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View Full Version : New Crew textures coming...


Totenkopf
09-27-05, 06:02 PM
I have just uploaded a rework of the crew textures. I am in the process of trying to get some pics to paste here, stay posted..

Totenkopf[/img]

Reece
09-27-05, 09:31 PM
OK, I will! :D

Beery
09-27-05, 09:42 PM
Any new crew models coming? The current 3D models are horrible.

oRGy
09-28-05, 02:56 AM
I dunno Beery, in years to come they may have significant kitsch value.

09-28-05, 05:30 AM
Yeh, original models are terrible.

Totenkopf
09-29-05, 04:36 PM
OK! Here we go, new skins up at http://silenthuntermod.realsimulation.com/
Naturaly!

Gotta fix a few contrast bits but otherwise good to go. I managed to make a white captains hat, but unfortunately all the officers wear it. I am looking into the file structure to add the 01_off.... structure so they can wear both. Sorry no pics yet still trying to suss out a website... :roll:

Let me know what ye think.

Beery
09-29-05, 05:44 PM
What's the mod called?

FAdmiral
09-29-05, 10:49 PM
Sub Crew 1.1

Syxx_Killer
09-30-05, 08:07 AM
Can someone posts some screenshots of the new mod?

terrapin
09-30-05, 08:22 AM
OK! Here we go, new skins up at http://U-Boot.RealSimulation.com/
Naturaly!

Gotta fix a few contrast bits but otherwise good to go. I managed to make a white captains hat, but unfortunately all the officers wear it. I am looking into the file structure to add the 01_off.... structure so they can wear both. Sorry no pics yet still trying to suss out a website... :roll:

Let me know what ye think.

To be exact, they are up at http://U-Boot.RealSimulation.com ;)

LukeFF
09-30-05, 04:11 PM
I like these a lot!:yep:

In the future, might we see a texture that adds coveralls, like seen in this picture of Otto Kretschmer?

http://www.uboat.net/men/photos/kretschmer2.jpg

Beery
09-30-05, 04:49 PM
In the future, might we see a texture that adds coveralls, like seen in this picture of Otto Kretschmer?

Not unless we can adjust the 3D models. Currently, the 3D models are built for a more modern day dress style (low waists and tight trousers) and look horrible compared to 1940s dress styles. The higher waist of the coveralls and the baggyness of the trousers can't be modelled using the current 3D crew models. The biggest reason the crew uniforms look wrong is the 3D model - change that, and the crew will start to look like WW2 U-boat crewmen rather than a bunch of guys wearing 1970s army fatigues.

Check it out:

http://img.photobucket.com/albums/v207/Beery/Comparison.jpg

BladeHeart
09-30-05, 09:09 PM
Having finally had the chance to compare the files with the existing copies, I am impressed. :up:

Can these be installed by the mod enabler or do they need to be transferred manually?

Cheers and thank you. :)

:lurk:

LukeFF
10-01-05, 08:49 PM
Not unless we can adjust the 3D models. Currently, the 3D models are built for a more modern day dress style (low waists and tight trousers) and look horrible compared to 1940s dress styles. The higher waist of the coveralls and the baggyness of the trousers can't be modelled using the current 3D crew models. The biggest reason the crew uniforms look wrong is the 3D model - change that, and the crew will start to look like WW2 U-boat crewmen rather than a bunch of guys wearing 1970s army fatigues.

That's what I suspected would be the problem. Hopefully some day we will be able to change this; otherwise, they will continue to not look right.

BladeHeart
10-01-05, 10:36 PM
Would not the Sanchal's new model installer do the trick?

Beery
10-02-05, 12:27 AM
Would not the Sanchal's new model installer do the trick?

I sure hope so. The first things I'll be looking for are new 3D crew models and reflections for the boats that are currently missing them. These are both essential in my view, but the problem is that it's very tempting for folks to get caught up in adding new ship models and other 'chrome' rather than getting these annoying issues sorted out. These things get left out because they're not all that exciting to work on, but these little details are the things that make potential new players regard the game as poorly finished and perhaps less worthy of their time than other similarly-priced games. Chrome can only lengthen a game's appeal when players are becoming bored, but unsolved bugs and errors can kill a game in the minds of those who might be willing to try it. As these things continue to go unresolved, the fewer new players the game gets, and the less likely it becomes that the simulation genre will come back to popularity. I believe it's very important always to fix bugs first so that new players are drawn in, then do the chrome later. In my view, doing it the other way around tends to shorten the lifespan of a game, and to delay the resurrection of the simulation genre.

