)
  50. New: SH3 Commander Improvements - Beta Testers Needed (32 replies)
  51. Does anyonwe remember where Uboat Marker can be found? (4 replies)
  52. Need help with modding!!! (9 replies)
  53. Is it possible to add useable sub types? (1 replies)
  54. Anyway to "Mod" in a helmsman for PT Boats??? (2 replies)
  55. Hey Sergei BdU's looking for you ! (5 replies)
  56. UBoat Marker? (0 replies)
  57. Can someone remod these airplanes (5 replies)
  58. NEW Super High Rez Moon V.90 Warning (25 replies)
  59. Best Texture mods? (7 replies)
  60. Open hatch to radio/soonar room mod (1 replies)
  61. For People Playing in German: FunkMod (8 replies)
  62. Anyone working on adding Italian Cruisers or BB...?? (2 replies)
  63. Blur.wav (11 replies)
  64. Anyway to increase time in port between patrols? (3 replies)
  65. RUB Warning! (3 replies)
  66. First imported model: Vosper (175 replies)
  67. Missing Torpedo loadout Icon & skins (6 replies)
  68. What is SH3's defenition of flooded? (42 replies)
  69. Calling the AVON Lady! (10 replies)
  70. Aircraft (6 replies)
  71. Vaguer Hull Integrity (3 replies)
  72. No Fatigue (2 replies)
  73. Why do AXIS ships have U.S. Tanks/Trucks & Spitfires..? (13 replies)
  74. New water mod coming up! (Download) (6 replies)
  75. New Crew textures coming... (33 replies)
  76. Feedback: oRGy´s SH3 Super-Addon (28 replies)
  77. FREE SH3 Super ADD-ON out (78 replies)
  78. Real UBoat 1.43.7.z quest (10 replies)
  79. An idea: customized mission loading screens (1 replies)
  80. Mod FAQ and file explaination (2 replies)
  81. Surrender and SH3 Commander (7 replies)
  82. Easy Sub Control key config mod v0.9 (6 replies)
  83. a quick basic.cfg modding question (0 replies)
  84. Plz Help with Uboat Starting positions. (3 replies)
  85. Hospital ship in RND patrol results (24 replies)
  86. History Channel "Liberty Convoy" (5 replies)
  87. Question on how to mod textures (1 replies)
  88. Looking for a good ship mod? (0 replies)
  89. Does FreeCamPro(1.4ready) affect bridge camera angles? (0 replies)
  90. sh3 commander help needed (1 replies)
  91. Pascal Ripbud and OneTinSoldier Dials - Updated to v1.2 (43 replies)
  92. How do you create new intro screens? (3 replies)
  93. Kpt. Lehmann's Tribute Mod (16 replies)
  94. Sky Mods (7 replies)
  95. New TORPEDO textures (Torpedo Pack Release 1) (87 replies)
  96. changing the date to extend gameplay??? (0 replies)
  97. More for fun then realism (edited) (4 replies)
  98. Fun with Wings 3d (24 replies)
  99. The most realistic Flak gun sound (2 replies)
  100. Fog in the sub?? (5 replies)
  101. Arctic Convoy: Where the h#$% are they (8 replies)
  102. New Soundmod (v1) (5 replies)
  103. Sound mod request....... (4 replies)
  104. sub/equipment availability modding (2 replies)
  105. Playing Ogg files (10 replies)
  106. Milk COW (0 replies)
  107. What's this? (4 replies)
  108. New Unit - Hospital Ship Mod Available (68 replies)
  109. New "Das Boot" diving sequence sound mod (7 replies)
  110. Are coastal Bunkers Indestructable....? (8 replies)
  111. The "Das boot" Boat? (4 replies)
  112. Looking for some IX deck textures (2 replies)
  113. PLEASE - Still I need Jace11 and Nico Escorts/Convoys Fix ? (5 replies)
  114. Airplanes with torpedoes (8 replies)
  115. changing the speed of the xxi (3 replies)
  116. God's eye view mod (10 replies)
  117. Optics mod (5 replies)
  118. Merchants with different vulnerable spots. (1 replies)