In the late 1990s it took just a couple of big sim releases that got the reputation of being very bug-ridden (Falcon and Red Baron 2) to all-but destroy the simulation genre - a genre that was preeminent until that time. These days, with simulations being very much weaker as a genre, even a minor issue with a single game can cause serious long-term problems for the genre as a whole. I believe game companies are looking at SH3 and seeing whether it's worth putting money into simulations again. The more we can do to make SH3 attractive to new players, the more likely we are to see high quality simulations make a comeback.

CWorth
10-02-05, 04:29 AM
I sure hope so. The first things I'll be looking for are new 3D crew models and reflections for the boats that are currently missing them. These are both essential in my view, but the problem is that it's very tempting for folks to get caught up in adding new ship models and other 'chrome' rather than getting these annoying issues sorted out.
This is also what I would look to do first.Get the existing problems fixed that can be fixed with this tool and then worry about new ships etc.As for t he uniforms I can live with them until they do or even if they cant get new models for them.


These things get left out because they're not all that exciting to work on, but these little details are the things that make potential new players regard the game as poorly finished and perhaps less worthy of their time than other similarly-priced games. Chrome can only lengthen a game's appeal when players are becoming bored, but unsolved bugs and errors can kill a game in the minds of those who might be willing to try it. As these things continue to go unresolved, the fewer new players the game gets, and the less likely it becomes that the simulation genre will come back to popularity. I believe it's very important always to fix bugs first so that new players are drawn in, then do the chrome later. In my view, doing it the other way around tends to shorten the lifespan of a game, and to delay the resurrection of the simulation genre.

In the late 1990s it took just a couple of big sim releases that got the reputation of being very bug-ridden (Falcon and Red Baron 2) to all-but destroy the simulation genre - a genre that was preeminent until that time. These days, with simulations being very much weaker as a genre, even a minor issue with a single game can cause serious long-term problems for the genre as a whole. I believe game companies are looking at SH3 and seeing whether it's worth putting money into simulations again. The more we can do to make SH3 attractive to new players, the more likely we are to see high quality simulations make a comeback.

One can only hope that the simulation genre will become fruitful again.It has been a long time since I have seen a really good..true simulation come out.But with the pattern emerging of game developers releasing unfinished games to the public or releasing a sim that is missing features that should be there because it was an important part of the particular time period the sim is covering makes it harder for the buyers to want to continue purchasing them.Hopefully this trend will turn around and we will see the return of the simulation genre return to prominence.

martes86
10-02-05, 06:56 AM
The crew models haven't been found yet? It's somewhat an interesting thing. I would put things in this order:

- Fix the interiors.
- Fix the looking of the crew.
- Make new ships (but this one is already in the first place, sooo)
- Make new harbour models.
- Fix the looking of the DDs crews.
- Make other countries' subs (the first would be the american/japanese ones)

:D :D :D

BladeHeart
10-02-05, 08:45 AM
Have played a session with this mod.
It is good but I think I have got use to my Pascal's uniforms, so it did not feel right. :-?

Think I might merge the 2, using the insignia file from one with the uniforms, of the other, etc. :hmm:

Will certainly consider any future work in this series, please keep at it. :up:

:lurk:

Totenkopf
10-04-05, 03:26 PM
Sorry I haven't posted in a bit, got me the 1:72 model of the VIIC. Beautiful model but a bit disproportioned. Conning tower is too small for the keel but otherwise she is a beauty! I have chosen the "Red Devil" U-552 as my end product with a bit of a tweak to make her look like the SH3 VIIB. I will post pics when I get her done.

Thanks for the feedback lads, and the encouragement. I just did a fixup on the textures and released it as Sub_Crew2, I think you will be pleased.

I agree on the Pascal skins. I was going to upgrade them to sharper imaging but that is a bit harder than doctoring up the stock ones. Plus I didn't want to tread on his toes, he works hard. I tried to emboss the emblem on the tunic, in this new release, but I believe it is a modeling tweak. Hopefully with San's new importer we can fix this and more on the meshes.