  119. CTD when see a ships in convoy (3 replies)
  120. Anyone know a "Return to course" fix? (11 replies)
  121. Ship Models - request/development (1683 replies)
  122. RUb: No_Minefield_Campaign_SCR.mis location? (6 replies)
  123. World Mod (2 replies)
  124. Skins & News: Sub (9 replies)
  125. Fix for telegraph command sound files? (3 replies)
  126. Which sound mods to you find is the best? (8 replies)
  127. essential mods help (6 replies)
  128. RUB 1.43 + Ops Mod + Milkcows mod (5 replies)
  129. A Campaign Multiplayer (2 replies)
  130. Something thats been bugging me for ages. (10 replies)
  131. SH3 Commander & jsme (6 replies)
  132. Thermal Layers (3 replies)
  133. Faces mod - mod designers wanted (19 replies)
  134. Turn a circle - what do you hear? (2 replies)
  135. visibility mod RUB/Beery-water compatible updated (19 replies)
  136. Where is my enemy harbour traffic? (3 replies)
  137. Flotilla Mod Issue? (1 replies)
  138. das boot mods i just love em (11 replies)
  139. Milk Mod (6 replies)
  140. Dowly`s soundpack [UPDATED] Ver 0.7 (8 replies)
  141. Help with Sensors.dat for maximum 16 km here. (27 replies)
  142. Problem with VIIC type 3 Conning Tower. (5 replies)
  143. My map loading screen (9 replies)
  144. Modelling of ocean currents/drift (8 replies)
  145. Almost OT,help needed (3 replies)
  146. Sub Skin....??? (4 replies)
  147. Which MODS to install for realism and eye candy? (2 replies)
  148. Dolphins, a lot of them ... Take a look! (105 replies)
  149. Nav Map Crashing? (5 replies)
  150. Diesel Sound Mod (2 replies)
  151. RUB N00b questions (3 replies)
  152. Skins & News: Help! (2 replies)
  153. Problem with SH3 commander (7 replies)
  154. New 3D extracting/packing tool by Sansal (28 replies)
  155. So what's next to mod? (27 replies)
  156. What's the best "Blast" radius value for DC's? (7 replies)
  157. Krillers grey icon mod (download) (3 replies)
  158. Pascal's mods and the mod-enabler -- HELP! (3 replies)
  159. which mods are for the sim nuts, like RUB mod, any others? (6 replies)
  160. Transparent Dials Mod (3 replies)
  161. Engine Telegraph: Diesel or Electric? (3 replies)
  162. RUB 1.43, SH3Cmdr, Type VIIC and the 2nd Flotilla (10 replies)
  163. Another sub on the map plus follow the sub camera view. (21 replies)
  164. Wolfpack mod (144 replies)
  165. Drivable Ships? (3 replies)
  166. help me. (7 replies)
  167. Installing Pascal's mod wiht the mod-enabler? (1 replies)
  168. How do you Delete a GROUP in Grouplist in MB....? (1 replies)
  169. "Aircraft Spotted" - Crash Dive? (22 replies)
  170. MB: What Exactly does, "Evolve from entry date" me (2 replies)
  171. @ iambecomelife, about your merchant ship skins (1 replies)
  172. Convoys acting strange after RUB/Ops (14 replies)
  173. U-boat Numbers (3 replies)
  174. Skins converted for AI sub use (17 replies)
  175. New Sub! (8 replies)
  176. terrain upgrade 2.1b - visibility mod compatible (2 replies)
  177. Just an idea... (1 replies)
  178. Any way to Mod in the: Scharnhorst and Gneisenau Battleships (20 replies)
  179. NO Fatigue Mod - None at ALL (17 replies)
  180. Lost my Mod - plz help (2 replies)
  181. Vulnerability Mod (1 replies)
  182. Is there a mod to rid triangles from back of there head? (33 replies)
  183. Question about SH3Commander (5 replies)
  184. What happened to the torpedo strike damage texture mod??? (4 replies)
  185. Modding U-Boat Numbers Question (4 replies)
  186. Realistic Embodiment Mod (1 replies)
  187. Questions to Water Modders (8 replies)
  188. What MODS are there for SHIII (3 replies)
  189. Weird RUB encounter with "Large Cargo" (27 replies)
  190. Skinning AI subs? (21 replies)
  191. Hi All & A Newbie Question (3 replies)
  192. cfg help please (3 replies)
  193. Movable Protractor / Map Tools v1.3 (04/08) (5 replies)
  194. Weather in Winter (4 replies)
  195. Help wanted!!! WHAT IS THE NEWEST MILKCOW MOD??? (24 replies)
  196. Problem with saved games (3 replies)
  197. Need help laying mines in MB? (3 replies)
  198. i need help with silent hunter 3 commander 1.43 (3 replies)
  199. How do you get a ship to show up as a "Map Contact" (0 replies)
  200. Oil Slicks (40 replies)
  201. Whats the Difference between Campaign_RND and Campaign_SCR? (1 replies)
  202. Foggy Underwater (5 replies)
  203. Use your guns in any weather!!! (Patch 1.4) (0 replies)
  204. sh3 commander mod...opening? (8 replies)
  205. Periscope 10x zoom (2 replies)
  206. Wind (7 replies)
  207. CTD help (27 replies)
  208. tankeriv torpedo mod (76 replies)
  209. tankeriv seafloor mod (95 replies)
  210. New work by Pascal available... Updated 10.06.2005! (72 replies)
  211. New Unit Available - H8K Flying Boat (link inside) (19 replies)
  212. Late War Woes? (3 replies)
  213. Cloning Objects in "Plainer English" by stljeffbb1 (157 replies)
  214. cross hair in binocilar ???? (5 replies)
  215. Sharks Teeth Type7 Sub Skin up for DL (3 replies)
  216. Preparing the deck gun for use - it works! (14 replies)
  217. operations mod? (1 replies)
  218. Can someone post a tutorial on adding Radio Log Messages? (1 replies)
  219. Beery? Anyone? (3 replies)
  220. NOTICE: Issue with Cloning Library website :( (0 replies)
  221. Why would the Dev's request modder's models if SHIII is done (17 replies)
  222. A Question about camera modV2 (3 replies)
  223. Log for MP chat (0 replies)
  224. How to best conserve fuel? (11 replies)
  225. Whats the latest on the "LIFEBOAT MOD"? (5 replies)
  226. What sub texture dowloads do you recommend? (14 replies)
  227. Where can I find... (2 replies)
  228. Anone using both RealUboat1.43 and Sansal's Milk Cow Mod? (6 replies)
  229. Help... What mod is this??? (4 replies)
  230. One question (0 replies)
  231. problem with Milk mod (1 replies)
  232. Ops Mod: Side Definitions? (3 replies)
  233. Newsbrief truncated - Save file name appears in text (4 replies)
  234. Help! Why Can't I see Screenshots posted on this forum? (18 replies)
  235. Who made this type7C skin? (9 replies)
  236. Modding sub speed (19 replies)
  237. Question re: Aircraft Markings (2 replies)
  238. how to decrease red squares (single merchants) (2 replies)
  239. 2 Part question (1 replies)
  240. rub = ?? (43 replies)
  241. Russian Type 7 DD? (25 replies)
  242. Flotilla names in RUb/SH3Commander (1 replies)
  243. Single ship radio contacts in RUb - can we get them back? (6 replies)
  244. Problem using Harbour Traffic mod 1.45b & MILK-COWS 1. (5 replies)
  245. Can I install "jsgme" if SHIII is already modded? (2 replies)
  246. For the Artist in you - Flower Class Corvette in RN/RCN (10 replies)
  247. Creating a new gunsight/crosshair? (6 replies)
  248. Greek Merchant Marine in WWII and RuB (9 replies)
  249. RuB1.43 and Harbor Mod clashing (2 replies)
  250. How do you get a front subemblem? (5 replies)