Marhkimov
10-04-05, 03:28 PM
I love your sub crew. The clothing texture is very nice... Good going! :up:

Totenkopf
10-04-05, 03:33 PM
Oh, a few things. *cheers for Beery*!!! Well said! I hope Ubi is listening.

As to the installation of the mod, it is only textures and will write ofer only the textures in each sub-folder so use installer or manual it does the same thing.

Pics coming very soon..... I think :up:

Kpt. Lehmann
10-04-05, 04:05 PM
The crew models haven't been found yet? It's somewhat an interesting thing. I would put things in this order:

- Fix the interiors.
- Fix the looking of the crew.
- Make new ships (but this one is already in the first place, sooo)
- Make new harbour models.
- Fix the looking of the DDs crews.
- Make other countries' subs (the first would be the american/japanese ones)

:D :D :D

Surely you guys have noticed too how when the light changes, the crew's hands get dark quicker than their faces... as if there were a drastic difference in lighting of the hands vs. the face.

I HATE that... one of my few remaining pet peeves about SH3.

Pascal has largely fixed the problem and has a really great crew mod, however the insignia on the crews chests are too blurry to see the swastika/ HakenKreuz.

(not a political statement, but if it was there during the war... I want to see it on my PC... visual realism is just as important to me as content realism, if not MORE-SO.)

Totenkopf
10-05-05, 06:23 AM
Ok, finaly got some comparison pics for you lot.

http://us.f1.yahoofs.com/bc/4343b2e7_ddd8/bc/Pics/Clothing.bmp?BCSc7QDB5SEEp_Tc
Here is a before and after of the First Officer.

http://us.f1.yahoofs.com/bc/4343b2e7_ddd8/bc/Pics/Hands.bmp?BCSc7QDBW0bxV9_a
Hands closeup, I intend to do more work on this.

http://us.f1.yahoofs.com/bc/4343b2e7_ddd8/bc/Pics/Face+and+Cap.bmp?BCSc7QDBr_ojMM0z
The new and improved Cap.

http://us.f1.yahoofs.com/bc/4343b2e7_ddd8/bc/Pics/White+Cap.bmp?BCCv7QDBCmI0CzXG
Here is the white cap.

So far so good.

Totenkopf
10-05-05, 06:27 AM
Bah! That didn't work out too well. Copy and paste the links I guess till I figure this out :cry:

Totenkopf
10-05-05, 06:30 AM
Test....

http://us.f1.yahoofs.com/bc/4343b2e7_ddd8/bc/Pics/Clothing.bmp?BCCv7QDB4ZiOp_Tc

rulle34
10-05-05, 06:44 AM
Test....

http://us.f1.yahoofs.com/bc/4343b2e7_ddd8/bc/Pics/Clothing.bmp?BCCv7QDB4ZiOp_Tc

Test failed.... :-j

Totenkopf
10-05-05, 06:50 AM
Heh, yeah seems so :doh:

Marhkimov
10-05-05, 06:51 AM
Try imageshack or photobucket... less hassle... :yep:

OneTinSoldier
10-05-05, 07:04 AM
You didn't specify an image, the filename does not end with...

.jpg
.gif
.bmp

I would say thry this....

http://us.f1.yahoofs.com/bc/4343b2e7_ddd8/bc/Pics/Clothing.bmp


But it obviously doesn't work either. :doh:


Yahoo probably doesn't allow hotlinking. Try imageshack or photobucket as suggested by marhkimov.

rulle34
10-05-05, 07:15 AM
Thats a good idea, and I think files is recommended to be in .jpeg cos of the size.

Totenkopf
10-05-05, 09:30 AM
Ok here goes:

http://img207.imageshack.us/img207/9820/newcloth8ge.jpg

Totenkopf
10-05-05, 09:33 AM
WOOT!! Ok here are the pics folks!

http://img207.imageshack.us/img207/9820/newcloth8ge.jpg
Full texture comparison.

http://img207.imageshack.us/img207/2671/newface9kk.jpg
Face and cap comparison.

http://img207.imageshack.us/img207/8083/newhands0nx.jpg
Hands shown here.

http://img207.imageshack.us/img207/6426/whitecap5kz.jpg
The white captains hat.

BipBip
10-05-05, 11:00 AM
There is a little problem about the white cap : you should play the captain, so this cap's place is on your head ! ;)